(ded4a3e0a) v0.9.0.7

This commit is contained in:
Joonas Rikkonen
2019-06-25 16:00:44 +03:00
parent e5ae622c77
commit 4a51db77b5
1777 changed files with 421528 additions and 917 deletions
@@ -0,0 +1,63 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class AddItemDialog : Dialog<bool>
{
public bool ApplyForAll { get; private set; }
public IncludeType Responce { get; private set; }
public AddItemDialog(string fileloc, bool exists, FileType filetype)
{
InitializeComponent();
Responce = IncludeType.Copy;
Title = "Add " + filetype;
label1.Text = "The file '" + fileloc + "' is outside of target directory. What would you like to do?";
radioCopy.Text = "Copy the " + filetype.ToString().ToLower() + " to the directory";
radioLink.Text = "Add a link to the " + filetype.ToString().ToLower();
radioSkip.Text = "Skip adding the " + filetype.ToString().ToLower();
checkBox1.Text = "Use the same action for all the selected " + filetype.ToString().ToLower() + "s";
if (exists)
{
radioLink.Checked = true;
radioCopy.Enabled = false;
}
}
private void RadioButton_CheckedChanged(object sender, EventArgs e)
{
if (radioCopy.Checked)
Responce = IncludeType.Copy;
else if (radioLink.Checked)
Responce = IncludeType.Link;
else
Responce = IncludeType.Skip;
}
private void CheckBox1_CheckedChanged(object sender, EventArgs e)
{
ApplyForAll = (bool)checkBox1.Checked;
}
private void ButtonOk_Click(object sender, EventArgs e)
{
Result = true;
Close();
}
private void ButtonAdd_Click(object sender, EventArgs e)
{
Close();
}
}
}
@@ -0,0 +1,72 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class AddItemDialog : Dialog<bool>
{
DynamicLayout layout1;
Label label1;
RadioButton radioCopy, radioLink, radioSkip;
CheckBox checkBox1;
Button buttonAdd, buttonCancel;
private void InitializeComponent()
{
DisplayMode = DialogDisplayMode.Attached;
Width = 400;
Height = 250;
buttonAdd = new Button();
buttonAdd.Text = "Add";
PositiveButtons.Add(buttonAdd);
DefaultButton = buttonAdd;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.DefaultSpacing = new Size(8, 8);
layout1.Padding = new Padding(6);
layout1.BeginVertical();
label1 = new Label();
label1.Wrap = WrapMode.Word;
label1.Style = "Wrap";
layout1.AddRow(label1);
radioCopy = new RadioButton();
radioCopy.Checked = true;
layout1.AddRow(radioCopy);
radioLink = new RadioButton(radioCopy);
layout1.AddRow(radioLink);
radioSkip = new RadioButton(radioCopy);
layout1.AddRow(radioSkip);
var spacing = new Label();
spacing.Height = 15;
layout1.Add(spacing, true, true);
checkBox1 = new CheckBox();
layout1.AddRow(checkBox1);
layout1.EndVertical();
Content = layout1;
radioCopy.CheckedChanged += RadioButton_CheckedChanged;
radioLink.CheckedChanged += RadioButton_CheckedChanged;
radioSkip.CheckedChanged += RadioButton_CheckedChanged;
checkBox1.CheckedChanged += CheckBox1_CheckedChanged;
buttonAdd.Click += ButtonOk_Click;
buttonCancel.Click += ButtonAdd_Click;
}
}
}
@@ -0,0 +1,94 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class DeleteDialog : Dialog<bool>
{
private IController _controller;
private TreeGridItem _treeBase;
public DeleteDialog(IController controller, List<IProjectItem> items)
{
InitializeComponent();
_controller = controller;
_treeBase = new TreeGridItem();
treeView1.Columns.Add(new GridColumn { DataCell = new ImageTextCell(0, 1), AutoSize = true, Resizable = true, Editable = false });
foreach (var item in items)
{
if (item is DirectoryItem)
ProcessDirectory(_controller.GetFullPath(item.OriginalPath));
else
Add(_treeBase, item.OriginalPath, false, _controller.GetFullPath(item.OriginalPath));
}
treeView1.DataStore = _treeBase;
}
private void ProcessDirectory(string directory)
{
Add(_treeBase, _controller.GetRelativePath(directory), true, "");
var dirs = Directory.GetDirectories(directory);
var files = Directory.GetFiles(directory);
foreach (var dir in dirs)
