(ded4a3e0a) v0.9.0.7

This commit is contained in:
Joonas Rikkonen
2019-06-25 16:00:44 +03:00
parent e5ae622c77
commit 4a51db77b5
1777 changed files with 421528 additions and 917 deletions
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
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<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.18.1 -->
<interface>
<requires lib="gtk+" version="3.16"/>
<menu id="appmenu">
<section>
<item>
<attribute name="label" translatable="yes">_Help</attribute>
<attribute name="action">app.help</attribute>
</item>
<item>
<attribute name="label" translatable="yes">_About</attribute>
<attribute name="action">app.about</attribute>
</item>
<item>
<attribute name="label" translatable="yes">_Quit</attribute>
<attribute name="action">app.quit</attribute>
</item>
</section>
</menu>
</interface>
@@ -0,0 +1,84 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Linq;
namespace MonoGame.Tools.Pipeline
{
/// <summary>
/// Represents a stack of undo/redo-able actions.
/// </summary>
public class ActionStack
{
private readonly PipelineController _controller;
private readonly List<IProjectAction> _undoStack;
private readonly List<IProjectAction> _redoStack;
public bool CanUndo { get; private set; }
public bool CanRedo { get; private set; }
public ActionStack(PipelineController controller)
{
_controller = controller;
_undoStack = new List<IProjectAction>();
_redoStack = new List<IProjectAction>();
}
public void Add(IProjectAction action)
{
_undoStack.Add(action);
if (_redoStack.Count > 0)
_redoStack.Clear();
Update();
}
public void Undo()
{
if (!_undoStack.Any())
return;
var action = _undoStack.Last();
if (action.Undo())
{
_undoStack.Remove(action);
_redoStack.Add(action);
}
Update();
}
public void Redo()
{
if (!_redoStack.Any())
return;
var action = _redoStack.Last();
if (action.Do())
{
_redoStack.Remove(action);
_undoStack.Add(action);
}
Update();
}
public void Clear()
{
_undoStack.Clear();
_redoStack.Clear();
Update();
}
private void Update()
{
CanUndo = _undoStack.Any();
CanRedo = _redoStack.Any();
_controller.UpdateMenu();
}
}
}
@@ -0,0 +1,107 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.IO;
using System.Linq;
namespace MonoGame.Tools.Pipeline
{
/// <summary>
/// Custom converter for the Processor property of a ContentItem.
/// </summary>
public class ImporterConverter : TypeConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext context)
{
if (context.Instance is Array)
{
var array = context.Instance as Array;
foreach (var obj in array)
{
var item = obj as ContentItem;
if (item.BuildAction == BuildAction.Copy)
return false;
}
}
else
{
var contentItem = (context.Instance as ContentItem);
if (contentItem.BuildAction == BuildAction.Copy)
return false;
}
return true;
}
public override bool GetStandardValuesExclusive(ITypeDescriptorContext context)
{
return true;
}
public override StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
{
return PipelineTypes.ImportersStandardValuesCollection;
}
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
if (sourceType == typeof (string))
return true;
return base.CanConvertFrom(context, sourceType);
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
if (value is string)
{
var str = value as string;
foreach (var i in PipelineTypes.Importers)
{
if (i.DisplayName.Equals(str))
{
return i;
}
}
if (string.IsNullOrEmpty(str))
return PipelineTypes.NullImporter;
else
return PipelineTypes.MissingImporter;
}
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
var importer = (ImporterTypeDescription)value;// contentItem.Importer;
//System.Diagnostics.Debug.Assert(importer == value);
if (destinationType == typeof (string))
{
if (importer == PipelineTypes.MissingImporter)
{
var contentItem = (ContentItem)context.Instance;
return string.Format("[missing] {0}", contentItem.ImporterName ?? "[null]");
}
return ((ImporterTypeDescription)value).DisplayName;
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override bool GetPropertiesSupported(ITypeDescriptorContext context)
{
return false;
}
}
}
@@ -0,0 +1,204 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Tools.Pipeline
{
/// <summary>
/// Custom converter for the Processor property of a ContentItem.
/// </summary>
public class ProcessorConverter : TypeConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext context)
{
if (context.Instance is Array)
{
var array = context.Instance as Array;
foreach (var obj in array)
{
var item = obj as ContentItem;
if (item.BuildAction == BuildAction.Copy)
return false;
}
}
else
{
var contentItem = (context.Instance as ContentItem);
if (contentItem.BuildAction == BuildAction.Copy)
return false;
}
return true;
}
public override bool GetStandardValuesExclusive(ITypeDescriptorContext context)
{
return true;
}
public override StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
{
return PipelineTypes.ProcessorsStandardValuesCollection;
}
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
if (sourceType == typeof (string))
{
return true;
}
return base.CanConvertFrom(context, sourceType);
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
if (value is string)
{
foreach (var i in PipelineTypes.Processors)
{
if (i.DisplayName.Equals(value))
{
return i;
}
}
}
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (destinationType == typeof (string))
{
var processor = (ProcessorTypeDescription)value;
if (processor == PipelineTypes.MissingProcessor)
{
var contentItem = context.Instance as ContentItem;
return string.Format("[missing] {0}", contentItem.ProcessorName);
}
return ((ProcessorTypeDescription)value).DisplayName;
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext context, object value, Attribute[] attributes)
{
var props = new PropertyDescriptorCollection(null);
var processor = value as ProcessorTypeDescription;
if (context.Instance is Array)
{
var array = context.Instance as object[];
foreach (PropertyDescriptor prop in TypeDescriptor.GetProperties(value, attributes, true))
props.Add(new MultiTargetPropertyDescriptor(prop.Name, prop.PropertyType, prop.ComponentType, prop, array));
var paramArray = array.Select(e => ((ContentItem)e).ProcessorParams).ToArray();
foreach (var p in processor.Properties)
{
var prop = new OpaqueDataDictionaryElementPropertyDescriptor(p.Name,
p.Type,
null);
var prop2 = new MultiTargetPropertyDescriptor(prop.Name,
prop.PropertyType,
prop.ComponentType,
prop,
paramArray);
props.Add(prop2);
}
}
else
{
var contentItem = context.Instance as ContentItem;
if (value == PipelineTypes.MissingProcessor)
{
props.Add(new ReadonlyPropertyDescriptor("Name", typeof (string), typeof (ProcessorTypeDescription), contentItem.ProcessorName));
foreach (var p in contentItem.ProcessorParams)
{
var desc = new OpaqueDataDictionaryElementPropertyDescriptor(p.Key,
p.Value.GetType(),
contentItem.ProcessorParams);
props.Add(desc);
}
}
else
{
// Emit regular properties.
foreach (PropertyDescriptor prop in TypeDescriptor.GetProperties(value, attributes, true))
props.Add(prop);
// Emit processor parameters.
foreach (var p in processor.Properties)
{
var desc = new OpaqueDataDictionaryElementPropertyDescriptor(p.Name,
p.Type,
contentItem.ProcessorParams);
props.Add(desc);
}
}
}
return props;
}
public override bool GetPropertiesSupported(ITypeDescriptorContext context)
{
if (!GetStandardValuesSupported(context))
return false;
if (context.Instance is Array)
{
var array = (context.Instance as Array);
var first = array.GetValue(0) as ContentItem;
if (!first.Processor.Properties.Any())
return false;
if (first.Processor == PipelineTypes.MissingProcessor)
return false;
for (var i = 1; i < array.Length; i++)
{
var item = array.GetValue(i) as ContentItem;
if (item.Processor != first.Processor)
return false;
if (!item.Processor.Properties.Any())
return false;
}
}
else
{
var item = context.Instance as ContentItem;
if (item.BuildAction == BuildAction.Copy)
return false;
if (!item.Processor.Properties.Any())
return false;
}
return true;
}
}
}
@@ -0,0 +1,199 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.ComponentModel;
using System.Globalization;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Builder.Convertors;
namespace MonoGame.Tools.Pipeline
{
public enum BuildAction
{
Build,
Copy,
}
public class ContentItem : IProjectItem
{
public IContentItemObserver Observer;
public string ImporterName;
public string ProcessorName;
public OpaqueDataDictionary ProcessorParams;
private ImporterTypeDescription _importer;
private ProcessorTypeDescription _processor;
private BuildAction _buildAction;
#region IProjectItem
[Browsable(false)]
public string OriginalPath { get; set; }
[Browsable(false)]
public string DestinationPath { get; set; }
[Category("Common")]
[Description("The file name of this item.")]
public string Name
{
get
{
return System.IO.Path.GetFileName(OriginalPath);
}
}
[Category("Common")]
[Description("The folder where this item is located.")]
public string Location
{
get
{
return System.IO.Path.GetDirectoryName(OriginalPath);
}
}
#endregion
[Category("Settings")]
[DisplayName("Build Action")]
[Description("The way to process this content item.")]
public BuildAction BuildAction
{
get { return _buildAction; }
set
{
if (_buildAction == value)
return;
_buildAction = value;
if (Observer != null)
Observer.OnItemModified(this);
}
}
[Category("Settings")]
[Description("The importer used to load the content file.")]
[TypeConverter(typeof(ImporterConverter))]
public ImporterTypeDescription Importer
{
get { return _importer; }
set
{
if (_importer == value)
return;
_importer = value;
ImporterName = _importer.TypeName;
// Validate that our processor can accept input content of the type output by the new importer.
if ((_processor == null || _processor.InputType != _importer.OutputType) && _processor != PipelineTypes.MissingProcessor)
{
// If it cannot, set the default processor.
Processor = PipelineTypes.FindProcessor(_importer.DefaultProcessor, _importer);
}
if (Observer != null)
Observer.OnItemModified(this);
}
}
[Category("Settings")]
[Description("The processor used to transform the content for runtime use.")]
[TypeConverter(typeof(ProcessorConverter))]
public ProcessorTypeDescription Processor
{
get { return _processor; }
set
{
if (_processor == value)
return;
_processor = value;
ProcessorName = _processor.TypeName;
// When the processor changes reset our parameters
// to the default for the processor type.
ProcessorParams.Clear();
foreach (var p in _processor.Properties)
{
ProcessorParams.Add(p.Name, p.DefaultValue);
}
if (Observer != null)
Observer.OnItemModified(this);
// Note:
// There is no need to validate that the new processor can accept input
// of the type output by our importer, because that should be handled by
// only showing valid processors in the drop-down (eg, within ProcessConverter).
}
}
public void ResolveTypes()
{
if (BuildAction == BuildAction.Copy)
{
// Copy items do not have importers or processors.
_importer = PipelineTypes.NullImporter;
_processor = PipelineTypes.NullProcessor;
}
else
{
_importer = PipelineTypes.FindImporter(ImporterName, System.IO.Path.GetExtension(OriginalPath));
if (_importer != null && (string.IsNullOrEmpty(ImporterName) || ImporterName != _importer.TypeName))
ImporterName = _importer.TypeName;
if (_importer == null)
_importer = PipelineTypes.MissingImporter;
_processor = PipelineTypes.FindProcessor(ProcessorName, _importer);
if (_processor != null && (string.IsNullOrEmpty(ProcessorName) || ProcessorName != _processor.TypeName))
ProcessorName = _processor.TypeName;
if (_processor == null)
_processor = PipelineTypes.MissingProcessor;
// ProcessorParams get deserialized as strings
// this code converts them to object(s) of their actual type
// so that the correct editor appears within the property grid.
foreach (var p in _processor.Properties)
{
if (!ProcessorParams.ContainsKey(p.Name))
{
ProcessorParams[p.Name] = p.DefaultValue;
}
else
{
var src = ProcessorParams[p.Name];
if (src != null)
{
var srcType = src.GetType();
var converter = PipelineTypes.FindConverter(p.Type);
// Should we throw an exception here?
// This property will actually not be editable in the property grid
// since we do not have a type converter for it.
if (converter.CanConvertFrom(srcType))
{
var dst = converter.ConvertFrom(null, CultureInfo.InvariantCulture, src);
ProcessorParams[p.Name] = dst;
}
}
}
}
}
}
public override string ToString()
{
return System.IO.Path.GetFileName(OriginalPath);
}
}
}
@@ -0,0 +1,20 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public class ContentItemTemplate
{
public string Label;
public string Icon;
public string ImporterName;
public string ProcessorName;
public string TemplateFile;
public override string ToString()
{
return Label;
}
}
}
@@ -0,0 +1,154 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.ComponentModel;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Tools.Pipeline
{
/// <summary>
/// PropertyDescriptor for delegating get/set calls to more than one component (object).
/// </summary>
public class MultiTargetPropertyDescriptor : PropertyDescriptor
{
private readonly Type _propertyType;
private readonly Type _componentType;
private readonly object[] _targets;
private readonly PropertyDescriptor _property;
public MultiTargetPropertyDescriptor(string propertyName, Type propertyType, Type componentType, PropertyDescriptor property, object[] targets)
: base(propertyName, new Attribute[] { })
{
_propertyType = propertyType;
_componentType = componentType;
_targets = targets;
_property = property;
}
public override object GetValue(object component)
{
var val = _property.GetValue(_targets[0]);
for (var i = 1; i < _targets.Length; i++)
{
var v = _property.GetValue(_targets[i]);
if (!v.Equals(val))
return null;
}
return val;
}
public override void SetValue(object component, object value)
{
for (var i = 0; i < _targets.Length; i++)
_property.SetValue(_targets[i], value);
}
public override bool CanResetValue(object component) { return true; }
public override Type ComponentType { get { return _componentType; } }
public override bool IsReadOnly { get { return false; } }
public override Type PropertyType { get { return _propertyType; } }
public override void ResetValue(object component) { SetValue(component, null); }
public override bool ShouldSerializeValue(object component) { return true; }
}
/// <summary>
/// PropertyDescriptor for a named item within an OpaqueDataDictionary.
/// </summary>
public class OpaqueDataDictionaryElementPropertyDescriptor : PropertyDescriptor
{
private readonly Type _propertyType;
private readonly Type _componentType;
private readonly string _propertyName;
private readonly OpaqueDataDictionary _target;
public OpaqueDataDictionaryElementPropertyDescriptor(string propertyName, Type propertyType, OpaqueDataDictionary target)
: base(propertyName, new Attribute[] { })
{
_propertyType = propertyType;
_propertyName = propertyName;
_componentType = typeof(OpaqueDataDictionary);
_target = target;
}
public override object GetValue(object component)
{
var data = _target ?? (component as OpaqueDataDictionary);
if (!data.ContainsKey(_propertyName))
return string.Empty;
return data[_propertyName];
}
public override void SetValue(object component, object value)
{
var data = _target ?? (component as OpaqueDataDictionary);
data[_propertyName] = value;
}
public override bool CanResetValue(object component) { return true; }
public override Type ComponentType { get { return _componentType; } }
public override bool IsReadOnly { get { return false; } }
public override Type PropertyType { get { return _propertyType; } }
public override void ResetValue(object component) { SetValue(component, null); }
public override bool ShouldSerializeValue(object component) { return true; }
}
/// <summary>
/// PropertyDescriptor which has a fixed value.
/// </summary>
public class ReadonlyPropertyDescriptor : PropertyDescriptor
{
private readonly Type _propertyType;
private readonly Type _componentType;
private readonly object _value;
public ReadonlyPropertyDescriptor(string propertyName, Type propertyType, Type componentType, object value)
: base(propertyName, new Attribute[] {})
{
_propertyType = propertyType;
_componentType = componentType;
_value = value;
}
public override object GetValue(object component)
{
return _value;
}
public override bool CanResetValue(object component)
{
return false;
}
public override Type ComponentType
{
get { return _componentType; }
}
public override bool IsReadOnly
{
get { return true; }
}
public override Type PropertyType
{
get { return _propertyType; }
}
public override void ResetValue(object component)
{
}
public override void SetValue(object component, object value)
{
}
public override bool ShouldSerializeValue(object component)
{
return false;
}
}
}
@@ -0,0 +1,67 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.ComponentModel;
using System.IO;
namespace MonoGame.Tools.Pipeline
{
public class DirectoryItem : IProjectItem
{
public DirectoryItem(string name, string location) : this(location + Path.DirectorySeparatorChar + name)
{
}
public DirectoryItem(string path)
{
OriginalPath = path.Trim(Path.DirectorySeparatorChar).Replace(Path.DirectorySeparatorChar, '/');
Exists = true;
}
#region IProjectItem
[Browsable(false)]
public string OriginalPath { get; set; }
[Category("Common")]
[Description("The file name of this item.")]
public string Name
{
get
{
return Path.GetFileName(OriginalPath);
}
}
[Category("Common")]
[Description("The folder where this item is located.")]
public string Location
{
get
{
return Path.GetDirectoryName(OriginalPath);
}
}
[Browsable(false)]
public bool Exists { get; set; }
[Browsable(false)]
public bool ExpandToThis { get; set; }
[Browsable(false)]
public bool SelectThis { get; set; }
[Browsable(false)]
public string DestinationPath
{
get { return OriginalPath; }
set { OriginalPath = value; }
}
#endregion
}
}
@@ -0,0 +1,19 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MonoGame.Tools.Pipeline
{
public static class Extensions
{
public static bool NullOrEmpty(this IList list)
{
if (list == null || list.Count == 0)
return true;
return false;
}
}
}
@@ -0,0 +1,14 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public enum FileType
{
Base,
File,
Folder
}
}
@@ -0,0 +1,134 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
namespace MonoGame.Tools.Pipeline
{
public interface IContentItemObserver
{
void OnItemModified(ContentItem item);
}
public interface IController : IContentItemObserver
{
/// <summary>
/// Types of content which can be created and added to a project.
/// </summary>
IEnumerable<ContentItemTemplate> Templates { get; }
List<IProjectItem> SelectedItems { get; }
IProjectItem SelectedItem { get; }
PipelineProject ProjectItem { get; }
/// <summary>
/// True if there is a project.
/// </summary>
bool ProjectOpen { get; }
/// <summary>
/// True if the project has unsaved changes.
/// </summary>
bool ProjectDirty { get; }
/// <summary>
/// True if the project is actively building.
/// </summary>
bool ProjectBuilding { get; }
/// <summary>
/// The view this controller is attached to.
/// </summary>
IView View { get; }
/// <summary>
/// Triggered when the project starts loading.
/// </summary>
event Action OnProjectLoading;
/// <summary>
/// Triggered when the project finishes loading.
/// </summary>
event Action OnProjectLoaded;
/// <summary>
/// Notify controller that a property of Project or its contents has been modified.
/// </summary>
void OnProjectModified();
/// <summary>
/// Notify controller that Project.References has been modified.
/// </summary>
void OnReferencesModified();
void NewProject();
void ImportProject();
void OpenProject();
void OpenProject(string projectFilePath);
void ClearRecentList();
void CloseProject();
bool SaveProject(bool saveAs);
void Build(bool rebuild);
void RebuildItems();
void Clean();
void CancelBuild();
bool Exit();
#region ContentItem
void DragDrop(string initialDirectory, string[] folders, string[] files);
void Include();
void IncludeFolder();
void Exclude(bool delete);
void NewItem();
void NewFolder();
void Rename();
void AddAction(IProjectAction action);
void SelectionChanged(List<IProjectItem> items);
IProjectItem GetItem(string originalPath);
void CopyAssetPath();
#endregion
#region Undo, Redo
bool CanRedo { get; }
bool CanUndo { get; }
void Undo();
void Redo();
#endregion
string GetFullPath(string filePath);
string GetRelativePath(string filePath);
}
}
@@ -0,0 +1,12 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public interface IProjectAction
{
bool Do();
bool Undo();
}
}
@@ -0,0 +1,14 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public interface IProjectItem
{
string OriginalPath { get; set; }
string Name { get; }
string Location { get; }
string DestinationPath { get; set; }
}
}
@@ -0,0 +1,10 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public interface IProjectObserver
{
}
}
@@ -0,0 +1,76 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace MonoGame.Tools.Pipeline
{
public enum AskResult
{
Yes,
No,
Cancel
}
public interface IView
{
void Attach(IController controller);
void Invoke(Action action);
AskResult AskSaveOrCancel();
bool AskSaveName(ref string filePath, string title);
bool AskOpenProject(out string projectFilePath);
bool AskImportProject(out string projectFilePath);
void ShowError(string title, string message);
void ShowMessage(string message);
bool ShowDeleteDialog(List<IProjectItem> items);
bool ShowEditDialog(string title, string text, string oldname, bool file, out string newname);
void BeginTreeUpdate();
void SetTreeRoot(IProjectItem item);
void AddTreeItem(IProjectItem item);
void RemoveTreeItem(IProjectItem item);
void UpdateTreeItem(IProjectItem item);
void EndTreeUpdate();
void UpdateProperties();
void OutputAppend(string text);
void OutputClear();
bool ChooseContentFile(string initialDirectory, out List<string> files);
bool ChooseContentFolder(string initialDirectory, out string folder);
bool ChooseItemTemplate(string folder, out ContentItemTemplate template, out string name);
bool CopyOrLinkFile(string file, bool exists, out IncludeType action, out bool applyforall);
bool CopyOrLinkFolder(string folder, bool exists, out IncludeType action, out bool applyforall);
Process CreateProcess(string exe, string commands);
void UpdateCommands(MenuInfo info);
void UpdateRecentList(List<string> recentList);
void SetClipboard(string text);
}
}
@@ -0,0 +1,44 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public enum IncludeType
{
Skip,
Copy,
Link,
Create
}
/// <summary>
/// This class is used for IncludeAction file handling.
