(ded4a3e0a) v0.9.0.7
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="ProjectGroup">
|
||||
<TemplateData>
|
||||
<Name>MonoGame Windows 8.1 Universal Project</Name>
|
||||
<Description>A MonoGame universal game project for the Windows Store and Windows Phone 8.1.</Description>
|
||||
<TemplateID>MonoGame.WindowsUniversal.CS.WinRT.Game</TemplateID>
|
||||
<TemplateGroupID>WinRT-Managed</TemplateGroupID>
|
||||
<ProjectType>CSharp</ProjectType>
|
||||
<SortOrder>43150</SortOrder>
|
||||
<CreateNewFolder>true</CreateNewFolder>
|
||||
<DefaultName>Game</DefaultName>
|
||||
<Icon>__TemplateIcon.png</Icon>
|
||||
<PreviewImage>__PreviewImage.png</PreviewImage>
|
||||
<ProvideDefaultName>true</ProvideDefaultName>
|
||||
<LocationField>Enabled</LocationField>
|
||||
<EnableLocationBrowseButton>true</EnableLocationBrowseButton>
|
||||
<NumberOfParentCategoriesToRollUp>2</NumberOfParentCategoriesToRollUp>
|
||||
<PromptForSaveOnCreation>true</PromptForSaveOnCreation>
|
||||
</TemplateData>
|
||||
<TemplateContent>
|
||||
<ProjectCollection>
|
||||
<SolutionFolder Name="$projectname$">
|
||||
<ProjectTemplateLink ProjectName="$projectname$.Shared" CopyParameters="true">
|
||||
Shared\Shared.vstemplate
|
||||
</ProjectTemplateLink>
|
||||
<ProjectTemplateLink ProjectName="$projectname$.Windows" CopyParameters="true">
|
||||
Windows\Windows.vstemplate
|
||||
</ProjectTemplateLink>
|
||||
<ProjectTemplateLink ProjectName="$projectname$.WindowsPhone" CopyParameters="true">
|
||||
WindowsPhone\WindowsPhone.vstemplate
|
||||
</ProjectTemplateLink>
|
||||
</SolutionFolder>
|
||||
</ProjectCollection>
|
||||
</TemplateContent>
|
||||
</VSTemplate>
|
||||
@@ -0,0 +1,15 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:WindowsPhone8
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace $ext_safeprojectname$
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
|
||||
graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UnloadContent will be called once per game and is the place to unload
|
||||
/// game-specific content.
|
||||
/// </summary>
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
// TODO: Unload any non ContentManager content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
// TODO: Add your update logic here
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
<SwapChainBackgroundPanel
|
||||
x:Class="$ext_safeprojectname$.GamePage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:$ext_safeprojectname$"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d">
|
||||
|
||||
<Grid >
|
||||
|
||||
</Grid>
|
||||
</SwapChainBackgroundPanel>
|
||||
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
using Windows.UI.Xaml;
|
||||
using Windows.UI.Xaml.Controls;
|
||||
using Windows.UI.Xaml.Controls.Primitives;
|
||||
using Windows.UI.Xaml.Data;
|
||||
using Windows.UI.Xaml.Input;
|
||||
using Windows.UI.Xaml.Media;
|
||||
using Windows.UI.Xaml.Navigation;
|
||||
using MonoGame.Framework;
|
||||
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238
|
||||
|
||||
namespace $ext_safeprojectname$
|
||||
{
|
||||
/// <summary>
|
||||
/// An empty page that can be used on its own or navigated to within a Frame.
|
||||
/// </summary>
|
||||
public sealed partial class GamePage : SwapChainBackgroundPanel
|
||||
{
|
||||
readonly Game1 _game;
|
||||
|
||||
public GamePage(string launchArguments)
|
||||
{
|
||||
this.InitializeComponent();
|
||||
|
||||
// Create the game.
|
||||
|
||||
_game = XamlGame<Game1>.Create(launchArguments, Window.Current.CoreWindow, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<Application
|
||||
x:Class="$ext_safeprojectname$.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:$ext_safeprojectname$">
|
||||
|
||||
</Application>
|
||||
@@ -0,0 +1,70 @@
|
||||
using Windows.ApplicationModel;
|
||||
using Windows.ApplicationModel.Activation;
|
||||
using Windows.UI.Xaml;
|
||||
|
||||
// The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkId=234227
|
||||
|
||||
namespace $ext_safeprojectname$
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides application-specific behavior to supplement the default Application class.
|
||||
/// </summary>
|
||||
sealed partial class App : Application
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes the singleton application object. This is the first line of authored code
|
||||
/// executed, and as such is the logical equivalent of main() or WinMain().
|
||||
/// </summary>
|
||||
public App()
|
||||
{
|
||||
InitializeComponent();
|
||||
Suspending += OnSuspending;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the application is launched normally by the end user. Other entry points
|
||||
/// will be used when the application is launched to open a specific file, to display
|
||||
/// search results, and so forth.
|
||||
/// </summary>
|
||||
/// <param name="args">Details about the launch request and process.</param>
|
||||
protected override void OnLaunched(LaunchActivatedEventArgs args)
|
||||
{
|
||||
var gamePage = Window.Current.Content as GamePage;
|
||||
|
||||
// Do not repeat app initialization when the Window already has content,
|
||||
// just ensure that the window is active
|
||||
if (gamePage == null)
|
||||
{
|
||||
// Create a main GamePage
|
||||
gamePage = new GamePage(args.Arguments);
|
||||
|
||||
if (args.PreviousExecutionState == ApplicationExecutionState.Terminated)
|
||||
{
|
||||
// TODO: Load state from previously suspended application
|
||||
}
|
||||
|
||||
// Place the GamePage in the current Window
|
||||
Window.Current.Content = gamePage;
|
||||
}
|
||||
|
||||
// Ensure the current window is active
|
||||
Window.Current.Activate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when application execution is being suspended. Application state is saved
|
||||
/// without knowing whether the application will be terminated or resumed with the contents
|
||||
/// of memory still intact.
