(ded4a3e0a) v0.9.0.7

This commit is contained in:
Joonas Rikkonen
2019-06-25 16:00:44 +03:00
parent e5ae622c77
commit 4a51db77b5
1777 changed files with 421528 additions and 917 deletions
@@ -0,0 +1,23 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class AlphaTestEffectWriter : BuiltInContentWriter<AlphaTestMaterialContent>
{
protected internal override void Write(ContentWriter output, AlphaTestMaterialContent value)
{
output.WriteExternalReference(value.Textures.ContainsKey(AlphaTestMaterialContent.TextureKey) ? value.Texture : null);
output.Write((int)(value.AlphaFunction.HasValue ? value.AlphaFunction.Value : CompareFunction.Greater));
output.Write((int)(value.ReferenceAlpha.HasValue ? value.ReferenceAlpha.Value : 0));
output.Write(value.DiffuseColor.GetValueOrDefault());
output.Write(value.Alpha.GetValueOrDefault());
output.Write(value.VertexColorEnabled.GetValueOrDefault());
}
}
}
@@ -0,0 +1,43 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the array value to the output.
/// </summary>
[ContentTypeWriter]
class ArrayWriter<T> : BuiltInContentWriter<T[]>
{
ContentTypeWriter _elementWriter;
/// <inheritdoc/>
internal override void OnAddedToContentWriter(ContentWriter output)
{
base.OnAddedToContentWriter(output);
_elementWriter = output.GetTypeWriter(typeof(T));
}
public override string GetRuntimeReader(TargetPlatform targetPlatform)
{
return string.Concat( typeof(ContentTypeReader).Namespace,
".",
"ArrayReader`1[[",
_elementWriter.GetRuntimeType(targetPlatform),
"]]");
}
protected internal override void Write(ContentWriter output, T[] value)
{
if (value == null)
throw new ArgumentNullException("value");
output.Write(value.Length);
foreach (var element in value)
output.WriteObject(element, _elementWriter);
}
}
}
@@ -0,0 +1,23 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class BasicEffectWriter : BuiltInContentWriter<BasicMaterialContent>
{
protected internal override void Write(ContentWriter output, BasicMaterialContent value)
{
output.WriteExternalReference(value.Textures.ContainsKey(BasicMaterialContent.TextureKey) ? value.Texture : null);
output.Write(value.DiffuseColor ?? new Vector3(1, 1, 1));
output.Write(value.EmissiveColor ?? new Vector3(0, 0, 0));
output.Write(value.SpecularColor ?? new Vector3(1, 1, 1));
output.Write(value.SpecularPower ?? 16);
output.Write(value.Alpha ?? 1);
output.Write(value.VertexColorEnabled ?? false);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.Boolean;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the boolean value to the output.
/// </summary>
[ContentTypeWriter]
class BooleanWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,27 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.BoundingBox;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the BoundingBox value to the output.
/// </summary>
[ContentTypeWriter]
class BoundingBoxWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value.Min);
output.Write(value.Max);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.BoundingFrustum;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the BoundingFrustum value to the output.
/// </summary>
[ContentTypeWriter]
class BoundingFrustumWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value.Matrix);
}
}
}
@@ -0,0 +1,27 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.BoundingSphere;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the BoundingSphere value to the output.
/// </summary>
[ContentTypeWriter]
class BoundingSphereWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value.Center);
output.Write(value.Radius);
}
}
}
@@ -0,0 +1,74 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Base class for the built-in content type writers where the content type is the same as the runtime type.
/// </summary>
/// <typeparam name="T">The content type being written.</typeparam>
class BuiltInContentWriter<T> : ContentTypeWriter<T>
{
private List<ContentTypeWriter> _genericTypes;
/// <inheritdoc/>
internal override void OnAddedToContentWriter(ContentWriter output)
{
base.OnAddedToContentWriter(output);
if (TargetType.IsGenericType)
{
_genericTypes = new List<ContentTypeWriter>();
var arguments = TargetType.GetGenericArguments();
foreach (var arg in arguments)
_genericTypes.Add(output.GetTypeWriter(arg));
}
}
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, T value)
{
}
/// <summary>
/// Gets the assembly qualified name of the runtime loader for this type.
/// </summary>
/// <param name="targetPlatform">Name of the platform.</param>
/// <returns>Name of the runtime loader.</returns>
public override string GetRuntimeReader(TargetPlatform targetPlatform)
{
// Change "Writer" in this class name to "Reader" and use the runtime type namespace and assembly
var readerClassName = this.GetType().Name.Replace("Writer", "Reader");
// Add generic arguments if they exist.
if (_genericTypes != null)
{
readerClassName += "[";
foreach (var argWriter in _genericTypes)
{
readerClassName += "[";
readerClassName += argWriter.GetRuntimeType(targetPlatform);
readerClassName += "]";
// Important: Do not add a space char after the comma because
// this will not work with Type.GetType in Xamarin.Android!
readerClassName += ",";
}
readerClassName = readerClassName.TrimEnd(',', ' ');
readerClassName += "]";
}
// From looking at XNA-produced XNBs, it appears built-in
// type readers don't need assembly qualification.
var readerNamespace = typeof(ContentTypeReader).Namespace;
return readerNamespace + "." + readerClassName;
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.Byte;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the unsigned byte value to the output.
/// </summary>
[ContentTypeWriter]
class ByteWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.Char;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the character value to the output.
/// </summary>
[ContentTypeWriter]
class CharWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.Color;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the Color value to the output.
/// </summary>
[ContentTypeWriter]
class ColorWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class CompiledEffectContentWriter : BuiltInContentWriter<CompiledEffectContent>
{
protected internal override void Write(ContentWriter output, CompiledEffectContent value)
{
var code = value.GetEffectCode();
output.Write(code.Length);
output.Write(code);
}
public override string GetRuntimeReader(TargetPlatform targetPlatform)
{
var type = typeof(ContentReader);
var readerType = type.Namespace + ".EffectReader, " + type.Assembly.FullName;
return readerType;
}
}
}
@@ -0,0 +1,169 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System.Reflection;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Provides methods for writing compiled binary format.
/// </summary>
public sealed class ContentCompiler
{
readonly Dictionary<Type, Type> typeWriterMap = new Dictionary<Type, Type>();
/// <summary>
/// Initializes a new instance of ContentCompiler.
/// </summary>
public ContentCompiler()
{
GetTypeWriters();
}
/// <summary>
/// Iterates through all loaded assemblies and finds the content type writers.
/// </summary>
void GetTypeWriters()
{
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (var assembly in assemblies)
{
Type[] exportedTypes;
try
{
exportedTypes = assembly.GetTypes();
}
catch (Exception)
{
continue;
}
var contentTypeWriterType = typeof(ContentTypeWriter<>);
foreach (var type in exportedTypes)
{
if (type.IsAbstract)
continue;
if (Attribute.IsDefined(type, typeof(ContentTypeWriterAttribute)))
{
// Find the content type this writer implements
Type baseType = type.BaseType;
while ((baseType != null) && (baseType.GetGenericTypeDefinition() != contentTypeWriterType))
baseType = baseType.BaseType;
if (baseType != null)
typeWriterMap.Add(baseType, type);
}
}
}
}
/// <summary>
/// Retrieves the worker writer for the specified type.
