(ded4a3e0a) v0.9.0.7
This commit is contained in:
@@ -0,0 +1,84 @@
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System.Collections.Generic;
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using System.Linq;
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||||
namespace MonoGame.Tools.Pipeline
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||||
{
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/// <summary>
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/// Represents a stack of undo/redo-able actions.
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/// </summary>
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public class ActionStack
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{
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private readonly PipelineController _controller;
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private readonly List<IProjectAction> _undoStack;
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private readonly List<IProjectAction> _redoStack;
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public bool CanUndo { get; private set; }
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public bool CanRedo { get; private set; }
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public ActionStack(PipelineController controller)
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{
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_controller = controller;
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_undoStack = new List<IProjectAction>();
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_redoStack = new List<IProjectAction>();
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}
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public void Add(IProjectAction action)
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{
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_undoStack.Add(action);
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if (_redoStack.Count > 0)
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_redoStack.Clear();
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Update();
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}
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public void Undo()
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{
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if (!_undoStack.Any())
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return;
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var action = _undoStack.Last();
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if (action.Undo())
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{
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_undoStack.Remove(action);
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_redoStack.Add(action);
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}
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Update();
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}
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public void Redo()
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{
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if (!_redoStack.Any())
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return;
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var action = _redoStack.Last();
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if (action.Do())
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{
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_redoStack.Remove(action);
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_undoStack.Add(action);
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}
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Update();
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}
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public void Clear()
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||||
{
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_undoStack.Clear();
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_redoStack.Clear();
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Update();
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}
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private void Update()
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{
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CanUndo = _undoStack.Any();
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CanRedo = _redoStack.Any();
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_controller.UpdateMenu();
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}
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}
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}
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@@ -0,0 +1,107 @@
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
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||||
|
||||
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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namespace MonoGame.Tools.Pipeline
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{
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/// <summary>
|
||||
/// Custom converter for the Processor property of a ContentItem.
|
||||
/// </summary>
|
||||
public class ImporterConverter : TypeConverter
|
||||
{
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext context)
|
||||
{
|
||||
if (context.Instance is Array)
|
||||
{
|
||||
var array = context.Instance as Array;
|
||||
foreach (var obj in array)
|
||||
{
|
||||
var item = obj as ContentItem;
|
||||
if (item.BuildAction == BuildAction.Copy)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var contentItem = (context.Instance as ContentItem);
|
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if (contentItem.BuildAction == BuildAction.Copy)
|
||||
return false;
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||||
}
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return true;
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||||
}
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||||
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext context)
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||||
{
|
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return true;
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||||
}
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||||
|
||||
public override StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
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||||
{
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return PipelineTypes.ImportersStandardValuesCollection;
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||||
}
|
||||
|
||||
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
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||||
{
|
||||
if (sourceType == typeof (string))
|
||||
return true;
|
||||
|
||||
return base.CanConvertFrom(context, sourceType);
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||||
}
|
||||
|
||||
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
|
||||
{
|
||||
if (value is string)
|
||||
{
|
||||
var str = value as string;
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||||
|
||||
foreach (var i in PipelineTypes.Importers)
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||||
{
|
||||
if (i.DisplayName.Equals(str))
|
||||
{
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||||
return i;
|
||||
}
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||||
}
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||||
|
||||
if (string.IsNullOrEmpty(str))
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||||
return PipelineTypes.NullImporter;
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||||
else
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||||
return PipelineTypes.MissingImporter;
|
||||
}
|
||||
|
||||
return base.ConvertFrom(context, culture, value);
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||||
}
|
||||
|
||||
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||||
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
|
||||
{
|
||||
var importer = (ImporterTypeDescription)value;// contentItem.Importer;
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||||
//System.Diagnostics.Debug.Assert(importer == value);
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||||
|
||||
if (destinationType == typeof (string))
|
||||
{
|
||||
if (importer == PipelineTypes.MissingImporter)
|
||||
{
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||||
var contentItem = (ContentItem)context.Instance;
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||||
return string.Format("[missing] {0}", contentItem.ImporterName ?? "[null]");
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||||
}
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||||
|
||||
return ((ImporterTypeDescription)value).DisplayName;
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||||
}
|
||||
|
||||
return base.ConvertTo(context, culture, value, destinationType);
|
||||
}
|
||||
|
||||
public override bool GetPropertiesSupported(ITypeDescriptorContext context)
|
||||
{
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||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,204 @@
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||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework.Content.Pipeline;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom converter for the Processor property of a ContentItem.
|
||||
/// </summary>
|
||||
public class ProcessorConverter : TypeConverter
|
||||
{
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext context)
|
||||
{
|
||||
if (context.Instance is Array)
|
||||
{
|
||||
var array = context.Instance as Array;
|
||||
foreach (var obj in array)
|
||||
{
|
||||
var item = obj as ContentItem;
|
||||
if (item.BuildAction == BuildAction.Copy)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var contentItem = (context.Instance as ContentItem);
|
||||
if (contentItem.BuildAction == BuildAction.Copy)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext context)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
|
||||
{
|
||||
return PipelineTypes.ProcessorsStandardValuesCollection;
|
||||
}
|
||||
|
||||
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
|
||||
{
|
||||
if (sourceType == typeof (string))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.CanConvertFrom(context, sourceType);
|
||||
}
|
||||
|
||||
|
||||
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
|
||||
{
|
||||
if (value is string)
|
||||
{
|
||||
foreach (var i in PipelineTypes.Processors)
|
||||
{
|
||||
if (i.DisplayName.Equals(value))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return base.ConvertFrom(context, culture, value);
|
||||
}
|
||||
|
||||
|
||||
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
|
||||
{
|
||||
if (destinationType == typeof (string))
|
||||
{
|
||||
var processor = (ProcessorTypeDescription)value;
|
||||
|
||||
if (processor == PipelineTypes.MissingProcessor)
|
||||
{
|
||||
var contentItem = context.Instance as ContentItem;
|
||||
return string.Format("[missing] {0}", contentItem.ProcessorName);
|
||||
}
|
||||
|
||||
return ((ProcessorTypeDescription)value).DisplayName;
|
||||
}
|
||||
|
||||
return base.ConvertTo(context, culture, value, destinationType);
|
||||
}
|
||||
|
||||
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext context, object value, Attribute[] attributes)
|
||||
{
|
||||
var props = new PropertyDescriptorCollection(null);
|
||||
|
||||
var processor = value as ProcessorTypeDescription;
|
||||
|
||||
if (context.Instance is Array)
|
||||
{
|
||||
var array = context.Instance as object[];
|
||||
|
||||
foreach (PropertyDescriptor prop in TypeDescriptor.GetProperties(value, attributes, true))
|
||||
props.Add(new MultiTargetPropertyDescriptor(prop.Name, prop.PropertyType, prop.ComponentType, prop, array));
|
||||
|
||||
var paramArray = array.Select(e => ((ContentItem)e).ProcessorParams).ToArray();
|
||||
|
||||
foreach (var p in processor.Properties)
|
||||
{
|
||||
var prop = new OpaqueDataDictionaryElementPropertyDescriptor(p.Name,
|
||||
p.Type,
|
||||
null);
|
||||
var prop2 = new MultiTargetPropertyDescriptor(prop.Name,
|
||||
prop.PropertyType,
|
||||
prop.ComponentType,
|
||||
prop,
|
||||
paramArray);
|
||||
props.Add(prop2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var contentItem = context.Instance as ContentItem;
|
||||
|
||||
if (value == PipelineTypes.MissingProcessor)
|
||||
{
|
||||
|
||||
props.Add(new ReadonlyPropertyDescriptor("Name", typeof (string), typeof (ProcessorTypeDescription), contentItem.ProcessorName));
|
||||
|
||||
foreach (var p in contentItem.ProcessorParams)
|
||||
{
|
||||
var desc = new OpaqueDataDictionaryElementPropertyDescriptor(p.Key,
|
||||
p.Value.GetType(),
|
||||
contentItem.ProcessorParams);
|
||||
|
||||
|
||||
props.Add(desc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Emit regular properties.
|
||||
foreach (PropertyDescriptor prop in TypeDescriptor.GetProperties(value, attributes, true))
|
||||
props.Add(prop);
|
||||
|
||||
// Emit processor parameters.
|
||||
foreach (var p in processor.Properties)
|
||||
{
|
||||
var desc = new OpaqueDataDictionaryElementPropertyDescriptor(p.Name,
|
||||
p.Type,
|
||||
contentItem.ProcessorParams);
|
||||
|
||||
props.Add(desc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return props;
|
||||
}
|
||||
|
||||
public override bool GetPropertiesSupported(ITypeDescriptorContext context)
|
||||
{
|
||||
if (!GetStandardValuesSupported(context))
|
||||
return false;
|
||||
|
||||
if (context.Instance is Array)
|
||||
{
|
||||
var array = (context.Instance as Array);
|
||||
var first = array.GetValue(0) as ContentItem;
|
||||
|
||||
if (!first.Processor.Properties.Any())
|
||||
return false;
|
||||
|
||||
if (first.Processor == PipelineTypes.MissingProcessor)
|
||||
return false;
|
||||
|
||||
for (var i = 1; i < array.Length; i++)
|
||||
{
|
||||
var item = array.GetValue(i) as ContentItem;
|
||||
if (item.Processor != first.Processor)
|
||||
return false;
|
||||
|
||||
if (!item.Processor.Properties.Any())
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var item = context.Instance as ContentItem;
|
||||
if (item.BuildAction == BuildAction.Copy)
|
||||
return false;
|
||||
|
||||
if (!item.Processor.Properties.Any())
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,199 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System.ComponentModel;
|
||||
using System.Globalization;
|
||||
using Microsoft.Xna.Framework.Content.Pipeline;
|
||||
using Microsoft.Xna.Framework.Content.Pipeline.Builder.Convertors;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public enum BuildAction
|
||||
{
|
||||
Build,
|
||||
Copy,
|
||||
}
|
||||
|
||||
public class ContentItem : IProjectItem
|
||||
{
|
||||
public IContentItemObserver Observer;
|
||||
|
||||
public string ImporterName;
|
||||
public string ProcessorName;
|
||||
public OpaqueDataDictionary ProcessorParams;
|
||||
|
||||
private ImporterTypeDescription _importer;
|
||||
private ProcessorTypeDescription _processor;
|
||||
private BuildAction _buildAction;
|
||||
|
||||
#region IProjectItem
|
||||
|
||||
[Browsable(false)]
|
||||
public string OriginalPath { get; set; }
|
||||
|
||||
[Browsable(false)]
|
||||
public string DestinationPath { get; set; }
|
||||
|
||||
[Category("Common")]
|
||||
[Description("The file name of this item.")]
