Item.FindHull changes, added depth charges and flashlights to default subs
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@@ -12,16 +12,10 @@
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<Turret canbeselected = "true" linkable="true" barrelpos="23, 76"
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rotationlimits="90,90"
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powerconsumption="0.0">
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<StatusEffect type="OnUse" target="This" sound="Content/Items/Weapons/railgun.ogg">
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<Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0"/>
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</StatusEffect>
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</Turret>
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powerconsumption="0.0"/>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="power_in"/>
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<input name="position_in"/>
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<input name="trigger_in"/>
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</ConnectionPanel>
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</Item>
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