/// </summary>
/// <param name="type">The type.</param>
/// <returns>The worker writer.</returns>
/// <remarks>This should be called from the ContentTypeWriter.Initialize method.</remarks>
public ContentTypeWriter GetTypeWriter(Type type)
{
ContentTypeWriter result = null;
var contentTypeWriterType = typeof(ContentTypeWriter<>).MakeGenericType(type);
Type typeWriterType;
if (type == typeof(Array))
result = new ArrayWriter<Array>();
else if (typeWriterMap.TryGetValue(contentTypeWriterType, out typeWriterType))
result = (ContentTypeWriter)Activator.CreateInstance(typeWriterType);
else if (type.IsArray)
{
var writerType = type.GetArrayRank() == 1 ? typeof(ArrayWriter<>) : typeof(MultiArrayWriter<>);
result = (ContentTypeWriter)Activator.CreateInstance(writerType.MakeGenericType(type.GetElementType()));
typeWriterMap.Add(contentTypeWriterType, result.GetType());
}
else if (type.IsEnum)
{
result = (ContentTypeWriter)Activator.CreateInstance(typeof(EnumWriter<>).MakeGenericType(type));
typeWriterMap.Add(contentTypeWriterType, result.GetType());
}
else if (type.IsGenericType)
{
var inputTypeDef = type.GetGenericTypeDefinition();
Type chosen = null;
foreach (var kvp in typeWriterMap)
{
var args = kvp.Key.GetGenericArguments();
if (args.Length == 0)
continue;
if (!kvp.Value.IsGenericTypeDefinition)
continue;
if (!args[0].IsGenericType)
continue;
// Compare generic type definition
var keyTypeDef = args[0].GetGenericTypeDefinition();
if (inputTypeDef == keyTypeDef)
{
chosen = kvp.Value;
break;
}
}
try
{
if (chosen == null)
result = (ContentTypeWriter)Activator.CreateInstance(typeof(ReflectiveWriter<>).MakeGenericType(type));
else
{
var concreteType = type.GetGenericArguments();
result = (ContentTypeWriter)Activator.CreateInstance(chosen.MakeGenericType(concreteType));
}
// save it for next time.
typeWriterMap.Add(contentTypeWriterType, result.GetType());
}
catch (Exception)
{
throw new InvalidContentException(String.Format("Could not find ContentTypeWriter for type '{0}'", type.Name));
}
}
else
{
result = (ContentTypeWriter)Activator.CreateInstance(typeof(ReflectiveWriter<>).MakeGenericType(type));
typeWriterMap.Add(contentTypeWriterType, result.GetType());
}
var initMethod = result.GetType().GetMethod("Initialize", BindingFlags.NonPublic | BindingFlags.Instance);
initMethod.Invoke(result, new object[] { this });
return result;
}
/// <summary>
/// Write the content to a XNB file.
/// </summary>
/// <param name="stream">The stream to write the XNB file to.</param>
/// <param name="content">The content to write to the XNB file.</param>
/// <param name="targetPlatform">The platform the XNB is intended for.</param>
/// <param name="targetProfile">The graphics profile of the target.</param>
/// <param name="compressContent">True if the content should be compressed.</param>
/// <param name="rootDirectory">The root directory of the content.</param>
/// <param name="referenceRelocationPath">The path of the XNB file, used to calculate relative paths for external references.</param>
public void Compile(Stream stream, object content, TargetPlatform targetPlatform, GraphicsProfile targetProfile, bool compressContent, string rootDirectory, string referenceRelocationPath)
{
using (var writer = new ContentWriter(this, stream, targetPlatform, targetProfile, compressContent, rootDirectory, referenceRelocationPath))
{
writer.WriteObject(content);
writer.Flush();
}
}
}
}
@@ -0,0 +1,120 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Provides methods and properties for compiling a specific managed type into a binary format.
/// </summary>
public abstract class ContentTypeWriter
{
private readonly Type _targetType;
protected int _typeVersion;
/// <summary>
/// Determines if deserialization into an existing object is possible.
/// </summary>
/// <value>true if the object can be deserialized into; false otherwise.</value>
public virtual bool CanDeserializeIntoExistingObject
{
get { return false; }
}
/// <summary>
/// Gets the type handled by this compiler component.
/// </summary>
/// <value>The type handled by this compiler component.</value>
public Type TargetType { get { return _targetType; } }
/// <summary>
/// Gets a format version number for this type.
/// </summary>
/// <value>A format version number for this type.</value>
public virtual int TypeVersion { get { return _typeVersion; } }
/// <summary>
/// Initializes a new instance of the ContentTypeWriter class.
/// </summary>
/// <param name="targetType"></param>
protected ContentTypeWriter(Type targetType)
{
if (targetType == null)
throw new ArgumentNullException();
_targetType = targetType;
}
/// <summary>
/// Gets the assembly qualified name of the runtime loader for this type.
/// </summary>
/// <param name="targetPlatform">Name of the platform.</param>
/// <returns>Name of the runtime loader.</returns>
public abstract string GetRuntimeReader(TargetPlatform targetPlatform);
/// <summary>
/// Gets the assembly qualified name of the runtime target type. The runtime target type often matches the design time type, but may differ.
/// </summary>
/// <param name="targetPlatform">The target platform.</param>
/// <returns>The qualified name.</returns>
public virtual string GetRuntimeType(TargetPlatform targetPlatform)
{
return _targetType.FullName + ", " + _targetType.Assembly.FullName;
}
/// <summary>
/// Retrieves and caches nested type writers and allows for reflection over the target data type. Called by the framework at creation time.
/// </summary>
/// <param name="compiler">The content compiler.</param>
protected virtual void Initialize(ContentCompiler compiler)
{
}
/// <summary>
/// Allows type writers to add their element type writers to the content writer.
/// </summary>
/// <param name="writer">The content writer.</param>
internal virtual void OnAddedToContentWriter(ContentWriter writer)
{
}
/// <summary>
/// Indicates whether a given type of content should be compressed.
/// </summary>
/// <param name="targetPlatform">The target platform of the content build.</param>
/// <param name="value">The object about to be serialized, or null if a collection of objects is to be serialized.</param>
/// <returns>true if the content of the requested type should be compressed; false otherwise.</returns>
/// <remarks>This base class implementation of this method always returns true. It should be overridden
/// to return false if there would be little or no useful reduction in size of the content type's data
/// from a general-purpose lossless compression algorithm.
/// The implementations for Song Class and SoundEffect Class data return false because data for these
/// content types is already in compressed form.</remarks>
protected internal virtual bool ShouldCompressContent(TargetPlatform targetPlatform, object value)
{
// For now, only support uncompressed
return false;
//switch (targetPlatform)
//{
// case TargetPlatform.Windows:
// case TargetPlatform.Linux:
// case TargetPlatform.MacOSX:
// case TargetPlatform.WindowsStoreApp:
// return true;
// default:
// return false;
//}
}
/// <summary>
/// Compiles an object into binary format.
/// </summary>
/// <param name="output">The content writer serializing the value.</param>
/// <param name="value">The resultant object.</param>
protected internal abstract void Write(ContentWriter output, object value);
}
}
@@ -0,0 +1,22 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Identifies the components of a type writer. Custom content writers must apply this attribute to their class as well as extend the ContentTypeWriter class.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public sealed class ContentTypeWriterAttribute : Attribute
{
/// <summary>
/// Initializes a new instance of the ContentTypeWriterAttribute class.
/// </summary>
public ContentTypeWriterAttribute()
{
}
}
}
@@ -0,0 +1,39 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Provides a generic implementation of ContentTypeWriter methods and properties for compiling a specific managed type into a binary format.
/// </summary>
/// <typeparam name="T">The type to write</typeparam>
/// <remarks>This is a generic implementation of ContentTypeWriter and, therefore, can handle strongly typed content data.</remarks>
public abstract class ContentTypeWriter<T> : ContentTypeWriter
{
/// <summary>
/// Initializes a new instance of the ContentTypeWriter class.
/// </summary>
protected ContentTypeWriter()
: base(typeof(T))
{
}
/// <summary>
/// Compiles a strongly typed object into binary format.
/// </summary>
/// <param name="output">The content writer serializing the value.</param>
/// <param name="value">The value to write.</param>
protected internal override void Write(ContentWriter output, object value)
{
Write(output, (T)value);
}
/// <summary>
/// Compiles a strongly typed object into binary format.
/// </summary>
/// <param name="output">The content writer serializing the value.</param>
/// <param name="value">The value to write.</param>
protected internal abstract void Write(ContentWriter output, T value);
}
}
@@ -0,0 +1,528 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline.Utilities.LZ4;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Framework.Content.Pipeline.Builder;
using System.Collections.Generic;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Provides an implementation for many of the ContentCompiler methods including compilation, state tracking for shared resources and creation of the header type manifest.