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return System.IO.Path.GetFileName(OriginalPath);
|
||||
}
|
||||
}
|
||||
|
||||
[Category("Common")]
|
||||
[Description("The folder where this item is located.")]
|
||||
public string Location
|
||||
{
|
||||
get
|
||||
{
|
||||
return System.IO.Path.GetDirectoryName(OriginalPath);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
[Category("Settings")]
|
||||
[DisplayName("Build Action")]
|
||||
[Description("The way to process this content item.")]
|
||||
public BuildAction BuildAction
|
||||
{
|
||||
get { return _buildAction; }
|
||||
set
|
||||
{
|
||||
if (_buildAction == value)
|
||||
return;
|
||||
|
||||
_buildAction = value;
|
||||
|
||||
if (Observer != null)
|
||||
Observer.OnItemModified(this);
|
||||
}
|
||||
}
|
||||
|
||||
[Category("Settings")]
|
||||
[Description("The importer used to load the content file.")]
|
||||
[TypeConverter(typeof(ImporterConverter))]
|
||||
public ImporterTypeDescription Importer
|
||||
{
|
||||
get { return _importer; }
|
||||
|
||||
set
|
||||
{
|
||||
if (_importer == value)
|
||||
return;
|
||||
|
||||
_importer = value;
|
||||
ImporterName = _importer.TypeName;
|
||||
|
||||
// Validate that our processor can accept input content of the type output by the new importer.
|
||||
if ((_processor == null || _processor.InputType != _importer.OutputType) && _processor != PipelineTypes.MissingProcessor)
|
||||
{
|
||||
// If it cannot, set the default processor.
|
||||
Processor = PipelineTypes.FindProcessor(_importer.DefaultProcessor, _importer);
|
||||
}
|
||||
|
||||
if (Observer != null)
|
||||
Observer.OnItemModified(this);
|
||||
}
|
||||
}
|
||||
|
||||
[Category("Settings")]
|
||||
[Description("The processor used to transform the content for runtime use.")]
|
||||
[TypeConverter(typeof(ProcessorConverter))]
|
||||
public ProcessorTypeDescription Processor
|
||||
{
|
||||
get { return _processor; }
|
||||
|
||||
set
|
||||
{
|
||||
if (_processor == value)
|
||||
return;
|
||||
|
||||
_processor = value;
|
||||
ProcessorName = _processor.TypeName;
|
||||
|
||||
// When the processor changes reset our parameters
|
||||
// to the default for the processor type.
|
||||
ProcessorParams.Clear();
|
||||
foreach (var p in _processor.Properties)
|
||||
{
|
||||
ProcessorParams.Add(p.Name, p.DefaultValue);
|
||||
}
|
||||
|
||||
if (Observer != null)
|
||||
Observer.OnItemModified(this);
|
||||
|
||||
// Note:
|
||||
// There is no need to validate that the new processor can accept input
|
||||
// of the type output by our importer, because that should be handled by
|
||||
// only showing valid processors in the drop-down (eg, within ProcessConverter).
|
||||
}
|
||||
}
|
||||
|
||||
public void ResolveTypes()
|
||||
{
|
||||
if (BuildAction == BuildAction.Copy)
|
||||
{
|
||||
// Copy items do not have importers or processors.
|
||||
_importer = PipelineTypes.NullImporter;
|
||||
_processor = PipelineTypes.NullProcessor;
|
||||
}
|
||||
else
|
||||
{
|
||||
_importer = PipelineTypes.FindImporter(ImporterName, System.IO.Path.GetExtension(OriginalPath));
|
||||
if (_importer != null && (string.IsNullOrEmpty(ImporterName) || ImporterName != _importer.TypeName))
|
||||
ImporterName = _importer.TypeName;
|
||||
|
||||
if (_importer == null)
|
||||
_importer = PipelineTypes.MissingImporter;
|
||||
|
||||
_processor = PipelineTypes.FindProcessor(ProcessorName, _importer);
|
||||
if (_processor != null && (string.IsNullOrEmpty(ProcessorName) || ProcessorName != _processor.TypeName))
|
||||
ProcessorName = _processor.TypeName;
|
||||
|
||||
if (_processor == null)
|
||||
_processor = PipelineTypes.MissingProcessor;
|
||||
|
||||
// ProcessorParams get deserialized as strings
|
||||
// this code converts them to object(s) of their actual type
|
||||
// so that the correct editor appears within the property grid.
|
||||
foreach (var p in _processor.Properties)
|
||||
{
|
||||
if (!ProcessorParams.ContainsKey(p.Name))
|
||||
{
|
||||
ProcessorParams[p.Name] = p.DefaultValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
var src = ProcessorParams[p.Name];
|
||||
if (src != null)
|
||||
{
|
||||
var srcType = src.GetType();
|
||||
|
||||
var converter = PipelineTypes.FindConverter(p.Type);
|
||||
|
||||
// Should we throw an exception here?
|
||||
// This property will actually not be editable in the property grid
|
||||
// since we do not have a type converter for it.
|
||||
if (converter.CanConvertFrom(srcType))
|
||||
{
|
||||
var dst = converter.ConvertFrom(null, CultureInfo.InvariantCulture, src);
|
||||
ProcessorParams[p.Name] = dst;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return System.IO.Path.GetFileName(OriginalPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public class ContentItemTemplate
|
||||
{
|
||||
public string Label;
|
||||
public string Icon;
|
||||
public string ImporterName;
|
||||
public string ProcessorName;
|
||||
public string TemplateFile;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Label;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,154 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using Microsoft.Xna.Framework.Content.Pipeline;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
/// <summary>
|
||||
/// PropertyDescriptor for delegating get/set calls to more than one component (object).
|
||||
/// </summary>
|
||||
public class MultiTargetPropertyDescriptor : PropertyDescriptor
|
||||
{
|
||||
private readonly Type _propertyType;
|
||||
private readonly Type _componentType;
|
||||
private readonly object[] _targets;
|
||||
private readonly PropertyDescriptor _property;
|
||||
|
||||
public MultiTargetPropertyDescriptor(string propertyName, Type propertyType, Type componentType, PropertyDescriptor property, object[] targets)
|
||||
: base(propertyName, new Attribute[] { })
|
||||
{
|
||||
_propertyType = propertyType;
|
||||
_componentType = componentType;
|
||||
_targets = targets;
|
||||
_property = property;
|
||||
}
|
||||
|
||||
public override object GetValue(object component)
|
||||
{
|
||||
var val = _property.GetValue(_targets[0]);
|
||||
for (var i = 1; i < _targets.Length; i++)
|
||||
{
|
||||
var v = _property.GetValue(_targets[i]);
|
||||
if (!v.Equals(val))
|
||||
return null;
|
||||
}
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
public override void SetValue(object component, object value)
|
||||
{
|
||||
for (var i = 0; i < _targets.Length; i++)
|
||||
_property.SetValue(_targets[i], value);
|
||||
}
|
||||
|
||||
public override bool CanResetValue(object component) { return true; }
|
||||
public override Type ComponentType { get { return _componentType; } }
|
||||
public override bool IsReadOnly { get { return false; } }
|
||||
public override Type PropertyType { get { return _propertyType; } }
|
||||
public override void ResetValue(object component) { SetValue(component, null); }
|
||||
public override bool ShouldSerializeValue(object component) { return true; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// PropertyDescriptor for a named item within an OpaqueDataDictionary.
|
||||
/// </summary>
|
||||
public class OpaqueDataDictionaryElementPropertyDescriptor : PropertyDescriptor
|
||||
{
|
||||
private readonly Type _propertyType;
|
||||
private readonly Type _componentType;
|
||||
private readonly string _propertyName;
|
||||
private readonly OpaqueDataDictionary _target;
|
||||
|
||||
public OpaqueDataDictionaryElementPropertyDescriptor(string propertyName, Type propertyType, OpaqueDataDictionary target)
|
||||
: base(propertyName, new Attribute[] { })
|
||||
{
|
||||
_propertyType = propertyType;
|
||||
_propertyName = propertyName;
|
||||
_componentType = typeof(OpaqueDataDictionary);
|
||||
_target = target;
|
||||
}
|
||||
|
||||
public override object GetValue(object component)
|
||||
{
|
||||
var data = _target ?? (component as OpaqueDataDictionary);
|
||||
if (!data.ContainsKey(_propertyName))
|
||||
return string.Empty;
|
||||
|
||||
return data[_propertyName];
|
||||
}
|
||||
|
||||
public override void SetValue(object component, object value)
|
||||
{
|
||||
var data = _target ?? (component as OpaqueDataDictionary);
|
||||
data[_propertyName] = value;
|
||||
}
|
||||
|
||||
public override bool CanResetValue(object component) { return true; }
|
||||
public override Type ComponentType { get { return _componentType; } }
|
||||
public override bool IsReadOnly { get { return false; } }
|
||||
public override Type PropertyType { get { return _propertyType; } }
|
||||
public override void ResetValue(object component) { SetValue(component, null); }
|
||||
public override bool ShouldSerializeValue(object component) { return true; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// PropertyDescriptor which has a fixed value.
|
||||
/// </summary>
|
||||
public class ReadonlyPropertyDescriptor : PropertyDescriptor
|
||||
{
|
||||
private readonly Type _propertyType;
|
||||
private readonly Type _componentType;
|
||||
private readonly object _value;
|
||||
|
||||
public ReadonlyPropertyDescriptor(string propertyName, Type propertyType, Type componentType, object value)
|
||||
: base(propertyName, new Attribute[] {})
|
||||
{
|
||||
_propertyType = propertyType;
|
||||
_componentType = componentType;
|
||||
_value = value;
|
||||
}
|
||||
|
||||
public override object GetValue(object component)
|
||||
{
|
||||
return _value;
|
||||
}
|
||||
|
||||
public override bool CanResetValue(object component)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override Type ComponentType
|
||||
{
|
||||
get { return _componentType; }
|
||||
}
|
||||
|
||||
public override bool IsReadOnly
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public override Type PropertyType
|
||||
{
|
||||
get { return _propertyType; }
|
||||
}
|
||||
|
||||
public override void ResetValue(object component)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetValue(object component, object value)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ShouldSerializeValue(object component)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public class DirectoryItem : IProjectItem
|
||||
{
|
||||
public DirectoryItem(string name, string location) : this(location + Path.DirectorySeparatorChar + name)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DirectoryItem(string path)
|
||||
{
|
||||
OriginalPath = path.Trim(Path.DirectorySeparatorChar).Replace(Path.DirectorySeparatorChar, '/');
|
||||
Exists = true;
|
||||
}
|
||||
|
||||
#region IProjectItem
|
||||
|
||||
[Browsable(false)]
|
||||
public string OriginalPath { get; set; }
|
||||
|
||||
[Category("Common")]
|
||||
[Description("The file name of this item.")]
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return Path.GetFileName(OriginalPath);
|
||||
}
|
||||
}
|
||||
|
||||
[Category("Common")]
|
||||
[Description("The folder where this item is located.")]
|
||||
public string Location
|
||||
{
|
||||
get
|
||||
{
|
||||
return Path.GetDirectoryName(OriginalPath);
|
||||
}
|
||||
}
|
||||
|
||||
[Browsable(false)]
|
||||
public bool Exists { get; set; }
|
||||
|
||||
[Browsable(false)]
|
||||
public bool ExpandToThis { get; set; }
|
||||
|
||||
[Browsable(false)]
|
||||
public bool SelectThis { get; set; }
|
||||
|
||||
[Browsable(false)]
|
||||
public string DestinationPath
|
||||
{
|
||||
get { return OriginalPath; }
|
||||
set { OriginalPath = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public static class Extensions
|
||||
{
|
||||
public static bool NullOrEmpty(this IList list)
|
||||
{
|
||||
if (list == null || list.Count == 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public enum FileType
|
||||
{
|
||||
Base,
|
||||
File,
|
||||
Folder
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public interface IContentItemObserver
|
||||
{
|
||||
void OnItemModified(ContentItem item);
|
||||
}
|
||||
|
||||
public interface IController : IContentItemObserver
|
||||
{
|
||||
/// <summary>
|
||||
/// Types of content which can be created and added to a project.
|
||||
/// </summary>
|
||||
IEnumerable<ContentItemTemplate> Templates { get; }
|
||||
|
||||
List<IProjectItem> SelectedItems { get; }
|
||||
|
||||
IProjectItem SelectedItem { get; }
|
||||
|
||||
PipelineProject ProjectItem { get; }
|
||||
|
||||
/// <summary>
|
||||
/// True if there is a project.
|
||||
/// </summary>
|
||||
bool ProjectOpen { get; }
|
||||
|
||||
/// <summary>
|
||||
/// True if the project has unsaved changes.
|
||||
/// </summary>
|
||||
bool ProjectDirty { get; }
|
||||
|
||||
/// <summary>
|
||||
/// True if the project is actively building.
|
||||
/// </summary>
|
||||
bool ProjectBuilding { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The view this controller is attached to.
|
||||
/// </summary>
|
||||
IView View { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when the project starts loading.
|
||||
/// </summary>
|
||||
event Action OnProjectLoading;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when the project finishes loading.
|
||||
/// </summary>
|
||||
event Action OnProjectLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Notify controller that a property of Project or its contents has been modified.
|
||||
/// </summary>
|
||||
void OnProjectModified();
|
||||
|
||||
/// <summary>
|
||||
/// Notify controller that Project.References has been modified.
