(ded4a3e0a) v0.9.0.7

This commit is contained in:
Joonas Rikkonen
2019-06-25 16:00:44 +03:00
parent e5ae622c77
commit 4a51db77b5
1777 changed files with 421528 additions and 917 deletions
@@ -0,0 +1,88 @@
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<DefineConstants>PLATFORM_LINUX</DefineConstants>
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<ItemGroup>
<Reference Include="System" />
<Reference Include="Microsoft.Build" />
<Reference Include="Microsoft.Build.Framework" />
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@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E2D9E2AE-B875-D3D6-92B1-ECDC6C642E54}</ProjectGuid>
<OutputType>Library</OutputType>
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<AssemblyName>MonoGame.Build.Tasks</AssemblyName>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>1591,0436</NoWarn>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile />
<LangVersion>Default</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<DebugType>full</DebugType>
<EnableUnmanagedDebugging>true</EnableUnmanagedDebugging>
<OutputPath>bin\Windows\AnyCPU\Debug</OutputPath>
<IntermediateOutputPath>obj\Windows\AnyCPU\Debug</IntermediateOutputPath>
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@@ -0,0 +1,14 @@
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyTitle("MonoGame.Build.Tasks")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("MonoGame Team")]
[assembly: AssemblyProduct("MonoGame.Framework")]
[assembly: AssemblyCopyright("Copyright © 2009-2017 MonoGame Team")]
[assembly: AssemblyTrademark("MonoGame® is a registered trademark of the MonoGame Team")]
[assembly: AssemblyCulture("")]
[assembly: AssemblyVersion("0.0.0.0")]
[assembly: AssemblyFileVersion("0.0.0.0")]
@@ -0,0 +1,62 @@
// MIT License - Copyright (C) The Mono.Xna Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
using System.Collections.Generic;
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
namespace MonoGame.Build.Tasks
{
public static class StringExt
{
public static string NormalisePath(this string path)
{
return path.Replace('\\', Path.DirectorySeparatorChar).Replace('/', Path.DirectorySeparatorChar);
}
}
public class CollectContentReferences : Task
{
[Required]
public ITaskItem[] ContentReferences { get; set; }
[Required]
public string MonoGamePlatform { get; set; }
[Output]
public ITaskItem[] Output { get; set; }
public override bool Execute()
{
var output = new List<ITaskItem>();
foreach (var content in ContentReferences)
{
var relative = content.GetMetadata("RelativeDir").NormalisePath();
var fp = content.GetMetadata("FullPath").NormalisePath();
var link = content.GetMetadata("Link").NormalisePath();
var metaData = new Dictionary<string, string>();
var contentFolder = String.Empty;
if (!string.IsNullOrEmpty(link))
{
contentFolder = Path.GetFileName(Path.GetDirectoryName(link));
}
else if (!string.IsNullOrEmpty(relative))
{
contentFolder = Path.GetFileName(Path.GetDirectoryName(relative));
}
var outputPath = Path.GetFileNameWithoutExtension(fp);
if (!outputPath.EndsWith(contentFolder, StringComparison.OrdinalIgnoreCase))
outputPath = Path.Combine(outputPath, contentFolder);
metaData.Add("ContentDirectory", !string.IsNullOrEmpty(contentFolder) ? contentFolder + Path.DirectorySeparatorChar : "");
metaData.Add("RelativeFullPath", !string.IsNullOrEmpty(relative) ? Path.GetFullPath(relative) : "");
metaData.Add("ContentOutputDir", Path.Combine("bin", MonoGamePlatform, outputPath));
metaData.Add("ContentIntermediateOutputDir", Path.Combine("obj", MonoGamePlatform, outputPath));
output.Add(new TaskItem(fp, metaData));
}
Output = output.ToArray();
return !Log.HasLoggedErrors;
}
}
}