(ded4a3e0a) v0.9.0.7

This commit is contained in:
Joonas Rikkonen
2019-06-25 16:00:44 +03:00
parent e5ae622c77
commit 4a51db77b5
1777 changed files with 421528 additions and 917 deletions
@@ -0,0 +1,272 @@
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@@ -0,0 +1,280 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.ComponentModel;
namespace TwoMGFX
{
// Reusable, reflection based helper for parsing commandline options.
//
// From Shawn Hargreaves Blog:
// http://blogs.msdn.com/b/shawnhar/archive/2012/04/20/a-reusable-reflection-based-command-line-parser.aspx
//
public class CommandLineParser
{
object _optionsObject;
Queue<FieldInfo> _requiredOptions = new Queue<FieldInfo>();
Dictionary<string, FieldInfo> _optionalOptions = new Dictionary<string, FieldInfo>();
List<string> _requiredUsageHelp = new List<string>();
List<string> _optionalUsageHelp = new List<string>();
// Constructor.
public CommandLineParser(object optionsObject)
{
this._optionsObject = optionsObject;
// Reflect to find what commandline options are available.
foreach (var field in optionsObject.GetType().GetFields())
{
String description;
var fieldName = GetOptionNameAndDescription(field, out description);
if (GetAttribute<RequiredAttribute>(field) != null)
{
// Record a required option.
_requiredOptions.Enqueue(field);
_requiredUsageHelp.Add(string.Format("<{0}> {1}", fieldName, description));
}
else
{
// Record an optional option.
_optionalOptions.Add(fieldName.ToLowerInvariant(), field);
if (field.FieldType == typeof(bool))
_optionalUsageHelp.Add(string.Format("/{0} {1}", fieldName, description));
else
_optionalUsageHelp.Add(string.Format("/{0}:value {1}", fieldName, description));
}
}
}
public bool ParseCommandLine(string[] args)
{
// Parse each argument in turn.
foreach (var arg in args)
{
if (!ParseArgument(arg.Trim()))
return false;
}
// Make sure we got all the required options.
var missingRequiredOption = _requiredOptions.FirstOrDefault(field => !IsList(field) || GetList(field).Count == 0);
if (missingRequiredOption != null)
{
ShowError("Missing argument '{0}'", GetOptionName(missingRequiredOption));
return false;
}
return true;
}
bool ParseArgument(string arg)
{
if (arg.StartsWith("/"))
{
// After the first escaped argument we can no
// longer read non-escaped arguments.
_requiredOptions.Clear();
// Parse an optional argument.
char[] separators = { ':' };
var split = arg.Substring(1).Split(separators, 2, StringSplitOptions.None);
var name = split[0];
var value = (split.Length > 1) ? split[1] : "true";
FieldInfo field;
if (!_optionalOptions.TryGetValue(name.ToLowerInvariant(), out field))
{
ShowError("Unknown option '{0}'", name);
return false;
}
return SetOption(field, value);
}
else if ( _requiredOptions.Count > 0 )
{
// Parse the next non escaped argument.
var field = _requiredOptions.Peek();
if (!IsList(field))
_requiredOptions.Dequeue();
return SetOption(field, arg);
}
else
{
ShowError("Too many arguments");
return false;
}
}
bool SetOption(FieldInfo field, string value)
{
try
{
if (IsList(field))
{
// Append this value to a list of options.
GetList(field).Add(ChangeType(value, ListElementType(field)));
}
else
{
// Set the value of a single option.
field.SetValue(_optionsObject, ChangeType(value, field.FieldType));
}
return true;
}
catch
{
ShowError("Invalid value '{0}' for option '{1}'", value, GetOptionName(field));
return false;
}
}
static object ChangeType(string value, Type type)
{
var converter = TypeDescriptor.GetConverter(type);
return converter.ConvertFromInvariantString(value);
}
static bool IsList(FieldInfo field)
{
return typeof(IList).IsAssignableFrom(field.FieldType);
}
IList GetList(FieldInfo field)
{
return (IList)field.GetValue(_optionsObject);
}
static Type ListElementType(FieldInfo field)
{
var interfaces = from i in field.FieldType.GetInterfaces()
where i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IEnumerable<>)
select i;
return interfaces.First().GetGenericArguments()[0];
}
static string GetOptionName(FieldInfo field)
{
var nameAttribute = GetAttribute<NameAttribute>(field);
if (nameAttribute != null)
return nameAttribute.Name;
else
return field.Name;
}
static string GetOptionNameAndDescription(FieldInfo field, out String description)
{
var nameAttribute = GetAttribute<NameAttribute>(field);
if (nameAttribute != null)
{
description = nameAttribute.Description;
return nameAttribute.Name;
}
else
{
description = null;
return field.Name;
}
}
public string Title { get; set; }
void ShowError(string message, params object[] args)
{
var name = Path.GetFileNameWithoutExtension(Process.GetCurrentProcess().ProcessName);
if (!string.IsNullOrEmpty(Title))
{
Console.Error.WriteLine(Title);
Console.Error.WriteLine();
}
Console.Error.WriteLine(message, args);
Console.Error.WriteLine();
Console.Error.WriteLine("Usage: {0} {1}", name, string.Join(" ", _requiredUsageHelp));
if (_optionalUsageHelp.Count > 0)
{
Console.Error.WriteLine();
Console.Error.WriteLine("Options:");
foreach (string optional in _optionalUsageHelp)
Console.Error.WriteLine(" {0}", optional);
}
}
static T GetAttribute<T>(ICustomAttributeProvider provider) where T : Attribute
{
return provider.GetCustomAttributes(typeof(T), false).OfType<T>().FirstOrDefault();
}
// Used on optionsObject fields to indicate which options are required.
[AttributeUsage(AttributeTargets.Field)]
public sealed class RequiredAttribute : Attribute
{
}
// Used on an optionsObject field to rename the corresponding commandline option.
[AttributeUsage(AttributeTargets.Field)]
public class NameAttribute : Attribute
{
public NameAttribute(string name)
{
Name = name;
Description = null;
}
public NameAttribute(string name, string description)
{
Name = name;
Description = description;
}
public string Name { get; private set; }
public string Description { get; protected set; }
}
[AttributeUsage(AttributeTargets.Field)]
public sealed class ProfileNameAttribute : NameAttribute
{
public ProfileNameAttribute()
: base("Profile")
{
var names = ShaderProfile.All.Select(p => p.Name);
Description = "\t - Must be one of the following: " + string.Join(", ", names);
}
}
}
}
@@ -0,0 +1,61 @@
using System.Collections.Generic;
namespace TwoMGFX
{
internal partial class ConstantBufferData
{
public string Name { get; private set; }
public int Size { get; private set; }
public List<int> ParameterIndex { get; private set; }
public List<int> ParameterOffset { get; private set; }
public List<EffectObject.d3dx_parameter> Parameters { get; private set; }
public ConstantBufferData(string name)
{
Name = name;
ParameterIndex = new List<int>();
ParameterOffset = new List<int>();
Parameters = new List<EffectObject.d3dx_parameter>();
Size = 0;
}
public bool SameAs(ConstantBufferData other)
{
// If the names of the constant buffers don't
// match then consider them different right off
// the bat... even if their parameters are the same.
if (Name != other.Name)
return false;
// Do we have the same count of parameters and size?
if ( Size != other.Size ||
Parameters.Count != other.Parameters.Count)
return false;
// Compare the parameters themselves.
for (var i = 0; i < Parameters.Count; i++)
{
var p1 = Parameters[i];
var p2 = other.Parameters[i];
// Check the importaint bits.
if ( p1.name != p2.name ||
p1.rows != p2.rows ||
p1.columns != p2.columns ||
p1.class_ != p2.class_ ||
p1.type != p2.type ||
p1.bufferOffset != p2.bufferOffset)
return false;
}
// These are equal.
return true;
}
}
}
@@ -0,0 +1,132 @@
using System;
using System.Collections.Generic;
namespace TwoMGFX
{
internal partial class ConstantBufferData
{
public ConstantBufferData (string name,
MojoShader.MOJOSHADER_symbolRegisterSet set,
MojoShader.MOJOSHADER_symbol[] symbols)
{
Name = name ?? string.Empty;
ParameterIndex = new List<int> ();
ParameterOffset = new List<int> ();
Parameters = new List<EffectObject.d3dx_parameter> ();
int minRegister = short.MaxValue;
int maxRegister = 0;
var registerSize = (set == MojoShader.MOJOSHADER_symbolRegisterSet.MOJOSHADER_SYMREGSET_BOOL ? 1 : 4) * 4;
foreach (var symbol in symbols) {
if (symbol.register_set != set)
continue;
// Create the parameter.
var parm = GetParameterFromSymbol (symbol);
var offset = (int)symbol.register_index * registerSize;
parm.bufferOffset = offset;
Parameters.Add (parm);
ParameterOffset.Add(offset);
minRegister = Math.Min(minRegister, (int)symbol.register_index);
maxRegister = Math.Max(maxRegister, (int)(symbol.register_index + symbol.register_count));
}
Size = Math.Max(maxRegister - minRegister, 0) * registerSize;
}
private static EffectObject.d3dx_parameter GetParameterFromSymbol(MojoShader.MOJOSHADER_symbol symbol)
{
var param = new EffectObject.d3dx_parameter();
param.rows = symbol.info.rows;
param.columns = symbol.info.columns;
param.name = symbol.name ?? string.Empty;
param.semantic = string.Empty; // TODO: How do i do this with only MojoShader?
var registerSize = (symbol.register_set == MojoShader.MOJOSHADER_symbolRegisterSet.MOJOSHADER_SYMREGSET_BOOL ? 1 : 4) * 4;
var offset = (int)symbol.register_index * registerSize;
param.bufferOffset = offset;
switch (symbol.info.parameter_class)
{
case MojoShader.MOJOSHADER_symbolClass.MOJOSHADER_SYMCLASS_SCALAR:
param.class_ = EffectObject.D3DXPARAMETER_CLASS.SCALAR;
break;
case MojoShader.MOJOSHADER_symbolClass.MOJOSHADER_SYMCLASS_VECTOR:
param.class_ = EffectObject.D3DXPARAMETER_CLASS.VECTOR;
break;
case MojoShader.MOJOSHADER_symbolClass.MOJOSHADER_SYMCLASS_MATRIX_COLUMNS:
param.class_ = EffectObject.D3DXPARAMETER_CLASS.MATRIX_COLUMNS;
break;
default:
throw new Exception("Unsupported parameter class!");
}
switch (symbol.info.parameter_type)
{
case MojoShader.MOJOSHADER_symbolType.MOJOSHADER_SYMTYPE_BOOL:
param.type = EffectObject.D3DXPARAMETER_TYPE.BOOL;
break;
case MojoShader.MOJOSHADER_symbolType.MOJOSHADER_SYMTYPE_FLOAT:
param.type = EffectObject.D3DXPARAMETER_TYPE.FLOAT;
break;
case MojoShader.MOJOSHADER_symbolType.MOJOSHADER_SYMTYPE_INT:
param.type = EffectObject.D3DXPARAMETER_TYPE.INT;
break;
default:
throw new Exception("Unsupported parameter type!");
}
// HACK: We don't have real default parameters from mojoshader!
param.data = new byte[param.rows * param.columns * 4];
param.member_count = symbol.info.member_count;
param.element_count = symbol.info.elements > 1 ? symbol.info.elements : 0;
if (param.member_count > 0)
{
param.member_handles = new EffectObject.d3dx_parameter[param.member_count];
var members = MarshalHelper.UnmarshalArray<MojoShader.MOJOSHADER_symbol>(
symbol.info.members, (int)symbol.info.member_count);
for (var i = 0; i < param.member_count; i++)
{
var mparam = GetParameterFromSymbol(members[i]);
param.member_handles[i] = mparam;
}
}
else
{
param.member_handles = new EffectObject.d3dx_parameter[param.element_count];
for (var i = 0; i < param.element_count; i++)
{
var mparam = new EffectObject.d3dx_parameter();
mparam.name = string.Empty;
mparam.semantic = string.Empty;
mparam.type = param.type;
mparam.class_ = param.class_;
mparam.rows = param.rows;
mparam.columns = param.columns;
mparam.data = new byte[param.columns * param.rows * 4];
param.member_handles[i] = mparam;
}
}
return param;
}
}
}
@@ -0,0 +1,131 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace TwoMGFX
{
internal partial class ConstantBufferData
{
public ConstantBufferData(SharpDX.D3DCompiler.ConstantBuffer cb)
{
Name = string.Empty;
Size = cb.Description.Size;
ParameterIndex = new List<int>();
var parameters = new List<EffectObject.d3dx_parameter>();
// Gather all the parameters.
for (var i = 0; i < cb.Description.VariableCount; i++)
{
var vdesc = cb.GetVariable(i);
var param = GetParameterFromType(vdesc.GetVariableType());
param.name = vdesc.Description.Name;
param.semantic = string.Empty;
param.bufferOffset = vdesc.Description.StartOffset;
var size = param.columns * param.rows * 4;
var data = new byte[size];
if (vdesc.Description.DefaultValue != IntPtr.Zero)
Marshal.Copy(vdesc.Description.DefaultValue, data, 0, (int)size);
param.data = data;
parameters.Add(param);
}
// Sort them by the offset for some consistent results.
Parameters = parameters.OrderBy(e => e.bufferOffset).ToList();
// Store the parameter offsets.
ParameterOffset = new List<int>();
foreach (var param in Parameters)
ParameterOffset.Add(param.bufferOffset);
}
private static EffectObject.d3dx_parameter GetParameterFromType(SharpDX.D3DCompiler.ShaderReflectionType type)
{
var param = new EffectObject.d3dx_parameter();
param.rows = (uint)type.Description.RowCount;
param.columns = (uint)type.Description.ColumnCount;
param.name = type.Description.Name ?? string.Empty;
param.semantic = string.Empty;
param.bufferOffset = type.Description.Offset;
switch (type.Description.Class)
{
case SharpDX.D3DCompiler.ShaderVariableClass.Scalar:
param.class_ = EffectObject.D3DXPARAMETER_CLASS.SCALAR;
break;
case SharpDX.D3DCompiler.ShaderVariableClass.Vector:
param.class_ = EffectObject.D3DXPARAMETER_CLASS.VECTOR;
break;
case SharpDX.D3DCompiler.ShaderVariableClass.MatrixColumns:
param.class_ = EffectObject.D3DXPARAMETER_CLASS.MATRIX_COLUMNS;
break;
default:
throw new Exception("Unsupported parameter class!");
}
switch (type.Description.Type)
{
case SharpDX.D3DCompiler.ShaderVariableType.Bool:
param.type = EffectObject.D3DXPARAMETER_TYPE.BOOL;
break;
case SharpDX.D3DCompiler.ShaderVariableType.Float:
param.type = EffectObject.D3DXPARAMETER_TYPE.FLOAT;
break;
case SharpDX.D3DCompiler.ShaderVariableType.Int:
param.type = EffectObject.D3DXPARAMETER_TYPE.INT;
break;
default:
throw new Exception("Unsupported parameter type!");
}
param.member_count = (uint)type.Description.MemberCount;
param.element_count = (uint)type.Description.ElementCount;
if (param.member_count > 0)
{
param.member_handles = new EffectObject.d3dx_parameter[param.member_count];
for (var i = 0; i < param.member_count; i++)
{
var mparam = GetParameterFromType(type.GetMemberType(i));
mparam.name = type.GetMemberTypeName(i) ?? string.Empty;
param.member_handles[i] = mparam;
}
}
else
{
param.member_handles = new EffectObject.d3dx_parameter[param.element_count];
for (var i = 0; i < param.element_count; i++)
{
var mparam = new EffectObject.d3dx_parameter();
mparam.name = string.Empty;
mparam.semantic = string.Empty;
mparam.type = param.type;
mparam.class_ = param.class_;
mparam.rows = param.rows;
mparam.columns = param.columns;
mparam.data = new byte[param.columns * param.rows * 4];
param.member_handles[i] = mparam;
}
}
return param;
}
}
}
@@ -0,0 +1,21 @@
using System.IO;
namespace TwoMGFX
{
internal partial class ConstantBufferData
{
public void Write(BinaryWriter writer, Options options)
{
writer.Write(Name);
writer.Write((ushort)Size);
writer.Write((byte)ParameterIndex.Count);
for (var i=0; i < ParameterIndex.Count; i++)
{
writer.Write((byte)ParameterIndex[i]);
writer.Write((ushort)ParameterOffset[i]);
}
}
}
}
@@ -0,0 +1,846 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework.Graphics;
namespace TwoMGFX
{
internal partial class EffectObject
{
private EffectObject()
{
}
public enum D3DRENDERSTATETYPE
{
ZENABLE = 7,
FILLMODE = 8,
SHADEMODE = 9,
ZWRITEENABLE = 14,
ALPHATESTENABLE = 15,
LASTPIXEL = 16,
SRCBLEND = 19,
DESTBLEND = 20,
CULLMODE = 22,
ZFUNC = 23,
ALPHAREF = 24,
ALPHAFUNC = 25,
DITHERENABLE = 26,
ALPHABLENDENABLE = 27,
FOGENABLE = 28,
SPECULARENABLE = 29,
FOGCOLOR = 34,
FOGTABLEMODE = 35,
FOGSTART = 36,
FOGEND = 37,
FOGDENSITY = 38,
RANGEFOGENABLE = 48,
STENCILENABLE = 52,
STENCILFAIL = 53,
STENCILZFAIL = 54,
STENCILPASS = 55,
STENCILFUNC = 56,
STENCILREF = 57,
STENCILMASK = 58,
STENCILWRITEMASK = 59,
TEXTUREFACTOR = 60,
WRAP0 = 128,
WRAP1 = 129,
WRAP2 = 130,
WRAP3 = 131,
WRAP4 = 132,
WRAP5 = 133,
WRAP6 = 134,
WRAP7 = 135,
CLIPPING = 136,
LIGHTING = 137,
AMBIENT = 139,
FOGVERTEXMODE = 140,
COLORVERTEX = 141,
LOCALVIEWER = 142,
NORMALIZENORMALS = 143,
DIFFUSEMATERIALSOURCE = 145,
SPECULARMATERIALSOURCE = 146,
AMBIENTMATERIALSOURCE = 147,
EMISSIVEMATERIALSOURCE = 148,
VERTEXBLEND = 151,
CLIPPLANEENABLE = 152,
POINTSIZE = 154,
POINTSIZE_MIN = 155,
POINTSPRITEENABLE = 156,
POINTSCALEENABLE = 157,
POINTSCALE_A = 158,
POINTSCALE_B = 159,
POINTSCALE_C = 160,
MULTISAMPLEANTIALIAS = 161,
MULTISAMPLEMASK = 162,
PATCHEDGESTYLE = 163,
DEBUGMONITORTOKEN = 165,
POINTSIZE_MAX = 166,
INDEXEDVERTEXBLENDENABLE = 167,
COLORWRITEENABLE = 168,
TWEENFACTOR = 170,
BLENDOP = 171,
POSITIONDEGREE = 172,
NORMALDEGREE = 173,
SCISSORTESTENABLE = 174,
SLOPESCALEDEPTHBIAS = 175,
ANTIALIASEDLINEENABLE = 176,
MINTESSELLATIONLEVEL = 178,
MAXTESSELLATIONLEVEL = 179,
ADAPTIVETESS_X = 180,
ADAPTIVETESS_Y = 181,
ADAPTIVETESS_Z = 182,
ADAPTIVETESS_W = 183,
ENABLEADAPTIVETESSELLATION= 184,
TWOSIDEDSTENCILMODE = 185,
CCW_STENCILFAIL = 186,
CCW_STENCILZFAIL = 187,
CCW_STENCILPASS = 188,
CCW_STENCILFUNC = 189,
COLORWRITEENABLE1 = 190,
COLORWRITEENABLE2 = 191,
COLORWRITEENABLE3 = 192,
BLENDFACTOR = 193,
SRGBWRITEENABLE = 194,
DEPTHBIAS = 195,
WRAP8 = 198,
WRAP9 = 199,
WRAP10 = 200,
WRAP11 = 201,
WRAP12 = 202,
WRAP13 = 203,
WRAP14 = 204,
WRAP15 = 205,
SEPARATEALPHABLENDENABLE = 206,
SRCBLENDALPHA = 207,
DESTBLENDALPHA = 208,
BLENDOPALPHA = 209,
FORCE_DWORD = 0x7fffffff
}
public enum D3DTEXTURESTAGESTATETYPE
{
COLOROP = 1,
COLORARG1 = 2,
COLORARG2 = 3,
ALPHAOP = 4,
ALPHAARG1 = 5,
ALPHAARG2 = 6,
BUMPENVMAT00 = 7,
BUMPENVMAT01 = 8,
BUMPENVMAT10 = 9,
BUMPENVMAT11 = 10,
TEXCOORDINDEX = 11,
BUMPENVLSCALE = 22,
BUMPENVLOFFSET = 23,
TEXTURETRANSFORMFLAGS = 24,
COLORARG0 = 26,
ALPHAARG0 = 27,
RESULTARG = 28,
CONSTANT = 32,
FORCE_DWORD = 0x7fffffff
}
public enum D3DTRANSFORMSTATETYPE
{
VIEW = 2,
PROJECTION = 3,
TEXTURE0 = 16,
TEXTURE1 = 17,
TEXTURE2 = 18,
TEXTURE3 = 19,
TEXTURE4 = 20,
TEXTURE5 = 21,
TEXTURE6 = 22,
TEXTURE7 = 23,
WORLD = 256,
FORCE_DWORD = 0x7fffffff
}
public const int D3DX_PARAMETER_SHARED = 1;
public const int D3DX_PARAMETER_LITERAL = 2;
public const int D3DX_PARAMETER_ANNOTATION = 4;
public enum D3DXPARAMETER_CLASS
{
SCALAR,
VECTOR,
MATRIX_ROWS,
MATRIX_COLUMNS,
OBJECT,
STRUCT,
FORCE_DWORD = 0x7fffffff,
}
public enum D3DXPARAMETER_TYPE
{
VOID,
BOOL,
INT,
FLOAT,
STRING,
TEXTURE,
TEXTURE1D,
TEXTURE2D,
TEXTURE3D,
TEXTURECUBE,
SAMPLER,
SAMPLER1D,
SAMPLER2D,
SAMPLER3D,
SAMPLERCUBE,
PIXELSHADER,
VERTEXSHADER,
PIXELFRAGMENT,
VERTEXFRAGMENT,
UNSUPPORTED,
FORCE_DWORD = 0x7fffffff,
}
enum D3DSAMPLERSTATETYPE
{
ADDRESSU = 1,
ADDRESSV = 2,
ADDRESSW = 3,
BORDERCOLOR = 4,
MAGFILTER = 5,
MINFILTER = 6,
MIPFILTER = 7,
MIPMAPLODBIAS = 8,
MAXMIPLEVEL = 9,
MAXANISOTROPY = 10,
SRGBTEXTURE = 11,
ELEMENTINDEX = 12,
DMAPOFFSET = 13,
FORCE_DWORD = 0x7fffffff,
};
public enum STATE_CLASS
{
LIGHTENABLE,
FVF,
LIGHT,
MATERIAL,
NPATCHMODE,
PIXELSHADER,
RENDERSTATE,
SETSAMPLER,
SAMPLERSTATE,
TEXTURE,
TEXTURESTAGE,
TRANSFORM,
VERTEXSHADER,
SHADERCONST,
UNKNOWN,
};
public enum MATERIAL_TYPE
{
DIFFUSE,
AMBIENT,
SPECULAR,
EMISSIVE,
POWER,
};
public enum LIGHT_TYPE
{
TYPE,
DIFFUSE,
SPECULAR,
AMBIENT,
POSITION,
DIRECTION,
RANGE,
FALLOFF,
ATTENUATION0,
ATTENUATION1,
ATTENUATION2,
THETA,
PHI,
};
public enum SHADER_CONSTANT_TYPE
{
VSFLOAT,
VSBOOL,
VSINT,
PSFLOAT,
PSBOOL,
PSINT,
}
public enum STATE_TYPE
{
CONSTANT,
PARAMETER,
EXPRESSION,
EXPRESSIONINDEX,
}
public class d3dx_parameter
{
public string name;
public string semantic;
public object data;
public D3DXPARAMETER_CLASS class_;
public D3DXPARAMETER_TYPE type;
public uint rows;
public uint columns;
public uint element_count;
public uint annotation_count = 0;
public uint member_count;
public uint flags = 0;
public uint bytes = 0;
public int bufferIndex = -1;
public int bufferOffset = -1;
public d3dx_parameter[] annotation_handles = null;
public d3dx_parameter[] member_handles;
public override string ToString()
{
if (rows > 0 || columns > 0)
return string.Format("{0} {1}{2}x{3} {4} : cb{5},{6}", class_, type, rows, columns, name, bufferIndex, bufferOffset);
else
return string.Format("{0} {1} {2}", class_, type, name);
}
}
public class d3dx_state
{
public uint operation;
public uint index;
public STATE_TYPE type;
public d3dx_parameter parameter;
}
public class d3dx_sampler
{
public uint state_count = 0;
public d3dx_state[] states = null;
}
public class d3dx_pass
{
public string name;
public uint state_count;
public uint annotation_count = 0;
public BlendState blendState;
public DepthStencilState depthStencilState;
public RasterizerState rasterizerState;
public d3dx_state[] states;
public d3dx_parameter[] annotation_handles = null;
}
public class d3dx_technique
{
public string name;
public uint pass_count;
public uint annotation_count = 0;
public d3dx_parameter[] annotation_handles = null;
public d3dx_pass[] pass_handles;
}
public class state_info
{
public STATE_CLASS class_ { get; private set; }
public uint op { get; private set; }
public string name { get; private set; }
public state_info(STATE_CLASS class_, uint op, string name)
{
this.class_ = class_;
this.op = op;
this.name = name;
}
}
/// <summary>
/// The shared state definition table.
/// </summary>
public static readonly state_info[] state_table =
{
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ZENABLE, "ZENABLE"), /* 0x0 */
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.FILLMODE, "FILLMODE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.SHADEMODE, "SHADEMODE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ZWRITEENABLE, "ZWRITEENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ALPHATESTENABLE, "ALPHATESTENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.LASTPIXEL, "LASTPIXEL"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.SRCBLEND, "SRCBLEND"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.DESTBLEND, "DESTBLEND"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.CULLMODE, "CULLMODE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ZFUNC, "ZFUNC"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ALPHAREF, "ALPHAREF"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ALPHAFUNC, "ALPHAFUNC"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.DITHERENABLE, "DITHERENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ALPHABLENDENABLE, "ALPHABLENDENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.FOGENABLE, "FOGENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.SPECULARENABLE, "SPECULARENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.FOGCOLOR, "FOGCOLOR"), /* 0x10 */
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.FOGTABLEMODE, "FOGTABLEMODE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.FOGSTART, "FOGSTART"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.FOGEND, "FOGEND"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.FOGDENSITY, "FOGDENSITY"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.RANGEFOGENABLE, "RANGEFOGENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.STENCILENABLE, "STENCILENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.STENCILFAIL, "STENCILFAIL"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.STENCILZFAIL, "STENCILZFAIL"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.STENCILPASS, "STENCILPASS"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.STENCILFUNC, "STENCILFUNC"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.STENCILREF, "STENCILREF"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.STENCILMASK, "STENCILMASK"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.STENCILWRITEMASK, "STENCILWRITEMASK"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.TEXTUREFACTOR, "TEXTUREFACTOR"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP0, "WRAP0"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP1, "WRAP1"), /* 0x20 */
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP2, "WRAP2"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP3, "WRAP3"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP4, "WRAP4"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP5, "WRAP5"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP6, "WRAP6"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP7, "WRAP7"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP8, "WRAP8"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP9, "WRAP9"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP10, "WRAP10"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP11, "WRAP11"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP12, "WRAP12"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP13, "WRAP13"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP14, "WRAP14"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.WRAP15, "WRAP15"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.CLIPPING, "CLIPPING"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.LIGHTING, "LIGHTING"), /* 0x30 */
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.AMBIENT, "AMBIENT"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.FOGVERTEXMODE, "FOGVERTEXMODE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.COLORVERTEX, "COLORVERTEX"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.LOCALVIEWER, "LOCALVIEWER"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.NORMALIZENORMALS, "NORMALIZENORMALS"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.DIFFUSEMATERIALSOURCE, "DIFFUSEMATERIALSOURCE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.SPECULARMATERIALSOURCE, "SPECULARMATERIALSOURCE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.AMBIENTMATERIALSOURCE, "AMBIENTMATERIALSOURCE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.EMISSIVEMATERIALSOURCE, "EMISSIVEMATERIALSOURCE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.VERTEXBLEND, "VERTEXBLEND"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.CLIPPLANEENABLE, "CLIPPLANEENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.POINTSIZE, "POINTSIZE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.POINTSIZE_MIN, "POINTSIZE_MIN"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.POINTSIZE_MAX, "POINTSIZE_MAX"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.POINTSPRITEENABLE, "POINTSPRITEENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.POINTSCALEENABLE, "POINTSCALEENABLE"), /* 0x40 */
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.POINTSCALE_A, "POINTSCALE_A"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.POINTSCALE_B, "POINTSCALE_B"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.POINTSCALE_C, "POINTSCALE_C"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.MULTISAMPLEANTIALIAS, "MULTISAMPLEANTIALIAS"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.MULTISAMPLEMASK, "MULTISAMPLEMASK"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.PATCHEDGESTYLE, "PATCHEDGESTYLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.DEBUGMONITORTOKEN, "DEBUGMONITORTOKEN"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.INDEXEDVERTEXBLENDENABLE, "INDEXEDVERTEXBLENDENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.COLORWRITEENABLE, "COLORWRITEENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.TWEENFACTOR, "TWEENFACTOR"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.BLENDOP, "BLENDOP"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.POSITIONDEGREE, "POSITIONDEGREE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.NORMALDEGREE, "NORMALDEGREE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.SCISSORTESTENABLE, "SCISSORTESTENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.SLOPESCALEDEPTHBIAS, "SLOPESCALEDEPTHBIAS"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ANTIALIASEDLINEENABLE, "ANTIALIASEDLINEENABLE"), /* 0x50 */
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.MINTESSELLATIONLEVEL, "MINTESSELLATIONLEVEL"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.MAXTESSELLATIONLEVEL, "MAXTESSELLATIONLEVEL"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ADAPTIVETESS_X, "ADAPTIVETESS_X"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ADAPTIVETESS_Y, "ADAPTIVETESS_Y"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ADAPTIVETESS_Z, "ADAPTIVETESS_Z"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ADAPTIVETESS_W, "ADAPTIVETESS_W"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.ENABLEADAPTIVETESSELLATION, "ENABLEADAPTIVETESSELLATION"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.TWOSIDEDSTENCILMODE, "TWOSIDEDSTENCILMODE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.CCW_STENCILFAIL, "CCW_STENCILFAIL"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.CCW_STENCILZFAIL, "CCW_STENCILZFAIL"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.CCW_STENCILPASS, "CCW_STENCILPASS"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.CCW_STENCILFUNC, "CCW_STENCILFUNC"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.COLORWRITEENABLE1, "COLORWRITEENABLE1"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.COLORWRITEENABLE2, "COLORWRITEENABLE2"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.COLORWRITEENABLE3, "COLORWRITEENABLE3"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.BLENDFACTOR, "BLENDFACTOR"), /* 0x60 */
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.SRGBWRITEENABLE, "SRGBWRITEENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.DEPTHBIAS, "DEPTHBIAS"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.SEPARATEALPHABLENDENABLE, "SEPARATEALPHABLENDENABLE"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.SRCBLENDALPHA, "SRCBLENDALPHA"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.DESTBLENDALPHA, "DESTBLENDALPHA"),
new state_info(STATE_CLASS.RENDERSTATE, (uint)D3DRENDERSTATETYPE.BLENDOPALPHA, "BLENDOPALPHA"),
/* Texture stages */
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.COLOROP, "COLOROP"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.COLORARG0, "COLORARG0"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.COLORARG1, "COLORARG1"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.COLORARG2, "COLORARG2"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.ALPHAOP, "ALPHAOP"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.ALPHAARG0, "ALPHAARG0"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.ALPHAARG1, "ALPHAARG1"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.ALPHAARG2, "ALPHAARG2"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.RESULTARG, "RESULTARG"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.BUMPENVMAT00, "BUMPENVMAT00"), /* 0x70 */
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.BUMPENVMAT01, "BUMPENVMAT01"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.BUMPENVMAT10, "BUMPENVMAT10"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.BUMPENVMAT11, "BUMPENVMAT11"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.TEXCOORDINDEX, "TEXCOORDINDEX"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.BUMPENVLSCALE, "BUMPENVLSCALE"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.BUMPENVLOFFSET, "BUMPENVLOFFSET"),
new state_info(STATE_CLASS.TEXTURESTAGE, (uint)D3DTEXTURESTAGESTATETYPE.TEXTURETRANSFORMFLAGS, "TEXTURETRANSFORMFLAGS"),
/* */
new state_info(STATE_CLASS.UNKNOWN, 0, "UNKNOWN"),
/* NPatchMode */
new state_info(STATE_CLASS.NPATCHMODE, 0, "NPatchMode"),
/* */
new state_info(STATE_CLASS.UNKNOWN, 0, "UNKNOWN"),
/* Transform */
new state_info(STATE_CLASS.TRANSFORM, (uint)D3DTRANSFORMSTATETYPE.PROJECTION, "PROJECTION"),
new state_info(STATE_CLASS.TRANSFORM, (uint)D3DTRANSFORMSTATETYPE.VIEW, "VIEW"),
new state_info(STATE_CLASS.TRANSFORM, (uint)D3DTRANSFORMSTATETYPE.WORLD, "WORLD"),
new state_info(STATE_CLASS.TRANSFORM, (uint)D3DTRANSFORMSTATETYPE.TEXTURE0, "TEXTURE0"),
/* Material */
new state_info(STATE_CLASS.MATERIAL, (uint)MATERIAL_TYPE.DIFFUSE, "MaterialDiffuse"),
new state_info(STATE_CLASS.MATERIAL, (uint)MATERIAL_TYPE.AMBIENT, "MaterialAmbient"), /* 0x80 */
new state_info(STATE_CLASS.MATERIAL, (uint)MATERIAL_TYPE.SPECULAR, "MaterialSpecular"),
new state_info(STATE_CLASS.MATERIAL, (uint)MATERIAL_TYPE.EMISSIVE, "MaterialEmissive"),
new state_info(STATE_CLASS.MATERIAL, (uint)MATERIAL_TYPE.POWER, "MaterialPower"),
/* Light */
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.TYPE, "LightType"),
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.DIFFUSE, "LightDiffuse"),
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.SPECULAR, "LightSpecular"),
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.AMBIENT, "LightAmbient"),
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.POSITION, "LightPosition"),
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.DIRECTION, "LightDirection"),
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.RANGE, "LightRange"),
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.FALLOFF, "LightFallOff"),
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.ATTENUATION0, "LightAttenuation0"),
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.ATTENUATION1, "LightAttenuation1"),
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.ATTENUATION2, "LightAttenuation2"),
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.THETA, "LightTheta"),
new state_info(STATE_CLASS.LIGHT, (uint)LIGHT_TYPE.PHI, "LightPhi"), /* 0x90 */
/* Ligthenable */
new state_info(STATE_CLASS.LIGHTENABLE, 0, "LightEnable"),
/* Vertexshader */
new state_info(STATE_CLASS.VERTEXSHADER, 0, "Vertexshader"),
/* Pixelshader */
new state_info(STATE_CLASS.PIXELSHADER, 0, "Pixelshader"),
/* Shader constants */
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.VSFLOAT, "VertexShaderConstantF"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.VSBOOL, "VertexShaderConstantB"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.VSINT, "VertexShaderConstantI"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.VSFLOAT, "VertexShaderConstant"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.VSFLOAT, "VertexShaderConstant1"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.VSFLOAT, "VertexShaderConstant2"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.VSFLOAT, "VertexShaderConstant3"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.VSFLOAT, "VertexShaderConstant4"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.PSFLOAT, "PixelShaderConstantF"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.PSBOOL, "PixelShaderConstantB"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.PSINT, "PixelShaderConstantI"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.PSFLOAT, "PixelShaderConstant"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.PSFLOAT, "PixelShaderConstant1"), /* 0xa0 */
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.PSFLOAT, "PixelShaderConstant2"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.PSFLOAT, "PixelShaderConstant3"),
new state_info(STATE_CLASS.SHADERCONST, (uint)SHADER_CONSTANT_TYPE.PSFLOAT, "PixelShaderConstant4"),
/* Texture */
new state_info(STATE_CLASS.TEXTURE, 0, "Texture"),
/* Sampler states */
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.ADDRESSU, "AddressU"),
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.ADDRESSV, "AddressV"),
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.ADDRESSW, "AddressW"),
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.BORDERCOLOR, "BorderColor"),
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.MAGFILTER, "MagFilter"),
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.MINFILTER, "MinFilter"),
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.MIPFILTER, "MipFilter"),
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.MIPMAPLODBIAS, "MipMapLodBias"),
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.MAXMIPLEVEL, "MaxMipLevel"),
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.MAXANISOTROPY, "MaxAnisotropy"),
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.SRGBTEXTURE, "SRGBTexture"),
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.ELEMENTINDEX, "ElementIndex"), /* 0xb0 */
new state_info(STATE_CLASS.SAMPLERSTATE, (uint)D3DSAMPLERSTATETYPE.DMAPOFFSET, "DMAPOffset"),
/* Set sampler */
new state_info(STATE_CLASS.SETSAMPLER, 0, "Sampler"),
};
static public EffectParameterClass ToXNAParameterClass( D3DXPARAMETER_CLASS class_ )
{
switch (class_)
{
case D3DXPARAMETER_CLASS.SCALAR:
return EffectParameterClass.Scalar;
case D3DXPARAMETER_CLASS.VECTOR:
return EffectParameterClass.Vector;
case D3DXPARAMETER_CLASS.MATRIX_ROWS:
case D3DXPARAMETER_CLASS.MATRIX_COLUMNS:
return EffectParameterClass.Matrix;
case D3DXPARAMETER_CLASS.OBJECT:
return EffectParameterClass.Object;
case D3DXPARAMETER_CLASS.STRUCT:
return EffectParameterClass.Struct;
default:
throw new NotImplementedException();
}
}
static public EffectParameterType ToXNAParameterType(D3DXPARAMETER_TYPE type)
{
switch (type)
{
case D3DXPARAMETER_TYPE.BOOL:
return EffectParameterType.Bool;
case D3DXPARAMETER_TYPE.INT:
return EffectParameterType.Int32;
case D3DXPARAMETER_TYPE.FLOAT:
return EffectParameterType.Single;
case D3DXPARAMETER_TYPE.STRING:
return EffectParameterType.String;
case D3DXPARAMETER_TYPE.TEXTURE:
return EffectParameterType.Texture;
case D3DXPARAMETER_TYPE.TEXTURE1D:
return EffectParameterType.Texture1D;
case D3DXPARAMETER_TYPE.TEXTURE2D:
return EffectParameterType.Texture2D;
case D3DXPARAMETER_TYPE.TEXTURE3D:
return EffectParameterType.Texture3D;
case D3DXPARAMETER_TYPE.TEXTURECUBE:
return EffectParameterType.TextureCube;
default:
throw new NotImplementedException();
}
}
static internal VertexElementUsage ToXNAVertexElementUsage(MojoShader.MOJOSHADER_usage usage)
{
switch (usage)
{
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_POSITION:
return VertexElementUsage.Position;
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_BLENDWEIGHT:
return VertexElementUsage.BlendWeight;
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_BLENDINDICES:
return VertexElementUsage.BlendIndices;
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_NORMAL:
return VertexElementUsage.Normal;
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_POINTSIZE:
return VertexElementUsage.PointSize;
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_TEXCOORD:
return VertexElementUsage.TextureCoordinate;
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_TANGENT:
return VertexElementUsage.Tangent;
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_BINORMAL:
return VertexElementUsage.Binormal;
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_TESSFACTOR:
return VertexElementUsage.TessellateFactor;
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_COLOR:
return VertexElementUsage.Color;
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_FOG:
return VertexElementUsage.Fog;
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_DEPTH:
return VertexElementUsage.Depth;
case MojoShader.MOJOSHADER_usage.MOJOSHADER_USAGE_SAMPLE:
return VertexElementUsage.Sample;
default:
throw new NotImplementedException();
}
}
static public EffectObject CompileEffect(ShaderResult shaderResult, out string errorsAndWarnings)
{
var effect = new EffectObject();
errorsAndWarnings = string.Empty;
// These are filled out as we process stuff.