|
||||
/// </summary>
|
||||
void OnReferencesModified();
|
||||
|
||||
void NewProject();
|
||||
|
||||
void ImportProject();
|
||||
|
||||
void OpenProject();
|
||||
|
||||
void OpenProject(string projectFilePath);
|
||||
|
||||
void ClearRecentList();
|
||||
|
||||
void CloseProject();
|
||||
|
||||
bool SaveProject(bool saveAs);
|
||||
|
||||
void Build(bool rebuild);
|
||||
|
||||
void RebuildItems();
|
||||
|
||||
void Clean();
|
||||
|
||||
void CancelBuild();
|
||||
|
||||
bool Exit();
|
||||
|
||||
#region ContentItem
|
||||
|
||||
void DragDrop(string initialDirectory, string[] folders, string[] files);
|
||||
|
||||
void Include();
|
||||
|
||||
void IncludeFolder();
|
||||
|
||||
void Exclude(bool delete);
|
||||
|
||||
void NewItem();
|
||||
|
||||
void NewFolder();
|
||||
|
||||
void Rename();
|
||||
|
||||
void AddAction(IProjectAction action);
|
||||
|
||||
void SelectionChanged(List<IProjectItem> items);
|
||||
|
||||
IProjectItem GetItem(string originalPath);
|
||||
|
||||
void CopyAssetPath();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Undo, Redo
|
||||
|
||||
bool CanRedo { get; }
|
||||
|
||||
bool CanUndo { get; }
|
||||
|
||||
void Undo();
|
||||
|
||||
void Redo();
|
||||
|
||||
#endregion
|
||||
|
||||
string GetFullPath(string filePath);
|
||||
|
||||
string GetRelativePath(string filePath);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public interface IProjectAction
|
||||
{
|
||||
bool Do();
|
||||
bool Undo();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public interface IProjectItem
|
||||
{
|
||||
string OriginalPath { get; set; }
|
||||
string Name { get; }
|
||||
string Location { get; }
|
||||
string DestinationPath { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public interface IProjectObserver
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public enum AskResult
|
||||
{
|
||||
Yes,
|
||||
No,
|
||||
Cancel
|
||||
}
|
||||
|
||||
public interface IView
|
||||
{
|
||||
void Attach(IController controller);
|
||||
|
||||
void Invoke(Action action);
|
||||
|
||||
AskResult AskSaveOrCancel();
|
||||
|
||||
bool AskSaveName(ref string filePath, string title);
|
||||
|
||||
bool AskOpenProject(out string projectFilePath);
|
||||
|
||||
bool AskImportProject(out string projectFilePath);
|
||||
|
||||
void ShowError(string title, string message);
|
||||
|
||||
void ShowMessage(string message);
|
||||
|
||||
bool ShowDeleteDialog(List<IProjectItem> items);
|
||||
|
||||
bool ShowEditDialog(string title, string text, string oldname, bool file, out string newname);
|
||||
|
||||
void BeginTreeUpdate();
|
||||
|
||||
void SetTreeRoot(IProjectItem item);
|
||||
|
||||
void AddTreeItem(IProjectItem item);
|
||||
|
||||
void RemoveTreeItem(IProjectItem item);
|
||||
|
||||
void UpdateTreeItem(IProjectItem item);
|
||||
|
||||
void EndTreeUpdate();
|
||||
|
||||
void UpdateProperties();
|
||||
|
||||
void OutputAppend(string text);
|
||||
|
||||
void OutputClear();
|
||||
|
||||
bool ChooseContentFile(string initialDirectory, out List<string> files);
|
||||
|
||||
bool ChooseContentFolder(string initialDirectory, out string folder);
|
||||
|
||||
bool ChooseItemTemplate(string folder, out ContentItemTemplate template, out string name);
|
||||
|
||||
bool CopyOrLinkFile(string file, bool exists, out IncludeType action, out bool applyforall);
|
||||
|
||||
bool CopyOrLinkFolder(string folder, bool exists, out IncludeType action, out bool applyforall);
|
||||
|
||||
Process CreateProcess(string exe, string commands);
|
||||
|
||||
void UpdateCommands(MenuInfo info);
|
||||
|
||||
void UpdateRecentList(List<string> recentList);
|
||||
|
||||
void SetClipboard(string text);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public enum IncludeType
|
||||
{
|
||||
Skip,
|
||||
Copy,
|
||||
Link,
|
||||
Create
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This class is used for IncludeAction file handling.
|
||||
/// </summary>
|
||||
public class IncludeItem
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the source path.
|
||||
/// </summary>
|
||||
/// <value>The source path, should be an absolute path.</value>
|
||||
public string SourcePath { get; set; }
|
||||
|
||||
public IncludeType IncludeType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the relative destination path.
|
||||
/// </summary>
|
||||
/// <value>The relative destination path.</value>
|
||||
public string RelativeDestPath { get; set; }
|
||||
|
||||
public bool IsDirectory { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the item template.
|
||||
///
|
||||
/// Only usefull if the action is create and the item is not a directory.
|
||||
/// </summary>
|
||||
/// <value>The item template.</value>
|
||||
public ContentItemTemplate ItemTemplate { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public class MenuInfo
|
||||
{
|
||||
public bool New { get; set; }
|
||||
|
||||
public bool Open { get; set; }
|
||||
|
||||
public bool Close { get; set; }
|
||||
|
||||
public bool Import { get; set; }
|
||||
|
||||
public bool Save { get; set; }
|
||||
|
||||
public bool SaveAs { get; set; }
|
||||
|
||||
public bool Exit { get; set; }
|
||||
|
||||
public bool Undo { get; set; }
|
||||
|
||||
public bool Redo { get; set; }
|
||||
|
||||
public bool Add { get; set; }
|
||||
|
||||
public bool Exclude { get; set; }
|
||||
|
||||
public bool Rename { get; set; }
|
||||
|
||||
public bool Delete { get; set; }
|
||||
|
||||
public bool BuildMenu { get; set; }
|
||||
|
||||
public bool Build { get; set; }
|
||||
|
||||
public bool Rebuild { get; set; }
|
||||
|
||||
public bool Clean { get; set; }
|
||||
|
||||
public bool Cancel { get; set; }
|
||||
|
||||
public bool Debug { get; set; }
|
||||
|
||||
public bool OpenItem { get; set; }
|
||||
|
||||
public bool OpenItemWith { get; set; }
|
||||
|
||||
public bool OpenItemLocation { get; set; }
|
||||
|
||||
public bool OpenOutputItemLocation { get; set; }
|
||||
|
||||
public bool CopyAssetPath { get; set; }
|
||||
|
||||
public bool RebuildItem { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,194 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public enum OutputState
|
||||
{
|
||||
Initialized,
|
||||
BuildBegin,
|
||||
Cleaning,
|
||||
Skipping,
|
||||
BuildAsset,
|
||||
BuildError,
|
||||
BuildWarning,
|
||||
BuildErrorContinue,
|
||||
BuildEnd,
|
||||
BuildTime,
|
||||
BuildTerminated,
|
||||
|
||||
Unknown
|
||||
}
|
||||
|
||||
public class OutputParser
|
||||
{
|
||||
internal OutputState State { get; private set; }
|
||||
internal String Filename { get; private set; }
|
||||
internal String ErrorMessage { get; private set; }
|
||||
internal String BuildBeginTime { get; private set; }
|
||||
internal String BuildInfo { get; private set; }
|
||||
internal String BuildElapsedTime { get; private set; }
|
||||
|
||||
|
||||
Regex _reBuildBegin = new Regex(@"^(Build started)\W+(?<buildBeginTime>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
Regex _reCleaning = new Regex(@"^(Cleaning)\W(?<filename>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
Regex _reSkipping = new Regex(@"^(Skipping)\W(?<filename>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
Regex _reBuildAsset = new Regex(@"^(?<filename>([a-zA-Z]:)?/.+?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
Regex _reBuildError = new Regex(@"^(?<filename>([a-zA-Z]:)?/.+?)\W*?:\W*?error\W*?:\W*(?<errorMessage>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
Regex _reFileErrorWithLineNum = new Regex(@"^(?<filename>.+?)(\((?<line>[0-9]+),(?<column>[0-9]+)(-(?<columnEnd>[0-9]+))?\))?:\W*?(error)\W*(?<errorCode>[A-Z][0-9]+):\W*(?<errorMessage>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
Regex _reFileWarningWithLineNum = new Regex(@"^(?<filename>.+?)(\((?<line>[0-9]+),(?<column>[0-9]+)(-(?<columnEnd>[0-9]+))?\))?:\W*?(warning)\W*(?<warningCode>[A-Z][0-9]+):\W*(?<warningMessage>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
Regex _reFileError = new Regex(@"^(?<filename>([a-zA-Z]:)?/.+?)\W*?: (?<errorMessage>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
Regex _reBuildEnd = new Regex(@"^(Build)\W+(?<buildInfo>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
Regex _reBuildTime = new Regex(@"^(Time elapsed)\W+(?<buildElapsedTime>.*?)\.\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
|
||||
|
||||
public OutputParser()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
internal void Reset()
|
||||
{
|
||||
State = OutputState.Initialized;
|
||||
Filename = null;
|
||||
BuildBeginTime = null;
|
||||
BuildInfo = null;
|
||||
BuildElapsedTime = null;
|
||||
ErrorMessage = null;
|
||||
}
|
||||
|
||||
internal void Parse(string text)
|
||||
{
|
||||
ParseLine(text);
|
||||
}
|
||||
|
||||
|
||||
private void ParseLine(string line)
|
||||
{
|
||||
/*
|
||||
* Line <-- BuildBegin
|
||||
* Line <-- BuildEnd
|
||||
* Line <-- BuildTime
|
||||
* Line <-- Cleaning
|
||||
* Line <-- Skipping
|
||||
* Line <-- BuildError (BuildErrorContinue)+
|
||||
* Line <-- BuildAsset
|
||||
* BuildBegin <-- "Build" "started" buildBeginTime
|
||||
* Cleaning <-- "Cleaning" filenane
|
||||
* Skipping <-- "Skipping" filenane
|
||||
* BuildAsset <-- filename
|
||||
* BuildError <-- filename ':' "Error" ':' errorMessage
|
||||
* BuildErrorContinue <-- errorMessage
|
||||
* BuildEnd <-- "Build" buildInfo
|
||||
* BuildTime <-- "Time" "elapsed" buildElapsedTime
|
||||
*/
|
||||
|
||||
var prevState = State;
|
||||
var prevFilename = Filename;
|
||||
|
||||
State = OutputState.Unknown;
|
||||
Filename = null;
|
||||
BuildBeginTime = null;
|
||||
BuildInfo = null;
|
||||
BuildElapsedTime = null;
|
||||
ErrorMessage = null;
|
||||
|
||||
if (line == "Build terminated!")
