(ded4a3e0a) v0.9.0.7
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
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<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<ProjectGuid>$guid1$</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>$safeprojectname$</RootNamespace>
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<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
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<AssemblyName>$safeprojectname$</AssemblyName>
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<MonoGamePlatform>iOS</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchArch>i386, x86_64</MtouchArch>
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<MtouchLink>None</MtouchLink>
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<MtouchUseRefCounting>true</MtouchUseRefCounting>
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<MtouchUseSGen>true</MtouchUseSGen>
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<MtouchFastDev>true</MtouchFastDev>
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<MtouchDebug>true</MtouchDebug>
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<MtouchProfiling>true</MtouchProfiling>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchArch>i386, x86_64</MtouchArch>
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<MtouchLink>None</MtouchLink>
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<MtouchUseRefCounting>true</MtouchUseRefCounting>
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<MtouchUseSGen>true</MtouchUseSGen>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchArch>ARMv7, ARMv7s, ARM64</MtouchArch>
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<DeviceSpecificBuild>true</DeviceSpecificBuild>
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<MtouchDebug>true</MtouchDebug>
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<MtouchUseSGen>true</MtouchUseSGen>
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<MtouchUseRefCounting>true</MtouchUseRefCounting>
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<MtouchProfiling>true</MtouchProfiling>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<CodesignKey>iPhone Developer</CodesignKey>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchArch>ARMv7, ARMv7s, ARM64</MtouchArch>
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<MtouchUseSGen>true</MtouchUseSGen>
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<MtouchUseRefCounting>true</MtouchUseRefCounting>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<CodesignKey>iPhone Developer</CodesignKey>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
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<DebugType>none</DebugType>
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<Optimize>True</Optimize>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>False</ConsolePause>
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<MtouchArch>ARMv7, ARMv7s, ARM64</MtouchArch>
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<MtouchUseRefCounting>true</MtouchUseRefCounting>
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<MtouchUseSGen>true</MtouchUseSGen>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<BuildIpa>True</BuildIpa>
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<CodesignProvision>Automatic:AdHoc</CodesignProvision>
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<CodesignKey>iPhone Distribution</CodesignKey>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
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<DebugType>none</DebugType>
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<Optimize>True</Optimize>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>False</ConsolePause>
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<MtouchArch>ARMv7, ARMv7s, ARM64</MtouchArch>
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<MtouchUseSGen>true</MtouchUseSGen>
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<MtouchUseRefCounting>true</MtouchUseRefCounting>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<CodesignProvision>Automatic:AppStore</CodesignProvision>
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<CodesignKey>iPhone Distribution</CodesignKey>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="Xamarin.iOS" />
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\iOS\MonoGame.Framework.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Game1.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Entitlements.plist" />
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<None Include="Info.plist" />
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<MonoGameContentReference Include="Content\Content.mgcb" />
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</ItemGroup>
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<ItemGroup>
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<BundleResource Include="Default.png" />
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<BundleResource Include="GameThumbnail.png" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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</Project>
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