(ded4a3e0a) v0.9.0.7
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Imports Microsoft.Xna.Framework
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Imports Microsoft.Xna.Framework.Graphics
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''' <summary>
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''' This is the main type for your game.
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''' </summary>
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Public Class Game1
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Inherits Game
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Private graphics As GraphicsDeviceManager
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Private spriteBatch As SpriteBatch
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Public Sub New()
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graphics = New GraphicsDeviceManager(Me)
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Content.RootDirectory = "Content"
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End Sub
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''' <summary>
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''' Allows the game to perform any initialization it needs to before starting to run.
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''' This is where it can query for any required services and load any non-graphic
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''' related content. Calling base.Initialize will enumerate through any components
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''' and initialize them as well.
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''' </summary>
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Protected Overrides Sub Initialize()
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'' TODO: Add your initialization logic here
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MyBase.Initialize()
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End Sub
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''' <summary>
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''' LoadContent will be called once per game and is the place to load
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''' all of your content.
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''' </summary>
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Protected Overrides Sub LoadContent()
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'' Create a new SpriteBatch, which can be used to draw textures.
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spriteBatch = New SpriteBatch(GraphicsDevice)
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'' TODO: use this.Content to load your game content here
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End Sub
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''' <summary>
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''' UnloadContent will be called once per game and is the place to unload
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''' game-specific content.
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''' </summary>
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Protected Overrides Sub UnloadContent()
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'' TODO: Unload any non ContentManager contenthere.
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End Sub
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''' <summary>
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''' Allws the game to run logic such as updating the world,
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''' checking for collisions, gathering input, and playing audio.
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''' </summary>
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''' <param name="gameTime">Provides the snapshot of timing values</param>
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Protected Overrides Sub Update(gameTime As GameTime)
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'' TODO: Add your update logic here
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MyBase.Update(gameTime)
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End Sub
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''' <summary>
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''' This is called when the game should draw itself.
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''' </summary>
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''' <param name="gameTime">Provides a snapshot of timing values.</param>
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Protected Overrides Sub Draw(gameTime As GameTime)
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GraphicsDevice.Clear(Color.CornflowerBlue)
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'' TODO: Add your drawing code here
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MyBase.Draw(gameTime)
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End Sub
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End Class
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