(6c8ca4a55) Tester's build, January 20th 2020

This commit is contained in:
Juan Pablo Arce
2020-01-20 11:35:15 -03:00
parent e6a08d715b
commit 4a58987eae
47 changed files with 852 additions and 248 deletions
@@ -6,11 +6,12 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product>
<Version>0.9.7.0</Version>
<Copyright>Copyright © FakeFish 2018-2019</Copyright>
<Version>0.9.700.0</Version>
<Copyright>Copyright © FakeFish 2018-2020</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName>
<ApplicationIcon>..\BarotraumaShared\Icon.ico</ApplicationIcon>
<Configurations>Debug;Release;Unstable</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
@@ -31,12 +32,24 @@
<OutputPath>..\bin\$(Configuration)Windows\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unstable|AnyCPU'">
<DefineConstants>TRACE;CLIENT;WINDOWS;USE_STEAM</DefineConstants>
<PlatformTarget>x64</PlatformTarget>
<OutputPath>..\bin\$(Configuration)Windows\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DefineConstants>TRACE;CLIENT;WINDOWS;X64;USE_STEAM</DefineConstants>
<PlatformTarget>x64</PlatformTarget>
<OutputPath>..\bin\$(Configuration)Windows\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unstable|x64'">
<DefineConstants>TRACE;CLIENT;WINDOWS;X64;USE_STEAM</DefineConstants>
<PlatformTarget>x64</PlatformTarget>
<OutputPath>..\bin\$(Configuration)Windows\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Content Include="..\BarotraumaShared\**\*" CopyToOutputDirectory="PreserveNewest" />
<Content Remove="..\BarotraumaShared\**\*.cs" />
@@ -75,16 +88,26 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Libraries\Concentus\CSharp\Concentus\Concentus.NetStandard.csproj" />
<ProjectReference Include="..\..\Libraries\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj" />
<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer.NetStandard.csproj" />
<ProjectReference Include="..\..\Libraries\GameAnalytics\GA_SDK_NETSTANDARD\GA_SDK_NETSTANDARD.csproj" />
<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.NetStandard.csproj" />
<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" />
<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Windows.NetStandard.csproj" />
<ProjectReference Include="..\..\Libraries\SharpFont\Source\SharpFont\SharpFont.NetStandard.csproj" />
<ItemGroup Condition="'$(Configuration)'!='Debug'">
<ProjectReference Include="..\..\Libraries\Concentus\CSharp\Concentus\Concentus.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\GameAnalytics\GA_SDK_NETSTANDARD\GA_SDK_NETSTANDARD.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Windows.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\SharpFont\Source\SharpFont\SharpFont.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
</ItemGroup>
<ItemGroup Condition="'$(Configuration)'=='Debug'">
<ProjectReference Include="..\..\Libraries\Concentus\CSharp\Concentus\Concentus.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\GameAnalytics\GA_SDK_NETSTANDARD\GA_SDK_NETSTANDARD.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Windows.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\SharpFont\Source\SharpFont\SharpFont.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
</ItemGroup>
<ItemGroup>
@@ -96,6 +119,33 @@
<PackageReference Include="RestSharp" Version="106.6.10" />
</ItemGroup>
<ItemGroup>
<Content Update="..\BarotraumaShared\Content\Lights\divinghelmetlight.psd">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
<Content Update="..\BarotraumaShared\Content\Lights\light.psd">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
<Content Update="..\BarotraumaShared\Content\Lights\lightcone.psd">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
<Content Update="..\BarotraumaShared\Content\Lights\penumbra.psd">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
<Content Update="..\BarotraumaShared\Content\Map\BackgroundSmoke.psd">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
<Content Update="..\BarotraumaShared\Content\SplashScreens\Original\Splash_Daedalic.mp4">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
<Content Update="..\BarotraumaShared\Content\SplashScreens\Original\Splash_FF.mp4">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
<Content Update="..\BarotraumaShared\Content\SplashScreens\Original\Splash_UTG.mp4">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
</ItemGroup>
<!-- Sourced from https://stackoverflow.com/a/45248069 -->
<Target Name="GetGitRevision" BeforeTargets="WriteGitRevision" Condition="'$(BuildHash)' == ''">
<PropertyGroup>
@@ -106,12 +156,12 @@
<!-- write the hash to the temp file.-->
<Exec Command="git -C $(ProjectDir) rev-parse --short HEAD &gt; $(VerFile)" ContinueOnError="true">
<Output TaskParameter="exitcode" ItemName="exitcodes"/>
<Output TaskParameter="exitcode" ItemName="exitcodes" />
</Exec>
<Exec Command="git -C $(ProjectDir) rev-parse --short HEAD --symbolic-full-name --abbrev-ref=strict &gt; $(BranchFile)" ContinueOnError="true" />
<Exec Command="echo GIT_UNAVAILABLE &gt; $(VerFile)" Condition="'%(exitcodes.identity)'>0"/>
<Exec Command="echo GIT_UNAVAILABLE &gt; $(BranchFile)" Condition="'%(exitcodes.identity)'>0"/>
<Exec Command="echo GIT_UNAVAILABLE &gt; $(VerFile)" Condition="'%(exitcodes.identity)'&gt;0" />
<Exec Command="echo GIT_UNAVAILABLE &gt; $(BranchFile)" Condition="'%(exitcodes.identity)'&gt;0" />
<!-- read the version into the GitVersion itemGroup-->
<ReadLinesFromFile File="$(VerFile)">