effect.ConstantBuffers = new List<ConstantBufferData>();
effect.Shaders = new List<ShaderData>();
// Go thru the techniques and that will find all the
// shaders and constant buffers.
var shaderInfo = shaderResult.ShaderInfo;
effect.Techniques = new d3dx_technique[shaderInfo.Techniques.Count];
for (var t = 0; t < shaderInfo.Techniques.Count; t++)
{
var tinfo = shaderInfo.Techniques[t]; ;
var technique = new d3dx_technique();
technique.name = tinfo.name;
technique.pass_count = (uint)tinfo.Passes.Count;
technique.pass_handles = new d3dx_pass[tinfo.Passes.Count];
for (var p = 0; p < tinfo.Passes.Count; p++)
{
var pinfo = tinfo.Passes[p];
var pass = new d3dx_pass();
pass.name = pinfo.name ?? string.Empty;
pass.blendState = pinfo.blendState;
pass.depthStencilState = pinfo.depthStencilState;
pass.rasterizerState = pinfo.rasterizerState;
pass.state_count = 0;
var tempstate = new d3dx_state[2];
shaderResult.Profile.ValidateShaderModels(pinfo);
if (!string.IsNullOrEmpty(pinfo.psFunction))
{
pass.state_count += 1;
tempstate[pass.state_count - 1] = effect.CreateShader(shaderResult, pinfo.psFunction, pinfo.psModel, false, ref errorsAndWarnings);
}
if (!string.IsNullOrEmpty(pinfo.vsFunction))
{
pass.state_count += 1;
tempstate[pass.state_count - 1] = effect.CreateShader(shaderResult, pinfo.vsFunction, pinfo.vsModel, true, ref errorsAndWarnings);
}
pass.states = new d3dx_state[pass.state_count];
for (var s = 0; s < pass.state_count; s++)
pass.states[s] = tempstate[s];
technique.pass_handles[p] = pass;
}
effect.Techniques[t] = technique;
}
// Make the list of parameters by combining all the
// constant buffers ignoring the buffer offsets.
var parameters = new List<d3dx_parameter>();
for (var c = 0; c < effect.ConstantBuffers.Count; c++)
{
var cb = effect.ConstantBuffers[c];
for (var i = 0; i < cb.Parameters.Count; i++)
{
var param = cb.Parameters[i];
var match = parameters.FindIndex(e => e.name == param.name);
if (match == -1)
{
cb.ParameterIndex.Add(parameters.Count);
parameters.Add(param);
}
else
{
// TODO: Make sure the type and size of
// the parameter match up!
cb.ParameterIndex.Add(match);
}
}
}
// Add the texture parameters from the samplers.
foreach (var shader in effect.Shaders)
{
for (var s = 0; s < shader._samplers.Length; s++)
{
var sampler = shader._samplers[s];
var match = parameters.FindIndex(e => e.name == sampler.parameterName);
if (match == -1)
{
// Store the index for runtime lookup.
shader._samplers[s].parameter = parameters.Count;
var param = new d3dx_parameter();
param.class_ = D3DXPARAMETER_CLASS.OBJECT;
param.name = sampler.parameterName;
param.semantic = string.Empty;
switch (sampler.type)
{
case MojoShader.MOJOSHADER_samplerType.MOJOSHADER_SAMPLER_1D:
param.type = D3DXPARAMETER_TYPE.TEXTURE1D;
break;
case MojoShader.MOJOSHADER_samplerType.MOJOSHADER_SAMPLER_2D:
param.type = D3DXPARAMETER_TYPE.TEXTURE2D;
break;
case MojoShader.MOJOSHADER_samplerType.MOJOSHADER_SAMPLER_VOLUME:
param.type = D3DXPARAMETER_TYPE.TEXTURE3D;
break;
case MojoShader.MOJOSHADER_samplerType.MOJOSHADER_SAMPLER_CUBE:
param.type = D3DXPARAMETER_TYPE.TEXTURECUBE;
break;
}
parameters.Add(param);
}
else
{
// TODO: Make sure the type and size of
// the parameter match up!
shader._samplers[s].parameter = match;
}
}
}
// TODO: Annotations are part of the .FX format and
// not a part of shaders... we need to implement them
// in our mgfx parser if we want them back.
effect.Parameters = parameters.ToArray();
return effect;
}
private d3dx_state CreateShader(ShaderResult shaderResult, string shaderFunction, string shaderProfile, bool isVertexShader, ref string errorsAndWarnings)
{
// Compile and create the shader.
var shaderData = shaderResult.Profile.CreateShader(shaderResult, shaderFunction, shaderProfile, isVertexShader, this, ref errorsAndWarnings);
var state = new d3dx_state();
state.index = 0;
state.type = STATE_TYPE.CONSTANT;
state.operation = isVertexShader ? (uint)146 : (uint)147;
state.parameter = new d3dx_parameter();
state.parameter.name = string.Empty;
state.parameter.semantic = string.Empty;
state.parameter.class_ = D3DXPARAMETER_CLASS.OBJECT;
state.parameter.type = isVertexShader ? D3DXPARAMETER_TYPE.VERTEXSHADER : D3DXPARAMETER_TYPE.PIXELSHADER;
state.parameter.rows = 0;
state.parameter.columns = 0;
state.parameter.data = shaderData.SharedIndex;
return state;
}
internal static int GetShaderIndex(STATE_CLASS type, d3dx_state[] states)
{
foreach (var state in states)
{
var operation = state_table[state.operation];
if (operation.class_ != type)
continue;
if (state.type != STATE_TYPE.CONSTANT)
throw new NotSupportedException("We do not support shader expressions!");
return (int)state.parameter.data;
}
return -1;
}
public d3dx_parameter[] Objects { get; private set; }
public d3dx_parameter[] Parameters { get; private set; }
public d3dx_technique[] Techniques { get; private set; }
public List<ShaderData> Shaders { get; private set; }
public List<ConstantBufferData> ConstantBuffers { get; private set; }
}
}
@@ -0,0 +1,63 @@
using System;
using System.Linq;
namespace TwoMGFX
{
partial class EffectObject
{
public static byte[] CompileHLSL(ShaderResult shaderResult, string shaderFunction, string shaderProfile, ref string errorsAndWarnings)
{
SharpDX.D3DCompiler.ShaderBytecode shaderByteCode;
try
{
SharpDX.D3DCompiler.ShaderFlags shaderFlags = 0;
// While we never allow preshaders, this flag is invalid for
// the DX11 shader compiler which doesn't allow preshaders
// in the first place.
//shaderFlags |= SharpDX.D3DCompiler.ShaderFlags.NoPreshader;
if (shaderResult.Profile == ShaderProfile.DirectX_11)
shaderFlags |= SharpDX.D3DCompiler.ShaderFlags.EnableBackwardsCompatibility;
if (shaderResult.Debug)
{
shaderFlags |= SharpDX.D3DCompiler.ShaderFlags.SkipOptimization;
shaderFlags |= SharpDX.D3DCompiler.ShaderFlags.Debug;
}
else
{
shaderFlags |= SharpDX.D3DCompiler.ShaderFlags.OptimizationLevel3;
}
// Compile the shader into bytecode.
var result = SharpDX.D3DCompiler.ShaderBytecode.Compile(
shaderResult.FileContent,
shaderFunction,
shaderProfile,
shaderFlags,
0,
null,
null,
shaderResult.FilePath);
// Store all the errors and warnings to log out later.
errorsAndWarnings += result.Message;
if (result.Bytecode == null)
throw new ShaderCompilerException();
shaderByteCode = result.Bytecode;
//var source = shaderByteCode.Disassemble();
}
catch (SharpDX.CompilationException ex)
{
errorsAndWarnings += ex.Message;
throw new ShaderCompilerException();
}
// Return a copy of the shader bytecode.
return shaderByteCode.Data.ToArray();
}
}
}
@@ -0,0 +1,13 @@
using System;
namespace TwoMGFX
{
partial class EffectObject
{
private static byte[] CompilePSSL(ShaderResult shaderResult, string shaderFunction, string shaderProfile, ref string errorsAndWarnings)
{
// This is only part of the private PS4 repository.
throw new NotImplementedException();
}
}
}
@@ -0,0 +1,188 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.IO;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace TwoMGFX
{
internal partial class EffectObject
{
private const string Header = "MGFX";
private const int Version = 8;
/// <summary>
/// Writes the effect for loading later.
/// </summary>
public void Write(BinaryWriter writer, Options options)
{
// Write a very simple header for identification and versioning.
writer.Write(Header.ToCharArray());
writer.Write((byte)Version);
// Write an simple identifier for DX11 vs GLSL
// so we can easily detect the correct shader type.
var profile = (byte)options.Profile.FormatId;
writer.Write(profile);
// Write the rest to a memory stream.
using(MemoryStream memStream = new MemoryStream())
using(BinaryWriter memWriter = new BinaryWriter(memStream))
{
// Write all the constant buffers.
memWriter.Write((byte)ConstantBuffers.Count);
foreach (var cbuffer in ConstantBuffers)
cbuffer.Write(memWriter, options);
// Write all the shaders.
memWriter.Write((byte)Shaders.Count);
foreach (var shader in Shaders)
shader.Write(memWriter, options);
// Write the parameters.
WriteParameters(memWriter, Parameters, Parameters.Length);
// Write the techniques.
memWriter.Write((byte)Techniques.Length);
foreach (var technique in Techniques)
{
memWriter.Write(technique.name);
WriteAnnotations(memWriter, technique.annotation_handles);
// Write the passes.
memWriter.Write((byte)technique.pass_count);
for (var p = 0; p < technique.pass_count; p++)
{
var pass = technique.pass_handles[p];
memWriter.Write(pass.name);
WriteAnnotations(memWriter, pass.annotation_handles);
// Write the index for the vertex and pixel shaders.
var vertexShader = GetShaderIndex(STATE_CLASS.VERTEXSHADER, pass.states);
var pixelShader = GetShaderIndex(STATE_CLASS.PIXELSHADER, pass.states);
memWriter.Write((byte)vertexShader);
memWriter.Write((byte)pixelShader);
// Write the state objects too!
if (pass.blendState != null)
{
memWriter.Write(true);
memWriter.Write((byte)pass.blendState.AlphaBlendFunction);
memWriter.Write((byte)pass.blendState.AlphaDestinationBlend);
memWriter.Write((byte)pass.blendState.AlphaSourceBlend);
memWriter.Write(pass.blendState.BlendFactor.R);
memWriter.Write(pass.blendState.BlendFactor.G);
memWriter.Write(pass.blendState.BlendFactor.B);
memWriter.Write(pass.blendState.BlendFactor.A);
memWriter.Write((byte)pass.blendState.ColorBlendFunction);
memWriter.Write((byte)pass.blendState.ColorDestinationBlend);
memWriter.Write((byte)pass.blendState.ColorSourceBlend);
memWriter.Write((byte)pass.blendState.ColorWriteChannels);
memWriter.Write((byte)pass.blendState.ColorWriteChannels1);
memWriter.Write((byte)pass.blendState.ColorWriteChannels2);
memWriter.Write((byte)pass.blendState.ColorWriteChannels3);
memWriter.Write(pass.blendState.MultiSampleMask);
}
else
memWriter.Write(false);
if (pass.depthStencilState != null)
{
memWriter.Write(true);
memWriter.Write((byte)pass.depthStencilState.CounterClockwiseStencilDepthBufferFail);
memWriter.Write((byte)pass.depthStencilState.CounterClockwiseStencilFail);
memWriter.Write((byte)pass.depthStencilState.CounterClockwiseStencilFunction);
memWriter.Write((byte)pass.depthStencilState.CounterClockwiseStencilPass);
memWriter.Write(pass.depthStencilState.DepthBufferEnable);
memWriter.Write((byte)pass.depthStencilState.DepthBufferFunction);
memWriter.Write(pass.depthStencilState.DepthBufferWriteEnable);
memWriter.Write(pass.depthStencilState.ReferenceStencil);
memWriter.Write((byte)pass.depthStencilState.StencilDepthBufferFail);
memWriter.Write(pass.depthStencilState.StencilEnable);
memWriter.Write((byte)pass.depthStencilState.StencilFail);
memWriter.Write((byte)pass.depthStencilState.StencilFunction);
memWriter.Write(pass.depthStencilState.StencilMask);
memWriter.Write((byte)pass.depthStencilState.StencilPass);
memWriter.Write(pass.depthStencilState.StencilWriteMask);
memWriter.Write(pass.depthStencilState.TwoSidedStencilMode);
}
else
memWriter.Write(false);
if (pass.rasterizerState != null)
{
memWriter.Write(true);
memWriter.Write((byte)pass.rasterizerState.CullMode);
memWriter.Write(pass.rasterizerState.DepthBias);
memWriter.Write((byte)pass.rasterizerState.FillMode);
memWriter.Write(pass.rasterizerState.MultiSampleAntiAlias);
memWriter.Write(pass.rasterizerState.ScissorTestEnable);
memWriter.Write(pass.rasterizerState.SlopeScaleDepthBias);
}
else
memWriter.Write(false);
}
}
// Calculate a hash code from memory stream
// and write it to the header.
var effectKey = MonoGame.Utilities.Hash.ComputeHash(memStream);
writer.Write((Int32)effectKey);
//write content from memory stream to final stream.
memStream.WriteTo(writer.BaseStream);
}
}
private static void WriteParameters(BinaryWriter writer, d3dx_parameter[] parameters, int count)
{
writer.Write((byte)count);
for (var i = 0; i < count; i++)
WriteParameter(writer, parameters[i]);
}
private static void WriteParameter(BinaryWriter writer, d3dx_parameter param)
{
var class_ = ToXNAParameterClass(param.class_);
var type = ToXNAParameterType(param.type);
writer.Write((byte)class_);
writer.Write((byte)type);
writer.Write(param.name);
writer.Write(param.semantic);
WriteAnnotations(writer, param.annotation_handles);
writer.Write((byte)param.rows);
writer.Write((byte)param.columns);
// Write the elements or struct members.
WriteParameters(writer, param.member_handles, (int)param.element_count);
WriteParameters(writer, param.member_handles, (int)param.member_count);
if (param.element_count == 0 && param.member_count == 0)
{
switch (type)
{
case EffectParameterType.Bool:
case EffectParameterType.Int32:
case EffectParameterType.Single:
writer.Write((byte[])param.data);
break;
}
}
}
private static void WriteAnnotations(BinaryWriter writer, d3dx_parameter[] annotations)
{
var count = annotations == null ? 0 : annotations.Length;
writer.Write((byte)count);
for (var i = 0; i < count; i++)
WriteParameter(writer, annotations[i]);
}
}
}
@@ -0,0 +1,8 @@
namespace TwoMGFX
{
public interface IEffectCompilerOutput
{
void WriteWarning(string file, int line, int column, string message);
void WriteError(string file, int line, int column, string message);
}
}
@@ -0,0 +1,39 @@
using System;
using System.Runtime.InteropServices;
namespace TwoMGFX
{
internal class MarshalHelper
{
public static T Unmarshal<T>(IntPtr ptr)
{
var type = typeof(T);
var result = (T)Marshal.PtrToStructure(ptr, type);
return result;
}
public static T[] UnmarshalArray<T>(IntPtr ptr, int count)
{
var type = typeof(T);
var size = Marshal.SizeOf(type);
var ret = new T[count];
for (int i = 0; i < count; i++)
{
var offset = i * size;
var structPtr = new IntPtr(ptr.ToInt64() + offset);
ret[i] = (T)Marshal.PtrToStructure(structPtr, type);
}
return ret;
}
public static byte[] UnmarshalArray(IntPtr ptr, int count)
{
var result = new byte[count];
Marshal.Copy(ptr, result, 0, count);
return result;
}
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,18 @@
using System;
namespace Microsoft.Xna.Framework.Graphics
{
// Dummy class for 2MGFX to compile.
public class GraphicsDevice
{
internal void AddResourceReference(WeakReference resourceReference)
{
}
internal void RemoveResourceReference(WeakReference resourceReference)
{
}
}
}
@@ -0,0 +1,24 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace TwoMGFX
{
public class Options
{
[CommandLineParser.Required]
public string SourceFile;
[CommandLineParser.Required]
public string OutputFile = string.Empty;
[CommandLineParser.ProfileName]
public ShaderProfile Profile = ShaderProfile.OpenGL;
[CommandLineParser.Name("Debug", "\t\t - Include extra debug information in the compiled effect.")]
public bool Debug;
[CommandLineParser.Name("Defines", "\t - Semicolon-delimited define assignments")]
public string Defines;
}
}
@@ -0,0 +1,185 @@
using System.Collections.Generic;
using System.IO;
using System.Text;
using CppNet;
namespace TwoMGFX
{
public static class Preprocessor
{
public static string Preprocess(
string effectCode, string filePath, IDictionary<string, string> defines, List<string> dependencies,
IEffectCompilerOutput output)
{
var fullPath = Path.GetFullPath(filePath);
var pp = new CppNet.Preprocessor();
pp.EmitExtraLineInfo = false;
pp.addFeature(Feature.LINEMARKERS);
pp.setListener(new MGErrorListener(output));
pp.setFileSystem(new MGFileSystem(dependencies));
pp.setQuoteIncludePath(new List<string> { Path.GetDirectoryName(fullPath) });
foreach (var define in defines)
pp.addMacro(define.Key, define.Value);
effectCode = effectCode.Replace("#line", "//--WORKAROUND#line");
pp.addInput(new MGStringLexerSource(effectCode, true, fullPath));
var result = new StringBuilder();
var endOfStream = false;
while (!endOfStream)
{
var token = pp.token();
switch (token.getType())
{
case CppNet.Token.EOF:
endOfStream = true;
break;
case CppNet.Token.CPPCOMMENT:
if (token.getText().StartsWith("//--WORKAROUND#line"))
{
result.Append(token.getText().Replace("//--WORKAROUND#line", "#line"));
}
break;
case CppNet.Token.CCOMMENT:
{
var tokenText = token.getText();
if (tokenText != null)
{
// Need to preserve line breaks so that line numbers are correct.
foreach (var c in tokenText)
if (c == '\n')
result.Append(c);
}
break;
}
default:
{
var tokenText = token.getText();
if (tokenText != null)
result.Append(tokenText);
break;
}
}
}
return result.ToString();
}
private class MGFileSystem : VirtualFileSystem
{
private readonly List<string> _dependencies;
public MGFileSystem(List<string> dependencies)
{
_dependencies = dependencies;
}
public VirtualFile getFile(string path)
{
return new MGFile(path, _dependencies);
}
public VirtualFile getFile(string dir, string name)
{
return new MGFile(Path.Combine(dir, name), _dependencies);
}
}
private class MGFile : VirtualFile
{
private readonly List<string> _dependencies;
private readonly string _path;
public MGFile(string path, List<string> dependencies)
{
_dependencies = dependencies;
_path = Path.GetFullPath(path);
}
public bool isFile()
{
return File.Exists(_path) && !File.GetAttributes(_path).HasFlag(FileAttributes.Directory);
}
public string getPath()
{
return _path;
}
public string getName()
{
return Path.GetFileName(_path);
}
public VirtualFile getParentFile()
{
return new MGFile(Path.GetDirectoryName(_path), _dependencies);
}
public VirtualFile getChildFile(string name)
{
return new MGFile(Path.Combine(_path, name), _dependencies);
}
public Source getSource()
{
if (!_dependencies.Contains(_path))
_dependencies.Add(_path);
return new MGStringLexerSource(AppendNewlineIfNonePresent(File.ReadAllText(_path)), true, _path);
}
private static string AppendNewlineIfNonePresent(string text)
{
if (!text.EndsWith("\n"))
return text + "\n";
return text;
}
}
private class MGStringLexerSource : StringLexerSource
{
public string Path { get; private set; }
public MGStringLexerSource(string str, bool ppvalid, string fileName)
: base(str.Replace("\r\n", "\n"), ppvalid, fileName)
{
Path = fileName;
}
}
private class MGErrorListener : PreprocessorListener
{
private readonly IEffectCompilerOutput _output;
public MGErrorListener(IEffectCompilerOutput output)
{
_output = output;
}
public void handleWarning(Source source, int line, int column, string msg)
{
_output.WriteWarning(GetPath(source), line, column, msg);
}
public void handleError(Source source, int line, int column, string msg)
{
_output.WriteError(GetPath(source), line, column, msg);
}
private string GetPath(Source source)
{
return ((MGStringLexerSource) source).Path;
}
public void handleSourceChange(Source source, string ev)
{
}
}
}
}
@@ -0,0 +1,120 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
namespace TwoMGFX
{
public static class Program
{
public static int Main(string[] args)
{
if (!Environment.Is64BitProcess && Environment.OSVersion.Platform != PlatformID.Unix)
{
Console.Error.WriteLine("The MonoGame content tools only work on a 64bit OS.");
return -1;
}
var options = new Options();
var parser = new CommandLineParser(options);
parser.Title = "2MGFX - The MonoGame Effect compiler.";
if (!parser.ParseCommandLine(args))
return 1;
// Validate the input file exits.
if (!File.Exists(options.SourceFile))
{
Console.Error.WriteLine("The input file '{0}' was not found!", options.SourceFile);
return 1;
}
// TODO: This would be where we would decide the user
// is trying to convert an FX file to a MGFX glsl file.
//
// For now we assume we're going right to a compiled MGFXO file.
// Parse the MGFX file expanding includes, macros, and returning the techniques.
ShaderResult shaderResult;
try
{
shaderResult = ShaderResult.FromFile(options.SourceFile, options, new ConsoleEffectCompilerOutput());
}
catch (Exception ex)
{
Console.Error.WriteLine(ex.Message);
Console.Error.WriteLine("Failed to parse '{0}'!", options.SourceFile);
return 1;
}
// Create the effect object.
EffectObject effect;
var shaderErrorsAndWarnings = string.Empty;
try
{
effect = EffectObject.CompileEffect(shaderResult, out shaderErrorsAndWarnings);
if (!string.IsNullOrEmpty(shaderErrorsAndWarnings))
Console.Error.WriteLine(shaderErrorsAndWarnings);
}
catch (ShaderCompilerException)
{
// Write the compiler errors and warnings and let the user know what happened.
Console.Error.WriteLine(shaderErrorsAndWarnings);
Console.Error.WriteLine("Failed to compile '{0}'!", options.SourceFile);
return 1;
}
catch (Exception ex)
{
// First write all the compiler errors and warnings.
if (!string.IsNullOrEmpty(shaderErrorsAndWarnings))
Console.Error.WriteLine(shaderErrorsAndWarnings);
// If we have an exception message then write that.
if (!string.IsNullOrEmpty(ex.Message))
Console.Error.WriteLine(ex.Message);
// Let the user know what happened.
Console.Error.WriteLine("Unexpected error compiling '{0}'!", options.SourceFile);
return 1;
}
// Get the output file path.
if (options.OutputFile == string.Empty)
options.OutputFile = Path.GetFileNameWithoutExtension(options.SourceFile) + ".mgfxo";
// Write out the effect to a runtime format.
try
{
using (var stream = new FileStream(options.OutputFile, FileMode.Create, FileAccess.Write))
using (var writer = new BinaryWriter(stream))
effect.Write(writer, options);
}
catch (Exception ex)
{
Console.Error.WriteLine(ex.Message);
Console.Error.WriteLine("Failed to write '{0}'!", options.OutputFile);
return 1;
}
// We finished succesfully.
Console.WriteLine("Compiled '{0}' to '{1}'.", options.SourceFile, options.OutputFile);
return 0;
}
private class ConsoleEffectCompilerOutput : IEffectCompilerOutput
{
public void WriteWarning(string file, int line, int column, string message)
{
Console.WriteLine("Warning: {0}({1},{2}): {3}" , file, line, column, message);
}
public void WriteError(string file, int line, int column, string message)
{
throw new Exception(string.Format("Error: {0}({1},{2}): {3}", file, line, column, message));
}
}
}
}
@@ -0,0 +1,40 @@
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("2MGFX")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("The MonoGame Team")]
[assembly: AssemblyProduct("2MGFX")]
[assembly: AssemblyCopyright("Copyright (C) The MonoGame Team")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Mark the assembly as CLS compliant so it can be safely used in other .NET languages
[assembly: CLSCompliant(true)]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("91c6a368-4017-4be4-babb-39cca4870312")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,17 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace TwoMGFX
{
public class ShaderCompilerException : Exception
{
public ShaderCompilerException()
: base("A shader failed to compile!")
{
}
}
}
@@ -0,0 +1,61 @@
using Microsoft.Xna.Framework.Graphics;
namespace TwoMGFX
{
internal partial class ShaderData
{
public ShaderData(bool isVertexShader, int sharedIndex, byte[] bytecode)
{
IsVertexShader = isVertexShader;
SharedIndex = sharedIndex;
Bytecode = (byte[])bytecode.Clone();
}
public bool IsVertexShader { get; private set; }
public struct Sampler
{
public MojoShader.MOJOSHADER_samplerType type;
public int textureSlot;
public int samplerSlot;
public string samplerName;
public string parameterName;
public int parameter;
public SamplerState state;
}
public struct Attribute
{
public string name;
public VertexElementUsage usage;
public int index;
#pragma warning disable 649
public int location;
#pragma warning restore 649
}
/// <summary>
/// The index to the constant buffers which are
/// required by this shader at runtime.
/// </summary>
public int[] _cbuffers;
public Sampler[] _samplers;
public Attribute[] _attributes;
public byte[] ShaderCode { get; set; }
#region Non-Serialized Stuff
public byte[] Bytecode { get; private set; }
// The index of the shader in the shared list.
public int SharedIndex { get; private set; }
#endregion // Non-Serialized Stuff
}
}
@@ -0,0 +1,195 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using TwoMGFX.TPGParser;
namespace TwoMGFX
{
internal partial class ShaderData
{
public static ShaderData CreateGLSL(byte[] byteCode, bool isVertexShader, List<ConstantBufferData> cbuffers, int sharedIndex, Dictionary<string, SamplerStateInfo> samplerStates, bool debug)
{
var dxshader = new ShaderData(isVertexShader, sharedIndex, byteCode);
// Use MojoShader to convert the HLSL bytecode to GLSL.
var parseDataPtr = MojoShader.NativeMethods.MOJOSHADER_parse (
"glsl",
byteCode,
byteCode.Length,
IntPtr.Zero,
0,
IntPtr.Zero,
0,
IntPtr.Zero,
IntPtr.Zero,
IntPtr.Zero);
var parseData = MarshalHelper.Unmarshal<MojoShader.MOJOSHADER_parseData> (parseDataPtr);
if (parseData.error_count > 0) {
var errors = MarshalHelper.UnmarshalArray<MojoShader.MOJOSHADER_error> (
parseData.errors,
parseData.error_count
);
throw new Exception (errors [0].error);
}
// Conver the attributes.
//
// TODO: Could this be done using DX shader reflection?
//
{
var attributes = MarshalHelper.UnmarshalArray<MojoShader.MOJOSHADER_attribute> (
parseData.attributes, parseData.attribute_count);
dxshader._attributes = new Attribute[attributes.Length];
for (var i = 0; i < attributes.Length; i++) {
dxshader._attributes [i].name = attributes [i].name;
dxshader._attributes [i].index = attributes [i].index;
dxshader._attributes [i].usage = EffectObject.ToXNAVertexElementUsage (attributes [i].usage);
}
}
var symbols = MarshalHelper.UnmarshalArray<MojoShader.MOJOSHADER_symbol> (
parseData.symbols, parseData.symbol_count);
//try to put the symbols in the order they are eventually packed into the uniform arrays
//this /should/ be done by pulling the info from mojoshader
Array.Sort (symbols, delegate(MojoShader.MOJOSHADER_symbol a, MojoShader.MOJOSHADER_symbol b) {
uint va = a.register_index;
if (a.info.elements == 1)
va += 1024; //hax. mojoshader puts array objects first
uint vb = b.register_index;
if (b.info.elements == 1)
vb += 1024;
return va.CompareTo (vb);
}
);//(a, b) => ((int)(a.info.elements > 1))a.register_index.CompareTo(b.register_index));
// NOTE: It seems the latest versions of MojoShader only
// output vec4 register sets. We leave the code below, but
// the runtime has been optimized for this case.
// For whatever reason the register indexing is
// incorrect from MojoShader.
{
uint bool_index = 0;
uint float4_index = 0;
uint int4_index = 0;
for (var i = 0; i < symbols.Length; i++) {
switch (symbols [i].register_set) {
case MojoShader.MOJOSHADER_symbolRegisterSet.MOJOSHADER_SYMREGSET_BOOL:
symbols [i].register_index = bool_index;
bool_index += symbols [i].register_count;
break;
case MojoShader.MOJOSHADER_symbolRegisterSet.MOJOSHADER_SYMREGSET_FLOAT4:
symbols [i].register_index = float4_index;
float4_index += symbols[i].register_count;
break;
case MojoShader.MOJOSHADER_symbolRegisterSet.MOJOSHADER_SYMREGSET_INT4:
symbols [i].register_index = int4_index;
int4_index += symbols [i].register_count;
break;
}
}
}
// Get the samplers.
var samplers = MarshalHelper.UnmarshalArray<MojoShader.MOJOSHADER_sampler> (
parseData.samplers, parseData.sampler_count);
dxshader._samplers = new Sampler[samplers.Length];
for (var i = 0; i < samplers.Length; i++)
{
// We need the original sampler name... look for that in the symbols.
var originalSamplerName =
symbols.First(e => e.register_set == MojoShader.MOJOSHADER_symbolRegisterSet.MOJOSHADER_SYMREGSET_SAMPLER &&
e.register_index == samplers[i].index
).name;
var sampler = new Sampler
{
//sampler mapping to parameter is unknown atm
parameter = -1,
// GLSL needs the MojoShader mangled sampler name.
samplerName = samplers[i].name,
// By default use the original sampler name for the parameter name.
parameterName = originalSamplerName,
textureSlot = samplers[i].index,
samplerSlot = samplers[i].index,
type = samplers[i].type,
};
SamplerStateInfo state;
if (samplerStates.TryGetValue(originalSamplerName, out state))
{
sampler.state = state.State;
sampler.parameterName = state.TextureName ?? originalSamplerName;
}
// Store the sampler.
dxshader._samplers[i] = sampler;
}
// Gather all the parameters used by this shader.
var symbol_types = new [] {
new { name = dxshader.IsVertexShader ? "vs_uniforms_bool" : "ps_uniforms_bool", set = MojoShader.MOJOSHADER_symbolRegisterSet.MOJOSHADER_SYMREGSET_BOOL, },
new { name = dxshader.IsVertexShader ? "vs_uniforms_ivec4" : "ps_uniforms_ivec4", set = MojoShader.MOJOSHADER_symbolRegisterSet.MOJOSHADER_SYMREGSET_INT4, },
new { name = dxshader.IsVertexShader ? "vs_uniforms_vec4" : "ps_uniforms_vec4", set = MojoShader.MOJOSHADER_symbolRegisterSet.MOJOSHADER_SYMREGSET_FLOAT4, },
};
var cbuffer_index = new List<int> ();
for (var i = 0; i < symbol_types.Length; i++) {
var cbuffer = new ConstantBufferData (symbol_types [i].name,
symbol_types [i].set,
symbols);
if (cbuffer.Size == 0)
continue;
var match = cbuffers.FindIndex (e => e.SameAs (cbuffer));
if (match == -1) {
cbuffer_index.Add (cbuffers.Count);
cbuffers.Add (cbuffer);
} else
cbuffer_index.Add (match);
}
dxshader._cbuffers = cbuffer_index.ToArray ();
var glslCode = parseData.output;
// TODO: This sort of sucks... why does MojoShader not produce
// code valid for GLES out of the box?
// GLES platforms do not like this.
glslCode = glslCode.Replace ("#version 110", "");
// Add the required precision specifiers for GLES.
var floatPrecision = dxshader.IsVertexShader ? "precision highp float;\r\n" : "precision mediump float;\r\n";
glslCode = "#ifdef GL_ES\r\n" +
floatPrecision +
"precision mediump int;\r\n" +
"#endif\r\n" +
glslCode;
// Enable standard derivatives extension as necessary
if ((glslCode.IndexOf("dFdx", StringComparison.InvariantCulture) >= 0)
|| (glslCode.IndexOf("dFdy", StringComparison.InvariantCulture) >= 0))
{
glslCode = "#extension GL_OES_standard_derivatives : enable\r\n" + glslCode;
}
// Store the code for serialization.
dxshader.ShaderCode = Encoding.ASCII.GetBytes (glslCode);
return dxshader;
}
}
}
@@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using TwoMGFX.TPGParser;
namespace TwoMGFX
{
internal partial class ShaderData
{
public static ShaderData CreatePSSL(byte[] byteCode, bool isVertexShader, List<ConstantBufferData> cbuffers, int sharedIndex, Dictionary<string, SamplerStateInfo> samplerStates, bool debug)
{
// This is only part of the private PS4 repository.
throw new NotImplementedException();
}
}
}
@@ -0,0 +1,156 @@
using System.Collections.Generic;
using SharpDX.Direct3D;
using TwoMGFX.TPGParser;
namespace TwoMGFX
{
internal partial class ShaderData
{
public static ShaderData CreateHLSL(byte[] byteCode, bool isVertexShader, List<ConstantBufferData> cbuffers, int sharedIndex, Dictionary<string, SamplerStateInfo> samplerStates, bool debug)
{
var dxshader = new ShaderData(isVertexShader, sharedIndex, byteCode);
dxshader._attributes = new Attribute[0];
// Strip the bytecode we're gonna save!
var stripFlags = SharpDX.D3DCompiler.StripFlags.CompilerStripReflectionData |
SharpDX.D3DCompiler.StripFlags.CompilerStripTestBlobs;
if (!debug)
stripFlags |= SharpDX.D3DCompiler.StripFlags.CompilerStripDebugInformation;
using (var original = new SharpDX.D3DCompiler.ShaderBytecode(byteCode))
{
// Strip the bytecode for saving to disk.
var stripped = original.Strip(stripFlags);
{
// Only SM4 and above works with strip... so this can return null!
if (stripped != null)
{
dxshader.ShaderCode = stripped;
}
else
{
// TODO: There is a way to strip SM3 and below
// but we have to write the method ourselves.
//
// If we need to support it then consider porting
// this code over...