|
||||
{
|
||||
State = OutputState.BuildTerminated;
|
||||
}
|
||||
else if (_reBuildBegin.IsMatch(line))
|
||||
{
|
||||
State = OutputState.BuildBegin;
|
||||
var m = _reBuildBegin.Match(line);
|
||||
BuildBeginTime = m.Groups["buildBeginTime"].Value;
|
||||
}
|
||||
else if (_reBuildEnd.IsMatch(line))
|
||||
{
|
||||
State = OutputState.BuildEnd;
|
||||
var m = _reBuildEnd.Match(line);
|
||||
BuildInfo = m.Groups["buildInfo"].Value;
|
||||
}
|
||||
else if (_reBuildTime.IsMatch(line))
|
||||
{
|
||||
State = OutputState.BuildTime;
|
||||
var m = _reBuildTime.Match(line);
|
||||
BuildElapsedTime = m.Groups["buildElapsedTime"].Value;
|
||||
}
|
||||
else if (_reCleaning.IsMatch(line))
|
||||
{
|
||||
State = OutputState.Cleaning;
|
||||
var m = _reCleaning.Match(line);
|
||||
Filename = m.Groups["filename"].Value;
|
||||
}
|
||||
else if (_reSkipping.IsMatch(line))
|
||||
{
|
||||
State = OutputState.Skipping;
|
||||
var m = _reSkipping.Match(line);
|
||||
Filename = m.Groups["filename"].Value;
|
||||
}
|
||||
else if (_reBuildError.IsMatch(line))
|
||||
{
|
||||
State = OutputState.BuildError;
|
||||
var m = _reBuildError.Match(line);
|
||||
Filename = m.Groups["filename"].Value;
|
||||
ErrorMessage = m.Groups["errorMessage"].Value;
|
||||
}
|
||||
else if (_reFileErrorWithLineNum.IsMatch(line))
|
||||
{
|
||||
State = OutputState.BuildError;
|
||||
var m = _reFileErrorWithLineNum.Match(line);
|
||||
var lineNum = m.Groups["line"];
|
||||
var columnBegin = m.Groups["column"];
|
||||
var columnEnd = m.Groups["columnEnd"];
|
||||
var column = columnBegin.Value;
|
||||
if(columnEnd.Success)
|
||||
column += "-" + columnEnd.Value;
|
||||
var errorCode = m.Groups["errorCode"];
|
||||
Filename = m.Groups["filename"].Value.Replace("\\\\","/").Replace("\\", "/");
|
||||
ErrorMessage = string.Format("{0} ({1},{2}): {3}", errorCode, lineNum, column, m.Groups["errorMessage"].Value);
|
||||
}
|
||||
else if (_reFileWarningWithLineNum.IsMatch(line))
|
||||
{
|
||||
State = OutputState.BuildWarning;
|
||||
var m = _reFileWarningWithLineNum.Match(line);
|
||||
var lineNum = m.Groups["line"];
|
||||
var columnBegin = m.Groups["column"];
|
||||
var columnEnd = m.Groups["columnEnd"];
|
||||
var column = columnBegin.Value;
|
||||
if(columnEnd.Success)
|
||||
column += "-" + columnEnd.Value;
|
||||
var errorCode = m.Groups["warningCode"];
|
||||
Filename = m.Groups["filename"].Value.Replace("\\\\", "/").Replace("\\", "/");
|
||||
ErrorMessage = string.Format("{0} ({1},{2}): {3}", errorCode, lineNum, column, m.Groups["warningMessage"].Value);
|
||||
}
|
||||
else if (_reFileError.IsMatch(line))
|
||||
{
|
||||
State = OutputState.BuildError;
|
||||
var m = _reFileError.Match(line);
|
||||
Filename = m.Groups["filename"].Value;
|
||||
ErrorMessage = m.Groups["errorMessage"].Value;
|
||||
}
|
||||
else if (_reBuildAsset.IsMatch(line))
|
||||
{
|
||||
State = OutputState.BuildAsset;
|
||||
var m = _reBuildAsset.Match(line);
|
||||
Filename = m.Groups["filename"].Value;
|
||||
}
|
||||
else if (prevState == OutputState.BuildError || prevState == OutputState.BuildErrorContinue)
|
||||
{
|
||||
State = OutputState.BuildErrorContinue;
|
||||
Filename = prevFilename;
|
||||
ErrorMessage = line.TrimEnd();
|
||||
}
|
||||
else
|
||||
{
|
||||
State = OutputState.Unknown;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+112
@@ -0,0 +1,112 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public partial class PipelineController
|
||||
{
|
||||
private class ExcludeAction : IProjectAction
|
||||
{
|
||||
private readonly PipelineController _con;
|
||||
private readonly List<IProjectItem> _items;
|
||||
private readonly List<ContentItem> _subitems;
|
||||
private readonly bool _delete;
|
||||
|
||||
public ExcludeAction(PipelineController controller, List<IProjectItem> items, bool delete)
|
||||
{
|
||||
_items = new List<IProjectItem>();
|
||||
_subitems = new List<ContentItem>();
|
||||
|
||||
_con = controller;
|
||||
_items.AddRange(items);
|
||||
_delete = delete;
|
||||
|
||||
foreach (var item in items)
|
||||
if (item is DirectoryItem)
|
||||
foreach (var citem in _con._project.ContentItems)
|
||||
if (citem.OriginalPath.StartsWith(item.OriginalPath))
|
||||
_subitems.Add(citem);
|
||||
}
|
||||
|
||||
public bool Do()
|
||||
{
|
||||
_con.View.BeginTreeUpdate();
|
||||
|
||||
foreach (var item in _items)
|
||||
{
|
||||
if (item is ContentItem)
|
||||
_con._project.ContentItems.Remove(item as ContentItem);
|
||||
_con.View.RemoveTreeItem(item);
|
||||
|
||||
if (_delete)
|
||||
{
|
||||
// Only delete if the item is in the project folder, otherwise we may (and have done!) delete files/folders outside of the project
|
||||
if (!item.OriginalPath.Contains(".."))
|
||||
{
|
||||
var fullItemPath = _con.GetFullPath(item.OriginalPath);
|
||||
try
|
||||
{
|
||||
if (item is DirectoryItem)
|
||||
Directory.Delete(_con.GetFullPath(item.OriginalPath), true);
|
||||
else
|
||||
File.Delete(_con.GetFullPath(item.OriginalPath));
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
// No error needed in case file is not found
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_con.View.ShowError("Error while trying to delete the file", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var sitem in _subitems)
|
||||
_con._project.ContentItems.Remove(sitem);
|
||||
|
||||
//Since these items are removed from the project, manually clear the selection
|
||||
_con.SelectedItems.Clear();
|
||||
_con.SelectionChanged(_con.SelectedItems);
|
||||
|
||||
_con.View.EndTreeUpdate();
|
||||
_con.ProjectDirty = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Undo()
|
||||
{
|
||||
if (_delete)
|
||||
return false;
|
||||
|
||||
_con.View.BeginTreeUpdate();
|
||||
|
||||
foreach (var item in _items)
|
||||
{
|
||||
if(item is ContentItem)
|
||||
_con._project.ContentItems.Add(item as ContentItem);
|
||||
_con.View.AddTreeItem(item);
|
||||
}
|
||||
|
||||
foreach (var item in _subitems)
|
||||
{
|
||||
_con._project.ContentItems.Add(item);
|
||||
_con.View.AddTreeItem(item);
|
||||
}
|
||||
|
||||
_con.View.EndTreeUpdate();
|
||||
_con.ProjectDirty = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+153
@@ -0,0 +1,153 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public partial class PipelineController
|
||||
{
|
||||
private class IncludeAction : IProjectAction
|
||||
{
|
||||
private readonly PipelineController _con;
|
||||
private readonly List<IncludeItem> _includes;
|
||||
private readonly List<IProjectItem> _items;
|
||||
private bool _firsttime;
|
||||
|
||||
public IncludeAction(List<IncludeItem> includes)
|
||||
{
|
||||
_items = new List<IProjectItem>();
|
||||
_con = Instance;
|
||||
_includes = includes;
|
||||
_firsttime = true;
|
||||
}
|
||||
|
||||
public IncludeAction(IncludeItem item) : this(new List<IncludeItem> { item })
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepares the item list and creates all the neccecary files.
|
||||
/// </summary>
|
||||
public void FirstDo()
|
||||
{
|
||||
var parser = new PipelineProjectParser(_con, _con._project);
|
||||
|
||||
for (int i = 0; i < _includes.Count; i++)
|
||||
{
|
||||
var item = _includes[i].IsDirectory ?
|
||||
(IProjectItem)new DirectoryItem("") : new ContentItem();
|
||||
|
||||
if (_includes[i].IncludeType == IncludeType.Create ||
|
||||
_includes[i].IncludeType == IncludeType.Link)
|
||||
{
|
||||
item.OriginalPath = Util.GetRelativePath(_includes[i].SourcePath, _con.ProjectLocation);
|
||||
item.DestinationPath = _includes[i].RelativeDestPath;
|
||||
|
||||
if (_includes[i].IncludeType == IncludeType.Create)
|
||||
{
|
||||
if (_includes[i].IsDirectory)
|
||||
Directory.CreateDirectory(_includes[i].SourcePath);
|
||||
else
|
||||
{
|
||||
var conitem = item as ContentItem;
|
||||
var template = _includes[i].ItemTemplate;
|
||||
|
||||
conitem.ImporterName = template.ImporterName;
|
||||
conitem.ProcessorName = template.ProcessorName;
|
||||
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(_includes[i].SourcePath));
|
||||
File.Copy(template.TemplateFile, _includes[i].SourcePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!_includes[i].IsDirectory) // This is only a valid action for files
|
||||
{
|
||||
var sourcePath = _includes[i].SourcePath;
|
||||
var destPath = Path.Combine(_con.ProjectLocation, _includes[i].RelativeDestPath);
|
||||
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(destPath));
|
||||
File.Copy(sourcePath, destPath);
|
||||
|
||||
item.OriginalPath = item.DestinationPath = _includes[i].RelativeDestPath;
|
||||
}
|
||||
|
||||
var citem = item as ContentItem;
|
||||
if (citem != null)
|
||||
{
|
||||
citem.ProcessorParams = new Microsoft.Xna.Framework.Content.Pipeline.OpaqueDataDictionary();
|
||||
citem.Observer = _con;
|
||||
|
||||
citem.ResolveTypes();
|
||||
}
|
||||
|
||||
// Always keep Unix slashes in the .mgcb files for cross platform compatibility
|
||||
item.OriginalPath = item.OriginalPath.Replace('\\', '/');
|
||||
item.DestinationPath = item.DestinationPath.Replace('\\', '/');
|
||||
|
||||
_items.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Do()
|
||||
{
|
||||
if (_firsttime)
|
||||
{
|
||||
// Generate file list and populate item list
|
||||
_firsttime = false;
|
||||
|
||||
try
|
||||
{
|
||||
FirstDo();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_con.View.ShowError(
|
||||
"Include Action Error",
|
||||
"The include action has failed for the following reason: " +
|
||||
Environment.NewLine + ex
|
||||
);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
_con.View.BeginTreeUpdate();
|
||||
|
||||
foreach (var item in _items)
|
||||
{
|
||||
if (item is ContentItem)
|
||||
_con._project.ContentItems.Add(item as ContentItem);
|
||||
|
||||
_con.View.AddTreeItem(item);
|
||||
}
|
||||
|
||||
_con.View.EndTreeUpdate();
|
||||
_con.ProjectDirty = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Undo()
|
||||
{
|
||||
_con.View.BeginTreeUpdate();
|
||||
|
||||
foreach (var item in _items)
|
||||
{
|
||||
if (item is ContentItem)
|
||||
_con._project.ContentItems.Remove(item as ContentItem);
|
||||
|
||||
_con.View.RemoveTreeItem(item);
|
||||
}
|
||||
|
||||
_con.View.EndTreeUpdate();
|
||||
_con.ProjectDirty = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System.IO;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public partial class PipelineController
|
||||
{
|
||||
private class MoveAction : IProjectAction
|
||||
{
|
||||
private IProjectItem _item;
|
||||
private readonly PipelineController _con;
|
||||
private string _oldname, _newname;
|
||||
|
||||
public MoveAction(IProjectItem item, string newname)
|
||||
{
|
||||
_con = PipelineController.Instance;
|
||||
_oldname = Path.GetFileName(item.OriginalPath);
|
||||
_newname = newname;
|
||||
_item = item;
|
||||
}
|
||||
|
||||
public bool Do()
|
||||
{
|
||||
_con.View.RemoveTreeItem(_item);
|
||||
var folder = Path.GetDirectoryName(_item.DestinationPath);
|
||||
_item.DestinationPath = Path.Combine(folder, _newname).Replace('\\', '/');
|
||||
_con.View.AddTreeItem(_item);
|
||||
_con.ProjectDirty = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Undo()
|
||||
{
|
||||
_con.View.RemoveTreeItem(_item);
|
||||
var folder = Path.GetDirectoryName(_item.DestinationPath);
|
||||
_item.DestinationPath = Path.Combine(folder, _oldname).Replace('\\', '/');
|
||||
_con.View.AddTreeItem(_item);
|
||||
_con.ProjectDirty = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+56
@@ -0,0 +1,56 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public class UpdateProcessorAction : IProjectAction
|
||||
{
|
||||
private readonly IView _view;
|
||||
private readonly List<ContentItem> _objects;
|
||||
private readonly string _property;
|
||||
|
||||
private List<object> _values;
|
||||
|
||||
public UpdateProcessorAction(IView view, List<ContentItem> objects, string property, object value)
|
||||
{
|
||||
_view = view;
|
||||
_objects = objects;
|
||||
_property = property;