/// </summary>
public class IncludeItem
{
/// <summary>
/// Gets or sets the source path.
/// </summary>
/// <value>The source path, should be an absolute path.</value>
public string SourcePath { get; set; }
public IncludeType IncludeType { get; set; }
/// <summary>
/// Gets or sets the relative destination path.
/// </summary>
/// <value>The relative destination path.</value>
public string RelativeDestPath { get; set; }
public bool IsDirectory { get; set; }
/// <summary>
/// Gets or sets the item template.
///
/// Only usefull if the action is create and the item is not a directory.
/// </summary>
/// <value>The item template.</value>
public ContentItemTemplate ItemTemplate { get; set; }
}
}
@@ -0,0 +1,59 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public class MenuInfo
{
public bool New { get; set; }
public bool Open { get; set; }
public bool Close { get; set; }
public bool Import { get; set; }
public bool Save { get; set; }
public bool SaveAs { get; set; }
public bool Exit { get; set; }
public bool Undo { get; set; }
public bool Redo { get; set; }
public bool Add { get; set; }
public bool Exclude { get; set; }
public bool Rename { get; set; }
public bool Delete { get; set; }
public bool BuildMenu { get; set; }
public bool Build { get; set; }
public bool Rebuild { get; set; }
public bool Clean { get; set; }
public bool Cancel { get; set; }
public bool Debug { get; set; }
public bool OpenItem { get; set; }
public bool OpenItemWith { get; set; }
public bool OpenItemLocation { get; set; }
public bool OpenOutputItemLocation { get; set; }
public bool CopyAssetPath { get; set; }
public bool RebuildItem { get; set; }
}
}
@@ -0,0 +1,194 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Text.RegularExpressions;
namespace MonoGame.Tools.Pipeline
{
public enum OutputState
{
Initialized,
BuildBegin,
Cleaning,
Skipping,
BuildAsset,
BuildError,
BuildWarning,
BuildErrorContinue,
BuildEnd,
BuildTime,
BuildTerminated,
Unknown
}
public class OutputParser
{
internal OutputState State { get; private set; }
internal String Filename { get; private set; }
internal String ErrorMessage { get; private set; }
internal String BuildBeginTime { get; private set; }
internal String BuildInfo { get; private set; }
internal String BuildElapsedTime { get; private set; }
Regex _reBuildBegin = new Regex(@"^(Build started)\W+(?<buildBeginTime>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reCleaning = new Regex(@"^(Cleaning)\W(?<filename>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reSkipping = new Regex(@"^(Skipping)\W(?<filename>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reBuildAsset = new Regex(@"^(?<filename>([a-zA-Z]:)?/.+?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reBuildError = new Regex(@"^(?<filename>([a-zA-Z]:)?/.+?)\W*?:\W*?error\W*?:\W*(?<errorMessage>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reFileErrorWithLineNum = new Regex(@"^(?<filename>.+?)(\((?<line>[0-9]+),(?<column>[0-9]+)(-(?<columnEnd>[0-9]+))?\))?:\W*?(error)\W*(?<errorCode>[A-Z][0-9]+):\W*(?<errorMessage>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reFileWarningWithLineNum = new Regex(@"^(?<filename>.+?)(\((?<line>[0-9]+),(?<column>[0-9]+)(-(?<columnEnd>[0-9]+))?\))?:\W*?(warning)\W*(?<warningCode>[A-Z][0-9]+):\W*(?<warningMessage>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reFileError = new Regex(@"^(?<filename>([a-zA-Z]:)?/.+?)\W*?: (?<errorMessage>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reBuildEnd = new Regex(@"^(Build)\W+(?<buildInfo>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reBuildTime = new Regex(@"^(Time elapsed)\W+(?<buildElapsedTime>.*?)\.\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
public OutputParser()
{
Reset();
}
internal void Reset()
{
State = OutputState.Initialized;
Filename = null;
BuildBeginTime = null;
BuildInfo = null;
BuildElapsedTime = null;
ErrorMessage = null;
}
internal void Parse(string text)
{
ParseLine(text);
}
private void ParseLine(string line)
{
/*
* Line <-- BuildBegin
* Line <-- BuildEnd
* Line <-- BuildTime
* Line <-- Cleaning
* Line <-- Skipping
* Line <-- BuildError (BuildErrorContinue)+
* Line <-- BuildAsset
* BuildBegin <-- "Build" "started" buildBeginTime
* Cleaning <-- "Cleaning" filenane
* Skipping <-- "Skipping" filenane
* BuildAsset <-- filename
* BuildError <-- filename ':' "Error" ':' errorMessage
* BuildErrorContinue <-- errorMessage
* BuildEnd <-- "Build" buildInfo
* BuildTime <-- "Time" "elapsed" buildElapsedTime
*/
var prevState = State;
var prevFilename = Filename;
State = OutputState.Unknown;
Filename = null;
BuildBeginTime = null;
BuildInfo = null;
BuildElapsedTime = null;
ErrorMessage = null;
if (line == "Build terminated!")
{
State = OutputState.BuildTerminated;
}
else if (_reBuildBegin.IsMatch(line))
{
State = OutputState.BuildBegin;
var m = _reBuildBegin.Match(line);
BuildBeginTime = m.Groups["buildBeginTime"].Value;
}
else if (_reBuildEnd.IsMatch(line))
{
State = OutputState.BuildEnd;
var m = _reBuildEnd.Match(line);
BuildInfo = m.Groups["buildInfo"].Value;
}
else if (_reBuildTime.IsMatch(line))
{
State = OutputState.BuildTime;
var m = _reBuildTime.Match(line);
BuildElapsedTime = m.Groups["buildElapsedTime"].Value;
}
else if (_reCleaning.IsMatch(line))
{
State = OutputState.Cleaning;
var m = _reCleaning.Match(line);
Filename = m.Groups["filename"].Value;
}
else if (_reSkipping.IsMatch(line))
{
State = OutputState.Skipping;
var m = _reSkipping.Match(line);
Filename = m.Groups["filename"].Value;
}
else if (_reBuildError.IsMatch(line))
{
State = OutputState.BuildError;
var m = _reBuildError.Match(line);
Filename = m.Groups["filename"].Value;
ErrorMessage = m.Groups["errorMessage"].Value;
}
else if (_reFileErrorWithLineNum.IsMatch(line))
{
State = OutputState.BuildError;
var m = _reFileErrorWithLineNum.Match(line);
var lineNum = m.Groups["line"];
var columnBegin = m.Groups["column"];
var columnEnd = m.Groups["columnEnd"];
var column = columnBegin.Value;
if(columnEnd.Success)
column += "-" + columnEnd.Value;
var errorCode = m.Groups["errorCode"];
Filename = m.Groups["filename"].Value.Replace("\\\\","/").Replace("\\", "/");
ErrorMessage = string.Format("{0} ({1},{2}): {3}", errorCode, lineNum, column, m.Groups["errorMessage"].Value);
}
else if (_reFileWarningWithLineNum.IsMatch(line))
{
State = OutputState.BuildWarning;
var m = _reFileWarningWithLineNum.Match(line);
var lineNum = m.Groups["line"];
var columnBegin = m.Groups["column"];
var columnEnd = m.Groups["columnEnd"];
var column = columnBegin.Value;
if(columnEnd.Success)
column += "-" + columnEnd.Value;
var errorCode = m.Groups["warningCode"];
Filename = m.Groups["filename"].Value.Replace("\\\\", "/").Replace("\\", "/");
ErrorMessage = string.Format("{0} ({1},{2}): {3}", errorCode, lineNum, column, m.Groups["warningMessage"].Value);
}
else if (_reFileError.IsMatch(line))
{
State = OutputState.BuildError;
var m = _reFileError.Match(line);
Filename = m.Groups["filename"].Value;
ErrorMessage = m.Groups["errorMessage"].Value;
}
else if (_reBuildAsset.IsMatch(line))
{
State = OutputState.BuildAsset;
var m = _reBuildAsset.Match(line);
Filename = m.Groups["filename"].Value;
}
else if (prevState == OutputState.BuildError || prevState == OutputState.BuildErrorContinue)
{
State = OutputState.BuildErrorContinue;
Filename = prevFilename;
ErrorMessage = line.TrimEnd();
}
else
{
State = OutputState.Unknown;
}
}
}
}
@@ -0,0 +1,112 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace MonoGame.Tools.Pipeline
{
public partial class PipelineController
{
private class ExcludeAction : IProjectAction
{
private readonly PipelineController _con;
private readonly List<IProjectItem> _items;
private readonly List<ContentItem> _subitems;
private readonly bool _delete;
public ExcludeAction(PipelineController controller, List<IProjectItem> items, bool delete)
{
_items = new List<IProjectItem>();
_subitems = new List<ContentItem>();
_con = controller;
_items.AddRange(items);
_delete = delete;
foreach (var item in items)
if (item is DirectoryItem)
foreach (var citem in _con._project.ContentItems)
if (citem.OriginalPath.StartsWith(item.OriginalPath))
_subitems.Add(citem);
}
public bool Do()
{
_con.View.BeginTreeUpdate();
foreach (var item in _items)
{
if (item is ContentItem)
_con._project.ContentItems.Remove(item as ContentItem);
_con.View.RemoveTreeItem(item);
if (_delete)
{
// Only delete if the item is in the project folder, otherwise we may (and have done!) delete files/folders outside of the project
if (!item.OriginalPath.Contains(".."))
{
var fullItemPath = _con.GetFullPath(item.OriginalPath);
try
{
if (item is DirectoryItem)
Directory.Delete(_con.GetFullPath(item.OriginalPath), true);
else
File.Delete(_con.GetFullPath(item.OriginalPath));
}
catch (FileNotFoundException)
{
// No error needed in case file is not found
}
catch (Exception ex)
{
_con.View.ShowError("Error while trying to delete the file", ex.Message);
}
}
}
}
foreach (var sitem in _subitems)
_con._project.ContentItems.Remove(sitem);
//Since these items are removed from the project, manually clear the selection
_con.SelectedItems.Clear();
_con.SelectionChanged(_con.SelectedItems);
_con.View.EndTreeUpdate();
_con.ProjectDirty = true;
return true;
}
public bool Undo()
{
if (_delete)
return false;
_con.View.BeginTreeUpdate();
foreach (var item in _items)
{
if(item is ContentItem)
_con._project.ContentItems.Add(item as ContentItem);
_con.View.AddTreeItem(item);
}
foreach (var item in _subitems)
{
_con._project.ContentItems.Add(item);
_con.View.AddTreeItem(item);
}
_con.View.EndTreeUpdate();
_con.ProjectDirty = true;
return true;
}
}
}
}
@@ -0,0 +1,153 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.IO;
using System;
namespace MonoGame.Tools.Pipeline
{
public partial class PipelineController
{
private class IncludeAction : IProjectAction
{
private readonly PipelineController _con;
private readonly List<IncludeItem> _includes;
private readonly List<IProjectItem> _items;
private bool _firsttime;
public IncludeAction(List<IncludeItem> includes)
{
_items = new List<IProjectItem>();
_con = Instance;
_includes = includes;
_firsttime = true;
}
public IncludeAction(IncludeItem item) : this(new List<IncludeItem> { item })
{
}
/// <summary>
/// Prepares the item list and creates all the neccecary files.
/// </summary>
public void FirstDo()
{
var parser = new PipelineProjectParser(_con, _con._project);
for (int i = 0; i < _includes.Count; i++)
{
var item = _includes[i].IsDirectory ?
(IProjectItem)new DirectoryItem("") : new ContentItem();
if (_includes[i].IncludeType == IncludeType.Create ||
_includes[i].IncludeType == IncludeType.Link)
{
item.OriginalPath = Util.GetRelativePath(_includes[i].SourcePath, _con.ProjectLocation);
item.DestinationPath = _includes[i].RelativeDestPath;
if (_includes[i].IncludeType == IncludeType.Create)
{
if (_includes[i].IsDirectory)
Directory.CreateDirectory(_includes[i].SourcePath);
else
{
var conitem = item as ContentItem;
var template = _includes[i].ItemTemplate;
conitem.ImporterName = template.ImporterName;
conitem.ProcessorName = template.ProcessorName;
Directory.CreateDirectory(Path.GetDirectoryName(_includes[i].SourcePath));
File.Copy(template.TemplateFile, _includes[i].SourcePath);
}
}
}
else if (!_includes[i].IsDirectory) // This is only a valid action for files
{
var sourcePath = _includes[i].SourcePath;
var destPath = Path.Combine(_con.ProjectLocation, _includes[i].RelativeDestPath);
Directory.CreateDirectory(Path.GetDirectoryName(destPath));
File.Copy(sourcePath, destPath);
item.OriginalPath = item.DestinationPath = _includes[i].RelativeDestPath;
}
var citem = item as ContentItem;
if (citem != null)
{
citem.ProcessorParams = new Microsoft.Xna.Framework.Content.Pipeline.OpaqueDataDictionary();
citem.Observer = _con;
citem.ResolveTypes();
}
// Always keep Unix slashes in the .mgcb files for cross platform compatibility
item.OriginalPath = item.OriginalPath.Replace('\\', '/');
item.DestinationPath = item.DestinationPath.Replace('\\', '/');
_items.Add(item);
}
}
public bool Do()
{
if (_firsttime)
{
// Generate file list and populate item list
_firsttime = false;
try
{
FirstDo();
}
catch (Exception ex)
{
_con.View.ShowError(
"Include Action Error",
"The include action has failed for the following reason: " +
Environment.NewLine + ex
);
return false;
}
}
_con.View.BeginTreeUpdate();
foreach (var item in _items)
{
if (item is ContentItem)
_con._project.ContentItems.Add(item as ContentItem);
_con.View.AddTreeItem(item);
}
_con.View.EndTreeUpdate();
_con.ProjectDirty = true;
return true;
}
public bool Undo()
{
_con.View.BeginTreeUpdate();
foreach (var item in _items)
{
if (item is ContentItem)
_con._project.ContentItems.Remove(item as ContentItem);
_con.View.RemoveTreeItem(item);
}
_con.View.EndTreeUpdate();
_con.ProjectDirty = true;
return true;
}
}
}
}
@@ -0,0 +1,48 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.IO;
namespace MonoGame.Tools.Pipeline
{
public partial class PipelineController
{
private class MoveAction : IProjectAction
{
private IProjectItem _item;
private readonly PipelineController _con;
private string _oldname, _newname;
public MoveAction(IProjectItem item, string newname)
{
_con = PipelineController.Instance;
_oldname = Path.GetFileName(item.OriginalPath);
_newname = newname;
_item = item;
}
public bool Do()
{
_con.View.RemoveTreeItem(_item);
var folder = Path.GetDirectoryName(_item.DestinationPath);
_item.DestinationPath = Path.Combine(folder, _newname).Replace('\\', '/');
_con.View.AddTreeItem(_item);
_con.ProjectDirty = true;
return true;
}
public bool Undo()
{
_con.View.RemoveTreeItem(_item);
var folder = Path.GetDirectoryName(_item.DestinationPath);
_item.DestinationPath = Path.Combine(folder, _oldname).Replace('\\', '/');
_con.View.AddTreeItem(_item);
_con.ProjectDirty = true;
return true;
}
}
}
}
@@ -0,0 +1,56 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
namespace MonoGame.Tools.Pipeline
{
public class UpdateProcessorAction : IProjectAction
{
private readonly IView _view;
private readonly List<ContentItem> _objects;
private readonly string _property;
private List<object> _values;
public UpdateProcessorAction(IView view, List<ContentItem> objects, string property, object value)
{
_view = view;
_objects = objects;
_property = property;
_values = new List<object>();
for (int i = 0; i < _objects.Count; i++)
_values.Add(value);
}
public bool Do()
{
Toggle();
return true;
}
public bool Undo()
{
Toggle();
return true;
}
private void Toggle()
{
var oldValues = new List<object>();
for (int i = 0; i < _objects.Count; i++)
{
var obj = _objects[i];
oldValues.Add(obj.ProcessorParams[_property]);
obj.ProcessorParams[_property] = _values[i];
}
_view.UpdateProperties();
_values = oldValues;
}
}
}
@@ -0,0 +1,57 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Reflection;
namespace MonoGame.Tools.Pipeline
{
public class UpdatePropertyAction : IProjectAction
{
private readonly IView _view;
private readonly List<object> _objects;
private readonly PropertyInfo _property;
private List<object> _values;
public UpdatePropertyAction(IView view, List<object> objects, PropertyInfo property, object value)
{
_view = view;
_objects = objects;
_property = property;
_values = new List<object>();
for (int i = 0; i < _objects.Count; i++)
_values.Add(value);
}
public bool Do()
{
Toggle();
return true;
}
public bool Undo()
{
Toggle();
return true;
}
private void Toggle()
{
var oldValues = new List<object>();
for (int i = 0; i < _objects.Count; i++)
{
var obj = _objects[i];
oldValues.Add(_property.GetValue(obj, null));
_property.SetValue(obj, _values[i], null);
}
_view.UpdateProperties();
_values = oldValues;
}
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,89 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Tools.Pipeline
{
public class PipelineProject : IProjectItem
{
[Browsable(false)]
public string OriginalPath { get; set; }
[Browsable(false)]
public string DestinationPath { get; set; }
[Browsable(false)]
public List<ContentItem> ContentItems { get; private set; }
[Browsable(false)]
public bool LaunchDebugger { get; set; }
public string OutputDir { get; set; }
public string IntermediateDir { get; set; }
public List<string> References { get; set; }
public TargetPlatform Platform { get; set; }
public GraphicsProfile Profile { get; set; }
public string Config { get; set; }
public bool Compress { get; set; }
#region IPipelineItem
[Category("Common")]
public string Name
{
get
{
if (string.IsNullOrEmpty(OriginalPath))
return "";
return System.IO.Path.GetFileNameWithoutExtension(OriginalPath);
}
}
[Category("Common")]
public string Location
{
get
{
if (string.IsNullOrEmpty(OriginalPath))
return "";
var idx = OriginalPath.LastIndexOfAny(new char[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar}, OriginalPath.Length - 1);
return OriginalPath.Remove(idx);
}
}
[Browsable(false)]
public bool Exists { get; set; }
[Browsable(false)]
public bool ExpandToThis { get; set; }
[Browsable(false)]
public bool SelectThis { get; set; }
#endregion
public PipelineProject()
{
ContentItems = new List<ContentItem>();
References = new List<string>();
OutputDir = "bin";
IntermediateDir = "obj";
Exists = true;
}
}
}
@@ -0,0 +1,586 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Xml;
using MGCB;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Graphics;
using PathHelper = MonoGame.Framework.Content.Pipeline.Builder.PathHelper;
namespace MonoGame.Tools.Pipeline
{
public class PipelineProjectParser
{
#region Other Data
private readonly PipelineProject _project;
private readonly IContentItemObserver _observer;
private readonly OpaqueDataDictionary _processorParams = new OpaqueDataDictionary();
private string _processor;
#endregion
#region CommandLineParameters
[CommandLineParameter(
Name = "outputDir",
ValueName = "directoryPath",
Description = "The directory where all content is written.")]
public string OutputDir { set { _project.OutputDir = value; } }
[CommandLineParameter(
Name = "intermediateDir",
ValueName = "directoryPath",
Description = "The directory where all intermediate files are written.")]
public string IntermediateDir { set { _project.IntermediateDir = value; } }
[CommandLineParameter(
Name = "reference",
ValueName = "assemblyNameOrFile",
Description = "Adds an assembly reference for resolving content importers, processors, and writers.")]
public List<string> References
{
set { _project.References = value; }
get { return _project.References; }
}
[CommandLineParameter(
Name = "platform",
ValueName = "targetPlatform",
Description = "Set the target platform for this build. Defaults to Windows.")]
public TargetPlatform Platform { set { _project.Platform = value; } }
[CommandLineParameter(
Name = "profile",
ValueName = "graphicsProfile",
Description = "Set the target graphics profile for this build. Defaults to HiDef.")]
public GraphicsProfile Profile { set { _project.Profile = value; } }
[CommandLineParameter(
Name = "config",
ValueName = "string",
Description = "The optional build config string from the build system.")]
public string Config { set { _project.Config = value; } }
#pragma warning disable 414
// Allow a MGCB file containing the /rebuild parameter to be imported without error
[CommandLineParameter(
Name = "rebuild",
ValueName = "bool",
Description = "Forces a rebuild of the project.")]
public bool Rebuild { set { _rebuild = value; } }
private bool _rebuild;
// Allow a MGCB file containing the /clean parameter to be imported without error
[CommandLineParameter(
Name = "clean",
ValueName = "bool",
Description = "Removes intermediate and output files.")]
public bool Clean { set { _clean = value; } }
private bool _clean;
#pragma warning restore 414
[CommandLineParameter(
Name = "compress",
ValueName = "bool",
Description = "Content files can be compressed for smaller file sizes.")]
public bool Compress { set { _project.Compress = value; } }
[CommandLineParameter(
Name = "importer",
ValueName = "className",
Description = "Defines the class name of the content importer for reading source content.")]
public string Importer;
[CommandLineParameter(
Name = "processor",
ValueName = "className",
Description = "Defines the class name of the content processor for processing imported content.")]
public string Processor
{
get { return _processor; }
set
{
_processor = value;
_processorParams.Clear();
}
}
[CommandLineParameter(
Name = "processorParam",
ValueName = "name=value",
Description = "Defines a parameter name and value to set on a content processor.")]
public void AddProcessorParam(string nameAndValue)
{
var keyAndValue = nameAndValue.Split('=');
if (keyAndValue.Length != 2)
{
// Do we error out or something?
return;
}
_processorParams.Remove(keyAndValue[0]);
_processorParams.Add(keyAndValue[0], keyAndValue[1]);
}
[CommandLineParameter(
Name = "build",
ValueName = "sourceFile",
Description = "Build the content source file using the previously set switches and options.")]
public void OnBuild(string sourceFile)
{
AddContent(sourceFile, false);
}
[CommandLineParameter(
Name = "launchDebugger",
ValueName = "sourceFile")]
public void OnDebug()
{
_project.LaunchDebugger = true;
}
public bool AddContent(string sourceFile, bool skipDuplicates)
{
string link = null;
if (sourceFile.Contains(";"))
{
var split = sourceFile.Split(';');
sourceFile = split[0];
if (split.Length > 0)
link = split[1];
}
// Make sure the source file is relative to the project.
var projectDir = ProjectDirectory + Path.DirectorySeparatorChar;
sourceFile = PathHelper.GetRelativePath(projectDir, sourceFile);
// Do we have a duplicate?
var previous = _project.ContentItems.FindIndex(e => string.Equals(e.OriginalPath, sourceFile, StringComparison.InvariantCultureIgnoreCase));
if (previous != -1)
{
if (skipDuplicates)
return false;
// Replace the duplicate.