/// </summary>
/// <remarks>A new ContentWriter is constructed for each compilation operation.</remarks>
public sealed class ContentWriter : BinaryWriter
{
const byte XnbFormatVersion = 5;
const byte HiDefContent = 0x01;
const byte ContentCompressedLzx = 0x80;
const byte ContentCompressedLz4 = 0x40;
const int HeaderSize = 6;
ContentCompiler compiler;
TargetPlatform targetPlatform;
GraphicsProfile targetProfile;
string rootDirectory;
string referenceRelocationPath;
bool compressContent;
bool disposed;
List<ContentTypeWriter> typeWriters = new List<ContentTypeWriter>();
Dictionary<Type, int> typeWriterMap = new Dictionary<Type, int>();
Dictionary<Type, ContentTypeWriter> typeMap = new Dictionary<Type, ContentTypeWriter>();
List<object> sharedResources = new List<object>();
Dictionary<object, int> sharedResourceMap = new Dictionary<object, int>();
Stream outputStream;
Stream bodyStream;
// This array must remain in sync with TargetPlatform
static char[] targetPlatformIdentifiers = new[]
{
'w', // Windows (DirectX)
'x', // Xbox360
'i', // iOS
'a', // Android
'd', // DesktopGL
'X', // MacOSX
'W', // WindowsStoreApp
'n', // NativeClient
'p', // PlayStationMobile
'M', // WindowsPhone8
'r', // RaspberryPi
'P', // PlayStation4
'v', // PSVita
'O', // XboxOne
'S', // Nintendo Switch
};
/// <summary>
/// Gets the content build target platform.
/// </summary>
public TargetPlatform TargetPlatform { get { return targetPlatform; } }
/// <summary>
/// Gets or sets the target graphics profile.
/// </summary>
public GraphicsProfile TargetProfile { get { return targetProfile; } }
/// <summary>
/// Creates a new instance of ContentWriter.
/// </summary>
/// <param name="compiler">The compiler object that created this writer.</param>
/// <param name="output">The stream to write the XNB file to.</param>
/// <param name="targetPlatform">The platform the XNB is intended for.</param>
/// <param name="targetProfile">The graphics profile of the target.</param>
/// <param name="compressContent">True if the content should be compressed.</param>
/// <param name="rootDirectory">The root directory of the content.</param>
/// <param name="referenceRelocationPath">The path of the XNB file, used to calculate relative paths for external references.</param>
internal ContentWriter(ContentCompiler compiler, Stream output, TargetPlatform targetPlatform, GraphicsProfile targetProfile, bool compressContent, string rootDirectory, string referenceRelocationPath)
: base(output)
{
this.compiler = compiler;
this.targetPlatform = targetPlatform;
this.targetProfile = targetProfile;
this.compressContent = compressContent;
this.rootDirectory = rootDirectory;
// Normalize the directory format so PathHelper.GetRelativePath will compute external references correctly.
this.referenceRelocationPath = PathHelper.NormalizeDirectory(referenceRelocationPath);
outputStream = this.OutStream;
bodyStream = new MemoryStream();
this.OutStream = bodyStream;
}
/// <summary>
/// Releases the resources used by the IDisposable class.
/// </summary>
/// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
protected override void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
// Make sure the binary writer has the original stream back
this.OutStream = outputStream;
// Dispose managed resources we allocated
if (bodyStream != null)
bodyStream.Dispose();
bodyStream = null;
}
disposed = true;
}
base.Dispose(disposing);
}
/// <summary>
/// All content has been written, so now finalize the header, footer and anything else that needs finalizing.
/// </summary>
public override void Flush()
{
// Write shared resources to the end of body stream
WriteSharedResources();
using (var contentStream = new MemoryStream())
{
this.OutStream = contentStream;
WriteTypeWriters();
bodyStream.Position = 0;
bodyStream.CopyTo(contentStream);
contentStream.Position = 0;
// Before we write the header, try to compress the body stream. If compression fails, we want to
// turn off the compressContent flag so the correct flags are written in the header
Stream compressedStream = null;
try
{
if (compressContent)
{
compressedStream = new MemoryStream();
this.OutStream = compressedStream;
if (!WriteCompressedStream(contentStream))
{
// The compression failed (sometimes LZ4 does fail, for various reasons), so just write
// it out uncompressed.
compressContent = false;
compressedStream.Dispose();
compressedStream = null;
}
}
this.OutStream = outputStream;
WriteHeader();
if (compressedStream != null)
{
compressedStream.Position = 0;
compressedStream.CopyTo(outputStream);
}
else
{
WriteUncompressedStream(contentStream);
}
}
finally
{
if (compressedStream != null)
compressedStream.Dispose();
}
}
base.Flush();
}
/// <summary>
/// Write the table of content type writers.
/// </summary>
void WriteTypeWriters()
{
Write7BitEncodedInt(typeWriters.Count);
foreach (var typeWriter in typeWriters)
{
Write(typeWriter.GetRuntimeReader(targetPlatform));
Write(typeWriter.TypeVersion);
}
Write7BitEncodedInt(sharedResources.Count);
}
/// <summary>
/// Write the header to the output stream.
/// </summary>
void WriteHeader()
{
Write('X');
Write('N');
Write('B');
Write(targetPlatformIdentifiers[(int)targetPlatform]);
Write(XnbFormatVersion);
// We cannot use LZX compression, so we use the public domain LZ4 compression. Use one of the spare bits in the flags byte to specify LZ4.
byte flags = (byte)((targetProfile == GraphicsProfile.HiDef ? HiDefContent : (byte)0) | (compressContent ? ContentCompressedLz4 : (byte)0));
Write(flags);
}
/// <summary>
/// Write all shared resources at the end of the file.
/// </summary>
void WriteSharedResources()
{
for (int i = 0; i < sharedResources.Count; i++)
{
var resource = sharedResources[i];
WriteObject<object>(resource);
}
}
/// <summary>
/// Compress the stream and write it to the output.
/// </summary>
/// <param name="stream">The stream to compress and write to the output.</param>
/// <returns>true if the write succeeds</returns>
bool WriteCompressedStream(MemoryStream stream)
{
// Compress stream
var maxLength = LZ4Codec.MaximumOutputLength((int)stream.Length);
var outputArray = new byte[maxLength * 2];
int resultLength = LZ4Codec.Encode32HC(stream.GetBuffer(), 0, (int)stream.Length, outputArray, 0, maxLength);
if (resultLength < 0)
return false;
UInt32 totalSize = (UInt32)(HeaderSize + resultLength + sizeof(UInt32) + sizeof(UInt32));
Write(totalSize);
Write((int)stream.Length);
OutStream.Write(outputArray, 0, resultLength);
return true;
}
/// <summary>
/// Write the uncompressed stream to the output.
/// </summary>
/// <param name="stream">The stream to write to the output.</param>
/// <returns>true if the write succeeds</returns>
bool WriteUncompressedStream(Stream stream)
{
UInt32 totalSize = (UInt32)(HeaderSize + stream.Length + sizeof(UInt32));
Write(totalSize);
stream.CopyTo(OutStream);
return true;
}
/// <summary>
/// Gets a ContentTypeWriter for the given type.
/// </summary>
/// <param name="type">The type of the object to write.</param>
/// <returns>The ContentTypeWriter for the type.</returns>
internal ContentTypeWriter GetTypeWriter(Type type)
{
ContentTypeWriter typeWriter = null;
if (!typeMap.TryGetValue(type, out typeWriter))
{
int index = typeWriters.Count;
typeWriter = compiler.GetTypeWriter(type);
typeWriters.Add(typeWriter);
if (!typeWriterMap.ContainsKey(typeWriter.GetType()))
typeWriterMap.Add(typeWriter.GetType(), index);
typeMap.Add(type, typeWriter);
typeWriter.OnAddedToContentWriter(this);
}
return typeWriter;
}
/// <summary>
/// Writes the name of an external file to the output binary.
/// </summary>
/// <typeparam name="T">The type of reference.</typeparam>
/// <param name="reference">External reference to a data file for the content item.</param>
public void WriteExternalReference<T>(ExternalReference<T> reference)
{
if (reference == null)
{
Write(string.Empty);
}
else
{
string fileName = reference.Filename;
if (string.IsNullOrEmpty(fileName))
{
Write(string.Empty);
}
else
{
// Make sure the filename ends with .xnb
if (!fileName.EndsWith(".xnb"))
throw new ArgumentException(string.Format("ExternalReference '{0}' must reference a .xnb file", fileName));
// Make sure it is in the same root directory
if (!fileName.StartsWith(rootDirectory, StringComparison.OrdinalIgnoreCase))
throw new ArgumentException(string.Format("ExternalReference '{0}' must be in the root directory '{1}'", fileName, rootDirectory));
// Strip the .xnb extension
fileName = fileName.Substring(0, fileName.Length - 4);
// Get the relative directory
fileName = PathHelper.GetRelativePath(referenceRelocationPath, fileName);
Write(fileName);
}
}
}
/// <summary>
/// Writes a single object preceded by a type identifier to the output binary.