ProcessDirectory(dir);
foreach (var file in files)
Add(_treeBase, _controller.GetRelativePath(file), false, file);
}
public TreeGridItem GetItem(TreeGridItem root, string text, bool folder, string fullpath)
{
var enumerator = root.Children.GetEnumerator();
while (enumerator.MoveNext())
{
var item = enumerator.Current as TreeGridItem;
var itemtext = item.GetValue(1).ToString();
if (itemtext == text)
return item;
}
var ret = new TreeGridItem();
var icon = folder ? Global.GetEtoDirectoryIcon() : Global.GetEtoFileIcon(fullpath, false);
ret.Values = new object[] { icon, text };
root.Children.Add(ret);
root.Expanded = true;
return ret;
}
public void Add(TreeGridItem root, string path, bool folder, string fullpath)
{
var split = path.Split(Path.DirectorySeparatorChar);
var file = split.Length == 1 && !folder;
var item = GetItem(root, split[0], !file, fullpath);
if (path.Contains(Path.DirectorySeparatorChar.ToString()))
Add(item, string.Join(Path.DirectorySeparatorChar.ToString(), split, 1, split.Length - 1), folder, fullpath);
}
private void ButtonDelete_Click(object sender, EventArgs e)
{
Result = true;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
Close();
}
}
}
@@ -0,0 +1,57 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class DeleteDialog : Dialog<bool>
{
DynamicLayout layout1;
Label label1;
TreeGridView treeView1;
Button buttonDelete, buttonCancel;
private void InitializeComponent()
{
Title = "Delete Items";
DisplayMode = DialogDisplayMode.Attached;
Resizable = true;
Size = new Size(450, 300);
MinimumSize = new Size(350, 250);
buttonDelete = new Button();
buttonDelete.Text = "Delete";
PositiveButtons.Add(buttonDelete);
DefaultButton = buttonDelete;
buttonDelete.Style = "Destuctive";
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.DefaultSpacing = new Size(2, 2);
layout1.BeginVertical();
label1 = new Label();
label1.Wrap = WrapMode.Word;
label1.Text = "The following items will be deleted (this action cannot be undone):";
layout1.Add(label1, true, false);
treeView1 = new TreeGridView();
treeView1.ShowHeader = false;
layout1.Add(treeView1, true, true);
DefaultButton.Text = "Delete";
Content = layout1;
buttonDelete.Click += ButtonDelete_Click;
buttonCancel.Click += ButtonCancel_Click;
}
}
}
@@ -0,0 +1,69 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class EditDialog : Dialog<bool>
{
public string Text { get; private set; }
private string _errInvalidName;
private bool _file;
public EditDialog(string title, string label, string text, bool file)
{
InitializeComponent();
_errInvalidName = "The following characters are not allowed:";
for (int i = 0; i < Global.NotAllowedCharacters.Length; i++)
_errInvalidName += " " + Global.NotAllowedCharacters[i];
Title = title;
label1.Text = label;
textBox1.Text = text;
Text = text;
_file = file;
TextBox1_TextChanged(this, EventArgs.Empty);
}
protected override void OnShown(EventArgs e)
{
base.OnShown(e);
var index = textBox1.Text.IndexOf('.');
if (_file && index != -1)
textBox1.Selection = new Range<int>(0, index - 1);
}
private void TextBox1_TextChanged(object sender, EventArgs e)
{
if (!_file)
return;
var stringOk = Global.CheckString(textBox1.Text);
DefaultButton.Enabled = (stringOk && (textBox1.Text != ""));
label2.Text = !stringOk ? _errInvalidName : "";
Text = textBox1.Text;
}
private void ButtonOk_Click(object sender, EventArgs e)
{
Result = true;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
Close();
}
}
}
@@ -0,0 +1,60 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class EditDialog : Dialog<bool>
{
DynamicLayout layout1;
Label label1, label2;
TextBox textBox1;
Button buttonOk, buttonCancel;
private void InitializeComponent()
{
DisplayMode = DialogDisplayMode.Attached;
Size = new Size(400, 160);
buttonOk = new Button();
buttonOk.Text = "Ok";
PositiveButtons.Add(buttonOk);