_project.ContentItems.RemoveAt(previous);
}
// Create the item for processing later.
var item = new ContentItem
{
Observer = _observer,
BuildAction = BuildAction.Build,
OriginalPath = sourceFile,
DestinationPath = string.IsNullOrEmpty(link) ? sourceFile : link,
ImporterName = Importer,
ProcessorName = Processor,
ProcessorParams = new OpaqueDataDictionary()
};
_project.ContentItems.Add(item);
// Copy the current processor parameters blind as we
// will validate and remove invalid parameters during
// the build process later.
foreach (var pair in _processorParams)
item.ProcessorParams.Add(pair.Key, pair.Value);
return true;
}
[CommandLineParameter(
Name = "copy",
ValueName = "sourceFile",
Description = "Copy the content source file verbatim to the output directory.")]
public void OnCopy(string sourceFile)
{
string link = null;
if (sourceFile.Contains(";"))
{
var split = sourceFile.Split(';');
sourceFile = split[0];
if (split.Length > 0)
link = split[1];
}
// Make sure the source file is relative to the project.
var projectDir = ProjectDirectory + Path.DirectorySeparatorChar;
sourceFile = PathHelper.GetRelativePath(projectDir, sourceFile);
// Remove duplicates... keep this new one.
var previous = _project.ContentItems.FirstOrDefault(e => e.OriginalPath.Equals(sourceFile));
if (previous != null)
_project.ContentItems.Remove(previous);
// Create the item for processing later.
var item = new ContentItem
{
BuildAction = BuildAction.Copy,
OriginalPath = sourceFile,
DestinationPath = string.IsNullOrEmpty(link) ? sourceFile : link,
ProcessorParams = new OpaqueDataDictionary()
};
_project.ContentItems.Add(item);
// Copy the current processor parameters blind as we
// will validate and remove invalid parameters during
// the build process later.
foreach (var pair in _processorParams)
item.ProcessorParams.Add(pair.Key, pair.Value);
}
#endregion
public PipelineProjectParser(IContentItemObserver observer, PipelineProject project)
{
_observer = observer;
_project = project;
}
public void OpenProject(string projectFilePath, MGBuildParser.ErrorCallback errorCallback)
{
_project.ContentItems.Clear();
// Store the file name for saving later.
_project.OriginalPath = projectFilePath;
var parser = new MGBuildParser(this);
parser.Title = "Pipeline";
if (errorCallback != null)
parser.OnError += errorCallback;
var commands = new string[]
{
string.Format("/@:{0}", projectFilePath),
};
parser.Parse(commands);
}
public void SaveProject()
{
using (var io = File.CreateText(_project.OriginalPath))
SaveProject(io, null);
}
public void SaveProject(TextWriter io, Func<ContentItem, bool> filterItem)
{
const string lineFormat = "/{0}:{1}";
const string processorParamFormat = "{0}={1}";
string line;
line = FormatDivider("Global Properties");
io.WriteLine(line);
line = string.Format(lineFormat, "outputDir", _project.OutputDir);
io.WriteLine(line);
line = string.Format(lineFormat, "intermediateDir", _project.IntermediateDir);
io.WriteLine(line);
line = string.Format(lineFormat, "platform", _project.Platform);
io.WriteLine(line);
line = string.Format(lineFormat, "config", _project.Config);
io.WriteLine(line);
line = string.Format(lineFormat, "profile", _project.Profile);
io.WriteLine(line);
line = string.Format(lineFormat, "compress", _project.Compress);
io.WriteLine(line);
if (_project.LaunchDebugger)
io.WriteLine("/launchdebugger");
line = FormatDivider("References");
io.WriteLine(line);
foreach (var i in _project.References)
{
line = string.Format(lineFormat, "reference", i);
io.WriteLine(line);
}
line = FormatDivider("Content");
io.WriteLine(line);
// Sort the items alphabetically to ensure a consistent output
// and better mergability of the resulting MGCB file.
var sortedItems = _project.ContentItems.OrderBy(c => c.OriginalPath, StringComparer.InvariantCulture);
foreach (var i in sortedItems)
{
// Reject any items that don't pass the filter.
if (filterItem != null && filterItem(i))
continue;
// Wrap content item lines with a begin comment line
// to make them more cohesive (for version control).
line = string.Format("#begin {0}", i.OriginalPath);
io.WriteLine(line);
if (i.BuildAction == BuildAction.Copy)
{
string path = i.OriginalPath;
if (i.OriginalPath != i.DestinationPath)
path += ";" + i.DestinationPath;
line = string.Format(lineFormat, "copy", path);
io.WriteLine(line);
io.WriteLine();
}
else
{
// Write importer.
{
line = string.Format(lineFormat, "importer", i.ImporterName);
io.WriteLine(line);
}
// Write processor.
{
line = string.Format(lineFormat, "processor", i.ProcessorName);
io.WriteLine(line);
}
// Write processor parameters.
{
if (i.Processor == PipelineTypes.MissingProcessor)
{
// Could still be missing the real processor.
// If so, write the string parameters from import.
foreach (var j in i.ProcessorParams)
{
line = string.Format(lineFormat, "processorParam", string.Format(processorParamFormat, j.Key, j.Value));
io.WriteLine(line);
}
}
else
{
// Otherwise, write only values which are defined by the real processor.
foreach (var j in i.Processor.Properties)
{
object value = null;
if (i.ProcessorParams.ContainsKey(j.Name))
value = i.ProcessorParams[j.Name];
// JCF: I 'think' writting an empty string for null would be appropriate but to be on the safe side
// im just not writting the value at all.
if (value != null)
{
var converter = PipelineTypes.FindConverter(value.GetType());
var valueStr = converter.ConvertTo(null, CultureInfo.InvariantCulture, value, typeof(string));
line = string.Format(lineFormat, "processorParam", string.Format(processorParamFormat, j.Name, valueStr));
io.WriteLine(line);
}
}
}
}
string buildValue = i.OriginalPath;
if (i.OriginalPath != i.DestinationPath)
buildValue += ";" + i.DestinationPath;
line = string.Format(lineFormat, "build", buildValue);
io.WriteLine(line);
io.WriteLine();
}
}
}
public void ImportProject(string projectFilePath)
{
_project.OriginalPath = projectFilePath.Remove(projectFilePath.LastIndexOf('.')) + ".mgcb";
using (var io = XmlReader.Create(File.OpenText(projectFilePath)))
{
while (io.Read())
{
if (io.NodeType == XmlNodeType.Element)
{
var buildAction = io.LocalName;
if (buildAction.Equals("Reference"))
{
string include, hintPath;
ReadIncludeReference(io, out include, out hintPath);
if (!string.IsNullOrEmpty(hintPath) &&
hintPath.IndexOf("microsoft", StringComparison.CurrentCultureIgnoreCase) == -1 &&
hintPath.IndexOf("monogamecontentprocessors", StringComparison.CurrentCultureIgnoreCase) == -1)
{
_project.References.Add(hintPath);
}
}
else if (buildAction.Equals("Content") || buildAction.Equals("None"))
{
string include, copyToOutputDirectory;
ReadIncludeContent(io, out include, out copyToOutputDirectory);
if (!string.IsNullOrEmpty(copyToOutputDirectory) && !copyToOutputDirectory.Equals("Never"))
{
var sourceFilePath = Path.GetDirectoryName(projectFilePath);
sourceFilePath += "\\" + include;
OnCopy(sourceFilePath);
}
}
else if (buildAction.Equals("Compile"))
{
string include, name, importer, processor;
string[] processorParams;
ReadIncludeCompile(io, out include, out name, out importer, out processor, out processorParams);
Importer = importer;
Processor = processor;
if (processorParams != null)
{
foreach (var i in processorParams)
AddProcessorParam(i);
}
var sourceFilePath = Path.GetDirectoryName(projectFilePath);
sourceFilePath += "\\" + include;
OnBuild(sourceFilePath);
}
}
}
}
}
private string ProjectDirectory
{
get
{
return _project.Location;
}
}
private void ReadIncludeReference(XmlReader io, out string include, out string hintPath)
{
include = io.GetAttribute("Include").Unescape();
hintPath = null;
if (!io.IsEmptyElement)
{
var depth = io.Depth;
for (io.Read(); io.Depth != depth; io.Read())
{
// process sub nodes
if (io.IsStartElement("HintPath"))
{
io.Read();
hintPath = io.Value.Unescape();
}
}
}
}
private void ReadIncludeContent(XmlReader io, out string include, out string copyToOutputDirectory)
{
copyToOutputDirectory = null;
include = io.GetAttribute("Include").Unescape();
if (!io.IsEmptyElement)
{
var depth = io.Depth;
for (io.Read(); io.Depth != depth; io.Read())
{
// process sub nodes here.
if (io.IsStartElement())
{
switch (io.LocalName)
{
case "CopyToOutputDirectory":
io.Read();
copyToOutputDirectory = io.Value.Unescape();
break;
}
}
}
}
}
private void ReadIncludeCompile(XmlReader io,
out string include,
out string name,
out string importer,
out string processor,
out string[] processorParams)
{
name = null;
importer = null;
processor = null;
include = io.GetAttribute("Include").Unescape();
var parameters = new List<string>();
if (!io.IsEmptyElement)
{
var depth = io.Depth;
for (io.Read(); io.Depth != depth; io.Read())
{
// process sub nodes here.
if (io.IsStartElement())
{
switch (io.LocalName)
{
case "Name":
io.Read();
name = io.Value.Unescape();
break;
case "Importer":
io.Read();
importer = io.Value.Unescape();
break;
case "Processor":
io.Read();
processor = io.Value.Unescape();
break;
default:
if (io.LocalName.Contains("ProcessorParameters_"))
{
var line = io.LocalName.Replace("ProcessorParameters_", "");
line += "=";
io.Read();
line += io.Value;
parameters.Add(line.Unescape());
}
break;
}
}
}
}
processorParams = parameters.ToArray();
}
private string FormatDivider(string label)
{
var commentFormat = Environment.NewLine + "#----------------------------------------------------------------------------#" + Environment.NewLine;
label = " " + label + " ";
var src = commentFormat.Length / 2 - label.Length / 2;
var dst = src + label.Length;
return commentFormat.Substring(0, src) + label + commentFormat.Substring(dst);
}
}
}
@@ -0,0 +1,127 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.IO;
using System.IO.IsolatedStorage;
using System.Xml.Serialization;
namespace MonoGame.Tools.Pipeline
{
public class PipelineSettings
{
private const string SettingsPath = "Settings.xml";
private IsolatedStorageFile _isoStore;
private bool _isoStoreInit;
public static PipelineSettings Default { get; private set; }
public List<string> ProjectHistory;
public string StartupProject;
public Microsoft.Xna.Framework.Point Size;
public int HSeparator, VSeparator;
public bool Maximized, DebugMode, PropertyGroupSort;
public bool FilterOutput, FilterShowSkipped, FilterShowSuccessful, FilterShowCleaned, AutoScrollBuildOutput;
public string ErrorMessage;
static PipelineSettings()
{
Default = new PipelineSettings();
}
public PipelineSettings()
{
ProjectHistory = new List<string>();
PropertyGroupSort = true;
FilterOutput = true;
FilterShowSkipped = true;
FilterShowSuccessful = true;
FilterShowCleaned = true;
AutoScrollBuildOutput = true;
try
{
_isoStore = IsolatedStorageFile.GetStore(IsolatedStorageScope.User | IsolatedStorageScope.Assembly, null, null);
_isoStoreInit = true;
}
catch { }
}
/// <summary>
/// If the project already exists in history, it will be moved to the end.
/// </summary>
public void AddProjectHistory(string file)
{
var cleanFile = file.Trim();
ProjectHistory.Remove(cleanFile);
ProjectHistory.Add(cleanFile);
}
public void RemoveProjectHistory(string file)
{
var cleanFile = file.Trim();
ProjectHistory.Remove(cleanFile);
}
public void Clear()
{
ProjectHistory.Clear();
StartupProject = null;
Save();
}
public void Save()
{
if (!_isoStoreInit)
return;
try
{
var mode = FileMode.CreateNew;
if (_isoStore.FileExists(SettingsPath))
mode = FileMode.Truncate;
using (var isoStream = new IsolatedStorageFileStream(SettingsPath, mode, _isoStore))
{
using (var writer = new StreamWriter(isoStream))
{
var serializer = new XmlSerializer(typeof(PipelineSettings));
serializer.Serialize(writer, this);
}
}
} catch { }
}
public void Load()
{
if (!_isoStoreInit)
return;
try
{
if (_isoStore.FileExists(SettingsPath))
{
using (var isoStream = new IsolatedStorageFileStream(SettingsPath, FileMode.Open, _isoStore))
{
using (var reader = new StreamReader(isoStream))
{
var serializer = new XmlSerializer(typeof(PipelineSettings));
Default = (PipelineSettings)serializer.Deserialize(reader);
var history = Default.ProjectHistory.ToArray();
foreach (var h in history)
if (!File.Exists(h))
Default.ProjectHistory.Remove(h);
}
}
}
}
catch
{
Save();
}
}
}
}
@@ -0,0 +1,548 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Builder.Convertors;
using Microsoft.Xna.Framework.Graphics;
using System.Diagnostics;
using MonoGame.Framework.Content.Pipeline.Builder;
namespace MonoGame.Tools.Pipeline
{
public class ImporterTypeDescription
{
public string TypeName;
public string DisplayName;
public string DefaultProcessor;
public IEnumerable<string> FileExtensions;
public Type OutputType;
public ImporterTypeDescription()
{
TypeName = "Invalid / Missing Importer";
}
public override string ToString()
{
return TypeName;
}
public override int GetHashCode()
{
return TypeName == null ? 0 : TypeName.GetHashCode();
}
public override bool Equals(object obj)
{
var other = obj as ImporterTypeDescription;
if (other == null)
return false;
if (string.IsNullOrEmpty(other.TypeName) != string.IsNullOrEmpty(TypeName))
return false;
return TypeName.Equals(other.TypeName);
}
};
public class ProcessorTypeDescription
{
#region Supporting Types
public struct Property
{
public string Name;
public string DisplayName;
public Type Type;
public object DefaultValue;
public bool Browsable;
public override string ToString()
{
return Name;
}
}
public class ProcessorPropertyCollection : IEnumerable<Property>
{
private readonly Property[] _properties;
public ProcessorPropertyCollection(IEnumerable<Property> properties)
{
_properties = properties.ToArray();
}
public Property this[int index]
{
get
{
return _properties[index];
}
set
{
_properties[index] = value;
}
}
public Property this[string name]
{
get
{
foreach (var p in _properties)
{
if (p.Name.Equals(name))
return p;
}
throw new IndexOutOfRangeException();
}
set
{
for (var i = 0; i < _properties.Length; i++)
{
var p = _properties[i];
if (p.Name.Equals(name))
{
_properties[i] = value;
return;
}
}
throw new IndexOutOfRangeException();
}
}
public bool Contains(string name)
{
return _properties.Any(e => e.Name == name);
}
public IEnumerator<Property> GetEnumerator()
{
return _properties.AsEnumerable().GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _properties.GetEnumerator();
}
}
#endregion
public string TypeName;
public string DisplayName;
public ProcessorPropertyCollection Properties;
public Type InputType;
public override string ToString()
{
return TypeName;
}
};
internal class PipelineTypes
{
[DebuggerDisplay("ImporterInfo: {Type.Name}")]
private struct ImporterInfo
{
public ContentImporterAttribute Attribute;
public Type Type;
}
[DebuggerDisplay("ProcessorInfo: {Type.Name}")]
private struct ProcessorInfo
{
public ContentProcessorAttribute Attribute;
public Type Type;
}
private static List<ImporterInfo> _importers;
private static List<ProcessorInfo> _processors;
private static List<FileSystemWatcher> _watchers;
private static string _currentAssemblyDirectory;
public static ImporterTypeDescription[] Importers { get; private set; }
public static ProcessorTypeDescription[] Processors { get; private set; }
public static ImporterTypeDescription NullImporter { get; private set; }
public static ProcessorTypeDescription NullProcessor { get; private set; }
public static ImporterTypeDescription MissingImporter { get; private set; }
public static ProcessorTypeDescription MissingProcessor { get; private set; }
public static TypeConverter.StandardValuesCollection ImportersStandardValuesCollection { get; private set; }
public static TypeConverter.StandardValuesCollection ProcessorsStandardValuesCollection { get; private set; }
private static readonly Dictionary<string, string> _oldNameRemap = new Dictionary<string, string>()
{
{ "MGMaterialProcessor", "MaterialProcessor" },
{ "MGSongProcessor", "SongProcessor" },
{ "MGSoundEffectProcessor", "SoundEffectProcessor" },
{ "MGSpriteFontDescriptionProcessor", "FontDescriptionProcessor" },
{ "MGSpriteFontTextureProcessor", "FontTextureProcessor" },
{ "MGTextureProcessor", "TextureProcessor" },
{ "MGEffectProcessor", "EffectProcessor" },
};
private static string RemapOldNames(string name)
{
if (_oldNameRemap.ContainsKey(name))
return _oldNameRemap[name];
return name;
}
static PipelineTypes()
{
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
MissingImporter = new ImporterTypeDescription()
{
DisplayName = "Invalid / Missing Importer",
};
MissingProcessor = new ProcessorTypeDescription()
{
DisplayName = "Invalid / Missing Processor",
Properties = new ProcessorTypeDescription.ProcessorPropertyCollection(new ProcessorTypeDescription.Property[0]),
};
NullImporter = new ImporterTypeDescription()
{
DisplayName = "",
};
NullProcessor = new ProcessorTypeDescription()
{
DisplayName = "",
Properties = new ProcessorTypeDescription.ProcessorPropertyCollection(new ProcessorTypeDescription.Property[0]),
};
_watchers = new List<FileSystemWatcher>();
}
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
if (string.IsNullOrEmpty(_currentAssemblyDirectory))
return null;
var path = Path.Combine(_currentAssemblyDirectory, (new AssemblyName(args.Name).Name) + ".dll");
if (!File.Exists(path))
return null;
return Assembly.Load(File.ReadAllBytes(path));
}
public static void Load(PipelineProject project)
{
Unload();
var assemblyPaths = new List<string>();
var projectRoot = project.Location;
foreach (var i in project.References)
{
var path = Path.Combine(projectRoot, i);
if (string.IsNullOrEmpty(path))
throw new ArgumentException("assemblyFilePath cannot be null!");
if (!Path.IsPathRooted(path))
throw new ArgumentException("assemblyFilePath must be absolute!");
// Make sure we're not adding the same assembly twice.
path = PathHelper.Normalize(path);
if (!assemblyPaths.Contains(path))
assemblyPaths.Add(path);
}
ResolveAssemblies(assemblyPaths);
var importerDescriptions = new ImporterTypeDescription[_importers.Count];
var cur = 0;
foreach (var item in _importers)
{
// Find the abstract base class ContentImporter<T>.
