(ded4a3e0a) v0.9.0.7
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using System;
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using System.Collections.Generic;
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namespace TwoMGFX
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{
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internal partial class ConstantBufferData
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{
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public ConstantBufferData (string name,
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MojoShader.MOJOSHADER_symbolRegisterSet set,
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MojoShader.MOJOSHADER_symbol[] symbols)
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{
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Name = name ?? string.Empty;
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ParameterIndex = new List<int> ();
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ParameterOffset = new List<int> ();
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Parameters = new List<EffectObject.d3dx_parameter> ();
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int minRegister = short.MaxValue;
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int maxRegister = 0;
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var registerSize = (set == MojoShader.MOJOSHADER_symbolRegisterSet.MOJOSHADER_SYMREGSET_BOOL ? 1 : 4) * 4;
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foreach (var symbol in symbols) {
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if (symbol.register_set != set)
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continue;
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// Create the parameter.
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var parm = GetParameterFromSymbol (symbol);
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var offset = (int)symbol.register_index * registerSize;
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parm.bufferOffset = offset;
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Parameters.Add (parm);
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ParameterOffset.Add(offset);
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minRegister = Math.Min(minRegister, (int)symbol.register_index);
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maxRegister = Math.Max(maxRegister, (int)(symbol.register_index + symbol.register_count));
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}
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Size = Math.Max(maxRegister - minRegister, 0) * registerSize;
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}
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private static EffectObject.d3dx_parameter GetParameterFromSymbol(MojoShader.MOJOSHADER_symbol symbol)
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{
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var param = new EffectObject.d3dx_parameter();
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param.rows = symbol.info.rows;
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param.columns = symbol.info.columns;
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param.name = symbol.name ?? string.Empty;
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param.semantic = string.Empty; // TODO: How do i do this with only MojoShader?
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var registerSize = (symbol.register_set == MojoShader.MOJOSHADER_symbolRegisterSet.MOJOSHADER_SYMREGSET_BOOL ? 1 : 4) * 4;
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var offset = (int)symbol.register_index * registerSize;
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param.bufferOffset = offset;
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switch (symbol.info.parameter_class)
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{
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case MojoShader.MOJOSHADER_symbolClass.MOJOSHADER_SYMCLASS_SCALAR:
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param.class_ = EffectObject.D3DXPARAMETER_CLASS.SCALAR;
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break;
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case MojoShader.MOJOSHADER_symbolClass.MOJOSHADER_SYMCLASS_VECTOR:
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param.class_ = EffectObject.D3DXPARAMETER_CLASS.VECTOR;
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break;
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case MojoShader.MOJOSHADER_symbolClass.MOJOSHADER_SYMCLASS_MATRIX_COLUMNS:
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param.class_ = EffectObject.D3DXPARAMETER_CLASS.MATRIX_COLUMNS;
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break;
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default:
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throw new Exception("Unsupported parameter class!");
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}
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switch (symbol.info.parameter_type)
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{
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case MojoShader.MOJOSHADER_symbolType.MOJOSHADER_SYMTYPE_BOOL:
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param.type = EffectObject.D3DXPARAMETER_TYPE.BOOL;
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break;
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case MojoShader.MOJOSHADER_symbolType.MOJOSHADER_SYMTYPE_FLOAT:
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param.type = EffectObject.D3DXPARAMETER_TYPE.FLOAT;
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break;
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case MojoShader.MOJOSHADER_symbolType.MOJOSHADER_SYMTYPE_INT:
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param.type = EffectObject.D3DXPARAMETER_TYPE.INT;
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break;
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default:
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throw new Exception("Unsupported parameter type!");
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}
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// HACK: We don't have real default parameters from mojoshader!
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param.data = new byte[param.rows * param.columns * 4];
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param.member_count = symbol.info.member_count;
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param.element_count = symbol.info.elements > 1 ? symbol.info.elements : 0;
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if (param.member_count > 0)
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{
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param.member_handles = new EffectObject.d3dx_parameter[param.member_count];
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var members = MarshalHelper.UnmarshalArray<MojoShader.MOJOSHADER_symbol>(
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symbol.info.members, (int)symbol.info.member_count);
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for (var i = 0; i < param.member_count; i++)
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{
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var mparam = GetParameterFromSymbol(members[i]);
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param.member_handles[i] = mparam;
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}
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}
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else
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{
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param.member_handles = new EffectObject.d3dx_parameter[param.element_count];
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for (var i = 0; i < param.element_count; i++)
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{
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var mparam = new EffectObject.d3dx_parameter();
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mparam.name = string.Empty;
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mparam.semantic = string.Empty;
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mparam.type = param.type;
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mparam.class_ = param.class_;
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mparam.rows = param.rows;
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mparam.columns = param.columns;
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mparam.data = new byte[param.columns * param.rows * 4];
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param.member_handles[i] = mparam;
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}
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}
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return param;
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}
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}
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}
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