DefaultButton = buttonOk;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.DefaultSpacing = new Size(4, 4);
layout1.Padding = new Padding(6);
layout1.BeginVertical();
layout1.Add(null, true, true);
label1 = new Label();
layout1.Add(label1);
textBox1 = new TextBox();
layout1.Add(textBox1);
label2 = new Label();
label2.TextColor = new Color(SystemColors.ControlText, 0.5f);
label2.TextAlignment = TextAlignment.Center;
layout1.Add(label2);
layout1.Add(null, true, true);
layout1.EndVertical();
Content = layout1;
textBox1.TextChanged += TextBox1_TextChanged;
buttonOk.Click += ButtonOk_Click;
buttonCancel.Click += ButtonCancel_Click;
}
}
}
@@ -0,0 +1,101 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class NewItemDialog : Dialog<bool>
{
public string Name { get; private set; }
public ContentItemTemplate Selected { get; private set; }
private const string _errFileExists = "A file with the same name already exists.";
private readonly string _errInvalidName, _dir;
public NewItemDialog(IEnumerator<ContentItemTemplate> enums, string dir)
{
InitializeComponent();
_errInvalidName = "The following characters are not allowed:";
for (int i = 0; i < Global.NotAllowedCharacters.Length; i++)
_errInvalidName += " " + Global.NotAllowedCharacters[i];
_dir = dir;
while (enums.MoveNext())
{
var ret = new ImageListItem();
ret.Text = enums.Current.Label + " (" + Path.GetExtension(enums.Current.TemplateFile) + ")";
ret.Tag = enums.Current;
list1.Items.Add(ret);
}
if (list1.Items.Count > 0)
list1.SelectedIndex = 0;
textBox1.Text = "File";
}
protected override void OnShown(EventArgs e)
{
base.OnShown(e);
// We need to delay setting of text color because
// GTK doesn't load text color during initialization
labelError.TextColor = new Color(labelError.TextColor, 0.5f);
}
private void TextBox1_TextChanged(object sender, EventArgs e)
{
ReloadSensitive();
Name = textBox1.Text;
}
private void ReloadSensitive()
{
if (!Global.CheckString(textBox1.Text))
{
labelError.Text = _errInvalidName;
DefaultButton.Enabled = false;
}
else if (File.Exists(Path.Combine(_dir, textBox1.Text + labelExt.Text)))
{
labelError.Text = _errFileExists;
DefaultButton.Enabled = false;
}
else
{
labelError.Text = "";
DefaultButton.Enabled = (textBox1.Text != "") && (list1.SelectedIndex >= 0);
}
}
private void List1_SelectedIndexChanged(object sender, EventArgs e)
{
if (list1.SelectedIndex < 0)
return;
Selected = (ContentItemTemplate)((ImageListItem)list1.SelectedValue).Tag;
labelExt.Text = Path.GetExtension(Selected.TemplateFile);
ReloadSensitive();
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Result = true;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
Close();
}
}
}
@@ -0,0 +1,87 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class NewItemDialog : Dialog<bool>
{
TableLayout table1;
DynamicLayout layout1, layout2;
Label labelName, labelType, labelExt, labelError;
TextBox textBox1;
ListBox list1;
Button buttonCreate, buttonCancel;
private void InitializeComponent()
{
Title = "New File";
DisplayMode = DialogDisplayMode.Attached;
Size = new Size(370, 285);
MinimumSize = new Size(370, 200);
Resizable = true;
buttonCreate = new Button();
buttonCreate.Text = "Create";
PositiveButtons.Add(buttonCreate);
DefaultButton = buttonCreate;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.Padding = new Padding(6);
table1 = new TableLayout(2, 3);
table1.Spacing = new Size(4, 4);
labelName = new Label();
labelName.Text = "Name: ";
labelName.VerticalAlignment = VerticalAlignment.Center;
table1.Add(labelName, 0, 0, false, false);
layout2 = new DynamicLayout();
layout2.DefaultSpacing = new Size(4, 4);
layout2.BeginHorizontal();
textBox1 = new TextBox();
layout2.Add(textBox1, true, true);
labelExt = new Label();
labelExt.Text = " .spriteFont";
labelExt.VerticalAlignment = VerticalAlignment.Center;
labelExt.Width = 80;
layout2.Add(labelExt, false, true);