var baseType = item.Type.BaseType;
while (!baseType.IsAbstract)
baseType = baseType.BaseType;
var outputType = baseType.GetGenericArguments()[0];
var name = item.Attribute.DisplayName;
if (string.IsNullOrEmpty(name))
name = item.GetType().Name;
var desc = new ImporterTypeDescription()
{
TypeName = item.Type.Name,
DisplayName = name,
DefaultProcessor = item.Attribute.DefaultProcessor,
FileExtensions = item.Attribute.FileExtensions,
OutputType = outputType,
};
importerDescriptions[cur] = desc;
cur++;
}
Importers = importerDescriptions;
ImportersStandardValuesCollection = new TypeConverter.StandardValuesCollection(Importers);
var processorDescriptions = new ProcessorTypeDescription[_processors.Count];
const BindingFlags bindings = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
cur = 0;
foreach (var item in _processors)
{
var obj = Activator.CreateInstance(item.Type);
var typeProperties = item.Type.GetProperties(bindings);
var properties = new List<ProcessorTypeDescription.Property>();
foreach (var i in typeProperties)
{
var attrs = i.GetCustomAttributes(true);
var name = i.Name;
var browsable = true;
var defvalue = i.GetValue(obj, null);
foreach (var a in attrs)
{
if (a is BrowsableAttribute)
browsable = (a as BrowsableAttribute).Browsable;
else if (a is DisplayNameAttribute)
name = (a as DisplayNameAttribute).DisplayName;
}
var p = new ProcessorTypeDescription.Property()
{
Name = i.Name,
DisplayName = name,
Type = i.PropertyType,
DefaultValue = defvalue,
Browsable = browsable
};
properties.Add(p);
}
var inputType = (obj as IContentProcessor).InputType;
var desc = new ProcessorTypeDescription()
{
TypeName = item.Type.Name,
DisplayName = item.Attribute.DisplayName,
Properties = new ProcessorTypeDescription.ProcessorPropertyCollection(properties),
InputType = inputType,
};
if (string.IsNullOrEmpty(desc.DisplayName))
desc.DisplayName = desc.TypeName;
processorDescriptions[cur] = desc;
cur++;
}
Processors = processorDescriptions;
ProcessorsStandardValuesCollection = new TypeConverter.StandardValuesCollection(Processors);
}
public static void Unload()
{
foreach (var watch in _watchers)
watch.Dispose();
_watchers.Clear();
_importers = null;
Importers = null;
_processors = null;
Processors = null;
ImportersStandardValuesCollection = null;
ProcessorsStandardValuesCollection = null;
}
public static TypeConverter FindConverter(Type type)
{
if (type == typeof(Color))
return new StringToColorConverter();
return TypeDescriptor.GetConverter(type);
}
public static ImporterTypeDescription FindImporter(string name, string fileExtension)
{
if (!string.IsNullOrEmpty(name))
{
name = RemapOldNames(name);
foreach (var i in Importers)
{
if (i.TypeName.Equals(name))
return i;
}
foreach (var i in Importers)
{
if (i.DisplayName.Equals(name))
return i;
}
//Debug.Fail(string.Format("Importer not found! name={0}, ext={1}", name, fileExtension));
return null;
}
var lowerFileExt = fileExtension.ToLowerInvariant();
foreach (var i in Importers)
{
if (i.FileExtensions.Any(e => e.ToLowerInvariant() == lowerFileExt))
return i;
}
//Debug.Fail(string.Format("Importer not found! name={0}, ext={1}", name, fileExtension));
return null;
}
public static ProcessorTypeDescription FindProcessor(string name, ImporterTypeDescription importer)
{
if (!string.IsNullOrEmpty(name))
{
name = RemapOldNames(name);
foreach (var i in Processors)
{
if (i.TypeName.Equals(name))
return i;
}
//Debug.Fail(string.Format("Processor not found! name={0}, importer={1}", name, importer));
return null;
}
if (importer != null)
{
foreach (var i in Processors)
{
if (i.TypeName.Equals(importer.DefaultProcessor))
return i;
}
}
//Debug.Fail(string.Format("Processor not found! name={0}, importer={1}", name, importer));
return null;
}
private static void ResolveAssemblies(IEnumerable<string> assemblyPaths)
{
_importers = new List<ImporterInfo>();
_processors = new List<ProcessorInfo>();
var assemblies = new List<Assembly>(AppDomain.CurrentDomain.GetAssemblies());
foreach (var asm in assemblies)
{
#if SHIPPING
try
#endif
{
if (!asm.ToString().Contains("MonoGame"))
continue;
var types = asm.GetTypes();
ProcessTypes(types);
}
#if SHIPPING
catch (Exception e)
{
// ??
}
#endif
}
foreach (var watch in _watchers)
watch.Dispose();
_watchers.Clear();
foreach (var path in assemblyPaths)
{
try
{
_currentAssemblyDirectory = Path.GetDirectoryName(path);
var a = Assembly.Load(File.ReadAllBytes(path));
var types = a.GetTypes();
ProcessTypes(types);
var watch = new FileSystemWatcher();
watch.Path = Path.GetDirectoryName(path);
watch.EnableRaisingEvents = true;
watch.Filter = Path.GetFileName(path);
watch.Changed += (sender, e) =>
{
if (Path.GetFileName(path) == e.Name)
PipelineController.Instance.OnReferencesModified();
};
watch.Created += (sender, e) =>
{
if (Path.GetFileName(path) == e.Name)
PipelineController.Instance.OnReferencesModified();
};
_watchers.Add(watch);
}
catch
{
//Logger.LogWarning(null, null, "Failed to load assembly '{0}': {1}", assemblyPath, e.Message);
// The assembly failed to load... nothing
// we can do but ignore it.
continue;
}
}
_currentAssemblyDirectory = null;
}
private static void ProcessTypes(IEnumerable<Type> types)
{
foreach (var t in types)
{
if (t.IsAbstract)
continue;
if (t.GetInterface(@"IContentImporter") == typeof(IContentImporter))
{
var attributes = t.GetCustomAttributes(typeof(ContentImporterAttribute), false);
if (attributes.Length != 0)
{
var importerAttribute = attributes[0] as ContentImporterAttribute;
_importers.Add(new ImporterInfo { Attribute = importerAttribute, Type = t });
}
else
{
// If no attribute specify default one
var importerAttribute = new ContentImporterAttribute(".*");
importerAttribute.DefaultProcessor = "";
importerAttribute.DisplayName = t.Name;
_importers.Add(new ImporterInfo { Attribute = importerAttribute, Type = t });
}
}
else if (t.GetInterface(@"IContentProcessor") == typeof(IContentProcessor))
{
var attributes = t.GetCustomAttributes(typeof(ContentProcessorAttribute), false);
if (attributes.Length != 0)
{
var processorAttribute = attributes[0] as ContentProcessorAttribute;
_processors.Add(new ProcessorInfo { Attribute = processorAttribute, Type = t });
}
}
}
}
}
}
@@ -0,0 +1,56 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Tools.Pipeline
{
/// <summary>
/// Snapshot of a PipelineProject's state, used for undo/redo.
/// </summary>
internal class ProjectState
{
public string OutputDir;
public string IntermediateDir;
public List<string> References;
public TargetPlatform Platform;
public GraphicsProfile Profile;
public string Config;
public string OriginalPath;
/// <summary>
/// Create a ProjectState storing member values of the passed PipelineProject.
/// </summary>
public static ProjectState Get(PipelineProject proj)
{
var state = new ProjectState()
{
OriginalPath = proj.OriginalPath,
OutputDir = proj.OutputDir,
IntermediateDir = proj.IntermediateDir,
References = new List<string>(proj.References),
Platform = proj.Platform,
Profile = proj.Profile,
Config = proj.Config,
};
return state;
}
/// <summary>
/// Set a PipelineProject's member values from this state object.
/// </summary>
public void Apply(PipelineProject proj)
{
proj.OutputDir = OutputDir;
proj.IntermediateDir = IntermediateDir;
proj.References = new List<string>(References);
proj.Platform = Platform;
proj.Profile = Profile;
proj.Config = Config;
}
}
}
@@ -0,0 +1,26 @@
using System;
using System.Security;
namespace MonoGame.Tools.Pipeline
{
public static class StringExtensions
{
public static string Unescape(this string text)
{
if (string.IsNullOrEmpty(text))
return text;
var result = Uri.UnescapeDataString(text);
// JCF: XmlReader already does this.
/*
result = result.Replace("&apos;", "'");
result = result.Replace("&quot;", "\"");
result = result.Replace("&gt;", ">");
result = result.Replace("&amp;", "&");
*/
return result;
}
}
}
@@ -0,0 +1,50 @@
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace MonoGame.Tools.Pipeline
{
public static class Util
{
[DllImport("libc")]
private static extern string realpath(string path, IntPtr resolved_path);
public static string GetRealPath(string path)
{
// resolve symlinks on Unix systems
if (Environment.OSVersion.Platform == PlatformID.Unix)
return realpath(path, IntPtr.Zero);
return path;
}
/// <summary>
/// Returns the path 'filspec' made relative path 'folder'.
///
/// If 'folder' is not an absolute path, throws ArgumentException.
/// If 'filespec' is not an absolute path, returns 'filespec' unmodified.
/// </summary>
public static string GetRelativePath(string filespec, string folder)
{
if (!Path.IsPathRooted(filespec))
return filespec;
if (!Path.IsPathRooted(folder))
throw new ArgumentException("Must be an absolute path.", "folder");
filespec = Path.GetFullPath(filespec).TrimEnd(new[] { '/', '\\' });
folder = Path.GetFullPath(folder).TrimEnd(new[] { '/', '\\' });
if (filespec == folder)
return string.Empty;
var pathUri = new Uri(filespec);
var folderUri = new Uri(folder + Path.DirectorySeparatorChar);
var result = folderUri.MakeRelativeUri(pathUri).ToString();
result = result.Replace('/', Path.DirectorySeparatorChar);
result = Uri.UnescapeDataString(result);
return result;
}
}
}
@@ -0,0 +1,115 @@
using System;
using System.Collections.Generic;
using Eto.Drawing;
namespace MonoGame.Tools.Pipeline
{
class BuildItem
{
private const int CellHeight = 32;
private const int Spacing = 10;
private const int Margin = 10;
private const string ArrowCollapse = "▲";
private const string ArrowExpand = "▼";
private const int ButtonSpacing = 3;
public string Text { get; set; }
public Image Icon { get; set; }
public int Height { get; set; }
public int RequestedWidth { get; set; }
public string Description
{
set
{
_description.Clear();
_description.Add(value);
}
}
private readonly float _arrowWidth;
private readonly float _textOffset;
private readonly float _imageOffset;
private readonly float _descSize;
private List<string> _description;
private float _descriptionOffset;
private bool _expanded;
private bool _selected;
public BuildItem()
{
_arrowWidth = SystemFonts.Default().MeasureString(ArrowExpand).Width;
_textOffset = (CellHeight - DrawInfo.TextHeight) / 2;
_imageOffset = (CellHeight - 16) / 2;
_descSize = SystemFonts.Default().LineHeight + 4;
_description = new List<string>();
Height = CellHeight;
RequestedWidth = 0;
}
public void AddDescription(string text)
{
_description.Add(text);
}
public void OnClick()
{
if (_selected && _description.Count != 0)
{
_expanded = !_expanded;
if (_expanded)
{
_descriptionOffset = (_descSize - DrawInfo.TextHeight) / 2;
Height = (int)(CellHeight + _descSize * _description.Count);
foreach (var des in _description)
{
var width = SystemFonts.Default().MeasureString(des).Width + 4 * Spacing + 16;
if (width > RequestedWidth)
RequestedWidth = (int)width;
}
}
else
{
Height = CellHeight;
RequestedWidth = 0;
}
}
}
public void Draw(Graphics g, int y, int width)
{
var x = Margin;
_selected = BuildOutput.MouseLocation.Y > y && BuildOutput.MouseLocation.Y < y + CellHeight;
// Draw Background
g.FillRectangle(DrawInfo.BorderColor, 0, y, width, Height);
g.FillRectangle(_selected ? DrawInfo.HoverBackColor : DrawInfo.BorderColor, 0, y, width, CellHeight);
// Draw Icon
g.DrawImage(Icon, x, y + _imageOffset);
x += 16 + Spacing;
// Draw Text
g.DrawText(SystemFonts.Default(), DrawInfo.GetTextColor(_selected, false), x, y + _textOffset, Text);
// Draw Expander
if (_description.Count != 0)
{
//g.FillRectangle(_expandSelected ? DrawInfo.HoverBackColor : DrawInfo.BorderColor, rectangle);
g.DrawText(SystemFonts.Default(), DrawInfo.GetTextColor(_selected, false), width - Margin - _arrowWidth, y + _textOffset, _expanded ? ArrowCollapse : ArrowExpand);
}
// Draw Description
if (_expanded)
{
for (int i = 0; i < _description.Count; i++)
g.DrawText(SystemFonts.Default(), DrawInfo.DisabledTextColor, x + Spacing, y + CellHeight + _descriptionOffset + _descSize * i, _description[i]);
}
}
}
}
@@ -0,0 +1,308 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public partial class BuildOutput
{
public static Point MouseLocation;
public static int Count;
private bool _tryScroll, _setHeight;
private int _reqWidth = 0;
private OutputParser _output;
private List<BuildItem> _items;
private CheckCommand _cmdFilterOutput, _cmdAutoScroll, _cmdShowSkipped, _cmdShowSuccessful, _cmdShowCleaned;
private Image _iconInformation, _iconFail, _iconProcessing, _iconSkip, _iconSucceed, _iconSucceedWithWarnings, _iconStart, _iconEndSucceed, _iconEndFailed;
private BuildItem _selectedItem;
private Eto.Drawing.Point _scrollPosition;
public BuildOutput()
{
InitializeComponent();
_output = new OutputParser();
_iconInformation = Global.GetEtoIcon("Build.Information.png");
_iconFail = Global.GetEtoIcon("Build.Fail.png");
_iconProcessing = Global.GetEtoIcon("Build.Processing.png");
_iconSkip = Global.GetEtoIcon("Build.Skip.png");
_iconStart = Global.GetEtoIcon("Build.Start.png");
_iconEndSucceed = Global.GetEtoIcon("Build.EndSucceed.png");
_iconEndFailed = Global.GetEtoIcon("Build.EndFailed.png");
_iconSucceed = Global.GetEtoIcon("Build.Succeed.png");
_iconSucceedWithWarnings = Global.GetEtoIcon("Build.SucceedWithWarnings.png");
_items = new List<BuildItem>();
_cmdFilterOutput = new CheckCommand();
_cmdFilterOutput.MenuText = "Filter Output";
_cmdFilterOutput.CheckedChanged += CmdFilterOutput_CheckedChanged;
AddCommand(_cmdFilterOutput);
_cmdShowSkipped = new CheckCommand();
_cmdShowSkipped.MenuText = "Show Skipped Files";
_cmdShowSkipped.CheckedChanged += CmdShowSkipped_CheckedChanged;
AddCommand(_cmdShowSkipped);
_cmdShowSuccessful = new CheckCommand();
_cmdShowSuccessful.MenuText = "Show Successfully Built Files";
_cmdShowSuccessful.CheckedChanged += CmdShowSuccessful_CheckedChanged;
AddCommand(_cmdShowSuccessful);
_cmdShowCleaned = new CheckCommand();
_cmdShowCleaned.MenuText = "Show Cleaned Files";
_cmdShowCleaned.CheckedChanged += CmdShowCleaned_CheckedChanged;
AddCommand(_cmdShowCleaned);
_cmdAutoScroll = new CheckCommand();
_cmdAutoScroll.MenuText = "Auto Scroll";
_cmdAutoScroll.CheckedChanged += CmdAutoScroll_CheckedChanged;
AddCommand(_cmdAutoScroll);
MouseLocation = new Point(-1, -1);
}
public override void LoadSettings()
{
_cmdFilterOutput.Checked = PipelineSettings.Default.FilterOutput;
_cmdShowSkipped.Checked = PipelineSettings.Default.FilterShowSkipped;
_cmdShowSuccessful.Checked = PipelineSettings.Default.FilterShowSuccessful;
_cmdShowCleaned.Checked = PipelineSettings.Default.FilterShowCleaned;
_cmdAutoScroll.Checked = PipelineSettings.Default.AutoScrollBuildOutput;
}
private void CmdFilterOutput_CheckedChanged(object sender, EventArgs e)
{
if (_cmdFilterOutput.Checked)
drawable.Paint -= Drawable_Paint;
panel.Content = _cmdFilterOutput.Checked ? (Control)scrollable : textArea;
PipelineSettings.Default.FilterOutput = _cmdFilterOutput.Checked;
if (_cmdFilterOutput.Checked)
drawable.Paint += Drawable_Paint;
drawable.Invalidate();
}
private void CmdShowSkipped_CheckedChanged(object sender, EventArgs e)
{
PipelineSettings.Default.FilterShowSkipped = _cmdShowSkipped.Checked;
drawable.Invalidate();
}
private void CmdShowSuccessful_CheckedChanged(object sender, EventArgs e)
{
PipelineSettings.Default.FilterShowSuccessful = _cmdShowSuccessful.Checked;
drawable.Invalidate();
}
private void CmdShowCleaned_CheckedChanged(object sender, EventArgs e)
{
PipelineSettings.Default.FilterShowCleaned = _cmdShowCleaned.Checked;
drawable.Invalidate();
}
private void CmdAutoScroll_CheckedChanged(object sender, EventArgs e)
{
PipelineSettings.Default.AutoScrollBuildOutput = _cmdAutoScroll.Checked;
}
public void ClearOutput()
{
drawable.Width = _reqWidth = 0;
scrollable.ScrollPosition = new Point(0, 0);
textArea.Text = "";
_items.Clear();
drawable.Invalidate();
}
public void WriteLine(string line)
{
textArea.Append(line + Environment.NewLine, _cmdAutoScroll.Checked);
if (string.IsNullOrEmpty(line))
return;
_output.Parse(line);
line = line.Trim(new[] { ' ', '\n', '\r', '\t' });
switch (_output.State)
{
case OutputState.BuildBegin:
_items.Add(new BuildItem { Text = line, Icon = _iconStart });
Count = -1;
break;
case OutputState.Cleaning:
_items.Add(new BuildItem
{
Text = "Cleaning " + PipelineController.Instance.GetRelativePath(_output.Filename),
Icon = _iconInformation,
Description = line
});
break;
case OutputState.Skipping:
if (_items[_items.Count - 1].Icon == _iconProcessing)
_items[_items.Count - 1].Icon = _iconSucceed;
_items.Add(new BuildItem
{
Text = "Skipping " + PipelineController.Instance.GetRelativePath(_output.Filename),
Icon = _iconSkip,
Description = _output.Filename
});
break;
case OutputState.BuildAsset:
if (_items[_items.Count - 1].Icon == _iconProcessing)
_items[_items.Count - 1].Icon = _iconSucceed;
_items.Add(new BuildItem
{
Text = "Building " + PipelineController.Instance.GetRelativePath(_output.Filename),
Icon = _iconProcessing,
Description = _output.Filename
});
break;
case OutputState.BuildError:
_items[_items.Count - 1].Icon = _iconFail;
_items[_items.Count - 1].AddDescription(_output.ErrorMessage);
break;
case OutputState.BuildErrorContinue:
_items[_items.Count - 1].AddDescription(_output.ErrorMessage);
break;
case OutputState.BuildWarning:
if (_items[_items.Count - 1].Icon == _iconProcessing)
_items[_items.Count - 1].Icon = _iconSucceedWithWarnings;
_items[_items.Count - 1].AddDescription(_output.ErrorMessage);
break;
case OutputState.BuildEnd:
if (_items.Count > 0 && _items[_items.Count - 1].Icon == _iconProcessing)
_items[_items.Count - 1].Icon = _iconSucceed;
_items.Add(new BuildItem
{
Text = line,
Icon = line.Contains("0 failed") ? _iconEndSucceed : _iconEndFailed
});
break;
case OutputState.BuildTime:
var text = _items[_items.Count - 1].Text.TrimEnd(new[] { '.', ' ' }) + ", " + line;
_items[_items.Count - 1].Text = text;
Count = _items.Count * 35 - 3;
break;
case OutputState.BuildTerminated:
_items.Add(new BuildItem { Text = line, Icon = _iconEndFailed });
break;
}
_setHeight = true;
drawable.Invalidate();
}
private void Drawable_MouseMove(object sender, MouseEventArgs e)
{
MouseLocation = new Point((int)e.Location.X, (int)e.Location.Y);
drawable.Invalidate();
}
private void Drawable_MouseLeave(object sender, MouseEventArgs e)
{
_selectedItem = null;
MouseLocation = new Point(-1, -1);
drawable.Invalidate();
}
private void Drawable_MouseDown(object sender, MouseEventArgs e)
{
if (_selectedItem != null)
_selectedItem.OnClick();
_reqWidth = 0;
foreach (var item in _items)
if (item.RequestedWidth > _reqWidth)
_reqWidth = item.RequestedWidth;
drawable.Width = _reqWidth;
_setHeight = true;
drawable.Invalidate();
}
private void Drawable_SizeChanged(object sender, EventArgs e)
{
if (_tryScroll)
{
_tryScroll = false;
if (PipelineSettings.Default.AutoScrollBuildOutput)
scrollable.ScrollPosition = new Point(0, drawable.Height + 10 - scrollable.Height);
