(ded4a3e0a) v0.9.0.7

This commit is contained in:
Joonas Rikkonen
2019-06-25 16:00:44 +03:00
parent e5ae622c77
commit 4a51db77b5
1777 changed files with 421528 additions and 917 deletions
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="ProjectGroup">
<TemplateData>
<Name>MonoGame Windows 8.1 Universal Project</Name>
<Description>A MonoGame universal game project for the Windows Store and Windows Phone 8.1.</Description>
<TemplateID>MonoGame.WindowsUniversal.CS.WinRT.Game</TemplateID>
<TemplateGroupID>WinRT-Managed</TemplateGroupID>
<ProjectType>CSharp</ProjectType>
<SortOrder>43150</SortOrder>
<CreateNewFolder>true</CreateNewFolder>
<DefaultName>Game</DefaultName>
<Icon>__TemplateIcon.png</Icon>
<PreviewImage>__PreviewImage.png</PreviewImage>
<ProvideDefaultName>true</ProvideDefaultName>
<LocationField>Enabled</LocationField>
<EnableLocationBrowseButton>true</EnableLocationBrowseButton>
<NumberOfParentCategoriesToRollUp>2</NumberOfParentCategoriesToRollUp>
<PromptForSaveOnCreation>true</PromptForSaveOnCreation>
</TemplateData>
<TemplateContent>
<ProjectCollection>
<SolutionFolder Name="$projectname$">
<ProjectTemplateLink ProjectName="$projectname$.Shared" CopyParameters="true">
Shared\Shared.vstemplate
</ProjectTemplateLink>
<ProjectTemplateLink ProjectName="$projectname$.Windows" CopyParameters="true">
Windows\Windows.vstemplate
</ProjectTemplateLink>
<ProjectTemplateLink ProjectName="$projectname$.WindowsPhone" CopyParameters="true">
WindowsPhone\WindowsPhone.vstemplate
</ProjectTemplateLink>
</SolutionFolder>
</ProjectCollection>
</TemplateContent>
</VSTemplate>
@@ -0,0 +1,15 @@
#----------------------------- Global Properties ----------------------------#
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:WindowsPhone8
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#
@@ -0,0 +1,81 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace $ext_safeprojectname$
{
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// game-specific content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}
}
@@ -0,0 +1,13 @@
<SwapChainBackgroundPanel
x:Class="$ext_safeprojectname$.GamePage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:$ext_safeprojectname$"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid >
</Grid>
</SwapChainBackgroundPanel>
@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
using MonoGame.Framework;
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238
namespace $ext_safeprojectname$
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class GamePage : SwapChainBackgroundPanel
{
readonly Game1 _game;
public GamePage(string launchArguments)
{
this.InitializeComponent();
// Create the game.
_game = XamlGame<Game1>.Create(launchArguments, Window.Current.CoreWindow, this);
}
}
}
@@ -0,0 +1,7 @@
<Application
x:Class="$ext_safeprojectname$.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:$ext_safeprojectname$">
</Application>
@@ -0,0 +1,70 @@
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
// The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkId=234227
namespace $ext_safeprojectname$
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
InitializeComponent();
Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used when the application is launched to open a specific file, to display
/// search results, and so forth.
/// </summary>
/// <param name="args">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs args)
{
var gamePage = Window.Current.Content as GamePage;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (gamePage == null)
{
// Create a main GamePage
gamePage = new GamePage(args.Arguments);
if (args.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
// TODO: Load state from previously suspended application
}
// Place the GamePage in the current Window
Window.Current.Content = gamePage;
}
// Ensure the current window is active
Window.Current.Activate();
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
// TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>$guid1$</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>$ext_safeprojectname$</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<ApplicationDefinition Include="$(MSBuildThisFileDirectory)App.xaml">
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="$(MSBuildThisFileDirectory)App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="$(MSBuildThisFileDirectory)Game1.cs" />
<Compile Include="$(MSBuildThisFileDirectory)GamePage.xaml.cs">
<DependentUpon>GamePage.xaml</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Page Include="$(MSBuildThisFileDirectory)GamePage.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
</Project>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>$guid1$</ProjectGuid>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<PropertyGroup />
<Import Project="Shared.Application.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
</Project>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
<TemplateData>
<Name>$ext_safeprojectname$.Shared</Name>
<ProjectType>CSharp</ProjectType>
<TargetPlatformName>Windows</TargetPlatformName>
<CreateInPlace>true</CreateInPlace>
<CreateNewFolder>true</CreateNewFolder>
<LocationField>Enabled</LocationField>
<DefaultName>App</DefaultName>
<Hidden>true</Hidden>
</TemplateData>
<TemplateContent>
<Project File="Shared.Application.shproj" ReplaceParameters="true">
<ProjectItem ReplaceParameters="true" TargetFileName="Shared.Application.Shared.projitems">Shared.Application.Shared.projitems</ProjectItem>
<ProjectItem ReplaceParameters="true" TargetFileName="App.xaml">Shared.App.xaml</ProjectItem>
<ProjectItem ReplaceParameters="true" TargetFileName="App.xaml.cs">Shared.App.xaml.cs</ProjectItem>
<ProjectItem ReplaceParameters="true" TargetFileName="GamePage.xaml">GamePage.xaml</ProjectItem>
<ProjectItem ReplaceParameters="true" TargetFileName="GamePage.xaml.cs">GamePage.xaml.cs</ProjectItem>
<ProjectItem ReplaceParameters="true" TargetFileName="Game1.cs">Game1.cs</ProjectItem>
<Folder Name="Content" TargetFolderName="Content">
<ProjectItem ReplaceParameters="true" TargetFileName="Content.mgcb">Content.mgcb</ProjectItem>
</Folder>
</Project>
</TemplateContent>
</VSTemplate>
Binary file not shown.