//
// http://entland.homelinux.com/blog/2009/01/15/stripping-comments-from-shader-bytecodes/
//
dxshader.ShaderCode = (byte[])dxshader.Bytecode.Clone();
}
}
// Use reflection to get details of the shader.
using (var refelect = new SharpDX.D3DCompiler.ShaderReflection(byteCode))
{
// Get the samplers.
var samplers = new List<Sampler>();
for (var i = 0; i < refelect.Description.BoundResources; i++)
{
var rdesc = refelect.GetResourceBindingDescription(i);
if (rdesc.Type == SharpDX.D3DCompiler.ShaderInputType.Texture)
{
var samplerName = rdesc.Name;
var sampler = new Sampler
{
samplerName = string.Empty,
textureSlot = rdesc.BindPoint,
samplerSlot = rdesc.BindPoint,
parameterName = samplerName
};
SamplerStateInfo state;
if (samplerStates.TryGetValue(samplerName, out state))
{
sampler.parameterName = state.TextureName ?? samplerName;
sampler.state = state.State;
}
else
{
foreach (var s in samplerStates.Values)
{
if (samplerName == s.TextureName)
{
sampler.state = s.State;
samplerName = s.Name;
break;
}
}
}
// Find sampler slot, which can be different from the texture slot.
for (int j = 0; j < refelect.Description.BoundResources; j++)
{
var samplerrdesc = refelect.GetResourceBindingDescription(j);
if (samplerrdesc.Type == SharpDX.D3DCompiler.ShaderInputType.Sampler &&
samplerrdesc.Name == samplerName)
{
sampler.samplerSlot = samplerrdesc.BindPoint;
break;
}
}
switch (rdesc.Dimension)
{
case ShaderResourceViewDimension.Texture1D:
case ShaderResourceViewDimension.Texture1DArray:
sampler.type = MojoShader.MOJOSHADER_samplerType.MOJOSHADER_SAMPLER_1D;
break;
case ShaderResourceViewDimension.Texture2D:
case ShaderResourceViewDimension.Texture2DArray:
case ShaderResourceViewDimension.Texture2DMultisampled:
case ShaderResourceViewDimension.Texture2DMultisampledArray:
sampler.type = MojoShader.MOJOSHADER_samplerType.MOJOSHADER_SAMPLER_2D;
break;
case ShaderResourceViewDimension.Texture3D:
sampler.type = MojoShader.MOJOSHADER_samplerType.MOJOSHADER_SAMPLER_VOLUME;
break;
case ShaderResourceViewDimension.TextureCube:
case ShaderResourceViewDimension.TextureCubeArray:
sampler.type = MojoShader.MOJOSHADER_samplerType.MOJOSHADER_SAMPLER_CUBE;
break;
}
samplers.Add(sampler);
}
}
dxshader._samplers = samplers.ToArray();
// Gather all the constant buffers used by this shader.
dxshader._cbuffers = new int[refelect.Description.ConstantBuffers];
for (var i = 0; i < refelect.Description.ConstantBuffers; i++)
{
var cb = new ConstantBufferData(refelect.GetConstantBuffer(i));
// Look for a duplicate cbuffer in the list.
for (var c = 0; c < cbuffers.Count; c++)
{
if (cb.SameAs(cbuffers[c]))
{
cb = null;
dxshader._cbuffers[i] = c;
break;
}
}
// Add a new cbuffer.
if (cb != null)
{
dxshader._cbuffers[i] = cbuffers.Count;
cbuffers.Add(cb);
}
}
}
}
return dxshader;
}
}
}
@@ -0,0 +1,58 @@
using System.IO;
namespace TwoMGFX
{
internal partial class ShaderData
{
public void Write(BinaryWriter writer, Options options)
{
writer.Write(IsVertexShader);
writer.Write(ShaderCode.Length);
writer.Write(ShaderCode);
writer.Write((byte)_samplers.Length);
foreach (var sampler in _samplers)
{
writer.Write((byte)sampler.type);
writer.Write((byte)sampler.textureSlot);
writer.Write((byte)sampler.samplerSlot);
if (sampler.state != null)
{
writer.Write(true);
writer.Write((byte)sampler.state.AddressU);
writer.Write((byte)sampler.state.AddressV);
writer.Write((byte)sampler.state.AddressW);
writer.Write(sampler.state.BorderColor.R);
writer.Write(sampler.state.BorderColor.G);
writer.Write(sampler.state.BorderColor.B);
writer.Write(sampler.state.BorderColor.A);
writer.Write((byte)sampler.state.Filter);
writer.Write(sampler.state.MaxAnisotropy);
writer.Write(sampler.state.MaxMipLevel);
writer.Write(sampler.state.MipMapLevelOfDetailBias);
}
else
writer.Write(false);
writer.Write(sampler.samplerName);
writer.Write((byte)sampler.parameter);
}
writer.Write((byte)_cbuffers.Length);
foreach (var cb in _cbuffers)
writer.Write((byte)cb);
writer.Write((byte)_attributes.Length);
foreach (var attrib in _attributes)
{
writer.Write(attrib.name);
writer.Write((byte)attrib.usage);
writer.Write((byte)attrib.index);
writer.Write((short)attrib.location);
}
}
}
}
@@ -0,0 +1,75 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using TwoMGFX.TPGParser;
namespace TwoMGFX
{
class DirectX11ShaderProfile : ShaderProfile
{
private static readonly Regex HlslPixelShaderRegex = new Regex(@"^ps_(?<major>1|2|3|4|5)_(?<minor>0|1|)(_level_(9_1|9_2|9_3))?$", RegexOptions.Compiled);
private static readonly Regex HlslVertexShaderRegex = new Regex(@"^vs_(?<major>1|2|3|4|5)_(?<minor>0|1|)(_level_(9_1|9_2|9_3))?$", RegexOptions.Compiled);
public DirectX11ShaderProfile()
: base("DirectX_11", 1)
{
}
internal override void AddMacros(Dictionary<string, string> macros)
{
macros.Add("HLSL", "1");
macros.Add("SM4", "1");
}
internal override void ValidateShaderModels(PassInfo pass)
{
int major, minor;
if (!string.IsNullOrEmpty(pass.vsFunction))
{
ParseShaderModel(pass.vsModel, HlslVertexShaderRegex, out major, out minor);
if (major <= 3)
throw new Exception(String.Format("Invalid profile '{0}'. Vertex shader '{1}' must be SM 4.0 level 9.1 or higher!", pass.vsModel, pass.vsFunction));
}
if (!string.IsNullOrEmpty(pass.psFunction))
{
ParseShaderModel(pass.psModel, HlslPixelShaderRegex, out major, out minor);
if (major <= 3)
throw new Exception(String.Format("Invalid profile '{0}'. Pixel shader '{1}' must be SM 4.0 level 9.1 or higher!", pass.vsModel, pass.psFunction));
}
}
internal override ShaderData CreateShader(ShaderResult shaderResult, string shaderFunction, string shaderProfile, bool isVertexShader, EffectObject effect, ref string errorsAndWarnings)
{
var bytecode = EffectObject.CompileHLSL(shaderResult, shaderFunction, shaderProfile, ref errorsAndWarnings);
// First look to see if we already created this same shader.
foreach (var shader in effect.Shaders)
{
if (bytecode.SequenceEqual(shader.Bytecode))
return shader;
}
var shaderInfo = shaderResult.ShaderInfo;
var shaderData = ShaderData.CreateHLSL(bytecode, isVertexShader, effect.ConstantBuffers, effect.Shaders.Count, shaderInfo.SamplerStates, shaderResult.Debug);
effect.Shaders.Add(shaderData);
return shaderData;
}
internal override bool Supports(string platform)
{
if (platform == "Windows" ||
platform == "WindowsPhone8" ||
platform == "WindowsStoreApp")
return true;
return false;
}
}
}
@@ -0,0 +1,80 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using TwoMGFX.TPGParser;
namespace TwoMGFX
{
class OpenGLShaderProfile : ShaderProfile
{
private static readonly Regex GlslPixelShaderRegex = new Regex(@"^ps_(?<major>1|2|3|4|5)_(?<minor>0|1|)$", RegexOptions.Compiled);
private static readonly Regex GlslVertexShaderRegex = new Regex(@"^vs_(?<major>1|2|3|4|5)_(?<minor>0|1|)$", RegexOptions.Compiled);
public OpenGLShaderProfile()
: base("OpenGL", 0)
{
}
internal override void AddMacros(Dictionary<string, string> macros)
{
macros.Add("GLSL", "1");
macros.Add("OPENGL", "1");
}
internal override void ValidateShaderModels(PassInfo pass)
{
int major, minor;
if (!string.IsNullOrEmpty(pass.vsFunction))
{
ParseShaderModel(pass.vsModel, GlslVertexShaderRegex, out major, out minor);
if (major > 3)
throw new Exception(String.Format("Invalid profile '{0}'. Vertex shader '{1}' must be SM 3.0 or lower!", pass.vsModel, pass.vsFunction));
}
if (!string.IsNullOrEmpty(pass.psFunction))
{
ParseShaderModel(pass.psModel, GlslPixelShaderRegex, out major, out minor);
if (major > 3)
throw new Exception(String.Format("Invalid profile '{0}'. Pixel shader '{1}' must be SM 3.0 or lower!", pass.vsModel, pass.psFunction));
}
}
internal override ShaderData CreateShader(ShaderResult shaderResult, string shaderFunction, string shaderProfile, bool isVertexShader, EffectObject effect, ref string errorsAndWarnings)
{
// For now GLSL is only supported via translation
// using MojoShader which works from HLSL bytecode.
var bytecode = EffectObject.CompileHLSL(shaderResult, shaderFunction, shaderProfile, ref errorsAndWarnings);
// First look to see if we already created this same shader.
foreach (var shader in effect.Shaders)
{
if (bytecode.SequenceEqual(shader.Bytecode))
return shader;
}
var shaderInfo = shaderResult.ShaderInfo;
var shaderData = ShaderData.CreateGLSL(bytecode, isVertexShader, effect.ConstantBuffers, effect.Shaders.Count, shaderInfo.SamplerStates, shaderResult.Debug);
effect.Shaders.Add(shaderData);
return shaderData;
}
internal override bool Supports(string platform)
{
if (platform == "iOS" ||
platform == "Android" ||
platform == "DesktopGL" ||
platform == "MacOSX" ||
platform == "RaspberryPi")
return true;
return false;
}
}
}
@@ -0,0 +1,107 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework.Content.Pipeline;
using TwoMGFX.TPGParser;
namespace TwoMGFX
{
[TypeConverter(typeof(StringConverter))]
public abstract class ShaderProfile
{
private static readonly LoadedTypeCollection<ShaderProfile> _profiles = new LoadedTypeCollection<ShaderProfile>();
protected ShaderProfile(string name, byte formatId)
{
Name = name;
FormatId = formatId;
}
public static readonly ShaderProfile OpenGL = FromName("OpenGL");
public static readonly ShaderProfile DirectX_11 = FromName("DirectX_11");
/// <summary>
/// Returns all the loaded shader profiles.
/// </summary>
public static IEnumerable<ShaderProfile> All
{
get { return _profiles; }
}
/// <summary>
/// Returns the name of the shader profile.
/// </summary>
public string Name { get; private set; }
/// <summary>
/// Returns the format identifier used in the MGFX file format.
/// </summary>
public byte FormatId { get; private set; }
/// <summary>
/// Returns the correct profile for the named platform or
/// null if no supporting profile is found.
/// </summary>
public static ShaderProfile ForPlatform(string platform)
{
return _profiles.FirstOrDefault(p => p.Supports(platform));
}
/// <summary>
/// Returns the profile by name or null if no match is found.
/// </summary>
public static ShaderProfile FromName(string name)
{
return _profiles.FirstOrDefault(p => p.Name == name);
}
internal abstract void AddMacros(Dictionary<string, string> macros);
internal abstract void ValidateShaderModels(PassInfo pass);
internal abstract ShaderData CreateShader(ShaderResult shaderResult, string shaderFunction, string shaderProfile, bool isVertexShader, EffectObject effect, ref string errorsAndWarnings);
internal abstract bool Supports(string platform);
protected static void ParseShaderModel(string text, Regex regex, out int major, out int minor)
{
var match = regex.Match(text);
if (!match.Success)
{
major = 0;
minor = 0;
return;
}
major = int.Parse(match.Groups["major"].Value, NumberStyles.Integer, CultureInfo.InvariantCulture);
minor = int.Parse(match.Groups["minor"].Value, NumberStyles.Integer, CultureInfo.InvariantCulture);
}
private class StringConverter : TypeConverter
{
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
if (value is string)
{
var name = value as string;
foreach (var e in All)
{
if (e.Name == name)
return e;
}
}
return base.ConvertFrom(context, culture, value);
}
}
}
}
@@ -0,0 +1,160 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using TwoMGFX.TPGParser;
namespace TwoMGFX
{
public class ShaderResult
{
public ShaderInfo ShaderInfo { get; private set; }
public string FilePath { get; private set; }
public string FileContent { get; private set; }
public string OutputFilePath { get; private set; }
public List<string> Dependencies { get; private set; }
public List<string> AdditionalOutputFiles { get; private set; }
public ShaderProfile Profile { get; private set; }
public bool Debug { get; private set; }
static public ShaderResult FromFile(string path, Options options, IEffectCompilerOutput output)
{
var effectSource = File.ReadAllText(path);
return FromString(effectSource, path, options, output);
}
static public ShaderResult FromString(string effectSource, string filePath, Options options, IEffectCompilerOutput output)
{
var macros = new Dictionary<string, string>();
macros.Add("MGFX", "1");
options.Profile.AddMacros(macros);
// If we're building shaders for debug set that flag too.
if (options.Debug)
macros.Add("DEBUG", "1");
if (!string.IsNullOrEmpty(options.Defines))
{
var defines = options.Defines.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries);
foreach (var define in defines)
{
var name = define;
var value = "1";
if (define.Contains("="))
{
var parts = define.Split('=');
if (parts.Length > 0)
name = parts[0].Trim();
if (parts.Length > 1)
value = parts[1].Trim();
}
macros.Add(name, value);
}
}
// Use the D3DCompiler to pre-process the file resolving
// all #includes and macros.... this even works for GLSL.
string newFile;
var fullPath = Path.GetFullPath(filePath);
var dependencies = new List<string>();
newFile = Preprocessor.Preprocess(effectSource, fullPath, macros, dependencies, output);
// Parse the resulting file for techniques and passes.
var tree = new Parser(new Scanner()).Parse(newFile, fullPath);
if (tree.Errors.Count > 0)
{
var errors = String.Empty;
foreach (var error in tree.Errors)
errors += string.Format("{0}({1},{2}) : {3}\r\n", error.File, error.Line, error.Column, error.Message);
throw new Exception(errors);
}
// Evaluate the results of the parse tree.
var shaderInfo = tree.Eval() as ShaderInfo;
// Remove the samplers and techniques so that the shader compiler
// gets a clean file without any FX file syntax in it.
var cleanFile = newFile;
WhitespaceNodes(TokenType.Technique_Declaration, tree.Nodes, ref cleanFile);
WhitespaceNodes(TokenType.Sampler_Declaration_States, tree.Nodes, ref cleanFile);
// Setup the rest of the shader info.
ShaderResult result = new ShaderResult();
result.ShaderInfo = shaderInfo;
result.Dependencies = dependencies;
result.FilePath = fullPath;
result.FileContent = cleanFile;
if (!string.IsNullOrEmpty(options.OutputFile))
result.OutputFilePath = Path.GetFullPath(options.OutputFile);
result.AdditionalOutputFiles = new List<string>();
// Remove empty techniques.
for (var i = 0; i < shaderInfo.Techniques.Count; i++)
{
var tech = shaderInfo.Techniques[i];
if (tech.Passes.Count <= 0)
{
shaderInfo.Techniques.RemoveAt(i);
i--;
}
}
// We must have at least one technique.
if (shaderInfo.Techniques.Count <= 0)
throw new Exception("The effect must contain at least one technique and pass!");
result.Profile = options.Profile;
result.Debug = options.Debug;
return result;
}
public static void WhitespaceNodes(TokenType type, List<ParseNode> nodes, ref string sourceFile)
{
for (var i = 0; i < nodes.Count; i++)
{
var n = nodes[i];
if (n.Token.Type != type)
{
WhitespaceNodes(type, n.Nodes, ref sourceFile);
continue;
}
// Get the full content of this node.
var start = n.Token.StartPos;
var end = n.Token.EndPos;
var length = end - n.Token.StartPos;
var content = sourceFile.Substring(start, length);
// Replace the content of this node with whitespace.
for (var c = 0; c < length; c++)
{
if (!char.IsWhiteSpace(content[c]))
content = content.Replace(content[c], ' ');
}
// Add the whitespace back to the source file.
var newfile = sourceFile.Substring(0, start);
newfile += content;
newfile += sourceFile.Substring(end);
sourceFile = newfile;
}
}
}
}
@@ -0,0 +1,428 @@
// MonoGame Effect Parser
//
// For use with our fork of the "Tiny Parser Generator"
// https://github.com/SickheadGames/TinyPG
//
<% @TinyPG Namespace="TwoMGFX.TPGParser" Language="C#"%>
[Skip] BlockComment -> @"/\*([^*]|\*[^/])*\*/";
[Skip] Comment -> @"//[^\n\r]*";
[Skip] Whitespace -> @"[ \t\n\r]+";
[FileAndLine] LinePragma -> @"^[ \t]*#line[ \t]*(?<Line>\d*)[ \t]*(\""(?<File>[^\""\\]*(?:\\.[^\""\\]*)*)\"")?\n";
// TOKENS
[IgnoreCase] Pass -> @"pass";
[IgnoreCase] Technique -> @"technique";
[IgnoreCase] Sampler -> @"sampler1D|sampler2D|sampler3D|samplerCUBE|SamplerState|sampler";
[IgnoreCase] SamplerState -> @"sampler_state";
[IgnoreCase] VertexShader -> @"VertexShader";
[IgnoreCase] PixelShader -> @"PixelShader";
[IgnoreCase] Register -> @"register";
[IgnoreCase] Boolean -> @"true|false|0|1";
Number -> @"[+-]? ?[0-9]?\.?[0-9]+[fF]?";
[IgnoreCase] HexColor -> @"0x[0-9a-f]{6}([0-9a-f][0-9a-f])?";
Identifier -> @"[A-Za-z_][A-Za-z0-9_]*";
OpenBracket -> @"{";
CloseBracket -> @"}";
Equals -> @"=";
Colon -> @":";
Comma -> @",";
Semicolon -> @";";
Or -> @"\|";
OpenParenthesis -> @"\(";
CloseParenthesis -> @"\)";
OpenSquareBracket -> @"\[";
CloseSquareBracket -> @"\]";
LessThan -> @"<";
GreaterThan -> @">";
[IgnoreCase] Compile -> @"compile";
ShaderModel -> @"[A-Za-z_][A-Za-z0-9_]*";
Code -> @"[\S]+";
EndOfFile -> @"^$";
// Sampler states
[IgnoreCase] MinFilter -> @"MinFilter";
[IgnoreCase] MagFilter -> @"MagFilter";
[IgnoreCase] MipFilter -> @"MipFilter";
[IgnoreCase] Filter -> @"Filter";
[IgnoreCase] Texture -> @"Texture";
[IgnoreCase] AddressU -> @"AddressU";
[IgnoreCase] AddressV -> @"AddressV";
[IgnoreCase] AddressW -> @"AddressW";
[IgnoreCase] BorderColor -> @"BorderColor";
[IgnoreCase] MaxAnisotropy -> @"MaxAnisotropy";
[IgnoreCase] MaxMipLevel -> @"MaxMipLevel|MaxLod";
[IgnoreCase] MipLodBias -> @"MipLodBias";
// Address Mode
[IgnoreCase] Clamp -> @"Clamp";
[IgnoreCase] Wrap -> @"Wrap";
[IgnoreCase] Mirror -> @"Mirror";
[IgnoreCase] Border -> @"Border";
// Texture Filters
[IgnoreCase] None -> @"None";
[IgnoreCase] Linear -> @"Linear";
[IgnoreCase] Point -> @"Point";
[IgnoreCase] Anisotropic -> @"Anisotropic";
// Render states
[IgnoreCase] AlphaBlendEnable -> @"AlphaBlendEnable";
[IgnoreCase] SrcBlend -> @"SrcBlend";
[IgnoreCase] DestBlend -> @"DestBlend";
[IgnoreCase] BlendOp -> @"BlendOp";
[IgnoreCase] ColorWriteEnable -> @"ColorWriteEnable";
[IgnoreCase] ZEnable -> @"ZEnable";
[IgnoreCase] ZWriteEnable -> @"ZWriteEnable";
[IgnoreCase] ZFunc-> @"ZFunc";
[IgnoreCase] DepthBias -> @"DepthBias";
[IgnoreCase] CullMode -> @"CullMode";
[IgnoreCase] FillMode -> @"FillMode";
[IgnoreCase] MultiSampleAntiAlias -> @"MultiSampleAntiAlias";
[IgnoreCase] ScissorTestEnable -> @"ScissorTestEnable";
[IgnoreCase] SlopeScaleDepthBias -> @"SlopeScaleDepthBias";
[IgnoreCase] StencilEnable -> @"StencilEnable";
[IgnoreCase] StencilFail -> @"StencilFail";
[IgnoreCase] StencilFunc -> @"StencilFunc";
[IgnoreCase] StencilMask -> @"StencilMask";
[IgnoreCase] StencilPass -> @"StencilPass";
[IgnoreCase] StencilRef -> @"StencilRef";
[IgnoreCase] StencilWriteMask -> @"StencilWriteMask";
[IgnoreCase] StencilZFail -> @"StencilZFail";
// Compare function
[IgnoreCase] Never -> @"Never";
[IgnoreCase] Less -> @"Less";
[IgnoreCase] Equal -> @"Equal";
[IgnoreCase] LessEqual -> @"LessEqual";
[IgnoreCase] Greater -> @"Greater";
[IgnoreCase] NotEqual -> @"NotEqual";
[IgnoreCase] GreaterEqual -> @"GreaterEqual";
[IgnoreCase] Always -> @"Always";
// Stencil operation
[IgnoreCase] Keep -> @"Keep";
[IgnoreCase] Zero -> @"Zero";
[IgnoreCase] Replace -> @"Replace";
[IgnoreCase] IncrSat -> @"IncrSat";
[IgnoreCase] DecrSat -> @"DecrSat";
[IgnoreCase] Invert -> @"Invert";
[IgnoreCase] Incr -> @"Incr";
[IgnoreCase] Decr -> @"Decr";
// Colors
[IgnoreCase] Red -> @"Red";
[IgnoreCase] Green -> @"Green";
[IgnoreCase] Blue -> @"Blue";
[IgnoreCase] Alpha -> @"Alpha";
[IgnoreCase] All -> @"All";
// Cull mode
[IgnoreCase] Cw -> @"Cw";
[IgnoreCase] Ccw -> @"Ccw";
// Fill mode
[IgnoreCase] Solid -> @"Solid";
[IgnoreCase] WireFrame -> @"WireFrame";
// Blend function
[IgnoreCase] Add -> @"Add";
[IgnoreCase] Subtract -> @"Subtract";
[IgnoreCase] RevSubtract -> @"RevSubtract";
[IgnoreCase] Min -> @"Min";
[IgnoreCase] Max -> @"Max";
// Blend
[IgnoreCase] Zero -> @"Zero";
[IgnoreCase] One -> @"One";
[IgnoreCase] SrcColor -> @"SrcColor";
[IgnoreCase] InvSrcColor -> @"InvSrcColor";
[IgnoreCase] SrcAlpha -> @"SrcAlpha";
[IgnoreCase] InvSrcAlpha -> @"InvSrcAlpha";
[IgnoreCase] DestAlpha -> @"DestAlpha";
[IgnoreCase] InvDestAlpha -> @"InvDestAlpha";
[IgnoreCase] DestColor -> @"DestColor";
[IgnoreCase] InvDestColor -> @"InvDestColor";
[IgnoreCase] SrcAlphaSat -> @"SrcAlphaSat";
[IgnoreCase] BlendFactor -> @"BlendFactor";
[IgnoreCase] InvBlendFactor -> @"InvBlendFactor";
// Productions
Start -> (Code | Technique_Declaration | Sampler_Declaration)* EndOfFile
{
var shader = new ShaderInfo();
foreach (var node in Nodes)
node.Eval(tree, shader);
return shader;
};
Technique_Declaration -> Technique Identifier? OpenBracket Pass_Declaration+ CloseBracket
{
var technique = new TechniqueInfo();
technique.name = $Identifier as string ?? string.Empty;
technique.startPos = Token.StartPos;
technique.length = Token.Length;
foreach (var node in Nodes)
node.Eval(tree, technique);
// Make sure we have at least one pass.
if (technique.Passes.Count > 0)
{
var shaderInfo = paramlist[0] as ShaderInfo;
shaderInfo.Techniques.Add(technique);
}
return null;
};
FillMode_Solid -> Solid { return FillMode.Solid; };
FillMode_WireFrame -> WireFrame { return FillMode.WireFrame; };
FillModes -> (FillMode_Solid|FillMode_WireFrame)
{
return $FillMode_Solid ?? $FillMode_WireFrame;
};
CullMode_None -> None { return CullMode.None; };
CullMode_Cw -> Cw { return CullMode.CullClockwiseFace; };
CullMode_Ccw -> Ccw { return CullMode.CullCounterClockwiseFace; };
CullModes -> (CullMode_None|CullMode_Cw|CullMode_Ccw)
{
return $CullMode_None ?? $CullMode_Cw ?? $CullMode_Ccw;
};
Colors_None -> None { return ColorWriteChannels.None; };
Colors_Red -> Red { return ColorWriteChannels.Red; };
Colors_Green -> Green { return ColorWriteChannels.Green; };
Colors_Blue -> Blue { return ColorWriteChannels.Blue; };
Colors_Alpha -> Alpha { return ColorWriteChannels.Alpha; };
Colors_All -> All { return ColorWriteChannels.All; };
Colors_Boolean -> Boolean { return ParseTreeTools.ParseBool((string)$Boolean) ? ColorWriteChannels.All : ColorWriteChannels.None; };
Colors -> (Colors_Red|Colors_Green|Colors_Blue|Colors_Alpha|Colors_None|Colors_All|Colors_Boolean)
{
return $Colors_Red ?? $Colors_Green ?? $Colors_Blue ?? $Colors_Alpha ?? $Colors_None ?? $Colors_All ?? $Colors_Boolean;
};
ColorsMasks -> Colors (Or Colors)? (Or Colors)? (Or Colors)?
{
return (ColorWriteChannels)($Colors[0] ?? 0) |
(ColorWriteChannels)($Colors[1] ?? 0) |
(ColorWriteChannels)($Colors[2] ?? 0) |
(ColorWriteChannels)($Colors[3] ?? 0);
};
Blend_Zero -> Zero { return Blend.Zero; };
Blend_One -> One { return Blend.One; };
Blend_SrcColor -> SrcColor { return Blend.SourceColor; };
Blend_InvSrcColor -> InvSrcColor { return Blend.InverseSourceColor; };
Blend_SrcAlpha -> SrcAlpha { return Blend.SourceAlpha; };
Blend_InvSrcAlpha -> InvSrcAlpha { return Blend.InverseSourceAlpha; };
Blend_DestAlpha -> DestAlpha { return Blend.DestinationAlpha; };
Blend_InvDestAlpha -> InvDestAlpha { return Blend.InverseDestinationAlpha; };
Blend_DestColor -> DestColor { return Blend.DestinationColor; };
Blend_InvDestColor -> InvDestColor { return Blend.InverseDestinationColor; };
Blend_SrcAlphaSat -> SrcAlphaSat { return Blend.SourceAlphaSaturation; };
Blend_BlendFactor -> BlendFactor { return Blend.BlendFactor; };
Blend_InvBlendFactor -> InvBlendFactor { return Blend.InverseBlendFactor; };
Blends -> ( Blend_Zero|Blend_One|Blend_SrcColor|Blend_InvSrcColor|Blend_SrcAlpha|Blend_InvSrcAlpha|
Blend_DestAlpha|Blend_InvDestAlpha|Blend_DestColor|Blend_InvDestColor|Blend_SrcAlphaSat|
Blend_BlendFactor|Blend_InvBlendFactor)
{
return $Blend_Zero ?? $Blend_One ?? $Blend_SrcColor ?? $Blend_InvSrcColor ?? $Blend_SrcAlpha ?? $Blend_InvSrcAlpha ??
$Blend_DestAlpha ?? $Blend_InvDestAlpha ?? $Blend_DestColor ?? $Blend_InvDestColor ?? $Blend_SrcAlphaSat ??
$Blend_BlendFactor ?? $Blend_InvBlendFactor;
};
BlendOp_Add -> Add { return BlendFunction.Add; };
BlendOp_Subtract -> Subtract { return BlendFunction.Subtract; };
BlendOp_RevSubtract -> RevSubtract { return BlendFunction.ReverseSubtract; };
BlendOp_Min -> Min { return BlendFunction.Min; };
BlendOp_Max -> Max { return BlendFunction.Max; };
BlendOps -> (BlendOp_Add|BlendOp_Subtract|BlendOp_RevSubtract|BlendOp_Min|BlendOp_Max)
{
return $BlendOp_Add ?? $BlendOp_Subtract ?? $BlendOp_RevSubtract ?? $BlendOp_Min ?? $BlendOp_Max;
};
CmpFunc_Never -> Never { return CompareFunction.Never; };
CmpFunc_Less -> Less { return CompareFunction.Less; };
CmpFunc_Equal -> Equal { return CompareFunction.Equal; };
CmpFunc_LessEqual -> LessEqual { return CompareFunction.LessEqual; };
CmpFunc_Greater -> Greater { return CompareFunction.Greater; };
CmpFunc_NotEqual -> NotEqual { return CompareFunction.NotEqual; };
CmpFunc_GreaterEqual -> GreaterEqual { return CompareFunction.GreaterEqual; };
CmpFunc_Always -> Always { return CompareFunction.Always; };
CmpFunc -> (CmpFunc_Never|CmpFunc_Less|CmpFunc_Equal|CmpFunc_LessEqual|CmpFunc_Greater|CmpFunc_NotEqual|CmpFunc_GreaterEqual|CmpFunc_Always)
{
return $CmpFunc_Never ?? $CmpFunc_Less ?? $CmpFunc_Equal ?? $CmpFunc_LessEqual ?? $CmpFunc_Greater ?? $CmpFunc_NotEqual ?? $CmpFunc_GreaterEqual ?? $CmpFunc_Always;
};
StencilOp_Keep -> Keep { return StencilOperation.Keep; };
StencilOp_Zero -> Zero { return StencilOperation.Zero; };
StencilOp_Replace -> Replace { return StencilOperation.Replace; };
StencilOp_IncrSat -> IncrSat { return StencilOperation.IncrementSaturation; };
StencilOp_DecrSat -> DecrSat { return StencilOperation.DecrementSaturation; };
StencilOp_Invert -> Invert { return StencilOperation.Invert; };
StencilOp_Incr -> Incr { return StencilOperation.Increment; };
StencilOp_Decr -> Decr { return StencilOperation.Decrement; };
StencilOp -> (StencilOp_Keep|StencilOp_Zero|StencilOp_Replace|StencilOp_IncrSat|StencilOp_DecrSat|StencilOp_Invert|StencilOp_Incr|StencilOp_Decr)
{
return $StencilOp_Keep ?? $StencilOp_Zero ?? $StencilOp_Replace ?? $StencilOp_IncrSat ?? $StencilOp_DecrSat ?? $StencilOp_Invert ?? $StencilOp_Incr ?? $StencilOp_Decr;
};
// Render states
Render_State_CullMode -> CullMode Equals CullModes Semicolon { (paramlist[0] as PassInfo).CullMode = (CullMode)$CullModes; return null; };
Render_State_FillMode -> FillMode Equals FillModes Semicolon { (paramlist[0] as PassInfo).FillMode = (FillMode)$FillModes; return null; };
Render_State_AlphaBlendEnable -> AlphaBlendEnable Equals Boolean Semicolon { (paramlist[0] as PassInfo).AlphaBlendEnable = ParseTreeTools.ParseBool((string)$Boolean); return null; };
Render_State_SrcBlend -> SrcBlend Equals Blends Semicolon { (paramlist[0] as PassInfo).SrcBlend = (Blend)$Blends; return null; };
Render_State_DestBlend -> DestBlend Equals Blends Semicolon { (paramlist[0] as PassInfo).DestBlend = (Blend)$Blends; return null; };
Render_State_BlendOp -> BlendOp Equals BlendOps Semicolon { (paramlist[0] as PassInfo).BlendOp = (BlendFunction)$BlendOps; return null; };
Render_State_ColorWriteEnable -> ColorWriteEnable Equals ColorsMasks Semicolon { (paramlist[0] as PassInfo).ColorWriteEnable = (ColorWriteChannels)$ColorsMasks; return null; };
Render_State_DepthBias -> DepthBias Equals Number Semicolon { (paramlist[0] as PassInfo).DepthBias = ParseTreeTools.ParseFloat((string)$Number); return null; };
Render_State_SlopeScaleDepthBias -> SlopeScaleDepthBias Equals Number Semicolon { (paramlist[0] as PassInfo).SlopeScaleDepthBias = ParseTreeTools.ParseFloat((string)$Number); return null; };
Render_State_ZEnable -> ZEnable Equals Boolean Semicolon { (paramlist[0] as PassInfo).ZEnable = ParseTreeTools.ParseBool((string)$Boolean); return null; };
Render_State_ZWriteEnable -> ZWriteEnable Equals Boolean Semicolon { (paramlist[0] as PassInfo).ZWriteEnable = ParseTreeTools.ParseBool((string)$Boolean); return null; };
Render_State_ZFunc -> ZFunc Equals CmpFunc Semicolon { (paramlist[0] as PassInfo).DepthBufferFunction = (CompareFunction)$CmpFunc; return null; };
Render_State_MultiSampleAntiAlias -> MultiSampleAntiAlias Equals Boolean Semicolon { (paramlist[0] as PassInfo).MultiSampleAntiAlias = ParseTreeTools.ParseBool((string)$Boolean); return null; };
Render_State_ScissorTestEnable -> ScissorTestEnable Equals Boolean Semicolon { (paramlist[0] as PassInfo).ScissorTestEnable = ParseTreeTools.ParseBool((string)$Boolean); return null; };
Render_State_StencilEnable -> StencilEnable Equals Boolean Semicolon { (paramlist[0] as PassInfo).StencilEnable = ParseTreeTools.ParseBool((string)$Boolean); return null; };
Render_State_StencilFail -> StencilFail Equals StencilOp Semicolon { (paramlist[0] as PassInfo).StencilFail = (StencilOperation)$StencilOp; return null; };
Render_State_StencilFunc -> StencilFunc Equals CmpFunc Semicolon { (paramlist[0] as PassInfo).StencilFunc = (CompareFunction)$CmpFunc; return null; };
Render_State_StencilMask -> StencilMask Equals Number Semicolon { (paramlist[0] as PassInfo).StencilMask = ParseTreeTools.ParseInt((string)$Number); return null; };
Render_State_StencilPass -> StencilPass Equals StencilOp Semicolon { (paramlist[0] as PassInfo).StencilPass = (StencilOperation)$StencilOp; return null; };
Render_State_StencilRef -> StencilRef Equals Number Semicolon { (paramlist[0] as PassInfo).StencilRef = ParseTreeTools.ParseInt((string)$Number); return null; };
Render_State_StencilWriteMask -> StencilWriteMask Equals Number Semicolon { (paramlist[0] as PassInfo).StencilWriteMask = ParseTreeTools.ParseInt((string)$Number); return null; };
Render_State_StencilZFail -> StencilZFail Equals StencilOp Semicolon { (paramlist[0] as PassInfo).StencilZFail = (StencilOperation)$StencilOp; return null; };
Render_State_Expression ->
Render_State_CullMode |
Render_State_FillMode |
Render_State_AlphaBlendEnable |
Render_State_SrcBlend |
Render_State_DestBlend |
Render_State_BlendOp |
Render_State_ColorWriteEnable |
Render_State_DepthBias |
Render_State_SlopeScaleDepthBias |
Render_State_ZEnable |
Render_State_ZWriteEnable |
Render_State_ZFunc |
Render_State_MultiSampleAntiAlias |
Render_State_ScissorTestEnable |
Render_State_StencilEnable |
Render_State_StencilFail |
Render_State_StencilFunc |
Render_State_StencilMask |
Render_State_StencilPass |
Render_State_StencilRef |
Render_State_StencilWriteMask |
Render_State_StencilZFail;
Pass_Declaration -> Pass Identifier? OpenBracket (VertexShader_Pass_Expression | PixelShader_Pass_Expression | Render_State_Expression)* CloseBracket
{
var pass = new PassInfo();
pass.name = $Identifier as string ?? string.Empty;
foreach (var node in Nodes)
node.Eval(tree, pass);
// We need to have a pixel or vertex shader to keep this pass.
if (!string.IsNullOrEmpty(pass.psFunction) || !string.IsNullOrEmpty(pass.vsFunction))
{
var technique = paramlist[0] as TechniqueInfo;
technique.Passes.Add(pass);
}
return null;
};
VertexShader_Pass_Expression -> VertexShader Equals Compile ShaderModel Identifier OpenParenthesis CloseParenthesis Semicolon
{
var pass = paramlist[0] as PassInfo;
pass.vsModel = $ShaderModel as string;
pass.vsFunction = $Identifier as string;
return null;
};
PixelShader_Pass_Expression -> PixelShader Equals Compile ShaderModel Identifier OpenParenthesis CloseParenthesis Semicolon
{
var pass = paramlist[0] as PassInfo;
pass.psModel = $ShaderModel as string;
pass.psFunction = $Identifier as string;
return null;
};
AddressMode_Clamp -> Clamp { return TextureAddressMode.Clamp; };
AddressMode_Wrap -> Wrap { return TextureAddressMode.Wrap; };
AddressMode_Mirror -> Mirror { return TextureAddressMode.Mirror; };
AddressMode_Border -> Border { return TextureAddressMode.Border; };
AddressMode -> (AddressMode_Clamp|AddressMode_Wrap|AddressMode_Mirror|AddressMode_Border)
{
return $AddressMode_Clamp ?? $AddressMode_Wrap ?? $AddressMode_Mirror ?? $AddressMode_Border;
};
TextureFilter_None -> None { return TextureFilterType.None; };
TextureFilter_Linear -> Linear { return TextureFilterType.Linear; };
TextureFilter_Point -> Point { return TextureFilterType.Point; };
TextureFilter_Anisotropic -> Anisotropic { return TextureFilterType.Anisotropic; };
TextureFilter -> (TextureFilter_None|TextureFilter_Linear|TextureFilter_Point|TextureFilter_Anisotropic)
{
return $TextureFilter_None ?? $TextureFilter_Linear ?? $TextureFilter_Point ?? $TextureFilter_Anisotropic;
};
// Sampler States
Sampler_State_Texture -> Texture Equals (LessThan|OpenParenthesis) Identifier (GreaterThan|CloseParenthesis) Semicolon { (paramlist[0] as SamplerStateInfo).TextureName = (string)$Identifier; return null; };
Sampler_State_MinFilter -> MinFilter Equals TextureFilter Semicolon { (paramlist[0] as SamplerStateInfo).MinFilter = (TextureFilterType)$TextureFilter; return null; };
Sampler_State_MagFilter -> MagFilter Equals TextureFilter Semicolon { (paramlist[0] as SamplerStateInfo).MagFilter = (TextureFilterType)$TextureFilter; return null; };
Sampler_State_MipFilter -> MipFilter Equals TextureFilter Semicolon { (paramlist[0] as SamplerStateInfo).MipFilter = (TextureFilterType)$TextureFilter; return null; };
Sampler_State_Filter -> Filter Equals TextureFilter Semicolon { (paramlist[0] as SamplerStateInfo).Filter = (TextureFilterType)$TextureFilter; return null; };
Sampler_State_AddressU -> AddressU Equals AddressMode Semicolon { (paramlist[0] as SamplerStateInfo).AddressU = (TextureAddressMode)$AddressMode; return null; };
Sampler_State_AddressV -> AddressV Equals AddressMode Semicolon { (paramlist[0] as SamplerStateInfo).AddressV = (TextureAddressMode)$AddressMode; return null; };
Sampler_State_AddressW -> AddressW Equals AddressMode Semicolon { (paramlist[0] as SamplerStateInfo).AddressW = (TextureAddressMode)$AddressMode; return null; };
Sampler_State_BorderColor -> BorderColor Equals HexColor Semicolon { (paramlist[0] as SamplerStateInfo).BorderColor = ParseTreeTools.ParseColor((string)$HexColor); return null; };
Sampler_State_MaxMipLevel -> MaxMipLevel Equals Number Semicolon { (paramlist[0] as SamplerStateInfo).MaxMipLevel = ParseTreeTools.ParseInt((string)$Number); return null; };
Sampler_State_MaxAnisotropy -> MaxAnisotropy Equals Number Semicolon { (paramlist[0] as SamplerStateInfo).MaxAnisotropy = ParseTreeTools.ParseInt((string)$Number); return null; };
Sampler_State_MipLodBias -> MipLodBias Equals Number Semicolon { (paramlist[0] as SamplerStateInfo).MipMapLevelOfDetailBias = ParseTreeTools.ParseFloat((string)$Number); return null; };
Sampler_State_Expression ->
Sampler_State_Texture |
Sampler_State_MinFilter |
Sampler_State_MagFilter |
Sampler_State_MipFilter |
Sampler_State_Filter |
Sampler_State_AddressU |
Sampler_State_AddressV |
Sampler_State_AddressW |
Sampler_State_BorderColor |
Sampler_State_MaxMipLevel |
Sampler_State_MaxAnisotropy |
Sampler_State_MipLodBias;
Sampler_Register_Expression -> Colon Register OpenParenthesis Identifier (Comma Identifier (OpenSquareBracket Number CloseSquareBracket)?)? CloseParenthesis
{
return null;
};
Sampler_Declaration_States -> (Equals SamplerState)? OpenBracket Sampler_State_Expression* CloseBracket;
Sampler_Declaration -> Sampler Identifier Sampler_Register_Expression* Sampler_Declaration_States? (Semicolon | Comma | CloseParenthesis)
{
// if there is a comma or closing paren at the end this is a sampler as a parameter of a function
if ($Semicolon == null) return null;
var sampler = new SamplerStateInfo();
sampler.Name = $Identifier[0] as string;
foreach (ParseNode node in Nodes)
node.Eval(tree, sampler);
var shaderInfo = paramlist[0] as ShaderInfo;
shaderInfo.SamplerStates.Add(sampler.Name, sampler);
return null;
};
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using System;
using System.Collections.Generic;
using System.Globalization;
using Microsoft.Xna.Framework;
namespace TwoMGFX.TPGParser
{
public static class ParseTreeTools
{
public static float ParseFloat(string value)
{
// Remove all whitespace and trailing F or f.
value = value.Replace(" ", "");
value = value.TrimEnd('f', 'F');
return float.Parse(value, NumberStyles.Float, CultureInfo.InvariantCulture);
}
public static int ParseInt(string value)
{
// We read it as a float and cast it down to
// an integer to match Microsoft FX behavior.
return (int)Math.Floor(ParseFloat(value));
}
public static bool ParseBool(string value)
{
if (value.ToLowerInvariant() == "true" || value == "1")
return true;
if (value.ToLowerInvariant() == "false" || value == "0")
return false;
throw new Exception("Invalid boolean value '" + value + "'");
}
public static Color ParseColor(string value)
{
var hexValue = Convert.ToUInt32(value, 16);
byte r, g, b, a;
if (value.Length == 8)
{
r = (byte) ((hexValue >> 16) & 0xFF);
g = (byte) ((hexValue >> 8) & 0xFF);
b = (byte) ((hexValue >> 0) & 0xFF);
a = 255;
}
else if (value.Length == 10)
{
r = (byte) ((hexValue >> 24) & 0xFF);
g = (byte) ((hexValue >> 16) & 0xFF);
b = (byte) ((hexValue >> 8) & 0xFF);
a = (byte) ((hexValue >> 0) & 0xFF);
}
else
{
throw new NotSupportedException();
}
return new Color(r, g, b, a);
}
}
}
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using System;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework.Graphics;
using System.Globalization;
namespace TwoMGFX.TPGParser
{
public class PassInfo
{
public string name;
public string vsModel;
public string vsFunction;
public string psModel;
public string psFunction;
public BlendState blendState;
public RasterizerState rasterizerState;
public DepthStencilState depthStencilState;
private static Blend ToAlphaBlend(Blend blend)
{
switch (blend)
{
case Blend.SourceColor:
return Blend.SourceAlpha;
case Blend.InverseSourceColor:
return Blend.InverseSourceAlpha;
case Blend.DestinationColor:
return Blend.DestinationAlpha;
case Blend.InverseDestinationColor:
return Blend.InverseDestinationAlpha;
}
return blend;
}
public bool AlphaBlendEnable
{
set
{
if (value)
{
if (blendState == null)
{
blendState = new BlendState();
blendState.ColorSourceBlend = Blend.One;
blendState.AlphaSourceBlend = Blend.One;
blendState.ColorDestinationBlend = Blend.InverseSourceAlpha;
blendState.AlphaDestinationBlend = Blend.InverseSourceAlpha;
}
}
else if (!value)
{
if (blendState == null)
blendState = new BlendState();
blendState.ColorSourceBlend = Blend.One;
blendState.AlphaSourceBlend = Blend.One;
blendState.ColorDestinationBlend = Blend.Zero;
blendState.AlphaDestinationBlend = Blend.Zero;
}
}
}
public FillMode FillMode
{
set
{
if (rasterizerState == null)
rasterizerState = new RasterizerState();
rasterizerState.FillMode = value;
}
}
public CullMode CullMode
{
set
{
if (rasterizerState == null)
rasterizerState = new RasterizerState();
rasterizerState.CullMode = value;
}
}
public bool ZEnable
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.DepthBufferEnable = value;
}
}
public bool ZWriteEnable
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.DepthBufferWriteEnable = value;
}
}
public CompareFunction DepthBufferFunction
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.DepthBufferFunction = value;
}
}
public bool MultiSampleAntiAlias
{
set
{
if (rasterizerState == null)
rasterizerState = new RasterizerState();
rasterizerState.MultiSampleAntiAlias = value;
}
}
public bool ScissorTestEnable
{
set
{
if (rasterizerState == null)
rasterizerState = new RasterizerState();
rasterizerState.ScissorTestEnable = value;
}
}
public bool StencilEnable
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilEnable = value;
}
}
public StencilOperation StencilFail
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilFail = value;
}
}
public CompareFunction StencilFunc
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilFunction = value;
}
}
public int StencilMask
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilMask = value;
}
}
public StencilOperation StencilPass
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilPass = value;
}
}
public int StencilRef
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.ReferenceStencil = value;
}
}
public int StencilWriteMask
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilWriteMask = value;
}
}
public StencilOperation StencilZFail
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilDepthBufferFail = value;
}
}
public Blend SrcBlend
{
set
{
if (blendState == null)
blendState = new BlendState();
blendState.ColorSourceBlend = value;
blendState.AlphaSourceBlend = ToAlphaBlend(value);
}
}
public Blend DestBlend
{
set
{
if (blendState == null)
blendState = new BlendState();
blendState.ColorDestinationBlend = value;
blendState.AlphaDestinationBlend = ToAlphaBlend(value);
}
}
public BlendFunction BlendOp
{
set
{
if (blendState == null)
blendState = new BlendState();
blendState.AlphaBlendFunction = value;
}
}
public ColorWriteChannels ColorWriteEnable
{
set
{
if (blendState == null)
blendState = new BlendState();
blendState.ColorWriteChannels = value;
}
}
public float DepthBias
{
set
{
if (rasterizerState == null)
rasterizerState = new RasterizerState();
rasterizerState.DepthBias = value;
}
}
public float SlopeScaleDepthBias
{
set
{
if (rasterizerState == null)
rasterizerState = new RasterizerState();
rasterizerState.SlopeScaleDepthBias = value;
}
}
}
}
@@ -0,0 +1,210 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace TwoMGFX.TPGParser
{
public class SamplerStateInfo
{
private SamplerState _state;
private bool _dirty;
private TextureFilterType _minFilter;
private TextureFilterType _magFilter;
private TextureFilterType _mipFilter;
private TextureAddressMode _addressU;
private TextureAddressMode _addressV;
private TextureAddressMode _addressW;
private Color _borderColor;
private int _maxAnisotropy;
private int _maxMipLevel;
private float _mipMapLevelOfDetailBias;
public SamplerStateInfo()
{
// NOTE: These match the defaults of SamplerState.