|
||||
|
||||
_values = new List<object>();
|
||||
for (int i = 0; i < _objects.Count; i++)
|
||||
_values.Add(value);
|
||||
}
|
||||
|
||||
public bool Do()
|
||||
{
|
||||
Toggle();
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Undo()
|
||||
{
|
||||
Toggle();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Toggle()
|
||||
{
|
||||
var oldValues = new List<object>();
|
||||
|
||||
for (int i = 0; i < _objects.Count; i++)
|
||||
{
|
||||
var obj = _objects[i];
|
||||
|
||||
oldValues.Add(obj.ProcessorParams[_property]);
|
||||
obj.ProcessorParams[_property] = _values[i];
|
||||
}
|
||||
|
||||
_view.UpdateProperties();
|
||||
_values = oldValues;
|
||||
}
|
||||
}
|
||||
}
|
||||
+57
@@ -0,0 +1,57 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public class UpdatePropertyAction : IProjectAction
|
||||
{
|
||||
private readonly IView _view;
|
||||
private readonly List<object> _objects;
|
||||
private readonly PropertyInfo _property;
|
||||
|
||||
private List<object> _values;
|
||||
|
||||
public UpdatePropertyAction(IView view, List<object> objects, PropertyInfo property, object value)
|
||||
{
|
||||
_view = view;
|
||||
_objects = objects;
|
||||
_property = property;
|
||||
|
||||
_values = new List<object>();
|
||||
for (int i = 0; i < _objects.Count; i++)
|
||||
_values.Add(value);
|
||||
}
|
||||
|
||||
public bool Do()
|
||||
{
|
||||
Toggle();
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Undo()
|
||||
{
|
||||
Toggle();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Toggle()
|
||||
{
|
||||
var oldValues = new List<object>();
|
||||
|
||||
for (int i = 0; i < _objects.Count; i++)
|
||||
{
|
||||
var obj = _objects[i];
|
||||
|
||||
oldValues.Add(_property.GetValue(obj, null));
|
||||
_property.SetValue(obj, _values[i], null);
|
||||
}
|
||||
|
||||
_view.UpdateProperties();
|
||||
_values = oldValues;
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,89 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using Microsoft.Xna.Framework.Content.Pipeline;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public class PipelineProject : IProjectItem
|
||||
{
|
||||
[Browsable(false)]
|
||||
public string OriginalPath { get; set; }
|
||||
|
||||
[Browsable(false)]
|
||||
public string DestinationPath { get; set; }
|
||||
|
||||
[Browsable(false)]
|
||||
public List<ContentItem> ContentItems { get; private set; }
|
||||
|
||||
[Browsable(false)]
|
||||
public bool LaunchDebugger { get; set; }
|
||||
|
||||
public string OutputDir { get; set; }
|
||||
|
||||
public string IntermediateDir { get; set; }
|
||||
|
||||
public List<string> References { get; set; }
|
||||
|
||||
public TargetPlatform Platform { get; set; }
|
||||
|
||||
public GraphicsProfile Profile { get; set; }
|
||||
|
||||
public string Config { get; set; }
|
||||
|
||||
public bool Compress { get; set; }
|
||||
|
||||
#region IPipelineItem
|
||||
|
||||
[Category("Common")]
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(OriginalPath))
|
||||
return "";
|
||||
|
||||
return System.IO.Path.GetFileNameWithoutExtension(OriginalPath);
|
||||
}
|
||||
}
|
||||
|
||||
[Category("Common")]
|
||||
public string Location
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(OriginalPath))
|
||||
return "";
|
||||
|
||||
var idx = OriginalPath.LastIndexOfAny(new char[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar}, OriginalPath.Length - 1);
|
||||
return OriginalPath.Remove(idx);
|
||||
}
|
||||
}
|
||||
|
||||
[Browsable(false)]
|
||||
public bool Exists { get; set; }
|
||||
|
||||
[Browsable(false)]
|
||||
public bool ExpandToThis { get; set; }
|
||||
|
||||
[Browsable(false)]
|
||||
public bool SelectThis { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
public PipelineProject()
|
||||
{
|
||||
ContentItems = new List<ContentItem>();
|
||||
References = new List<string>();
|
||||
OutputDir = "bin";
|
||||
IntermediateDir = "obj";
|
||||
Exists = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,586 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Xml;
|
||||
using MGCB;
|
||||
using Microsoft.Xna.Framework.Content.Pipeline;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using PathHelper = MonoGame.Framework.Content.Pipeline.Builder.PathHelper;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public class PipelineProjectParser
|
||||
{
|
||||
#region Other Data
|
||||
|
||||
private readonly PipelineProject _project;
|
||||
private readonly IContentItemObserver _observer;
|
||||
private readonly OpaqueDataDictionary _processorParams = new OpaqueDataDictionary();
|
||||
|
||||
private string _processor;
|
||||
|
||||
#endregion
|
||||
|
||||
#region CommandLineParameters
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "outputDir",
|
||||
ValueName = "directoryPath",
|
||||
Description = "The directory where all content is written.")]
|
||||
public string OutputDir { set { _project.OutputDir = value; } }
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "intermediateDir",
|
||||
ValueName = "directoryPath",
|
||||
Description = "The directory where all intermediate files are written.")]
|
||||
public string IntermediateDir { set { _project.IntermediateDir = value; } }
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "reference",
|
||||
ValueName = "assemblyNameOrFile",
|
||||
Description = "Adds an assembly reference for resolving content importers, processors, and writers.")]
|
||||
public List<string> References
|
||||
{
|
||||
set { _project.References = value; }
|
||||
get { return _project.References; }
|
||||
}
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "platform",
|
||||
ValueName = "targetPlatform",
|
||||
Description = "Set the target platform for this build. Defaults to Windows.")]
|
||||
public TargetPlatform Platform { set { _project.Platform = value; } }
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "profile",
|
||||
ValueName = "graphicsProfile",
|
||||
Description = "Set the target graphics profile for this build. Defaults to HiDef.")]
|
||||
public GraphicsProfile Profile { set { _project.Profile = value; } }
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "config",
|
||||
ValueName = "string",
|
||||
Description = "The optional build config string from the build system.")]
|
||||
public string Config { set { _project.Config = value; } }
|
||||
|
||||
#pragma warning disable 414
|
||||
|
||||
// Allow a MGCB file containing the /rebuild parameter to be imported without error
|
||||
[CommandLineParameter(
|
||||
Name = "rebuild",
|
||||
ValueName = "bool",
|
||||
Description = "Forces a rebuild of the project.")]
|
||||
public bool Rebuild { set { _rebuild = value; } }
|
||||
private bool _rebuild;
|
||||
|
||||
// Allow a MGCB file containing the /clean parameter to be imported without error
|
||||
[CommandLineParameter(
|
||||
Name = "clean",
|
||||
ValueName = "bool",
|
||||
Description = "Removes intermediate and output files.")]
|
||||
public bool Clean { set { _clean = value; } }
|
||||
private bool _clean;
|
||||
|
||||
#pragma warning restore 414
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "compress",
|
||||
ValueName = "bool",
|
||||
Description = "Content files can be compressed for smaller file sizes.")]
|
||||
public bool Compress { set { _project.Compress = value; } }
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "importer",
|
||||
ValueName = "className",
|
||||
Description = "Defines the class name of the content importer for reading source content.")]
|
||||
public string Importer;
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "processor",
|
||||
ValueName = "className",
|
||||
Description = "Defines the class name of the content processor for processing imported content.")]
|
||||
public string Processor
|
||||
{
|
||||
get { return _processor; }
|
||||
set
|
||||
{
|
||||
_processor = value;
|
||||
_processorParams.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "processorParam",
|
||||
ValueName = "name=value",
|
||||
Description = "Defines a parameter name and value to set on a content processor.")]
|
||||
public void AddProcessorParam(string nameAndValue)
|
||||
{
|
||||
var keyAndValue = nameAndValue.Split('=');
|
||||
if (keyAndValue.Length != 2)
|
||||
{
|
||||
// Do we error out or something?
|
||||
return;
|
||||
}
|
||||
|
||||
_processorParams.Remove(keyAndValue[0]);
|
||||
_processorParams.Add(keyAndValue[0], keyAndValue[1]);
|
||||
}
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "build",
|
||||
ValueName = "sourceFile",
|
||||
Description = "Build the content source file using the previously set switches and options.")]
|
||||
public void OnBuild(string sourceFile)
|
||||
{
|
||||
AddContent(sourceFile, false);
|
||||
}
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "launchDebugger",
|
||||
ValueName = "sourceFile")]
|
||||
public void OnDebug()
|
||||
{
|
||||
_project.LaunchDebugger = true;
|
||||
}
|
||||
|
||||
public bool AddContent(string sourceFile, bool skipDuplicates)
|
||||
{
|
||||
string link = null;
|
||||
|
||||
if (sourceFile.Contains(";"))
|
||||
{
|
||||
var split = sourceFile.Split(';');
|
||||
sourceFile = split[0];
|
||||
|
||||
if (split.Length > 0)
|
||||
link = split[1];
|
||||
}
|
||||
|
||||
// Make sure the source file is relative to the project.
|
||||
var projectDir = ProjectDirectory + Path.DirectorySeparatorChar;
|
||||
|
||||
sourceFile = PathHelper.GetRelativePath(projectDir, sourceFile);
|
||||
|
||||
// Do we have a duplicate?
|
||||
var previous = _project.ContentItems.FindIndex(e => string.Equals(e.OriginalPath, sourceFile, StringComparison.InvariantCultureIgnoreCase));
|
||||
if (previous != -1)
|
||||
{
|
||||
if (skipDuplicates)
|
||||
return false;
|
||||
|
||||
// Replace the duplicate.
|
||||
_project.ContentItems.RemoveAt(previous);
|
||||
}
|
||||
|
||||
// Create the item for processing later.
|
||||
var item = new ContentItem
|
||||
{
|
||||
Observer = _observer,
|
||||
BuildAction = BuildAction.Build,
|
||||
OriginalPath = sourceFile,
|
||||
DestinationPath = string.IsNullOrEmpty(link) ? sourceFile : link,
|
||||
ImporterName = Importer,
|
||||
ProcessorName = Processor,
|
||||
ProcessorParams = new OpaqueDataDictionary()
|
||||
};
|
||||
_project.ContentItems.Add(item);
|
||||
|
||||
// Copy the current processor parameters blind as we
|
||||
// will validate and remove invalid parameters during
|
||||
// the build process later.
|
||||
foreach (var pair in _processorParams)
|
||||
item.ProcessorParams.Add(pair.Key, pair.Value);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[CommandLineParameter(
|
||||
Name = "copy",
|
||||
ValueName = "sourceFile",
|
||||
Description = "Copy the content source file verbatim to the output directory.")]
|
||||
public void OnCopy(string sourceFile)
|
||||
{
|
||||
string link = null;
|
||||
|
||||
if (sourceFile.Contains(";"))
|
||||
{
|
||||
var split = sourceFile.Split(';');
|
||||
sourceFile = split[0];
|
||||
|
||||
if (split.Length > 0)
|
||||
link = split[1];
|
||||
}
|
||||
|
||||
// Make sure the source file is relative to the project.
|
||||
var projectDir = ProjectDirectory + Path.DirectorySeparatorChar;
|
||||
|
||||
sourceFile = PathHelper.GetRelativePath(projectDir, sourceFile);
|
||||
|
||||
// Remove duplicates... keep this new one.
|
||||
var previous = _project.ContentItems.FirstOrDefault(e => e.OriginalPath.Equals(sourceFile));
|
||||
if (previous != null)
|
||||
_project.ContentItems.Remove(previous);
|
||||
|
||||
// Create the item for processing later.
|
||||
var item = new ContentItem
|
||||
{
|
||||
BuildAction = BuildAction.Copy,
|
||||
OriginalPath = sourceFile,
|
||||
DestinationPath = string.IsNullOrEmpty(link) ? sourceFile : link,
|
||||
ProcessorParams = new OpaqueDataDictionary()
|
||||
};
|
||||
_project.ContentItems.Add(item);
|
||||
|
||||
// Copy the current processor parameters blind as we
|
||||
// will validate and remove invalid parameters during
|
||||
// the build process later.