}
}
private void Scrollable1_SizeChanged(object sender, EventArgs e)
{
drawable.Invalidate();
}
private void Scrollable1_Scroll(object sender, EventArgs e)
{
_scrollPosition = scrollable.ScrollPosition;
drawable.Invalidate();
}
private void Drawable_Paint(object sender, PaintEventArgs e)
{
var g = e.Graphics;
var count = _items.Count;
var y = 0;
g.Clear(DrawInfo.BackColor);
for (int i = 0; i < _items.Count; i++)
{
var item = _items[i];
// Skip Skipped items
if (!PipelineSettings.Default.FilterShowSkipped && item.Icon == _iconSkip)
continue;
// Skip Successful items
if (!PipelineSettings.Default.FilterShowSuccessful && item.Icon == _iconSucceed)
continue;
// Skip Cleaned items
if (!PipelineSettings.Default.FilterShowCleaned && item.Icon == _iconInformation)
continue;
// Check if the item is in the visible rectangle
if (y + item.Height >= _scrollPosition.Y && y < _scrollPosition.Y + scrollable.Height)
{
// Check if the item is selected
if (MouseLocation.Y > y && MouseLocation.Y < y + item.Height)
_selectedItem = item;
// Draw item
item.Draw(g, y, drawable.Width);
}
// Add border
y += item.Height + 3;
}
if (_setHeight)
{
_setHeight = false;
drawable.Size = new Size(_reqWidth, Math.Max(y - 3, 1));
}
if (Count == -1)
_tryScroll = true;
}
}
}
@@ -0,0 +1,46 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public partial class BuildOutput : Pad
{
Panel panel;
TextArea textArea;
Scrollable scrollable;
Drawable drawable;
private void InitializeComponent()
{
Title = "Build Output";
panel = new Panel();
textArea = new TextArea();
textArea.Wrap = false;
textArea.ReadOnly = true;
scrollable = new Scrollable();
scrollable.BackgroundColor = DrawInfo.BackColor;
scrollable.ExpandContentWidth = true;
scrollable.ExpandContentHeight = true;
drawable = new Drawable();
scrollable.Content = drawable;
panel.Content = textArea;
CreateContent(panel);
drawable.MouseDown += Drawable_MouseDown;
drawable.MouseMove += Drawable_MouseMove;
drawable.MouseLeave += Drawable_MouseLeave;
drawable.SizeChanged += Drawable_SizeChanged;
drawable.Paint += Drawable_Paint;
scrollable.SizeChanged += Scrollable1_SizeChanged;
scrollable.Scroll += Scrollable1_Scroll;
}
}
}
@@ -0,0 +1,47 @@
using System;
using Eto.Drawing;
namespace MonoGame.Tools.Pipeline
{
static class DrawInfo
{
private static bool once;
public static int TextHeight;
public static Color TextColor, BackColor, HoverTextColor, HoverBackColor, DisabledTextColor, BorderColor;
static DrawInfo()
{
TextHeight = (int)SystemFonts.Default().LineHeight;
TextColor = SystemColors.ControlText;
BackColor = SystemColors.ControlBackground;
HoverTextColor = SystemColors.HighlightText;
HoverBackColor = SystemColors.Highlight;
DisabledTextColor = SystemColors.ControlText;
DisabledTextColor.A = 0.4f;
BorderColor = Global.Unix ? SystemColors.WindowBackground : SystemColors.Control;
}
public static void SetPixelsPerPoint(Graphics g)
{
if (!once && !Global.Unix)
{
once = true;
TextHeight = (int)(SystemFonts.Default().LineHeight * g.PixelsPerPoint + 0.5);
}
}
public static Color GetTextColor(bool selected, bool disabled)
{
if (disabled)
return DisabledTextColor;
return selected ? HoverTextColor : TextColor;
}
public static Color GetBackgroundColor(bool selected)
{
return selected ? HoverBackColor : BackColor;
}
}
}
@@ -0,0 +1,61 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public partial class Pad
{
public string Title
{
get { return label.Text; }
set { label.Text = value; }
}
public List<Command> Commands;
private ContextMenu _contextMenu;
public Pad()
{
InitializeComponent();
Commands = new List<Command>();
_contextMenu = new ContextMenu();
}
public virtual void LoadSettings()
{
}
private void ImageSettings_MouseDown(object sender, MouseEventArgs e)
{
_contextMenu.Show(imageSettings);
}
public void CreateContent(Control control)
{
layout.AddRow(control);
}
public void AddCommand(Command com)
{
imageSettings.Visible = true;
Commands.Add(com);
_contextMenu.Items.Add(com.CreateMenuItem());
}
public void AddCommand(RadioCommand com)
{
imageSettings.Visible = true;
Commands.Add(com);
_contextMenu.Items.Add(com);
}
}
}
@@ -0,0 +1,54 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
#if LINUX
public partial class Pad : GroupBox
#else
public partial class Pad : Panel
#endif
{
private DynamicLayout layout;
private StackLayout stack;
private ImageView imageSettings;
private Panel panelLabel;
private Label label;
private void InitializeComponent()
{
layout = new DynamicLayout();
panelLabel = new Panel();
panelLabel.Padding = new Padding(5);
if (!Global.Unix)
panelLabel.Height = 25;
stack = new StackLayout();
stack.Orientation = Orientation.Horizontal;
label = new Label();
label.Font = new Font(label.Font.Family, label.Font.Size - 1, FontStyle.Bold);
stack.Items.Add(new StackLayoutItem(label, true));
imageSettings = new ImageView();
imageSettings.Image = Global.GetEtoIcon("Icons.Settings.png");
imageSettings.Visible = false;
stack.Items.Add(new StackLayoutItem(imageSettings, false));
panelLabel.Content = stack;
layout.AddRow(panelLabel);
Content = layout;
imageSettings.MouseDown += ImageSettings_MouseDown;
}
}
}
@@ -0,0 +1,197 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public partial class ProjectControl : Pad
{
private TreeGridView _treeView;
private Image _iconRoot;
private TreeGridItem _treeBase, _treeRoot;
private bool _rootExists;
private ContextMenu _contextMenu;
public ProjectControl()
{
Title = "Project";
_treeView = new TreeGridView();
_treeView.ShowHeader = false;
_treeView.AllowMultipleSelection = true;
_treeView.Columns.Add(new GridColumn { DataCell = new ImageTextCell(0, 1), AutoSize = true });
_treeView.DataStore = _treeBase = new TreeGridItem();
CreateContent(_treeView);
_iconRoot = Bitmap.FromResource("TreeView.Root.png").WithSize(16, 16);
_treeView.SelectionChanged += TreeView_SelectedItemChanged;
}
private void TreeView_SelectedItemChanged(object sender, EventArgs e)
{
var items = new List<IProjectItem>();
foreach (TreeGridItem selected in _treeView.SelectedItems)
if (selected.Tag is IProjectItem)
items.Add(selected.Tag as IProjectItem);
PipelineController.Instance.SelectionChanged(items);
}
public void SetContextMenu(ContextMenu contextMenu)
{
_contextMenu = contextMenu;
}
public void ExpandBase()
{
_treeRoot.Expanded = true;
}
public void SetRoot(IProjectItem item)
{
if (item == null)
{
_treeView.DataStore = _treeBase = new TreeGridItem();
_rootExists = false;
_treeView.ContextMenu = null;
return;
}
if (!_rootExists)
{
_treeRoot = new TreeGridItem();
_treeBase.Children.Add(_treeRoot);
_rootExists = true;
}
_treeRoot.SetValue(0, _iconRoot);
_treeRoot.SetValue(1, item.Name);
_treeRoot.Tag = item;
_treeRoot.Expanded = true;
_treeView.ReloadItem(_treeRoot);
_treeView.ContextMenu = _contextMenu;
}
public void AddItem(IProjectItem citem)
{
AddItem(_treeRoot, citem, citem.DestinationPath, "");
}
public void AddItem(TreeGridItem root, IProjectItem citem, string path, string currentPath)
{
var split = path.Split('/');
var item = GetorAddItem(root, split.Length > 1 ? new DirectoryItem(split[0], currentPath) : citem);
if (path.Contains("/"))
AddItem(item, citem, string.Join("/", split, 1, split.Length - 1), (currentPath + Path.DirectorySeparatorChar + split[0]));
}
public void RemoveItem(IProjectItem item)
{
TreeGridItem titem;
if (FindItem(_treeRoot, item.DestinationPath, out titem))
{
var parrent = titem.Parent as TreeGridItem;
parrent.Children.Remove(titem);
_treeView.ReloadItem(parrent);
}
}
public void UpdateItem(IProjectItem item)
{
// Does nothing right now
}
private bool FindItem(TreeGridItem root, string path, out TreeGridItem item)
{
var split = path.Split('/');
if (GetItem(root, split[0], out item))
{
if (split.Length != 1)
return FindItem(item, string.Join("/", split, 1, split.Length - 1), out item);
return true;
}
return false;
}
private bool GetItem(TreeGridItem root, string text, out TreeGridItem item)
{
var enumerator = root.Children.GetEnumerator();
while (enumerator.MoveNext())
{
var citem = enumerator.Current as TreeGridItem;
if (citem.GetValue(1).ToString() == text)
{
item = citem;
return true;
}
}
item = _treeRoot;
return false;
}
private TreeGridItem GetorAddItem(TreeGridItem root, IProjectItem item)
{
var enumerator = root.Children.GetEnumerator();
var folder = item is DirectoryItem;
var items = new List<string>();
int pos = 0;
while (enumerator.MoveNext())
{
var citem = enumerator.Current as TreeGridItem;
if (citem.GetValue(1).ToString() == Path.GetFileName(item.DestinationPath))
return citem;
if (folder)
{
if (citem.Tag is DirectoryItem)
items.Add(citem.GetValue(1).ToString());
}
else
{
if (citem.Tag is DirectoryItem)
pos++;
else
items.Add(citem.GetValue(1).ToString());
}
}
items.Add(Path.GetFileName(item.DestinationPath));
items.Sort();
pos += items.IndexOf(Path.GetFileName(item.DestinationPath));
var ret = new TreeGridItem();
if (item is DirectoryItem)
ret.SetValue(0, Global.GetEtoDirectoryIcon());
else
ret.SetValue(0, Global.GetEtoFileIcon(PipelineController.Instance.GetFullPath(item.OriginalPath), item.OriginalPath != item.DestinationPath));
ret.SetValue(1, Path.GetFileName(item.DestinationPath));
ret.Tag = item;
root.Children.Insert(pos, ret);
_treeView.ReloadItem(root);
return ret;
}
}
}
@@ -0,0 +1,82 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = true)]
public class CellAttribute : Attribute
{
public string Name;
public Type Type;
public CellAttribute(Type type)
{
Type = type;
}
}
public class CellBase
{
public string Category { get; set; }
public object Value { get; set; }
public string DisplayValue { get; set; }
public string Text { get; set; }
public bool Editable { get; set; }
public int Height { get; set; }
public Action OnKill;
protected EventHandler _eventHandler;
protected Rectangle _lastRec;
protected Type _type;
public void Create(string category, string name, object value, Type type, EventHandler eventHandler = null)
{
Category = category;
Value = value;
DisplayValue = (value == null) ? "" : value.ToString();
Text = name;
Editable = true;
Height = DrawInfo.TextHeight;
_eventHandler = eventHandler;
_type = type;
OnCreate();
}
public virtual void OnCreate()
{
}
public virtual void Edit(PixelLayout control)
{
}
public virtual void Draw(Graphics g, Rectangle rec, int separatorPos, bool selected)
{
if (selected)
g.FillRectangle(SystemColors.Highlight, rec);
g.DrawText(SystemFonts.Default(), DrawInfo.GetTextColor(selected, false), rec.X + 5, rec.Y + (rec.Height - Height) / 2, Text);
g.FillRectangle(DrawInfo.GetBackgroundColor(selected), separatorPos - 6, rec.Y, rec.Width, rec.Height);
DrawCell(g, rec, separatorPos, selected);
}
public virtual void DrawCell(Graphics g, Rectangle rec, int separatorPos, bool selected)
{
_lastRec = rec;
_lastRec.X += separatorPos;
_lastRec.Width -= separatorPos - 1;
g.DrawText(SystemFonts.Default(), DrawInfo.GetTextColor(selected, !Editable), separatorPos + 5, rec.Y + (rec.Height - Height) / 2, DisplayValue);
}
}
}
@@ -0,0 +1,56 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
[CellAttribute(typeof(bool))]
public class CellBool : CellBase
{
private bool _draw;
public CellBool()
{
_draw = true;
}
public override void Edit(PixelLayout control)
{
_draw = false;
var checkbox = new CheckBox();
checkbox.Tag = this;
checkbox.Checked = (bool?)Value;
checkbox.ThreeState = (Value == null);
checkbox.Text = (checkbox.Checked == null) ? "Not Set" : checkbox.Checked.ToString();
checkbox.Width = _lastRec.Width - 10;
checkbox.Height = _lastRec.Height;
control.Add(checkbox, _lastRec.X + 10, _lastRec.Y);
checkbox.CheckedChanged += (sender, e) => checkbox.Text = (checkbox.Checked == null) ? "Not Set" : checkbox.Checked.ToString();
OnKill += delegate
{
OnKill = null;
if (_eventHandler == null || checkbox.Checked == null)
return;
_draw = true;
Value = checkbox.Checked;
_eventHandler(Value, EventArgs.Empty);
};
}
public override void DrawCell(Graphics g, Rectangle rec, int separatorPos, bool selected)
{
if (_draw)
base.DrawCell(g, rec, separatorPos, selected);
}
}
}
@@ -0,0 +1,57 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
[CellAttribute(typeof(char))]
public class CellChar : CellBase
{
public override void OnCreate()
{
DisplayValue = ((int)(char)Value) + " (" + Value + ")";
}
public override void Edit(PixelLayout control)
{
var editText = new TextBox();
editText.Tag = this;
editText.Style = "OverrideSize";
editText.Width = _lastRec.Width;
editText.Height = _lastRec.Height;
char value;
char.TryParse(Value.ToString(), out value);
editText.Text = ((int)value).ToString();
control.Add(editText, _lastRec.X, _lastRec.Y);
editText.Focus();
editText.CaretIndex = editText.Text.Length;
OnKill += delegate
{
OnKill = null;
if (_eventHandler == null)
return;
int num;
if (!int.TryParse(editText.Text, out num))
return;
_eventHandler((char)num, EventArgs.Empty);
};
editText.KeyDown += (sender, e) =>
{
if (e.Key == Keys.Enter)
OnKill.Invoke();
};
}
}
}
@@ -0,0 +1,46 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
[CellAttribute(typeof(Microsoft.Xna.Framework.Color))]
public class CellColor : CellBase
{
private Color color;
public override void OnCreate()
{
if (Value != null)
{
var tmp = (Microsoft.Xna.Framework.Color)Value;
color = new Color(tmp.R / 255f, tmp.G / 255f, tmp.B / 255f, tmp.A / 255f);
}
else
color = new Color();
}
public override void Edit(PixelLayout control)
{
var dialog = new ColorDialog();
dialog.Color = color;
if (dialog.ShowDialog(control) == DialogResult.Ok && _eventHandler != null && dialog.Color != color)
{
var col = new Microsoft.Xna.Framework.Color(dialog.Color.Rb, dialog.Color.Gb, dialog.Color.Bb, dialog.Color.Ab);
_eventHandler(col, EventArgs.Empty);
}
}
public override void DrawCell(Graphics g, Rectangle rec, int separatorPos, bool selected)
{
var border = rec.Height / 5;
g.FillRectangle(color, separatorPos + border, rec.Y + border, rec.Width - separatorPos - 2 * border, rec.Height - 2 * border);
}
}
}
@@ -0,0 +1,82 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
[CellAttribute(typeof(Enum))]
[CellAttribute(typeof(ImporterTypeDescription))]
[CellAttribute(typeof(ProcessorTypeDescription))]
public class CellCombo : CellBase
{
public override void OnCreate()
{
if (Value is ImporterTypeDescription)
DisplayValue = (Value as ImporterTypeDescription).DisplayName;
else if (Value is ProcessorTypeDescription)
DisplayValue = (Value as ProcessorTypeDescription).DisplayName;
}
public override void Edit(PixelLayout control)
{
var combo = new DropDown();
if (_type.IsSubclassOf(typeof(Enum)))
{
var values = Enum.GetValues(_type);
foreach (var v in values)
{
combo.Items.Add(v.ToString());
if (Value != null && v.ToString() == Value.ToString())
combo.SelectedIndex = combo.Items.Count - 1;
}
}
else if (_type == typeof(ImporterTypeDescription))
{
foreach (var v in PipelineTypes.Importers)
{
combo.Items.Add(v.DisplayName);
if (Value != null && v.DisplayName == (Value as ImporterTypeDescription).DisplayName)
combo.SelectedIndex = combo.Items.Count - 1;
}
}
else
{
foreach (var v in PipelineTypes.Processors)
{
combo.Items.Add(v.DisplayName);
if (Value != null && v.DisplayName == (Value as ProcessorTypeDescription).DisplayName)
combo.SelectedIndex = combo.Items.Count - 1;
}
}
combo.Style = "OverrideSize";
combo.Width = _lastRec.Width;
combo.Height = _lastRec.Height;
control.Add(combo, _lastRec.X, _lastRec.Y);
combo.SelectedIndexChanged += delegate
{
if (_eventHandler == null || combo.SelectedIndex < 0)
return;
if (_type.IsSubclassOf(typeof(Enum)))
_eventHandler(Enum.Parse(_type, combo.SelectedValue.ToString()), EventArgs.Empty);
else if (_type == typeof(ImporterTypeDescription))
_eventHandler(PipelineTypes.Importers[combo.SelectedIndex], EventArgs.Empty);
else
_eventHandler(PipelineTypes.Processors[combo.SelectedIndex], EventArgs.Empty);
combo.Enabled = true;
control.Add(combo, _lastRec.X, _lastRec.Y);
};
}
}
}
@@ -0,0 +1,78 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.ComponentModel;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
[CellAttribute(typeof(short))]
[CellAttribute(typeof(int))]
[CellAttribute(typeof(long))]
[CellAttribute(typeof(ushort))]
[CellAttribute(typeof(uint))]
[CellAttribute(typeof(ulong))]
[CellAttribute(typeof(float))]
[CellAttribute(typeof(double))]
[CellAttribute(typeof(decimal))]
public class CellNumber : CellBase
{
private TypeConverter _converter;
public override void OnCreate()
{
_converter = TypeDescriptor.GetConverter(_type);
if (_type == typeof(float) || _type == typeof(double) || _type == typeof(decimal))
{
if (_type == typeof(float))
DisplayValue = ((float)Value).ToString("0.00");
else if (_type == typeof(double))
DisplayValue = ((double)Value).ToString("0.00");
else
DisplayValue = ((decimal)Value).ToString("0.00");
DisplayValue = (DisplayValue.Length > Value.ToString().Length) ? DisplayValue : Value.ToString();
}
}
public override void Edit(PixelLayout control)
{
var editText = new TextBox();
editText.Tag = this;
editText.Style = "OverrideSize";
editText.Width = _lastRec.Width;
editText.Height = _lastRec.Height;
editText.Text = DisplayValue;
editText.Tag = this;
control.Add(editText, _lastRec.X, _lastRec.Y);
editText.Focus();
editText.CaretIndex = editText.Text.Length;
OnKill += delegate
{
OnKill = null;
if (_eventHandler == null)
return;
try
{
_eventHandler(_converter.ConvertFrom(editText.Text), EventArgs.Empty);
}
catch { }
};
editText.KeyDown += (sender, e) =>
{
if (e.Key == Keys.Enter)
OnKill.Invoke();
};
}
}
}
@@ -0,0 +1,28 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
[CellAttribute(typeof(string), Name = "IntermediateDir")]
[CellAttribute(typeof(string), Name = "OutputDir")]
public class CellPath : CellBase
{
public override void OnCreate()
{
if (Value == null)
Value = "";
}
public override void Edit(PixelLayout control)
{
var dialog = new PathDialog(PipelineController.Instance, Value.ToString());
if (dialog.ShowModal(control) && _eventHandler != null)
_eventHandler(dialog.Path, EventArgs.Empty);
}
}
}
@@ -0,0 +1,42 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
using System.Collections.Generic;
using Eto.Forms;
using Eto.Drawing;
namespace MonoGame.Tools.Pipeline
{
[CellAttribute(typeof(List<string>), Name = "References")]
public class CellRefs : CellBase
{
public override void OnCreate()
{
if (Value == null)
Value = new List<string>();
var list = Value as List<string>;
var displayValue = "";
foreach (var value in list)
displayValue += Environment.NewLine + Path.GetFileNameWithoutExtension (value);
DisplayValue = (Value as List<string>).Count > 0 ? displayValue.Trim(Environment.NewLine.ToCharArray()) : "None";
Height = Height * Math.Max(list.Count, 1);
}
public override void Edit(PixelLayout control)
{
var dialog = new ReferenceDialog(PipelineController.Instance, (Value as List<string>).ToArray());
if (dialog.ShowModal(control) && _eventHandler != null)
