debug check for weird timer crash
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@@ -216,7 +216,7 @@ namespace Barotrauma
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public static void PrintCsError(object message) => PrintErrorBase("[SV CS ERROR] ", message, "Null");
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public static void PrintCsError(object message) => PrintErrorBase("[SV CS ERROR] ", message, "Null");
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public static void PrintBothError(object message) => PrintErrorBase("[SV ERROR] ", message, "Null");
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public static void PrintBothError(object message) => PrintErrorBase("[SV ERROR] ", message, "Null");
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#else
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#else
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private void PrintError(object message) => PrintErrorBase("[CL LUA ERROR] ", message, "nil");
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public void PrintError(object message) => PrintErrorBase("[CL LUA ERROR] ", message, "nil");
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public static void PrintCsError(object message) => PrintErrorBase("[CL CS ERROR] ", message, "Null");
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public static void PrintCsError(object message) => PrintErrorBase("[CL CS ERROR] ", message, "Null");
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public static void PrintBothError(object message) => PrintErrorBase("[CL ERROR] ", message, "Null");
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public static void PrintBothError(object message) => PrintErrorBase("[CL ERROR] ", message, "Null");
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#endif
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#endif
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@@ -61,6 +61,11 @@ namespace Barotrauma
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{
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{
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while (timedActions.Count > 0)
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while (timedActions.Count > 0)
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{
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{
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if (timedActions == null)
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{
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throw new Exception($"timedActions was null, how is this possible? On MainThread: {GameMain.MainThread == System.Threading.Thread.CurrentThread}");
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}
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TimedAction timedAction = timedActions[0];
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TimedAction timedAction = timedActions[0];
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if (Time >= timedAction.executionTime)
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if (Time >= timedAction.executionTime)
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{
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{
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