|
||||
foreach (var pair in _processorParams)
|
||||
item.ProcessorParams.Add(pair.Key, pair.Value);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public PipelineProjectParser(IContentItemObserver observer, PipelineProject project)
|
||||
{
|
||||
_observer = observer;
|
||||
_project = project;
|
||||
}
|
||||
|
||||
public void OpenProject(string projectFilePath, MGBuildParser.ErrorCallback errorCallback)
|
||||
{
|
||||
_project.ContentItems.Clear();
|
||||
|
||||
// Store the file name for saving later.
|
||||
_project.OriginalPath = projectFilePath;
|
||||
|
||||
var parser = new MGBuildParser(this);
|
||||
parser.Title = "Pipeline";
|
||||
|
||||
if (errorCallback != null)
|
||||
parser.OnError += errorCallback;
|
||||
|
||||
var commands = new string[]
|
||||
{
|
||||
string.Format("/@:{0}", projectFilePath),
|
||||
};
|
||||
parser.Parse(commands);
|
||||
}
|
||||
|
||||
public void SaveProject()
|
||||
{
|
||||
using (var io = File.CreateText(_project.OriginalPath))
|
||||
SaveProject(io, null);
|
||||
}
|
||||
|
||||
public void SaveProject(TextWriter io, Func<ContentItem, bool> filterItem)
|
||||
{
|
||||
const string lineFormat = "/{0}:{1}";
|
||||
const string processorParamFormat = "{0}={1}";
|
||||
string line;
|
||||
|
||||
line = FormatDivider("Global Properties");
|
||||
io.WriteLine(line);
|
||||
|
||||
line = string.Format(lineFormat, "outputDir", _project.OutputDir);
|
||||
io.WriteLine(line);
|
||||
|
||||
line = string.Format(lineFormat, "intermediateDir", _project.IntermediateDir);
|
||||
io.WriteLine(line);
|
||||
|
||||
line = string.Format(lineFormat, "platform", _project.Platform);
|
||||
io.WriteLine(line);
|
||||
|
||||
line = string.Format(lineFormat, "config", _project.Config);
|
||||
io.WriteLine(line);
|
||||
|
||||
line = string.Format(lineFormat, "profile", _project.Profile);
|
||||
io.WriteLine(line);
|
||||
|
||||
line = string.Format(lineFormat, "compress", _project.Compress);
|
||||
io.WriteLine(line);
|
||||
|
||||
if (_project.LaunchDebugger)
|
||||
io.WriteLine("/launchdebugger");
|
||||
|
||||
line = FormatDivider("References");
|
||||
io.WriteLine(line);
|
||||
|
||||
foreach (var i in _project.References)
|
||||
{
|
||||
line = string.Format(lineFormat, "reference", i);
|
||||
io.WriteLine(line);
|
||||
}
|
||||
|
||||
line = FormatDivider("Content");
|
||||
io.WriteLine(line);
|
||||
|
||||
// Sort the items alphabetically to ensure a consistent output
|
||||
// and better mergability of the resulting MGCB file.
|
||||
var sortedItems = _project.ContentItems.OrderBy(c => c.OriginalPath, StringComparer.InvariantCulture);
|
||||
|
||||
foreach (var i in sortedItems)
|
||||
{
|
||||
// Reject any items that don't pass the filter.
|
||||
if (filterItem != null && filterItem(i))
|
||||
continue;
|
||||
|
||||
// Wrap content item lines with a begin comment line
|
||||
// to make them more cohesive (for version control).
|
||||
line = string.Format("#begin {0}", i.OriginalPath);
|
||||
io.WriteLine(line);
|
||||
|
||||
if (i.BuildAction == BuildAction.Copy)
|
||||
{
|
||||
string path = i.OriginalPath;
|
||||
if (i.OriginalPath != i.DestinationPath)
|
||||
path += ";" + i.DestinationPath;
|
||||
line = string.Format(lineFormat, "copy", path);
|
||||
io.WriteLine(line);
|
||||
io.WriteLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
// Write importer.
|
||||
{
|
||||
line = string.Format(lineFormat, "importer", i.ImporterName);
|
||||
io.WriteLine(line);
|
||||
}
|
||||
|
||||
// Write processor.
|
||||
{
|
||||
line = string.Format(lineFormat, "processor", i.ProcessorName);
|
||||
io.WriteLine(line);
|
||||
}
|
||||
|
||||
// Write processor parameters.
|
||||
{
|
||||
if (i.Processor == PipelineTypes.MissingProcessor)
|
||||
{
|
||||
// Could still be missing the real processor.
|
||||
// If so, write the string parameters from import.
|
||||
foreach (var j in i.ProcessorParams)
|
||||
{
|
||||
line = string.Format(lineFormat, "processorParam", string.Format(processorParamFormat, j.Key, j.Value));
|
||||
io.WriteLine(line);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise, write only values which are defined by the real processor.
|
||||
foreach (var j in i.Processor.Properties)
|
||||
{
|
||||
object value = null;
|
||||
if (i.ProcessorParams.ContainsKey(j.Name))
|
||||
value = i.ProcessorParams[j.Name];
|
||||
|
||||
// JCF: I 'think' writting an empty string for null would be appropriate but to be on the safe side
|
||||
// im just not writting the value at all.
|
||||
if (value != null)
|
||||
{
|
||||
var converter = PipelineTypes.FindConverter(value.GetType());
|
||||
var valueStr = converter.ConvertTo(null, CultureInfo.InvariantCulture, value, typeof(string));
|
||||
line = string.Format(lineFormat, "processorParam", string.Format(processorParamFormat, j.Name, valueStr));
|
||||
io.WriteLine(line);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string buildValue = i.OriginalPath;
|
||||
if (i.OriginalPath != i.DestinationPath)
|
||||
buildValue += ";" + i.DestinationPath;
|
||||
line = string.Format(lineFormat, "build", buildValue);
|
||||
io.WriteLine(line);
|
||||
io.WriteLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ImportProject(string projectFilePath)
|
||||
{
|
||||
_project.OriginalPath = projectFilePath.Remove(projectFilePath.LastIndexOf('.')) + ".mgcb";
|
||||
|
||||
using (var io = XmlReader.Create(File.OpenText(projectFilePath)))
|
||||
{
|
||||
while (io.Read())
|
||||
{
|
||||
if (io.NodeType == XmlNodeType.Element)
|
||||
{
|
||||
var buildAction = io.LocalName;
|
||||
if (buildAction.Equals("Reference"))
|
||||
{
|
||||
string include, hintPath;
|
||||
ReadIncludeReference(io, out include, out hintPath);
|
||||
|
||||
if (!string.IsNullOrEmpty(hintPath) &&
|
||||
hintPath.IndexOf("microsoft", StringComparison.CurrentCultureIgnoreCase) == -1 &&
|
||||
hintPath.IndexOf("monogamecontentprocessors", StringComparison.CurrentCultureIgnoreCase) == -1)
|
||||
{
|
||||
_project.References.Add(hintPath);
|
||||
}
|
||||
}
|
||||
else if (buildAction.Equals("Content") || buildAction.Equals("None"))
|
||||
{
|
||||
string include, copyToOutputDirectory;
|
||||
ReadIncludeContent(io, out include, out copyToOutputDirectory);
|
||||
|
||||
if (!string.IsNullOrEmpty(copyToOutputDirectory) && !copyToOutputDirectory.Equals("Never"))
|
||||
{
|
||||
var sourceFilePath = Path.GetDirectoryName(projectFilePath);
|
||||
sourceFilePath += "\\" + include;
|
||||
|
||||
OnCopy(sourceFilePath);
|
||||
}
|
||||
}
|
||||
else if (buildAction.Equals("Compile"))
|
||||
{
|
||||
string include, name, importer, processor;
|
||||
string[] processorParams;
|
||||
ReadIncludeCompile(io, out include, out name, out importer, out processor, out processorParams);
|
||||
|
||||
Importer = importer;
|
||||
Processor = processor;
|
||||
if (processorParams != null)
|
||||
{
|
||||
foreach (var i in processorParams)
|
||||
AddProcessorParam(i);
|
||||
}
|
||||
|
||||
var sourceFilePath = Path.GetDirectoryName(projectFilePath);
|
||||
sourceFilePath += "\\" + include;
|
||||
|
||||
OnBuild(sourceFilePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string ProjectDirectory
|
||||
{
|
||||
get
|
||||
{
|
||||
return _project.Location;
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadIncludeReference(XmlReader io, out string include, out string hintPath)
|
||||
{
|
||||
include = io.GetAttribute("Include").Unescape();
|
||||
hintPath = null;
|
||||
|
||||
if (!io.IsEmptyElement)
|
||||
{
|
||||
var depth = io.Depth;
|
||||
for (io.Read(); io.Depth != depth; io.Read())
|
||||
{
|
||||
// process sub nodes
|
||||
if (io.IsStartElement("HintPath"))
|
||||
{
|
||||
io.Read();
|
||||
hintPath = io.Value.Unescape();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadIncludeContent(XmlReader io, out string include, out string copyToOutputDirectory)
|
||||
{
|
||||
copyToOutputDirectory = null;
|
||||
include = io.GetAttribute("Include").Unescape();
|
||||
|
||||
if (!io.IsEmptyElement)
|
||||
{
|
||||
var depth = io.Depth;
|
||||
for (io.Read(); io.Depth != depth; io.Read())
|
||||
{
|
||||
// process sub nodes here.
|
||||
|
||||
if (io.IsStartElement())
|
||||
{
|
||||
switch (io.LocalName)
|
||||
{
|
||||
case "CopyToOutputDirectory":
|
||||
io.Read();
|
||||
copyToOutputDirectory = io.Value.Unescape();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadIncludeCompile(XmlReader io,
|
||||
out string include,
|
||||
out string name,
|
||||
out string importer,
|
||||
out string processor,
|
||||
out string[] processorParams)
|
||||
{
|
||||
name = null;
|
||||
importer = null;
|
||||
processor = null;
|
||||
|
||||
include = io.GetAttribute("Include").Unescape();
|
||||
var parameters = new List<string>();
|
||||
|
||||
if (!io.IsEmptyElement)
|
||||
{
|
||||
var depth = io.Depth;
|
||||
for (io.Read(); io.Depth != depth; io.Read())
|
||||
{
|
||||
// process sub nodes here.
|
||||
|
||||
if (io.IsStartElement())
|
||||
{
|
||||
switch (io.LocalName)
|
||||
{
|
||||
case "Name":
|
||||
io.Read();
|
||||
name = io.Value.Unescape();
|
||||
break;
|
||||
case "Importer":
|
||||
io.Read();
|
||||
importer = io.Value.Unescape();
|
||||
break;
|
||||
case "Processor":
|
||||
io.Read();
|
||||
processor = io.Value.Unescape();
|
||||
break;
|
||||
default:
|
||||
if (io.LocalName.Contains("ProcessorParameters_"))
|
||||
{
|
||||
var line = io.LocalName.Replace("ProcessorParameters_", "");
|
||||
line += "=";
|
||||
io.Read();
|
||||
line += io.Value;
|
||||
parameters.Add(line.Unescape());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
processorParams = parameters.ToArray();
|
||||
}
|
||||
|
||||
private string FormatDivider(string label)
|
||||
{
|
||||
var commentFormat = Environment.NewLine + "#----------------------------------------------------------------------------#" + Environment.NewLine;
|
||||
|
||||
label = " " + label + " ";
|
||||
var src = commentFormat.Length / 2 - label.Length / 2;
|
||||
var dst = src + label.Length;
|
||||
|
||||
return commentFormat.Substring(0, src) + label + commentFormat.Substring(dst);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.IsolatedStorage;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public class PipelineSettings
|
||||
{
|
||||
private const string SettingsPath = "Settings.xml";
|
||||
private IsolatedStorageFile _isoStore;
|
||||
private bool _isoStoreInit;
|
||||
|
||||
public static PipelineSettings Default { get; private set; }
|
||||
|
||||
public List<string> ProjectHistory;
|
||||
public string StartupProject;
|
||||
public Microsoft.Xna.Framework.Point Size;
|
||||
public int HSeparator, VSeparator;
|
||||
public bool Maximized, DebugMode, PropertyGroupSort;
|
||||
public bool FilterOutput, FilterShowSkipped, FilterShowSuccessful, FilterShowCleaned, AutoScrollBuildOutput;
|
||||
public string ErrorMessage;
|
||||
|
||||
static PipelineSettings()
|
||||
{
|
||||
Default = new PipelineSettings();
|
||||
}
|
||||
|
||||
public PipelineSettings()
|
||||
{
|
||||
ProjectHistory = new List<string>();
|
||||
|
||||
PropertyGroupSort = true;
|
||||
FilterOutput = true;
|
||||
FilterShowSkipped = true;
|
||||
FilterShowSuccessful = true;
|
||||
FilterShowCleaned = true;
|
||||
AutoScrollBuildOutput = true;
|
||||
|
||||
try
|
||||
{
|
||||
_isoStore = IsolatedStorageFile.GetStore(IsolatedStorageScope.User | IsolatedStorageScope.Assembly, null, null);
|
||||
_isoStoreInit = true;
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the project already exists in history, it will be moved to the end.
