(ded4a3e0a) v0.9.0.7
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using Eto.Drawing;
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using Eto.Forms;
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namespace MonoGame.Tools.Pipeline
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{
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partial class ReferenceDialog : Dialog<bool>
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{
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DynamicLayout layout1;
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StackLayout stack1;
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GridView grid1;
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Button buttonAdd, buttonRemove;
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Button buttonOk, buttonCancel;
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private void InitializeComponent()
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{
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Title = "Reference Editor";
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DisplayMode = DialogDisplayMode.Attached;
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Resizable = true;
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Padding = new Padding(4);
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Size = new Size(500, 400);
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MinimumSize = new Size(450, 300);
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buttonOk = new Button();
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buttonOk.Text = "Ok";
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PositiveButtons.Add(buttonOk);
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DefaultButton = buttonOk;
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buttonCancel = new Button();
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buttonCancel.Text = "Cancel";
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NegativeButtons.Add(buttonCancel);
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AbortButton = buttonCancel;
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layout1 = new DynamicLayout();
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layout1.DefaultSpacing = new Size(4, 4);
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layout1.BeginHorizontal();
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grid1 = new GridView();
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grid1.Style = "GridView";
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layout1.Add(grid1, true, true);
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stack1 = new StackLayout();
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stack1.Orientation = Orientation.Vertical;
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stack1.Spacing = 4;
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buttonAdd = new Button();
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buttonAdd.Text = "Add";
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stack1.Items.Add(new StackLayoutItem(buttonAdd, false));
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buttonRemove = new Button();
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buttonRemove.Text = "Remove";
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stack1.Items.Add(new StackLayoutItem(buttonRemove, false));
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layout1.Add(stack1, false, true);
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Content = layout1;
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grid1.SelectionChanged += Grid1_SelectionChanged;
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grid1.KeyDown += Grid1_KeyDown;
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buttonAdd.Click += ButtonAdd_Click;
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buttonRemove.Click += ButtonRemove_Click;
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buttonOk.Click += ButtonOk_Click;
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buttonCancel.Click += ButtonCancel_Click;
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}
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}
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}
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