(ded4a3e0a) v0.9.0.7
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Globalization;
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using System.Linq;
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using System.Text.RegularExpressions;
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using Microsoft.Xna.Framework.Content.Pipeline;
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using TwoMGFX.TPGParser;
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namespace TwoMGFX
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{
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[TypeConverter(typeof(StringConverter))]
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public abstract class ShaderProfile
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{
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private static readonly LoadedTypeCollection<ShaderProfile> _profiles = new LoadedTypeCollection<ShaderProfile>();
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protected ShaderProfile(string name, byte formatId)
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{
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Name = name;
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FormatId = formatId;
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}
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public static readonly ShaderProfile OpenGL = FromName("OpenGL");
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public static readonly ShaderProfile DirectX_11 = FromName("DirectX_11");
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/// <summary>
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/// Returns all the loaded shader profiles.
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/// </summary>
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public static IEnumerable<ShaderProfile> All
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{
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get { return _profiles; }
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}
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/// <summary>
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/// Returns the name of the shader profile.
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/// </summary>
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public string Name { get; private set; }
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/// <summary>
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/// Returns the format identifier used in the MGFX file format.
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/// </summary>
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public byte FormatId { get; private set; }
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/// <summary>
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/// Returns the correct profile for the named platform or
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/// null if no supporting profile is found.
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/// </summary>
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public static ShaderProfile ForPlatform(string platform)
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{
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return _profiles.FirstOrDefault(p => p.Supports(platform));
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}
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/// <summary>
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/// Returns the profile by name or null if no match is found.
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/// </summary>
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public static ShaderProfile FromName(string name)
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{
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return _profiles.FirstOrDefault(p => p.Name == name);
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}
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internal abstract void AddMacros(Dictionary<string, string> macros);
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internal abstract void ValidateShaderModels(PassInfo pass);
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internal abstract ShaderData CreateShader(ShaderResult shaderResult, string shaderFunction, string shaderProfile, bool isVertexShader, EffectObject effect, ref string errorsAndWarnings);
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internal abstract bool Supports(string platform);
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protected static void ParseShaderModel(string text, Regex regex, out int major, out int minor)
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{
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var match = regex.Match(text);
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if (!match.Success)
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{
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major = 0;
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minor = 0;
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return;
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}
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major = int.Parse(match.Groups["major"].Value, NumberStyles.Integer, CultureInfo.InvariantCulture);
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minor = int.Parse(match.Groups["minor"].Value, NumberStyles.Integer, CultureInfo.InvariantCulture);
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}
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private class StringConverter : TypeConverter
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{
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public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
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{
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if (value is string)
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{
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var name = value as string;
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foreach (var e in All)
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{
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if (e.Name == name)
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return e;
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}
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}
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return base.ConvertFrom(context, culture, value);
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}
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}
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}
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}
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