_minFilter = TextureFilterType.Linear;
_magFilter = TextureFilterType.Linear;
_mipFilter = TextureFilterType.Linear;
_addressU = TextureAddressMode.Wrap;
_addressV = TextureAddressMode.Wrap;
_addressW = TextureAddressMode.Wrap;
_borderColor = Color.White;
_maxAnisotropy = 4;
_maxMipLevel = 0;
_mipMapLevelOfDetailBias = 0.0f;
}
public string Name { get; set; }
public string TextureName { get; set; }
public TextureFilterType MinFilter
{
set
{
_minFilter = value;
_dirty = true;
}
}
public TextureFilterType MagFilter
{
set
{
_magFilter = value;
_dirty = true;
}
}
public TextureFilterType MipFilter
{
set
{
_mipFilter = value;
_dirty = true;
}
}
public TextureFilterType Filter
{
set
{
_minFilter = _magFilter = _mipFilter = value;
_dirty = true;
}
}
public TextureAddressMode AddressU
{
set
{
_addressU = value;
_dirty = true;
}
}
public TextureAddressMode AddressV
{
set
{
_addressV = value;
_dirty = true;
}
}
public TextureAddressMode AddressW
{
set
{
_addressW = value;
_dirty = true;
}
}
public Color BorderColor
{
set
{
_borderColor = value;
_dirty = true;
}
}
public int MaxAnisotropy
{
set
{
_maxAnisotropy = value;
_dirty = true;
}
}
public int MaxMipLevel
{
set
{
_maxMipLevel = value;
_dirty = true;
}
}
public float MipMapLevelOfDetailBias
{
set
{
_mipMapLevelOfDetailBias = value;
_dirty = true;
}
}
private void UpdateSamplerState()
{
// Get the existing state or create it.
if (_state == null)
_state = new SamplerState();
_state.AddressU = _addressU;
_state.AddressV = _addressV;
_state.AddressW = _addressW;
_state.BorderColor = _borderColor;
_state.MaxAnisotropy = _maxAnisotropy;
_state.MaxMipLevel = _maxMipLevel;
_state.MipMapLevelOfDetailBias = _mipMapLevelOfDetailBias;
// Figure out what kind of filter to set based on each
// individual min, mag, and mip filter settings.
//
// NOTE: We're treating "None" and "Point" the same here
// and disabling mipmapping further below.
//
if (_minFilter == TextureFilterType.Anisotropic)
_state.Filter = TextureFilter.Anisotropic;
else if (_minFilter == TextureFilterType.Linear && _magFilter == TextureFilterType.Linear && _mipFilter == TextureFilterType.Linear)
_state.Filter = TextureFilter.Linear;
else if (_minFilter == TextureFilterType.Linear && _magFilter == TextureFilterType.Linear && _mipFilter <= TextureFilterType.Point)
_state.Filter = TextureFilter.LinearMipPoint;
else if (_minFilter == TextureFilterType.Linear && _magFilter <= TextureFilterType.Point && _mipFilter == TextureFilterType.Linear)
_state.Filter = TextureFilter.MinLinearMagPointMipLinear;
else if (_minFilter == TextureFilterType.Linear && _magFilter <= TextureFilterType.Point && _mipFilter <= TextureFilterType.Point)
_state.Filter = TextureFilter.MinLinearMagPointMipPoint;
else if (_minFilter <= TextureFilterType.Point && _magFilter == TextureFilterType.Linear && _mipFilter == TextureFilterType.Linear)
_state.Filter = TextureFilter.MinPointMagLinearMipLinear;
else if (_minFilter <= TextureFilterType.Point && _magFilter == TextureFilterType.Linear && _mipFilter <= TextureFilterType.Point)
_state.Filter = TextureFilter.MinPointMagLinearMipPoint;
else if (_minFilter <= TextureFilterType.Point && _magFilter <= TextureFilterType.Point && _mipFilter <= TextureFilterType.Point)
_state.Filter = TextureFilter.Point;
else if (_minFilter <= TextureFilterType.Point && _magFilter <= TextureFilterType.Point && _mipFilter == TextureFilterType.Linear)
_state.Filter = TextureFilter.PointMipLinear;
// Do we need to disable mipmapping?
if (_mipFilter == TextureFilterType.None)
{
// TODO: This is the only option we have right now for
// disabling mipmapping. We should add support for MinLod
// and MaxLod which potentially does a better job at this.
_state.MipMapLevelOfDetailBias = -16.0f;
_state.MaxMipLevel = 0;
}
_dirty = false;
}
public SamplerState State
{
get
{
if (_dirty)
UpdateSamplerState();
return _state;
}
}
}
}
@@ -0,0 +1,986 @@
// Generated by TinyPG v1.3 available at www.codeproject.com
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text.RegularExpressions;
using System.Xml.Serialization;
namespace TwoMGFX.TPGParser
{
#region Scanner
public partial class Scanner
{
public string Input;
public int StartPos = 0;
public int EndPos = 0;
public string CurrentFile;
public int CurrentLine;
public int CurrentColumn;
public int CurrentPosition;
public List<Token> Skipped; // tokens that were skipped
public Dictionary<TokenType, Regex> Patterns;
private Token LookAheadToken;
private List<TokenType> Tokens;
private List<TokenType> SkipList; // tokens to be skipped
private readonly TokenType FileAndLine;
public Scanner()
{
Regex regex;
Patterns = new Dictionary<TokenType, Regex>();
Tokens = new List<TokenType>();
LookAheadToken = null;
Skipped = new List<Token>();
SkipList = new List<TokenType>();
SkipList.Add(TokenType.BlockComment);
SkipList.Add(TokenType.Comment);
SkipList.Add(TokenType.Whitespace);
SkipList.Add(TokenType.LinePragma);
FileAndLine = TokenType.LinePragma;
regex = new Regex(@"/\*([^*]|\*[^/])*\*/", RegexOptions.Compiled);
Patterns.Add(TokenType.BlockComment, regex);
Tokens.Add(TokenType.BlockComment);
regex = new Regex(@"//[^\n\r]*", RegexOptions.Compiled);
Patterns.Add(TokenType.Comment, regex);
Tokens.Add(TokenType.Comment);
regex = new Regex(@"[ \t\n\r]+", RegexOptions.Compiled);
Patterns.Add(TokenType.Whitespace, regex);
Tokens.Add(TokenType.Whitespace);
regex = new Regex(@"^[ \t]*#line[ \t]*(?<Line>\d*)[ \t]*(\""(?<File>[^\""\\]*(?:\\.[^\""\\]*)*)\"")?\n", RegexOptions.Compiled);
Patterns.Add(TokenType.LinePragma, regex);
Tokens.Add(TokenType.LinePragma);
regex = new Regex(@"pass", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Pass, regex);
Tokens.Add(TokenType.Pass);
regex = new Regex(@"technique", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Technique, regex);
Tokens.Add(TokenType.Technique);
regex = new Regex(@"sampler1D|sampler2D|sampler3D|samplerCUBE|SamplerState|sampler", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Sampler, regex);
Tokens.Add(TokenType.Sampler);
regex = new Regex(@"sampler_state", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.SamplerState, regex);
Tokens.Add(TokenType.SamplerState);
regex = new Regex(@"VertexShader", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.VertexShader, regex);
Tokens.Add(TokenType.VertexShader);
regex = new Regex(@"PixelShader", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.PixelShader, regex);
Tokens.Add(TokenType.PixelShader);
regex = new Regex(@"register", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Register, regex);
Tokens.Add(TokenType.Register);
regex = new Regex(@"true|false|0|1", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Boolean, regex);
Tokens.Add(TokenType.Boolean);
regex = new Regex(@"[+-]? ?[0-9]?\.?[0-9]+[fF]?", RegexOptions.Compiled);
Patterns.Add(TokenType.Number, regex);
Tokens.Add(TokenType.Number);
regex = new Regex(@"0x[0-9a-f]{6}([0-9a-f][0-9a-f])?", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.HexColor, regex);
Tokens.Add(TokenType.HexColor);
regex = new Regex(@"[A-Za-z_][A-Za-z0-9_]*", RegexOptions.Compiled);
Patterns.Add(TokenType.Identifier, regex);
Tokens.Add(TokenType.Identifier);
regex = new Regex(@"{", RegexOptions.Compiled);
Patterns.Add(TokenType.OpenBracket, regex);
Tokens.Add(TokenType.OpenBracket);
regex = new Regex(@"}", RegexOptions.Compiled);
Patterns.Add(TokenType.CloseBracket, regex);
Tokens.Add(TokenType.CloseBracket);
regex = new Regex(@"=", RegexOptions.Compiled);
Patterns.Add(TokenType.Equals, regex);
Tokens.Add(TokenType.Equals);
regex = new Regex(@":", RegexOptions.Compiled);
Patterns.Add(TokenType.Colon, regex);
Tokens.Add(TokenType.Colon);
regex = new Regex(@",", RegexOptions.Compiled);
Patterns.Add(TokenType.Comma, regex);
Tokens.Add(TokenType.Comma);
regex = new Regex(@";", RegexOptions.Compiled);
Patterns.Add(TokenType.Semicolon, regex);
Tokens.Add(TokenType.Semicolon);
regex = new Regex(@"\|", RegexOptions.Compiled);
Patterns.Add(TokenType.Or, regex);
Tokens.Add(TokenType.Or);
regex = new Regex(@"\(", RegexOptions.Compiled);
Patterns.Add(TokenType.OpenParenthesis, regex);
Tokens.Add(TokenType.OpenParenthesis);
regex = new Regex(@"\)", RegexOptions.Compiled);
Patterns.Add(TokenType.CloseParenthesis, regex);
Tokens.Add(TokenType.CloseParenthesis);
regex = new Regex(@"\[", RegexOptions.Compiled);
Patterns.Add(TokenType.OpenSquareBracket, regex);
Tokens.Add(TokenType.OpenSquareBracket);
regex = new Regex(@"\]", RegexOptions.Compiled);
Patterns.Add(TokenType.CloseSquareBracket, regex);
Tokens.Add(TokenType.CloseSquareBracket);
regex = new Regex(@"<", RegexOptions.Compiled);
Patterns.Add(TokenType.LessThan, regex);
Tokens.Add(TokenType.LessThan);
regex = new Regex(@">", RegexOptions.Compiled);
Patterns.Add(TokenType.GreaterThan, regex);
Tokens.Add(TokenType.GreaterThan);
regex = new Regex(@"compile", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Compile, regex);
Tokens.Add(TokenType.Compile);
regex = new Regex(@"[A-Za-z_][A-Za-z0-9_]*", RegexOptions.Compiled);
Patterns.Add(TokenType.ShaderModel, regex);
Tokens.Add(TokenType.ShaderModel);
regex = new Regex(@"[\S]+", RegexOptions.Compiled);
Patterns.Add(TokenType.Code, regex);
Tokens.Add(TokenType.Code);
regex = new Regex(@"^$", RegexOptions.Compiled);
Patterns.Add(TokenType.EndOfFile, regex);
Tokens.Add(TokenType.EndOfFile);
regex = new Regex(@"MinFilter", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.MinFilter, regex);
Tokens.Add(TokenType.MinFilter);
regex = new Regex(@"MagFilter", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.MagFilter, regex);
Tokens.Add(TokenType.MagFilter);
regex = new Regex(@"MipFilter", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.MipFilter, regex);
Tokens.Add(TokenType.MipFilter);
regex = new Regex(@"Filter", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Filter, regex);
Tokens.Add(TokenType.Filter);
regex = new Regex(@"Texture", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Texture, regex);
Tokens.Add(TokenType.Texture);
regex = new Regex(@"AddressU", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.AddressU, regex);
Tokens.Add(TokenType.AddressU);
regex = new Regex(@"AddressV", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.AddressV, regex);
Tokens.Add(TokenType.AddressV);
regex = new Regex(@"AddressW", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.AddressW, regex);
Tokens.Add(TokenType.AddressW);
regex = new Regex(@"BorderColor", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.BorderColor, regex);
Tokens.Add(TokenType.BorderColor);
regex = new Regex(@"MaxAnisotropy", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.MaxAnisotropy, regex);
Tokens.Add(TokenType.MaxAnisotropy);
regex = new Regex(@"MaxMipLevel|MaxLod", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.MaxMipLevel, regex);
Tokens.Add(TokenType.MaxMipLevel);
regex = new Regex(@"MipLodBias", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.MipLodBias, regex);
Tokens.Add(TokenType.MipLodBias);
regex = new Regex(@"Clamp", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Clamp, regex);
Tokens.Add(TokenType.Clamp);
regex = new Regex(@"Wrap", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Wrap, regex);
Tokens.Add(TokenType.Wrap);
regex = new Regex(@"Mirror", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Mirror, regex);
Tokens.Add(TokenType.Mirror);
regex = new Regex(@"Border", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Border, regex);
Tokens.Add(TokenType.Border);
regex = new Regex(@"None", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.None, regex);
Tokens.Add(TokenType.None);
regex = new Regex(@"Linear", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Linear, regex);
Tokens.Add(TokenType.Linear);
regex = new Regex(@"Point", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Point, regex);
Tokens.Add(TokenType.Point);
regex = new Regex(@"Anisotropic", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Anisotropic, regex);
Tokens.Add(TokenType.Anisotropic);
regex = new Regex(@"AlphaBlendEnable", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.AlphaBlendEnable, regex);
Tokens.Add(TokenType.AlphaBlendEnable);
regex = new Regex(@"SrcBlend", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.SrcBlend, regex);
Tokens.Add(TokenType.SrcBlend);
regex = new Regex(@"DestBlend", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.DestBlend, regex);
Tokens.Add(TokenType.DestBlend);
regex = new Regex(@"BlendOp", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.BlendOp, regex);
Tokens.Add(TokenType.BlendOp);
regex = new Regex(@"ColorWriteEnable", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.ColorWriteEnable, regex);
Tokens.Add(TokenType.ColorWriteEnable);
regex = new Regex(@"ZEnable", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.ZEnable, regex);
Tokens.Add(TokenType.ZEnable);
regex = new Regex(@"ZWriteEnable", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.ZWriteEnable, regex);
Tokens.Add(TokenType.ZWriteEnable);
regex = new Regex(@"ZFunc", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.ZFunc, regex);
Tokens.Add(TokenType.ZFunc);
regex = new Regex(@"DepthBias", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.DepthBias, regex);
Tokens.Add(TokenType.DepthBias);
regex = new Regex(@"CullMode", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.CullMode, regex);
Tokens.Add(TokenType.CullMode);
regex = new Regex(@"FillMode", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.FillMode, regex);
Tokens.Add(TokenType.FillMode);
regex = new Regex(@"MultiSampleAntiAlias", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.MultiSampleAntiAlias, regex);
Tokens.Add(TokenType.MultiSampleAntiAlias);
regex = new Regex(@"ScissorTestEnable", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.ScissorTestEnable, regex);
Tokens.Add(TokenType.ScissorTestEnable);
regex = new Regex(@"SlopeScaleDepthBias", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.SlopeScaleDepthBias, regex);
Tokens.Add(TokenType.SlopeScaleDepthBias);
regex = new Regex(@"StencilEnable", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.StencilEnable, regex);
Tokens.Add(TokenType.StencilEnable);
regex = new Regex(@"StencilFail", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.StencilFail, regex);
Tokens.Add(TokenType.StencilFail);
regex = new Regex(@"StencilFunc", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.StencilFunc, regex);
Tokens.Add(TokenType.StencilFunc);
regex = new Regex(@"StencilMask", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.StencilMask, regex);
Tokens.Add(TokenType.StencilMask);
regex = new Regex(@"StencilPass", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.StencilPass, regex);
Tokens.Add(TokenType.StencilPass);
regex = new Regex(@"StencilRef", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.StencilRef, regex);
Tokens.Add(TokenType.StencilRef);
regex = new Regex(@"StencilWriteMask", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.StencilWriteMask, regex);
Tokens.Add(TokenType.StencilWriteMask);
regex = new Regex(@"StencilZFail", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.StencilZFail, regex);
Tokens.Add(TokenType.StencilZFail);
regex = new Regex(@"Never", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Never, regex);
Tokens.Add(TokenType.Never);
regex = new Regex(@"Less", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Less, regex);
Tokens.Add(TokenType.Less);
regex = new Regex(@"Equal", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Equal, regex);
Tokens.Add(TokenType.Equal);
regex = new Regex(@"LessEqual", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.LessEqual, regex);
Tokens.Add(TokenType.LessEqual);
regex = new Regex(@"Greater", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Greater, regex);
Tokens.Add(TokenType.Greater);
regex = new Regex(@"NotEqual", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.NotEqual, regex);
Tokens.Add(TokenType.NotEqual);
regex = new Regex(@"GreaterEqual", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.GreaterEqual, regex);
Tokens.Add(TokenType.GreaterEqual);
regex = new Regex(@"Always", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Always, regex);
Tokens.Add(TokenType.Always);
regex = new Regex(@"Keep", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Keep, regex);
Tokens.Add(TokenType.Keep);
regex = new Regex(@"Zero", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Zero, regex);
Tokens.Add(TokenType.Zero);
regex = new Regex(@"Replace", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Replace, regex);
Tokens.Add(TokenType.Replace);
regex = new Regex(@"IncrSat", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.IncrSat, regex);
Tokens.Add(TokenType.IncrSat);
regex = new Regex(@"DecrSat", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.DecrSat, regex);
Tokens.Add(TokenType.DecrSat);
regex = new Regex(@"Invert", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Invert, regex);
Tokens.Add(TokenType.Invert);
regex = new Regex(@"Incr", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Incr, regex);
Tokens.Add(TokenType.Incr);
regex = new Regex(@"Decr", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Decr, regex);
Tokens.Add(TokenType.Decr);
regex = new Regex(@"Red", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Red, regex);
Tokens.Add(TokenType.Red);
regex = new Regex(@"Green", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Green, regex);
Tokens.Add(TokenType.Green);
regex = new Regex(@"Blue", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Blue, regex);
Tokens.Add(TokenType.Blue);
regex = new Regex(@"Alpha", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Alpha, regex);
Tokens.Add(TokenType.Alpha);
regex = new Regex(@"All", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.All, regex);
Tokens.Add(TokenType.All);
regex = new Regex(@"Cw", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Cw, regex);
Tokens.Add(TokenType.Cw);
regex = new Regex(@"Ccw", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Ccw, regex);
Tokens.Add(TokenType.Ccw);
regex = new Regex(@"Solid", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Solid, regex);
Tokens.Add(TokenType.Solid);
regex = new Regex(@"WireFrame", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.WireFrame, regex);
Tokens.Add(TokenType.WireFrame);
regex = new Regex(@"Add", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Add, regex);
Tokens.Add(TokenType.Add);
regex = new Regex(@"Subtract", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Subtract, regex);
Tokens.Add(TokenType.Subtract);
regex = new Regex(@"RevSubtract", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.RevSubtract, regex);
Tokens.Add(TokenType.RevSubtract);
regex = new Regex(@"Min", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Min, regex);
Tokens.Add(TokenType.Min);
regex = new Regex(@"Max", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.Max, regex);
Tokens.Add(TokenType.Max);
regex = new Regex(@"One", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.One, regex);
Tokens.Add(TokenType.One);
regex = new Regex(@"SrcColor", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.SrcColor, regex);
Tokens.Add(TokenType.SrcColor);
regex = new Regex(@"InvSrcColor", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.InvSrcColor, regex);
Tokens.Add(TokenType.InvSrcColor);
regex = new Regex(@"SrcAlpha", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.SrcAlpha, regex);
Tokens.Add(TokenType.SrcAlpha);
regex = new Regex(@"InvSrcAlpha", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.InvSrcAlpha, regex);
Tokens.Add(TokenType.InvSrcAlpha);
regex = new Regex(@"DestAlpha", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.DestAlpha, regex);
Tokens.Add(TokenType.DestAlpha);
regex = new Regex(@"InvDestAlpha", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.InvDestAlpha, regex);
Tokens.Add(TokenType.InvDestAlpha);
regex = new Regex(@"DestColor", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.DestColor, regex);
Tokens.Add(TokenType.DestColor);
regex = new Regex(@"InvDestColor", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.InvDestColor, regex);
Tokens.Add(TokenType.InvDestColor);
regex = new Regex(@"SrcAlphaSat", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.SrcAlphaSat, regex);
Tokens.Add(TokenType.SrcAlphaSat);
regex = new Regex(@"BlendFactor", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.BlendFactor, regex);
Tokens.Add(TokenType.BlendFactor);
regex = new Regex(@"InvBlendFactor", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Patterns.Add(TokenType.InvBlendFactor, regex);
Tokens.Add(TokenType.InvBlendFactor);
}
public void Init(string input)
{
Init(input, "");
}
public void Init(string input, string fileName)
{
this.Input = input;
StartPos = 0;
EndPos = 0;
CurrentFile = fileName;
CurrentLine = 1;
CurrentColumn = 1;
CurrentPosition = 0;
LookAheadToken = null;
}
public Token GetToken(TokenType type)
{
Token t = new Token(this.StartPos, this.EndPos);
t.Type = type;
return t;
}
/// <summary>
/// executes a lookahead of the next token
/// and will advance the scan on the input string
/// </summary>
/// <returns></returns>
public Token Scan(params TokenType[] expectedtokens)
{
Token tok = LookAhead(expectedtokens); // temporarely retrieve the lookahead
LookAheadToken = null; // reset lookahead token, so scanning will continue
StartPos = tok.EndPos;
EndPos = tok.EndPos; // set the tokenizer to the new scan position
CurrentLine = tok.Line + (tok.Text.Length - tok.Text.Replace("\n", "").Length);
CurrentFile = tok.File;
return tok;
}
/// <summary>
/// returns token with longest best match
/// </summary>
/// <returns></returns>
public Token LookAhead(params TokenType[] expectedtokens)
{
int i;
int startpos = StartPos;
int endpos = EndPos;
int currentline = CurrentLine;
string currentFile = CurrentFile;
Token tok = null;
List<TokenType> scantokens;
// this prevents double scanning and matching
// increased performance
if (LookAheadToken != null
&& LookAheadToken.Type != TokenType._UNDETERMINED_
&& LookAheadToken.Type != TokenType._NONE_) return LookAheadToken;
// if no scantokens specified, then scan for all of them (= backward compatible)
if (expectedtokens.Length == 0)
scantokens = Tokens;
else
{
scantokens = new List<TokenType>(expectedtokens);
scantokens.AddRange(SkipList);
}
do
{
int len = -1;
TokenType index = (TokenType)int.MaxValue;
string input = Input.Substring(startpos);
tok = new Token(startpos, endpos);
for (i = 0; i < scantokens.Count; i++)
{
Regex r = Patterns[scantokens[i]];
Match m = r.Match(input);
if (m.Success && m.Index == 0 && ((m.Length > len) || (scantokens[i] < index && m.Length == len )))
{
len = m.Length;
index = scantokens[i];
}
}
if (index >= 0 && len >= 0)
{
tok.EndPos = startpos + len;
tok.Text = Input.Substring(tok.StartPos, len);
tok.Type = index;
}
else if (tok.StartPos == tok.EndPos)
{
if (tok.StartPos < Input.Length)
tok.Text = Input.Substring(tok.StartPos, 1);
else
tok.Text = "EOF";
}
// Update the line and column count for error reporting.
tok.File = currentFile;
tok.Line = currentline;
if (tok.StartPos < Input.Length)
tok.Column = tok.StartPos - Input.LastIndexOf('\n', tok.StartPos);
if (SkipList.Contains(tok.Type))
{
startpos = tok.EndPos;
endpos = tok.EndPos;
currentline = tok.Line + (tok.Text.Length - tok.Text.Replace("\n", "").Length);
currentFile = tok.File;
Skipped.Add(tok);
}
else
{
// only assign to non-skipped tokens
tok.Skipped = Skipped; // assign prior skips to this token
Skipped = new List<Token>(); //reset skips
}
// Check to see if the parsed token wants to
// alter the file and line number.
if (tok.Type == FileAndLine)
{
var match = Patterns[tok.Type].Match(tok.Text);
var fileMatch = match.Groups["File"];
if (fileMatch.Success)
currentFile = fileMatch.Value.Replace("\\\\", "\\");
var lineMatch = match.Groups["Line"];
if (lineMatch.Success)
currentline = int.Parse(lineMatch.Value, NumberStyles.Integer, CultureInfo.InvariantCulture);
}
}
while (SkipList.Contains(tok.Type));
LookAheadToken = tok;
return tok;
}
}
#endregion
#region Token
public enum TokenType
{
//Non terminal tokens:
_NONE_ = 0,
_UNDETERMINED_= 1,
//Non terminal tokens:
Start = 2,
Technique_Declaration= 3,
FillMode_Solid= 4,
FillMode_WireFrame= 5,
FillModes= 6,
CullMode_None= 7,
CullMode_Cw= 8,
CullMode_Ccw= 9,
CullModes= 10,
Colors_None= 11,
Colors_Red= 12,
Colors_Green= 13,
Colors_Blue= 14,
Colors_Alpha= 15,
Colors_All= 16,
Colors_Boolean= 17,
Colors = 18,
ColorsMasks= 19,
Blend_Zero= 20,
Blend_One= 21,
Blend_SrcColor= 22,
Blend_InvSrcColor= 23,
Blend_SrcAlpha= 24,
Blend_InvSrcAlpha= 25,
Blend_DestAlpha= 26,
Blend_InvDestAlpha= 27,
Blend_DestColor= 28,
Blend_InvDestColor= 29,
Blend_SrcAlphaSat= 30,
Blend_BlendFactor= 31,
Blend_InvBlendFactor= 32,
Blends = 33,
BlendOp_Add= 34,
BlendOp_Subtract= 35,
BlendOp_RevSubtract= 36,
BlendOp_Min= 37,
BlendOp_Max= 38,
BlendOps= 39,
CmpFunc_Never= 40,
CmpFunc_Less= 41,
CmpFunc_Equal= 42,
CmpFunc_LessEqual= 43,
CmpFunc_Greater= 44,
CmpFunc_NotEqual= 45,
CmpFunc_GreaterEqual= 46,
CmpFunc_Always= 47,
CmpFunc = 48,
StencilOp_Keep= 49,
StencilOp_Zero= 50,
StencilOp_Replace= 51,
StencilOp_IncrSat= 52,
StencilOp_DecrSat= 53,
StencilOp_Invert= 54,
StencilOp_Incr= 55,
StencilOp_Decr= 56,
StencilOp= 57,
Render_State_CullMode= 58,
Render_State_FillMode= 59,
Render_State_AlphaBlendEnable= 60,
Render_State_SrcBlend= 61,
Render_State_DestBlend= 62,
Render_State_BlendOp= 63,
Render_State_ColorWriteEnable= 64,
Render_State_DepthBias= 65,
Render_State_SlopeScaleDepthBias= 66,
Render_State_ZEnable= 67,
Render_State_ZWriteEnable= 68,
Render_State_ZFunc= 69,
Render_State_MultiSampleAntiAlias= 70,
Render_State_ScissorTestEnable= 71,
Render_State_StencilEnable= 72,
Render_State_StencilFail= 73,
Render_State_StencilFunc= 74,
Render_State_StencilMask= 75,
Render_State_StencilPass= 76,
Render_State_StencilRef= 77,
Render_State_StencilWriteMask= 78,
Render_State_StencilZFail= 79,
Render_State_Expression= 80,
Pass_Declaration= 81,
VertexShader_Pass_Expression= 82,
PixelShader_Pass_Expression= 83,
AddressMode_Clamp= 84,
AddressMode_Wrap= 85,
AddressMode_Mirror= 86,
AddressMode_Border= 87,
AddressMode= 88,
TextureFilter_None= 89,
TextureFilter_Linear= 90,
TextureFilter_Point= 91,
TextureFilter_Anisotropic= 92,
TextureFilter= 93,
Sampler_State_Texture= 94,
Sampler_State_MinFilter= 95,
Sampler_State_MagFilter= 96,
Sampler_State_MipFilter= 97,
Sampler_State_Filter= 98,
Sampler_State_AddressU= 99,
Sampler_State_AddressV= 100,
Sampler_State_AddressW= 101,
Sampler_State_BorderColor= 102,
Sampler_State_MaxMipLevel= 103,
Sampler_State_MaxAnisotropy= 104,
Sampler_State_MipLodBias= 105,
Sampler_State_Expression= 106,
Sampler_Register_Expression= 107,
Sampler_Declaration_States= 108,
Sampler_Declaration= 109,
//Terminal tokens:
BlockComment= 110,
Comment = 111,
Whitespace= 112,
LinePragma= 113,
Pass = 114,
Technique= 115,
Sampler = 116,
SamplerState= 117,
VertexShader= 118,
PixelShader= 119,
Register= 120,
Boolean = 121,
Number = 122,
HexColor= 123,
Identifier= 124,
OpenBracket= 125,
CloseBracket= 126,
Equals = 127,
Colon = 128,
Comma = 129,
Semicolon= 130,
Or = 131,
OpenParenthesis= 132,
CloseParenthesis= 133,
OpenSquareBracket= 134,
CloseSquareBracket= 135,
LessThan= 136,
GreaterThan= 137,
Compile = 138,
ShaderModel= 139,
Code = 140,
EndOfFile= 141,
MinFilter= 142,
MagFilter= 143,
MipFilter= 144,
Filter = 145,
Texture = 146,
AddressU= 147,
AddressV= 148,
AddressW= 149,
BorderColor= 150,
MaxAnisotropy= 151,
MaxMipLevel= 152,
MipLodBias= 153,
Clamp = 154,
Wrap = 155,
Mirror = 156,
Border = 157,
None = 158,
Linear = 159,
Point = 160,
Anisotropic= 161,
AlphaBlendEnable= 162,
SrcBlend= 163,
DestBlend= 164,
BlendOp = 165,
ColorWriteEnable= 166,
ZEnable = 167,
ZWriteEnable= 168,
ZFunc = 169,
DepthBias= 170,
CullMode= 171,
FillMode= 172,
MultiSampleAntiAlias= 173,
ScissorTestEnable= 174,
SlopeScaleDepthBias= 175,
StencilEnable= 176,
StencilFail= 177,
StencilFunc= 178,
StencilMask= 179,
StencilPass= 180,
StencilRef= 181,
StencilWriteMask= 182,
StencilZFail= 183,
Never = 184,
Less = 185,
Equal = 186,
LessEqual= 187,
Greater = 188,
NotEqual= 189,
GreaterEqual= 190,
Always = 191,
Keep = 192,
Zero = 193,
Replace = 194,
IncrSat = 195,
DecrSat = 196,
Invert = 197,
Incr = 198,
Decr = 199,
Red = 200,
Green = 201,
Blue = 202,
Alpha = 203,
All = 204,
Cw = 205,
Ccw = 206,
Solid = 207,
WireFrame= 208,
Add = 209,
Subtract= 210,
RevSubtract= 211,
Min = 212,
Max = 213,
One = 214,
SrcColor= 215,
InvSrcColor= 216,
SrcAlpha= 217,
InvSrcAlpha= 218,
DestAlpha= 219,
InvDestAlpha= 220,
DestColor= 221,
InvDestColor= 222,
SrcAlphaSat= 223,
BlendFactor= 224,
InvBlendFactor= 225
}
public class Token
{
private string file;
private int line;
private int column;
private int startpos;
private int endpos;
private string text;
private object value;
// contains all prior skipped symbols
private List<Token> skipped;
public string File {
get { return file; }
set { file = value; }
}
public int Line {
get { return line; }
set { line = value; }
}
public int Column {
get { return column; }
set { column = value; }
}
public int StartPos {
get { return startpos;}
set { startpos = value; }
}
public int Length {
get { return endpos - startpos;}
}
public int EndPos {
get { return endpos;}
set { endpos = value; }
}
public string Text {
get { return text;}
set { text = value; }
}
public List<Token> Skipped {
get { return skipped;}
set { skipped = value; }
}
public object Value {
get { return value;}
set { this.value = value; }
}
[XmlAttribute]
public TokenType Type;
public Token()
: this(0, 0)
{
}
public Token(int start, int end)
{
Type = TokenType._UNDETERMINED_;
startpos = start;
endpos = end;
Text = ""; // must initialize with empty string, may cause null reference exceptions otherwise
Value = null;
}
public void UpdateRange(Token token)
{
if (token.StartPos < startpos) startpos = token.StartPos;
if (token.EndPos > endpos) endpos = token.EndPos;
}
public override string ToString()
{
if (Text != null)
return Type.ToString() + " '" + Text + "'";
else
return Type.ToString();
}
}
#endregion
}
@@ -0,0 +1,17 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
namespace TwoMGFX.TPGParser
{
public class ShaderInfo
{
public List<TechniqueInfo> Techniques = new List<TechniqueInfo>();
public Dictionary<string, SamplerStateInfo> SamplerStates = new Dictionary<string, SamplerStateInfo>();
}
}
@@ -0,0 +1,13 @@
using System.Collections.Generic;
namespace TwoMGFX.TPGParser
{
public class TechniqueInfo
{
public int startPos;
public int length;
public string name;
public List<PassInfo> Passes = new List<PassInfo>();
}
}
@@ -0,0 +1,10 @@
namespace TwoMGFX
{
public enum TextureFilterType
{
None,
Point,
Linear,
Anisotropic,
}
}
@@ -0,0 +1,504 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Framework.Content.Pipeline.Builder;
namespace MGCB
{
class BuildContent
{
[CommandLineParameter(
Name = "launchdebugger",
Flag = "d",
Description = "Wait for debugger to attach before building content.")]
public bool LaunchDebugger = false;
[CommandLineParameter(
Name = "quiet",
Flag = "q",
Description = "Only output content build errors.")]
public bool Quiet = false;
[CommandLineParameter(
Name = "@",
Flag = "@",
ValueName = "responseFile",
Description = "Read a text response file with additional command line options and switches.")]
// This property only exists for documentation.