|
||||
/// </summary>
|
||||
/// <param name="sender">The source of the suspend request.</param>
|
||||
/// <param name="e">Details about the suspend request.</param>
|
||||
private void OnSuspending(object sender, SuspendingEventArgs e)
|
||||
{
|
||||
var deferral = e.SuspendingOperation.GetDeferral();
|
||||
|
||||
// TODO: Save application state and stop any background activity
|
||||
|
||||
deferral.Complete();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
|
||||
<HasSharedItems>true</HasSharedItems>
|
||||
<SharedGUID>$guid1$</SharedGUID>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration">
|
||||
<Import_RootNamespace>$ext_safeprojectname$</Import_RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="$(MSBuildThisFileDirectory)App.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Game1.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)GamePage.xaml.cs">
|
||||
<DependentUpon>GamePage.xaml</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Include="$(MSBuildThisFileDirectory)GamePage.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>$guid1$</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
|
||||
<PropertyGroup />
|
||||
<Import Project="Shared.Application.Shared.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
|
||||
</Project>
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
|
||||
<TemplateData>
|
||||
<Name>$ext_safeprojectname$.Shared</Name>
|
||||
<ProjectType>CSharp</ProjectType>
|
||||
<TargetPlatformName>Windows</TargetPlatformName>
|
||||
<CreateInPlace>true</CreateInPlace>
|
||||
<CreateNewFolder>true</CreateNewFolder>
|
||||
<LocationField>Enabled</LocationField>
|
||||
<DefaultName>App</DefaultName>
|
||||
<Hidden>true</Hidden>
|
||||
</TemplateData>
|
||||
<TemplateContent>
|
||||
<Project File="Shared.Application.shproj" ReplaceParameters="true">
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Shared.Application.Shared.projitems">Shared.Application.Shared.projitems</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="App.xaml">Shared.App.xaml</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="App.xaml.cs">Shared.App.xaml.cs</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="GamePage.xaml">GamePage.xaml</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="GamePage.xaml.cs">GamePage.xaml.cs</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Game1.cs">Game1.cs</ProjectItem>
|
||||
<Folder Name="Content" TargetFolderName="Content">
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Content.mgcb">Content.mgcb</ProjectItem>
|
||||
</Folder>
|
||||
</Project>
|
||||
</TemplateContent>
|
||||
</VSTemplate>
|
||||
|
After Width: | Height: | Size: 801 B |
@@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest">
|
||||
|
||||
<Identity Name="$guid9$"
|
||||
Publisher="$XmlEscapedPublisherDistinguishedName$"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<Properties>
|
||||
<DisplayName>$ext_safeprojectname$</DisplayName>
|
||||
<PublisherDisplayName>$XmlEscapedPublisher$</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Prerequisites>
|
||||
<OSMinVersion>6.3.0</OSMinVersion>
|
||||
<OSMaxVersionTested>6.3.0</OSMaxVersionTested>
|
||||
</Prerequisites>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="$safeprojectname$.App">
|
||||
<m2:VisualElements
|
||||
DisplayName="$safeprojectname$"
|
||||
Description="$safeprojectname$"
|
||||
BackgroundColor="#464646"
|
||||
ForegroundText="light"
|
||||
Square150x150Logo="Assets\Logo.png"
|
||||
Square30x30Logo="Assets\SmallLogo.png">
|
||||
<m2:DefaultTile>
|
||||
<m2:ShowNameOnTiles>
|
||||
<m2:ShowOn Tile="square150x150Logo" />
|
||||
</m2:ShowNameOnTiles>
|
||||
</m2:DefaultTile>
|
||||
<m2:SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</m2:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
<Capabilities>
|
||||
<Capability Name="internetClient" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
|
After Width: | Height: | Size: 329 B |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 429 B |
@@ -0,0 +1,154 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>$guid1$</ProjectGuid>
|
||||
<OutputType>AppContainerExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>$ext_safeprojectname$</RootNamespace>
|
||||
<AssemblyName>$ext_safeprojectname$.Windows</AssemblyName>
|
||||
<DefaultLanguage>$currentuiculturename$</DefaultLanguage>
|
||||
<TargetPlatformVersion>8.1</TargetPlatformVersion>
|
||||
<MinimumVisualStudioVersion>12</MinimumVisualStudioVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<SynthesizeLinkMetadata>true</SynthesizeLinkMetadata>
|
||||
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
$if$($includeKeyFile$==true)
|
||||
<PackageCertificateKeyFile>$ext_safeprojectname$.Windows_TemporaryKey.pfx</PackageCertificateKeyFile>
|
||||
$endif$
|
||||
<MonoGamePlatform>WindowsStoreApp</MonoGamePlatform>
|
||||
<TargetPlatformVersion>8.1</TargetPlatformVersion>
|
||||
<MinimumVisualStudioVersion>12</MinimumVisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
$if$($includeKeyFile$==true)
|
||||
<None Include="$ext_safeprojectname$.Windows_TemporaryKey.pfx" />
|
||||
$endif$
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Assets\Logo.scale-100.png" />
|
||||
<Content Include="Assets\SmallLogo.scale-100.png" />
|
||||
<Content Include="Assets\SplashScreen.scale-100.png" />
|
||||
<Content Include="Assets\StoreLogo.scale-100.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="..\$ext_projectname$.Shared\Content\Content.mgcb">
|
||||
<Link>Content\Content.mgcb</Link>
|
||||
</MonoGameContentReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '12.0' ">
|
||||
<VisualStudioVersion>12.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\$ext_projectname$.Shared\Shared.Application.Shared.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,29 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("$ext_projectname$")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("$registeredorganization$")]
|
||||
[assembly: AssemblyProduct("$ext_projectname$")]
|
||||
[assembly: AssemblyCopyright("Copyright © $registeredorganization$ $year$")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: ComVisible(false)]
|
||||
@@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
|
||||
<TemplateData>
|
||||
<Name>$ext_safeprojectname$.Windows</Name>
|
||||
<DefaultName>App</DefaultName>
|
||||
<ProjectType>CSharp</ProjectType>
|
||||
<TargetPlatformName>Windows</TargetPlatformName>
|
||||
<CreateInPlace>true</CreateInPlace>
|
||||
<CreateNewFolder>true</CreateNewFolder>
|
||||
<LocationField>Enabled</LocationField>
|
||||
<Hidden>true</Hidden>
|
||||
</TemplateData>
|
||||
<TemplateContent>
|
||||
<Project File="Windows.Application.Windows.csproj" ReplaceParameters="true">
|
||||
<Folder Name="Assets">
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Logo.scale-100.png">Logo.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="SmallLogo.scale-100.png">SmallLogo.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="SplashScreen.scale-100.png">SplashScreen.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="StoreLogo.scale-100.png">StoreLogo.png</ProjectItem>
|
||||
</Folder>
|
||||
<Folder Name="Properties">
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="AssemblyInfo.cs">Windows.AssemblyInfo.cs</ProjectItem>
|
||||
</Folder>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Package.appxmanifest">Package-managed.appxmanifest</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="$ext_safeprojectname$.Windows_TemporaryKey.pfx" BlendDoNotCreate="true">Windows.TemporaryKey.pfx</ProjectItem>
|
||||
</Project>
|
||||
</TemplateContent>
|
||||
<WizardExtension>
|
||||
<Assembly>Microsoft.VisualStudio.WinRT.TemplateWizards, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly>
|
||||
<FullClassName>Microsoft.VisualStudio.WinRT.TemplateWizards.CreateProjectCertificate.Wizard</FullClassName>
|
||||
</WizardExtension>
|
||||
</VSTemplate>
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest" xmlns:m3="http://schemas.microsoft.com/appx/2014/manifest" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest">
|
||||
|
||||
<Identity Name="$guid9$"
|
||||
Publisher="$XmlEscapedPublisherDistinguishedName$"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="$guid9$" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||
|
||||
<Properties>
|
||||
<DisplayName>$ext_safeprojectname$</DisplayName>
|
||||
<PublisherDisplayName>$XmlEscapedPublisher$</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Prerequisites>
|
||||
<OSMinVersion>6.3.1</OSMinVersion>
|
||||
<OSMaxVersionTested>6.3.1</OSMaxVersionTested>
|
||||
</Prerequisites>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="$safeprojectname$.App">
|
||||
<m3:VisualElements
|
||||
DisplayName="$safeprojectname$"
|
||||
Square150x150Logo="Assets\Logo.png"
|
||||
Square44x44Logo="Assets\SmallLogo.png"
|
||||
Description="$safeprojectname$"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="transparent">
|
||||
<m3:DefaultTile Wide310x150Logo="Assets\WideLogo.png" Square71x71Logo="Assets\Square71x71Logo.png"/>
|
||||
<m3:SplashScreen Image="Assets\SplashScreen.png"/>
|
||||
</m3:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
<Capabilities>
|
||||
<Capability Name="internetClientServer" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 753 B |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 4.4 KiB |
@@ -0,0 +1,129 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>$guid1$</ProjectGuid>
|
||||
<OutputType>AppContainerExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>$ext_safeprojectname$</RootNamespace>
|
||||
<AssemblyName>$ext_safeprojectname$.WindowsPhone</AssemblyName>
|
||||
<DefaultLanguage>$currentuiculturename$</DefaultLanguage>