|
||||
/// </summary>
|
||||
public void AddProjectHistory(string file)
|
||||
{
|
||||
var cleanFile = file.Trim();
|
||||
ProjectHistory.Remove(cleanFile);
|
||||
ProjectHistory.Add(cleanFile);
|
||||
}
|
||||
|
||||
public void RemoveProjectHistory(string file)
|
||||
{
|
||||
var cleanFile = file.Trim();
|
||||
ProjectHistory.Remove(cleanFile);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
ProjectHistory.Clear();
|
||||
StartupProject = null;
|
||||
Save();
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
if (!_isoStoreInit)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
var mode = FileMode.CreateNew;
|
||||
if (_isoStore.FileExists(SettingsPath))
|
||||
mode = FileMode.Truncate;
|
||||
|
||||
using (var isoStream = new IsolatedStorageFileStream(SettingsPath, mode, _isoStore))
|
||||
{
|
||||
using (var writer = new StreamWriter(isoStream))
|
||||
{
|
||||
var serializer = new XmlSerializer(typeof(PipelineSettings));
|
||||
serializer.Serialize(writer, this);
|
||||
}
|
||||
}
|
||||
} catch { }
|
||||
}
|
||||
|
||||
public void Load()
|
||||
{
|
||||
if (!_isoStoreInit)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
if (_isoStore.FileExists(SettingsPath))
|
||||
{
|
||||
using (var isoStream = new IsolatedStorageFileStream(SettingsPath, FileMode.Open, _isoStore))
|
||||
{
|
||||
using (var reader = new StreamReader(isoStream))
|
||||
{
|
||||
var serializer = new XmlSerializer(typeof(PipelineSettings));
|
||||
Default = (PipelineSettings)serializer.Deserialize(reader);
|
||||
|
||||
var history = Default.ProjectHistory.ToArray();
|
||||
foreach (var h in history)
|
||||
if (!File.Exists(h))
|
||||
Default.ProjectHistory.Remove(h);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
Save();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,548 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content.Pipeline;
|
||||
using Microsoft.Xna.Framework.Content.Pipeline.Builder.Convertors;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Diagnostics;
|
||||
using MonoGame.Framework.Content.Pipeline.Builder;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public class ImporterTypeDescription
|
||||
{
|
||||
public string TypeName;
|
||||
public string DisplayName;
|
||||
public string DefaultProcessor;
|
||||
public IEnumerable<string> FileExtensions;
|
||||
public Type OutputType;
|
||||
|
||||
public ImporterTypeDescription()
|
||||
{
|
||||
TypeName = "Invalid / Missing Importer";
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return TypeName;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return TypeName == null ? 0 : TypeName.GetHashCode();
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
var other = obj as ImporterTypeDescription;
|
||||
if (other == null)
|
||||
return false;
|
||||
|
||||
if (string.IsNullOrEmpty(other.TypeName) != string.IsNullOrEmpty(TypeName))
|
||||
return false;
|
||||
|
||||
return TypeName.Equals(other.TypeName);
|
||||
}
|
||||
};
|
||||
|
||||
public class ProcessorTypeDescription
|
||||
{
|
||||
#region Supporting Types
|
||||
|
||||
public struct Property
|
||||
{
|
||||
public string Name;
|
||||
public string DisplayName;
|
||||
public Type Type;
|
||||
public object DefaultValue;
|
||||
public bool Browsable;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
}
|
||||
|
||||
public class ProcessorPropertyCollection : IEnumerable<Property>
|
||||
{
|
||||
private readonly Property[] _properties;
|
||||
|
||||
public ProcessorPropertyCollection(IEnumerable<Property> properties)
|
||||
{
|
||||
_properties = properties.ToArray();
|
||||
}
|
||||
|
||||
public Property this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
return _properties[index];
|
||||
}
|
||||
set
|
||||
{
|
||||
_properties[index] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Property this[string name]
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (var p in _properties)
|
||||
{
|
||||
if (p.Name.Equals(name))
|
||||
return p;
|
||||
}
|
||||
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
for (var i = 0; i < _properties.Length; i++)
|
||||
{
|
||||
var p = _properties[i];
|
||||
if (p.Name.Equals(name))
|
||||
{
|
||||
_properties[i] = value;
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Contains(string name)
|
||||
{
|
||||
return _properties.Any(e => e.Name == name);
|
||||
}
|
||||
|
||||
public IEnumerator<Property> GetEnumerator()
|
||||
{
|
||||
return _properties.AsEnumerable().GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return _properties.GetEnumerator();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public string TypeName;
|
||||
public string DisplayName;
|
||||
public ProcessorPropertyCollection Properties;
|
||||
public Type InputType;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return TypeName;
|
||||
}
|
||||
};
|
||||
|
||||
internal class PipelineTypes
|
||||
{
|
||||
[DebuggerDisplay("ImporterInfo: {Type.Name}")]
|
||||
private struct ImporterInfo
|
||||
{
|
||||
public ContentImporterAttribute Attribute;
|
||||
public Type Type;
|
||||
}
|
||||
|
||||
[DebuggerDisplay("ProcessorInfo: {Type.Name}")]
|
||||
private struct ProcessorInfo
|
||||
{
|
||||
public ContentProcessorAttribute Attribute;
|
||||
public Type Type;
|
||||
}
|
||||
|
||||
private static List<ImporterInfo> _importers;
|
||||
private static List<ProcessorInfo> _processors;
|
||||
private static List<FileSystemWatcher> _watchers;
|
||||
private static string _currentAssemblyDirectory;
|
||||
|
||||
public static ImporterTypeDescription[] Importers { get; private set; }
|
||||
public static ProcessorTypeDescription[] Processors { get; private set; }
|
||||
|
||||
public static ImporterTypeDescription NullImporter { get; private set; }
|
||||
public static ProcessorTypeDescription NullProcessor { get; private set; }
|
||||
|
||||
public static ImporterTypeDescription MissingImporter { get; private set; }
|
||||
public static ProcessorTypeDescription MissingProcessor { get; private set; }
|
||||
|
||||
public static TypeConverter.StandardValuesCollection ImportersStandardValuesCollection { get; private set; }
|
||||
public static TypeConverter.StandardValuesCollection ProcessorsStandardValuesCollection { get; private set; }
|
||||
|
||||
private static readonly Dictionary<string, string> _oldNameRemap = new Dictionary<string, string>()
|
||||
{
|
||||
{ "MGMaterialProcessor", "MaterialProcessor" },
|
||||
{ "MGSongProcessor", "SongProcessor" },
|
||||
{ "MGSoundEffectProcessor", "SoundEffectProcessor" },
|
||||
{ "MGSpriteFontDescriptionProcessor", "FontDescriptionProcessor" },
|
||||
{ "MGSpriteFontTextureProcessor", "FontTextureProcessor" },
|
||||
{ "MGTextureProcessor", "TextureProcessor" },
|
||||
{ "MGEffectProcessor", "EffectProcessor" },
|
||||
};
|
||||
|
||||
private static string RemapOldNames(string name)
|
||||
{
|
||||
if (_oldNameRemap.ContainsKey(name))
|
||||
return _oldNameRemap[name];
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
static PipelineTypes()
|
||||
{
|
||||
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
|
||||
|
||||
MissingImporter = new ImporterTypeDescription()
|
||||
{
|
||||
DisplayName = "Invalid / Missing Importer",
|
||||
};
|
||||
|
||||
MissingProcessor = new ProcessorTypeDescription()
|
||||
{
|
||||
DisplayName = "Invalid / Missing Processor",
|
||||
Properties = new ProcessorTypeDescription.ProcessorPropertyCollection(new ProcessorTypeDescription.Property[0]),
|
||||
};
|
||||
|
||||
NullImporter = new ImporterTypeDescription()
|
||||
{
|
||||
DisplayName = "",
|
||||
};
|
||||
|
||||
NullProcessor = new ProcessorTypeDescription()
|
||||
{
|
||||
DisplayName = "",
|
||||
Properties = new ProcessorTypeDescription.ProcessorPropertyCollection(new ProcessorTypeDescription.Property[0]),
|
||||
};
|
||||
|
||||
_watchers = new List<FileSystemWatcher>();
|
||||
}
|
||||
|
||||
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_currentAssemblyDirectory))
|
||||
return null;
|
||||
|
||||
var path = Path.Combine(_currentAssemblyDirectory, (new AssemblyName(args.Name).Name) + ".dll");
|
||||
if (!File.Exists(path))
|
||||
return null;
|
||||
|
||||
return Assembly.Load(File.ReadAllBytes(path));
|
||||
}
|
||||
|
||||
public static void Load(PipelineProject project)
|
||||
{
|
||||
Unload();
|
||||
|
||||
var assemblyPaths = new List<string>();
|
||||
|
||||
var projectRoot = project.Location;
|
||||
|
||||
foreach (var i in project.References)
|
||||
{
|
||||
var path = Path.Combine(projectRoot, i);
|
||||
|
||||
if (string.IsNullOrEmpty(path))
|
||||
throw new ArgumentException("assemblyFilePath cannot be null!");
|
||||
if (!Path.IsPathRooted(path))
|
||||
throw new ArgumentException("assemblyFilePath must be absolute!");
|
||||
|
||||
// Make sure we're not adding the same assembly twice.
|
||||
path = PathHelper.Normalize(path);
|
||||
if (!assemblyPaths.Contains(path))
|
||||
assemblyPaths.Add(path);
|
||||
}
|
||||
|
||||
ResolveAssemblies(assemblyPaths);
|
||||
|
||||
var importerDescriptions = new ImporterTypeDescription[_importers.Count];
|
||||
var cur = 0;
|
||||
foreach (var item in _importers)
|
||||
{
|
||||
// Find the abstract base class ContentImporter<T>.
