(ded4a3e0a) v0.9.0.7
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace MonoGame.Tools.Pipeline
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{
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public enum AskResult
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{
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Yes,
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No,
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Cancel
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}
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public interface IView
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{
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void Attach(IController controller);
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void Invoke(Action action);
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AskResult AskSaveOrCancel();
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bool AskSaveName(ref string filePath, string title);
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bool AskOpenProject(out string projectFilePath);
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bool AskImportProject(out string projectFilePath);
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void ShowError(string title, string message);
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void ShowMessage(string message);
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bool ShowDeleteDialog(List<IProjectItem> items);
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bool ShowEditDialog(string title, string text, string oldname, bool file, out string newname);
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void BeginTreeUpdate();
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void SetTreeRoot(IProjectItem item);
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void AddTreeItem(IProjectItem item);
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void RemoveTreeItem(IProjectItem item);
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void UpdateTreeItem(IProjectItem item);
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void EndTreeUpdate();
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void UpdateProperties();
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void OutputAppend(string text);
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void OutputClear();
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bool ChooseContentFile(string initialDirectory, out List<string> files);
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bool ChooseContentFolder(string initialDirectory, out string folder);
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bool ChooseItemTemplate(string folder, out ContentItemTemplate template, out string name);
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bool CopyOrLinkFile(string file, bool exists, out IncludeType action, out bool applyforall);
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bool CopyOrLinkFolder(string folder, bool exists, out IncludeType action, out bool applyforall);
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Process CreateProcess(string exe, string commands);
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void UpdateCommands(MenuInfo info);
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void UpdateRecentList(List<string> recentList);
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void SetClipboard(string text);
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}
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}
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