After

Width:  |  Height:  |  Size: 801 B

@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest">
<Identity Name="$guid9$"
Publisher="$XmlEscapedPublisherDistinguishedName$"
Version="1.0.0.0" />
<Properties>
<DisplayName>$ext_safeprojectname$</DisplayName>
<PublisherDisplayName>$XmlEscapedPublisher$</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Prerequisites>
<OSMinVersion>6.3.0</OSMinVersion>
<OSMaxVersionTested>6.3.0</OSMaxVersionTested>
</Prerequisites>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="$safeprojectname$.App">
<m2:VisualElements
DisplayName="$safeprojectname$"
Description="$safeprojectname$"
BackgroundColor="#464646"
ForegroundText="light"
Square150x150Logo="Assets\Logo.png"
Square30x30Logo="Assets\SmallLogo.png">
<m2:DefaultTile>
<m2:ShowNameOnTiles>
<m2:ShowOn Tile="square150x150Logo" />
</m2:ShowNameOnTiles>
</m2:DefaultTile>
<m2:SplashScreen Image="Assets\SplashScreen.png" />
</m2:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>
Binary file not shown.

After

Width:  |  Height:  |  Size: 329 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 429 B

@@ -0,0 +1,154 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>$guid1$</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>$ext_safeprojectname$</RootNamespace>
<AssemblyName>$ext_safeprojectname$.Windows</AssemblyName>
<DefaultLanguage>$currentuiculturename$</DefaultLanguage>
<TargetPlatformVersion>8.1</TargetPlatformVersion>
<MinimumVisualStudioVersion>12</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<SynthesizeLinkMetadata>true</SynthesizeLinkMetadata>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
$if$($includeKeyFile$==true)
<PackageCertificateKeyFile>$ext_safeprojectname$.Windows_TemporaryKey.pfx</PackageCertificateKeyFile>
$endif$
<MonoGamePlatform>WindowsStoreApp</MonoGamePlatform>
<TargetPlatformVersion>8.1</TargetPlatformVersion>
<MinimumVisualStudioVersion>12</MinimumVisualStudioVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
$if$($includeKeyFile$==true)
<None Include="$ext_safeprojectname$.Windows_TemporaryKey.pfx" />
$endif$
</ItemGroup>
<ItemGroup>
<Content Include="Assets\Logo.scale-100.png" />
<Content Include="Assets\SmallLogo.scale-100.png" />
<Content Include="Assets\SplashScreen.scale-100.png" />
<Content Include="Assets\StoreLogo.scale-100.png" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="..\$ext_projectname$.Shared\Content\Content.mgcb">
<Link>Content\Content.mgcb</Link>
</MonoGameContentReference>
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '12.0' ">
<VisualStudioVersion>12.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="..\$ext_projectname$.Shared\Shared.Application.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
@@ -0,0 +1,29 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("$ext_projectname$")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("$registeredorganization$")]
[assembly: AssemblyProduct("$ext_projectname$")]