table1.Add(layout2, 1, 0, true, false);
labelType = new Label();
labelType.Text = "Type: ";
labelType.VerticalAlignment = VerticalAlignment.Top;
table1.Add(labelType, 0, 1, false, true);
list1 = new ListBox();
table1.Add(list1, 1, 1, true, true);
layout1.Add(table1, true, true);
labelError = new Label();
labelError.TextAlignment = TextAlignment.Center;
table1.Add(labelError, 1, 2, true, false);
layout1.Add(labelError, true, false);
Content = layout1;
textBox1.TextChanged += TextBox1_TextChanged;
list1.SelectedIndexChanged += List1_SelectedIndexChanged;
buttonCreate.Click += ButtonCreate_Click;
buttonCancel.Click += ButtonCancel_Click;
}
}
}
@@ -0,0 +1,69 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class PathDialog : Dialog<bool>
{
public string Path { get; set; }
private readonly string[] symbols = { "Platform", "Configuration", "Config", "Profile" };
private IController _controller;
public PathDialog(IController controller, string path)
{
InitializeComponent();
_controller = controller;
textBox1.Text = path;
}
private void ButtonSymbol_Click(object sender, EventArgs e)
{
var text = "$(" + (sender as Button).Text + ")";
int carret;
if (!string.IsNullOrEmpty(textBox1.SelectedText))
{
carret = textBox1.Selection.Start;
textBox1.Text = textBox1.Text.Remove(carret, textBox1.Selection.End + 1 - carret);
}
else
carret = textBox1.CaretIndex;
textBox1.Text = textBox1.Text.Insert(carret, text);
textBox1.Focus();
textBox1.CaretIndex = carret + text.Length;
}
private void TextBox1_TextChanged(object sender, EventArgs e)
{
Path = textBox1.Text;
DefaultButton.Enabled = !string.IsNullOrWhiteSpace(textBox1.Text);
}
private void ButtonBrowse_Click(object sender, EventArgs e)
{
var dialog = new SelectFolderDialog();
dialog.Directory = _controller.GetFullPath(textBox1.Text);
if (dialog.ShowDialog(this) == DialogResult.Ok)
textBox1.Text = _controller.GetRelativePath(dialog.Directory);
}
private void ButtonOk_Click(object sender, EventArgs e)
{
Result = true;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
Close();
}
}
}
@@ -0,0 +1,88 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class PathDialog : Dialog<bool>
{
DynamicLayout layout1;
StackLayout stack1, stack2;
Label label1, label2;
TextBox textBox1;
Button buttonBrowse;
Button buttonOk, buttonCancel;
private void InitializeComponent()
{
Title = "Select Folder";
DisplayMode = DialogDisplayMode.Attached;
Size = new Size(370, 200);
buttonOk = new Button();
buttonOk.Text = "Ok";
PositiveButtons.Add(buttonOk);
DefaultButton = buttonOk;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.DefaultSpacing = new Size(4, 4);
layout1.Padding = new Padding(6);
layout1.BeginVertical();
layout1.Add(null, true, true);
label1 = new Label();
label1.Text = "Path to use:";
layout1.Add(label1);
stack1 = new StackLayout();
stack1.Spacing = 4;
stack1.Orientation = Orientation.Horizontal;
textBox1 = new TextBox();
stack1.Items.Add(new StackLayoutItem(textBox1, VerticalAlignment.Center, true));
buttonBrowse = new Button();
buttonBrowse.Text = "...";
buttonBrowse.MinimumSize = new Size(1, 1);
stack1.Items.Add(new StackLayoutItem(buttonBrowse, VerticalAlignment.Center, false));
layout1.Add(stack1);
label2 = new Label();
label2.Text = "Macros:";
layout1.Add(label2);
stack2 = new StackLayout();
stack2.Spacing = 4;
stack2.Orientation = Orientation.Horizontal;
foreach (var symbol in symbols)
{
var buttonSymbol = new Button();
buttonSymbol.Text = symbol;
buttonSymbol.Click += ButtonSymbol_Click;
stack2.Items.Add(new StackLayoutItem(buttonSymbol, true));
}
layout1.Add(stack2);
layout1.Add(null, true, true);
Content = layout1;
textBox1.TextChanged += TextBox1_TextChanged;
buttonBrowse.Click += ButtonBrowse_Click;
buttonOk.Click += ButtonOk_Click;
buttonCancel.Click += ButtonCancel_Click;
}
}
}
@@ -0,0 +1,114 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class ReferenceDialog : Dialog<bool>