{
_eventHandler(dialog.References, EventArgs.Empty);
PipelineController.Instance.OnReferencesModified();
}
}
}
}
@@ -0,0 +1,45 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
[CellAttribute(typeof(string))]
public class CellText : CellBase
{
public override void Edit(PixelLayout control)
{
var editText = new TextBox();
editText.Tag = this;
editText.Style = "OverrideSize";
editText.Width = _lastRec.Width;
editText.Height = _lastRec.Height;
editText.Text = (Value == null) ? "" : Value.ToString();
control.Add(editText, _lastRec.X, _lastRec.Y);
editText.Focus();
editText.CaretIndex = editText.Text.Length;
OnKill += delegate
{
OnKill = null;
if (_eventHandler == null)
return;
_eventHandler(editText.Text, EventArgs.Empty);
};
editText.KeyDown += (sender, e) =>
{
if (e.Key == Keys.Enter)
OnKill.Invoke();
};
}
}
}
@@ -0,0 +1,164 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using System.ComponentModel;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public partial class PropertyGridControl
{
private RadioCommand _cmdSortAbc, _cmdSortGroup;
private List<object> _objects;
public PropertyGridControl()
{
InitializeComponent();
_cmdSortAbc = new RadioCommand();
_cmdSortAbc.MenuText = "Sort Alphabetically";
_cmdSortAbc.CheckedChanged += CmdSort_CheckedChanged;
AddCommand(_cmdSortAbc);
_cmdSortGroup = new RadioCommand();
_cmdSortGroup.Controller = _cmdSortAbc;
_cmdSortGroup.MenuText = "Sort by Category";
_cmdSortGroup.CheckedChanged += CmdSort_CheckedChanged;
AddCommand(_cmdSortGroup);
_objects = new List<object>();
}
public override void LoadSettings()
{
if (PipelineSettings.Default.PropertyGroupSort)
_cmdSortGroup.Checked = true;
else
_cmdSortAbc.Checked = true;
}
private void CmdSort_CheckedChanged(object sender, EventArgs e)
{
PipelineSettings.Default.PropertyGroupSort = _cmdSortGroup.Checked;
propertyTable.Group = _cmdSortGroup.Checked;
propertyTable.Update();
}
private void BtnGroup_Click(object sender, EventArgs e)
{
propertyTable.Group = true;
propertyTable.Update();
}
public void SetObjects(List<IProjectItem> objects)
{
_objects = objects.Cast<object>().ToList();
Reload();
}
public void Reload()
{
propertyTable.Clear();
if (_objects.Count != 0)
LoadProps(_objects);
propertyTable.Update();
}
private bool CompareVariables(ref object a, object b, PropertyInfo p)
{
var prop = b.GetType().GetProperty(p.Name);
if (prop == null)
return false;
if (a == null || !a.Equals(prop.GetValue(b, null)))
a = null;
return true;
}
private void LoadProps(List<object> objects)
{
var props = objects[0].GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public);
foreach (var p in props)
{
var attrs = p.GetCustomAttributes(true);
var name = p.Name;
var browsable = true;
var category = "Mics";
foreach (var a in attrs)
{
if (a is BrowsableAttribute)
browsable = (a as BrowsableAttribute).Browsable;
else if (a is CategoryAttribute)
category = (a as CategoryAttribute).Category;
else if (a is DisplayNameAttribute)
name = (a as DisplayNameAttribute).DisplayName;
}
object value = p.GetValue(objects[0], null);
foreach (object o in objects)
{
if (!CompareVariables(ref value, o, p))
{
browsable = false;
break;
}
}
if (!browsable)
continue;
propertyTable.AddEntry(category, name, value, p.PropertyType, (sender, e) =>
{
var action = new UpdatePropertyAction(MainWindow.Instance, objects, p, sender);
PipelineController.Instance.AddAction(action);
action.Do();
}, p.CanWrite);
if (value is ProcessorTypeDescription)
LoadProcessorParams(_objects.Cast<ContentItem>().ToList());
}
}
private void LoadProcessorParams(List<ContentItem> objects)
{
foreach (var p in objects[0].Processor.Properties)
{
if (!p.Browsable)
continue;
object value = objects[0].ProcessorParams[p.Name];
foreach (ContentItem o in objects)
{
if (value == null || !value.Equals(o.ProcessorParams[p.Name]))
{
value = null;
break;
}
}
propertyTable.AddEntry("Processor Parameters", p.DisplayName, value, p.Type, (sender, e) =>
{
var action = new UpdateProcessorAction(MainWindow.Instance, objects.Cast<ContentItem>().ToList(), p.Name, sender);
PipelineController.Instance.AddAction(action);
action.Do();
}, true);
}
}
public void SetWidth()
{
propertyTable.SetWidth();
}
}
}
@@ -0,0 +1,34 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class PropertyGridControl : Pad
{
DynamicLayout layout;
StackLayout subLayout;
PropertyGridTable propertyTable;
private void InitializeComponent()
{
Title = "Properties";
layout = new DynamicLayout();
layout.BeginVertical();
subLayout = new StackLayout();
subLayout.Orientation = Orientation.Horizontal;
layout.Add(subLayout);
propertyTable = new PropertyGridTable();
layout.Add(propertyTable);
CreateContent(layout);
}
}
}
@@ -0,0 +1,284 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public partial class PropertyGridTable
{
private const int _spacing = 12;
private const int _separatorWidth = 8;
private const int _separatorSafeDistance = 30;
public bool Group { get; set; }
private IEnumerable<Type> _cellTypes;
private CursorType _currentCursor;
private CellBase _selectedCell;
private List<CellBase> _cells;
private Point _mouseLocation;
private int _separatorPos;
private int _moveSeparator;
private int _height;
private bool _skipEdit;
public PropertyGridTable()
{
InitializeComponent();
_cellTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsClass && t.IsSubclassOf(typeof(CellBase)));
_separatorPos = 100;
_mouseLocation = new Point(-1, -1);
_cells = new List<CellBase>();
_moveSeparator = -_separatorWidth / 2 - 1;
_skipEdit = false;
Group = true;
}
public void Clear()
{
_cells.Clear();
ClearChildren();
}
private bool ClearChildren()
{
var children = pixel1.Children.ToList();
var ret = children.Count > 1;
foreach (var control in children)
{
if (control != drawable)
{
if (control.Tag is CellBase && (control.Tag as CellBase).OnKill != null)
(control.Tag as CellBase).OnKill();
pixel1.Remove(control);
}
}
return ret;
}
private Type GetCellType(IEnumerable<Type> types, string name, Type type)
{
Type ret = null;
foreach (var ct in types)
{
var attrs = ct.GetCustomAttributes(typeof(CellAttribute), true);
foreach (CellAttribute a in attrs)
{
if (a.Type == type || type.IsSubclassOf(a.Type))
{
if (a.Name == name)
{
ret = ct;
break;
}
if (string.IsNullOrEmpty(a.Name) && ret == null)
ret = ct;
}
}
}
return ret;
}
public void AddEntry(string category, string name, object value, Type type, EventHandler eventHandler = null, bool editable = true)
{
var cellType = GetCellType(_cellTypes, name, type);
var cell = (cellType == null) ? new CellText() : (CellBase)Activator.CreateInstance(cellType);
cell.Create(category, name, value, type, eventHandler);
cell.Editable = (cellType != null) && editable;
_cells.Add(cell);
}
public void Update()
{
if (Group)
_cells.Sort((x, y) => string.Compare(x.Category + x.Text, y.Category + y.Text) + (x.Category.Contains("Proc") ? 100 : 0) + (y.Category.Contains("Proc") ? -100 : 0));
else
_cells.Sort((x, y) => string.Compare(x.Text, y.Text) + (x.Category.Contains("Proc") ? 100 : 0) + (y.Category.Contains("Proc") ? -100 : 0));
drawable.Invalidate();
}
private void SetCursor(CursorType cursor)
{
if (_currentCursor != cursor)
{
_currentCursor = cursor;
Cursor = new Cursor(cursor);
}
}
private void DrawGroup(Graphics g, Rectangle rec, string text)
{
var font = SystemFonts.Default();
font = new Font(font.Family, font.Size, FontStyle.Bold);
g.FillRectangle(DrawInfo.BorderColor, rec);
g.DrawText(SystemFonts.Default(), DrawInfo.TextColor, rec.X + 1, rec.Y + (rec.Height - font.LineHeight) / 2, text);
}
private void Drawable_Paint(object sender, PaintEventArgs e)
{
var g = e.Graphics;
DrawInfo.SetPixelsPerPoint(g);
var rec = new Rectangle(0, 0, drawable.Width - 1, DrawInfo.TextHeight + _spacing);
var overGroup = false;
string prevCategory = null;
_separatorPos = Math.Min(Width - _separatorSafeDistance, Math.Max(_separatorSafeDistance, _separatorPos));
_selectedCell = null;
g.Clear(DrawInfo.BackColor);
if (_cells.Count == 0)
{
if (_height != 10)
drawable.Height = _height = 10;
return;
}
// Draw separator for not filled rows
g.FillRectangle(DrawInfo.BorderColor, _separatorPos - 1, 0, 1, Height);
foreach (var c in _cells)
{
rec.Height = c.Height + _spacing;
// Draw group
if (prevCategory != c.Category)
{
if (c.Category.Contains("Proc") || Group)
{
DrawGroup(g, rec, c.Category);
prevCategory = c.Category;
overGroup |= rec.Contains(_mouseLocation);
rec.Y += DrawInfo.TextHeight + _spacing;
}
}
// Draw cell
var selected = rec.Contains(_mouseLocation);
if (selected)
_selectedCell = c;
c.Draw(g, rec, _separatorPos, selected);
// Draw separator for the current row
g.FillRectangle(DrawInfo.BorderColor, _separatorPos - 1, rec.Y, 1, rec.Height);
rec.Y += c.Height + _spacing;
}
if (_height != rec.Y + 1)
{
drawable.Height = _height = rec.Y + 1;
SetWidth();
}
if (overGroup) // TODO: Group collapsing/expanding?
SetCursor(CursorType.Default);
else if ((new Rectangle(_separatorPos - _separatorWidth / 2, 0, _separatorWidth, Height)).Contains(_mouseLocation))
SetCursor(CursorType.VerticalSplit);
else
SetCursor(CursorType.Default);
}
private void Drawable_MouseDown(object sender, MouseEventArgs e)
{
_skipEdit = ClearChildren();
if (_currentCursor == CursorType.VerticalSplit)
_moveSeparator = (int)e.Location.X - _separatorPos;
}
private void Drawable_MouseUp(object sender, MouseEventArgs e)
{
_moveSeparator = -_separatorWidth / 2 - 1;
if (e.Location.X >= _separatorPos && _selectedCell != null && _selectedCell.Editable && !_skipEdit)
{
var action = new Action(() => _selectedCell.Edit(pixel1));
#if WINDOWS
(drawable.ControlObject as System.Windows.Controls.Canvas).Dispatcher.BeginInvoke(action,
System.Windows.Threading.DispatcherPriority.ContextIdle, null);
#else
action.Invoke();
#endif
}
}
private void Drawable_MouseMove(object sender, MouseEventArgs e)
{
_mouseLocation = new Point((int)e.Location.X, (int)e.Location.Y);
if (_moveSeparator > -_separatorWidth / 2 - 1)
_separatorPos = _moveSeparator + _mouseLocation.X;
drawable.Invalidate();
}
private void Drawable_MouseLeave(object sender, MouseEventArgs e)
{
_mouseLocation = new Point(-1, -1);
drawable.Invalidate();
_moveSeparator = -_separatorWidth / 2 - 1;
}
private void PropertyGridTable_SizeChanged(object sender, EventArgs e)
{
#if WINDOWS
SetWidth();
#endif
#if LINUX
// force size reallocation
drawable.Width = pixel1.Width - 2;
foreach (var child in pixel1.Children)
if (child != drawable)
child.Width = drawable.Width - _separatorPos;
#endif
drawable.Invalidate();
}
public void SetWidth()
{
#if WINDOWS
var action = new Action(() =>
{
var scrollsize = (_height >= Height) ? System.Windows.SystemParameters.VerticalScrollBarWidth : 0.0;
drawable.Width = (int)(Width - scrollsize - System.Windows.SystemParameters.BorderWidth * 2);
foreach (var child in pixel1.Children)
if (child != drawable)
child.Width = drawable.Width - _separatorPos;
});
(drawable.ControlObject as System.Windows.Controls.Canvas).Dispatcher.BeginInvoke(action,
System.Windows.Threading.DispatcherPriority.ContextIdle, null);
#elif MONOMAC
drawable.Width = Width; // TODO: Subtract sctollbar size
#endif
}
}
}
@@ -0,0 +1,44 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public partial class PropertyGridTable : Scrollable
{
PixelLayout pixel1;
Drawable drawable;
private void InitializeComponent()
{
BackgroundColor = DrawInfo.BackColor;
pixel1 = new PixelLayout();
pixel1.BackgroundColor = DrawInfo.BackColor;
drawable = new Drawable();
drawable.Height = 100;
pixel1.Add(drawable, 0, 0);
Content = pixel1;
pixel1.Style = "Stretch";
drawable.Style = "Stretch";
#if MONOMAC
drawable.Width = 10;
#endif
drawable.Paint += Drawable_Paint;
drawable.MouseDown += Drawable_MouseDown;
drawable.MouseUp += Drawable_MouseUp;
drawable.MouseMove += Drawable_MouseMove;
drawable.MouseLeave += Drawable_MouseLeave;
SizeChanged += PropertyGridTable_SizeChanged;
}
}
}
@@ -0,0 +1,63 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class AddItemDialog : Dialog<bool>
{
public bool ApplyForAll { get; private set; }
public IncludeType Responce { get; private set; }
public AddItemDialog(string fileloc, bool exists, FileType filetype)
{
InitializeComponent();
Responce = IncludeType.Copy;
Title = "Add " + filetype;
label1.Text = "The file '" + fileloc + "' is outside of target directory. What would you like to do?";
radioCopy.Text = "Copy the " + filetype.ToString().ToLower() + " to the directory";
radioLink.Text = "Add a link to the " + filetype.ToString().ToLower();
radioSkip.Text = "Skip adding the " + filetype.ToString().ToLower();
checkBox1.Text = "Use the same action for all the selected " + filetype.ToString().ToLower() + "s";
if (exists)
{
radioLink.Checked = true;
radioCopy.Enabled = false;
}
}
private void RadioButton_CheckedChanged(object sender, EventArgs e)
{
if (radioCopy.Checked)
Responce = IncludeType.Copy;
else if (radioLink.Checked)
Responce = IncludeType.Link;
else
Responce = IncludeType.Skip;
}
private void CheckBox1_CheckedChanged(object sender, EventArgs e)
{
ApplyForAll = (bool)checkBox1.Checked;
}
private void ButtonOk_Click(object sender, EventArgs e)
{
Result = true;
Close();
}
private void ButtonAdd_Click(object sender, EventArgs e)
{
Close();
}
}
}
@@ -0,0 +1,72 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class AddItemDialog : Dialog<bool>
{
DynamicLayout layout1;
Label label1;
RadioButton radioCopy, radioLink, radioSkip;
CheckBox checkBox1;
Button buttonAdd, buttonCancel;
private void InitializeComponent()
{
DisplayMode = DialogDisplayMode.Attached;
Width = 400;
Height = 250;
buttonAdd = new Button();
buttonAdd.Text = "Add";
PositiveButtons.Add(buttonAdd);
DefaultButton = buttonAdd;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.DefaultSpacing = new Size(8, 8);
layout1.Padding = new Padding(6);
layout1.BeginVertical();
label1 = new Label();
label1.Wrap = WrapMode.Word;
label1.Style = "Wrap";
layout1.AddRow(label1);
radioCopy = new RadioButton();
radioCopy.Checked = true;
layout1.AddRow(radioCopy);
radioLink = new RadioButton(radioCopy);
layout1.AddRow(radioLink);
radioSkip = new RadioButton(radioCopy);
layout1.AddRow(radioSkip);
var spacing = new Label();
spacing.Height = 15;
layout1.Add(spacing, true, true);
checkBox1 = new CheckBox();
layout1.AddRow(checkBox1);
layout1.EndVertical();
Content = layout1;
radioCopy.CheckedChanged += RadioButton_CheckedChanged;
radioLink.CheckedChanged += RadioButton_CheckedChanged;
radioSkip.CheckedChanged += RadioButton_CheckedChanged;
checkBox1.CheckedChanged += CheckBox1_CheckedChanged;
buttonAdd.Click += ButtonOk_Click;
buttonCancel.Click += ButtonAdd_Click;
}
}
}
@@ -0,0 +1,94 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class DeleteDialog : Dialog<bool>
{
private IController _controller;
private TreeGridItem _treeBase;
public DeleteDialog(IController controller, List<IProjectItem> items)
{
InitializeComponent();
_controller = controller;
_treeBase = new TreeGridItem();
treeView1.Columns.Add(new GridColumn { DataCell = new ImageTextCell(0, 1), AutoSize = true, Resizable = true, Editable = false });
foreach (var item in items)
{
if (item is DirectoryItem)
ProcessDirectory(_controller.GetFullPath(item.OriginalPath));
else
Add(_treeBase, item.OriginalPath, false, _controller.GetFullPath(item.OriginalPath));
}
treeView1.DataStore = _treeBase;
}
private void ProcessDirectory(string directory)
{
Add(_treeBase, _controller.GetRelativePath(directory), true, "");
var dirs = Directory.GetDirectories(directory);
var files = Directory.GetFiles(directory);
foreach (var dir in dirs)
ProcessDirectory(dir);
foreach (var file in files)
Add(_treeBase, _controller.GetRelativePath(file), false, file);
}
public TreeGridItem GetItem(TreeGridItem root, string text, bool folder, string fullpath)
{
var enumerator = root.Children.GetEnumerator();
while (enumerator.MoveNext())
{
var item = enumerator.Current as TreeGridItem;
var itemtext = item.GetValue(1).ToString();
if (itemtext == text)
return item;
}
var ret = new TreeGridItem();
var icon = folder ? Global.GetEtoDirectoryIcon() : Global.GetEtoFileIcon(fullpath, false);
ret.Values = new object[] { icon, text };
root.Children.Add(ret);
root.Expanded = true;
return ret;
}
public void Add(TreeGridItem root, string path, bool folder, string fullpath)
{
var split = path.Split(Path.DirectorySeparatorChar);
var file = split.Length == 1 && !folder;
var item = GetItem(root, split[0], !file, fullpath);
if (path.Contains(Path.DirectorySeparatorChar.ToString()))
Add(item, string.Join(Path.DirectorySeparatorChar.ToString(), split, 1, split.Length - 1), folder, fullpath);
}
private void ButtonDelete_Click(object sender, EventArgs e)
{
Result = true;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
Close();
}
}
}
@@ -0,0 +1,57 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class DeleteDialog : Dialog<bool>
{
DynamicLayout layout1;
Label label1;
TreeGridView treeView1;
Button buttonDelete, buttonCancel;
private void InitializeComponent()
{
Title = "Delete Items";
DisplayMode = DialogDisplayMode.Attached;
Resizable = true;
Size = new Size(450, 300);
MinimumSize = new Size(350, 250);
buttonDelete = new Button();
buttonDelete.Text = "Delete";
PositiveButtons.Add(buttonDelete);
DefaultButton = buttonDelete;
buttonDelete.Style = "Destuctive";
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.DefaultSpacing = new Size(2, 2);
layout1.BeginVertical();
label1 = new Label();
label1.Wrap = WrapMode.Word;
label1.Text = "The following items will be deleted (this action cannot be undone):";
layout1.Add(label1, true, false);
treeView1 = new TreeGridView();
treeView1.ShowHeader = false;
layout1.Add(treeView1, true, true);
DefaultButton.Text = "Delete";
Content = layout1;
buttonDelete.Click += ButtonDelete_Click;
buttonCancel.Click += ButtonCancel_Click;
}
}
}
@@ -0,0 +1,69 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class EditDialog : Dialog<bool>
{
public string Text { get; private set; }
private string _errInvalidName;
private bool _file;
public EditDialog(string title, string label, string text, bool file)
{
InitializeComponent();
_errInvalidName = "The following characters are not allowed:";
for (int i = 0; i < Global.NotAllowedCharacters.Length; i++)
_errInvalidName += " " + Global.NotAllowedCharacters[i];
Title = title;
label1.Text = label;
textBox1.Text = text;
Text = text;
_file = file;
TextBox1_TextChanged(this, EventArgs.Empty);
}
protected override void OnShown(EventArgs e)
{
base.OnShown(e);
var index = textBox1.Text.IndexOf('.');
if (_file && index != -1)
textBox1.Selection = new Range<int>(0, index - 1);
}
private void TextBox1_TextChanged(object sender, EventArgs e)
{
if (!_file)
return;
var stringOk = Global.CheckString(textBox1.Text);
DefaultButton.Enabled = (stringOk && (textBox1.Text != ""));
label2.Text = !stringOk ? _errInvalidName : "";
Text = textBox1.Text;
