(ded4a3e0a) v0.9.0.7
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73
Libraries/MonoGame.Framework/Src/Tools/MGCB/Program.cs
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73
Libraries/MonoGame.Framework/Src/Tools/MGCB/Program.cs
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace MGCB
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{
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class Program
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{
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static int Main(string[] args)
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{
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// We force all stderr to redirect to stdout
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// to avoid any out of order console output.
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Console.SetError(Console.Out);
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if (!Environment.Is64BitProcess && Environment.OSVersion.Platform != PlatformID.Unix)
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{
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Console.Error.WriteLine("The MonoGame content tools only work on a 64bit OS.");
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return -1;
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}
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var content = new BuildContent();
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// Parse the command line.
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var parser = new MGBuildParser(content)
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{
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Title = "MonoGame Content Builder\n" +
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"Builds optimized game content for MonoGame projects."
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};
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if (!parser.Parse(args))
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return -1;
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// Launch debugger if requested.
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if (content.LaunchDebugger)
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{
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try {
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System.Diagnostics.Debugger.Launch();
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} catch (NotImplementedException) {
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// not implemented under Mono
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}
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}
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if (content.HasWork)
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{
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// Print a startup message.
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var buildStarted = DateTime.Now;
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if (!content.Quiet)
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Console.WriteLine("Build started {0}\n", buildStarted);
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// Let the content build.
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int successCount, errorCount;
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content.Build(out successCount, out errorCount);
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// Print the finishing info.
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if (!content.Quiet)
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{
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Console.WriteLine("\nBuild {0} succeeded, {1} failed.\n", successCount, errorCount);
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Console.WriteLine("Time elapsed {0:hh\\:mm\\:ss\\.ff}.", DateTime.Now - buildStarted);
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}
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// Return the error count.
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return errorCount;
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}
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return 0;
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}
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}
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}
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