{
protected class RefItem
{
public string Assembly { get; set; }
public string Location { get; set; }
public RefItem(string assembly, string location)
{
Assembly = assembly;
Location = location;
}
}
public List<string> References { get; private set; }
private IController _controller;
private FileFilter _dllFileFilter, _allFileFilter;
private SelectableFilterCollection<RefItem> _dataStore;
public ReferenceDialog(IController controller, string[] refs)
{
InitializeComponent();
_controller = controller;
_dllFileFilter = new FileFilter("Dll Files (*.dll)", new[] { ".dll" });
_allFileFilter = new FileFilter("All Files (*.*)", new[] { ".*" });
var assemblyColumn = new GridColumn();
assemblyColumn.HeaderText = "Assembly";
assemblyColumn.DataCell = new TextBoxCell("Assembly");
assemblyColumn.Sortable = true;
grid1.Columns.Add(assemblyColumn);
var locationColumn = new GridColumn();
locationColumn.HeaderText = "Location";
locationColumn.DataCell = new TextBoxCell("Location");
locationColumn.Sortable = true;
grid1.Columns.Add(locationColumn);
grid1.DataStore = _dataStore = new SelectableFilterCollection<RefItem>(grid1);
foreach (var rf in refs)
_dataStore.Add(new RefItem(Path.GetFileName(rf), _controller.GetFullPath(rf)));
}
public override void Close()
{
References = new List<string>();
var items = _dataStore.GetEnumerator();
while (items.MoveNext())
References.Add(_controller.GetRelativePath(items.Current.Location));
base.Close();
}
private void Grid1_SelectionChanged(object sender, EventArgs e)
{
buttonRemove.Enabled = grid1.SelectedItems.ToList().Count > 0;
}
private void Grid1_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Keys.Delete)
ButtonRemove_Click(sender, e);
}
private void ButtonAdd_Click(object sender, EventArgs e)
{
var dialog = new OpenFileDialog();
dialog.Directory = new Uri(_controller.ProjectItem.Location);
dialog.MultiSelect = true;
dialog.Filters.Add(_dllFileFilter);
dialog.Filters.Add(_allFileFilter);
dialog.CurrentFilter = _dllFileFilter;
if (dialog.ShowDialog(this) == DialogResult.Ok)
foreach (var fileName in dialog.Filenames)
_dataStore.Add(new RefItem(Path.GetFileName(fileName), fileName));
}
private void ButtonRemove_Click(object sender, EventArgs e)
{
var selectedItems = grid1.SelectedItems.ToArray();
foreach (var item in selectedItems)
_dataStore.Remove(item as RefItem);
}
private void ButtonOk_Click(object sender, EventArgs e)
{
Result = true;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
Close();
}
}
}
@@ -0,0 +1,69 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class ReferenceDialog : Dialog<bool>
{
DynamicLayout layout1;
StackLayout stack1;
GridView grid1;
Button buttonAdd, buttonRemove;
Button buttonOk, buttonCancel;
private void InitializeComponent()
{
Title = "Reference Editor";
DisplayMode = DialogDisplayMode.Attached;
Resizable = true;
Padding = new Padding(4);
Size = new Size(500, 400);
MinimumSize = new Size(450, 300);
buttonOk = new Button();
buttonOk.Text = "Ok";
PositiveButtons.Add(buttonOk);
DefaultButton = buttonOk;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.DefaultSpacing = new Size(4, 4);
layout1.BeginHorizontal();
grid1 = new GridView();
grid1.Style = "GridView";
layout1.Add(grid1, true, true);
stack1 = new StackLayout();
stack1.Orientation = Orientation.Vertical;
stack1.Spacing = 4;
buttonAdd = new Button();
buttonAdd.Text = "Add";
stack1.Items.Add(new StackLayoutItem(buttonAdd, false));
buttonRemove = new Button();
buttonRemove.Text = "Remove";
stack1.Items.Add(new StackLayoutItem(buttonRemove, false));
layout1.Add(stack1, false, true);
Content = layout1;
grid1.SelectionChanged += Grid1_SelectionChanged;
grid1.KeyDown += Grid1_KeyDown;
buttonAdd.Click += ButtonAdd_Click;
buttonRemove.Click += ButtonRemove_Click;
buttonOk.Click += ButtonOk_Click;
buttonCancel.Click += ButtonCancel_Click;
}
}
}