(ded4a3e0a) v0.9.0.7
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using Eto.Drawing;
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using Eto.Wpf.Drawing;
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using System.IO;
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using System.Windows.Media.Imaging;
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namespace MonoGame.Tools.Pipeline
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{
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static partial class Global
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{
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private static void PlatformInit()
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{
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}
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private static System.Drawing.Bitmap PlatformGetFileIcon(string path)
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{
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return System.Drawing.Icon.ExtractAssociatedIcon(path).ToBitmap();
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}
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private static Bitmap ToEtoImage(System.Drawing.Bitmap bitmap)
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{
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var ret = new BitmapImage();
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using (MemoryStream stream = new MemoryStream())
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{
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bitmap.Save(stream, System.Drawing.Imaging.ImageFormat.Png);
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stream.Position = 0;
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ret.BeginInit();
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ret.DecodePixelHeight = 16;
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ret.DecodePixelWidth = 16;
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ret.StreamSource = stream;
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ret.CacheOption = BitmapCacheOption.OnLoad;
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ret.EndInit();
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}
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return new Bitmap(new BitmapHandler(ret));
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}
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}
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}
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