// The actual handling of '/@' is done in the preprocess step.
public List<string> ResponseFiles
{
get { throw new InvalidOperationException(); }
set { throw new InvalidOperationException(); }
}
[CommandLineParameter(
Name = "workingDir",
Flag = "w",
ValueName = "directoryPath",
Description = "The working directory where all source content is located.")]
public void SetWorkingDir(string path)
{
Directory.SetCurrentDirectory(path);
}
[CommandLineParameter(
Name = "outputDir",
Flag = "o",
ValueName = "path",
Description = "The directory where all content is written.")]
public string OutputDir = string.Empty;
[CommandLineParameter(
Name = "intermediateDir",
Flag = "n",
ValueName = "path",
Description = "The directory where all intermediate files are written.")]
public string IntermediateDir = string.Empty;
[CommandLineParameter(
Name = "rebuild",
Flag = "r",
Description = "Forces a full rebuild of all content.")]
public bool Rebuild = false;
[CommandLineParameter(
Name = "clean",
Flag = "c",
Description = "Delete all previously built content and intermediate files.")]
public bool Clean = false;
[CommandLineParameter(
Name = "incremental",
Flag = "I",
Description = "Skip cleaning files not included in the current build.")]
public bool Incremental = false;
[CommandLineParameter(
Name = "reference",
Flag = "f",
ValueName = "assembly",
Description = "Adds an assembly reference for resolving content importers, processors, and writers.")]
public readonly List<string> References = new List<string>();
[CommandLineParameter(
Name = "platform",
Flag = "t",
ValueName = "targetPlatform",
Description = "Set the target platform for this build. Defaults to Windows desktop DirectX.")]
public TargetPlatform Platform = TargetPlatform.Windows;
[CommandLineParameter(
Name = "profile",
Flag = "g",
ValueName = "graphicsProfile",
Description = "Set the target graphics profile for this build. Defaults to HiDef.")]
public GraphicsProfile Profile = GraphicsProfile.HiDef;
[CommandLineParameter(
Name = "config",
ValueName = "string",
Description = "The optional build config string from the build system.")]
public string Config = string.Empty;
[CommandLineParameter(
Name = "importer",
Flag = "i",
ValueName = "className",
Description = "Defines the class name of the content importer for reading source content.")]
public string Importer = null;
[CommandLineParameter(
Name = "processor",
Flag = "p",
ValueName = "className",
Description = "Defines the class name of the content processor for processing imported content.")]
public void SetProcessor(string processor)
{
_processor = processor;
// If you are changing the processor then reset all
// the processor parameters.
_processorParams.Clear();
}
private string _processor = null;
private readonly OpaqueDataDictionary _processorParams = new OpaqueDataDictionary();
[CommandLineParameter(
Name = "processorParam",
Flag = "P",
ValueName = "name=value",
Description = "Defines a parameter name and value to set on a content processor.")]
public void AddProcessorParam(string nameAndValue)
{
var keyAndValue = nameAndValue.Split('=', ':');
if (keyAndValue.Length != 2)
{
// Do we error out or something?
return;
}
_processorParams.Remove(keyAndValue[0]);
_processorParams.Add(keyAndValue[0], keyAndValue[1]);
}
[CommandLineParameter(
Name = "build",
Flag = "b",
ValueName = "sourceFile",
Description = "Build the content source file using the previously set switches and options. Optional destination path may be specified with \"sourceFile;destFile\" if you wish to change the output filepath.")]
public void OnBuild(string sourceFile)
{
string link = null;
if (sourceFile.Contains(";"))
{
var split = sourceFile.Split(';');
sourceFile = split[0];
if(split.Length > 0)
link = split[1];
}
// Make sure the source file is absolute.
if (!Path.IsPathRooted(sourceFile))
sourceFile = Path.Combine(Directory.GetCurrentDirectory(), sourceFile);
// link should remain relative, absolute path will get set later when the build occurs
sourceFile = PathHelper.Normalize(sourceFile);
// Remove duplicates... keep this new one.
var previous = _content.FindIndex(e => string.Equals(e.SourceFile, sourceFile, StringComparison.InvariantCultureIgnoreCase));
if (previous != -1)
_content.RemoveAt(previous);
// Create the item for processing later.
var item = new ContentItem
{
SourceFile = sourceFile,
OutputFile = link,
Importer = Importer,
Processor = _processor,
ProcessorParams = new OpaqueDataDictionary()
};
_content.Add(item);
// Copy the current processor parameters blind as we
// will validate and remove invalid parameters during
// the build process later.
foreach (var pair in _processorParams)
item.ProcessorParams.Add(pair.Key, pair.Value);
}
[CommandLineParameter(
Name = "copy",
ValueName = "sourceFile",
Description = "Copy the content source file verbatim to the output directory.")]
public void OnCopy(string sourceFile)
{
string link = null;
if (sourceFile.Contains(";"))
{
var split = sourceFile.Split(';');
sourceFile = split[0];
if (split.Length > 0)
link = split[1];
}
if (!Path.IsPathRooted(sourceFile))
sourceFile = Path.Combine(Directory.GetCurrentDirectory(), sourceFile);
sourceFile = PathHelper.Normalize(sourceFile);
// Remove duplicates... keep this new one.
var previous = _copyItems.FindIndex(e => string.Equals(e.SourceFile, sourceFile, StringComparison.InvariantCultureIgnoreCase));
if (previous != -1)
_copyItems.RemoveAt(previous);
_copyItems.Add(new CopyItem { SourceFile = sourceFile, Link = link });
}
[CommandLineParameter(
Name = "compress",
Description = "Compress the XNB files for smaller file sizes.")]
public bool CompressContent = false;
public class ContentItem
{
public string SourceFile;
// This refers to the "Link" which can override the default output location
public string OutputFile;
public string Importer;
public string Processor;
public OpaqueDataDictionary ProcessorParams;
}
public class CopyItem
{
public string SourceFile;
public string Link;
}
private readonly List<ContentItem> _content = new List<ContentItem>();
private readonly List<CopyItem> _copyItems = new List<CopyItem>();
private PipelineManager _manager;
public bool HasWork
{
get { return _content.Count > 0 || _copyItems.Count > 0 || Clean; }
}
string ReplaceSymbols(string parameter)
{
if (string.IsNullOrWhiteSpace(parameter))
return parameter;
return parameter
.Replace("$(Platform)", Platform.ToString())
.Replace("$(Configuration)", Config)
.Replace("$(Config)", Config)
.Replace("$(Profile)", this.Profile.ToString());
}
public void Build(out int successCount, out int errorCount)
{
var projectDirectory = PathHelper.Normalize(Directory.GetCurrentDirectory());
var outputPath = ReplaceSymbols (OutputDir);
if (!Path.IsPathRooted(outputPath))
outputPath = PathHelper.Normalize(Path.GetFullPath(Path.Combine(projectDirectory, outputPath)));
var intermediatePath = ReplaceSymbols (IntermediateDir);
if (!Path.IsPathRooted(intermediatePath))
intermediatePath = PathHelper.Normalize(Path.GetFullPath(Path.Combine(projectDirectory, intermediatePath)));
_manager = new PipelineManager(projectDirectory, outputPath, intermediatePath);
_manager.Logger = new ConsoleLogger();
_manager.CompressContent = CompressContent;
// If the intent is to debug build, break at the original location
// of any exception, eg, within the actual importer/processor.
if (LaunchDebugger)
_manager.RethrowExceptions = false;
// Feed all the assembly references to the pipeline manager
// so it can resolve importers, processors, writers, and types.
foreach (var r in References)
{
var assembly = r;
if (!Path.IsPathRooted(assembly))
assembly = Path.GetFullPath(Path.Combine(projectDirectory, assembly));
_manager.AddAssembly(assembly);
}
// Load the previously serialized list of built content.
var contentFile = Path.Combine(intermediatePath, PipelineBuildEvent.Extension);
var previousContent = SourceFileCollection.Read(contentFile);
// If the target changed in any way then we need to force
// a full rebuild even under incremental builds.
var targetChanged = previousContent.Config != Config ||
previousContent.Platform != Platform ||
previousContent.Profile != Profile;
// First clean previously built content.
for(int i = 0; i < previousContent.SourceFiles.Count; i++)
{
var sourceFile = previousContent.SourceFiles[i];
// This may be an old file (prior to MG 3.7) which doesn't have destination files:
string destFile = null;
if(i < previousContent.DestFiles.Count)
{
destFile = previousContent.DestFiles[i];
}
var inContent = _content.Any(e => string.Equals(e.SourceFile, sourceFile, StringComparison.InvariantCultureIgnoreCase));
var cleanOldContent = !inContent && !Incremental;
var cleanRebuiltContent = inContent && (Rebuild || Clean);
if (cleanRebuiltContent || cleanOldContent || targetChanged)
_manager.CleanContent(sourceFile, destFile);
}
// TODO: Should we be cleaning copy items? I think maybe we should.
var newContent = new SourceFileCollection
{
Profile = _manager.Profile = Profile,
Platform = _manager.Platform = Platform,
Config = _manager.Config = Config
};
errorCount = 0;
successCount = 0;
// Before building the content, register all files to be built. (Necessary to
// correctly resolve external references.)
foreach (var c in _content)
{
try
{
_manager.RegisterContent(c.SourceFile, c.OutputFile, c.Importer, c.Processor, c.ProcessorParams);
}
catch
{
// Ignore exception. Exception will be handled below.
}
}
foreach (var c in _content)
{
try
{
_manager.BuildContent(c.SourceFile,
c.OutputFile,
c.Importer,
c.Processor,
c.ProcessorParams);
newContent.SourceFiles.Add(c.SourceFile);
newContent.DestFiles.Add(c.OutputFile);
++successCount;
}
catch (InvalidContentException ex)
{
var message = string.Empty;
if (ex.ContentIdentity != null && !string.IsNullOrEmpty(ex.ContentIdentity.SourceFilename))
{
message = ex.ContentIdentity.SourceFilename;
if (!string.IsNullOrEmpty(ex.ContentIdentity.FragmentIdentifier))
message += "(" + ex.ContentIdentity.FragmentIdentifier + ")";
message += ": ";
}
message += ex.Message;
Console.WriteLine(message);
++errorCount;
}
catch (PipelineException ex)
{
Console.Error.WriteLine("{0}: error: {1}", c.SourceFile, ex.Message);
if (ex.InnerException != null)
Console.Error.WriteLine(ex.InnerException.ToString());
++errorCount;
}
catch (Exception ex)
{
Console.Error.WriteLine("{0}: error: {1}", c.SourceFile, ex.Message);
if (ex.InnerException != null)
Console.Error.WriteLine(ex.InnerException.ToString());
++errorCount;
}
}
// If this is an incremental build we merge the list
// of previous content with the new list.
if (Incremental && !targetChanged)
{
newContent.Merge(previousContent);
_manager.ContentStats.MergePreviousStats();
}
// Delete the old file and write the new content
// list if we have any to serialize.
FileHelper.DeleteIfExists(contentFile);
if (newContent.SourceFiles.Count > 0)
newContent.Write(contentFile);
// Process copy items (files that bypass the content pipeline)
foreach (var c in _copyItems)
{
try
{
// Figure out an asset name relative to the project directory,
// retaining the file extension.
// Note that replacing a sub-path like this requires consistent
// directory separator characters.
var relativeName = c.Link;
if (string.IsNullOrWhiteSpace(relativeName))
relativeName = c.SourceFile.Replace(projectDirectory, string.Empty)
.TrimStart(Path.DirectorySeparatorChar)
.TrimStart(Path.AltDirectorySeparatorChar);
var dest = Path.Combine(outputPath, relativeName);
// Only copy if the source file is newer than the destination.
// We may want to provide an option for overriding this, but for
// nearly all cases this is the desired behavior.
if (File.Exists(dest) && !Rebuild)
{
var srcTime = File.GetLastWriteTimeUtc(c.SourceFile);
var dstTime = File.GetLastWriteTimeUtc(dest);
if (srcTime <= dstTime)
{
if (string.IsNullOrEmpty(c.Link))
Console.WriteLine("Skipping {0}", c.SourceFile);
else
Console.WriteLine("Skipping {0} => {1}", c.SourceFile, c.Link);
// Copy the stats from the previous stats collection.
_manager.ContentStats.CopyPreviousStats(c.SourceFile);
continue;
}
}
var startTime = DateTime.UtcNow;
// Create the destination directory if it doesn't already exist.
var destPath = Path.GetDirectoryName(dest);
if (!Directory.Exists(destPath))
Directory.CreateDirectory(destPath);
File.Copy(c.SourceFile, dest, true);
// Destination file should not be read-only even if original was.
var fileAttr = File.GetAttributes(dest);
fileAttr = fileAttr & (~FileAttributes.ReadOnly);
File.SetAttributes(dest, fileAttr);
var buildTime = DateTime.UtcNow - startTime;
if (string.IsNullOrEmpty(c.Link))
Console.WriteLine("{0}", c.SourceFile);
else
Console.WriteLine("{0} => {1}", c.SourceFile, c.Link);
// Record content stats on the copy.
_manager.ContentStats.RecordStats(c.SourceFile, dest, "CopyItem", typeof(File), (float)buildTime.TotalSeconds);
++successCount;
}
catch (Exception ex)
{
Console.Error.WriteLine("{0}: error: {1}", c, ex.Message);
if (ex.InnerException != null)
Console.Error.WriteLine(ex.InnerException.ToString());
++errorCount;
}
}
// Dump the content build stats.
_manager.ContentStats.Write(intermediatePath);
}
[CommandLineParameter(
Name = "help",
Flag = "h",
Description = "Displays this help.")]
public void Help()
{
MGBuildParser.Instance.ShowError(null);
}
}
}
@@ -0,0 +1,680 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.ComponentModel;
namespace MGCB
{
/// <summary>
/// Adapted from this generic command line argument parser:
/// http://blogs.msdn.com/b/shawnhar/archive/2012/04/20/a-reusable-reflection-based-command-line-parser.aspx
/// </summary>
public class MGBuildParser
{
public static MGBuildParser Instance;
#region Supporting Types
public class PreprocessorProperty
{
public string Name;
public string CurrentValue;
public PreprocessorProperty()
{
Name = string.Empty;
CurrentValue = string.Empty;
}
}
public class PreprocessorPropertyCollection
{
private readonly List<PreprocessorProperty> _properties;
public PreprocessorPropertyCollection()
{
_properties = new List<PreprocessorProperty>();
}
public string this[string name]
{
get
{
foreach (var i in _properties)
{
if (i.Name.Equals(name))
return i.CurrentValue;
}
return null;
}
set
{
foreach (var i in _properties)
{
if (i.Name.Equals(name))
{
i.CurrentValue = value;
return;
}
}
var prop = new PreprocessorProperty()
{
Name = name,
CurrentValue = value,
};
_properties.Add(prop);
}
}
}
#endregion
private readonly object _optionsObject;
private readonly Queue<MemberInfo> _requiredOptions;
private readonly Dictionary<string, MemberInfo> _optionalOptions;
private readonly Dictionary<string, string> _flags;
private readonly List<string> _requiredUsageHelp;
public readonly PreprocessorPropertyCollection _properties;
public delegate void ErrorCallback(string msg, object[] args);
public event ErrorCallback OnError;
public MGBuildParser(object optionsObject)
{
Instance = this;
_optionsObject = optionsObject;
_requiredOptions = new Queue<MemberInfo>();
_optionalOptions = new Dictionary<string, MemberInfo>();
_requiredUsageHelp = new List<string>();
_properties = new PreprocessorPropertyCollection();
// Reflect to find what commandline options are available...
// Fields
foreach (var field in optionsObject.GetType().GetFields())
{
var param = GetAttribute<CommandLineParameterAttribute>(field);
if (param == null)
continue;
CheckReservedPrefixes(param.Name);
if (param.Required)
{
// Record a required option.
_requiredOptions.Enqueue(field);
_requiredUsageHelp.Add(string.Format("<{0}>", param.Name));
}
else
{
// Record an optional option.
_optionalOptions.Add(param.Name.ToLowerInvariant(), field);
}
}
// Properties
foreach (var property in optionsObject.GetType().GetProperties())
{
var param = GetAttribute<CommandLineParameterAttribute>(property);
if (param == null)
continue;
CheckReservedPrefixes(param.Name);
if (param.Required)
{
// Record a required option.
_requiredOptions.Enqueue(property);
_requiredUsageHelp.Add(string.Format("<{0}>", param.Name));
}
else
{
// Record an optional option.
_optionalOptions.Add(param.Name.ToLowerInvariant(), property);
}
}
// Methods
foreach (var method in optionsObject.GetType().GetMethods())
{
var param = GetAttribute<CommandLineParameterAttribute>(method);
if (param == null)
continue;
CheckReservedPrefixes(param.Name);
// Only accept methods that take less than 1 parameter.
if (method.GetParameters().Length > 1)
throw new NotSupportedException("Methods must have one or zero parameters.");
if (param.Required)
{
// Record a required option.
_requiredOptions.Enqueue(method);
_requiredUsageHelp.Add(string.Format("<{0}>", param.Name));
}
else
{
// Record an optional option.
_optionalOptions.Add(param.Name.ToLowerInvariant(), method);
}
}
_flags = new Dictionary<string, string>();
foreach(var pair in _optionalOptions)
{
var fi = GetAttribute<CommandLineParameterAttribute>(pair.Value);
if(!string.IsNullOrEmpty(fi.Flag))
_flags.Add(fi.Flag, fi.Name);
}
}
public bool Parse(IEnumerable<string> args)
{
args = Preprocess(args);
var showUsage = true;
var success = true;
foreach (var arg in args)
{
showUsage = false;
if (!ParseFlags(arg))
{
success = false;
break;
}
}
var missingRequiredOption = _requiredOptions.FirstOrDefault(field => !IsList(field) || GetList(field).Count == 0);
if (missingRequiredOption != null)
{
ShowError("Missing argument '{0}'", GetAttribute<CommandLineParameterAttribute>(missingRequiredOption).Name);
return false;
}
if (showUsage)
ShowError(null);
return success;
}
private IEnumerable<string> Preprocess(IEnumerable<string> args)
{
var output = new List<string>();
var lines = new List<string>(args);
var ifstack = new Stack<Tuple<string, string>>();
var fileStack = new Stack<string>();
while (lines.Count > 0)
{
var arg = lines[0];
lines.RemoveAt(0);
if (arg.StartsWith("# Begin:"))
{
var file = arg.Substring(8);
fileStack.Push(file);
continue;
}
if (arg.StartsWith("# End:"))
{
fileStack.Pop();
continue;
}
if (arg.StartsWith("$endif"))
{
ifstack.Pop();
continue;
}
if (ifstack.Count > 0)
{
var skip = false;
foreach (var i in ifstack)
{
var val = _properties[i.Item1];
if (!(i.Item2).Equals(val))
{
skip = true;
break;
}
}
if (skip)
continue;
}
if (arg.StartsWith("$set"))
{
var words = arg.Substring(5).Split('=');
var name = words[0];
var value = words[1];
_properties[name] = value;
continue;
}
if (arg.StartsWith("$if"))
{
if (fileStack.Count == 0)
throw new Exception("$if is invalid outside of a response file.");
var words = arg.Substring(4).Split('=');
var name = words[0];
var value = words[1];
var condition = new Tuple<string, string>(name, value);
ifstack.Push(condition);
continue;
}
if (arg.StartsWith("/define:") || arg.StartsWith("--define:"))
{
var words = arg.Substring(8).Split('=');
var name = words[0];
var value = words[1];
_properties[name] = value;
continue;
}
if (arg.StartsWith("/@") || arg.StartsWith("--@") || arg.StartsWith("-@")
|| (arg.EndsWith(".mgcb") && File.Exists(arg)))
{
var file = arg;
if (!File.Exists(arg))
file = arg.Substring(arg.StartsWith("--@") ? 4 : 3);
var commands = File.ReadAllLines(file);
var offset = 0;
lines.Insert(0, string.Format("# Begin:{0} ", file));
offset++;
for (var j = 0; j < commands.Length; j++)
{
var line = commands[j];
if (string.IsNullOrEmpty(line))
continue;
if (line.StartsWith("#"))
continue;
lines.Insert(offset, line);
offset++;
}
lines.Insert(offset, string.Format("# End:{0}", file));
continue;
}
output.Add(arg);
}
return output.ToArray();
}
private bool ParseFlags(string arg)
{
// Filename detected, redo with a build command
if (File.Exists(arg))
return ParseFlags("/build=" + arg);
// Only one flag
if (arg.Length >= 3 &&
(arg[0] == '-' || arg[0] == '/') &&
(arg[2] == '=' || arg[2] == ':'))
{
string name;
if (!_flags.TryGetValue(arg[1].ToString(), out name))
{
ShowError("Unknown option '{0}'", arg[1].ToString());
return false;
}
ParseArgument("/" + name + arg.Substring(2));
return true;
}
// Multiple flags
if (arg.Length >= 2 &&
((arg[0] == '-' && arg[1] != '-') || arg[0] == '/') &&
!arg.Contains(":") && !arg.Contains("=") &&
!_optionalOptions.ContainsKey(arg.Substring(1)))
{
for (int i = 1; i < arg.Length; i++)
{
string name;
if (!_flags.TryGetValue(arg[i].ToString(), out name))
{
ShowError("Unknown option '{0}'", arg[i].ToString());
break;
}
ParseArgument("/" + name);
}
return true;
}
// Not a flag, parse argument
return ParseArgument(arg);
}
private bool ParseArgument(string arg)
{
if (arg.StartsWith("/") || arg.StartsWith("--"))
{
// After the first escaped argument we can no
// longer read non-escaped arguments.
if (_requiredOptions.Count > 0)
return false;
// Parse an optional argument.
char[] separators = { ':', '=' };
var split = arg.Substring(arg.StartsWith("/") ? 1 : 2).Split(separators, 2, StringSplitOptions.None);
var name = split[0];
var value = (split.Length > 1) ? split[1] : "true";
MemberInfo member;
if (!_optionalOptions.TryGetValue(name.ToLowerInvariant(), out member))
{
ShowError("Unknown option '{0}'", name);
return false;
}
return SetOption(member, value);
}
if (_requiredOptions.Count > 0)
{
// Parse the next non escaped argument.
var field = _requiredOptions.Peek();
if (!IsList(field))
_requiredOptions.Dequeue();
return SetOption(field, arg);
}
ShowError("Too many arguments");
return false;
}
bool SetOption(MemberInfo member, string value)
{
try
{
if (IsList(member))
{
// Append this value to a list of options.
GetList(member).Add(ChangeType(value, ListElementType(member)));
}
else
{
// Set the value of a single option.
if (member is MethodInfo)
{
var method = member as MethodInfo;
var parameters = method.GetParameters();
if (parameters.Length == 0)
method.Invoke(_optionsObject, null);
else
method.Invoke(_optionsObject, new[] { ChangeType(value, parameters[0].ParameterType) });
}
else if (member is FieldInfo)
{
var field = member as FieldInfo;
field.SetValue(_optionsObject, ChangeType(value, field.FieldType));
}
else
{
var property = member as PropertyInfo;
property.SetValue(_optionsObject, ChangeType(value, property.PropertyType), null);
}
}
return true;
}
catch
{
ShowError("Invalid value '{0}' for option '{1}'", value, GetAttribute<CommandLineParameterAttribute>(member).Name);
return false;
}
}
static readonly string[] ReservedPrefixes = new[]
{
"$",
"/",
"#",
"--",
"-"
};
static void CheckReservedPrefixes(string str)
{
foreach (var i in ReservedPrefixes)
{
if (str.StartsWith(i))
throw new Exception(string.Format("'{0}' is a reserved prefix and cannot be used at the start of an argument name.", i));
}
}
static object ChangeType(string value, Type type)
{
var converter = TypeDescriptor.GetConverter(type);
return converter.ConvertFromInvariantString(value);
}
static bool IsList(MemberInfo member)
{
if (member is MethodInfo)
return false;
if (member is FieldInfo)
return typeof(IList).IsAssignableFrom((member as FieldInfo).FieldType);
return typeof(IList).IsAssignableFrom((member as PropertyInfo).PropertyType);
}
IList GetList(MemberInfo member)
{
if (member is PropertyInfo)
return (IList)(member as PropertyInfo).GetValue(_optionsObject, null);
if (member is FieldInfo)
return (IList)(member as FieldInfo).GetValue(_optionsObject);
throw new Exception();
}
static Type ListElementType(MemberInfo member)
{
if (member is FieldInfo)
{
var field = member as FieldInfo;
var interfaces = from i in field.FieldType.GetInterfaces()
where i.IsGenericType && i.GetGenericTypeDefinition() == typeof (IEnumerable<>)
select i;
return interfaces.First().GetGenericArguments()[0];
}
if (member is PropertyInfo)
{
var property = member as PropertyInfo;
var interfaces = from i in property.PropertyType.GetInterfaces()
where i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IEnumerable<>)
select i;
return interfaces.First().GetGenericArguments()[0];
}
throw new ArgumentException("Only FieldInfo and PropertyInfo are valid arguments.", "member");
}
public string Title { get; set; }
bool IsWindows()
{
switch (Environment.OSVersion.Platform)
{
case PlatformID.Win32NT:
case PlatformID.Win32S:
case PlatformID.Win32Windows:
case PlatformID.WinCE:
return true;
}
return false;
}
public void ShowError(string message, params object[] args)
{
if (!string.IsNullOrEmpty(message) && OnError != null)
{
OnError(message, args);
return;
}
var name = Path.GetFileNameWithoutExtension(Process.GetCurrentProcess().ProcessName);
if (!string.IsNullOrEmpty(Title))
{
Console.Error.WriteLine(Title);
Console.Error.WriteLine();
}
if (!string.IsNullOrEmpty(message))
{
Console.Error.WriteLine(message, args);
Console.Error.WriteLine();
}
var defaultParamPrefix = IsWindows() ? "/" : "--";
Console.Error.WriteLine("Usage: {0} {1}{2}",
name,
_requiredUsageHelp.Count > 0 ? string.Join(" ", _requiredUsageHelp) + " " : string.Empty,
_optionalOptions.Count > 0 ? "<Options>" : string.Empty);
if (_optionalOptions.Count > 0)
{
Console.Error.WriteLine();
Console.Error.WriteLine("Options:");
var data = _optionalOptions.Values.ToList();
data.Sort((x, y) => {
var px = GetAttribute<CommandLineParameterAttribute>(x);
var py = GetAttribute<CommandLineParameterAttribute>(y);
return px.Name.CompareTo(py.Name);
});
foreach(var d in data)
{
var attr = GetAttribute<CommandLineParameterAttribute>(d);
var field = d as FieldInfo;
var prop = d as PropertyInfo;
var method = d as MethodInfo;
var hasValue = false;
if (field != null && field.FieldType != typeof (bool))
hasValue = true;
if (prop != null && prop.PropertyType != typeof (bool))
hasValue = true;
if (method != null && method.GetParameters().Length != 0)
hasValue = true;
var s = " ";
s += (!string.IsNullOrEmpty(attr.Flag)) ? (IsWindows() ? "/" : "-") + attr.Flag + "," : " ";
s += " " + defaultParamPrefix + attr.Name;
if (hasValue)
{
if (IsWindows())
s += ":<" + attr.ValueName + ">";
else
s += "=" + attr.ValueName.Replace("=", ":").ToUpper();
}
s = s.PadRight(35, ' ');
// Wrap text description
var bw = Math.Max(60, Console.BufferWidth);
var desc = attr.Description.Split(' ');
foreach(var dw in desc)
{
if (s.Length + dw.Length >= bw)
{
Console.WriteLine(s);
s = string.Empty.PadRight(37, ' ');
}
s += " " + dw;
}
Console.WriteLine(s);
}
}
}
static T GetAttribute<T>(ICustomAttributeProvider provider) where T : Attribute
{
return provider.GetCustomAttributes(typeof(T), false).OfType<T>().FirstOrDefault();
}
}
// Used on an optionsObject field or method to rename the corresponding commandline option.
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Method | AttributeTargets.Property)]
public sealed class CommandLineParameterAttribute : Attribute
{
public CommandLineParameterAttribute()
{
ValueName = "value";
}
public string Name { get; set; }
public string Flag { get; set; }
public bool Required { get; set; }
public string ValueName { get; set; }
public string Description { get; set; }
}
}
@@ -0,0 +1,42 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Framework.Content.Pipeline.Builder
{
public class ConsoleLogger : ContentBuildLogger
{
public override void LogMessage(string message, params object[] messageArgs)
{
Console.WriteLine(IndentString + message, messageArgs);
}
public override void LogImportantMessage(string message, params object[] messageArgs)
{
// TODO: How do i make it high importance?
Console.WriteLine(IndentString + message, messageArgs);
}
public override void LogWarning(string helpLink, ContentIdentity contentIdentity, string message, params object[] messageArgs)
{
var warning = string.Empty;
if (contentIdentity != null && !string.IsNullOrEmpty(contentIdentity.SourceFilename))
{
warning = contentIdentity.SourceFilename;
if (!string.IsNullOrEmpty(contentIdentity.FragmentIdentifier))
warning += "(" + contentIdentity.FragmentIdentifier + ")";
warning += ": ";
}
if (messageArgs != null && messageArgs.Length != 0)
warning += string.Format(message, messageArgs);
else if (!string.IsNullOrEmpty(message))
warning += message;
Console.WriteLine(warning);
}
}
}
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleIdentifier</key>
<string>com.monogame.mgcb</string>
</dict>
</plist>
@@ -0,0 +1,103 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4243474D-4C2E-6E69-7578-4D4743422E4C}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>MGCB</RootNamespace>
<AssemblyName>MGCB</AssemblyName>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>1591,0436</NoWarn>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile />
<LangVersion>Default</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<DebugType>full</DebugType>
<EnableUnmanagedDebugging>true</EnableUnmanagedDebugging>
<OutputPath>bin\Linux\AnyCPU\Debug</OutputPath>
<IntermediateOutputPath>obj\Linux\AnyCPU\Debug</IntermediateOutputPath>
<DocumentationFile>bin\Linux\AnyCPU\Debug\MGCB.xml</DocumentationFile>
<DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<DebugType>none</DebugType>
<OutputPath>bin\Linux\AnyCPU\Release</OutputPath>
<IntermediateOutputPath>obj\Linux\AnyCPU\Release</IntermediateOutputPath>
<DocumentationFile>bin\Linux\AnyCPU\Release\MGCB.xml</DocumentationFile>
<DefineConstants>TRACE;LINUX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml.Linq" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="CommandLineParser.cs" />
<Compile Include="BuildContent.cs" />
<Compile Include="ConsoleLogger.cs" />
<Compile Include="SourceFileCollection.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<None Include="app.config" />
</ItemGroup>
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<_PostBuildHookTimestamp>@(IntermediateAssembly-&gt;'%(FullPath).timestamp')</_PostBuildHookTimestamp>
<_PostBuildHookHostPlatform>$(Platform)</_PostBuildHookHostPlatform>
</PropertyGroup>
<Target Name="PostBuildHooks" Inputs="@(IntermediateAssembly);@(ReferencePath)" Outputs="@(IntermediateAssembly);$(_PostBuildHookTimestamp)" AfterTargets="CoreCompile" BeforeTargets="AfterCompile">
<Touch Files="$(_PostBuildHookTimestamp)" AlwaysCreate="True" />
</Target>
<ItemGroup>
<ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Linux.csproj">
<Project>{35253CE1-C864-4CD3-8249-4D1319748E8F}</Project>
<Name>MonoGame.Framework.Linux</Name>
</ProjectReference>
<ProjectReference Include="..\..\MonoGame.Framework.Content.Pipeline\MonoGame.Framework.Content.Pipeline.Linux.csproj">
<Project>{57696462-CE5E-4BC5-80AB-1B959E2420EA}</Project>
<Name>MonoGame.Framework.Content.Pipeline.Linux</Name>
</ProjectReference>
</ItemGroup>
<ProjectExtensions>
<MonoDevelop>
<Properties><Policies>
<TextStylePolicy inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/x-csharp" />
<CSharpFormattingPolicy IndentSwitchSection="True" NewLinesForBracesInProperties="True" NewLinesForBracesInAccessors="True" NewLinesForBracesInAnonymousMethods="True" NewLinesForBracesInControlBlocks="True" NewLinesForBracesInAnonymousTypes="True" NewLinesForBracesInObjectCollectionArrayInitializers="True" NewLinesForBracesInLambdaExpressionBody="True" NewLineForElse="True" NewLineForCatch="True" NewLineForFinally="True" NewLineForMembersInObjectInit="True" NewLineForMembersInAnonymousTypes="True" NewLineForClausesInQuery="True" SpacingAfterMethodDeclarationName="False" SpaceAfterMethodCallName="False" SpaceBeforeOpenSquareBracket="False" inheritsSet="Mono" inheritsScope="text/x-csharp" scope="text/x-csharp" />
</Policies>
</Properties>
</MonoDevelop>
</ProjectExtensions>
</Project>
@@ -0,0 +1,103 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4243474D-572E-6E69-646F-77734D474342}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>MGCB</RootNamespace>
<AssemblyName>MGCB</AssemblyName>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>1591,0436</NoWarn>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile />
<LangVersion>Default</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<DebugType>full</DebugType>
<EnableUnmanagedDebugging>true</EnableUnmanagedDebugging>
<OutputPath>bin\Windows\AnyCPU\Debug</OutputPath>
<IntermediateOutputPath>obj\Windows\AnyCPU\Debug</IntermediateOutputPath>
<DocumentationFile>bin\Windows\AnyCPU\Debug\MGCB.xml</DocumentationFile>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<DebugType>none</DebugType>
<OutputPath>bin\Windows\AnyCPU\Release</OutputPath>
<IntermediateOutputPath>obj\Windows\AnyCPU\Release</IntermediateOutputPath>
<DocumentationFile>bin\Windows\AnyCPU\Release\MGCB.xml</DocumentationFile>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml.Linq" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="CommandLineParser.cs" />
<Compile Include="BuildContent.cs" />
<Compile Include="ConsoleLogger.cs" />
<Compile Include="SourceFileCollection.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<None Include="app.config" />
</ItemGroup>
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<_PostBuildHookTimestamp>@(IntermediateAssembly-&gt;'%(FullPath).timestamp')</_PostBuildHookTimestamp>
<_PostBuildHookHostPlatform>$(Platform)</_PostBuildHookHostPlatform>
</PropertyGroup>
<Target Name="PostBuildHooks" Inputs="@(IntermediateAssembly);@(ReferencePath)" Outputs="@(IntermediateAssembly);$(_PostBuildHookTimestamp)" AfterTargets="CoreCompile" BeforeTargets="AfterCompile">
<Touch Files="$(_PostBuildHookTimestamp)" AlwaysCreate="True" />
</Target>
<ItemGroup>
<ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Windows.csproj">
<Project>{7DE47032-A904-4C29-BD22-2D235E8D91BA}</Project>
<Name>MonoGame.Framework.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\MonoGame.Framework.Content.Pipeline\MonoGame.Framework.Content.Pipeline.Windows.csproj">
<Project>{B950DE10-AC5D-4BD9-B817-51247C4A732D}</Project>
<Name>MonoGame.Framework.Content.Pipeline.Windows</Name>
</ProjectReference>
</ItemGroup>
<ProjectExtensions>
<MonoDevelop>
<Properties><Policies>
<TextStylePolicy inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/x-csharp" />
<CSharpFormattingPolicy IndentSwitchSection="True" NewLinesForBracesInProperties="True" NewLinesForBracesInAccessors="True" NewLinesForBracesInAnonymousMethods="True" NewLinesForBracesInControlBlocks="True" NewLinesForBracesInAnonymousTypes="True" NewLinesForBracesInObjectCollectionArrayInitializers="True" NewLinesForBracesInLambdaExpressionBody="True" NewLineForElse="True" NewLineForCatch="True" NewLineForFinally="True" NewLineForMembersInObjectInit="True" NewLineForMembersInAnonymousTypes="True" NewLineForClausesInQuery="True" SpacingAfterMethodDeclarationName="False" SpaceAfterMethodCallName="False" SpaceBeforeOpenSquareBracket="False" inheritsSet="Mono" inheritsScope="text/x-csharp" scope="text/x-csharp" />
</Policies>
</Properties>
</MonoDevelop>
</ProjectExtensions>
</Project>
@@ -0,0 +1,73 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
namespace MGCB
{
class Program
{
static int Main(string[] args)
{
// We force all stderr to redirect to stdout
// to avoid any out of order console output.
Console.SetError(Console.Out);
if (!Environment.Is64BitProcess && Environment.OSVersion.Platform != PlatformID.Unix)
{
Console.Error.WriteLine("The MonoGame content tools only work on a 64bit OS.");
return -1;
}
var content = new BuildContent();
// Parse the command line.
var parser = new MGBuildParser(content)
{
Title = "MonoGame Content Builder\n" +
"Builds optimized game content for MonoGame projects."