/// </summary>
/// <typeparam name="T">The type of value.</typeparam>
/// <param name="value">The value to write.</param>
/// <remarks>This method can be called recursively with a null value.</remarks>
public void WriteObject<T>(T value)
{
if (value == null)
Write7BitEncodedInt(0);
else
{
var typeWriter = GetTypeWriter(value.GetType());
// Because zero means null object, we add one to
// the index before writing it to the file.
var index = typeWriterMap[typeWriter.GetType()];
Write7BitEncodedInt(index + 1);
typeWriter.Write(this, value);
}
}
/// <summary>
/// Writes a single object to the output binary, using the specified type hint and writer worker.
/// </summary>
/// <typeparam name="T">The type of value.</typeparam>
/// <param name="value">The value to write.</param>
/// <param name="typeWriter">The content type writer.</param>
/// <remarks>The type hint should be retrieved from the Initialize method of the ContentTypeWriter
/// that is calling WriteObject, by calling GetTypeWriter and passing it the type of the field used
/// to hold the value being serialized.
/// </remarks>
public void WriteObject<T>(T value, ContentTypeWriter typeWriter)
{
if (typeWriter == null)
throw new ArgumentNullException("typeWriter");
if (typeWriter.TargetType.IsValueType)
typeWriter.Write(this, value);
else
WriteObject(value);
}
/// <summary>
/// Writes a single object to the output binary as an instance of the specified type.
/// </summary>
/// <typeparam name="T">The type of value.</typeparam>
/// <param name="value">The value to write.</param>
/// <remarks>If you specify a base class of the actual object value only data from this base type
/// will be written. This method does not write any type identifier so it cannot support null or
/// polymorphic values, and the reader must specify an identical type while loading the compiled data.</remarks>
public void WriteRawObject<T>(T value)
{
WriteRawObject<T>(value, GetTypeWriter(typeof(T)));
}
/// <summary>
/// Writes a single object to the output binary using the specified writer worker.
/// </summary>
/// <typeparam name="T">The type of value.</typeparam>
/// <param name="value">The value to write.</param>
/// <param name="typeWriter">The writer worker. This should be looked up from the Initialize method
/// of the ContentTypeWriter that is calling WriteRawObject, by calling GetTypeWriter.</param>
/// <remarks>WriteRawObject does not write any type identifier, so it cannot support null or polymorphic
/// values, and the reader must specify an identical type while loading the compiled data.</remarks>
public void WriteRawObject<T>(T value, ContentTypeWriter typeWriter)
{
if (value == null)
throw new ArgumentNullException("value");
if (typeWriter == null)
throw new ArgumentNullException("typeWriter");
typeWriter.Write(this, value);
}
/// <summary>
/// Adds a shared reference to the output binary and records the object to be serialized later.
/// </summary>
/// <typeparam name="T">The type of value.</typeparam>
/// <param name="value">The object to record.</param>
public void WriteSharedResource<T>(T value)
{
if (value == null)
{
// Zero means a null value
Write7BitEncodedInt(0);
}
else
{
int index;
if (!sharedResourceMap.TryGetValue(value, out index))
{
// Add it to the list of shared resources
index = sharedResources.Count;
sharedResources.Add(value);
sharedResourceMap.Add(value, index);
}
// Because zero means null value, we add one before writing the index to the file
Write7BitEncodedInt(index + 1);
}
}
/// <summary>
/// Writes a Color value.
/// </summary>
/// <param name="value">Value of a color using Red, Green, Blue, and Alpha values to write.</param>
public void Write(Color value)
{
Write(value.R);
Write(value.G);
Write(value.B);
Write(value.A);
}
/// <summary>
/// Writes a Matrix value.
/// </summary>
/// <param name="value">Value to write.</param>
public void Write(Matrix value)
{
Write(value.M11);
Write(value.M12);
Write(value.M13);
Write(value.M14);
Write(value.M21);
Write(value.M22);
Write(value.M23);
Write(value.M24);
Write(value.M31);
Write(value.M32);
Write(value.M33);
Write(value.M34);
Write(value.M41);
Write(value.M42);
Write(value.M43);
Write(value.M44);
}
/// <summary>
/// Writes a Matrix value.
/// </summary>
/// <param name="value">Value to write.</param>
public void Write(Quaternion value)
{
Write(value.X);
Write(value.Y);
Write(value.Z);
Write(value.W);
}
/// <summary>
/// Writes a Vector2 value.
/// </summary>
/// <param name="value">Value to write.</param>
public void Write(Vector2 value)
{
Write(value.X);
Write(value.Y);
}
/// <summary>
/// Writes a Vector3 value.
/// </summary>
/// <param name="value">Value to write.</param>
public void Write(Vector3 value)
{
Write(value.X);
Write(value.Y);
Write(value.Z);
}
/// <summary>
/// Writes a Vector4 value.
/// </summary>
/// <param name="value">Value to write.</param>
public void Write(Vector4 value)
{
Write(value.X);
Write(value.Y);
Write(value.Z);
Write(value.W);
}
/// <summary>
/// Writes a BoundingSphere value.
/// </summary>
/// <param name="value">Value to write.</param>
internal void Write(BoundingSphere value)
{
Write(value.Center);
Write(value.Radius);
}
/// <summary>
/// Writes a Rectangle value.
/// </summary>
/// <param name="value">Value to write.</param>
internal void Write(Rectangle value)
{
Write(value.X);
Write(value.Y);
Write(value.Width);
Write(value.Height);
}
/// <summary>
/// Helper for checking if a type can be deserialized into an existing object.
/// </summary>
/// <param name="type">The type to check.</param>
/// <returns>True if the type can be deserialized into an existing object.</returns>
internal bool CanDeserializeIntoExistingObject(Type type)
{
var typeWriter = compiler.GetTypeWriter(type);
return typeWriter != null && typeWriter.CanDeserializeIntoExistingObject;
}
}
}
@@ -0,0 +1,36 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.Curve;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the Curve value to the output.
/// </summary>
[ContentTypeWriter]
class CurveWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write((Int32)value.PreLoop);
output.Write((Int32)value.PostLoop);
output.Write(value.Keys.Count);
foreach (var key in value.Keys)
{
output.Write(key.Position);
output.Write(key.Value);
output.Write(key.TangentIn);
output.Write(key.TangentOut);
output.Write((Int32)key.Continuity);
}
}
}
}
@@ -0,0 +1,28 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.DateTime;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the DateTime value to the output.
/// </summary>
[ContentTypeWriter]
class DateTimeWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
UInt64 ticks = (UInt64)value.Ticks & ~((UInt64)0xC << 62);
UInt64 kind = (UInt64)value.Kind << 62;
output.Write((UInt64)(ticks | kind));
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.Decimal;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the decimal value to the output.
/// </summary>
[ContentTypeWriter]
class DecimalWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,46 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the dictionary to the output.
/// </summary>
[ContentTypeWriter]
class DictionaryWriter<K,V> : BuiltInContentWriter<Dictionary<K,V>>
{
ContentTypeWriter _keyWriter;
ContentTypeWriter _valueWriter;
/// <inheritdoc/>
internal override void OnAddedToContentWriter(ContentWriter output)
{
base.OnAddedToContentWriter(output);
_keyWriter = output.GetTypeWriter(typeof(K));
_valueWriter = output.GetTypeWriter(typeof(V));
}
public override bool CanDeserializeIntoExistingObject
{
get { return true; }
}
protected internal override void Write(ContentWriter output, Dictionary<K,V> value)
{
if (value == null)
throw new ArgumentNullException("value");
output.Write(value.Count);
foreach (var element in value)
{
output.WriteObject(element.Key, _keyWriter);
output.WriteObject(element.Value, _valueWriter);
}
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.Double;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the double precision floating point value to the output.