|
||||
<TargetPlatformVersion>8.1</TargetPlatformVersion>
|
||||
<MinimumVisualStudioVersion>12</MinimumVisualStudioVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{76F1466A-8B6D-4E39-A767-685A06062A39};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<SynthesizeLinkMetadata>true</SynthesizeLinkMetadata>
|
||||
<MonoGamePlatform>WindowsPhone8</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Assets\Logo.scale-240.png" />
|
||||
<Content Include="Assets\SmallLogo.scale-240.png" />
|
||||
<Content Include="Assets\SplashScreen.scale-240.png" />
|
||||
<Content Include="Assets\Square71x71Logo.scale-240.png" />
|
||||
<Content Include="Assets\StoreLogo.scale-240.png" />
|
||||
<Content Include="Assets\WideLogo.scale-240.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="..\$ext_projectname$.Shared\Content\Content.mgcb">
|
||||
<Link>Content\Content.mgcb</Link>
|
||||
</MonoGameContentReference>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '12.0' ">
|
||||
<VisualStudioVersion>12.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(TargetPlatformIdentifier)' == '' ">
|
||||
<TargetPlatformIdentifier>WindowsPhoneApp</TargetPlatformIdentifier>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\WindowsPhone81\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="..\$ext_projectname$.Shared\Shared.Application.Shared.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,29 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("$ext_safeprojectname$")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("$registeredorganization$")]
|
||||
[assembly: AssemblyProduct("$ext_safeprojectname$")]
|
||||
[assembly: AssemblyCopyright("Copyright © $registeredorganization$ $year$")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: ComVisible(false)]
|
||||
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
|
||||
<TemplateData>
|
||||
<Name>$ext_safeprojectname$.WindowsPhone</Name>
|
||||
<DefaultName>App</DefaultName>
|
||||
<ProjectType>CSharp</ProjectType>
|
||||
<TargetPlatformName>Windows</TargetPlatformName>
|
||||
<RequiredPlatformVersion>6.3.0</RequiredPlatformVersion>
|
||||
<CreateInPlace>true</CreateInPlace>
|
||||
<CreateNewFolder>true</CreateNewFolder>
|
||||
<LocationField>Enabled</LocationField>
|
||||
<Hidden>true</Hidden>
|
||||
</TemplateData>
|
||||
<TemplateContent>
|
||||
<Project File="WindowsPhone.Application.WindowsPhone.csproj" ReplaceParameters="true">
|
||||
<Folder Name="Assets">
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Logo.scale-240.png">Phone.Logo.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="SmallLogo.scale-240.png">Phone.SmallLogo.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="SplashScreen.scale-240.png">Phone.SplashScreen.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Square71x71Logo.scale-240.png">Phone.Square71x71Logo.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="StoreLogo.scale-240.png">Phone.StoreLogo.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="WideLogo.scale-240.png">Phone.WideLogo.png</ProjectItem>
|
||||
</Folder>
|
||||
<Folder Name="Properties">
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="AssemblyInfo.cs">WindowsPhone.AssemblyInfo.cs</ProjectItem>
|
||||
</Folder>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Package.appxmanifest">Package-PhoneAppx.appxmanifest</ProjectItem>
|
||||
</Project>
|
||||
</TemplateContent>
|
||||
<WizardExtension>
|
||||
<Assembly>Microsoft.VisualStudio.WinRT.TemplateWizards, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly>
|
||||
<FullClassName>Microsoft.VisualStudio.WinRT.TemplateWizards.CreateProjectCertificate.Wizard</FullClassName>
|
||||
</WizardExtension>
|
||||
</VSTemplate>
|
||||
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 28 KiB |
@@ -0,0 +1,8 @@
|
||||
<Application
|
||||
x:Class="$safeprojectname$.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:$safeprojectname$"
|
||||
RequestedTheme="Light">
|
||||
|
||||
</Application>
|
||||
@@ -0,0 +1,83 @@
|
||||
''' <summary>
|
||||
''' Provides application-specific behavior to supplement the default Application class.
|
||||
''' </summary>
|
||||
NotInheritable Class App
|
||||
Inherits Application
|
||||
|
||||
''' <summary>
|
||||
''' Initializes a new instance of the App class.
|
||||
''' </summary>
|
||||
Public Sub New()
|
||||
InitializeComponent()
|
||||
|
||||
Microsoft.ApplicationInsights.WindowsAppInitializer.InitializeAsync(
|
||||
Microsoft.ApplicationInsights.WindowsCollectors.Metadata Or
|
||||
Microsoft.ApplicationInsights.WindowsCollectors.Session)
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' Invoked when the application is launched normally by the end user. Other entry points
|
||||
''' will be used when the application is launched to open a specific file, to display
|
||||
''' search results, and so forth.
|
||||
''' </summary>
|
||||
''' <param name="e">Details about the launch request and process.</param>
|
||||
Protected Overrides Sub OnLaunched(e As Windows.ApplicationModel.Activation.LaunchActivatedEventArgs)
|
||||
#If DEBUG Then
|
||||
' Show graphics profiling information while debugging.
|
||||
If System.Diagnostics.Debugger.IsAttached Then
|
||||
' Display the current frame rate counters
|
||||
Me.DebugSettings.EnableFrameRateCounter = True
|
||||
End If
|
||||
#End If
|
||||
|
||||
Dim rootFrame As Frame = TryCast(Window.Current.Content, Frame)
|
||||
|
||||
' Do not repeat app initialization when the Window already has content,
|
||||
' just ensure that the window is active
|
||||
|
||||
If rootFrame Is Nothing Then
|
||||
' Create a Frame to act as the navigation context and navigate to the first page
|
||||
rootFrame = New Frame()
|
||||
|
||||
AddHandler rootFrame.NavigationFailed, AddressOf OnNavigationFailed
|
||||
|
||||
If e.PreviousExecutionState = ApplicationExecutionState.Terminated Then
|
||||
' TODO: Load state from previously suspended application
|
||||
End If
|
||||
' Place the frame in the current Window
|
||||
Window.Current.Content = rootFrame
|
||||
End If
|
||||
If rootFrame.Content Is Nothing Then
|
||||
' When the navigation stack isn't restored navigate to the first page,
|
||||
' configuring the new page by passing required information as a navigation
|
||||
' parameter
|
||||
rootFrame.Navigate(GetType(GamePage), e.Arguments)
|
||||
End If
|
||||
|
||||
' Ensure the current window is active
|
||||
Window.Current.Activate()
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' Invoked when Navigation to a certain page fails
|
||||
''' </summary>
|
||||
''' <param name="sender">The Frame which failed navigation</param>
|
||||
''' <param name="e">Details about the navigation failure</param>
|
||||
Private Sub OnNavigationFailed(sender As Object, e As NavigationFailedEventArgs)
|
||||
Throw New Exception("Failed to load Page " + e.SourcePageType.FullName)
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' Invoked when application execution is being suspended. Application state is saved
|
||||
''' without knowing whether the application will be terminated or resumed with the contents
|
||||
''' of memory still intact.
|
||||
''' </summary>
|
||||
''' <param name="sender">The source of the suspend request.</param>
|
||||
''' <param name="e">Details about the suspend request.</param>
|
||||
Private Sub OnSuspending(sender As Object, e As SuspendingEventArgs) Handles Me.Suspending
|
||||
Dim deferral As SuspendingDeferral = e.SuspendingOperation.GetDeferral()
|
||||
' TODO: Save application state and stop any background activity
|
||||
deferral.Complete()
|
||||
End Sub
|
||||
|
||||
End Class
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ApplicationInsights xmlns = "http://schemas.microsoft.com/ApplicationInsights/2013/Settings">
|
||||
</ApplicationInsights>
|
||||
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 7.5 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
@@ -0,0 +1,15 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/WindowsStoreApp
|
||||
/intermediateDir:obj/WindowsStoreApp
|
||||
/platform:WindowsStoreApp
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
Imports Microsoft.Xna.Framework
|
||||
Imports Microsoft.Xna.Framework.Graphics
|
||||
|
||||
''' <summary>
|
||||
''' This is the main type for your game.
|
||||
''' </summary>
|
||||
Public Class Game1
|
||||
Inherits Game
|
||||
|
||||
Private graphics As GraphicsDeviceManager
|
||||
Private spriteBatch As SpriteBatch
|
||||
|
||||
Public Sub New()
|
||||
graphics = New GraphicsDeviceManager(Me)
|
||||
Content.RootDirectory = "Content"
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' Allows the game to perform any initialization it needs to before starting to run.
|
||||
''' This is where it can query for any required services and load any non-graphic
|
||||
''' related content. Calling base.Initialize will enumerate through any components
|
||||
''' and initialize them as well.
|
||||
''' </summary>
|
||||
Protected Overrides Sub Initialize()
|
||||
'' TODO: Add your initialization logic here
|
||||
|
||||
MyBase.Initialize()
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' LoadContent will be called once per game and is the place to load
|
||||
''' all of your content.
|
||||
''' </summary>
|
||||
Protected Overrides Sub LoadContent()
|
||||
'' Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = New SpriteBatch(GraphicsDevice)
|
||||
|
||||
'' TODO: use this.Content to load your game content here
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' UnloadContent will be called once per game and is the place to unload
|
||||
''' game-specific content.
|
||||
''' </summary>
|
||||
Protected Overrides Sub UnloadContent()
|
||||
'' TODO: Unload any non ContentManager contenthere.