};
if (!parser.Parse(args))
return -1;
// Launch debugger if requested.
if (content.LaunchDebugger)
{
try {
System.Diagnostics.Debugger.Launch();
} catch (NotImplementedException) {
// not implemented under Mono
}
}
if (content.HasWork)
{
// Print a startup message.
var buildStarted = DateTime.Now;
if (!content.Quiet)
Console.WriteLine("Build started {0}\n", buildStarted);
// Let the content build.
int successCount, errorCount;
content.Build(out successCount, out errorCount);
// Print the finishing info.
if (!content.Quiet)
{
Console.WriteLine("\nBuild {0} succeeded, {1} failed.\n", successCount, errorCount);
Console.WriteLine("Time elapsed {0:hh\\:mm\\:ss\\.ff}.", DateTime.Now - buildStarted);
}
// Return the error count.
return errorCount;
}
return 0;
}
}
}
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MGCB")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MGCB")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b64484a5-f0ca-47cb-8149-59272a68966d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,74 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Graphics;
namespace MGCB
{
[XmlRoot(ElementName = "SourceFileCollection")]
public sealed class SourceFileCollection
{
public GraphicsProfile Profile { get; set; }
public TargetPlatform Platform { get; set; }
public string Config { get; set; }
[XmlArrayItem("File")]
public List<string> SourceFiles { get; set; }
[XmlArrayItem("File")]
public List<string> DestFiles { get; set; }
public SourceFileCollection()
{
SourceFiles = new List<string>();
DestFiles = new List<string>();
Config = string.Empty;
}
static public SourceFileCollection Read(string filePath)
{
var deserializer = new XmlSerializer(typeof(SourceFileCollection));
try
{
using (var textReader = new StreamReader(filePath))
return (SourceFileCollection)deserializer.Deserialize(textReader);
}
catch (Exception)
{
}
return new SourceFileCollection();
}
public void Write(string filePath)
{
var serializer = new XmlSerializer(typeof(SourceFileCollection));
using (var textWriter = new StreamWriter(filePath, false, new UTF8Encoding(false)))
serializer.Serialize(textWriter, this);
}
public void Merge(SourceFileCollection other)
{
foreach (var sourceFile in other.SourceFiles)
{
var inContent = SourceFiles.Any(e => string.Equals(e, sourceFile, StringComparison.InvariantCultureIgnoreCase));
if (!inContent)
SourceFiles.Add(sourceFile);
}
foreach (var destFile in other.DestFiles)
{
var inContent = DestFiles.Any(e => string.Equals(e, destFile, StringComparison.InvariantCultureIgnoreCase));
if (!inContent)
DestFiles.Add(destFile);
}
}
}
}
@@ -0,0 +1,3 @@
<?xml version="1.0"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>
@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E2D9E2AE-AD75-D3D6-A3BA-75696C642E54}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>MonoGame.Build.Tasks</RootNamespace>
<AssemblyName>MonoGame.Build.Tasks</AssemblyName>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>1591,0436</NoWarn>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile />
<LangVersion>Default</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<DebugType>full</DebugType>
<EnableUnmanagedDebugging>true</EnableUnmanagedDebugging>
<OutputPath>bin\Linux\AnyCPU\Debug</OutputPath>
<IntermediateOutputPath>obj\Linux\AnyCPU\Debug</IntermediateOutputPath>
<DocumentationFile>bin\Linux\AnyCPU\Debug\MonoGame.Build.Tasks.xml</DocumentationFile>
<DefineConstants>DEBUG;PLATFORM_LINUX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<DebugType>none</DebugType>
<OutputPath>bin\Linux\AnyCPU\Release</OutputPath>
<IntermediateOutputPath>obj\Linux\AnyCPU\Release</IntermediateOutputPath>
<DocumentationFile>bin\Linux\AnyCPU\Release\MonoGame.Build.Tasks.xml</DocumentationFile>
<DefineConstants>PLATFORM_LINUX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="Microsoft.Build" />
<Reference Include="Microsoft.Build.Framework" />
<Reference Include="Microsoft.Build.Tasks.v4.0" />
<Reference Include="Microsoft.Build.Utilities.v4.0" />
</ItemGroup>
<ItemGroup>
<Compile Include="Tasks\CollectContentReferences.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<_PostBuildHookTimestamp>@(IntermediateAssembly-&gt;'%(FullPath).timestamp')</_PostBuildHookTimestamp>
<_PostBuildHookHostPlatform>$(Platform)</_PostBuildHookHostPlatform>
</PropertyGroup>
<Target Name="PostBuildHooks" Inputs="@(IntermediateAssembly);@(ReferencePath)" Outputs="@(IntermediateAssembly);$(_PostBuildHookTimestamp)" AfterTargets="CoreCompile" BeforeTargets="AfterCompile">
<Touch Files="$(_PostBuildHookTimestamp)" AlwaysCreate="True" />
</Target>
<ItemGroup />
<ProjectExtensions>
<MonoDevelop>
<Properties><Policies>
<TextStylePolicy inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/x-csharp" />
<CSharpFormattingPolicy IndentSwitchSection="True" NewLinesForBracesInProperties="True" NewLinesForBracesInAccessors="True" NewLinesForBracesInAnonymousMethods="True" NewLinesForBracesInControlBlocks="True" NewLinesForBracesInAnonymousTypes="True" NewLinesForBracesInObjectCollectionArrayInitializers="True" NewLinesForBracesInLambdaExpressionBody="True" NewLineForElse="True" NewLineForCatch="True" NewLineForFinally="True" NewLineForMembersInObjectInit="True" NewLineForMembersInAnonymousTypes="True" NewLineForClausesInQuery="True" SpacingAfterMethodDeclarationName="False" SpaceAfterMethodCallName="False" SpaceBeforeOpenSquareBracket="False" inheritsSet="Mono" inheritsScope="text/x-csharp" scope="text/x-csharp" />
</Policies>
</Properties>
</MonoDevelop>
</ProjectExtensions>
</Project>
@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E2D9E2AE-B875-D3D6-92B1-ECDC6C642E54}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>MonoGame.Build.Tasks</RootNamespace>
<AssemblyName>MonoGame.Build.Tasks</AssemblyName>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>1591,0436</NoWarn>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile />
<LangVersion>Default</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<DebugType>full</DebugType>
<EnableUnmanagedDebugging>true</EnableUnmanagedDebugging>
<OutputPath>bin\Windows\AnyCPU\Debug</OutputPath>
<IntermediateOutputPath>obj\Windows\AnyCPU\Debug</IntermediateOutputPath>
<DocumentationFile>bin\Windows\AnyCPU\Debug\MonoGame.Build.Tasks.xml</DocumentationFile>
<DefineConstants>DEBUG;PLATFORM_WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<DebugType>none</DebugType>
<OutputPath>bin\Windows\AnyCPU\Release</OutputPath>
<IntermediateOutputPath>obj\Windows\AnyCPU\Release</IntermediateOutputPath>
<DocumentationFile>bin\Windows\AnyCPU\Release\MonoGame.Build.Tasks.xml</DocumentationFile>
<DefineConstants>PLATFORM_WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="Microsoft.Build" />
<Reference Include="Microsoft.Build.Framework" />
<Reference Include="Microsoft.Build.Tasks.v4.0" />
<Reference Include="Microsoft.Build.Utilities.v4.0" />
</ItemGroup>
<ItemGroup>
<Compile Include="Tasks\CollectContentReferences.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<_PostBuildHookTimestamp>@(IntermediateAssembly-&gt;'%(FullPath).timestamp')</_PostBuildHookTimestamp>
<_PostBuildHookHostPlatform>$(Platform)</_PostBuildHookHostPlatform>
</PropertyGroup>
<Target Name="PostBuildHooks" Inputs="@(IntermediateAssembly);@(ReferencePath)" Outputs="@(IntermediateAssembly);$(_PostBuildHookTimestamp)" AfterTargets="CoreCompile" BeforeTargets="AfterCompile">
<Touch Files="$(_PostBuildHookTimestamp)" AlwaysCreate="True" />
</Target>
<ItemGroup />
<ProjectExtensions>
<MonoDevelop>
<Properties><Policies>
<TextStylePolicy inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/x-csharp" />
<CSharpFormattingPolicy IndentSwitchSection="True" NewLinesForBracesInProperties="True" NewLinesForBracesInAccessors="True" NewLinesForBracesInAnonymousMethods="True" NewLinesForBracesInControlBlocks="True" NewLinesForBracesInAnonymousTypes="True" NewLinesForBracesInObjectCollectionArrayInitializers="True" NewLinesForBracesInLambdaExpressionBody="True" NewLineForElse="True" NewLineForCatch="True" NewLineForFinally="True" NewLineForMembersInObjectInit="True" NewLineForMembersInAnonymousTypes="True" NewLineForClausesInQuery="True" SpacingAfterMethodDeclarationName="False" SpaceAfterMethodCallName="False" SpaceBeforeOpenSquareBracket="False" inheritsSet="Mono" inheritsScope="text/x-csharp" scope="text/x-csharp" />
</Policies>
</Properties>
</MonoDevelop>
</ProjectExtensions>
</Project>
@@ -0,0 +1,14 @@
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyTitle("MonoGame.Build.Tasks")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("MonoGame Team")]
[assembly: AssemblyProduct("MonoGame.Framework")]
[assembly: AssemblyCopyright("Copyright © 2009-2017 MonoGame Team")]
[assembly: AssemblyTrademark("MonoGame® is a registered trademark of the MonoGame Team")]
[assembly: AssemblyCulture("")]
[assembly: AssemblyVersion("0.0.0.0")]
[assembly: AssemblyFileVersion("0.0.0.0")]
@@ -0,0 +1,62 @@
// MIT License - Copyright (C) The Mono.Xna Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
using System.Collections.Generic;
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
namespace MonoGame.Build.Tasks
{
public static class StringExt
{
public static string NormalisePath(this string path)
{
return path.Replace('\\', Path.DirectorySeparatorChar).Replace('/', Path.DirectorySeparatorChar);
}
}
public class CollectContentReferences : Task
{
[Required]
public ITaskItem[] ContentReferences { get; set; }
[Required]
public string MonoGamePlatform { get; set; }
[Output]
public ITaskItem[] Output { get; set; }
public override bool Execute()
{
var output = new List<ITaskItem>();
foreach (var content in ContentReferences)
{
var relative = content.GetMetadata("RelativeDir").NormalisePath();
var fp = content.GetMetadata("FullPath").NormalisePath();
var link = content.GetMetadata("Link").NormalisePath();
var metaData = new Dictionary<string, string>();
var contentFolder = String.Empty;
if (!string.IsNullOrEmpty(link))
{
contentFolder = Path.GetFileName(Path.GetDirectoryName(link));
}
else if (!string.IsNullOrEmpty(relative))
{
contentFolder = Path.GetFileName(Path.GetDirectoryName(relative));
}
var outputPath = Path.GetFileNameWithoutExtension(fp);
if (!outputPath.EndsWith(contentFolder, StringComparison.OrdinalIgnoreCase))
outputPath = Path.Combine(outputPath, contentFolder);
metaData.Add("ContentDirectory", !string.IsNullOrEmpty(contentFolder) ? contentFolder + Path.DirectorySeparatorChar : "");
metaData.Add("RelativeFullPath", !string.IsNullOrEmpty(relative) ? Path.GetFullPath(relative) : "");
metaData.Add("ContentOutputDir", Path.Combine("bin", MonoGamePlatform, outputPath));
metaData.Add("ContentIntermediateOutputDir", Path.Combine("obj", MonoGamePlatform, outputPath));
output.Add(new TaskItem(fp, metaData));
}
Output = output.ToArray();
return !Log.HasLoggedErrors;
}
}
}
@@ -0,0 +1,191 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Diagnostics;
using System.IO;
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
namespace MonoGame.Packaging
{
public class BuildFlatpakTask : Task
{
[Required]
public string IntermediateDir { get; set; }
[Required]
public string OutputPath { get; set; }
[Required]
public string ProjectDir { get; set; }
[Required]
public string PublishDir { get; set; }
[Required]
public string AssemblyName { get; set; }
[Required]
public string Title { get; set; }
[Required]
public string Id { get; set; }
[Required]
public string IconPath { get; set; }
public override bool Execute()
{
try
{
Log.LogMessage(MessageImportance.Normal, "BuildFlatpakTask: Starting...");
// Ensure that flatpak command is installed
if (!IsFlatpakInstalled())
{
Log.LogMessage(MessageImportance.High, "Flatpak command not found :(");
return false;
}
// Ensure that flatpak runtimes are installed
if (!AreFlatpakRuntimesInstalled())
{
Log.LogMessage(MessageImportance.High, "Error, the requred flatpak runtime components were not found:");
Log.LogMessage(MessageImportance.High, " - org.freedesktop.Platform/x86_64/1.6");
Log.LogMessage(MessageImportance.High, " - org.freedesktop.Sdk/x86_64/1.6");
return false;
}
// Setup intermediate directory
var objpath = Path.Combine(ProjectDir, IntermediateDir, "Flatpak");
if (Directory.Exists(objpath))
Directory.Delete(objpath, true);
Directory.CreateDirectory(objpath);
// Generate metadata
Log.LogMessage(MessageImportance.Normal, "BuildFlatpakTask: Generating metadata");
var metadatalines = new[] {
"[Application]",
"name=" + Id,
"runtime=org.freedesktop.Platform/x86_64/1.6",
"command=/app/opt/" + AssemblyName + "/" + AssemblyName,
"",
"[Context]",
"shared=ipc;network;",
"sockets=x11;wayland;pulseaudio;",
"devices=all;"
};
File.WriteAllLines(Path.Combine(objpath, "metadata"), metadatalines);
// Copy over icon
Log.LogMessage(MessageImportance.Normal, "BuildFlatpakTask: Copying over icon");
var icondir = Path.Combine(objpath, "export/share/icons");
Directory.CreateDirectory(icondir);
File.Copy(Path.Combine(ProjectDir, IconPath), Path.Combine(icondir, Id + ".png"));
// Generate .desktop launcher file
Log.LogMessage(MessageImportance.Normal, "BuildFlatpakTask: Generating launcher file");
var desktopdir = Path.Combine(objpath, "export/share/applications");
Directory.CreateDirectory(desktopdir);
var desktoplines = new[] {
"[Desktop Entry]",
"Name=" + Title,
"Exec=/app/opt/" + AssemblyName + "/" + AssemblyName,
"Type=Application",
"Icon=" + Id,
"Categories=Game;"
};
File.WriteAllLines(Path.Combine(desktopdir, Id + ".desktop"), desktoplines);
// Copy over game
Log.LogMessage(MessageImportance.Normal, "BuildFlatpakTask: Copying over game data");
var sourcegamedir = Path.Combine(ProjectDir, PublishDir);
var gamedir = Path.Combine(objpath, "files/opt/" + AssemblyName + "/");
Directory.CreateDirectory(gamedir);
foreach (var dirpath in Directory.GetDirectories(sourcegamedir, "*", SearchOption.AllDirectories))
Directory.CreateDirectory(dirpath.Replace(sourcegamedir, gamedir));
foreach (var filepath in Directory.GetFiles(sourcegamedir, "*.*", SearchOption.AllDirectories))
File.Copy(filepath, filepath.Replace(sourcegamedir, gamedir));
// Copy over suplementary libraries
var libdir = Path.Combine(Path.GetDirectoryName((new Uri(typeof(BuildFlatpakTask).Assembly.CodeBase)).LocalPath), "../../extra");
Directory.CreateDirectory(Path.Combine(objpath, "files/lib"));
File.Copy(Path.Combine(libdir, "libunwind-x86_64.so.8"), Path.Combine(objpath, "files/lib/libunwind-x86_64.so.8"));
File.Copy(Path.Combine(libdir, "libunwind.so.8"), Path.Combine(objpath, "files/lib/libunwind.so.8"));
File.Copy(Path.Combine(libdir, "libSDL2-2.0.so.0.8.0"), Path.Combine(objpath, "files/opt/" + AssemblyName + "/libSDL2-2.so"), true);
// Generate flatpak
Log.LogMessage(MessageImportance.Normal, "BuildFlatpakTask: Generating flatpak");
var repodir = Path.Combine(ProjectDir, IntermediateDir, "FlatpakRepo");
if (Directory.Exists(repodir))
Directory.Delete(repodir, true);
Directory.CreateDirectory(repodir);
var flatpak = Path.Combine(ProjectDir, OutputPath, AssemblyName + ".flatpak");
CallFlatpak("build-export " + repodir + " " + objpath);
CallFlatpak("build-bundle " + repodir + " " + flatpak + " " + Id);
Log.LogMessage(MessageImportance.High, "BuildFlatpakTask: Flatpak generated at: " + flatpak);
}
catch (Exception e)
{
Log.LogMessage(MessageImportance.High, "An error occured while trying to package the project into a flatpak.");
Log.LogMessage(MessageImportance.High, "Error Info: " + e.ToString());
return false;
}
return true;
}
private bool IsFlatpakInstalled()
{
var proc = new Process();
proc.StartInfo.FileName = "which";
proc.StartInfo.Arguments = "flatpak";
proc.StartInfo.UseShellExecute = false;
proc.StartInfo.RedirectStandardOutput = true;
proc.Start();
proc.StandardOutput.ReadToEnd();
return proc.ExitCode == 0;
}
private bool AreFlatpakRuntimesInstalled()
{
var rt = false;
var rtsdk = false;
var proc = new Process();
proc.StartInfo.FileName = "flatpak";
proc.StartInfo.Arguments = "list";
proc.StartInfo.UseShellExecute = false;
proc.StartInfo.RedirectStandardOutput = true;
proc.Start();
while (!proc.StandardOutput.EndOfStream)
{
var line = proc.StandardOutput.ReadLine();
if (line.Contains("org.freedesktop.Platform/x86_64/1.6"))
rt = true;
else if (line.Contains("org.freedesktop.Sdk/x86_64/1.6"))
rtsdk = true;
}
return rt && rtsdk;
}
private void CallFlatpak(string args)
{
var proc = new Process();
proc.StartInfo.FileName = "flatpak";
proc.StartInfo.Arguments = args;
proc.StartInfo.UseShellExecute = false;
proc.StartInfo.RedirectStandardOutput = true;
proc.Start();
while (!proc.StandardOutput.EndOfStream)
Log.LogMessage(MessageImportance.Normal, proc.StandardOutput.ReadLine());
}
}
}
@@ -0,0 +1,28 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;net46</TargetFrameworks>
<BuildOutputTargetFolder>tasks</BuildOutputTargetFolder>
<PackageIconUrl>https://pbs.twimg.com/profile_images/487954549441691649/O3KsHAsb_400x400.png</PackageIconUrl>
<PackageProjectUrl>http://monogame.net</PackageProjectUrl>
<RepositoryUrl>https://github.com/MonoGame/MonoGame.git</RepositoryUrl>
<Description>This package allows you to package up your MonoGame game into a flatpak installer for Linux.</Description>
<PackageTags>monogame;.net core;core;packaging;flatpak</PackageTags>
<Version>3.7.0.18</Version>
<Authors>MonoGame Team</Authors>
<PackageId>MonoGame.Packaging.Flatpak</PackageId>
</PropertyGroup>
<ItemGroup>
<Content Include="MonoGame.Packaging.Flatpak.targets" PackagePath="build\MonoGame.Packaging.Flatpak.targets" />
<Content Include="..\..\ThirdParty\Dependencies\FlatpakLibs\*" PackagePath="extra\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Framework" Version="15.1.1012" />
<PackageReference Include="Microsoft.Build.Utilities.Core" Version="15.1.1012" />
<PackageReference Update="@(PackageReference)" PrivateAssets="All" />
</ItemGroup>
</Project>
@@ -0,0 +1,51 @@
**This package only works if you are targeting .NET Core.** This package allows you to package up your MonoGame game into a flatpak installer for Linux.
## Requirements:
- netcoreapp as the target
- flatpak
- org.freedesktop.Platform/x86_64/1.6
- org.freedesktop.Sdk/x86_64/1.6
Flatpak install instructions: [https://flatpak.org/setup/](https://flatpak.org/setup/)
To install the required runtimes, simply do:
```sh
flatpak remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo
flatpak install flathub org.freedesktop.Platform/x86_64/1.6
flatpak install flathub org.freedesktop.Sdk/x86_64/1.6
```
## Usage:
Call the publish command as you normally would: `dotnet publish -r linux-x64`, the resulting flatpak should get generated in the output directory.
## Customization:
This nuget package offers the following properties for customizing the build of the flatpak. Simply set them in the csproj or pass them to msbuild to change their values:
```
| Variable Name | Description / Default value |
| ------------------------ | -------------------------------------- |
| MGFlatpakIntermediateDir | Folder for temporary files. |
| | $(IntermediateOutputPath) |
| ------------------------ | -------------------------------------- |
| MGFlatpakOutputPath | The output folder for the flatpak. |
| | $(OutputPath) |
| ------------------------ | -------------------------------------- |
| MGFlatpakProjectDir | The current project directory. |
| | $(ProjectDir) |
| ------------------------ | -------------------------------------- |
| MGFlatpakPublishDir | The publish output folder. |
| | $(PublishDir) |
| ------------------------ | -------------------------------------- |
| MGFlatpakAssemblyName | The output assembly to run. |
| | $(AssemblyName) |
| ------------------------ | -------------------------------------- |
| MGFlatpakTitle | The game title. |
| | $(AssemblyTitle) |
| ------------------------ | -------------------------------------- |
| MGFlatpakId | The game id. |
| | com.$(Company).$(AssemblyName) |
| ------------------------ | -------------------------------------- |
| MGFlatpakIcon | The icon file, needs to be png format. |
| | Icon.png |
```
@@ -0,0 +1,33 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!-- Select correct MSBuild task assembly. -->
<MGFlatpakFoler Condition=" '$(MSBuildRuntimeType)' == 'Core' ">netstandard2.0</MGFlatpakFoler>
<MGFlatpakFoler Condition=" '$(MSBuildRuntimeType)' != 'Core' ">net46</MGFlatpakFoler>
<MGFlatpakTaskAssembly>$(MSBuildThisFileDirectory)..\tasks\$(MGFlatpakFoler)\MonoGame.Packaging.Flatpak.dll</MGFlatpakTaskAssembly>
<!-- Init task properties -->
<MGFlatpakIntermediateDir Condition=" '$(MGFlatpakIntermediateDir)' == '' ">$(IntermediateOutputPath)</MGFlatpakIntermediateDir>
<MGFlatpakOutputPath Condition=" '$(MGFlatpakOutputPath)' == '' ">$(OutputPath)</MGFlatpakOutputPath>
<MGFlatpakProjectDir Condition=" '$(MGFlatpakProjectDir)' == '' ">$(ProjectDir)</MGFlatpakProjectDir>
<MGFlatpakPublishDir Condition=" '$(MGFlatpakPublishDir)' == '' ">$(PublishDir)</MGFlatpakPublishDir>
<MGFlatpakAssemblyName Condition=" '$(MGFlatpakAssemblyName)' == '' ">$(AssemblyName)</MGFlatpakAssemblyName>
<MGFlatpakTitle Condition=" '$(MGFlatpakTitle)' == '' ">$(AssemblyTitle)</MGFlatpakTitle>
<MGFlatpakId Condition=" '$(MGFlatpakId)' == '' ">com.$(Company).$(AssemblyName)</MGFlatpakId>
<MGFlatpakIcon Condition=" '$(MGFlatpakIcon)' == '' ">Icon.png</MGFlatpakIcon>
</PropertyGroup>
<UsingTask TaskName="MonoGame.Packaging.BuildFlatpakTask" AssemblyFile="$(MGFlatpakTaskAssembly)" />
<Target Name="PackageFlatpak" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)'=='linux-x64' ">
<BuildFlatpakTask IntermediateDir="$(MGFlatpakIntermediateDir)"
OutputPath="$(MGFlatpakOutputPath)"
ProjectDir="$(MGFlatpakProjectDir)"
PublishDir="$(MGFlatpakPublishDir)"
AssemblyName="$(MGFlatpakAssemblyName)"
Title="$(MGFlatpakTitle)"
Id="$(MGFlatpakId)"
IconPath="$(MGFlatpakIcon)" />
</Target>
</Project>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
Binary file not shown.

After

Width:  |  Height:  |  Size: 144 KiB

@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.18.1 -->
<interface>
<requires lib="gtk+" version="3.16"/>
<menu id="appmenu">
<section>
<item>
<attribute name="label" translatable="yes">_Help</attribute>
<attribute name="action">app.help</attribute>
</item>
<item>
<attribute name="label" translatable="yes">_About</attribute>
<attribute name="action">app.about</attribute>
</item>
<item>
<attribute name="label" translatable="yes">_Quit</attribute>
<attribute name="action">app.quit</attribute>
</item>
</section>
</menu>
</interface>
@@ -0,0 +1,84 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Linq;
namespace MonoGame.Tools.Pipeline
{
/// <summary>
/// Represents a stack of undo/redo-able actions.
/// </summary>
public class ActionStack
{
private readonly PipelineController _controller;
private readonly List<IProjectAction> _undoStack;
private readonly List<IProjectAction> _redoStack;
public bool CanUndo { get; private set; }
public bool CanRedo { get; private set; }
public ActionStack(PipelineController controller)
{
_controller = controller;
_undoStack = new List<IProjectAction>();
_redoStack = new List<IProjectAction>();
}
public void Add(IProjectAction action)
{
_undoStack.Add(action);
if (_redoStack.Count > 0)
_redoStack.Clear();
Update();
}
public void Undo()
{
if (!_undoStack.Any())
return;
var action = _undoStack.Last();
if (action.Undo())
{
_undoStack.Remove(action);
_redoStack.Add(action);
}
Update();
}
public void Redo()
{
if (!_redoStack.Any())
return;
var action = _redoStack.Last();
if (action.Do())
{
_redoStack.Remove(action);
_undoStack.Add(action);
}
Update();
}
public void Clear()
{
_undoStack.Clear();
_redoStack.Clear();
Update();
}
private void Update()
{
CanUndo = _undoStack.Any();
CanRedo = _redoStack.Any();
_controller.UpdateMenu();
}
}
}
@@ -0,0 +1,107 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.IO;
using System.Linq;
namespace MonoGame.Tools.Pipeline
{
/// <summary>
/// Custom converter for the Processor property of a ContentItem.
/// </summary>
public class ImporterConverter : TypeConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext context)
{
if (context.Instance is Array)
{
var array = context.Instance as Array;
foreach (var obj in array)
{
var item = obj as ContentItem;
if (item.BuildAction == BuildAction.Copy)
return false;
}
}
else
{
var contentItem = (context.Instance as ContentItem);
if (contentItem.BuildAction == BuildAction.Copy)
return false;
}
return true;
}
public override bool GetStandardValuesExclusive(ITypeDescriptorContext context)
{
return true;
}
public override StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
{
return PipelineTypes.ImportersStandardValuesCollection;
}
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
if (sourceType == typeof (string))
return true;
return base.CanConvertFrom(context, sourceType);
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
if (value is string)
{
var str = value as string;
foreach (var i in PipelineTypes.Importers)
{
if (i.DisplayName.Equals(str))
{
return i;
}
}
if (string.IsNullOrEmpty(str))
return PipelineTypes.NullImporter;
else
return PipelineTypes.MissingImporter;
}
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
var importer = (ImporterTypeDescription)value;// contentItem.Importer;
//System.Diagnostics.Debug.Assert(importer == value);
if (destinationType == typeof (string))
{
if (importer == PipelineTypes.MissingImporter)
{
var contentItem = (ContentItem)context.Instance;
return string.Format("[missing] {0}", contentItem.ImporterName ?? "[null]");
}
return ((ImporterTypeDescription)value).DisplayName;
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override bool GetPropertiesSupported(ITypeDescriptorContext context)
{
return false;
}
}
}
@@ -0,0 +1,204 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Tools.Pipeline
{
/// <summary>
/// Custom converter for the Processor property of a ContentItem.
/// </summary>
public class ProcessorConverter : TypeConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext context)
{
if (context.Instance is Array)
{
var array = context.Instance as Array;
foreach (var obj in array)
{
var item = obj as ContentItem;
if (item.BuildAction == BuildAction.Copy)
return false;
}
}
else
{
var contentItem = (context.Instance as ContentItem);
if (contentItem.BuildAction == BuildAction.Copy)
return false;
}
return true;
}
public override bool GetStandardValuesExclusive(ITypeDescriptorContext context)
{
return true;
}
public override StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
{
return PipelineTypes.ProcessorsStandardValuesCollection;
}
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
if (sourceType == typeof (string))
{
return true;
}
return base.CanConvertFrom(context, sourceType);
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
if (value is string)
{
foreach (var i in PipelineTypes.Processors)
{
if (i.DisplayName.Equals(value))
{
return i;
}
}
}
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (destinationType == typeof (string))
{
var processor = (ProcessorTypeDescription)value;
if (processor == PipelineTypes.MissingProcessor)
{
var contentItem = context.Instance as ContentItem;
return string.Format("[missing] {0}", contentItem.ProcessorName);
}
return ((ProcessorTypeDescription)value).DisplayName;
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext context, object value, Attribute[] attributes)
{
var props = new PropertyDescriptorCollection(null);
var processor = value as ProcessorTypeDescription;
if (context.Instance is Array)
{
var array = context.Instance as object[];
foreach (PropertyDescriptor prop in TypeDescriptor.GetProperties(value, attributes, true))
props.Add(new MultiTargetPropertyDescriptor(prop.Name, prop.PropertyType, prop.ComponentType, prop, array));
var paramArray = array.Select(e => ((ContentItem)e).ProcessorParams).ToArray();
foreach (var p in processor.Properties)
{
var prop = new OpaqueDataDictionaryElementPropertyDescriptor(p.Name,
p.Type,
null);
var prop2 = new MultiTargetPropertyDescriptor(prop.Name,
prop.PropertyType,
prop.ComponentType,
prop,
paramArray);
props.Add(prop2);
}
}
else
{
var contentItem = context.Instance as ContentItem;
if (value == PipelineTypes.MissingProcessor)
{
props.Add(new ReadonlyPropertyDescriptor("Name", typeof (string), typeof (ProcessorTypeDescription), contentItem.ProcessorName));
foreach (var p in contentItem.ProcessorParams)
{
var desc = new OpaqueDataDictionaryElementPropertyDescriptor(p.Key,
p.Value.GetType(),
contentItem.ProcessorParams);
props.Add(desc);
}
}
else
{
// Emit regular properties.
foreach (PropertyDescriptor prop in TypeDescriptor.GetProperties(value, attributes, true))
props.Add(prop);
// Emit processor parameters.
foreach (var p in processor.Properties)
{
var desc = new OpaqueDataDictionaryElementPropertyDescriptor(p.Name,
p.Type,
contentItem.ProcessorParams);
props.Add(desc);
}
}
}
return props;
}
public override bool GetPropertiesSupported(ITypeDescriptorContext context)
{
if (!GetStandardValuesSupported(context))
return false;
if (context.Instance is Array)
{
var array = (context.Instance as Array);
var first = array.GetValue(0) as ContentItem;
if (!first.Processor.Properties.Any())
return false;
if (first.Processor == PipelineTypes.MissingProcessor)
return false;
for (var i = 1; i < array.Length; i++)
{
var item = array.GetValue(i) as ContentItem;
if (item.Processor != first.Processor)
return false;
if (!item.Processor.Properties.Any())
return false;
}
}
else
{
var item = context.Instance as ContentItem;
if (item.BuildAction == BuildAction.Copy)
return false;
if (!item.Processor.Properties.Any())
return false;
}
return true;
}
}
}
@@ -0,0 +1,199 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.ComponentModel;
using System.Globalization;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Builder.Convertors;
namespace MonoGame.Tools.Pipeline
{
public enum BuildAction
{
Build,
Copy,
}
public class ContentItem : IProjectItem
{
public IContentItemObserver Observer;
public string ImporterName;
public string ProcessorName;
public OpaqueDataDictionary ProcessorParams;
private ImporterTypeDescription _importer;
private ProcessorTypeDescription _processor;
private BuildAction _buildAction;
#region IProjectItem
[Browsable(false)]
public string OriginalPath { get; set; }
[Browsable(false)]
public string DestinationPath { get; set; }
[Category("Common")]
[Description("The file name of this item.")]
public string Name
{
get
{
return System.IO.Path.GetFileName(OriginalPath);
}
}
[Category("Common")]
[Description("The folder where this item is located.")]
public string Location
{
get
{
return System.IO.Path.GetDirectoryName(OriginalPath);
}
}
#endregion
[Category("Settings")]
[DisplayName("Build Action")]
[Description("The way to process this content item.")]
public BuildAction BuildAction
{
get { return _buildAction; }
set
{
if (_buildAction == value)
return;
_buildAction = value;
if (Observer != null)
Observer.OnItemModified(this);
}
}
[Category("Settings")]
[Description("The importer used to load the content file.")]
[TypeConverter(typeof(ImporterConverter))]
public ImporterTypeDescription Importer
{
get { return _importer; }
set
{
if (_importer == value)
return;
_importer = value;
ImporterName = _importer.TypeName;
// Validate that our processor can accept input content of the type output by the new importer.
if ((_processor == null || _processor.InputType != _importer.OutputType) && _processor != PipelineTypes.MissingProcessor)
{
// If it cannot, set the default processor.
Processor = PipelineTypes.FindProcessor(_importer.DefaultProcessor, _importer);
}
if (Observer != null)
Observer.OnItemModified(this);
}
}
[Category("Settings")]
[Description("The processor used to transform the content for runtime use.")]
[TypeConverter(typeof(ProcessorConverter))]
public ProcessorTypeDescription Processor
{
get { return _processor; }
set
{
if (_processor == value)
return;
_processor = value;
ProcessorName = _processor.TypeName;
// When the processor changes reset our parameters
// to the default for the processor type.
ProcessorParams.Clear();
foreach (var p in _processor.Properties)
{
ProcessorParams.Add(p.Name, p.DefaultValue);
}
if (Observer != null)
Observer.OnItemModified(this);
// Note:
// There is no need to validate that the new processor can accept input
// of the type output by our importer, because that should be handled by
// only showing valid processors in the drop-down (eg, within ProcessConverter).
}
}
public void ResolveTypes()
{
if (BuildAction == BuildAction.Copy)
{
// Copy items do not have importers or processors.
_importer = PipelineTypes.NullImporter;
_processor = PipelineTypes.NullProcessor;
}
else
{
_importer = PipelineTypes.FindImporter(ImporterName, System.IO.Path.GetExtension(OriginalPath));
if (_importer != null && (string.IsNullOrEmpty(ImporterName) || ImporterName != _importer.TypeName))
ImporterName = _importer.TypeName;
if (_importer == null)
_importer = PipelineTypes.MissingImporter;
_processor = PipelineTypes.FindProcessor(ProcessorName, _importer);
if (_processor != null && (string.IsNullOrEmpty(ProcessorName) || ProcessorName != _processor.TypeName))
ProcessorName = _processor.TypeName;
if (_processor == null)
_processor = PipelineTypes.MissingProcessor;
// ProcessorParams get deserialized as strings
// this code converts them to object(s) of their actual type
// so that the correct editor appears within the property grid.
foreach (var p in _processor.Properties)
{
if (!ProcessorParams.ContainsKey(p.Name))
{
ProcessorParams[p.Name] = p.DefaultValue;
}
else
{
var src = ProcessorParams[p.Name];
if (src != null)
{
var srcType = src.GetType();
var converter = PipelineTypes.FindConverter(p.Type);
// Should we throw an exception here?
// This property will actually not be editable in the property grid
// since we do not have a type converter for it.
if (converter.CanConvertFrom(srcType))
{
var dst = converter.ConvertFrom(null, CultureInfo.InvariantCulture, src);
ProcessorParams[p.Name] = dst;
}
}
}
}
}
}
public override string ToString()
{
return System.IO.Path.GetFileName(OriginalPath);
}
}
}
@@ -0,0 +1,20 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public class ContentItemTemplate
{
public string Label;
public string Icon;
public string ImporterName;
public string ProcessorName;
public string TemplateFile;
public override string ToString()
{
return Label;
}
}
}
@@ -0,0 +1,154 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.ComponentModel;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Tools.Pipeline
{
/// <summary>
/// PropertyDescriptor for delegating get/set calls to more than one component (object).
/// </summary>
public class MultiTargetPropertyDescriptor : PropertyDescriptor
{
private readonly Type _propertyType;
private readonly Type _componentType;
private readonly object[] _targets;
private readonly PropertyDescriptor _property;
public MultiTargetPropertyDescriptor(string propertyName, Type propertyType, Type componentType, PropertyDescriptor property, object[] targets)
: base(propertyName, new Attribute[] { })
{
_propertyType = propertyType;
_componentType = componentType;
_targets = targets;
_property = property;
}
public override object GetValue(object component)
{
var val = _property.GetValue(_targets[0]);
for (var i = 1; i < _targets.Length; i++)
{
var v = _property.GetValue(_targets[i]);
if (!v.Equals(val))
return null;
}
return val;
}
public override void SetValue(object component, object value)
{
for (var i = 0; i < _targets.Length; i++)
_property.SetValue(_targets[i], value);
}
public override bool CanResetValue(object component) { return true; }
public override Type ComponentType { get { return _componentType; } }
public override bool IsReadOnly { get { return false; } }
public override Type PropertyType { get { return _propertyType; } }
public override void ResetValue(object component) { SetValue(component, null); }
public override bool ShouldSerializeValue(object component) { return true; }
}
/// <summary>
/// PropertyDescriptor for a named item within an OpaqueDataDictionary.
/// </summary>
public class OpaqueDataDictionaryElementPropertyDescriptor : PropertyDescriptor
{
private readonly Type _propertyType;
private readonly Type _componentType;
private readonly string _propertyName;
private readonly OpaqueDataDictionary _target;
public OpaqueDataDictionaryElementPropertyDescriptor(string propertyName, Type propertyType, OpaqueDataDictionary target)
: base(propertyName, new Attribute[] { })
{
_propertyType = propertyType;
_propertyName = propertyName;
_componentType = typeof(OpaqueDataDictionary);
_target = target;
}
public override object GetValue(object component)
{
var data = _target ?? (component as OpaqueDataDictionary);
if (!data.ContainsKey(_propertyName))
return string.Empty;
return data[_propertyName];
}
public override void SetValue(object component, object value)
{
var data = _target ?? (component as OpaqueDataDictionary);
data[_propertyName] = value;
}
public override bool CanResetValue(object component) { return true; }
public override Type ComponentType { get { return _componentType; } }
public override bool IsReadOnly { get { return false; } }
public override Type PropertyType { get { return _propertyType; } }
public override void ResetValue(object component) { SetValue(component, null); }
public override bool ShouldSerializeValue(object component) { return true; }
}
/// <summary>
/// PropertyDescriptor which has a fixed value.
/// </summary>
public class ReadonlyPropertyDescriptor : PropertyDescriptor
{
private readonly Type _propertyType;
private readonly Type _componentType;
private readonly object _value;
public ReadonlyPropertyDescriptor(string propertyName, Type propertyType, Type componentType, object value)
: base(propertyName, new Attribute[] {})
{
_propertyType = propertyType;
_componentType = componentType;
_value = value;
}
public override object GetValue(object component)
{
return _value;
}
public override bool CanResetValue(object component)
{
return false;
}
public override Type ComponentType
{
get { return _componentType; }
}
public override bool IsReadOnly
{
get { return true; }
}
public override Type PropertyType
{
get { return _propertyType; }
}
public override void ResetValue(object component)
{
}
public override void SetValue(object component, object value)
{
}
public override bool ShouldSerializeValue(object component)
{
return false;
}
}
}
@@ -0,0 +1,67 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.ComponentModel;
using System.IO;
namespace MonoGame.Tools.Pipeline
{
public class DirectoryItem : IProjectItem
{
public DirectoryItem(string name, string location) : this(location + Path.DirectorySeparatorChar + name)
{
}
public DirectoryItem(string path)
{
OriginalPath = path.Trim(Path.DirectorySeparatorChar).Replace(Path.DirectorySeparatorChar, '/');
Exists = true;
}
#region IProjectItem
[Browsable(false)]
public string OriginalPath { get; set; }
[Category("Common")]
[Description("The file name of this item.")]
public string Name
{
get
{
return Path.GetFileName(OriginalPath);
}
}
[Category("Common")]
[Description("The folder where this item is located.")]
public string Location
{
get
{
return Path.GetDirectoryName(OriginalPath);
}
}
[Browsable(false)]
public bool Exists { get; set; }
[Browsable(false)]
public bool ExpandToThis { get; set; }
[Browsable(false)]
public bool SelectThis { get; set; }
[Browsable(false)]
public string DestinationPath
{
get { return OriginalPath; }
set { OriginalPath = value; }
}
#endregion
}
}
@@ -0,0 +1,19 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MonoGame.Tools.Pipeline
{
public static class Extensions
{
public static bool NullOrEmpty(this IList list)
{
if (list == null || list.Count == 0)
return true;
return false;
}
}
}
@@ -0,0 +1,14 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public enum FileType
{
Base,
File,
Folder
}
}
@@ -0,0 +1,134 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
namespace MonoGame.Tools.Pipeline
{
public interface IContentItemObserver
{
void OnItemModified(ContentItem item);
}
public interface IController : IContentItemObserver
{
/// <summary>
/// Types of content which can be created and added to a project.
/// </summary>
IEnumerable<ContentItemTemplate> Templates { get; }
List<IProjectItem> SelectedItems { get; }
IProjectItem SelectedItem { get; }
PipelineProject ProjectItem { get; }
/// <summary>
/// True if there is a project.
/// </summary>
bool ProjectOpen { get; }
/// <summary>
/// True if the project has unsaved changes.
/// </summary>
bool ProjectDirty { get; }
/// <summary>
/// True if the project is actively building.
/// </summary>
bool ProjectBuilding { get; }
/// <summary>
/// The view this controller is attached to.
/// </summary>
IView View { get; }
/// <summary>
/// Triggered when the project starts loading.
/// </summary>
event Action OnProjectLoading;
/// <summary>
/// Triggered when the project finishes loading.
/// </summary>
event Action OnProjectLoaded;
/// <summary>
/// Notify controller that a property of Project or its contents has been modified.
/// </summary>
void OnProjectModified();
/// <summary>
/// Notify controller that Project.References has been modified.