/// </summary>
[ContentTypeWriter]
class DoubleWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,21 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class DualTextureEffectWriter : BuiltInContentWriter<DualTextureMaterialContent>
{
protected internal override void Write(ContentWriter output, DualTextureMaterialContent value)
{
output.WriteExternalReference(value.Textures.ContainsKey(DualTextureMaterialContent.TextureKey) ? value.Texture : null);
output.WriteExternalReference(value.Textures.ContainsKey(DualTextureMaterialContent.Texture2Key) ? value.Texture2 : null);
output.Write(value.DiffuseColor.HasValue ? value.DiffuseColor.Value : Vector3.One);
output.Write(value.Alpha.HasValue ? value.Alpha.Value : 1.0f);
output.Write(value.VertexColorEnabled.HasValue ? value.VertexColorEnabled.Value : false);
}
}
}
@@ -0,0 +1,29 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class EffectMaterialWriter : BuiltInContentWriter<EffectMaterialContent>
{
protected internal override void Write(ContentWriter output, EffectMaterialContent value)
{
output.WriteExternalReference(value.CompiledEffect);
var dict = new Dictionary<string, object>();
foreach (var item in value.Textures)
{
dict.Add(item.Key, item.Value);
}
foreach (var item in value.OpaqueData)
{
if (item.Key != EffectMaterialContent.EffectKey && item.Key != EffectMaterialContent.CompiledEffectKey)
dict.Add(item.Key, item.Value);
}
output.WriteObject(dict);
}
}
}
@@ -0,0 +1,37 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the enum value to the output. Usually 32 bit, but can be other sizes if T is not integer.
/// </summary>
/// <typeparam name="T">The enum type to write.</typeparam>
[ContentTypeWriter]
class EnumWriter<T> : BuiltInContentWriter<T>
{
Type _underlyingType;
ContentTypeWriter _underlyingTypeWriter;
/// <inheritdoc/>
internal override void OnAddedToContentWriter(ContentWriter output)
{
base.OnAddedToContentWriter(output);
_underlyingType = Enum.GetUnderlyingType(typeof(T));
_underlyingTypeWriter = output.GetTypeWriter(_underlyingType);
}
public override string GetRuntimeReader(TargetPlatform targetPlatform)
{
return "Microsoft.Xna.Framework.Content.EnumReader`1[[" + GetRuntimeType(targetPlatform) + "]]";
}
protected internal override void Write(ContentWriter output, T value)
{
output.WriteRawObject(Convert.ChangeType(value, _underlyingType), _underlyingTypeWriter);
}
}
}
@@ -0,0 +1,23 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class EnvironmentMapEffectWriter : BuiltInContentWriter<EnvironmentMapMaterialContent>
{
protected internal override void Write(ContentWriter output, EnvironmentMapMaterialContent value)
{
output.WriteExternalReference(value.Textures.ContainsKey(EnvironmentMapMaterialContent.TextureKey) ? value.Texture : null);
output.WriteExternalReference(value.Textures.ContainsKey(EnvironmentMapMaterialContent.EnvironmentMapKey) ? value.EnvironmentMap : null);
output.Write(value.EnvironmentMapAmount.HasValue ? value.EnvironmentMapAmount.Value : 1.0f);
output.Write(value.EnvironmentMapSpecular.HasValue ? value.EnvironmentMapSpecular.Value : Vector3.Zero);
output.Write(value.DiffuseColor.HasValue ? value.DiffuseColor.Value : Vector3.One);
output.Write(value.EmissiveColor.HasValue ? value.EmissiveColor.Value : Vector3.Zero);
output.Write(value.Alpha.HasValue ? value.Alpha.Value : 1.0f);
}
}
}
@@ -0,0 +1,46 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the external reference to the output.
/// </summary>
[ContentTypeWriter]
class ExternalReferenceWriter<T> : BuiltInContentWriter<ExternalReference<T>>
{
private ContentTypeWriter _targetWriter;
/// <inheritdoc/>
internal override void OnAddedToContentWriter(ContentWriter output)
{
base.OnAddedToContentWriter(output);
_targetWriter = output.GetTypeWriter(typeof(T));
}
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, ExternalReference<T> value)
{
output.WriteExternalReference(value);
}
/// <inheritdoc/>
public override string GetRuntimeReader(TargetPlatform targetPlatform)
{
var type = typeof(ContentReader);
var readerType = type.Namespace + ".ExternalReferenceReader, " + type.Assembly.FullName;
return readerType;
}
/// <inheritdoc/>
public override string GetRuntimeType(TargetPlatform targetPlatform)
{
return _targetWriter.GetRuntimeType(targetPlatform);
}
}
}
@@ -0,0 +1,58 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class IndexBufferWriter : BuiltInContentWriter<IndexCollection>
{
protected internal override void Write(ContentWriter output, IndexCollection value)
{
// Check if the buffer and can be saved as Int16.
var shortIndices = true;
foreach(var index in value)
{
if(index > ushort.MaxValue)
{
shortIndices = false;
break;
}
}
output.Write(shortIndices);
var byteCount = shortIndices
? value.Count * 2
: value.Count * 4;
output.Write(byteCount);
if (shortIndices)
{
foreach (var item in value)
output.Write((ushort)item);
}
else
{
foreach (var item in value)
output.Write(item);
}
}
public override string GetRuntimeReader(TargetPlatform targetPlatform)
{
var type = typeof(ContentReader);
var readerType = type.Namespace + ".IndexBufferReader, " + type.Assembly.FullName;
return readerType;
}
public override string GetRuntimeType(TargetPlatform targetPlatform)
{
var type = typeof(ContentReader);
var readerType = type.Namespace + ".IndexBufferReader, " + type.AssemblyQualifiedName;
return readerType;
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.Int16;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the signed short value to the output.
/// </summary>
[ContentTypeWriter]
class Int16Writer : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.Int32;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the signed integer value to the output.
/// </summary>
[ContentTypeWriter]
class Int32Writer : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.Int64;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the signed long value to the output.
/// </summary>
[ContentTypeWriter]
class Int64Writer : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,48 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the list to the output.
/// </summary>
[ContentTypeWriter]
class ListWriter<T> : BuiltInContentWriter<List<T>>
{
ContentTypeWriter _elementWriter;
/// <inheritdoc/>
internal override void OnAddedToContentWriter(ContentWriter output)
{
base.OnAddedToContentWriter(output);
_elementWriter = output.GetTypeWriter(typeof(T));
}
public override bool CanDeserializeIntoExistingObject
{
get { return true; }
}
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, List<T> value)
{
if (value == null)
throw new ArgumentNullException("value");
output.Write(value.Count);
foreach (var element in value)
{
output.WriteObject(element, _elementWriter);
}
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.Matrix;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the Matrix value to the output.
/// </summary>
[ContentTypeWriter]
class MatrixWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,78 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class ModelWriter : BuiltInContentWriter<ModelContent>
{
protected internal override void Write(ContentWriter output, ModelContent value)
{
WriteBones(output, value.Bones);
output.Write((uint)value.Meshes.Count);
foreach (var mesh in value.Meshes)
{
output.WriteObject(mesh.Name);
WriteBoneReference(output, mesh.ParentBone, value.Bones);
output.Write(mesh.BoundingSphere);
output.WriteObject(mesh.Tag);
output.Write((uint)mesh.MeshParts.Count);
foreach (var part in mesh.MeshParts)
{
output.Write((uint)part.VertexOffset);
output.Write((uint)part.NumVertices);
output.Write((uint)part.StartIndex);
output.Write((uint)part.PrimitiveCount);
output.WriteObject(part.Tag);
output.WriteSharedResource(part.VertexBuffer);
output.WriteSharedResource(part.IndexBuffer);
output.WriteSharedResource(part.Material);
}
}
WriteBoneReference(output, value.Root, value.Bones);
output.WriteObject(value.Tag);
}
private void WriteBones(ContentWriter output, ModelBoneContentCollection bones)
{
output.Write((uint)bones.Count);
// Bone properties
foreach (var bone in bones)
{
output.WriteObject(bone.Name);
output.Write(bone.Transform);
}
// Hierarchy
foreach (var bone in bones)
{
WriteBoneReference(output, bone.Parent, bones);
output.Write((uint)bone.Children.Count);
foreach (var child in bone.Children)
WriteBoneReference(output, child, bones);
}
}
private void WriteBoneReference(ContentWriter output, ModelBoneContent bone, ModelBoneContentCollection bones)
{
var boneCount = bones != null ? bones.Count : 0;
var boneId = bone != null
? bone.Index + 1
: 0;
if (boneCount < 255)
output.Write((byte)boneId);
else
output.Write((uint)boneId);
}
}
}
@@ -0,0 +1,75 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the array value to the output.