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' Allws the game to run logic such as updating the world,
|
||||
''' checking for collisions, gathering input, and playing audio.
|
||||
''' </summary>
|
||||
''' <param name="gameTime">Provides the snapshot of timing values</param>
|
||||
Protected Overrides Sub Update(gameTime As GameTime)
|
||||
'' TODO: Add your update logic here
|
||||
|
||||
MyBase.Update(gameTime)
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' This is called when the game should draw itself.
|
||||
''' </summary>
|
||||
''' <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
Protected Overrides Sub Draw(gameTime As GameTime)
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue)
|
||||
|
||||
'' TODO: Add your drawing code here
|
||||
|
||||
MyBase.Draw(gameTime)
|
||||
End Sub
|
||||
End Class
|
||||
@@ -0,0 +1,12 @@
|
||||
<Page
|
||||
x:Class="$safeprojectname$.GamePage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:$safeprojectname$"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d">
|
||||
|
||||
<SwapChainPanel x:Name="swapChainPanel"></SwapChainPanel>
|
||||
|
||||
</Page>
|
||||
@@ -0,0 +1,27 @@
|
||||
' The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=402352&clcid=0x409
|
||||
|
||||
Imports Microsoft.Xna.Framework
|
||||
Imports MonoGame.Framework
|
||||
''' <summary>
|
||||
''' An empty page that can be used on its own or navigated to within a Frame.
|
||||
''' </summary>
|
||||
Public NotInheritable Class GamePage
|
||||
Inherits Page
|
||||
|
||||
ReadOnly _game As Game
|
||||
|
||||
Public Sub New()
|
||||
|
||||
Try
|
||||
InitializeComponent()
|
||||
|
||||
' Create the game.
|
||||
_game = XamlGame(Of Game1).Create(String.Empty, Window.Current.CoreWindow, SwapChainPanel)
|
||||
Catch ex As Exception
|
||||
Debug.WriteLine(ex.Message)
|
||||
Debug.WriteLine(ex.InnerException)
|
||||
End Try
|
||||
|
||||
End Sub
|
||||
|
||||
End Class
|
||||
@@ -0,0 +1,31 @@
|
||||
Imports System
|
||||
Imports System.Reflection
|
||||
Imports System.Runtime.InteropServices
|
||||
|
||||
' General Information about an assembly is controlled through the following
|
||||
' set of attributes. Change these attribute values to modify the information
|
||||
' associated with an assembly.
|
||||
|
||||
' Review the values of the assembly attributes
|
||||
|
||||
<Assembly: AssemblyTitle("$safeprojectname$")>
|
||||
<Assembly: AssemblyDescription("")>
|
||||
<Assembly: AssemblyCompany("")>
|
||||
<Assembly: AssemblyProduct("$safeprojectname$")>
|
||||
<Assembly: AssemblyCopyright("Copyright © 2016")>
|
||||
<Assembly: AssemblyTrademark("")>
|
||||
|
||||
' Version information for an assembly consists of the following four values:
|
||||
'
|
||||
' Major Version
|
||||
' Minor Version
|
||||
' Build Number
|
||||
' Revision
|
||||
'
|
||||
' You can specify all the values or you can default the Build and Revision Numbers
|
||||
' by using the '*' as shown below:
|
||||
' <Assembly: AssemblyVersion("1.0.*")>
|
||||
|
||||
<Assembly: AssemblyVersion("1.0.0.0")>
|
||||
<Assembly: AssemblyFileVersion("1.0.0.0")>
|
||||
<Assembly: ComVisible(False)>
|
||||
@@ -0,0 +1,31 @@
|
||||
<!--
|
||||
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
|
||||
developers. However, you can modify these parameters to modify the behavior of the .NET Native
|
||||
optimizer.
|
||||
|
||||
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
|
||||
|
||||
To fully enable reflection for App1.MyClass and all of its public/private members
|
||||
<Type Name="App1.MyClass" Dynamic="Required All"/>
|
||||
|
||||
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
|
||||
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
|
||||
|
||||
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
|
||||
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
|
||||
-->
|
||||
|
||||
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
|
||||
<Application>
|
||||
<!--
|
||||
An Assembly element with Name="*Application*" applies to all assemblies in
|
||||
the application package. The asterisks are not wildcards.
|
||||
-->
|
||||
<Assembly Name="*Application*" Dynamic="Required All" />
|
||||
|
||||
|
||||
<!-- Add your application specific runtime directives here. -->
|
||||
|
||||
|
||||
</Application>
|
||||
</Directives>
|
||||
@@ -0,0 +1,46 @@
|
||||
<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
|
||||
<TemplateData>
|
||||
<Name>MonoGame Windows 10 Universal Project</Name>
|
||||
<Description>A MonoGame game project for Windows 10 UWP.</Description>
|
||||
<ProjectType>VisualBasic</ProjectType>
|
||||
<ProjectSubType>
|
||||
</ProjectSubType>
|
||||
<SortOrder>1000</SortOrder>
|
||||
<CreateNewFolder>true</CreateNewFolder>
|
||||
<DefaultName>MonoGame Windows 10 Universal Project</DefaultName>
|
||||
<ProvideDefaultName>true</ProvideDefaultName>
|
||||
<LocationField>Enabled</LocationField>
|
||||
<EnableLocationBrowseButton>true</EnableLocationBrowseButton>
|
||||
<Icon>__TemplateIcon.png</Icon>
|
||||
<PreviewImage>__PreviewImage.png</PreviewImage>
|
||||
</TemplateData>
|
||||
<TemplateContent>
|
||||
<Project TargetFileName="WindowsUniversal.VB.vbproj" File="WindowsUniversal.VB.vbproj" ReplaceParameters="true">
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="App.xaml">App.xaml</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="App.xaml.vb">App.xaml.vb</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="ApplicationInsights.config">ApplicationInsights.config</ProjectItem>
|
||||
<Folder Name="Assets" TargetFolderName="Assets">
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="LockScreenLogo.scale-200.png">LockScreenLogo.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="SplashScreen.scale-200.png">SplashScreen.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Square150x150Logo.scale-200.png">Square150x150Logo.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Square44x44Logo.scale-200.png">Square44x44Logo.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Square44x44Logo.targetsize-24_altform-unplated.png">Square44x44Logo.targetsize-24_altform-unplated.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="StoreLogo.png">StoreLogo.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Wide310x150Logo.scale-200.png">Wide310x150Logo.scale-200.png</ProjectItem>
|
||||
</Folder>
|
||||
<Folder Name="Content" TargetFolderName="Content">
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Content.mgcb">Content.mgcb</ProjectItem>
|
||||
</Folder>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Game1.vb">Game1.vb</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="GamePage.xaml">GamePage.xaml</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="GamePage.xaml.vb">GamePage.xaml.vb</ProjectItem>
|
||||
<Folder Name="My Project" TargetFolderName="My Project">
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="AssemblyInfo.vb">AssemblyInfo.vb</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Default.rd.xml">Default.rd.xml</ProjectItem>
|
||||
</Folder>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Package.appxmanifest">Package.appxmanifest</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="project.json">project.json</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="WindowsUniversal.VB_TemporaryKey.pfx">WindowsUniversal.VB_TemporaryKey.pfx</ProjectItem>
|
||||
</Project>
|
||||
</TemplateContent>
|
||||
</VSTemplate>
|
||||
@@ -0,0 +1,49 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<Package
|
||||
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
|
||||
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
|
||||
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
|
||||
IgnorableNamespaces="uap mp">
|
||||
|
||||
<Identity
|
||||
Name="dd10cd4b-39ff-46f6-ad2d-881828d2f342"
|
||||
Publisher="CN=vogles"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="dd10cd4b-39ff-46f6-ad2d-881828d2f342" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||
|
||||
<Properties>
|
||||
<DisplayName>WindowsUniversal.VB</DisplayName>
|
||||
<PublisherDisplayName>vogles</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
|
||||
</Dependencies>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="WindowsUniversal.VB.App">
