(ded4a3e0a) v0.9.0.7
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<?xml version="1.0" encoding="utf-8"?>
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<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest">
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<Identity Name="$guid9$"
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Publisher="$XmlEscapedPublisherDistinguishedName$"
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Version="1.0.0.0" />
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<Properties>
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<DisplayName>$ext_safeprojectname$</DisplayName>
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<PublisherDisplayName>$XmlEscapedPublisher$</PublisherDisplayName>
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<Logo>Assets\StoreLogo.png</Logo>
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</Properties>
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<Prerequisites>
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<OSMinVersion>6.3.0</OSMinVersion>
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<OSMaxVersionTested>6.3.0</OSMaxVersionTested>
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</Prerequisites>
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<Resources>
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<Resource Language="x-generate"/>
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</Resources>
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<Applications>
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<Application Id="App"
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Executable="$targetnametoken$.exe"
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EntryPoint="$safeprojectname$.App">
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<m2:VisualElements
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DisplayName="$safeprojectname$"
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Description="$safeprojectname$"
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BackgroundColor="#464646"
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ForegroundText="light"
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Square150x150Logo="Assets\Logo.png"
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Square30x30Logo="Assets\SmallLogo.png">
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<m2:DefaultTile>
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<m2:ShowNameOnTiles>
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<m2:ShowOn Tile="square150x150Logo" />
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</m2:ShowNameOnTiles>
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</m2:DefaultTile>
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<m2:SplashScreen Image="Assets\SplashScreen.png" />
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</m2:VisualElements>
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</Application>
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</Applications>
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<Capabilities>
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<Capability Name="internetClient" />
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</Capabilities>
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</Package>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>$guid1$</ProjectGuid>
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<OutputType>AppContainerExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>$ext_safeprojectname$</RootNamespace>
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<AssemblyName>$ext_safeprojectname$.Windows</AssemblyName>
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<DefaultLanguage>$currentuiculturename$</DefaultLanguage>
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<TargetPlatformVersion>8.1</TargetPlatformVersion>
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<MinimumVisualStudioVersion>12</MinimumVisualStudioVersion>
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<FileAlignment>512</FileAlignment>
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<SynthesizeLinkMetadata>true</SynthesizeLinkMetadata>
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<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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$if$($includeKeyFile$==true)
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<PackageCertificateKeyFile>$ext_safeprojectname$.Windows_TemporaryKey.pfx</PackageCertificateKeyFile>
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$endif$
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<MonoGamePlatform>WindowsStoreApp</MonoGamePlatform>
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<TargetPlatformVersion>8.1</TargetPlatformVersion>
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<MinimumVisualStudioVersion>12</MinimumVisualStudioVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>ARM</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>ARM</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<AppxManifest Include="Package.appxmanifest">
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<SubType>Designer</SubType>
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</AppxManifest>
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$if$($includeKeyFile$==true)
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<None Include="$ext_safeprojectname$.Windows_TemporaryKey.pfx" />
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$endif$
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</ItemGroup>
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<ItemGroup>
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<Content Include="Assets\Logo.scale-100.png" />
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<Content Include="Assets\SmallLogo.scale-100.png" />
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<Content Include="Assets\SplashScreen.scale-100.png" />
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<Content Include="Assets\StoreLogo.scale-100.png" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="..\$ext_projectname$.Shared\Content\Content.mgcb">
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<Link>Content\Content.mgcb</Link>
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</MonoGameContentReference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll</HintPath>
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</Reference>
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</ItemGroup>
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '12.0' ">
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<VisualStudioVersion>12.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="..\$ext_projectname$.Shared\Shared.Application.Shared.projitems" Label="Shared" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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+29
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("$ext_projectname$")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("$registeredorganization$")]
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[assembly: AssemblyProduct("$ext_projectname$")]
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[assembly: AssemblyCopyright("Copyright © $registeredorganization$ $year$")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: ComVisible(false)]
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+32
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<?xml version="1.0" encoding="utf-8"?>
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<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
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<TemplateData>
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<Name>$ext_safeprojectname$.Windows</Name>
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<DefaultName>App</DefaultName>
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<ProjectType>CSharp</ProjectType>
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<TargetPlatformName>Windows</TargetPlatformName>
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<CreateInPlace>true</CreateInPlace>
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<CreateNewFolder>true</CreateNewFolder>
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<LocationField>Enabled</LocationField>
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<Hidden>true</Hidden>
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</TemplateData>
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<TemplateContent>
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<Project File="Windows.Application.Windows.csproj" ReplaceParameters="true">
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<Folder Name="Assets">
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<ProjectItem ReplaceParameters="false" TargetFileName="Logo.scale-100.png">Logo.png</ProjectItem>
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<ProjectItem ReplaceParameters="false" TargetFileName="SmallLogo.scale-100.png">SmallLogo.png</ProjectItem>
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<ProjectItem ReplaceParameters="false" TargetFileName="SplashScreen.scale-100.png">SplashScreen.png</ProjectItem>
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<ProjectItem ReplaceParameters="false" TargetFileName="StoreLogo.scale-100.png">StoreLogo.png</ProjectItem>
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</Folder>
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<Folder Name="Properties">
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<ProjectItem ReplaceParameters="true" TargetFileName="AssemblyInfo.cs">Windows.AssemblyInfo.cs</ProjectItem>
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</Folder>
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<ProjectItem ReplaceParameters="true" TargetFileName="Package.appxmanifest">Package-managed.appxmanifest</ProjectItem>
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<ProjectItem ReplaceParameters="false" TargetFileName="$ext_safeprojectname$.Windows_TemporaryKey.pfx" BlendDoNotCreate="true">Windows.TemporaryKey.pfx</ProjectItem>
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</Project>
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</TemplateContent>
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<WizardExtension>
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<Assembly>Microsoft.VisualStudio.WinRT.TemplateWizards, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly>
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<FullClassName>Microsoft.VisualStudio.WinRT.TemplateWizards.CreateProjectCertificate.Wizard</FullClassName>
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</WizardExtension>
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</VSTemplate>
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