|
||||
var baseType = item.Type.BaseType;
|
||||
while (!baseType.IsAbstract)
|
||||
baseType = baseType.BaseType;
|
||||
|
||||
var outputType = baseType.GetGenericArguments()[0];
|
||||
var name = item.Attribute.DisplayName;
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = item.GetType().Name;
|
||||
var desc = new ImporterTypeDescription()
|
||||
{
|
||||
TypeName = item.Type.Name,
|
||||
DisplayName = name,
|
||||
DefaultProcessor = item.Attribute.DefaultProcessor,
|
||||
FileExtensions = item.Attribute.FileExtensions,
|
||||
OutputType = outputType,
|
||||
};
|
||||
importerDescriptions[cur] = desc;
|
||||
cur++;
|
||||
}
|
||||
|
||||
Importers = importerDescriptions;
|
||||
ImportersStandardValuesCollection = new TypeConverter.StandardValuesCollection(Importers);
|
||||
|
||||
var processorDescriptions = new ProcessorTypeDescription[_processors.Count];
|
||||
|
||||
const BindingFlags bindings = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
|
||||
|
||||
cur = 0;
|
||||
foreach (var item in _processors)
|
||||
{
|
||||
var obj = Activator.CreateInstance(item.Type);
|
||||
var typeProperties = item.Type.GetProperties(bindings);
|
||||
var properties = new List<ProcessorTypeDescription.Property>();
|
||||
foreach (var i in typeProperties)
|
||||
{
|
||||
var attrs = i.GetCustomAttributes(true);
|
||||
var name = i.Name;
|
||||
var browsable = true;
|
||||
var defvalue = i.GetValue(obj, null);
|
||||
|
||||
foreach (var a in attrs)
|
||||
{
|
||||
if (a is BrowsableAttribute)
|
||||
browsable = (a as BrowsableAttribute).Browsable;
|
||||
else if (a is DisplayNameAttribute)
|
||||
name = (a as DisplayNameAttribute).DisplayName;
|
||||
}
|
||||
|
||||
var p = new ProcessorTypeDescription.Property()
|
||||
{
|
||||
Name = i.Name,
|
||||
DisplayName = name,
|
||||
Type = i.PropertyType,
|
||||
DefaultValue = defvalue,
|
||||
Browsable = browsable
|
||||
};
|
||||
properties.Add(p);
|
||||
}
|
||||
|
||||
var inputType = (obj as IContentProcessor).InputType;
|
||||
var desc = new ProcessorTypeDescription()
|
||||
{
|
||||
TypeName = item.Type.Name,
|
||||
DisplayName = item.Attribute.DisplayName,
|
||||
Properties = new ProcessorTypeDescription.ProcessorPropertyCollection(properties),
|
||||
InputType = inputType,
|
||||
};
|
||||
if (string.IsNullOrEmpty(desc.DisplayName))
|
||||
desc.DisplayName = desc.TypeName;
|
||||
|
||||
processorDescriptions[cur] = desc;
|
||||
cur++;
|
||||
}
|
||||
|
||||
Processors = processorDescriptions;
|
||||
ProcessorsStandardValuesCollection = new TypeConverter.StandardValuesCollection(Processors);
|
||||
}
|
||||
|
||||
public static void Unload()
|
||||
{
|
||||
foreach (var watch in _watchers)
|
||||
watch.Dispose();
|
||||
_watchers.Clear();
|
||||
|
||||
_importers = null;
|
||||
Importers = null;
|
||||
|
||||
_processors = null;
|
||||
Processors = null;
|
||||
|
||||
ImportersStandardValuesCollection = null;
|
||||
ProcessorsStandardValuesCollection = null;
|
||||
}
|
||||
|
||||
public static TypeConverter FindConverter(Type type)
|
||||
{
|
||||
if (type == typeof(Color))
|
||||
return new StringToColorConverter();
|
||||
|
||||
return TypeDescriptor.GetConverter(type);
|
||||
}
|
||||
|
||||
public static ImporterTypeDescription FindImporter(string name, string fileExtension)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(name))
|
||||
{
|
||||
name = RemapOldNames(name);
|
||||
|
||||
foreach (var i in Importers)
|
||||
{
|
||||
if (i.TypeName.Equals(name))
|
||||
return i;
|
||||
}
|
||||
|
||||
foreach (var i in Importers)
|
||||
{
|
||||
if (i.DisplayName.Equals(name))
|
||||
return i;
|
||||
}
|
||||
|
||||
//Debug.Fail(string.Format("Importer not found! name={0}, ext={1}", name, fileExtension));
|
||||
return null;
|
||||
}
|
||||
|
||||
var lowerFileExt = fileExtension.ToLowerInvariant();
|
||||
foreach (var i in Importers)
|
||||
{
|
||||
if (i.FileExtensions.Any(e => e.ToLowerInvariant() == lowerFileExt))
|
||||
return i;
|
||||
}
|
||||
|
||||
//Debug.Fail(string.Format("Importer not found! name={0}, ext={1}", name, fileExtension));
|
||||
return null;
|
||||
}
|
||||
|
||||
public static ProcessorTypeDescription FindProcessor(string name, ImporterTypeDescription importer)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(name))
|
||||
{
|
||||
name = RemapOldNames(name);
|
||||
|
||||
foreach (var i in Processors)
|
||||
{
|
||||
if (i.TypeName.Equals(name))
|
||||
return i;
|
||||
}
|
||||
|
||||
//Debug.Fail(string.Format("Processor not found! name={0}, importer={1}", name, importer));
|
||||
return null;
|
||||
}
|
||||
|
||||
if (importer != null)
|
||||
{
|
||||
foreach (var i in Processors)
|
||||
{
|
||||
if (i.TypeName.Equals(importer.DefaultProcessor))
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
//Debug.Fail(string.Format("Processor not found! name={0}, importer={1}", name, importer));
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void ResolveAssemblies(IEnumerable<string> assemblyPaths)
|
||||
{
|
||||
_importers = new List<ImporterInfo>();
|
||||
_processors = new List<ProcessorInfo>();
|
||||
|
||||
var assemblies = new List<Assembly>(AppDomain.CurrentDomain.GetAssemblies());
|
||||
|
||||
foreach (var asm in assemblies)
|
||||
{
|
||||
#if SHIPPING
|
||||
try
|
||||
#endif
|
||||
{
|
||||
if (!asm.ToString().Contains("MonoGame"))
|
||||
continue;
|
||||
|
||||
var types = asm.GetTypes();
|
||||
ProcessTypes(types);
|
||||
}
|
||||
#if SHIPPING
|
||||
catch (Exception e)
|
||||
{
|
||||
// ??
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
foreach (var watch in _watchers)
|
||||
watch.Dispose();
|
||||
_watchers.Clear();
|
||||
|
||||
foreach (var path in assemblyPaths)
|
||||
{
|
||||
try
|
||||
{
|
||||
_currentAssemblyDirectory = Path.GetDirectoryName(path);
|
||||
|
||||
var a = Assembly.Load(File.ReadAllBytes(path));
|
||||
var types = a.GetTypes();
|
||||
ProcessTypes(types);
|
||||
|
||||
var watch = new FileSystemWatcher();
|
||||
watch.Path = Path.GetDirectoryName(path);
|
||||
watch.EnableRaisingEvents = true;
|
||||
watch.Filter = Path.GetFileName(path);
|
||||
watch.Changed += (sender, e) =>
|
||||
{
|
||||
if (Path.GetFileName(path) == e.Name)
|
||||
PipelineController.Instance.OnReferencesModified();
|
||||
};
|
||||
watch.Created += (sender, e) =>
|
||||
{
|
||||
if (Path.GetFileName(path) == e.Name)
|
||||
PipelineController.Instance.OnReferencesModified();
|
||||
};
|
||||
|
||||
_watchers.Add(watch);
|
||||
}
|
||||
catch
|
||||
{
|
||||
//Logger.LogWarning(null, null, "Failed to load assembly '{0}': {1}", assemblyPath, e.Message);
|
||||
// The assembly failed to load... nothing
|
||||
// we can do but ignore it.
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
_currentAssemblyDirectory = null;
|
||||
}
|
||||
|
||||
private static void ProcessTypes(IEnumerable<Type> types)
|
||||
{
|
||||
foreach (var t in types)
|
||||
{
|
||||
if (t.IsAbstract)
|
||||
continue;
|
||||
|
||||
if (t.GetInterface(@"IContentImporter") == typeof(IContentImporter))
|
||||
{
|
||||
var attributes = t.GetCustomAttributes(typeof(ContentImporterAttribute), false);
|
||||
if (attributes.Length != 0)
|
||||
{
|
||||
var importerAttribute = attributes[0] as ContentImporterAttribute;
|
||||
_importers.Add(new ImporterInfo { Attribute = importerAttribute, Type = t });
|
||||
}
|
||||
else
|
||||
{
|
||||
// If no attribute specify default one
|
||||
var importerAttribute = new ContentImporterAttribute(".*");
|
||||
importerAttribute.DefaultProcessor = "";
|
||||
importerAttribute.DisplayName = t.Name;
|
||||
_importers.Add(new ImporterInfo { Attribute = importerAttribute, Type = t });
|
||||
}
|
||||
}
|
||||
else if (t.GetInterface(@"IContentProcessor") == typeof(IContentProcessor))
|
||||
{
|
||||
var attributes = t.GetCustomAttributes(typeof(ContentProcessorAttribute), false);
|
||||
if (attributes.Length != 0)
|
||||
{
|
||||
var processorAttribute = attributes[0] as ContentProcessorAttribute;
|
||||
_processors.Add(new ProcessorInfo { Attribute = processorAttribute, Type = t });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework.Content.Pipeline;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
/// <summary>
|
||||
/// Snapshot of a PipelineProject's state, used for undo/redo.
|
||||
/// </summary>
|
||||
internal class ProjectState
|
||||
{
|
||||
public string OutputDir;
|
||||
public string IntermediateDir;
|
||||
public List<string> References;
|
||||
public TargetPlatform Platform;
|
||||
public GraphicsProfile Profile;
|
||||
public string Config;
|
||||
public string OriginalPath;
|
||||
|
||||
/// <summary>
|
||||
/// Create a ProjectState storing member values of the passed PipelineProject.
|
||||
/// </summary>
|
||||
public static ProjectState Get(PipelineProject proj)
|
||||
{
|
||||
var state = new ProjectState()
|
||||
{
|
||||
OriginalPath = proj.OriginalPath,
|
||||
OutputDir = proj.OutputDir,
|
||||
IntermediateDir = proj.IntermediateDir,
|
||||
References = new List<string>(proj.References),
|
||||
Platform = proj.Platform,
|
||||
Profile = proj.Profile,
|
||||
Config = proj.Config,
|
||||
};
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set a PipelineProject's member values from this state object.
|
||||
/// </summary>
|
||||
public void Apply(PipelineProject proj)
|
||||
{
|
||||
proj.OutputDir = OutputDir;
|
||||
proj.IntermediateDir = IntermediateDir;
|
||||
proj.References = new List<string>(References);
|
||||
proj.Platform = Platform;
|
||||
proj.Profile = Profile;
|
||||
proj.Config = Config;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Security;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public static class StringExtensions
|
||||
{
|
||||
public static string Unescape(this string text)
|
||||
{
|
||||
if (string.IsNullOrEmpty(text))
|
||||
return text;
|
||||
|
||||
var result = Uri.UnescapeDataString(text);
|
||||
|
||||
// JCF: XmlReader already does this.
|
||||
/*
|
||||
result = result.Replace("'", "'");
|
||||
result = result.Replace(""", "\"");
|
||||
result = result.Replace(">", ">");
|
||||
result = result.Replace("&", "&");
|
||||
*/
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace MonoGame.Tools.Pipeline
|
||||
{
|
||||
public static class Util
|
||||
{
|
||||
[DllImport("libc")]
|
||||
private static extern string realpath(string path, IntPtr resolved_path);
|
||||
|
||||
public static string GetRealPath(string path)
|
||||
{
|
||||
// resolve symlinks on Unix systems
|
||||
if (Environment.OSVersion.Platform == PlatformID.Unix)
|
||||
return realpath(path, IntPtr.Zero);
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the path 'filspec' made relative path 'folder'.
|
||||
///
|
||||
/// If 'folder' is not an absolute path, throws ArgumentException.
|
||||
/// If 'filespec' is not an absolute path, returns 'filespec' unmodified.
|
||||
/// </summary>
|
||||
public static string GetRelativePath(string filespec, string folder)
|
||||
{
|
||||
if (!Path.IsPathRooted(filespec))
|
||||
return filespec;
|
||||
|
||||
if (!Path.IsPathRooted(folder))
|
||||
throw new ArgumentException("Must be an absolute path.", "folder");
|
||||
|
||||
filespec = Path.GetFullPath(filespec).TrimEnd(new[] { '/', '\\' });
|
||||
folder = Path.GetFullPath(folder).TrimEnd(new[] { '/', '\\' });
|
||||
|
||||
if (filespec == folder)
|
||||
return string.Empty;
|
||||
|
||||
var pathUri = new Uri(filespec);
|
||||
var folderUri = new Uri(folder + Path.DirectorySeparatorChar);
|
||||
var result = folderUri.MakeRelativeUri(pathUri).ToString();
|
||||
result = result.Replace('/', Path.DirectorySeparatorChar);
|
||||
result = Uri.UnescapeDataString(result);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user