/// </summary>
[ContentTypeWriter]
class MultiArrayWriter<T> : BuiltInContentWriter<Array>
{
ContentTypeWriter _elementWriter;
/// <inheritdoc/>
internal override void OnAddedToContentWriter(ContentWriter output)
{
base.OnAddedToContentWriter(output);
_elementWriter = output.GetTypeWriter(typeof(T));
}
public override string GetRuntimeReader(TargetPlatform targetPlatform)
{
return string.Concat(typeof(ContentTypeReader).Namespace,
".",
"MultiArrayReader`1[[",
_elementWriter.GetRuntimeType(targetPlatform),
"]]");
}
protected internal override void Write(ContentWriter output, Array value)
{
if (value == null)
throw new ArgumentNullException("value");
var rank = value.Rank;
// Dimension sizes
output.Write(rank);
for (int dimension = 0; dimension < rank; dimension++)
output.Write(value.GetLength(dimension));
// Values
var indices = new int[rank];
for (int i = 0; i < value.Length; i++)
{
CalcIndices(value, i, indices);
output.WriteObject(value.GetValue(indices), _elementWriter);
}
}
static void CalcIndices(Array array, int index, int[] indices)
{
if (array.Rank != indices.Length)
throw new Exception("indices");
for (int d = 0; d < indices.Length; d++)
{
if (index == 0)
indices[d] = 0;
else
{
indices[d] = index % array.GetLength(d);
index /= array.GetLength(d);
}
}
if (index != 0)
throw new ArgumentOutOfRangeException("index");
}
}
}
@@ -0,0 +1,37 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the nullable value to the output.
/// </summary>
[ContentTypeWriter]
class NullableWriter<T> : BuiltInContentWriter<Nullable<T>> where T: struct
{
ContentTypeWriter _elementWriter;
/// <inheritdoc/>
internal override void OnAddedToContentWriter(ContentWriter output)
{
base.OnAddedToContentWriter(output);
_elementWriter = output.GetTypeWriter(typeof(T));
}
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, Nullable<T> value)
{
output.Write(value.HasValue);
if (value.HasValue)
output.WriteObject(value.Value, _elementWriter);
}
}
}
@@ -0,0 +1,27 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.Plane;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the Plane value to the output.
/// </summary>
[ContentTypeWriter]
class PlaneWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value.Normal);
output.Write(value.D);
}
}
}
@@ -0,0 +1,27 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.Point;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the Point value to the output.
/// </summary>
[ContentTypeWriter]
class PointWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value.X);
output.Write(value.Y);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.Quaternion;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the Quaternion value to the output.
/// </summary>
[ContentTypeWriter]
class QuaternionWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,27 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.Ray;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the Ray value to the output.
/// </summary>
[ContentTypeWriter]
class RayWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value.Position);
output.Write(value.Direction);
}
}
}
@@ -0,0 +1,29 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.Rectangle;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the Rectangle value to the output.
/// </summary>
[ContentTypeWriter]
class RectangleWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value.X);
output.Write(value.Y);
output.Write(value.Width);
output.Write(value.Height);
}
}
}
@@ -0,0 +1,192 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using MonoGame.Utilities;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
class ReflectiveWriter<T> : ContentTypeWriter
{
private PropertyInfo[] _properties;
private FieldInfo[] _fields;
private Type _baseType;
private string _runtimeType;
private ContentCompiler _compiler;
private static HashSet<MemberInfo> _sharedResources = new HashSet<MemberInfo>();
public ReflectiveWriter()
: base(typeof(T))
{
}
public override bool CanDeserializeIntoExistingObject
{
get { return TargetType.IsClass; }
}
protected override void Initialize(ContentCompiler compiler)
{
_compiler = compiler;
var type = ReflectionHelpers.GetBaseType(TargetType);
if (type != null && type != typeof(object) && !TargetType.IsValueType)
_baseType = type;
var runtimeType = TargetType.GetCustomAttributes(typeof(ContentSerializerRuntimeTypeAttribute), false).FirstOrDefault() as ContentSerializerRuntimeTypeAttribute;
if (runtimeType != null)
_runtimeType = runtimeType.RuntimeType;
var typeVersion = TargetType.GetCustomAttributes(typeof(ContentSerializerTypeVersionAttribute), false).FirstOrDefault() as ContentSerializerTypeVersionAttribute;
if (typeVersion != null)
_typeVersion = typeVersion.TypeVersion;
_properties = TargetType.GetAllProperties().Where(IsValidProperty).ToArray();
_fields = TargetType.GetAllFields().Where(IsValidField).ToArray();
}
/// <inheritdoc/>
internal override void OnAddedToContentWriter(ContentWriter output)
{
base.OnAddedToContentWriter(output);
foreach (var property in _properties)
output.GetTypeWriter(property.PropertyType);
foreach (var field in _fields)
output.GetTypeWriter(field.FieldType);
}
private bool IsValidProperty(PropertyInfo property)
{
// Properties must have at least a getter.
if (property.CanRead == false)
return false;
// Skip over indexer properties.
if (property.Name == "Item" && property.GetIndexParameters().Length > 0)
return false;
// Are we explicitly asked to ignore this item?
if (ReflectionHelpers.GetCustomAttribute<ContentSerializerIgnoreAttribute>(property) != null)
return false;
var contentSerializerAttribute = ReflectionHelpers.GetCustomAttribute<ContentSerializerAttribute>(property);
if (contentSerializerAttribute == null)
{
// There is no ContentSerializerAttribute, so non-public
// properties cannot be serialized.
if (!ReflectionHelpers.PropertyIsPublic(property))
return false;
// Check the type reader to see if it is safe to
// deserialize into the existing type.
if (!property.CanWrite)
{
if (!_compiler.GetTypeWriter(property.PropertyType).CanDeserializeIntoExistingObject)
return false;
}
}
else if (contentSerializerAttribute.SharedResource)
{
_sharedResources.Add(property);
}
return true;
}
private bool IsValidField(FieldInfo field)
{
// Are we explicitly asked to ignore this item?
if (ReflectionHelpers.GetCustomAttribute<ContentSerializerIgnoreAttribute>(field) != null)
return false;
var contentSerializerAttribute = ReflectionHelpers.GetCustomAttribute<ContentSerializerAttribute>(field);
if (contentSerializerAttribute == null)
{
// There is no ContentSerializerAttribute, so non-public
// fields cannot be deserialized.
if (!field.IsPublic)
return false;
// evolutional: Added check to skip initialise only fields
if (field.IsInitOnly)
return false;
}
else if (contentSerializerAttribute.SharedResource)
{
_sharedResources.Add(field);
}
return true;
}
private static void Write(object parent, ContentWriter output, MemberInfo member)
{
var property = member as PropertyInfo;
var field = member as FieldInfo;
Debug.Assert(field != null || property != null);
Type elementType;
object memberObject;
if (property != null)
{
elementType = property.PropertyType;
memberObject = property.GetValue(parent, null);
}
else
{
elementType = field.FieldType;
memberObject = field.GetValue(parent);
}
if (_sharedResources.Contains(member))
output.WriteSharedResource(memberObject);
else
{
var writer = output.GetTypeWriter(elementType);
if (writer == null || elementType == typeof(object) || elementType == typeof(Array))
output.WriteObject(memberObject);
else
output.WriteObject(memberObject, writer);
}
}
public override string GetRuntimeType(TargetPlatform targetPlatform)
{
if (string.IsNullOrEmpty(_runtimeType))
return base.GetRuntimeType(targetPlatform);
return _runtimeType;
}
public override string GetRuntimeReader(TargetPlatform targetPlatform)
{
return "Microsoft.Xna.Framework.Content.ReflectiveReader`1[[" +
GetRuntimeType(targetPlatform)
+ "]]";
}
protected internal override void Write(ContentWriter output, object value)
{
if (_baseType != null)
{
var baseTypeWriter = output.GetTypeWriter(_baseType);
baseTypeWriter.Write(output, value);
}
foreach (var property in _properties)
Write(value, output, property);
foreach (var field in _fields)
Write(value, output, field);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.SByte;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the signed byte value to the output.
/// </summary>
[ContentTypeWriter]
class SByteWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.Single;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the single precision floating point value to the output.