/// </summary>
void OnReferencesModified();
void NewProject();
void ImportProject();
void OpenProject();
void OpenProject(string projectFilePath);
void ClearRecentList();
void CloseProject();
bool SaveProject(bool saveAs);
void Build(bool rebuild);
void RebuildItems();
void Clean();
void CancelBuild();
bool Exit();
#region ContentItem
void DragDrop(string initialDirectory, string[] folders, string[] files);
void Include();
void IncludeFolder();
void Exclude(bool delete);
void NewItem();
void NewFolder();
void Rename();
void AddAction(IProjectAction action);
void SelectionChanged(List<IProjectItem> items);
IProjectItem GetItem(string originalPath);
void CopyAssetPath();
#endregion
#region Undo, Redo
bool CanRedo { get; }
bool CanUndo { get; }
void Undo();
void Redo();
#endregion
string GetFullPath(string filePath);
string GetRelativePath(string filePath);
}
}
@@ -0,0 +1,12 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public interface IProjectAction
{
bool Do();
bool Undo();
}
}
@@ -0,0 +1,14 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public interface IProjectItem
{
string OriginalPath { get; set; }
string Name { get; }
string Location { get; }
string DestinationPath { get; set; }
}
}
@@ -0,0 +1,10 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public interface IProjectObserver
{
}
}
@@ -0,0 +1,76 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace MonoGame.Tools.Pipeline
{
public enum AskResult
{
Yes,
No,
Cancel
}
public interface IView
{
void Attach(IController controller);
void Invoke(Action action);
AskResult AskSaveOrCancel();
bool AskSaveName(ref string filePath, string title);
bool AskOpenProject(out string projectFilePath);
bool AskImportProject(out string projectFilePath);
void ShowError(string title, string message);
void ShowMessage(string message);
bool ShowDeleteDialog(List<IProjectItem> items);
bool ShowEditDialog(string title, string text, string oldname, bool file, out string newname);
void BeginTreeUpdate();
void SetTreeRoot(IProjectItem item);
void AddTreeItem(IProjectItem item);
void RemoveTreeItem(IProjectItem item);
void UpdateTreeItem(IProjectItem item);
void EndTreeUpdate();
void UpdateProperties();
void OutputAppend(string text);
void OutputClear();
bool ChooseContentFile(string initialDirectory, out List<string> files);
bool ChooseContentFolder(string initialDirectory, out string folder);
bool ChooseItemTemplate(string folder, out ContentItemTemplate template, out string name);
bool CopyOrLinkFile(string file, bool exists, out IncludeType action, out bool applyforall);
bool CopyOrLinkFolder(string folder, bool exists, out IncludeType action, out bool applyforall);
Process CreateProcess(string exe, string commands);
void UpdateCommands(MenuInfo info);
void UpdateRecentList(List<string> recentList);
void SetClipboard(string text);
}
}
@@ -0,0 +1,44 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public enum IncludeType
{
Skip,
Copy,
Link,
Create
}
/// <summary>
/// This class is used for IncludeAction file handling.
/// </summary>
public class IncludeItem
{
/// <summary>
/// Gets or sets the source path.
/// </summary>
/// <value>The source path, should be an absolute path.</value>
public string SourcePath { get; set; }
public IncludeType IncludeType { get; set; }
/// <summary>
/// Gets or sets the relative destination path.
/// </summary>
/// <value>The relative destination path.</value>
public string RelativeDestPath { get; set; }
public bool IsDirectory { get; set; }
/// <summary>
/// Gets or sets the item template.
///
/// Only usefull if the action is create and the item is not a directory.
/// </summary>
/// <value>The item template.</value>
public ContentItemTemplate ItemTemplate { get; set; }
}
}
@@ -0,0 +1,59 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace MonoGame.Tools.Pipeline
{
public class MenuInfo
{
public bool New { get; set; }
public bool Open { get; set; }
public bool Close { get; set; }
public bool Import { get; set; }
public bool Save { get; set; }
public bool SaveAs { get; set; }
public bool Exit { get; set; }
public bool Undo { get; set; }
public bool Redo { get; set; }
public bool Add { get; set; }
public bool Exclude { get; set; }
public bool Rename { get; set; }
public bool Delete { get; set; }
public bool BuildMenu { get; set; }
public bool Build { get; set; }
public bool Rebuild { get; set; }
public bool Clean { get; set; }
public bool Cancel { get; set; }
public bool Debug { get; set; }
public bool OpenItem { get; set; }
public bool OpenItemWith { get; set; }
public bool OpenItemLocation { get; set; }
public bool OpenOutputItemLocation { get; set; }
public bool CopyAssetPath { get; set; }
public bool RebuildItem { get; set; }
}
}
@@ -0,0 +1,194 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Text.RegularExpressions;
namespace MonoGame.Tools.Pipeline
{
public enum OutputState
{
Initialized,
BuildBegin,
Cleaning,
Skipping,
BuildAsset,
BuildError,
BuildWarning,
BuildErrorContinue,
BuildEnd,
BuildTime,
BuildTerminated,
Unknown
}
public class OutputParser
{
internal OutputState State { get; private set; }
internal String Filename { get; private set; }
internal String ErrorMessage { get; private set; }
internal String BuildBeginTime { get; private set; }
internal String BuildInfo { get; private set; }
internal String BuildElapsedTime { get; private set; }
Regex _reBuildBegin = new Regex(@"^(Build started)\W+(?<buildBeginTime>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reCleaning = new Regex(@"^(Cleaning)\W(?<filename>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reSkipping = new Regex(@"^(Skipping)\W(?<filename>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reBuildAsset = new Regex(@"^(?<filename>([a-zA-Z]:)?/.+?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reBuildError = new Regex(@"^(?<filename>([a-zA-Z]:)?/.+?)\W*?:\W*?error\W*?:\W*(?<errorMessage>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reFileErrorWithLineNum = new Regex(@"^(?<filename>.+?)(\((?<line>[0-9]+),(?<column>[0-9]+)(-(?<columnEnd>[0-9]+))?\))?:\W*?(error)\W*(?<errorCode>[A-Z][0-9]+):\W*(?<errorMessage>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reFileWarningWithLineNum = new Regex(@"^(?<filename>.+?)(\((?<line>[0-9]+),(?<column>[0-9]+)(-(?<columnEnd>[0-9]+))?\))?:\W*?(warning)\W*(?<warningCode>[A-Z][0-9]+):\W*(?<warningMessage>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reFileError = new Regex(@"^(?<filename>([a-zA-Z]:)?/.+?)\W*?: (?<errorMessage>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reBuildEnd = new Regex(@"^(Build)\W+(?<buildInfo>.*?)\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
Regex _reBuildTime = new Regex(@"^(Time elapsed)\W+(?<buildElapsedTime>.*?)\.\r?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
public OutputParser()
{
Reset();
}
internal void Reset()
{
State = OutputState.Initialized;
Filename = null;
BuildBeginTime = null;
BuildInfo = null;
BuildElapsedTime = null;
ErrorMessage = null;
}
internal void Parse(string text)
{
ParseLine(text);
}
private void ParseLine(string line)
{
/*
* Line <-- BuildBegin
* Line <-- BuildEnd
* Line <-- BuildTime
* Line <-- Cleaning
* Line <-- Skipping
* Line <-- BuildError (BuildErrorContinue)+
* Line <-- BuildAsset
* BuildBegin <-- "Build" "started" buildBeginTime
* Cleaning <-- "Cleaning" filenane
* Skipping <-- "Skipping" filenane
* BuildAsset <-- filename
* BuildError <-- filename ':' "Error" ':' errorMessage
* BuildErrorContinue <-- errorMessage
* BuildEnd <-- "Build" buildInfo
* BuildTime <-- "Time" "elapsed" buildElapsedTime
*/
var prevState = State;
var prevFilename = Filename;
State = OutputState.Unknown;
Filename = null;
BuildBeginTime = null;
BuildInfo = null;
BuildElapsedTime = null;
ErrorMessage = null;
if (line == "Build terminated!")
{
State = OutputState.BuildTerminated;
}
else if (_reBuildBegin.IsMatch(line))
{
State = OutputState.BuildBegin;
var m = _reBuildBegin.Match(line);
BuildBeginTime = m.Groups["buildBeginTime"].Value;
}
else if (_reBuildEnd.IsMatch(line))
{
State = OutputState.BuildEnd;
var m = _reBuildEnd.Match(line);
BuildInfo = m.Groups["buildInfo"].Value;
}
else if (_reBuildTime.IsMatch(line))
{
State = OutputState.BuildTime;
var m = _reBuildTime.Match(line);
BuildElapsedTime = m.Groups["buildElapsedTime"].Value;
}
else if (_reCleaning.IsMatch(line))
{
State = OutputState.Cleaning;
var m = _reCleaning.Match(line);
Filename = m.Groups["filename"].Value;
}
else if (_reSkipping.IsMatch(line))
{
State = OutputState.Skipping;
var m = _reSkipping.Match(line);
Filename = m.Groups["filename"].Value;
}
else if (_reBuildError.IsMatch(line))
{
State = OutputState.BuildError;
var m = _reBuildError.Match(line);
Filename = m.Groups["filename"].Value;
ErrorMessage = m.Groups["errorMessage"].Value;
}
else if (_reFileErrorWithLineNum.IsMatch(line))
{
State = OutputState.BuildError;
var m = _reFileErrorWithLineNum.Match(line);
var lineNum = m.Groups["line"];
var columnBegin = m.Groups["column"];
var columnEnd = m.Groups["columnEnd"];
var column = columnBegin.Value;
if(columnEnd.Success)
column += "-" + columnEnd.Value;
var errorCode = m.Groups["errorCode"];
Filename = m.Groups["filename"].Value.Replace("\\\\","/").Replace("\\", "/");
ErrorMessage = string.Format("{0} ({1},{2}): {3}", errorCode, lineNum, column, m.Groups["errorMessage"].Value);
}
else if (_reFileWarningWithLineNum.IsMatch(line))
{
State = OutputState.BuildWarning;
var m = _reFileWarningWithLineNum.Match(line);
var lineNum = m.Groups["line"];
var columnBegin = m.Groups["column"];
var columnEnd = m.Groups["columnEnd"];
var column = columnBegin.Value;
if(columnEnd.Success)
column += "-" + columnEnd.Value;
var errorCode = m.Groups["warningCode"];
Filename = m.Groups["filename"].Value.Replace("\\\\", "/").Replace("\\", "/");
ErrorMessage = string.Format("{0} ({1},{2}): {3}", errorCode, lineNum, column, m.Groups["warningMessage"].Value);
}
else if (_reFileError.IsMatch(line))
{
State = OutputState.BuildError;
var m = _reFileError.Match(line);
Filename = m.Groups["filename"].Value;
ErrorMessage = m.Groups["errorMessage"].Value;
}
else if (_reBuildAsset.IsMatch(line))
{
State = OutputState.BuildAsset;
var m = _reBuildAsset.Match(line);
Filename = m.Groups["filename"].Value;
}
else if (prevState == OutputState.BuildError || prevState == OutputState.BuildErrorContinue)
{
State = OutputState.BuildErrorContinue;
Filename = prevFilename;
ErrorMessage = line.TrimEnd();
}
else
{
State = OutputState.Unknown;
}
}
}
}
@@ -0,0 +1,112 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace MonoGame.Tools.Pipeline
{
public partial class PipelineController
{
private class ExcludeAction : IProjectAction
{
private readonly PipelineController _con;
private readonly List<IProjectItem> _items;
private readonly List<ContentItem> _subitems;
private readonly bool _delete;
public ExcludeAction(PipelineController controller, List<IProjectItem> items, bool delete)
{
_items = new List<IProjectItem>();
_subitems = new List<ContentItem>();
_con = controller;
_items.AddRange(items);
_delete = delete;
foreach (var item in items)
if (item is DirectoryItem)
foreach (var citem in _con._project.ContentItems)
if (citem.OriginalPath.StartsWith(item.OriginalPath))
_subitems.Add(citem);
}
public bool Do()
{
_con.View.BeginTreeUpdate();
foreach (var item in _items)
{
if (item is ContentItem)
_con._project.ContentItems.Remove(item as ContentItem);
_con.View.RemoveTreeItem(item);
if (_delete)
{
// Only delete if the item is in the project folder, otherwise we may (and have done!) delete files/folders outside of the project
if (!item.OriginalPath.Contains(".."))
{
var fullItemPath = _con.GetFullPath(item.OriginalPath);
try
{
if (item is DirectoryItem)
Directory.Delete(_con.GetFullPath(item.OriginalPath), true);
else
File.Delete(_con.GetFullPath(item.OriginalPath));
}
catch (FileNotFoundException)
{
// No error needed in case file is not found
}
catch (Exception ex)
{
_con.View.ShowError("Error while trying to delete the file", ex.Message);
}
}
}
}
foreach (var sitem in _subitems)
_con._project.ContentItems.Remove(sitem);
//Since these items are removed from the project, manually clear the selection
_con.SelectedItems.Clear();
_con.SelectionChanged(_con.SelectedItems);
_con.View.EndTreeUpdate();
_con.ProjectDirty = true;
return true;
}
public bool Undo()
{
if (_delete)
return false;
_con.View.BeginTreeUpdate();
foreach (var item in _items)
{
if(item is ContentItem)
_con._project.ContentItems.Add(item as ContentItem);
_con.View.AddTreeItem(item);
}
foreach (var item in _subitems)
{
_con._project.ContentItems.Add(item);
_con.View.AddTreeItem(item);
}
_con.View.EndTreeUpdate();
_con.ProjectDirty = true;
return true;
}
}
}
}
@@ -0,0 +1,153 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.IO;
using System;
namespace MonoGame.Tools.Pipeline
{
public partial class PipelineController
{
private class IncludeAction : IProjectAction
{
private readonly PipelineController _con;
private readonly List<IncludeItem> _includes;
private readonly List<IProjectItem> _items;
private bool _firsttime;
public IncludeAction(List<IncludeItem> includes)
{
_items = new List<IProjectItem>();
_con = Instance;
_includes = includes;
_firsttime = true;
}
public IncludeAction(IncludeItem item) : this(new List<IncludeItem> { item })
{
}
/// <summary>
/// Prepares the item list and creates all the neccecary files.
/// </summary>
public void FirstDo()
{
var parser = new PipelineProjectParser(_con, _con._project);
for (int i = 0; i < _includes.Count; i++)
{
var item = _includes[i].IsDirectory ?
(IProjectItem)new DirectoryItem("") : new ContentItem();
if (_includes[i].IncludeType == IncludeType.Create ||
_includes[i].IncludeType == IncludeType.Link)
{
item.OriginalPath = Util.GetRelativePath(_includes[i].SourcePath, _con.ProjectLocation);
item.DestinationPath = _includes[i].RelativeDestPath;
if (_includes[i].IncludeType == IncludeType.Create)
{
if (_includes[i].IsDirectory)
Directory.CreateDirectory(_includes[i].SourcePath);
else
{
var conitem = item as ContentItem;
var template = _includes[i].ItemTemplate;
conitem.ImporterName = template.ImporterName;
conitem.ProcessorName = template.ProcessorName;
Directory.CreateDirectory(Path.GetDirectoryName(_includes[i].SourcePath));
File.Copy(template.TemplateFile, _includes[i].SourcePath);
}
}
}
else if (!_includes[i].IsDirectory) // This is only a valid action for files
{
var sourcePath = _includes[i].SourcePath;
var destPath = Path.Combine(_con.ProjectLocation, _includes[i].RelativeDestPath);
Directory.CreateDirectory(Path.GetDirectoryName(destPath));
File.Copy(sourcePath, destPath);
item.OriginalPath = item.DestinationPath = _includes[i].RelativeDestPath;
}
var citem = item as ContentItem;
if (citem != null)
{
citem.ProcessorParams = new Microsoft.Xna.Framework.Content.Pipeline.OpaqueDataDictionary();
citem.Observer = _con;
citem.ResolveTypes();
}
// Always keep Unix slashes in the .mgcb files for cross platform compatibility
item.OriginalPath = item.OriginalPath.Replace('\\', '/');
item.DestinationPath = item.DestinationPath.Replace('\\', '/');
_items.Add(item);
}
}
public bool Do()
{
if (_firsttime)
{
// Generate file list and populate item list
_firsttime = false;
try
{
FirstDo();
}
catch (Exception ex)
{
_con.View.ShowError(
"Include Action Error",
"The include action has failed for the following reason: " +
Environment.NewLine + ex
);
return false;
}
}
_con.View.BeginTreeUpdate();
foreach (var item in _items)
{
if (item is ContentItem)
_con._project.ContentItems.Add(item as ContentItem);
_con.View.AddTreeItem(item);
}
_con.View.EndTreeUpdate();
_con.ProjectDirty = true;
return true;
}
public bool Undo()
{
_con.View.BeginTreeUpdate();
foreach (var item in _items)
{
if (item is ContentItem)
_con._project.ContentItems.Remove(item as ContentItem);
_con.View.RemoveTreeItem(item);
}
_con.View.EndTreeUpdate();
_con.ProjectDirty = true;
return true;
}
}
}
}
@@ -0,0 +1,48 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.IO;
namespace MonoGame.Tools.Pipeline
{
public partial class PipelineController
{
private class MoveAction : IProjectAction
{
private IProjectItem _item;
private readonly PipelineController _con;
private string _oldname, _newname;
public MoveAction(IProjectItem item, string newname)
{
_con = PipelineController.Instance;
_oldname = Path.GetFileName(item.OriginalPath);
_newname = newname;
_item = item;
}
public bool Do()
{
_con.View.RemoveTreeItem(_item);
var folder = Path.GetDirectoryName(_item.DestinationPath);
_item.DestinationPath = Path.Combine(folder, _newname).Replace('\\', '/');
_con.View.AddTreeItem(_item);
_con.ProjectDirty = true;
return true;
}
public bool Undo()
{
_con.View.RemoveTreeItem(_item);
var folder = Path.GetDirectoryName(_item.DestinationPath);
_item.DestinationPath = Path.Combine(folder, _oldname).Replace('\\', '/');
_con.View.AddTreeItem(_item);
_con.ProjectDirty = true;
return true;
}
}
}
}
@@ -0,0 +1,56 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
namespace MonoGame.Tools.Pipeline
{
public class UpdateProcessorAction : IProjectAction
{
private readonly IView _view;
private readonly List<ContentItem> _objects;
private readonly string _property;
private List<object> _values;
public UpdateProcessorAction(IView view, List<ContentItem> objects, string property, object value)
{
_view = view;
_objects = objects;
_property = property;
_values = new List<object>();
for (int i = 0; i < _objects.Count; i++)
_values.Add(value);
}
public bool Do()
{
Toggle();
return true;
}
public bool Undo()
{
Toggle();
return true;
}
private void Toggle()
{
var oldValues = new List<object>();
for (int i = 0; i < _objects.Count; i++)
{
var obj = _objects[i];
oldValues.Add(obj.ProcessorParams[_property]);
obj.ProcessorParams[_property] = _values[i];
}
_view.UpdateProperties();
_values = oldValues;
}
}
}
@@ -0,0 +1,57 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Reflection;
namespace MonoGame.Tools.Pipeline
{
public class UpdatePropertyAction : IProjectAction
{
private readonly IView _view;
private readonly List<object> _objects;
private readonly PropertyInfo _property;
private List<object> _values;
public UpdatePropertyAction(IView view, List<object> objects, PropertyInfo property, object value)
{
_view = view;
_objects = objects;
_property = property;
_values = new List<object>();
for (int i = 0; i < _objects.Count; i++)
_values.Add(value);
}
public bool Do()
{
Toggle();
return true;
}
public bool Undo()
{
Toggle();
return true;
}
private void Toggle()
{
var oldValues = new List<object>();
for (int i = 0; i < _objects.Count; i++)
{
var obj = _objects[i];
oldValues.Add(_property.GetValue(obj, null));
_property.SetValue(obj, _values[i], null);
}
_view.UpdateProperties();
_values = oldValues;
}
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,89 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Tools.Pipeline
{
public class PipelineProject : IProjectItem
{
[Browsable(false)]
public string OriginalPath { get; set; }
[Browsable(false)]
public string DestinationPath { get; set; }
[Browsable(false)]
public List<ContentItem> ContentItems { get; private set; }
[Browsable(false)]
public bool LaunchDebugger { get; set; }
public string OutputDir { get; set; }
public string IntermediateDir { get; set; }
public List<string> References { get; set; }
public TargetPlatform Platform { get; set; }
public GraphicsProfile Profile { get; set; }
public string Config { get; set; }
public bool Compress { get; set; }
#region IPipelineItem
[Category("Common")]
public string Name
{
get
{
if (string.IsNullOrEmpty(OriginalPath))
return "";
return System.IO.Path.GetFileNameWithoutExtension(OriginalPath);
}
}
[Category("Common")]
public string Location
{
get
{
if (string.IsNullOrEmpty(OriginalPath))
return "";
var idx = OriginalPath.LastIndexOfAny(new char[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar}, OriginalPath.Length - 1);
return OriginalPath.Remove(idx);
}
}
[Browsable(false)]
public bool Exists { get; set; }
[Browsable(false)]
public bool ExpandToThis { get; set; }
[Browsable(false)]
public bool SelectThis { get; set; }
#endregion
public PipelineProject()
{
ContentItems = new List<ContentItem>();
References = new List<string>();
OutputDir = "bin";
IntermediateDir = "obj";
Exists = true;
}
}
}
@@ -0,0 +1,586 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Xml;
using MGCB;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Graphics;
using PathHelper = MonoGame.Framework.Content.Pipeline.Builder.PathHelper;
namespace MonoGame.Tools.Pipeline
{
public class PipelineProjectParser
{
#region Other Data
private readonly PipelineProject _project;
private readonly IContentItemObserver _observer;
private readonly OpaqueDataDictionary _processorParams = new OpaqueDataDictionary();
private string _processor;
#endregion
#region CommandLineParameters
[CommandLineParameter(
Name = "outputDir",
ValueName = "directoryPath",
Description = "The directory where all content is written.")]
public string OutputDir { set { _project.OutputDir = value; } }
[CommandLineParameter(
Name = "intermediateDir",
ValueName = "directoryPath",
Description = "The directory where all intermediate files are written.")]
public string IntermediateDir { set { _project.IntermediateDir = value; } }
[CommandLineParameter(
Name = "reference",
ValueName = "assemblyNameOrFile",
Description = "Adds an assembly reference for resolving content importers, processors, and writers.")]
public List<string> References
{
set { _project.References = value; }
get { return _project.References; }
}
[CommandLineParameter(
Name = "platform",
ValueName = "targetPlatform",
Description = "Set the target platform for this build. Defaults to Windows.")]
public TargetPlatform Platform { set { _project.Platform = value; } }
[CommandLineParameter(
Name = "profile",
ValueName = "graphicsProfile",
Description = "Set the target graphics profile for this build. Defaults to HiDef.")]
public GraphicsProfile Profile { set { _project.Profile = value; } }
[CommandLineParameter(
Name = "config",
ValueName = "string",
Description = "The optional build config string from the build system.")]
public string Config { set { _project.Config = value; } }
#pragma warning disable 414
// Allow a MGCB file containing the /rebuild parameter to be imported without error
[CommandLineParameter(
Name = "rebuild",
ValueName = "bool",
Description = "Forces a rebuild of the project.")]
public bool Rebuild { set { _rebuild = value; } }
private bool _rebuild;
// Allow a MGCB file containing the /clean parameter to be imported without error
[CommandLineParameter(
Name = "clean",
ValueName = "bool",
Description = "Removes intermediate and output files.")]
public bool Clean { set { _clean = value; } }
private bool _clean;
#pragma warning restore 414
[CommandLineParameter(
Name = "compress",
ValueName = "bool",
Description = "Content files can be compressed for smaller file sizes.")]
public bool Compress { set { _project.Compress = value; } }
[CommandLineParameter(
Name = "importer",
ValueName = "className",
Description = "Defines the class name of the content importer for reading source content.")]
public string Importer;
[CommandLineParameter(
Name = "processor",
ValueName = "className",
Description = "Defines the class name of the content processor for processing imported content.")]
public string Processor
{
get { return _processor; }
set
{
_processor = value;
_processorParams.Clear();
}
}
[CommandLineParameter(
Name = "processorParam",
ValueName = "name=value",
Description = "Defines a parameter name and value to set on a content processor.")]
public void AddProcessorParam(string nameAndValue)
{
var keyAndValue = nameAndValue.Split('=');
if (keyAndValue.Length != 2)
{
// Do we error out or something?
return;
}
_processorParams.Remove(keyAndValue[0]);
_processorParams.Add(keyAndValue[0], keyAndValue[1]);
}
[CommandLineParameter(
Name = "build",
ValueName = "sourceFile",
Description = "Build the content source file using the previously set switches and options.")]
public void OnBuild(string sourceFile)
{
AddContent(sourceFile, false);
}
[CommandLineParameter(
Name = "launchDebugger",
ValueName = "sourceFile")]
public void OnDebug()
{
_project.LaunchDebugger = true;
}
public bool AddContent(string sourceFile, bool skipDuplicates)
{
string link = null;
if (sourceFile.Contains(";"))
{
var split = sourceFile.Split(';');
sourceFile = split[0];
if (split.Length > 0)
link = split[1];
}
// Make sure the source file is relative to the project.
var projectDir = ProjectDirectory + Path.DirectorySeparatorChar;
sourceFile = PathHelper.GetRelativePath(projectDir, sourceFile);
// Do we have a duplicate?
var previous = _project.ContentItems.FindIndex(e => string.Equals(e.OriginalPath, sourceFile, StringComparison.InvariantCultureIgnoreCase));
if (previous != -1)
{
if (skipDuplicates)
return false;
// Replace the duplicate.
_project.ContentItems.RemoveAt(previous);
}
// Create the item for processing later.
var item = new ContentItem
{
Observer = _observer,
BuildAction = BuildAction.Build,
OriginalPath = sourceFile,
DestinationPath = string.IsNullOrEmpty(link) ? sourceFile : link,
ImporterName = Importer,
ProcessorName = Processor,
ProcessorParams = new OpaqueDataDictionary()
};
_project.ContentItems.Add(item);
// Copy the current processor parameters blind as we
// will validate and remove invalid parameters during
// the build process later.
foreach (var pair in _processorParams)
item.ProcessorParams.Add(pair.Key, pair.Value);
return true;
}
[CommandLineParameter(
Name = "copy",
ValueName = "sourceFile",
Description = "Copy the content source file verbatim to the output directory.")]
public void OnCopy(string sourceFile)
{
string link = null;
if (sourceFile.Contains(";"))
{
var split = sourceFile.Split(';');
sourceFile = split[0];
if (split.Length > 0)
link = split[1];
}
// Make sure the source file is relative to the project.
var projectDir = ProjectDirectory + Path.DirectorySeparatorChar;
sourceFile = PathHelper.GetRelativePath(projectDir, sourceFile);
// Remove duplicates... keep this new one.
var previous = _project.ContentItems.FirstOrDefault(e => e.OriginalPath.Equals(sourceFile));
if (previous != null)
_project.ContentItems.Remove(previous);
// Create the item for processing later.
var item = new ContentItem
{
BuildAction = BuildAction.Copy,
OriginalPath = sourceFile,
DestinationPath = string.IsNullOrEmpty(link) ? sourceFile : link,
ProcessorParams = new OpaqueDataDictionary()
};
_project.ContentItems.Add(item);
// Copy the current processor parameters blind as we
// will validate and remove invalid parameters during
// the build process later.
foreach (var pair in _processorParams)
item.ProcessorParams.Add(pair.Key, pair.Value);
}
#endregion
public PipelineProjectParser(IContentItemObserver observer, PipelineProject project)
{
_observer = observer;
_project = project;
}
public void OpenProject(string projectFilePath, MGBuildParser.ErrorCallback errorCallback)
{
_project.ContentItems.Clear();
// Store the file name for saving later.
_project.OriginalPath = projectFilePath;
var parser = new MGBuildParser(this);
parser.Title = "Pipeline";
if (errorCallback != null)
parser.OnError += errorCallback;
var commands = new string[]
{
string.Format("/@:{0}", projectFilePath),
};
parser.Parse(commands);
}
public void SaveProject()
{
using (var io = File.CreateText(_project.OriginalPath))
SaveProject(io, null);
}
public void SaveProject(TextWriter io, Func<ContentItem, bool> filterItem)
{
const string lineFormat = "/{0}:{1}";
const string processorParamFormat = "{0}={1}";
string line;
line = FormatDivider("Global Properties");
io.WriteLine(line);
line = string.Format(lineFormat, "outputDir", _project.OutputDir);
io.WriteLine(line);
line = string.Format(lineFormat, "intermediateDir", _project.IntermediateDir);
io.WriteLine(line);
line = string.Format(lineFormat, "platform", _project.Platform);
io.WriteLine(line);
line = string.Format(lineFormat, "config", _project.Config);
io.WriteLine(line);
line = string.Format(lineFormat, "profile", _project.Profile);
io.WriteLine(line);
line = string.Format(lineFormat, "compress", _project.Compress);
io.WriteLine(line);
if (_project.LaunchDebugger)
io.WriteLine("/launchdebugger");
line = FormatDivider("References");
io.WriteLine(line);
foreach (var i in _project.References)
{
line = string.Format(lineFormat, "reference", i);
io.WriteLine(line);
}
line = FormatDivider("Content");
io.WriteLine(line);
// Sort the items alphabetically to ensure a consistent output
// and better mergability of the resulting MGCB file.
var sortedItems = _project.ContentItems.OrderBy(c => c.OriginalPath, StringComparer.InvariantCulture);
foreach (var i in sortedItems)
{
// Reject any items that don't pass the filter.
if (filterItem != null && filterItem(i))
continue;
// Wrap content item lines with a begin comment line
// to make them more cohesive (for version control).
line = string.Format("#begin {0}", i.OriginalPath);
io.WriteLine(line);
if (i.BuildAction == BuildAction.Copy)
{
string path = i.OriginalPath;
if (i.OriginalPath != i.DestinationPath)
path += ";" + i.DestinationPath;
line = string.Format(lineFormat, "copy", path);
io.WriteLine(line);
io.WriteLine();
}
else
{
// Write importer.
{
line = string.Format(lineFormat, "importer", i.ImporterName);
io.WriteLine(line);
}
// Write processor.
{
line = string.Format(lineFormat, "processor", i.ProcessorName);
io.WriteLine(line);
}
// Write processor parameters.
{
if (i.Processor == PipelineTypes.MissingProcessor)
{
// Could still be missing the real processor.
// If so, write the string parameters from import.
foreach (var j in i.ProcessorParams)
{
line = string.Format(lineFormat, "processorParam", string.Format(processorParamFormat, j.Key, j.Value));
io.WriteLine(line);
}
}
else
{
// Otherwise, write only values which are defined by the real processor.
foreach (var j in i.Processor.Properties)
{
object value = null;
if (i.ProcessorParams.ContainsKey(j.Name))
value = i.ProcessorParams[j.Name];
// JCF: I 'think' writting an empty string for null would be appropriate but to be on the safe side
// im just not writting the value at all.
if (value != null)
{
var converter = PipelineTypes.FindConverter(value.GetType());
var valueStr = converter.ConvertTo(null, CultureInfo.InvariantCulture, value, typeof(string));
line = string.Format(lineFormat, "processorParam", string.Format(processorParamFormat, j.Name, valueStr));
io.WriteLine(line);
}
}
}
}
string buildValue = i.OriginalPath;
if (i.OriginalPath != i.DestinationPath)
buildValue += ";" + i.DestinationPath;
line = string.Format(lineFormat, "build", buildValue);
io.WriteLine(line);
io.WriteLine();
}
}
}
public void ImportProject(string projectFilePath)
{
_project.OriginalPath = projectFilePath.Remove(projectFilePath.LastIndexOf('.')) + ".mgcb";
using (var io = XmlReader.Create(File.OpenText(projectFilePath)))
{
while (io.Read())
{
if (io.NodeType == XmlNodeType.Element)
{
var buildAction = io.LocalName;
if (buildAction.Equals("Reference"))
{
string include, hintPath;
ReadIncludeReference(io, out include, out hintPath);
if (!string.IsNullOrEmpty(hintPath) &&
hintPath.IndexOf("microsoft", StringComparison.CurrentCultureIgnoreCase) == -1 &&
hintPath.IndexOf("monogamecontentprocessors", StringComparison.CurrentCultureIgnoreCase) == -1)
{
_project.References.Add(hintPath);
}
}
else if (buildAction.Equals("Content") || buildAction.Equals("None"))
{
string include, copyToOutputDirectory;
ReadIncludeContent(io, out include, out copyToOutputDirectory);
if (!string.IsNullOrEmpty(copyToOutputDirectory) && !copyToOutputDirectory.Equals("Never"))
{
var sourceFilePath = Path.GetDirectoryName(projectFilePath);
sourceFilePath += "\\" + include;
OnCopy(sourceFilePath);
}
}
else if (buildAction.Equals("Compile"))
{
string include, name, importer, processor;
string[] processorParams;
ReadIncludeCompile(io, out include, out name, out importer, out processor, out processorParams);
Importer = importer;
Processor = processor;
if (processorParams != null)
{
foreach (var i in processorParams)
AddProcessorParam(i);
}
var sourceFilePath = Path.GetDirectoryName(projectFilePath);
sourceFilePath += "\\" + include;
OnBuild(sourceFilePath);
}
}
}
}
}
private string ProjectDirectory
{
get
{
return _project.Location;
}
}
private void ReadIncludeReference(XmlReader io, out string include, out string hintPath)
{
include = io.GetAttribute("Include").Unescape();
hintPath = null;
if (!io.IsEmptyElement)
{
var depth = io.Depth;
for (io.Read(); io.Depth != depth; io.Read())
{
// process sub nodes
if (io.IsStartElement("HintPath"))
{
io.Read();
hintPath = io.Value.Unescape();
}
}
}
}
private void ReadIncludeContent(XmlReader io, out string include, out string copyToOutputDirectory)
{
copyToOutputDirectory = null;
include = io.GetAttribute("Include").Unescape();
if (!io.IsEmptyElement)
{
var depth = io.Depth;
for (io.Read(); io.Depth != depth; io.Read())
{
// process sub nodes here.
if (io.IsStartElement())
{
switch (io.LocalName)
{
case "CopyToOutputDirectory":
io.Read();
copyToOutputDirectory = io.Value.Unescape();
break;
}
}
}
}
}
private void ReadIncludeCompile(XmlReader io,
out string include,
out string name,
out string importer,
out string processor,
out string[] processorParams)
{
name = null;
importer = null;
processor = null;
include = io.GetAttribute("Include").Unescape();
var parameters = new List<string>();
if (!io.IsEmptyElement)
{
var depth = io.Depth;
for (io.Read(); io.Depth != depth; io.Read())
{
// process sub nodes here.
if (io.IsStartElement())
{
switch (io.LocalName)
{
case "Name":
io.Read();
name = io.Value.Unescape();
break;
case "Importer":
io.Read();
importer = io.Value.Unescape();
break;
case "Processor":
io.Read();
processor = io.Value.Unescape();
break;
default:
if (io.LocalName.Contains("ProcessorParameters_"))
{
var line = io.LocalName.Replace("ProcessorParameters_", "");
line += "=";
io.Read();
line += io.Value;
parameters.Add(line.Unescape());
}
break;
}
}
}
}
processorParams = parameters.ToArray();
}
private string FormatDivider(string label)
{
var commentFormat = Environment.NewLine + "#----------------------------------------------------------------------------#" + Environment.NewLine;
label = " " + label + " ";
var src = commentFormat.Length / 2 - label.Length / 2;
var dst = src + label.Length;
return commentFormat.Substring(0, src) + label + commentFormat.Substring(dst);
}
}
}
@@ -0,0 +1,127 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.IO;
using System.IO.IsolatedStorage;
using System.Xml.Serialization;
namespace MonoGame.Tools.Pipeline
{
public class PipelineSettings
{
private const string SettingsPath = "Settings.xml";
private IsolatedStorageFile _isoStore;
private bool _isoStoreInit;
public static PipelineSettings Default { get; private set; }
public List<string> ProjectHistory;
public string StartupProject;
public Microsoft.Xna.Framework.Point Size;
public int HSeparator, VSeparator;
public bool Maximized, DebugMode, PropertyGroupSort;
public bool FilterOutput, FilterShowSkipped, FilterShowSuccessful, FilterShowCleaned, AutoScrollBuildOutput;
public string ErrorMessage;
static PipelineSettings()
{
Default = new PipelineSettings();
}
public PipelineSettings()
{
ProjectHistory = new List<string>();
PropertyGroupSort = true;
FilterOutput = true;
FilterShowSkipped = true;
FilterShowSuccessful = true;
FilterShowCleaned = true;
AutoScrollBuildOutput = true;
try
{
_isoStore = IsolatedStorageFile.GetStore(IsolatedStorageScope.User | IsolatedStorageScope.Assembly, null, null);
_isoStoreInit = true;
}
catch { }
}
/// <summary>
/// If the project already exists in history, it will be moved to the end.
