(6c8ca4a55) Tester's build, January 20th 2020
This commit is contained in:
@@ -6,11 +6,12 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>0.9.7.0</Version>
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<Copyright>Copyright © FakeFish 2018-2019</Copyright>
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<Version>0.9.700.0</Version>
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<Copyright>Copyright © FakeFish 2018-2020</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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<ApplicationIcon>..\BarotraumaShared\Icon.ico</ApplicationIcon>
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<Configurations>Debug;Release;Unstable</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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@@ -31,12 +32,24 @@
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<OutputPath>..\bin\$(Configuration)Windows\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unstable|AnyCPU'">
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<DefineConstants>TRACE;CLIENT;WINDOWS;USE_STEAM</DefineConstants>
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<PlatformTarget>x64</PlatformTarget>
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<OutputPath>..\bin\$(Configuration)Windows\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<DefineConstants>TRACE;CLIENT;WINDOWS;X64;USE_STEAM</DefineConstants>
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<PlatformTarget>x64</PlatformTarget>
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<OutputPath>..\bin\$(Configuration)Windows\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unstable|x64'">
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<DefineConstants>TRACE;CLIENT;WINDOWS;X64;USE_STEAM</DefineConstants>
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<PlatformTarget>x64</PlatformTarget>
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<OutputPath>..\bin\$(Configuration)Windows\</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="..\BarotraumaShared\**\*" CopyToOutputDirectory="PreserveNewest" />
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<Content Remove="..\BarotraumaShared\**\*.cs" />
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@@ -75,16 +88,26 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Libraries\Concentus\CSharp\Concentus\Concentus.NetStandard.csproj" />
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<ProjectReference Include="..\..\Libraries\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj" />
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<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer.NetStandard.csproj" />
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<ProjectReference Include="..\..\Libraries\GameAnalytics\GA_SDK_NETSTANDARD\GA_SDK_NETSTANDARD.csproj" />
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<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.NetStandard.csproj" />
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<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" />
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<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Windows.NetStandard.csproj" />
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<ProjectReference Include="..\..\Libraries\SharpFont\Source\SharpFont\SharpFont.NetStandard.csproj" />
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<ItemGroup Condition="'$(Configuration)'!='Debug'">
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<ProjectReference Include="..\..\Libraries\Concentus\CSharp\Concentus\Concentus.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\GameAnalytics\GA_SDK_NETSTANDARD\GA_SDK_NETSTANDARD.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Windows.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\SharpFont\Source\SharpFont\SharpFont.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
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</ItemGroup>
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<ItemGroup Condition="'$(Configuration)'=='Debug'">
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<ProjectReference Include="..\..\Libraries\Concentus\CSharp\Concentus\Concentus.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\GameAnalytics\GA_SDK_NETSTANDARD\GA_SDK_NETSTANDARD.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Windows.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\SharpFont\Source\SharpFont\SharpFont.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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</ItemGroup>
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<ItemGroup>
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@@ -96,6 +119,33 @@
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<PackageReference Include="RestSharp" Version="106.6.10" />
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</ItemGroup>
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<ItemGroup>
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<Content Update="..\BarotraumaShared\Content\Lights\divinghelmetlight.psd">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</Content>
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<Content Update="..\BarotraumaShared\Content\Lights\light.psd">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</Content>
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<Content Update="..\BarotraumaShared\Content\Lights\lightcone.psd">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</Content>
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<Content Update="..\BarotraumaShared\Content\Lights\penumbra.psd">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</Content>
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<Content Update="..\BarotraumaShared\Content\Map\BackgroundSmoke.psd">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</Content>
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<Content Update="..\BarotraumaShared\Content\SplashScreens\Original\Splash_Daedalic.mp4">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</Content>
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<Content Update="..\BarotraumaShared\Content\SplashScreens\Original\Splash_FF.mp4">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</Content>
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<Content Update="..\BarotraumaShared\Content\SplashScreens\Original\Splash_UTG.mp4">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<!-- Sourced from https://stackoverflow.com/a/45248069 -->
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<Target Name="GetGitRevision" BeforeTargets="WriteGitRevision" Condition="'$(BuildHash)' == ''">
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<PropertyGroup>
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@@ -106,12 +156,12 @@
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<!-- write the hash to the temp file.-->
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<Exec Command="git -C $(ProjectDir) rev-parse --short HEAD > $(VerFile)" ContinueOnError="true">
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<Output TaskParameter="exitcode" ItemName="exitcodes"/>
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<Output TaskParameter="exitcode" ItemName="exitcodes" />
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</Exec>
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<Exec Command="git -C $(ProjectDir) rev-parse --short HEAD --symbolic-full-name --abbrev-ref=strict > $(BranchFile)" ContinueOnError="true" />
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<Exec Command="echo GIT_UNAVAILABLE > $(VerFile)" Condition="'%(exitcodes.identity)'>0"/>
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<Exec Command="echo GIT_UNAVAILABLE > $(BranchFile)" Condition="'%(exitcodes.identity)'>0"/>
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<Exec Command="echo GIT_UNAVAILABLE > $(VerFile)" Condition="'%(exitcodes.identity)'>0" />
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<Exec Command="echo GIT_UNAVAILABLE > $(BranchFile)" Condition="'%(exitcodes.identity)'>0" />
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<!-- read the version into the GitVersion itemGroup-->
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<ReadLinesFromFile File="$(VerFile)">
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