[assembly: AssemblyCopyright("Copyright © $registeredorganization$ $year$")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
<TemplateData>
<Name>$ext_safeprojectname$.Windows</Name>
<DefaultName>App</DefaultName>
<ProjectType>CSharp</ProjectType>
<TargetPlatformName>Windows</TargetPlatformName>
<CreateInPlace>true</CreateInPlace>
<CreateNewFolder>true</CreateNewFolder>
<LocationField>Enabled</LocationField>
<Hidden>true</Hidden>
</TemplateData>
<TemplateContent>
<Project File="Windows.Application.Windows.csproj" ReplaceParameters="true">
<Folder Name="Assets">
<ProjectItem ReplaceParameters="false" TargetFileName="Logo.scale-100.png">Logo.png</ProjectItem>
<ProjectItem ReplaceParameters="false" TargetFileName="SmallLogo.scale-100.png">SmallLogo.png</ProjectItem>
<ProjectItem ReplaceParameters="false" TargetFileName="SplashScreen.scale-100.png">SplashScreen.png</ProjectItem>
<ProjectItem ReplaceParameters="false" TargetFileName="StoreLogo.scale-100.png">StoreLogo.png</ProjectItem>
</Folder>
<Folder Name="Properties">
<ProjectItem ReplaceParameters="true" TargetFileName="AssemblyInfo.cs">Windows.AssemblyInfo.cs</ProjectItem>
</Folder>
<ProjectItem ReplaceParameters="true" TargetFileName="Package.appxmanifest">Package-managed.appxmanifest</ProjectItem>
<ProjectItem ReplaceParameters="false" TargetFileName="$ext_safeprojectname$.Windows_TemporaryKey.pfx" BlendDoNotCreate="true">Windows.TemporaryKey.pfx</ProjectItem>
</Project>
</TemplateContent>
<WizardExtension>
<Assembly>Microsoft.VisualStudio.WinRT.TemplateWizards, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly>
<FullClassName>Microsoft.VisualStudio.WinRT.TemplateWizards.CreateProjectCertificate.Wizard</FullClassName>
</WizardExtension>
</VSTemplate>
@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest" xmlns:m3="http://schemas.microsoft.com/appx/2014/manifest" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest">
<Identity Name="$guid9$"
Publisher="$XmlEscapedPublisherDistinguishedName$"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="$guid9$" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>$ext_safeprojectname$</DisplayName>
<PublisherDisplayName>$XmlEscapedPublisher$</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Prerequisites>
<OSMinVersion>6.3.1</OSMinVersion>
<OSMaxVersionTested>6.3.1</OSMaxVersionTested>
</Prerequisites>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="$safeprojectname$.App">
<m3:VisualElements
DisplayName="$safeprojectname$"
Square150x150Logo="Assets\Logo.png"
Square44x44Logo="Assets\SmallLogo.png"
Description="$safeprojectname$"
ForegroundText="light"
BackgroundColor="transparent">
<m3:DefaultTile Wide310x150Logo="Assets\WideLogo.png" Square71x71Logo="Assets\Square71x71Logo.png"/>
<m3:SplashScreen Image="Assets\SplashScreen.png"/>
</m3:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClientServer" />
</Capabilities>
</Package>
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