/// </summary>
[ContentTypeWriter]
class SingleWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,23 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class SkinnedEffectWriter : BuiltInContentWriter<SkinnedMaterialContent>
{
protected internal override void Write(ContentWriter output, SkinnedMaterialContent value)
{
output.WriteExternalReference(value.Textures.ContainsKey(SkinnedMaterialContent.TextureKey) ? value.Texture : null);
output.Write(value.WeightsPerVertex.GetValueOrDefault(4));
output.Write(value.DiffuseColor.HasValue ? value.DiffuseColor.Value : Vector3.One);
output.Write(value.EmissiveColor.HasValue ? value.EmissiveColor.Value : Vector3.Zero);
output.Write(value.SpecularColor.HasValue ? value.SpecularColor.Value : Vector3.Zero);
output.Write(value.SpecularPower.HasValue ? value.SpecularPower.Value : 0);
output.Write(value.Alpha.HasValue ? value.Alpha.Value : 1.0f);
}
}
}
@@ -0,0 +1,23 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class SongWriter : BuiltInContentWriter<SongContent>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, SongContent value)
{
output.Write(value.fileName);
output.WriteObject((int)value.duration.TotalMilliseconds);
}
}
}
@@ -0,0 +1,31 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class SoundEffectWriter : BuiltInContentWriter<SoundEffectContent>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, SoundEffectContent value)
{
output.Write(value.format.Length);
output.Write(value.format);
output.Write(value.data.Length);
output.Write(value.data);
output.Write(value.loopStart);
output.Write(value.loopLength);
output.Write(value.duration);
}
}
}
@@ -0,0 +1,74 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
public class SpriteFontContentWriter : ContentTypeWriter<SpriteFontContent>
{
protected internal override void Write(ContentWriter output, SpriteFontContent value)
{
output.WriteObject(value.Texture);
output.WriteObject(value.Glyphs);
output.WriteObject(value.Cropping);
output.WriteObject(value.CharacterMap);
output.Write(value.VerticalLineSpacing);
output.Write(value.HorizontalSpacing);
output.WriteObject(value.Kerning);
var hasDefChar = value.DefaultCharacter.HasValue;
output.Write(hasDefChar);
if (hasDefChar)
output.Write(value.DefaultCharacter.Value);
}
/// <summary>
/// Gets the assembly qualified name of the runtime loader for this type.
/// </summary>
/// <param name="targetPlatform">Name of the platform.</param>
/// <returns>Name of the runtime loader.</returns>
public override string GetRuntimeReader(TargetPlatform targetPlatform)
{
// Base the reader type string from a known public class in the same namespace in the same assembly
Type type = typeof(ContentReader);
string readerType = type.Namespace + ".SpriteFontReader, " + type.Assembly.FullName;
return readerType;
}
/// <summary>
/// Gets the assembly qualified name of the runtime target type. The runtime target type often matches the design time type, but may differ.
/// </summary>
/// <param name="targetPlatform">The target platform.</param>
/// <returns>The qualified name.</returns>
public override string GetRuntimeType(TargetPlatform targetPlatform)
{
// Base the reader type string from a known public class in the same namespace in the same assembly
Type type = typeof(ContentReader);
string readerType = type.Namespace + ".SpriteFontReader, " + type.AssemblyQualifiedName;
return readerType;
}
/// <summary>
/// Indicates whether a given type of content should be compressed.
/// </summary>
/// <param name="targetPlatform">The target platform of the content build.</param>
/// <param name="value">The object about to be serialized, or null if a collection of objects is to be serialized.</param>
/// <returns>true if the content of the requested type should be compressed; false otherwise.</returns>
/// <remarks>This base class implementation of this method always returns true. It should be overridden
/// to return false if there would be little or no useful reduction in size of the content type's data
/// from a general-purpose lossless compression algorithm.
/// The implementations for Song Class and SoundEffect Class data return false because data for these
/// content types is already in compressed form.</remarks>
protected internal override bool ShouldCompressContent(TargetPlatform targetPlatform, object value)
{
return false;
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.String;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the string value to the output.
/// </summary>
[ContentTypeWriter]
class StringWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,36 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class Texture2DWriter : BuiltInContentWriter<Texture2DContent>
{
protected internal override void Write(ContentWriter output, Texture2DContent value)
{
var mipmaps = value.Faces[0]; // Mipmap chain.
var level0 = mipmaps[0]; // Most detailed mipmap level.
SurfaceFormat format;
if (!level0.TryGetFormat(out format))
throw new Exception("Couldn't get Format for TextureContent.");
output.Write((int)format);
output.Write(level0.Width);
output.Write(level0.Height);
output.Write(mipmaps.Count); // Number of mipmap levels.
foreach (var level in mipmaps)
{
var pixelData = level.GetPixelData();
output.Write(pixelData.Length);
output.Write(pixelData);
}
}
}
}
@@ -0,0 +1,39 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
internal class TextureCubeWriter : BuiltInContentWriter<TextureCubeContent>
{
protected internal override void Write(ContentWriter output, TextureCubeContent value)
{
var mipmaps0 = value.Faces[0]; // Mipmap chain of face 0 (+X).
var level0 = mipmaps0[0]; // Most detailed mipmap level of face 0.
SurfaceFormat format;
if (!level0.TryGetFormat(out format))
throw new Exception("Couldn't get format for TextureCubeContent.");
output.Write((int)format); // Surface format
output.Write(level0.Width); // Cube map size
output.Write(mipmaps0.Count); // Number of mipmap levels
// The number of faces in TextureCubeContent is guaranteed to be 6.
foreach (var mipmaps in value.Faces)
{
foreach (var level in mipmaps)
{
byte[] pixelData = level.GetPixelData();
output.Write(pixelData.Length);
output.Write(pixelData);
}
}
}
}
}
@@ -0,0 +1,20 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
internal class TextureWriter : BuiltInContentWriter<TextureContent>
{
protected internal override void Write(ContentWriter output, TextureContent value)
{
// Do nothing.
// The TextureWriter is not used to write anything, but it is used by
// the ExternalReferenceWriter when an ExternalReference<TextureContent>
// is written! (See ExternalReferenceWriter implementation.)
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.TimeSpan;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the TimeSpan value to the output.
/// </summary>
[ContentTypeWriter]
class TimeSpanWriter : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value.Ticks);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.UInt16;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the unsigned short value to the output.
/// </summary>
[ContentTypeWriter]
class UInt16Writer : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.UInt32;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the unsigned integer value to the output.
/// </summary>
[ContentTypeWriter]
class UInt32Writer : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = System.UInt64;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the unsigned long value to the output.
/// </summary>
[ContentTypeWriter]
class UInt64Writer : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.Vector2;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the Vector2 value to the output.
/// </summary>
[ContentTypeWriter]
class Vector2Writer : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.Vector3;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the Vector3 value to the output.
/// </summary>
[ContentTypeWriter]
class Vector3Writer : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,26 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using TOutput = Microsoft.Xna.Framework.Vector4;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
/// <summary>
/// Writes the Vector4 value to the output.
/// </summary>
[ContentTypeWriter]
class Vector4Writer : BuiltInContentWriter<TOutput>
{
/// <summary>
/// Writes the value to the output.