}
private void ButtonOk_Click(object sender, EventArgs e)
{
Result = true;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
Close();
}
}
}
@@ -0,0 +1,60 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class EditDialog : Dialog<bool>
{
DynamicLayout layout1;
Label label1, label2;
TextBox textBox1;
Button buttonOk, buttonCancel;
private void InitializeComponent()
{
DisplayMode = DialogDisplayMode.Attached;
Size = new Size(400, 160);
buttonOk = new Button();
buttonOk.Text = "Ok";
PositiveButtons.Add(buttonOk);
DefaultButton = buttonOk;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.DefaultSpacing = new Size(4, 4);
layout1.Padding = new Padding(6);
layout1.BeginVertical();
layout1.Add(null, true, true);
label1 = new Label();
layout1.Add(label1);
textBox1 = new TextBox();
layout1.Add(textBox1);
label2 = new Label();
label2.TextColor = new Color(SystemColors.ControlText, 0.5f);
label2.TextAlignment = TextAlignment.Center;
layout1.Add(label2);
layout1.Add(null, true, true);
layout1.EndVertical();
Content = layout1;
textBox1.TextChanged += TextBox1_TextChanged;
buttonOk.Click += ButtonOk_Click;
buttonCancel.Click += ButtonCancel_Click;
}
}
}
@@ -0,0 +1,101 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class NewItemDialog : Dialog<bool>
{
public string Name { get; private set; }
public ContentItemTemplate Selected { get; private set; }
private const string _errFileExists = "A file with the same name already exists.";
private readonly string _errInvalidName, _dir;
public NewItemDialog(IEnumerator<ContentItemTemplate> enums, string dir)
{
InitializeComponent();
_errInvalidName = "The following characters are not allowed:";
for (int i = 0; i < Global.NotAllowedCharacters.Length; i++)
_errInvalidName += " " + Global.NotAllowedCharacters[i];
_dir = dir;
while (enums.MoveNext())
{
var ret = new ImageListItem();
ret.Text = enums.Current.Label + " (" + Path.GetExtension(enums.Current.TemplateFile) + ")";
ret.Tag = enums.Current;
list1.Items.Add(ret);
}
if (list1.Items.Count > 0)
list1.SelectedIndex = 0;
textBox1.Text = "File";
}
protected override void OnShown(EventArgs e)
{
base.OnShown(e);
// We need to delay setting of text color because
// GTK doesn't load text color during initialization
labelError.TextColor = new Color(labelError.TextColor, 0.5f);
}
private void TextBox1_TextChanged(object sender, EventArgs e)
{
ReloadSensitive();
Name = textBox1.Text;
}
private void ReloadSensitive()
{
if (!Global.CheckString(textBox1.Text))
{
labelError.Text = _errInvalidName;
DefaultButton.Enabled = false;
}
else if (File.Exists(Path.Combine(_dir, textBox1.Text + labelExt.Text)))
{
labelError.Text = _errFileExists;
DefaultButton.Enabled = false;
}
else
{
labelError.Text = "";
DefaultButton.Enabled = (textBox1.Text != "") && (list1.SelectedIndex >= 0);
}
}
private void List1_SelectedIndexChanged(object sender, EventArgs e)
{
if (list1.SelectedIndex < 0)
return;
Selected = (ContentItemTemplate)((ImageListItem)list1.SelectedValue).Tag;
labelExt.Text = Path.GetExtension(Selected.TemplateFile);
ReloadSensitive();
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Result = true;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
Close();
}
}
}
@@ -0,0 +1,87 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class NewItemDialog : Dialog<bool>
{
TableLayout table1;
DynamicLayout layout1, layout2;
Label labelName, labelType, labelExt, labelError;
TextBox textBox1;
ListBox list1;
Button buttonCreate, buttonCancel;
private void InitializeComponent()
{
Title = "New File";
DisplayMode = DialogDisplayMode.Attached;
Size = new Size(370, 285);
MinimumSize = new Size(370, 200);
Resizable = true;
buttonCreate = new Button();
buttonCreate.Text = "Create";
PositiveButtons.Add(buttonCreate);
DefaultButton = buttonCreate;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.Padding = new Padding(6);
table1 = new TableLayout(2, 3);
table1.Spacing = new Size(4, 4);
labelName = new Label();
labelName.Text = "Name: ";
labelName.VerticalAlignment = VerticalAlignment.Center;
table1.Add(labelName, 0, 0, false, false);
layout2 = new DynamicLayout();
layout2.DefaultSpacing = new Size(4, 4);
layout2.BeginHorizontal();
textBox1 = new TextBox();
layout2.Add(textBox1, true, true);
labelExt = new Label();
labelExt.Text = " .spriteFont";
labelExt.VerticalAlignment = VerticalAlignment.Center;
labelExt.Width = 80;
layout2.Add(labelExt, false, true);
table1.Add(layout2, 1, 0, true, false);
labelType = new Label();
labelType.Text = "Type: ";
labelType.VerticalAlignment = VerticalAlignment.Top;
table1.Add(labelType, 0, 1, false, true);
list1 = new ListBox();
table1.Add(list1, 1, 1, true, true);
layout1.Add(table1, true, true);
labelError = new Label();
labelError.TextAlignment = TextAlignment.Center;
table1.Add(labelError, 1, 2, true, false);
layout1.Add(labelError, true, false);
Content = layout1;
textBox1.TextChanged += TextBox1_TextChanged;
list1.SelectedIndexChanged += List1_SelectedIndexChanged;
buttonCreate.Click += ButtonCreate_Click;
buttonCancel.Click += ButtonCancel_Click;
}
}
}
@@ -0,0 +1,69 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class PathDialog : Dialog<bool>
{
public string Path { get; set; }
private readonly string[] symbols = { "Platform", "Configuration", "Config", "Profile" };
private IController _controller;
public PathDialog(IController controller, string path)
{
InitializeComponent();
_controller = controller;
textBox1.Text = path;
}
private void ButtonSymbol_Click(object sender, EventArgs e)
{
var text = "$(" + (sender as Button).Text + ")";
int carret;
if (!string.IsNullOrEmpty(textBox1.SelectedText))
{
carret = textBox1.Selection.Start;
textBox1.Text = textBox1.Text.Remove(carret, textBox1.Selection.End + 1 - carret);
}
else
carret = textBox1.CaretIndex;
textBox1.Text = textBox1.Text.Insert(carret, text);
textBox1.Focus();
textBox1.CaretIndex = carret + text.Length;
}
private void TextBox1_TextChanged(object sender, EventArgs e)
{
Path = textBox1.Text;
DefaultButton.Enabled = !string.IsNullOrWhiteSpace(textBox1.Text);
}
private void ButtonBrowse_Click(object sender, EventArgs e)
{
var dialog = new SelectFolderDialog();
dialog.Directory = _controller.GetFullPath(textBox1.Text);
if (dialog.ShowDialog(this) == DialogResult.Ok)
textBox1.Text = _controller.GetRelativePath(dialog.Directory);
}
private void ButtonOk_Click(object sender, EventArgs e)
{
Result = true;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
Close();
}
}
}
@@ -0,0 +1,88 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class PathDialog : Dialog<bool>
{
DynamicLayout layout1;
StackLayout stack1, stack2;
Label label1, label2;
TextBox textBox1;
Button buttonBrowse;
Button buttonOk, buttonCancel;
private void InitializeComponent()
{
Title = "Select Folder";
DisplayMode = DialogDisplayMode.Attached;
Size = new Size(370, 200);
buttonOk = new Button();
buttonOk.Text = "Ok";
PositiveButtons.Add(buttonOk);
DefaultButton = buttonOk;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.DefaultSpacing = new Size(4, 4);
layout1.Padding = new Padding(6);
layout1.BeginVertical();
layout1.Add(null, true, true);
label1 = new Label();
label1.Text = "Path to use:";
layout1.Add(label1);
stack1 = new StackLayout();
stack1.Spacing = 4;
stack1.Orientation = Orientation.Horizontal;
textBox1 = new TextBox();
stack1.Items.Add(new StackLayoutItem(textBox1, VerticalAlignment.Center, true));
buttonBrowse = new Button();
buttonBrowse.Text = "...";
buttonBrowse.MinimumSize = new Size(1, 1);
stack1.Items.Add(new StackLayoutItem(buttonBrowse, VerticalAlignment.Center, false));
layout1.Add(stack1);
label2 = new Label();
label2.Text = "Macros:";
layout1.Add(label2);
stack2 = new StackLayout();
stack2.Spacing = 4;
stack2.Orientation = Orientation.Horizontal;
foreach (var symbol in symbols)
{
var buttonSymbol = new Button();
buttonSymbol.Text = symbol;
buttonSymbol.Click += ButtonSymbol_Click;
stack2.Items.Add(new StackLayoutItem(buttonSymbol, true));
}
layout1.Add(stack2);
layout1.Add(null, true, true);
Content = layout1;
textBox1.TextChanged += TextBox1_TextChanged;
buttonBrowse.Click += ButtonBrowse_Click;
buttonOk.Click += ButtonOk_Click;
buttonCancel.Click += ButtonCancel_Click;
}
}
}
@@ -0,0 +1,114 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class ReferenceDialog : Dialog<bool>
{
protected class RefItem
{
public string Assembly { get; set; }
public string Location { get; set; }
public RefItem(string assembly, string location)
{
Assembly = assembly;
Location = location;
}
}
public List<string> References { get; private set; }
private IController _controller;
private FileFilter _dllFileFilter, _allFileFilter;
private SelectableFilterCollection<RefItem> _dataStore;
public ReferenceDialog(IController controller, string[] refs)
{
InitializeComponent();
_controller = controller;
_dllFileFilter = new FileFilter("Dll Files (*.dll)", new[] { ".dll" });
_allFileFilter = new FileFilter("All Files (*.*)", new[] { ".*" });
var assemblyColumn = new GridColumn();
assemblyColumn.HeaderText = "Assembly";
assemblyColumn.DataCell = new TextBoxCell("Assembly");
assemblyColumn.Sortable = true;
grid1.Columns.Add(assemblyColumn);
var locationColumn = new GridColumn();
locationColumn.HeaderText = "Location";
locationColumn.DataCell = new TextBoxCell("Location");
locationColumn.Sortable = true;
grid1.Columns.Add(locationColumn);
grid1.DataStore = _dataStore = new SelectableFilterCollection<RefItem>(grid1);
foreach (var rf in refs)
_dataStore.Add(new RefItem(Path.GetFileName(rf), _controller.GetFullPath(rf)));
}
public override void Close()
{
References = new List<string>();
var items = _dataStore.GetEnumerator();
while (items.MoveNext())
References.Add(_controller.GetRelativePath(items.Current.Location));
base.Close();
}
private void Grid1_SelectionChanged(object sender, EventArgs e)
{
buttonRemove.Enabled = grid1.SelectedItems.ToList().Count > 0;
}
private void Grid1_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Keys.Delete)
ButtonRemove_Click(sender, e);
}
private void ButtonAdd_Click(object sender, EventArgs e)
{
var dialog = new OpenFileDialog();
dialog.Directory = new Uri(_controller.ProjectItem.Location);
dialog.MultiSelect = true;
dialog.Filters.Add(_dllFileFilter);
dialog.Filters.Add(_allFileFilter);
dialog.CurrentFilter = _dllFileFilter;
if (dialog.ShowDialog(this) == DialogResult.Ok)
foreach (var fileName in dialog.Filenames)
_dataStore.Add(new RefItem(Path.GetFileName(fileName), fileName));
}
private void ButtonRemove_Click(object sender, EventArgs e)
{
var selectedItems = grid1.SelectedItems.ToArray();
foreach (var item in selectedItems)
_dataStore.Remove(item as RefItem);
}
private void ButtonOk_Click(object sender, EventArgs e)
{
Result = true;
Close();
}
private void ButtonCancel_Click(object sender, EventArgs e)
{
Close();
}
}
}
@@ -0,0 +1,69 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class ReferenceDialog : Dialog<bool>
{
DynamicLayout layout1;
StackLayout stack1;
GridView grid1;
Button buttonAdd, buttonRemove;
Button buttonOk, buttonCancel;
private void InitializeComponent()
{
Title = "Reference Editor";
DisplayMode = DialogDisplayMode.Attached;
Resizable = true;
Padding = new Padding(4);
Size = new Size(500, 400);
MinimumSize = new Size(450, 300);
buttonOk = new Button();
buttonOk.Text = "Ok";
PositiveButtons.Add(buttonOk);
DefaultButton = buttonOk;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.DefaultSpacing = new Size(4, 4);
layout1.BeginHorizontal();
grid1 = new GridView();
grid1.Style = "GridView";
layout1.Add(grid1, true, true);
stack1 = new StackLayout();
stack1.Orientation = Orientation.Vertical;
stack1.Spacing = 4;
buttonAdd = new Button();
buttonAdd.Text = "Add";
stack1.Items.Add(new StackLayoutItem(buttonAdd, false));
buttonRemove = new Button();
buttonRemove.Text = "Remove";
stack1.Items.Add(new StackLayoutItem(buttonRemove, false));
layout1.Add(stack1, false, true);
Content = layout1;
grid1.SelectionChanged += Grid1_SelectionChanged;
grid1.KeyDown += Grid1_KeyDown;
buttonAdd.Click += ButtonAdd_Click;
buttonRemove.Click += ButtonRemove_Click;
buttonOk.Click += ButtonOk_Click;
buttonCancel.Click += ButtonCancel_Click;
}
}
}
@@ -0,0 +1,160 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Drawing;
using Eto.GtkSharp.Drawing;
using Gtk;
namespace MonoGame.Tools.Pipeline
{
static partial class Global
{
public static Application Application;
private static IconTheme _theme;
private static void PlatformInit()
{
Linux = true;
_theme = IconTheme.Default;
var linkIcon = new Gdk.Pixbuf(Gdk.Colorspace.Rgb, true, 8, 16, 16);
linkIcon.Fill(0x00000000);
_theme.LoadIcon("emblem-symbolic-link", 16, 0).Composite(linkIcon, 8, 8, 8, 8, 8, 8, 0.5, 0.5, Gdk.InterpType.Tiles, 255);
_files["0."] = ToEtoImage(_theme.LoadIcon("text-x-generic", 16, 0));
_folder = ToEtoImage(_theme.LoadIcon("folder", 16, 0));
_link = ToEtoImage(linkIcon);
}
private static Gdk.Pixbuf PlatformGetFileIcon(string path)
{
Gdk.Pixbuf icon = null;
var file = GLib.FileFactory.NewForPath(path);
var info = file.QueryInfo("standard::*", GLib.FileQueryInfoFlags.None, null);
var sicon = info.Icon.ToString().Split(' ');
for (int i = sicon.Length - 1; i >= 1; i--)
{
try
{
icon = _theme.LoadIcon(sicon[i], 16, 0);
if (icon != null)
break;
}
catch { }
}
return icon;
}
private static Bitmap ToEtoImage(Gdk.Pixbuf icon)
{
return new Bitmap(new BitmapHandler(icon));
}
private static Gdk.Pixbuf PlatformGetIcon(string resource)
{
IconInfo iconInfo = null;
Gdk.Pixbuf icon = null;
try
{
switch (resource)
{
case "Commands.New.png":
iconInfo = _theme.LookupIcon("document-new", 16, 0);
break;
case "Commands.Open.png":
iconInfo = _theme.LookupIcon("document-open", 16, 0);
break;
case "Commands.Close.png":
iconInfo = _theme.LookupIcon("window-close", 16, 0);
break;
case "Commands.Save.png":
iconInfo = _theme.LookupIcon("document-save", 16, 0);
break;
case "Commands.SaveAs.png":
iconInfo = _theme.LookupIcon("document-save-as", 16, 0);
break;
case "Commands.Undo.png":
iconInfo = _theme.LookupIcon("edit-undo", 16, 0);
break;
case "Commands.Redo.png":
iconInfo = _theme.LookupIcon("edit-redo", 16, 0);
break;
case "Commands.Delete.png":
iconInfo = _theme.LookupIcon("edit-delete", 16, 0);
break;
case "Commands.NewItem.png":
iconInfo = _theme.LookupIcon("document-new", 16, 0);
break;
case "Commands.NewFolder.png":
iconInfo = _theme.LookupIcon("folder-new", 16, 0);
break;
case "Commands.ExistingItem.png":
iconInfo = _theme.LookupIcon("document", 16, 0);
break;
case "Commands.ExistingFolder.png":
iconInfo = _theme.LookupIcon("folder", 16, 0);
break;
case "Commands.Build.png":
iconInfo = _theme.LookupIcon("applications-system", 16, 0);
break;
case "Commands.Rebuild.png":
iconInfo = _theme.LookupIcon("system-run", 16, 0);
break;
case "Commands.Clean.png":
iconInfo = _theme.LookupIcon("edit-clear-all", 16, 0);
if (iconInfo == null)
iconInfo = _theme.LookupIcon("edit-clear", 16, 0);
break;
case "Commands.CancelBuild.png":
iconInfo = _theme.LookupIcon("process-stop", 16, 0);
break;
case "Commands.Help.png":
iconInfo = _theme.LookupIcon("system-help", 16, 0);
break;
case "Build.Information.png":
iconInfo = _theme.LookupIcon("dialog-information", 16, 0);
break;
case "Build.Fail.png":
iconInfo = _theme.LookupIcon("dialog-error", 16, 0);
break;
case "Build.Processing.png":
iconInfo = _theme.LookupIcon("preferences-system-time", 16, 0);
break;
case "Build.Skip.png":
iconInfo = _theme.LookupIcon("emblem-default", 16, 0);
break;
case "Build.Start.png":
iconInfo = _theme.LookupIcon("system-run", 16, 0);
break;
case "Build.EndSucceed.png":
iconInfo = _theme.LookupIcon("system-run", 16, 0);
break;
case "Build.EndFailed.png":
iconInfo = _theme.LookupIcon("system-run", 16, 0);
break;
case "Build.Succeed.png":
iconInfo = _theme.LookupIcon("emblem-default", 16, 0);
break;
}
if (iconInfo != null)
icon = iconInfo.LoadIcon();
if (resource == "Commands.Rename.png" || resource == "Commands.OpenItem.png")
icon = new Gdk.Pixbuf(Gdk.Colorspace.Rgb, true, 1, 1, 1);
}
catch { }
return icon;
}
}
}
@@ -0,0 +1,29 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
static partial class Global
{
private static void PlatformInit()
{
}
private static Bitmap PlatformGetFileIcon(string path)
{
return null;
}
private static Bitmap ToEtoImage(Image image)
{
throw new NotImplementedException();
}
}
}
@@ -0,0 +1,45 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Wpf.Drawing;
using System.IO;
using System.Windows.Media.Imaging;
namespace MonoGame.Tools.Pipeline
{
static partial class Global
{
private static void PlatformInit()
{
}
private static System.Drawing.Bitmap PlatformGetFileIcon(string path)
{
return System.Drawing.Icon.ExtractAssociatedIcon(path).ToBitmap();
}
private static Bitmap ToEtoImage(System.Drawing.Bitmap bitmap)
{
var ret = new BitmapImage();
using (MemoryStream stream = new MemoryStream())
{
bitmap.Save(stream, System.Drawing.Imaging.ImageFormat.Png);
stream.Position = 0;
ret.BeginInit();
ret.DecodePixelHeight = 16;
ret.DecodePixelWidth = 16;
ret.StreamSource = stream;
ret.CacheOption = BitmapCacheOption.OnLoad;
ret.EndInit();
}
return new Bitmap(new BitmapHandler(ret));
}
}
}
@@ -0,0 +1,118 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using Eto.Drawing;
namespace MonoGame.Tools.Pipeline
{
static partial class Global
{
public static string NotAllowedCharacters
{
get
{
if (Unix)
return Linux ? "/" : ":";
return "/?<>\\:*|\"";
}
}
public static bool Linux { get; private set; }
public static bool UseHeaderBar { get; set; }
public static bool Unix { get; private set; }
private static Dictionary<string, Bitmap> _files;
private static Image _folder;
private static Bitmap _link;
static Global()
{
Unix = Environment.OSVersion.Platform == PlatformID.Unix || Environment.OSVersion.Platform == PlatformID.MacOSX;
_link = Bitmap.FromResource("TreeView.Link.png");
_files = new Dictionary<string, Bitmap>();
_files.Add("0.", Bitmap.FromResource("TreeView.File.png"));
_folder = Bitmap.FromResource("TreeView.Folder.png");
PlatformInit();
// Generate default link file image
var linkfile = new Bitmap(_files["0."]);
var g = new Graphics(linkfile);
g.DrawImage(_link, Point.Empty);
g.Flush();
_files.Add("1.", linkfile);
}
public static bool CheckString(string s)
{
var notAllowed = Path.GetInvalidFileNameChars();
for (int i = 0; i < notAllowed.Length; i++)
if (s.Contains(notAllowed[i].ToString()))
return false;
return true;
}
public static Image GetEtoDirectoryIcon()
{
return _folder;
}
public static Image GetEtoFileIcon(string path, bool link)
{
var key = (link ? '1' : '0') + (File.Exists(path) ? Path.GetExtension(path) : ".");
if (_files.ContainsKey(key))
return _files[key];
try
{
if (File.Exists(path))
{
var platformicon = PlatformGetFileIcon(path);
if (platformicon != null)
{
var icon = ToEtoImage(platformicon);
if (icon != null)
{
if (link)
