Fixed docking ports creating duplicate hulls and gaps during loading
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@@ -418,9 +418,7 @@ namespace Barotrauma.Items.Components
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}
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gap = new Gap(new Rectangle(hullRects[0].Right - 2, hullRects[0].Y, 4, hullRects[0].Height), true, subs[0]);
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if (gapId != null) gap.ID = (ushort)gapId;
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LinkHullsToGap();
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if (gapId != null) gap.ID = (ushort)gapId;
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}
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else
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{
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@@ -443,19 +441,20 @@ namespace Barotrauma.Items.Components
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gap = new Gap(new Rectangle(hullRects[0].X, hullRects[0].Y+2, hullRects[0].Width, 4), false, subs[0]);
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if (gapId != null) gap.ID = (ushort)gapId;
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LinkHullsToGap();
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}
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item.linkedTo.Add(hulls[0]);
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item.linkedTo.Add(hulls[1]);
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LinkHullsToGap();
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hullIds[0] = hulls[0].ID;
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hullIds[1] = hulls[1].ID;
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hulls[0].ShouldBeSaved = false;
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hulls[1].ShouldBeSaved = false;
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item.linkedTo.Add(hulls[0]);
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item.linkedTo.Add(hulls[1]);
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gap.DisableHullRechecks = true;
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gap.ShouldBeSaved = false;
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gapId = gap.ID;
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item.linkedTo.Add(gap);
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foreach (Body body in bodies)
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