/// </summary>
public void AddProjectHistory(string file)
{
var cleanFile = file.Trim();
ProjectHistory.Remove(cleanFile);
ProjectHistory.Add(cleanFile);
}
public void RemoveProjectHistory(string file)
{
var cleanFile = file.Trim();
ProjectHistory.Remove(cleanFile);
}
public void Clear()
{
ProjectHistory.Clear();
StartupProject = null;
Save();
}
public void Save()
{
if (!_isoStoreInit)
return;
try
{
var mode = FileMode.CreateNew;
if (_isoStore.FileExists(SettingsPath))
mode = FileMode.Truncate;
using (var isoStream = new IsolatedStorageFileStream(SettingsPath, mode, _isoStore))
{
using (var writer = new StreamWriter(isoStream))
{
var serializer = new XmlSerializer(typeof(PipelineSettings));
serializer.Serialize(writer, this);
}
}
} catch { }
}
public void Load()
{
if (!_isoStoreInit)
return;
try
{
if (_isoStore.FileExists(SettingsPath))
{
using (var isoStream = new IsolatedStorageFileStream(SettingsPath, FileMode.Open, _isoStore))
{
using (var reader = new StreamReader(isoStream))
{
var serializer = new XmlSerializer(typeof(PipelineSettings));
Default = (PipelineSettings)serializer.Deserialize(reader);
var history = Default.ProjectHistory.ToArray();
foreach (var h in history)
if (!File.Exists(h))
Default.ProjectHistory.Remove(h);
}
}
}
}
catch
{
Save();
}
}
}
}
@@ -0,0 +1,548 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Builder.Convertors;
using Microsoft.Xna.Framework.Graphics;
using System.Diagnostics;
using MonoGame.Framework.Content.Pipeline.Builder;
namespace MonoGame.Tools.Pipeline
{
public class ImporterTypeDescription
{
public string TypeName;
public string DisplayName;
public string DefaultProcessor;
public IEnumerable<string> FileExtensions;
public Type OutputType;
public ImporterTypeDescription()
{
TypeName = "Invalid / Missing Importer";
}
public override string ToString()
{
return TypeName;
}
public override int GetHashCode()
{
return TypeName == null ? 0 : TypeName.GetHashCode();
}
public override bool Equals(object obj)
{
var other = obj as ImporterTypeDescription;
if (other == null)
return false;
if (string.IsNullOrEmpty(other.TypeName) != string.IsNullOrEmpty(TypeName))
return false;
return TypeName.Equals(other.TypeName);
}
};
public class ProcessorTypeDescription
{
#region Supporting Types
public struct Property
{
public string Name;
public string DisplayName;
public Type Type;
public object DefaultValue;
public bool Browsable;
public override string ToString()
{
return Name;
}
}
public class ProcessorPropertyCollection : IEnumerable<Property>
{
private readonly Property[] _properties;
public ProcessorPropertyCollection(IEnumerable<Property> properties)
{
_properties = properties.ToArray();
}
public Property this[int index]
{
get
{
return _properties[index];
}
set
{
_properties[index] = value;
}
}
public Property this[string name]
{
get
{
foreach (var p in _properties)
{
if (p.Name.Equals(name))
return p;
}
throw new IndexOutOfRangeException();
}
set
{
for (var i = 0; i < _properties.Length; i++)
{
var p = _properties[i];
if (p.Name.Equals(name))
{
_properties[i] = value;
return;
}
}
throw new IndexOutOfRangeException();
}
}
public bool Contains(string name)
{
return _properties.Any(e => e.Name == name);
}
public IEnumerator<Property> GetEnumerator()
{
return _properties.AsEnumerable().GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _properties.GetEnumerator();
}
}
#endregion
public string TypeName;
public string DisplayName;
public ProcessorPropertyCollection Properties;
public Type InputType;
public override string ToString()
{
return TypeName;
}
};
internal class PipelineTypes
{
[DebuggerDisplay("ImporterInfo: {Type.Name}")]
private struct ImporterInfo
{
public ContentImporterAttribute Attribute;
public Type Type;
}
[DebuggerDisplay("ProcessorInfo: {Type.Name}")]
private struct ProcessorInfo
{
public ContentProcessorAttribute Attribute;
public Type Type;
}
private static List<ImporterInfo> _importers;
private static List<ProcessorInfo> _processors;
private static List<FileSystemWatcher> _watchers;
private static string _currentAssemblyDirectory;
public static ImporterTypeDescription[] Importers { get; private set; }
public static ProcessorTypeDescription[] Processors { get; private set; }
public static ImporterTypeDescription NullImporter { get; private set; }
public static ProcessorTypeDescription NullProcessor { get; private set; }
public static ImporterTypeDescription MissingImporter { get; private set; }
public static ProcessorTypeDescription MissingProcessor { get; private set; }
public static TypeConverter.StandardValuesCollection ImportersStandardValuesCollection { get; private set; }
public static TypeConverter.StandardValuesCollection ProcessorsStandardValuesCollection { get; private set; }
private static readonly Dictionary<string, string> _oldNameRemap = new Dictionary<string, string>()
{
{ "MGMaterialProcessor", "MaterialProcessor" },
{ "MGSongProcessor", "SongProcessor" },
{ "MGSoundEffectProcessor", "SoundEffectProcessor" },
{ "MGSpriteFontDescriptionProcessor", "FontDescriptionProcessor" },
{ "MGSpriteFontTextureProcessor", "FontTextureProcessor" },
{ "MGTextureProcessor", "TextureProcessor" },
{ "MGEffectProcessor", "EffectProcessor" },
};
private static string RemapOldNames(string name)
{
if (_oldNameRemap.ContainsKey(name))
return _oldNameRemap[name];
return name;
}
static PipelineTypes()
{
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
MissingImporter = new ImporterTypeDescription()
{
DisplayName = "Invalid / Missing Importer",
};
MissingProcessor = new ProcessorTypeDescription()
{
DisplayName = "Invalid / Missing Processor",
Properties = new ProcessorTypeDescription.ProcessorPropertyCollection(new ProcessorTypeDescription.Property[0]),
};
NullImporter = new ImporterTypeDescription()
{
DisplayName = "",
};
NullProcessor = new ProcessorTypeDescription()
{
DisplayName = "",
Properties = new ProcessorTypeDescription.ProcessorPropertyCollection(new ProcessorTypeDescription.Property[0]),
};
_watchers = new List<FileSystemWatcher>();
}
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
if (string.IsNullOrEmpty(_currentAssemblyDirectory))
return null;
var path = Path.Combine(_currentAssemblyDirectory, (new AssemblyName(args.Name).Name) + ".dll");
if (!File.Exists(path))
return null;
return Assembly.Load(File.ReadAllBytes(path));
}
public static void Load(PipelineProject project)
{
Unload();
var assemblyPaths = new List<string>();
var projectRoot = project.Location;
foreach (var i in project.References)
{
var path = Path.Combine(projectRoot, i);
if (string.IsNullOrEmpty(path))
throw new ArgumentException("assemblyFilePath cannot be null!");
if (!Path.IsPathRooted(path))
throw new ArgumentException("assemblyFilePath must be absolute!");
// Make sure we're not adding the same assembly twice.
path = PathHelper.Normalize(path);
if (!assemblyPaths.Contains(path))
assemblyPaths.Add(path);
}
ResolveAssemblies(assemblyPaths);
var importerDescriptions = new ImporterTypeDescription[_importers.Count];
var cur = 0;
foreach (var item in _importers)
{
// Find the abstract base class ContentImporter<T>.
var baseType = item.Type.BaseType;
while (!baseType.IsAbstract)
baseType = baseType.BaseType;
var outputType = baseType.GetGenericArguments()[0];
var name = item.Attribute.DisplayName;
if (string.IsNullOrEmpty(name))
name = item.GetType().Name;
var desc = new ImporterTypeDescription()
{
TypeName = item.Type.Name,
DisplayName = name,
DefaultProcessor = item.Attribute.DefaultProcessor,
FileExtensions = item.Attribute.FileExtensions,
OutputType = outputType,
};
importerDescriptions[cur] = desc;
cur++;
}
Importers = importerDescriptions;
ImportersStandardValuesCollection = new TypeConverter.StandardValuesCollection(Importers);
var processorDescriptions = new ProcessorTypeDescription[_processors.Count];
const BindingFlags bindings = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
cur = 0;
foreach (var item in _processors)
{
var obj = Activator.CreateInstance(item.Type);
var typeProperties = item.Type.GetProperties(bindings);
var properties = new List<ProcessorTypeDescription.Property>();
foreach (var i in typeProperties)
{
var attrs = i.GetCustomAttributes(true);
var name = i.Name;
var browsable = true;
var defvalue = i.GetValue(obj, null);
foreach (var a in attrs)
{
if (a is BrowsableAttribute)
browsable = (a as BrowsableAttribute).Browsable;
else if (a is DisplayNameAttribute)
name = (a as DisplayNameAttribute).DisplayName;
}
var p = new ProcessorTypeDescription.Property()
{
Name = i.Name,
DisplayName = name,
Type = i.PropertyType,
DefaultValue = defvalue,
Browsable = browsable
};
properties.Add(p);
}
var inputType = (obj as IContentProcessor).InputType;
var desc = new ProcessorTypeDescription()
{
TypeName = item.Type.Name,
DisplayName = item.Attribute.DisplayName,
Properties = new ProcessorTypeDescription.ProcessorPropertyCollection(properties),
InputType = inputType,
};
if (string.IsNullOrEmpty(desc.DisplayName))
desc.DisplayName = desc.TypeName;
processorDescriptions[cur] = desc;
cur++;
}
Processors = processorDescriptions;
ProcessorsStandardValuesCollection = new TypeConverter.StandardValuesCollection(Processors);
}
public static void Unload()
{
foreach (var watch in _watchers)
watch.Dispose();
_watchers.Clear();
_importers = null;
Importers = null;
_processors = null;
Processors = null;
ImportersStandardValuesCollection = null;
ProcessorsStandardValuesCollection = null;
}
public static TypeConverter FindConverter(Type type)
{
if (type == typeof(Color))
return new StringToColorConverter();
return TypeDescriptor.GetConverter(type);
}
public static ImporterTypeDescription FindImporter(string name, string fileExtension)
{
if (!string.IsNullOrEmpty(name))
{
name = RemapOldNames(name);
foreach (var i in Importers)
{
if (i.TypeName.Equals(name))
return i;
}
foreach (var i in Importers)
{
if (i.DisplayName.Equals(name))
return i;
}
//Debug.Fail(string.Format("Importer not found! name={0}, ext={1}", name, fileExtension));
return null;
}
var lowerFileExt = fileExtension.ToLowerInvariant();
foreach (var i in Importers)
{
if (i.FileExtensions.Any(e => e.ToLowerInvariant() == lowerFileExt))
return i;
}
//Debug.Fail(string.Format("Importer not found! name={0}, ext={1}", name, fileExtension));
return null;
}
public static ProcessorTypeDescription FindProcessor(string name, ImporterTypeDescription importer)
{
if (!string.IsNullOrEmpty(name))
{
name = RemapOldNames(name);
foreach (var i in Processors)
{
if (i.TypeName.Equals(name))
return i;
}
//Debug.Fail(string.Format("Processor not found! name={0}, importer={1}", name, importer));
return null;
}
if (importer != null)
{
foreach (var i in Processors)
{
if (i.TypeName.Equals(importer.DefaultProcessor))
return i;
}
}
//Debug.Fail(string.Format("Processor not found! name={0}, importer={1}", name, importer));
return null;
}
private static void ResolveAssemblies(IEnumerable<string> assemblyPaths)
{
_importers = new List<ImporterInfo>();
_processors = new List<ProcessorInfo>();
var assemblies = new List<Assembly>(AppDomain.CurrentDomain.GetAssemblies());
foreach (var asm in assemblies)
{
#if SHIPPING
try
#endif
{
if (!asm.ToString().Contains("MonoGame"))
continue;
var types = asm.GetTypes();
ProcessTypes(types);
}
#if SHIPPING
catch (Exception e)
{
// ??
}
#endif
}
foreach (var watch in _watchers)
watch.Dispose();
_watchers.Clear();
foreach (var path in assemblyPaths)
{
try
{
_currentAssemblyDirectory = Path.GetDirectoryName(path);
var a = Assembly.Load(File.ReadAllBytes(path));
var types = a.GetTypes();
ProcessTypes(types);
var watch = new FileSystemWatcher();
watch.Path = Path.GetDirectoryName(path);
watch.EnableRaisingEvents = true;
watch.Filter = Path.GetFileName(path);
watch.Changed += (sender, e) =>
{
if (Path.GetFileName(path) == e.Name)
PipelineController.Instance.OnReferencesModified();
};
watch.Created += (sender, e) =>
{
if (Path.GetFileName(path) == e.Name)
PipelineController.Instance.OnReferencesModified();
};
_watchers.Add(watch);
}
catch
{
//Logger.LogWarning(null, null, "Failed to load assembly '{0}': {1}", assemblyPath, e.Message);
// The assembly failed to load... nothing
// we can do but ignore it.
continue;
}
}
_currentAssemblyDirectory = null;
}
private static void ProcessTypes(IEnumerable<Type> types)
{
foreach (var t in types)
{
if (t.IsAbstract)
continue;
if (t.GetInterface(@"IContentImporter") == typeof(IContentImporter))
{
var attributes = t.GetCustomAttributes(typeof(ContentImporterAttribute), false);
if (attributes.Length != 0)
{
var importerAttribute = attributes[0] as ContentImporterAttribute;
_importers.Add(new ImporterInfo { Attribute = importerAttribute, Type = t });
}
else
{
// If no attribute specify default one
var importerAttribute = new ContentImporterAttribute(".*");
importerAttribute.DefaultProcessor = "";
importerAttribute.DisplayName = t.Name;
_importers.Add(new ImporterInfo { Attribute = importerAttribute, Type = t });
}
}
else if (t.GetInterface(@"IContentProcessor") == typeof(IContentProcessor))
{
var attributes = t.GetCustomAttributes(typeof(ContentProcessorAttribute), false);
if (attributes.Length != 0)
{
var processorAttribute = attributes[0] as ContentProcessorAttribute;
_processors.Add(new ProcessorInfo { Attribute = processorAttribute, Type = t });
}
}
}
}
}
}
@@ -0,0 +1,56 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Tools.Pipeline
{
/// <summary>
/// Snapshot of a PipelineProject's state, used for undo/redo.
/// </summary>
internal class ProjectState
{
public string OutputDir;
public string IntermediateDir;
public List<string> References;
public TargetPlatform Platform;
public GraphicsProfile Profile;
public string Config;
public string OriginalPath;
/// <summary>
/// Create a ProjectState storing member values of the passed PipelineProject.
/// </summary>
public static ProjectState Get(PipelineProject proj)
{
var state = new ProjectState()
{
OriginalPath = proj.OriginalPath,
OutputDir = proj.OutputDir,
IntermediateDir = proj.IntermediateDir,
References = new List<string>(proj.References),
Platform = proj.Platform,
Profile = proj.Profile,
Config = proj.Config,
};
return state;
}
/// <summary>
/// Set a PipelineProject's member values from this state object.
/// </summary>
public void Apply(PipelineProject proj)
{
proj.OutputDir = OutputDir;
proj.IntermediateDir = IntermediateDir;
proj.References = new List<string>(References);
proj.Platform = Platform;
proj.Profile = Profile;
proj.Config = Config;
}
}
}
@@ -0,0 +1,26 @@
using System;
using System.Security;
namespace MonoGame.Tools.Pipeline
{
public static class StringExtensions
{
public static string Unescape(this string text)
{
if (string.IsNullOrEmpty(text))
return text;
var result = Uri.UnescapeDataString(text);
// JCF: XmlReader already does this.
/*
result = result.Replace("&apos;", "'");
result = result.Replace("&quot;", "\"");
result = result.Replace("&gt;", ">");
result = result.Replace("&amp;", "&");
*/
return result;
}
}
}
@@ -0,0 +1,50 @@
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace MonoGame.Tools.Pipeline
{
public static class Util
{
[DllImport("libc")]
private static extern string realpath(string path, IntPtr resolved_path);
public static string GetRealPath(string path)
{
// resolve symlinks on Unix systems
if (Environment.OSVersion.Platform == PlatformID.Unix)
return realpath(path, IntPtr.Zero);
return path;
}
/// <summary>
/// Returns the path 'filspec' made relative path 'folder'.
///
/// If 'folder' is not an absolute path, throws ArgumentException.
/// If 'filespec' is not an absolute path, returns 'filespec' unmodified.
/// </summary>
public static string GetRelativePath(string filespec, string folder)
{
if (!Path.IsPathRooted(filespec))
return filespec;
if (!Path.IsPathRooted(folder))
throw new ArgumentException("Must be an absolute path.", "folder");
filespec = Path.GetFullPath(filespec).TrimEnd(new[] { '/', '\\' });
folder = Path.GetFullPath(folder).TrimEnd(new[] { '/', '\\' });
if (filespec == folder)
return string.Empty;
var pathUri = new Uri(filespec);
var folderUri = new Uri(folder + Path.DirectorySeparatorChar);
var result = folderUri.MakeRelativeUri(pathUri).ToString();
result = result.Replace('/', Path.DirectorySeparatorChar);
result = Uri.UnescapeDataString(result);
return result;
}
}
}
@@ -0,0 +1,115 @@
using System;
using System.Collections.Generic;
using Eto.Drawing;
namespace MonoGame.Tools.Pipeline
{
class BuildItem
{
private const int CellHeight = 32;
private const int Spacing = 10;
private const int Margin = 10;
private const string ArrowCollapse = "▲";
private const string ArrowExpand = "▼";
private const int ButtonSpacing = 3;
public string Text { get; set; }
public Image Icon { get; set; }
public int Height { get; set; }
public int RequestedWidth { get; set; }
public string Description
{
set
{
_description.Clear();
_description.Add(value);
}
}
private readonly float _arrowWidth;
private readonly float _textOffset;
private readonly float _imageOffset;
private readonly float _descSize;
private List<string> _description;
private float _descriptionOffset;
private bool _expanded;
private bool _selected;
public BuildItem()
{
_arrowWidth = SystemFonts.Default().MeasureString(ArrowExpand).Width;
_textOffset = (CellHeight - DrawInfo.TextHeight) / 2;
_imageOffset = (CellHeight - 16) / 2;
_descSize = SystemFonts.Default().LineHeight + 4;
_description = new List<string>();
Height = CellHeight;
RequestedWidth = 0;
}
public void AddDescription(string text)
{
_description.Add(text);
}
public void OnClick()
{
if (_selected && _description.Count != 0)
{
_expanded = !_expanded;
if (_expanded)
{
_descriptionOffset = (_descSize - DrawInfo.TextHeight) / 2;
Height = (int)(CellHeight + _descSize * _description.Count);
foreach (var des in _description)
{
var width = SystemFonts.Default().MeasureString(des).Width + 4 * Spacing + 16;
if (width > RequestedWidth)
RequestedWidth = (int)width;
}
}
else
{
Height = CellHeight;
RequestedWidth = 0;
}
}
}
public void Draw(Graphics g, int y, int width)
{
var x = Margin;
_selected = BuildOutput.MouseLocation.Y > y && BuildOutput.MouseLocation.Y < y + CellHeight;
// Draw Background
g.FillRectangle(DrawInfo.BorderColor, 0, y, width, Height);
g.FillRectangle(_selected ? DrawInfo.HoverBackColor : DrawInfo.BorderColor, 0, y, width, CellHeight);
// Draw Icon
g.DrawImage(Icon, x, y + _imageOffset);
x += 16 + Spacing;
// Draw Text
g.DrawText(SystemFonts.Default(), DrawInfo.GetTextColor(_selected, false), x, y + _textOffset, Text);
// Draw Expander
if (_description.Count != 0)
{
//g.FillRectangle(_expandSelected ? DrawInfo.HoverBackColor : DrawInfo.BorderColor, rectangle);
g.DrawText(SystemFonts.Default(), DrawInfo.GetTextColor(_selected, false), width - Margin - _arrowWidth, y + _textOffset, _expanded ? ArrowCollapse : ArrowExpand);
}
// Draw Description
if (_expanded)
{
for (int i = 0; i < _description.Count; i++)
g.DrawText(SystemFonts.Default(), DrawInfo.DisabledTextColor, x + Spacing, y + CellHeight + _descriptionOffset + _descSize * i, _description[i]);
}
}
}
}
@@ -0,0 +1,308 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public partial class BuildOutput
{
public static Point MouseLocation;
public static int Count;
private bool _tryScroll, _setHeight;
private int _reqWidth = 0;
private OutputParser _output;
private List<BuildItem> _items;
private CheckCommand _cmdFilterOutput, _cmdAutoScroll, _cmdShowSkipped, _cmdShowSuccessful, _cmdShowCleaned;
private Image _iconInformation, _iconFail, _iconProcessing, _iconSkip, _iconSucceed, _iconSucceedWithWarnings, _iconStart, _iconEndSucceed, _iconEndFailed;
private BuildItem _selectedItem;
private Eto.Drawing.Point _scrollPosition;
public BuildOutput()
{
InitializeComponent();
_output = new OutputParser();
_iconInformation = Global.GetEtoIcon("Build.Information.png");
_iconFail = Global.GetEtoIcon("Build.Fail.png");
_iconProcessing = Global.GetEtoIcon("Build.Processing.png");
_iconSkip = Global.GetEtoIcon("Build.Skip.png");
_iconStart = Global.GetEtoIcon("Build.Start.png");
_iconEndSucceed = Global.GetEtoIcon("Build.EndSucceed.png");
_iconEndFailed = Global.GetEtoIcon("Build.EndFailed.png");
_iconSucceed = Global.GetEtoIcon("Build.Succeed.png");
_iconSucceedWithWarnings = Global.GetEtoIcon("Build.SucceedWithWarnings.png");
_items = new List<BuildItem>();
_cmdFilterOutput = new CheckCommand();
_cmdFilterOutput.MenuText = "Filter Output";
_cmdFilterOutput.CheckedChanged += CmdFilterOutput_CheckedChanged;
AddCommand(_cmdFilterOutput);
_cmdShowSkipped = new CheckCommand();
_cmdShowSkipped.MenuText = "Show Skipped Files";
_cmdShowSkipped.CheckedChanged += CmdShowSkipped_CheckedChanged;
AddCommand(_cmdShowSkipped);
_cmdShowSuccessful = new CheckCommand();
_cmdShowSuccessful.MenuText = "Show Successfully Built Files";
_cmdShowSuccessful.CheckedChanged += CmdShowSuccessful_CheckedChanged;
AddCommand(_cmdShowSuccessful);
_cmdShowCleaned = new CheckCommand();
_cmdShowCleaned.MenuText = "Show Cleaned Files";
_cmdShowCleaned.CheckedChanged += CmdShowCleaned_CheckedChanged;
AddCommand(_cmdShowCleaned);
_cmdAutoScroll = new CheckCommand();
_cmdAutoScroll.MenuText = "Auto Scroll";
_cmdAutoScroll.CheckedChanged += CmdAutoScroll_CheckedChanged;
AddCommand(_cmdAutoScroll);
MouseLocation = new Point(-1, -1);
}
public override void LoadSettings()
{
_cmdFilterOutput.Checked = PipelineSettings.Default.FilterOutput;
_cmdShowSkipped.Checked = PipelineSettings.Default.FilterShowSkipped;
_cmdShowSuccessful.Checked = PipelineSettings.Default.FilterShowSuccessful;
_cmdShowCleaned.Checked = PipelineSettings.Default.FilterShowCleaned;
_cmdAutoScroll.Checked = PipelineSettings.Default.AutoScrollBuildOutput;
}
private void CmdFilterOutput_CheckedChanged(object sender, EventArgs e)
{
if (_cmdFilterOutput.Checked)
drawable.Paint -= Drawable_Paint;
panel.Content = _cmdFilterOutput.Checked ? (Control)scrollable : textArea;
PipelineSettings.Default.FilterOutput = _cmdFilterOutput.Checked;
if (_cmdFilterOutput.Checked)
drawable.Paint += Drawable_Paint;
drawable.Invalidate();
}
private void CmdShowSkipped_CheckedChanged(object sender, EventArgs e)
{
PipelineSettings.Default.FilterShowSkipped = _cmdShowSkipped.Checked;
drawable.Invalidate();
}
private void CmdShowSuccessful_CheckedChanged(object sender, EventArgs e)
{
PipelineSettings.Default.FilterShowSuccessful = _cmdShowSuccessful.Checked;
drawable.Invalidate();
}
private void CmdShowCleaned_CheckedChanged(object sender, EventArgs e)
{
PipelineSettings.Default.FilterShowCleaned = _cmdShowCleaned.Checked;
drawable.Invalidate();
}
private void CmdAutoScroll_CheckedChanged(object sender, EventArgs e)
{
PipelineSettings.Default.AutoScrollBuildOutput = _cmdAutoScroll.Checked;
}
public void ClearOutput()
{
drawable.Width = _reqWidth = 0;
scrollable.ScrollPosition = new Point(0, 0);
textArea.Text = "";
_items.Clear();
drawable.Invalidate();
}
public void WriteLine(string line)
{
textArea.Append(line + Environment.NewLine, _cmdAutoScroll.Checked);
if (string.IsNullOrEmpty(line))
return;
_output.Parse(line);
line = line.Trim(new[] { ' ', '\n', '\r', '\t' });
switch (_output.State)
{
case OutputState.BuildBegin:
_items.Add(new BuildItem { Text = line, Icon = _iconStart });
Count = -1;
break;
case OutputState.Cleaning:
_items.Add(new BuildItem
{
Text = "Cleaning " + PipelineController.Instance.GetRelativePath(_output.Filename),
Icon = _iconInformation,
Description = line
});
break;
case OutputState.Skipping:
if (_items[_items.Count - 1].Icon == _iconProcessing)
_items[_items.Count - 1].Icon = _iconSucceed;
_items.Add(new BuildItem
{
Text = "Skipping " + PipelineController.Instance.GetRelativePath(_output.Filename),
Icon = _iconSkip,
Description = _output.Filename
});
break;
case OutputState.BuildAsset:
if (_items[_items.Count - 1].Icon == _iconProcessing)
_items[_items.Count - 1].Icon = _iconSucceed;
_items.Add(new BuildItem
{
Text = "Building " + PipelineController.Instance.GetRelativePath(_output.Filename),
Icon = _iconProcessing,
Description = _output.Filename
});
break;
case OutputState.BuildError:
_items[_items.Count - 1].Icon = _iconFail;
_items[_items.Count - 1].AddDescription(_output.ErrorMessage);
break;
case OutputState.BuildErrorContinue:
_items[_items.Count - 1].AddDescription(_output.ErrorMessage);
break;
case OutputState.BuildWarning:
if (_items[_items.Count - 1].Icon == _iconProcessing)
_items[_items.Count - 1].Icon = _iconSucceedWithWarnings;
_items[_items.Count - 1].AddDescription(_output.ErrorMessage);
break;
case OutputState.BuildEnd:
if (_items.Count > 0 && _items[_items.Count - 1].Icon == _iconProcessing)
_items[_items.Count - 1].Icon = _iconSucceed;
_items.Add(new BuildItem
{
Text = line,
Icon = line.Contains("0 failed") ? _iconEndSucceed : _iconEndFailed
});
break;
case OutputState.BuildTime:
var text = _items[_items.Count - 1].Text.TrimEnd(new[] { '.', ' ' }) + ", " + line;
_items[_items.Count - 1].Text = text;
Count = _items.Count * 35 - 3;
break;
case OutputState.BuildTerminated:
_items.Add(new BuildItem { Text = line, Icon = _iconEndFailed });
break;
}
_setHeight = true;
drawable.Invalidate();
}
private void Drawable_MouseMove(object sender, MouseEventArgs e)
{
MouseLocation = new Point((int)e.Location.X, (int)e.Location.Y);
drawable.Invalidate();
}
private void Drawable_MouseLeave(object sender, MouseEventArgs e)
{
_selectedItem = null;
MouseLocation = new Point(-1, -1);
drawable.Invalidate();
}
private void Drawable_MouseDown(object sender, MouseEventArgs e)
{
if (_selectedItem != null)
_selectedItem.OnClick();
_reqWidth = 0;
foreach (var item in _items)
if (item.RequestedWidth > _reqWidth)
_reqWidth = item.RequestedWidth;
drawable.Width = _reqWidth;
_setHeight = true;
drawable.Invalidate();
}
private void Drawable_SizeChanged(object sender, EventArgs e)
{
if (_tryScroll)
{
_tryScroll = false;
if (PipelineSettings.Default.AutoScrollBuildOutput)
scrollable.ScrollPosition = new Point(0, drawable.Height + 10 - scrollable.Height);
}
}
private void Scrollable1_SizeChanged(object sender, EventArgs e)
{
drawable.Invalidate();
}
private void Scrollable1_Scroll(object sender, EventArgs e)
{
_scrollPosition = scrollable.ScrollPosition;
drawable.Invalidate();
}
private void Drawable_Paint(object sender, PaintEventArgs e)
{
var g = e.Graphics;
var count = _items.Count;
var y = 0;
g.Clear(DrawInfo.BackColor);
for (int i = 0; i < _items.Count; i++)
{
var item = _items[i];
// Skip Skipped items
if (!PipelineSettings.Default.FilterShowSkipped && item.Icon == _iconSkip)
continue;
// Skip Successful items
if (!PipelineSettings.Default.FilterShowSuccessful && item.Icon == _iconSucceed)
continue;
// Skip Cleaned items
if (!PipelineSettings.Default.FilterShowCleaned && item.Icon == _iconInformation)
continue;
// Check if the item is in the visible rectangle
if (y + item.Height >= _scrollPosition.Y && y < _scrollPosition.Y + scrollable.Height)
{
// Check if the item is selected
if (MouseLocation.Y > y && MouseLocation.Y < y + item.Height)
_selectedItem = item;
// Draw item
item.Draw(g, y, drawable.Width);
}
// Add border
y += item.Height + 3;
}
if (_setHeight)
{
_setHeight = false;
drawable.Size = new Size(_reqWidth, Math.Max(y - 3, 1));
}
if (Count == -1)
_tryScroll = true;
}
}
}
@@ -0,0 +1,46 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public partial class BuildOutput : Pad
{
Panel panel;
TextArea textArea;
Scrollable scrollable;
Drawable drawable;
private void InitializeComponent()
{
Title = "Build Output";
panel = new Panel();
textArea = new TextArea();
textArea.Wrap = false;
textArea.ReadOnly = true;
scrollable = new Scrollable();
scrollable.BackgroundColor = DrawInfo.BackColor;
scrollable.ExpandContentWidth = true;
scrollable.ExpandContentHeight = true;
drawable = new Drawable();
scrollable.Content = drawable;
panel.Content = textArea;
CreateContent(panel);
drawable.MouseDown += Drawable_MouseDown;
drawable.MouseMove += Drawable_MouseMove;
drawable.MouseLeave += Drawable_MouseLeave;
drawable.SizeChanged += Drawable_SizeChanged;
drawable.Paint += Drawable_Paint;
scrollable.SizeChanged += Scrollable1_SizeChanged;
scrollable.Scroll += Scrollable1_Scroll;
}
}
}
@@ -0,0 +1,47 @@
using System;
using Eto.Drawing;
namespace MonoGame.Tools.Pipeline
{
static class DrawInfo
{
private static bool once;
public static int TextHeight;
public static Color TextColor, BackColor, HoverTextColor, HoverBackColor, DisabledTextColor, BorderColor;
static DrawInfo()
{
TextHeight = (int)SystemFonts.Default().LineHeight;
TextColor = SystemColors.ControlText;
BackColor = SystemColors.ControlBackground;
HoverTextColor = SystemColors.HighlightText;
HoverBackColor = SystemColors.Highlight;
DisabledTextColor = SystemColors.ControlText;
DisabledTextColor.A = 0.4f;
BorderColor = Global.Unix ? SystemColors.WindowBackground : SystemColors.Control;
}
public static void SetPixelsPerPoint(Graphics g)
{
if (!once && !Global.Unix)
{
once = true;
TextHeight = (int)(SystemFonts.Default().LineHeight * g.PixelsPerPoint + 0.5);
}
}
public static Color GetTextColor(bool selected, bool disabled)
{
if (disabled)
return DisabledTextColor;
return selected ? HoverTextColor : TextColor;
}
public static Color GetBackgroundColor(bool selected)
{
return selected ? HoverBackColor : BackColor;
}
}
}
@@ -0,0 +1,61 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public partial class Pad
{
public string Title
{
get { return label.Text; }
set { label.Text = value; }
}
public List<Command> Commands;
private ContextMenu _contextMenu;
public Pad()
{
InitializeComponent();
Commands = new List<Command>();
_contextMenu = new ContextMenu();
}
public virtual void LoadSettings()
{
}
private void ImageSettings_MouseDown(object sender, MouseEventArgs e)
{
_contextMenu.Show(imageSettings);
}
public void CreateContent(Control control)
{
layout.AddRow(control);
}
public void AddCommand(Command com)
{
imageSettings.Visible = true;
Commands.Add(com);
_contextMenu.Items.Add(com.CreateMenuItem());
}
public void AddCommand(RadioCommand com)
{
imageSettings.Visible = true;
Commands.Add(com);
_contextMenu.Items.Add(com);
}
}
}
@@ -0,0 +1,54 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
#if LINUX
public partial class Pad : GroupBox
#else
public partial class Pad : Panel
#endif
{
private DynamicLayout layout;
private StackLayout stack;
private ImageView imageSettings;
private Panel panelLabel;
private Label label;
private void InitializeComponent()
{
layout = new DynamicLayout();
panelLabel = new Panel();
panelLabel.Padding = new Padding(5);
if (!Global.Unix)
panelLabel.Height = 25;
stack = new StackLayout();
stack.Orientation = Orientation.Horizontal;
label = new Label();
label.Font = new Font(label.Font.Family, label.Font.Size - 1, FontStyle.Bold);
stack.Items.Add(new StackLayoutItem(label, true));
imageSettings = new ImageView();
imageSettings.Image = Global.GetEtoIcon("Icons.Settings.png");
imageSettings.Visible = false;
stack.Items.Add(new StackLayoutItem(imageSettings, false));
panelLabel.Content = stack;
layout.AddRow(panelLabel);
Content = layout;
imageSettings.MouseDown += ImageSettings_MouseDown;
}
}
}
@@ -0,0 +1,197 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public partial class ProjectControl : Pad
{
private TreeGridView _treeView;
private Image _iconRoot;
private TreeGridItem _treeBase, _treeRoot;
private bool _rootExists;
private ContextMenu _contextMenu;
public ProjectControl()
{
Title = "Project";
_treeView = new TreeGridView();
_treeView.ShowHeader = false;
_treeView.AllowMultipleSelection = true;
_treeView.Columns.Add(new GridColumn { DataCell = new ImageTextCell(0, 1), AutoSize = true });
_treeView.DataStore = _treeBase = new TreeGridItem();
CreateContent(_treeView);
_iconRoot = Bitmap.FromResource("TreeView.Root.png").WithSize(16, 16);
_treeView.SelectionChanged += TreeView_SelectedItemChanged;
}
private void TreeView_SelectedItemChanged(object sender, EventArgs e)
{
var items = new List<IProjectItem>();
foreach (TreeGridItem selected in _treeView.SelectedItems)
if (selected.Tag is IProjectItem)
items.Add(selected.Tag as IProjectItem);
PipelineController.Instance.SelectionChanged(items);
}
public void SetContextMenu(ContextMenu contextMenu)
{
_contextMenu = contextMenu;
}
public void ExpandBase()
{
_treeRoot.Expanded = true;
}
public void SetRoot(IProjectItem item)
{
if (item == null)
{
_treeView.DataStore = _treeBase = new TreeGridItem();
_rootExists = false;
_treeView.ContextMenu = null;
return;
}
if (!_rootExists)
{
_treeRoot = new TreeGridItem();
_treeBase.Children.Add(_treeRoot);
_rootExists = true;
}
_treeRoot.SetValue(0, _iconRoot);
_treeRoot.SetValue(1, item.Name);
_treeRoot.Tag = item;
_treeRoot.Expanded = true;
_treeView.ReloadItem(_treeRoot);
_treeView.ContextMenu = _contextMenu;
}
public void AddItem(IProjectItem citem)
{
AddItem(_treeRoot, citem, citem.DestinationPath, "");
}
public void AddItem(TreeGridItem root, IProjectItem citem, string path, string currentPath)
{
var split = path.Split('/');
var item = GetorAddItem(root, split.Length > 1 ? new DirectoryItem(split[0], currentPath) : citem);
if (path.Contains("/"))
AddItem(item, citem, string.Join("/", split, 1, split.Length - 1), (currentPath + Path.DirectorySeparatorChar + split[0]));
}
public void RemoveItem(IProjectItem item)
{
TreeGridItem titem;
if (FindItem(_treeRoot, item.DestinationPath, out titem))
{
var parrent = titem.Parent as TreeGridItem;
parrent.Children.Remove(titem);
_treeView.ReloadItem(parrent);
}
}
public void UpdateItem(IProjectItem item)
{
// Does nothing right now
}
private bool FindItem(TreeGridItem root, string path, out TreeGridItem item)
{
var split = path.Split('/');
if (GetItem(root, split[0], out item))
{
if (split.Length != 1)
return FindItem(item, string.Join("/", split, 1, split.Length - 1), out item);
return true;
}
return false;
}
private bool GetItem(TreeGridItem root, string text, out TreeGridItem item)
{
var enumerator = root.Children.GetEnumerator();
while (enumerator.MoveNext())
{
var citem = enumerator.Current as TreeGridItem;
if (citem.GetValue(1).ToString() == text)
{
item = citem;
return true;
}
}
item = _treeRoot;
return false;
}
private TreeGridItem GetorAddItem(TreeGridItem root, IProjectItem item)
{
var enumerator = root.Children.GetEnumerator();
var folder = item is DirectoryItem;
var items = new List<string>();
int pos = 0;
while (enumerator.MoveNext())
{
var citem = enumerator.Current as TreeGridItem;
if (citem.GetValue(1).ToString() == Path.GetFileName(item.DestinationPath))
return citem;
if (folder)
{
if (citem.Tag is DirectoryItem)
items.Add(citem.GetValue(1).ToString());
}
else
{
if (citem.Tag is DirectoryItem)
pos++;
else
items.Add(citem.GetValue(1).ToString());
}
}
items.Add(Path.GetFileName(item.DestinationPath));
items.Sort();
pos += items.IndexOf(Path.GetFileName(item.DestinationPath));
var ret = new TreeGridItem();
if (item is DirectoryItem)
ret.SetValue(0, Global.GetEtoDirectoryIcon());
else
ret.SetValue(0, Global.GetEtoFileIcon(PipelineController.Instance.GetFullPath(item.OriginalPath), item.OriginalPath != item.DestinationPath));
ret.SetValue(1, Path.GetFileName(item.DestinationPath));
ret.Tag = item;
root.Children.Insert(pos, ret);
_treeView.ReloadItem(root);
return ret;
}
}
}
@@ -0,0 +1,82 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = true)]
public class CellAttribute : Attribute
{
public string Name;
public Type Type;
public CellAttribute(Type type)
{
Type = type;
}
}
public class CellBase
{
public string Category { get; set; }
public object Value { get; set; }
public string DisplayValue { get; set; }
public string Text { get; set; }
public bool Editable { get; set; }
public int Height { get; set; }
public Action OnKill;
protected EventHandler _eventHandler;
protected Rectangle _lastRec;
protected Type _type;
public void Create(string category, string name, object value, Type type, EventHandler eventHandler = null)
{
Category = category;
Value = value;
DisplayValue = (value == null) ? "" : value.ToString();
Text = name;
Editable = true;
Height = DrawInfo.TextHeight;
_eventHandler = eventHandler;
_type = type;
OnCreate();
}
public virtual void OnCreate()
{
}
public virtual void Edit(PixelLayout control)
{
}
public virtual void Draw(Graphics g, Rectangle rec, int separatorPos, bool selected)
{
if (selected)
g.FillRectangle(SystemColors.Highlight, rec);
g.DrawText(SystemFonts.Default(), DrawInfo.GetTextColor(selected, false), rec.X + 5, rec.Y + (rec.Height - Height) / 2, Text);
g.FillRectangle(DrawInfo.GetBackgroundColor(selected), separatorPos - 6, rec.Y, rec.Width, rec.Height);
DrawCell(g, rec, separatorPos, selected);
}
public virtual void DrawCell(Graphics g, Rectangle rec, int separatorPos, bool selected)
{
_lastRec = rec;
_lastRec.X += separatorPos;
_lastRec.Width -= separatorPos - 1;
g.DrawText(SystemFonts.Default(), DrawInfo.GetTextColor(selected, !Editable), separatorPos + 5, rec.Y + (rec.Height - Height) / 2, DisplayValue);
}
}
}
@@ -0,0 +1,56 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
[CellAttribute(typeof(bool))]
public class CellBool : CellBase
{
private bool _draw;
public CellBool()
{
_draw = true;
}
public override void Edit(PixelLayout control)
{
_draw = false;
var checkbox = new CheckBox();
checkbox.Tag = this;
checkbox.Checked = (bool?)Value;
checkbox.ThreeState = (Value == null);
checkbox.Text = (checkbox.Checked == null) ? "Not Set" : checkbox.Checked.ToString();
checkbox.Width = _lastRec.Width - 10;
checkbox.Height = _lastRec.Height;
control.Add(checkbox, _lastRec.X + 10, _lastRec.Y);
checkbox.CheckedChanged += (sender, e) => checkbox.Text = (checkbox.Checked == null) ? "Not Set" : checkbox.Checked.ToString();
OnKill += delegate
{
OnKill = null;
if (_eventHandler == null || checkbox.Checked == null)
return;
_draw = true;
Value = checkbox.Checked;
_eventHandler(Value, EventArgs.Empty);
};
}
public override void DrawCell(Graphics g, Rectangle rec, int separatorPos, bool selected)
{
if (_draw)
base.DrawCell(g, rec, separatorPos, selected);
}
}
}
@@ -0,0 +1,57 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
[CellAttribute(typeof(char))]
public class CellChar : CellBase
{
public override void OnCreate()
{
DisplayValue = ((int)(char)Value) + " (" + Value + ")";
}
public override void Edit(PixelLayout control)
{
var editText = new TextBox();
editText.Tag = this;
editText.Style = "OverrideSize";
editText.Width = _lastRec.Width;
editText.Height = _lastRec.Height;
char value;
char.TryParse(Value.ToString(), out value);
editText.Text = ((int)value).ToString();
control.Add(editText, _lastRec.X, _lastRec.Y);
editText.Focus();
editText.CaretIndex = editText.Text.Length;
OnKill += delegate
{
OnKill = null;
if (_eventHandler == null)
return;
int num;
if (!int.TryParse(editText.Text, out num))
return;
_eventHandler((char)num, EventArgs.Empty);
};
editText.KeyDown += (sender, e) =>
{
if (e.Key == Keys.Enter)
OnKill.Invoke();
};
}
}
}

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