|
||||
<uap:VisualElements
|
||||
DisplayName="WindowsUniversal.VB"
|
||||
Square150x150Logo="Assets\Square150x150Logo.png"
|
||||
Square44x44Logo="Assets\Square44x44Logo.png"
|
||||
Description="WindowsUniversal.VB"
|
||||
BackgroundColor="transparent">
|
||||
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
|
||||
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
|
||||
<Capabilities>
|
||||
<Capability Name="internetClient" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
@@ -0,0 +1,196 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProjectGuid>{290A53BB-D00B-42DE-A65B-EC89CCDAE445}</ProjectGuid>
|
||||
<OutputType>AppContainerExe</OutputType>
|
||||
<RootNamespace>$safeprojectname$</RootNamespace>
|
||||
<AssemblyName>$safeprojectname$</AssemblyName>
|
||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
|
||||
<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
|
||||
<TargetPlatformMinVersion>10.0.14393.0</TargetPlatformMinVersion>
|
||||
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{F184B08F-C81C-45F6-A57F-5ABD9991F28F}</ProjectTypeGuids>
|
||||
<PackageCertificateKeyFile>WindowsUniversal.VB_TemporaryKey.pfx</PackageCertificateKeyFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DefineDebug>true</DefineDebug>
|
||||
<DefineTrace>true</DefineTrace>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>NETFX_CORE,WINDOWS_UWP</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>$safeprojectname$.xml</DocumentationFile>
|
||||
<NoWarn>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036,42314</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<DefineTrace>true</DefineTrace>
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>NETFX_CORE,WINDOWS_UWP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>$safeprojectname$.xml</DocumentationFile>
|
||||
<NoWarn>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036,42314</NoWarn>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DefineDebug>true</DefineDebug>
|
||||
<DefineTrace>true</DefineTrace>
|
||||
<OutputPath>bin\ARM\Debug\</OutputPath>
|
||||
<DefineConstants>NETFX_CORE,WINDOWS_UWP</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>$safeprojectname$.xml</DocumentationFile>
|
||||
<NoWarn>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036,42314</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
|
||||
<DefineTrace>true</DefineTrace>
|
||||
<OutputPath>bin\ARM\Release\</OutputPath>
|
||||
<DefineConstants>NETFX_CORE,WINDOWS_UWP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>$safeprojectname$.xml</DocumentationFile>
|
||||
<NoWarn>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036,42314</NoWarn>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DefineDebug>true</DefineDebug>
|
||||
<DefineTrace>true</DefineTrace>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>NETFX_CORE,WINDOWS_UWP</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>$safeprojectname$.xml</DocumentationFile>
|
||||
<NoWarn>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036,42314</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<DefineTrace>true</DefineTrace>
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>NETFX_CORE,WINDOWS_UWP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>$safeprojectname$.xml</DocumentationFile>
|
||||
<NoWarn>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036,42314</NoWarn>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
|
||||
<Content Include="ApplicationInsights.config">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<None Include="Content\Content.mgcb" />
|
||||
<None Include="project.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="App.xaml.vb">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Game1.vb" />
|
||||
<Compile Include="GamePage.xaml.vb">
|
||||
<DependentUpon>GamePage.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="My Project\AssemblyInfo.vb" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
<None Include="WindowsUniversal.VB_TemporaryKey.pfx" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="My Project\Default.rd.xml" />
|
||||
<Content Include="Assets\LockScreenLogo.scale-200.png" />
|
||||
<Content Include="Assets\SplashScreen.scale-200.png" />
|
||||
<Content Include="Assets\Square150x150Logo.scale-200.png" />
|
||||
<Content Include="Assets\Square44x44Logo.scale-200.png" />
|
||||
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
|
||||
<Content Include="Assets\StoreLogo.png" />
|
||||
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="GamePage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Import Include="Microsoft.VisualBasic" />
|
||||
<Import Include="System" />
|
||||
<Import Include="System.Collections" />
|
||||
<Import Include="System.Collections.Generic" />
|
||||
<Import Include="System.Collections.ObjectModel" />
|
||||
<Import Include="System.ComponentModel" />
|
||||
<Import Include="System.Diagnostics" />
|
||||
<Import Include="System.IO" />
|
||||
<Import Include="System.Linq" />
|
||||
<Import Include="System.Runtime.CompilerServices" />
|
||||
<Import Include="System.Runtime.InteropServices.WindowsRuntime" />
|
||||
<Import Include="System.Threading.Tasks" />
|
||||
<Import Include="System.Windows.Input" />
|
||||
<Import Include="System.Xml.Linq" />
|
||||
<Import Include="Windows.ApplicationModel" />
|
||||
<Import Include="Windows.ApplicationModel.Activation" />
|
||||
<Import Include="Windows.Foundation" />
|
||||
<Import Include="Windows.Foundation.Collections" />
|
||||
<Import Include="Windows.Graphics.Display" />
|
||||
<Import Include="Windows.UI.ViewManagement" />
|
||||
<Import Include="Windows.UI.Xaml" />
|
||||
<Import Include="Windows.UI.Xaml.Controls" />
|
||||
<Import Include="Windows.UI.Xaml.Controls.Primitives" />
|
||||
<Import Include="Windows.UI.Xaml.Data" />
|
||||
<Import Include="Windows.UI.Xaml.Input" />
|
||||
<Import Include="Windows.UI.Xaml.Media" />
|
||||
<Import Include="Windows.UI.Xaml.Media.Imaging" />
|
||||
<Import Include="Windows.UI.Xaml.Navigation" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '14.0' ">
|
||||
<VisualStudioVersion>14.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OptionExplicit>On</OptionExplicit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OptionCompare>Binary</OptionCompare>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OptionStrict>Off</OptionStrict>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OptionInfer>On</OptionInfer>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.VisualBasic.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 28 KiB |
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"Microsoft.ApplicationInsights": "1.2.3",
|
||||
"Microsoft.ApplicationInsights.PersistenceChannel": "1.2.3",
|
||||
"Microsoft.ApplicationInsights.WindowsApps": "1.1.1",
|
||||
"Microsoft.NETCore.UniversalWindowsPlatform": "5.0.0",
|
||||
"MonoGame.Framework.WindowsUAP": "3.4.0.459",
|
||||
"SharpDX.Direct2D1": "3.0.1",
|
||||
"SharpDX.Direct3D11": "3.0.1"
|
||||
},
|
||||
"frameworks": {
|
||||
"uap10.0": {}
|
||||
},
|
||||
"runtimes": {
|
||||
"win10-arm": {},
|
||||
"win10-arm-aot": {},
|
||||
"win10-x86": {},
|
||||
"win10-x86-aot": {},
|
||||
"win10-x64": {},
|
||||
"win10-x64-aot": {}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
<Application
|
||||
x:Class="$safeprojectname$.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:$safeprojectname$"
|
||||
RequestedTheme="Light">
|
||||
|
||||
</Application>
|
||||
@@ -0,0 +1,134 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Windows.ApplicationModel;
|
||||
using Windows.ApplicationModel.Activation;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
using Windows.UI.ViewManagement;
|
||||
using Windows.UI.Xaml;
|
||||
using Windows.UI.Xaml.Controls;
|
||||
using Windows.UI.Xaml.Controls.Primitives;
|
||||
using Windows.UI.Xaml.Data;
|
||||
using Windows.UI.Xaml.Input;
|
||||
using Windows.UI.Xaml.Media;
|
||||
using Windows.UI.Xaml.Navigation;
|
||||
|
||||
// The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkId=402347&clcid=0x409
|
||||
|
||||
namespace $safeprojectname$
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides application-specific behavior to supplement the default Application class.