{
var g = new Graphics(icon);
g.DrawImage(_link, Point.Empty);
g.Flush();
}
_files.Add(key, icon);
return icon;
}
}
}
}
catch { }
return _files[(link) ? "1." : "0."];
}
public static Image GetEtoIcon(string resource)
{
#if LINUX
var nativeicon = PlatformGetIcon(resource);
if (nativeicon != null)
return ToEtoImage(nativeicon);
#endif
return Icon.FromResource(resource);
}
}
}
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@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>LSEnvironment</key>
<dict>
<key>MONO_MANAGED_WATCHER</key>
<string>false</string>
</dict>
<key>CFBundleName</key>
<string>Pipeline.MacOS</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSMinimumSystemVersion</key>
<string>10.7</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.developer-tools</string>
<key>CFBundleDisplayName</key>
<string>MonoGame Content Pipeline Tool</string>
<key>CFBundleIdentifier</key>
<string>com.monogame.pipeline</string>
<key>CFBundleShortVersionString</key>
<string>3.3</string>
<key>CFBundleIconFile</key>
<string>App</string>
</dict>
</plist>
@@ -0,0 +1,39 @@
using System;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public partial class LogWindow : Form
{
public static Button ButtonCopy;
private Clipboard _clipboard;
public LogWindow()
{
InitializeComponent();
ButtonCopy = _buttonCopy;
Style = "LogWindow";
_clipboard = new Clipboard();
}
public string LogText
{
get { return _textAreaLog.Text; }
set { _textAreaLog.Text = value; }
}
private void LogWindow_Closed(object sender, EventArgs e)
{
PipelineSettings.Default.ErrorMessage = string.Empty;
PipelineSettings.Default.Save();
Application.Instance.Quit();
}
private void ButtonCopy_Click(object sender, EventArgs e)
{
_clipboard.Clear();
_clipboard.Text = _textAreaLog.Text;
}
}
}
@@ -0,0 +1,48 @@
using Eto.Forms;
using Eto.Drawing;
namespace MonoGame.Tools.Pipeline
{
public partial class LogWindow : Form
{
private TextArea _textAreaLog;
private Button _buttonCopy;
private void InitializeComponent()
{
Title = "Crash Report";
Size = new Size(800, 400);
var layout1 = new DynamicLayout();
layout1.Padding = new Padding(4);
layout1.Spacing = new Size(4, 4);
var layout2 = new DynamicLayout();
layout2.BeginHorizontal();
var label1 = new Label();
label1.VerticalAlignment = VerticalAlignment.Bottom;
label1.Text = "Pipeline Tool has crashed, please copy the following exception when reporting the error: ";
layout2.Add(label1, true, true);
_buttonCopy = new Button();
_buttonCopy.Text = "Copy to Clipboard";
if (!Global.UseHeaderBar)
layout2.Add(_buttonCopy, false, true);
layout1.Add(layout2, true, false);
_textAreaLog = new TextArea();
_textAreaLog.ReadOnly = true;
_textAreaLog.Wrap = false;
layout1.Add(_textAreaLog, true, true);
Content = layout1;
Closed += LogWindow_Closed;
_buttonCopy.Click += ButtonCopy_Click;
}
}
}
@@ -0,0 +1,693 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
using System.Collections.Generic;
using System.Diagnostics;
using Eto.Forms;
using Eto.Drawing;
using System.Reflection;
namespace MonoGame.Tools.Pipeline
{
partial class MainWindow : Form, IView
{
#pragma warning disable 649
public EventHandler<EventArgs> RecentChanged;
public EventHandler<EventArgs> TitleChanged;
#pragma warning restore 649
public const string TitleBase = "MonoGame Pipeline Tool";
public static MainWindow Instance;
private List<Pad> _pads;
private Clipboard _clipboard;
private ContextMenu _contextMenu;
private FileFilter _mgcbFileFilter, _allFileFilter, _xnaFileFilter;
private string[] monoLocations = {
"/usr/bin/mono",
"/usr/local/bin/mono",
"/Library/Frameworks/Mono.framework/Versions/Current/bin/mono",
Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "mono"),
};
int setw = 0;
public MainWindow()
{
_pads = new List<Pad>();
_clipboard = new Clipboard();
InitializeComponent();
Instance = this;
// Fill in Pad menu
foreach (var pad in _pads)
{
if (pad.Commands.Count > 0)
{
var menu = new ButtonMenuItem();
menu.Text = pad.Title;
foreach (var com in pad.Commands)
menu.Items.Add(com.CreateMenuItem());
menuView.Items.Add(menu);
}
}
#if MONOMAC
splitterVertical.PositionChanged += delegate {
setw++;
if (setw > 2)
{
propertyGridControl.SetWidth();
setw = 0;
}
};
#endif
_contextMenu = new ContextMenu();
projectControl.SetContextMenu(_contextMenu);
_mgcbFileFilter = new FileFilter("MonoGame Content Build Project (*.mgcb)", new[] { ".mgcb" });
_allFileFilter = new FileFilter("All Files (*.*)", new[] { ".*" });
_xnaFileFilter = new FileFilter("XNA Content Projects (*.contentproj)", new[] { ".contentproj" });
}
protected override void OnClosing(System.ComponentModel.CancelEventArgs e)
{
e.Cancel = !PipelineController.Instance.Exit();
base.OnClosing(e);
}
#region IView implements
public void Attach(IController controller)
{
PipelineController.Instance.OnProjectLoaded += () => projectControl.ExpandBase();
cmdDebugMode.Checked = PipelineSettings.Default.DebugMode;
foreach (var control in _pads)
control.LoadSettings();
Style = "MainWindow";
}
public void Invoke(Action action)
{
Application.Instance.Invoke(action);
}
public AskResult AskSaveOrCancel()
{
var result = MessageBox.Show(this, "Do you want to save the project first?", "Save Project", MessageBoxButtons.YesNoCancel, MessageBoxType.Question);
if (result == DialogResult.Yes)
return AskResult.Yes;
if (result == DialogResult.No)
return AskResult.No;
return AskResult.Cancel;
}
public bool AskSaveName(ref string filePath, string title)
{
var dialog = new SaveFileDialog();
dialog.Title = title;
dialog.Filters.Add(_mgcbFileFilter);
dialog.Filters.Add(_allFileFilter);
dialog.CurrentFilter = _mgcbFileFilter;
if (dialog.ShowDialog(this) == DialogResult.Ok)
{
filePath = dialog.FileName;
if (dialog.CurrentFilter == _mgcbFileFilter && !filePath.EndsWith(".mgcb"))
filePath += ".mgcb";
return true;
}
return false;
}
public bool AskOpenProject(out string projectFilePath)
{
var dialog = new OpenFileDialog();
dialog.Filters.Add(_mgcbFileFilter);
dialog.Filters.Add(_allFileFilter);
dialog.CurrentFilter = _mgcbFileFilter;
if (dialog.ShowDialog(this) == DialogResult.Ok)
{
projectFilePath = dialog.FileName;
return true;
}
projectFilePath = "";
return false;
}
public bool AskImportProject(out string projectFilePath)
{
var dialog = new OpenFileDialog();
dialog.Filters.Add(_xnaFileFilter);
dialog.Filters.Add(_allFileFilter);
dialog.CurrentFilter = _xnaFileFilter;
if (dialog.ShowDialog(this) == DialogResult.Ok)
{
projectFilePath = dialog.FileName;
return true;
}
projectFilePath = "";
return false;
}
public void ShowError(string title, string message)
{
MessageBox.Show(this, message, title, MessageBoxButtons.OK, MessageBoxType.Error);
}
public void ShowMessage(string message)
{
MessageBox.Show(this, message, "Info", MessageBoxButtons.OK, MessageBoxType.Information);
}
public void BeginTreeUpdate()
{
}
public void SetTreeRoot(IProjectItem item)
{
projectControl.SetRoot(item);
}
public void AddTreeItem(IProjectItem item)
{
projectControl.AddItem(item);
}
public void RemoveTreeItem(IProjectItem item)
{
projectControl.RemoveItem(item);
}
public void UpdateTreeItem(IProjectItem item)
{
projectControl.UpdateItem(item);
}
public void EndTreeUpdate()
{
}
public void UpdateProperties()
{
propertyGridControl.SetObjects(PipelineController.Instance.SelectedItems);
}
public void OutputAppend(string text)
{
Application.Instance.AsyncInvoke(() => buildOutput.WriteLine(text));
}
public void OutputClear()
{
Application.Instance.Invoke(() => buildOutput.ClearOutput());
}
public bool ShowDeleteDialog(List<IProjectItem> items)
{
var dialog = new DeleteDialog(PipelineController.Instance, items);
return dialog.ShowModal(this);
}
public bool ShowEditDialog(string title, string text, string oldname, bool file, out string newname)
{
var dialog = new EditDialog(title, text, oldname, file);
var result = dialog.ShowModal(this);
newname = dialog.Text;
return result;
}
public bool ChooseContentFile(string initialDirectory, out List<string> files)
{
var dialog = new OpenFileDialog();
dialog.Directory = new Uri(initialDirectory);
dialog.MultiSelect = true;
dialog.Filters.Add(_allFileFilter);
dialog.CurrentFilter = _allFileFilter;
var result = dialog.ShowDialog(this) == DialogResult.Ok;
files = new List<string>();
files.AddRange(dialog.Filenames);
return result;
}
public bool ChooseContentFolder(string initialDirectory, out string folder)
{
var dialog = new SelectFolderDialog();
dialog.Directory = initialDirectory;
var result = dialog.ShowDialog(this) == DialogResult.Ok;
if (result)
folder = dialog.Directory;
else
folder = string.Empty;
return result;
}
public bool ChooseItemTemplate(string folder, out ContentItemTemplate template, out string name)
{
var dialog = new NewItemDialog(PipelineController.Instance.Templates.GetEnumerator(), folder);
var result = dialog.ShowModal(this);
template = dialog.Selected;
name = dialog.Name + Path.GetExtension(template.TemplateFile);
return result;
}
public bool CopyOrLinkFile(string file, bool exists, out IncludeType action, out bool applyforall)
{
var dialog = new AddItemDialog(file, exists, FileType.File);
var result = dialog.ShowModal(this);
action = dialog.Responce;
applyforall = dialog.ApplyForAll;
return result;
}
public bool CopyOrLinkFolder(string folder, bool exists, out IncludeType action, out bool applyforall)
{
var afd = new AddItemDialog(folder, exists, FileType.Folder);
applyforall = false;
if (afd.ShowModal(this))
{
action = afd.Responce;
return true;
}
action = IncludeType.Link;
return false;
}
public Process CreateProcess(string exe, string commands)
{
var proc = new Process();
if (!Global.Unix)
{
proc.StartInfo.FileName = exe;
proc.StartInfo.Arguments = commands;
}
else
{
string monoLoc = null;
foreach (var path in monoLocations)
{
if (File.Exists(path))
{
monoLoc = path;
break;
}
}
if (string.IsNullOrEmpty(monoLoc))
{
monoLoc = "mono";
OutputAppend("Could not find mono. Please install the latest version from http://www.mono-project.com");
}
proc.StartInfo.FileName = monoLoc;
if (PipelineSettings.Default.DebugMode)
{
var port = Environment.GetEnvironmentVariable("MONO_DEBUGGER_PORT");
port = !string.IsNullOrEmpty(port) ? port : "55555";
var monodebugger = string.Format("--debug --debugger-agent=transport=dt_socket,server=y,address=127.0.0.1:{0}",
port);
proc.StartInfo.Arguments = string.Format("{0} \"{1}\" {2}", monodebugger, exe, commands);
OutputAppend("************************************************");
OutputAppend("RUNNING MGCB IN DEBUG MODE!!!");
OutputAppend(string.Format("Attach your Debugger to localhost:{0}", port));
OutputAppend("************************************************");
}
else
{
proc.StartInfo.Arguments = string.Format("\"{0}\" {1}", exe, commands);
}
}
return proc;
}
public void UpdateCommands(MenuInfo info)
{
// Title
if (TitleChanged != null)
TitleChanged(this, EventArgs.Empty);
else
{
var title = TitleBase;
if (PipelineController.Instance.ProjectOpen)
{
title += " - " + Path.GetFileName(PipelineController.Instance.ProjectItem.OriginalPath);
if (PipelineController.Instance.ProjectDirty)
title += "*";
}
Title = title;
}
// Menu
cmdNew.Enabled = info.New;
cmdOpen.Enabled = info.Open;
cmdImport.Enabled = info.Import;
cmdSave.Enabled = info.Save;
cmdSaveAs.Enabled = info.SaveAs;
cmdClose.Enabled = info.Close;
cmdExit.Enabled = info.Exit;
cmdUndo.Enabled = info.Undo;
cmdRedo.Enabled = info.Redo;
cmdAdd.Enabled = info.Add;
cmdNewItem.Enabled = info.Add;
cmdNewFolder.Enabled = info.Add;
cmdExistingItem.Enabled = info.Add;
cmdExistingFolder.Enabled = info.Add;
cmdExclude.Enabled = info.Exclude;
cmdRename.Enabled = info.Rename;
cmdDelete.Enabled = info.Delete;
cmdBuild.Enabled = info.Build;
cmdRebuild.Enabled = info.Rebuild;
cmdClean.Enabled = info.Clean;
cmdCancelBuild.Enabled = info.Cancel;
cmdOpenItem.Enabled = info.OpenItem;
cmdOpenItemWith.Enabled = info.OpenItemWith;
cmdOpenItemLocation.Enabled = info.OpenItemLocation;
cmdOpenOutputItemLocation.Enabled = info.OpenOutputItemLocation;
cmdCopyAssetName.Enabled = info.CopyAssetPath;
cmdRebuildItem.Enabled = info.RebuildItem;
// Visibility of menu items can't be changed so
// we need to recreate the context menu each time.
// Context Menu
var sep = false;
_contextMenu.Items.Clear();
AddContextMenu(cmOpenItem, ref sep);
AddContextMenu(cmOpenItemWith, ref sep);
AddContextMenu(cmAdd, ref sep);
AddSeparator(ref sep);
AddContextMenu(cmOpenItemLocation, ref sep);
AddContextMenu(cmOpenOutputItemLocation, ref sep);
AddContextMenu(cmCopyAssetPath, ref sep);
AddContextMenu(cmRebuildItem, ref sep);
AddSeparator(ref sep);
AddContextMenu(cmExclude, ref sep);
AddSeparator(ref sep);
AddContextMenu(cmRename, ref sep);
//AddContextMenu(cmDelete, ref sep);
if (_contextMenu.Items.Count > 0)
{
var lastItem = _contextMenu.Items[_contextMenu.Items.Count - 1];
if (lastItem is SeparatorMenuItem)
_contextMenu.Items.Remove(lastItem);
}
}
private void AddContextMenu(MenuItem item, ref bool separator)
{
item.Shortcut = Keys.None;
if (item.Enabled)
_contextMenu.Items.Add(item);
separator |= item.Enabled;
}
private void AddSeparator(ref bool separator)
{
if (separator)
{
if (!(_contextMenu.Items[_contextMenu.Items.Count - 1] is SeparatorMenuItem))
_contextMenu.Items.Add(new SeparatorMenuItem());
separator = false;
}
}
public void UpdateRecentList(List<string> recentList)
{
if (RecentChanged != null)
{
RecentChanged(recentList, EventArgs.Empty);
return;
}
menuRecent.Items.Clear();
foreach (var recent in recentList)
{
var item = new ButtonMenuItem();
item.Text = recent;
item.Click += (sender, e) => PipelineController.Instance.OpenProject(recent);
menuRecent.Items.Insert(0, item);
}
if (menuRecent.Items.Count > 0)
{
menuRecent.Items.Add(new SeparatorMenuItem());
var clearItem = new ButtonMenuItem();
clearItem.Text = "Clear";
clearItem.Click += (sender, e) => PipelineController.Instance.ClearRecentList();
menuRecent.Items.Add(clearItem);
}
}
public void SetClipboard(string text)
{
_clipboard.Clear();
_clipboard.Text = text;
}
#endregion
#region Commands
private void CmdNew_Executed(object sender, EventArgs e)
{
PipelineController.Instance.NewProject();
}
private void CmdOpen_Executed(object sender, EventArgs e)
{
PipelineController.Instance.OpenProject();
}
private void CmdClose_Executed(object sender, EventArgs e)
{
PipelineController.Instance.CloseProject();
}
private void CmdImport_Executed(object sender, EventArgs e)
{
PipelineController.Instance.ImportProject();
}
private void CmdSave_Executed(object sender, EventArgs e)
{
PipelineController.Instance.SaveProject(false);
}
private void CmdSaveAs_Executed(object sender, EventArgs e)
{
PipelineController.Instance.SaveProject(true);
}
private void CmdExit_Executed(object sender, EventArgs e)
{
Application.Instance.Quit();
}
private void CmdUndo_Executed(object sender, EventArgs e)
{
PipelineController.Instance.Undo();
}
private void CmdRedo_Executed(object sender, EventArgs e)
{
PipelineController.Instance.Redo();
}
private void CmdExclude_Executed(object sender, EventArgs e)
{
PipelineController.Instance.Exclude(false);
}
private void CmdRename_Executed(object sender, EventArgs e)
{
PipelineController.Instance.Rename();
}
private void CmdDelete_Executed(object sender, EventArgs e)
{
PipelineController.Instance.Exclude(true);
}
private void CmdNewItem_Executed(object sender, EventArgs e)
{
PipelineController.Instance.NewItem();
}
private void CmdNewFolder_Executed(object sender, EventArgs e)
{
PipelineController.Instance.NewFolder();
}
private void CmdExistingItem_Executed(object sender, EventArgs e)
{
PipelineController.Instance.Include();
}
private void CmdExistingFolder_Executed(object sender, EventArgs e)
{
PipelineController.Instance.IncludeFolder();
}
private void CmdBuild_Executed(object sender, EventArgs e)
{
PipelineController.Instance.Build(false);
}
private void CmdRebuild_Executed(object sender, EventArgs e)
{
PipelineController.Instance.Build(true);
}
private void CmdClean_Executed(object sender, EventArgs e)
{
PipelineController.Instance.Clean();
}
private void CmdCancelBuild_Executed(object sender, EventArgs e)
{
PipelineController.Instance.CancelBuild();
}
private void CmdDebugMode_Executed(object sender, EventArgs e)
{
PipelineSettings.Default.DebugMode = cmdDebugMode.Checked;
}
private void CmdHelp_Executed(object sender, EventArgs e)
{
Process.Start("http://www.monogame.net/documentation/?page=Pipeline");
}
private void CmdAbout_Executed(object sender, EventArgs e)
{
var adialog = new AboutDialog();
adialog.Logo = Bitmap.FromResource("Icons.monogame.png");
adialog.WebsiteLabel = "MonoGame Website";
adialog.Website = new Uri("http://www.monogame.net/");
using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("LICENSE.txt"))
using (var reader = new StreamReader(stream))
adialog.License = reader.ReadToEnd();
adialog.ShowDialog(this);
}
private void CmdOpenItem_Executed(object sender, EventArgs e)
{
if (PipelineController.Instance.SelectedItem is ContentItem)
Process.Start(PipelineController.Instance.GetFullPath(PipelineController.Instance.SelectedItem.OriginalPath));
}
private void CmdOpenItemWith_Executed(object sender, EventArgs e)
{
if (PipelineController.Instance.SelectedItem != null)
{
try
{
var filepath = PipelineController.Instance.GetFullPath(PipelineController.Instance.SelectedItem.OriginalPath);
var dialog = new OpenWithDialog(filepath);
dialog.ShowDialog(this);
}
catch
{
ShowError("Error", "An error occured while trying to launch an open with dialog.");
}
}
}
private void CmdOpenItemLocation_Executed(object sender, EventArgs e)
{
if (PipelineController.Instance.SelectedItem != null)
Process.Start(PipelineController.Instance.GetFullPath(PipelineController.Instance.SelectedItem.Location));
}
private void CmdOpenOutputItemLocation_Executed(object sender, EventArgs e)
{
if (PipelineController.Instance.SelectedItem != null)
{
var dir = Path.Combine(
PipelineController.Instance.ProjectItem.Location,
PipelineController.Instance.ProjectOutputDir,
PipelineController.Instance.SelectedItem.Location
);
dir = dir.Replace("$(Platform)", PipelineController.Instance.ProjectItem.Platform.ToString());
dir = dir.Replace("$(Configuration)", PipelineController.Instance.ProjectItem.Config);
dir = dir.Replace("$(Config)", PipelineController.Instance.ProjectItem.Config);
dir = dir.Replace("$(Profile)", PipelineController.Instance.ProjectItem.Profile.ToString());
if (Directory.Exists(dir))
Process.Start(dir);
else
ShowError("Directory Not Found", "The project output directory was not found, did you forget to build the project?");
}
}
private void CmdCopyAssetPath_Executed(object sender, EventArgs e)
{
PipelineController.Instance.CopyAssetPath();
}
private void CmdRebuildItem_Executed(object sender, EventArgs e)
{
PipelineController.Instance.RebuildItems();
}
#endregion
}
}

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