@@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>$guid1$</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>$ext_safeprojectname$</RootNamespace>
<AssemblyName>$ext_safeprojectname$.WindowsPhone</AssemblyName>
<DefaultLanguage>$currentuiculturename$</DefaultLanguage>
<TargetPlatformVersion>8.1</TargetPlatformVersion>
<MinimumVisualStudioVersion>12</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{76F1466A-8B6D-4E39-A767-685A06062A39};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<SynthesizeLinkMetadata>true</SynthesizeLinkMetadata>
<MonoGamePlatform>WindowsPhone8</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Content Include="Assets\Logo.scale-240.png" />
<Content Include="Assets\SmallLogo.scale-240.png" />
<Content Include="Assets\SplashScreen.scale-240.png" />
<Content Include="Assets\Square71x71Logo.scale-240.png" />
<Content Include="Assets\StoreLogo.scale-240.png" />
<Content Include="Assets\WideLogo.scale-240.png" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="..\$ext_projectname$.Shared\Content\Content.mgcb">
<Link>Content\Content.mgcb</Link>
</MonoGameContentReference>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '12.0' ">
<VisualStudioVersion>12.0</VisualStudioVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetPlatformIdentifier)' == '' ">
<TargetPlatformIdentifier>WindowsPhoneApp</TargetPlatformIdentifier>
</PropertyGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\WindowsPhone81\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="..\$ext_projectname$.Shared\Shared.Application.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
@@ -0,0 +1,29 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("$ext_safeprojectname$")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("$registeredorganization$")]
[assembly: AssemblyProduct("$ext_safeprojectname$")]
[assembly: AssemblyCopyright("Copyright © $registeredorganization$ $year$")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
<TemplateData>
<Name>$ext_safeprojectname$.WindowsPhone</Name>
<DefaultName>App</DefaultName>
<ProjectType>CSharp</ProjectType>
<TargetPlatformName>Windows</TargetPlatformName>
<RequiredPlatformVersion>6.3.0</RequiredPlatformVersion>
<CreateInPlace>true</CreateInPlace>
<CreateNewFolder>true</CreateNewFolder>
<LocationField>Enabled</LocationField>
<Hidden>true</Hidden>
</TemplateData>
<TemplateContent>
<Project File="WindowsPhone.Application.WindowsPhone.csproj" ReplaceParameters="true">
<Folder Name="Assets">
<ProjectItem ReplaceParameters="false" TargetFileName="Logo.scale-240.png">Phone.Logo.png</ProjectItem>
<ProjectItem ReplaceParameters="false" TargetFileName="SmallLogo.scale-240.png">Phone.SmallLogo.png</ProjectItem>
<ProjectItem ReplaceParameters="false" TargetFileName="SplashScreen.scale-240.png">Phone.SplashScreen.png</ProjectItem>
<ProjectItem ReplaceParameters="false" TargetFileName="Square71x71Logo.scale-240.png">Phone.Square71x71Logo.png</ProjectItem>
<ProjectItem ReplaceParameters="false" TargetFileName="StoreLogo.scale-240.png">Phone.StoreLogo.png</ProjectItem>
<ProjectItem ReplaceParameters="false" TargetFileName="WideLogo.scale-240.png">Phone.WideLogo.png</ProjectItem>
</Folder>
<Folder Name="Properties">
<ProjectItem ReplaceParameters="true" TargetFileName="AssemblyInfo.cs">WindowsPhone.AssemblyInfo.cs</ProjectItem>
</Folder>
<ProjectItem ReplaceParameters="true" TargetFileName="Package.appxmanifest">Package-PhoneAppx.appxmanifest</ProjectItem>
</Project>
</TemplateContent>
<WizardExtension>
<Assembly>Microsoft.VisualStudio.WinRT.TemplateWizards, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly>
<FullClassName>Microsoft.VisualStudio.WinRT.TemplateWizards.CreateProjectCertificate.Wizard</FullClassName>
</WizardExtension>
</VSTemplate>
Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 KiB