|
||||
/// </summary>
|
||||
sealed partial class App : Application
|
||||
{
|
||||
static string deviceFamily;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the singleton application object. This is the first line of authored code
|
||||
/// executed, and as such is the logical equivalent of main() or WinMain().
|
||||
/// </summary>
|
||||
public App()
|
||||
{
|
||||
this.InitializeComponent();
|
||||
this.Suspending += OnSuspending;
|
||||
|
||||
//API check to ensure the "RequiresPointerMode" property exists, ensuring project is running on build 14393 or later
|
||||
if (Windows.Foundation.Metadata.ApiInformation.IsPropertyPresent("Windows.UI.Xaml.Application", "RequiresPointerMode"))
|
||||
{
|
||||
//If running on the Xbox, disable the default on screen pointer
|
||||
if (IsXbox())
|
||||
{
|
||||
Application.Current.RequiresPointerMode = ApplicationRequiresPointerMode.WhenRequested;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Detection code in Windows 10 to identify the platform it is being run on
|
||||
/// This function returns true if the project is running on an XboxOne
|
||||
/// </summary>
|
||||
public static bool IsXbox()
|
||||
{
|
||||
if (deviceFamily == null)
|
||||
deviceFamily = Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily;
|
||||
|
||||
return deviceFamily == "Windows.Xbox";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the application is launched normally by the end user. Other entry points
|
||||
/// will be used such as when the application is launched to open a specific file.
|
||||
/// </summary>
|
||||
/// <param name="e">Details about the launch request and process.</param>
|
||||
protected override void OnLaunched(LaunchActivatedEventArgs e)
|
||||
{
|
||||
// By default we want to fill the entire core window.
|
||||
ApplicationView.GetForCurrentView().SetDesiredBoundsMode(ApplicationViewBoundsMode.UseCoreWindow);
|
||||
|
||||
#if DEBUG
|
||||
if (System.Diagnostics.Debugger.IsAttached)
|
||||
{
|
||||
this.DebugSettings.EnableFrameRateCounter = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
Frame rootFrame = Window.Current.Content as Frame;
|
||||
|
||||
// Do not repeat app initialization when the Window already has content,
|
||||
// just ensure that the window is active
|
||||
if (rootFrame == null)
|
||||
{
|
||||
// Create a Frame to act as the navigation context and navigate to the first page
|
||||
rootFrame = new Frame();
|
||||
|
||||
rootFrame.NavigationFailed += OnNavigationFailed;
|
||||
|
||||
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
|
||||
{
|
||||
//TODO: Load state from previously suspended application
|
||||
}
|
||||
|
||||
// Place the frame in the current Window
|
||||
Window.Current.Content = rootFrame;
|
||||
}
|
||||
|
||||
if (rootFrame.Content == null)
|
||||
{
|
||||
// When the navigation stack isn't restored navigate to the first page,
|
||||
// configuring the new page by passing required information as a navigation
|
||||
// parameter
|
||||
rootFrame.Navigate(typeof(GamePage), e.Arguments);
|
||||
}
|
||||
// Ensure the current window is active
|
||||
Window.Current.Activate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when Navigation to a certain page fails
|
||||
/// </summary>
|
||||
/// <param name="sender">The Frame which failed navigation</param>
|
||||
/// <param name="e">Details about the navigation failure</param>
|
||||
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
|
||||
{
|
||||
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when application execution is being suspended. Application state is saved
|
||||
/// without knowing whether the application will be terminated or resumed with the contents
|
||||
/// of memory still intact.
|
||||
/// </summary>
|
||||
/// <param name="sender">The source of the suspend request.</param>
|
||||
/// <param name="e">Details about the suspend request.</param>
|
||||
private void OnSuspending(object sender, SuspendingEventArgs e)
|
||||
{
|
||||
var deferral = e.SuspendingOperation.GetDeferral();
|
||||
//TODO: Save application state and stop any background activity
|
||||
deferral.Complete();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProjectGuid>{$guid1$}</ProjectGuid>
|
||||
<OutputType>AppContainerExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>$safeprojectname$</RootNamespace>
|
||||
<AssemblyName>$projectname$</AssemblyName>
|
||||
<DefaultLanguage>$currentuiculturename$</DefaultLanguage>
|
||||
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
|
||||
<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
|
||||
<TargetPlatformMinVersion>10.0.14393.0</TargetPlatformMinVersion>
|
||||
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
|
||||
<EnableDotNetNativeCompatibleProfile>true</EnableDotNetNativeCompatibleProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
$if$($includeKeyFile$==true)
|
||||
<PackageCertificateKeyFile>$projectname$_TemporaryKey.pfx</PackageCertificateKeyFile>
|
||||
$endif$
|
||||
<MonoGamePlatform>WindowsStoreApp</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
|
||||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\WindowsUniversal\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GamePage.xaml.cs">
|
||||
<DependentUpon>GamePage.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="project.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
$if$($includeKeyFile$==true)
|
||||
<None Include="$projectname$_TemporaryKey.pfx" />
|
||||
$endif$
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Properties\Default.rd.xml" />
|
||||
<Content Include="Assets\LockScreenLogo.scale-200.png" />
|
||||
<Content Include="Assets\SplashScreen.scale-200.png" />
|
||||
<Content Include="Assets\Square150x150Logo.scale-200.png" />
|
||||
<Content Include="Assets\Square44x44Logo.scale-200.png" />
|
||||
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
|
||||
<Content Include="Assets\StoreLogo.png" />
|
||||
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="GamePage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '14.0' ">
|
||||
<VisualStudioVersion>14.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,29 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("$projectname$")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("$registeredorganization$")]
|
||||
[assembly: AssemblyProduct("$projectname$")]
|
||||
[assembly: AssemblyCopyright("Copyright © $registeredorganization$ $year$")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: ComVisible(false)]
|
||||
@@ -0,0 +1,15 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:WindowsStoreApp
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
<!--
|
||||
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
|
||||
developers. However, you can modify these parameters to modify the behavior of the .NET Native
|
||||
optimizer.
|
||||
|
||||
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
|
||||
|
||||
To fully enable reflection for App1.MyClass and all of its public/private members
|
||||
<Type Name="App1.MyClass" Dynamic="Required All"/>
|
||||
|
||||
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
|
||||
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
|
||||
|
||||
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
|
||||
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
|
||||
-->
|
||||
|
||||
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
|
||||
<Application>
|
||||
<!--
|
||||
An Assembly element with Name="*Application*" applies to all assemblies in
|
||||
the application package. The asterisks are not wildcards.
|
||||
-->
|
||||
<Assembly Name="*Application*" Dynamic="Required All" />
|
||||
|
||||
|
||||
<!-- Add your application specific runtime directives here. -->
|
||||
|
||||
|
||||
</Application>
|
||||
</Directives>
|
||||
@@ -0,0 +1,79 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace $safeprojectname$
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UnloadContent will be called once per game and is the place to unload
|
||||
/// game-specific content.
|
||||
/// </summary>
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
// TODO: Unload any non ContentManager content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
// TODO: Add your update logic here
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
<Page
|
||||
x:Class="$safeprojectname$.GamePage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:$safeprojectname$"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d">
|
||||
|
||||
<SwapChainPanel x:Name="swapChainPanel" />
|
||||
|
||||
</Page>
|
||||
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
using Windows.UI.Xaml;
|
||||
using Windows.UI.Xaml.Controls;
|
||||
using Windows.UI.Xaml.Controls.Primitives;
|
||||
using Windows.UI.Xaml.Data;
|
||||
using Windows.UI.Xaml.Input;
|
||||
using Windows.UI.Xaml.Media;
|
||||
using Windows.UI.Xaml.Navigation;
|
||||
|
||||
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=402352&clcid=0x409
|
||||
|
||||
namespace $safeprojectname$
|
||||
{
|
||||
/// <summary>
|
||||
/// An empty page that can be used on its own or navigated to within a Frame.
|
||||
/// </summary>
|
||||
public sealed partial class GamePage : Page
|
||||
{
|
||||
readonly Game1 _game;
|
||||
|
||||
public GamePage()
|
||||
{
|
||||
this.InitializeComponent();
|
||||
|
||||
// Create the game.
|
||||
var launchArguments = string.Empty;
|
||||
_game = MonoGame.Framework.XamlGame<Game1>.Create(launchArguments, Window.Current.CoreWindow, swapChainPanel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.4 KiB |
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<Package
|
||||
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
|
||||
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
|
||||
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
|
||||
IgnorableNamespaces="uap mp">
|
||||
|
||||
<Identity
|
||||
Name="$guid9$"
|
||||
Publisher="$XmlEscapedPublisherDistinguishedName$"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="$guid9$" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||
|
||||
<Properties>
|
||||
<DisplayName>$projectname$</DisplayName>
|
||||
<PublisherDisplayName>$XmlEscapedPublisher$</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
|
||||
</Dependencies>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="$safeprojectname$.App">
|
||||
<uap:VisualElements
|
||||
DisplayName="$projectname$"
|
||||
Square150x150Logo="Assets\Logo.png"
|
||||
Square44x44Logo="Assets\SmallLogo.png"
|
||||
Description="$projectname$"
|
||||
BackgroundColor="#464646">
|
||||
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
|
||||
<Capabilities>
|
||||
<Capability Name="internetClient" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
|
After Width: | Height: | Size: 7.5 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
|
||||
<TemplateData>
|
||||
<Name>MonoGame Windows 10 Universal (XAML) Project</Name>
|
||||
<Description>A MonoGame game project for Windows 10 UWP using XAML controls.</Description>
|
||||
<Icon>__TemplateIcon.png</Icon>
|
||||
<PreviewImage>__PreviewImage.png</PreviewImage>
|
||||
<TemplateID>MonoGame.CS.WinRT.UAPGame</TemplateID>
|
||||
<TemplateGroupID>WinRT-Native-UAP</TemplateGroupID>
|
||||
<ProjectType>CSharp</ProjectType>
|
||||
<SortOrder>43160</SortOrder>
|
||||
<CreateNewFolder>true</CreateNewFolder>
|
||||
<DefaultName>Game</DefaultName>
|
||||
<ProvideDefaultName>true</ProvideDefaultName>
|
||||
<LocationField>Enabled</LocationField>
|
||||
<EnableLocationBrowseButton>true</EnableLocationBrowseButton>
|
||||
<NumberOfParentCategoriesToRollUp>1</NumberOfParentCategoriesToRollUp>
|
||||
<TargetPlatformName>Windows</TargetPlatformName>
|
||||
<RequiredPlatformVersion>6.1.0</RequiredPlatformVersion>
|
||||
<CreateInPlace>true</CreateInPlace>
|
||||
</TemplateData>
|
||||
<TemplateContent PreferedSolutionConfiguration="Debug|x86">
|
||||
<Project File="Application.csproj" ReplaceParameters="true">
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="App.xaml">App.xaml</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" OpenInEditor="!blend" TargetFileName="App.xaml.cs">App.xaml.cs</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" OpenInEditor="blend" TargetFileName="GamePage.xaml">GamePage.xaml</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Game1.cs">Game1.cs</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="GamePage.xaml.cs">GamePage.xaml.cs</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="project.json">project.json</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Properties\AssemblyInfo.cs">AssemblyInfo.cs</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Properties\Default.rd.xml">Default.rd.xml</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Package.appxmanifest">Package-managed.appxmanifest</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\LockScreenLogo.scale-200.png">LockScreenLogo.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\SplashScreen.scale-200.png">SplashScreen.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\Square150x150Logo.scale-200.png">Square150x150Logo.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\Square44x44Logo.scale-200.png">Square44x44Logo.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">Square44x44Logo.targetsize-24_altform-unplated.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\StoreLogo.png">StoreLogo.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\Wide310x150Logo.scale-200.png">Wide310x150Logo.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="$projectname$_TemporaryKey.pfx" BlendDoNotCreate="true">Application_TemporaryKey.pfx</ProjectItem>
|
||||
<Folder Name="Content" TargetFolderName="Content">
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Content.mgcb">Content.mgcb</ProjectItem>
|
||||
</Folder>
|
||||
</Project>
|
||||
</TemplateContent>
|
||||
<WizardExtension>
|
||||
<Assembly>Microsoft.VisualStudio.WinRT.TemplateWizards, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly>
|
||||
<FullClassName>Microsoft.VisualStudio.WinRT.TemplateWizards.CreateProjectCertificate.Wizard</FullClassName>
|
||||
</WizardExtension>
|
||||
<WizardExtension>
|
||||
<Assembly>NuGet.VisualStudio.Interop, Version=1.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly>
|
||||
<FullClassName>NuGet.VisualStudio.TemplateWizard</FullClassName>
|
||||
</WizardExtension>
|
||||
<WizardExtension>
|
||||
<Assembly>Microsoft.VisualStudio.Universal.TemplateWizards, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly>
|
||||
<FullClassName>Microsoft.VisualStudio.Universal.TemplateWizards.PlatformVersion.Wizard</FullClassName>
|
||||
</WizardExtension>
|
||||
<WizardData>
|
||||
<packages repository="registry" keyName="NETCoreSDK" isPreunzipped="true">
|
||||
<package id="Microsoft.NETCore.UniversalWindowsPlatform" version="5.1.0" skipAssemblyReferences="false" />
|
||||
</packages>
|
||||
</WizardData>
|
||||
</VSTemplate>
|
||||
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 28 KiB |
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"Microsoft.NETCore.UniversalWindowsPlatform": "5.2.2"
|
||||
},
|
||||
"frameworks": {
|
||||
"uap10.0": {}
|
||||
},
|
||||
"runtimes": {
|
||||
"win10-arm": {},
|
||||
"win10-arm-aot": {},
|
||||
"win10-x86": {},
|
||||
"win10-x86-aot": {},
|
||||
"win10-x64": {},
|
||||
"win10-x64-aot": {}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProjectGuid>{$guid1$}</ProjectGuid>
|
||||
<OutputType>AppContainerExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>$safeprojectname$</RootNamespace>
|
||||
<AssemblyName>$projectname$</AssemblyName>
|
||||
<DefaultLanguage>$currentuiculturename$</DefaultLanguage>
|
||||
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
|
||||
<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
|
||||
<TargetPlatformMinVersion>10.0.14393.0</TargetPlatformMinVersion>
|
||||
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
|
||||
<EnableDotNetNativeCompatibleProfile>true</EnableDotNetNativeCompatibleProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
$if$($includeKeyFile$==true)
|
||||
<PackageCertificateKeyFile>$projectname$_TemporaryKey.pfx</PackageCertificateKeyFile>
|
||||
$endif$
|
||||
<MonoGamePlatform>WindowsStoreApp</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
|
||||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\WindowsUniversal\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="project.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
$if$($includeKeyFile$==true)
|
||||
<None Include="$projectname$_TemporaryKey.pfx" />
|
||||
$endif$
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Properties\Default.rd.xml" />
|
||||
<Content Include="Assets\LockScreenLogo.scale-200.png" />
|
||||
<Content Include="Assets\SplashScreen.scale-200.png" />
|
||||
<Content Include="Assets\Square150x150Logo.scale-200.png" />
|
||||
<Content Include="Assets\Square44x44Logo.scale-200.png" />
|
||||
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
|
||||
<Content Include="Assets\StoreLogo.png" />
|
||||
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '14.0' ">
|
||||
<VisualStudioVersion>14.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,29 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("$projectname$")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("$registeredorganization$")]
|
||||
[assembly: AssemblyProduct("$projectname$")]
|
||||
[assembly: AssemblyCopyright("Copyright © $registeredorganization$ $year$")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: ComVisible(false)]
|
||||
@@ -0,0 +1,15 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:WindowsStoreApp
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
<!--
|
||||
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
|
||||
developers. However, you can modify these parameters to modify the behavior of the .NET Native
|
||||
optimizer.
|
||||
|
||||
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
|
||||
|
||||
To fully enable reflection for App1.MyClass and all of its public/private members
|
||||
<Type Name="App1.MyClass" Dynamic="Required All"/>
|
||||
|
||||
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
|
||||
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
|
||||
|
||||
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
|
||||
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
|
||||
-->
|
||||
|
||||
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
|
||||
<Application>
|
||||
<!--
|
||||
An Assembly element with Name="*Application*" applies to all assemblies in
|
||||
the application package. The asterisks are not wildcards.
|
||||
-->
|
||||
<Assembly Name="*Application*" Dynamic="Required All" />
|
||||
|
||||
|
||||
<!-- Add your application specific runtime directives here. -->
|
||||
|
||||
|
||||
</Application>
|
||||
</Directives>
|
||||
@@ -0,0 +1,79 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace $safeprojectname$
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UnloadContent will be called once per game and is the place to unload
|
||||
/// game-specific content.
|
||||
/// </summary>
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
// TODO: Unload any non ContentManager content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
// TODO: Add your update logic here
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.4 KiB |
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<Package
|
||||
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
|
||||
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
|
||||
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
|
||||
IgnorableNamespaces="uap mp">
|
||||
|
||||
<Identity
|
||||
Name="$guid9$"
|
||||
Publisher="$XmlEscapedPublisherDistinguishedName$"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="$guid9$" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||
|
||||
<Properties>
|
||||
<DisplayName>$projectname$</DisplayName>
|
||||
<PublisherDisplayName>$XmlEscapedPublisher$</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
|
||||
</Dependencies>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="$safeprojectname$.App">
|
||||
<uap:VisualElements
|
||||
DisplayName="$projectname$"
|
||||
Square150x150Logo="Assets\Logo.png"
|
||||
Square44x44Logo="Assets\SmallLogo.png"
|
||||
Description="$projectname$"
|
||||
BackgroundColor="#464646">
|
||||
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
|
||||
<Capabilities>
|
||||
<Capability Name="internetClient" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
|
||||
namespace $safeprojectname$
|
||||
{
|
||||
/// <summary>
|
||||
/// The main class.
|
||||
/// </summary>
|
||||
public static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
static void Main()
|
||||
{
|
||||
var factory = new MonoGame.Framework.GameFrameworkViewSource<Game1>();
|
||||
Windows.ApplicationModel.Core.CoreApplication.Run(factory);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 7.5 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
@@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
|
||||
<TemplateData>
|
||||
<Name>MonoGame Windows 10 Universal Project</Name>
|
||||
<Description>A MonoGame game project for Windows 10 UWP.</Description>
|
||||
<Icon>__TemplateIcon.png</Icon>
|
||||
<PreviewImage>__PreviewImage.png</PreviewImage>
|
||||
<TemplateID>MonoGame.CS.WinRT.UAPGame</TemplateID>
|
||||
<TemplateGroupID>WinRT-Native-UAP</TemplateGroupID>
|
||||
<ProjectType>CSharp</ProjectType>
|
||||
<SortOrder>43160</SortOrder>
|
||||
<CreateNewFolder>true</CreateNewFolder>
|
||||
<DefaultName>Game</DefaultName>
|
||||
<ProvideDefaultName>true</ProvideDefaultName>
|
||||
<LocationField>Enabled</LocationField>
|
||||
<EnableLocationBrowseButton>true</EnableLocationBrowseButton>
|
||||
<NumberOfParentCategoriesToRollUp>1</NumberOfParentCategoriesToRollUp>
|
||||
<TargetPlatformName>Windows</TargetPlatformName>
|
||||
<RequiredPlatformVersion>6.1.0</RequiredPlatformVersion>
|
||||
<CreateInPlace>true</CreateInPlace>
|
||||
</TemplateData>
|
||||
<TemplateContent PreferedSolutionConfiguration="Debug|x86">
|
||||
<Project File="Application.csproj" ReplaceParameters="true">
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Program.cs">Program.cs</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Game1.cs">Game1.cs</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="project.json">project.json</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Properties\AssemblyInfo.cs">AssemblyInfo.cs</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Properties\Default.rd.xml">Default.rd.xml</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Package.appxmanifest">Package-managed.appxmanifest</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\LockScreenLogo.scale-200.png">LockScreenLogo.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\SplashScreen.scale-200.png">SplashScreen.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\Square150x150Logo.scale-200.png">Square150x150Logo.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\Square44x44Logo.scale-200.png">Square44x44Logo.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">Square44x44Logo.targetsize-24_altform-unplated.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\StoreLogo.png">StoreLogo.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\Wide310x150Logo.scale-200.png">Wide310x150Logo.scale-200.png</ProjectItem>
|
||||
<ProjectItem ReplaceParameters="false" TargetFileName="$projectname$_TemporaryKey.pfx" BlendDoNotCreate="true">Application_TemporaryKey.pfx</ProjectItem>
|
||||
<Folder Name="Content" TargetFolderName="Content">
|
||||
<ProjectItem ReplaceParameters="true" TargetFileName="Content.mgcb">Content.mgcb</ProjectItem>
|
||||
</Folder>
|
||||
</Project>
|
||||
</TemplateContent>
|
||||
<WizardExtension>
|
||||
<Assembly>Microsoft.VisualStudio.WinRT.TemplateWizards, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly>
|
||||
<FullClassName>Microsoft.VisualStudio.WinRT.TemplateWizards.CreateProjectCertificate.Wizard</FullClassName>
|
||||
</WizardExtension>
|
||||
<WizardExtension>
|
||||
<Assembly>NuGet.VisualStudio.Interop, Version=1.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly>
|
||||
<FullClassName>NuGet.VisualStudio.TemplateWizard</FullClassName>
|
||||
</WizardExtension>
|
||||
<WizardExtension>
|
||||
<Assembly>Microsoft.VisualStudio.Universal.TemplateWizards, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly>
|
||||
<FullClassName>Microsoft.VisualStudio.Universal.TemplateWizards.PlatformVersion.Wizard</FullClassName>
|
||||
</WizardExtension>
|
||||
<WizardData>
|
||||
<packages repository="registry" keyName="NETCoreSDK" isPreunzipped="true">
|
||||
<package id="Microsoft.NETCore.UniversalWindowsPlatform" version="5.1.0" skipAssemblyReferences="false" />
|
||||
</packages>
|
||||
</WizardData>
|
||||
</VSTemplate>
|
||||
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 28 KiB |
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"Microsoft.NETCore.UniversalWindowsPlatform": "5.2.2"
|
||||
},
|
||||
"frameworks": {
|
||||
"uap10.0": {}
|
||||
},
|
||||
"runtimes": {
|
||||
"win10-arm": {},
|
||||
"win10-arm-aot": {},
|
||||
"win10-x86": {},
|
||||
"win10-x86-aot": {},
|
||||
"win10-x64": {},
|
||||
"win10-x64-aot": {}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0"?>
|
||||
<project name="Aurora Ion Build Script" default="build" basedir=".">
|
||||
<description>Default Ion Automated Build script</description>
|
||||
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
|
||||
|
||||
<target name="build" description="Build Visual Studio Templates">
|
||||
<delete><fileset><include name="*.zip" /></fileset></delete>
|
||||
<!-- Find any applications that have valid build scripts, configure their references and then build them -->
|
||||
<foreach item="Folder" property="folder" in="./">
|
||||
|
||||
<zip zipfile="${folder}.zip">
|
||||
<fileset basedir="${folder}">
|
||||
<include name="**/*" />
|
||||
</fileset>
|
||||
</zip>
|
||||
</foreach>
|
||||
</target>
|
||||
|
||||
</project>
|
||||