/// </summary>
/// <param name="output">The output writer object.</param>
/// <param name="value">The value to write to the output.</param>
protected internal override void Write(ContentWriter output, TOutput value)
{
output.Write(value);
}
}
}
@@ -0,0 +1,19 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class VertexBufferWriter : BuiltInContentWriter<VertexBufferContent>
{
protected internal override void Write(ContentWriter output, VertexBufferContent value)
{
output.WriteRawObject(value.VertexDeclaration);
output.Write((uint)(value.VertexData.Length / value.VertexDeclaration.VertexStride));
output.Write(value.VertexData);
}
}
}
@@ -0,0 +1,27 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class VertexDeclarationWriter : BuiltInContentWriter<VertexDeclarationContent>
{
protected internal override void Write(ContentWriter output, VertexDeclarationContent value)
{
// If fpr whatever reason there isn't a vertex stride defined, it's going to
// cause problems after reading it in, so better to fail early here.
output.Write((uint)value.VertexStride.Value);
output.Write((uint)value.VertexElements.Count);
foreach (var element in value.VertexElements)
{
output.Write((uint)element.Offset);
output.Write((int)element.VertexElementFormat);
output.Write((int)element.VertexElementUsage);
output.Write((uint)element.UsageIndex);
}
}
}
}
@@ -0,0 +1,20 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
class VideoWriter : BuiltInContentWriter<VideoContent>
{
protected internal override void Write(ContentWriter output, VideoContent value)
{
output.WriteObject<string>(value.Filename);
output.WriteObject<int>((int)value.Duration.TotalMilliseconds);
output.WriteObject<int>(value.Width);
output.WriteObject<int>(value.Height);
output.WriteObject<float>(value.FramesPerSecond);
output.WriteObject<int>((int)value.VideoSoundtrackType);
}
}
}
@@ -0,0 +1,48 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
class ArraySerializer<T> : ContentTypeSerializer<T[]>
{
private readonly ListSerializer<T> _listSerializer;
public ArraySerializer() :
base("array")
{
_listSerializer = new ListSerializer<T>();
}
protected internal override void Initialize(IntermediateSerializer serializer)
{
_listSerializer.Initialize(serializer);
}
public override bool ObjectIsEmpty(T[] value)
{
return value.Length == 0;
}
protected internal override void ScanChildren(IntermediateSerializer serializer, ChildCallback callback, T[] value)
{
_listSerializer.ScanChildren(serializer, callback, new List<T>(value));
}
protected internal override T[] Deserialize(IntermediateReader input, ContentSerializerAttribute format, T[] existingInstance)
{
if (existingInstance != null)
throw new InvalidOperationException("You cannot deserialize an array into a getter-only property.");
var result = _listSerializer.Deserialize(input, format, null);
return result.ToArray();
}
protected internal override void Serialize(IntermediateWriter output, T[] value, ContentSerializerAttribute format)
{
_listSerializer.Serialize(output, new List<T>(value), format);
}
}
}
@@ -0,0 +1,28 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class BoolSerializer : ElementSerializer<bool>
{
public BoolSerializer() :
base("bool", 1)
{
}
protected internal override bool Deserialize(string[] inputs, ref int index)
{
return XmlConvert.ToBoolean(inputs[index++]);
}
protected internal override void Serialize(bool value, List<string> results)
{
results.Add(XmlConvert.ToString(value));
}
}
}
@@ -0,0 +1,28 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class ByteSerializer : ElementSerializer<byte>
{
public ByteSerializer() :
base("byte", 1)
{
}
protected internal override byte Deserialize(string[] inputs, ref int index)
{
return XmlConvert.ToByte(inputs[index++]);
}
protected internal override void Serialize(byte value, List<string> results)
{
results.Add(XmlConvert.ToString(value));
}
}
}
@@ -0,0 +1,38 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class CharSerializer : ElementSerializer<char>
{
public CharSerializer() :
base("char", 1)
{
}
protected internal override char Deserialize(string[] inputs, ref int index)
{
var str = inputs[index++];
if (str.Length == 1)
return XmlConvert.ToChar(str);
// Try parsing it as a UTF code.
int val;
if (int.TryParse(str, out val))
return char.ConvertFromUtf32(val)[0];
// Last ditch effort to decode it as XML escape value.
return XmlConvert.ToChar(XmlConvert.DecodeName(str));
}
protected internal override void Serialize(char value, List<string> results)
{
results.Add(XmlConvert.ToString(value));
}
}
}
@@ -0,0 +1,35 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Globalization;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class ColorSerializer : ElementSerializer<Color>
{
public ColorSerializer() :
base("Color", 1)
{
}
protected internal override Color Deserialize(string[] inputs, ref int index)
{
// NOTE: The value is serialized in ARGB format.
var value = uint.Parse(inputs[index++], NumberStyles.HexNumber, CultureInfo.InvariantCulture);
return new Color( (int)(value >> 16 & 0xFF),
(int)(value >> 8 & 0xFF),
(int)(value >> 0 & 0xFF),
(int)(value >> 24 & 0xFF));
}
protected internal override void Serialize(Color value, List<string> results)
{
// NOTE: The value is serialized in ARGB format.
results.Add(string.Format("{0:X2}{1:X2}{2:X2}{3:X2}", value.A, value.R, value.G, value.B));
}
}
}
@@ -0,0 +1,45 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
public abstract class ContentTypeSerializer
{
protected ContentTypeSerializer(Type targetType, string xmlTypeName)
{
TargetType = targetType;
XmlTypeName = xmlTypeName;
}
public virtual bool CanDeserializeIntoExistingObject
{
get { return false; }
}
public Type TargetType { get; private set; }
public string XmlTypeName { get; private set; }
protected internal abstract object Deserialize(IntermediateReader input, ContentSerializerAttribute format, object existingInstance);
protected internal virtual void Initialize(IntermediateSerializer serializer)
{
}
public virtual bool ObjectIsEmpty(object value)
{
return false;
}
protected internal virtual void ScanChildren(IntermediateSerializer serializer, ChildCallback callback, object value)
{
}
protected internal abstract void Serialize(IntermediateWriter output, object value, ContentSerializerAttribute format);
internal protected delegate void ChildCallback(ContentTypeSerializer typeSerializer, object value);
}
}
@@ -0,0 +1,62 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
/// <summary>
/// Used to identify custom ContentTypeSerializer classes.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public sealed class ContentTypeSerializerAttribute : Attribute
{
/// <summary>
/// Initializes an instance of the ContentTypeSerializerAttribute.
/// </summary>
public ContentTypeSerializerAttribute()
{
}
private static readonly object _lock = new object();
private static ReadOnlyCollection<Type> _types;
static internal ReadOnlyCollection<Type> GetTypes()
{
lock (_lock)
{
if (_types == null)
{
var found = new List<Type>();
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (var assembly in assemblies)
{
try
{
var types = assembly.GetTypes();
foreach (var type in types)
{
var attributes = type.GetCustomAttributes(typeof (ContentTypeSerializerAttribute), false);
if (attributes.Length > 0)
found.Add(type);
}
}
catch (System.Reflection.ReflectionTypeLoadException ex)
{
Console.WriteLine("Warning: " + ex.Message);
}
}
_types = new ReadOnlyCollection<Type>(found);
}
}
return _types;
}
}
}
@@ -0,0 +1,59 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
public abstract class ContentTypeSerializer<T> : ContentTypeSerializer
{
protected ContentTypeSerializer() :
this(string.Empty)
{
}
protected ContentTypeSerializer(string xmlTypeName) :
base(typeof(T), xmlTypeName)
{
}
protected internal abstract T Deserialize(IntermediateReader input, ContentSerializerAttribute format, T existingInstance);
protected internal override object Deserialize(IntermediateReader input, ContentSerializerAttribute format, object existingInstance)
{
var cast = existingInstance == null ? default(T) : (T)existingInstance;
return Deserialize(input, format, cast);
}
public virtual bool ObjectIsEmpty(T value)
{
return base.ObjectIsEmpty(value);
}
public override bool ObjectIsEmpty(object value)
{
var cast = value == null ? default(T) : (T)value;
return ObjectIsEmpty(cast);
}
protected internal virtual void ScanChildren(IntermediateSerializer serializer, ChildCallback callback, T value)
{
}
protected internal override void ScanChildren(IntermediateSerializer serializer, ChildCallback callback, object value)
{
if (value == null)
return;
ScanChildren(serializer, callback, (T)value);
}
protected internal abstract void Serialize(IntermediateWriter output, T value, ContentSerializerAttribute format);
protected internal override void Serialize(IntermediateWriter output, object value, ContentSerializerAttribute format)
{
var cast = value == null ? default(T) : (T)value;
Serialize(output, cast, format);
}
}
}
@@ -0,0 +1,81 @@
using System;
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class CurveKeyCollectionSerializer : ContentTypeSerializer<CurveKeyCollection>
{
public CurveKeyCollectionSerializer() :
base("Keys")
{ }
public override bool CanDeserializeIntoExistingObject
{ get { return true; } }
protected internal override CurveKeyCollection Deserialize(
IntermediateReader input,
ContentSerializerAttribute format,
CurveKeyCollection existingInstance)
{
var result = existingInstance ?? new CurveKeyCollection();
if (input.Xml.HasValue)
{
var elements = PackedElementsHelper.ReadElements(input);
if (elements.Length > 0)
{
// Each CurveKey consists of 5 elements
if (elements.Length % 5 != 0)
throw new InvalidContentException(
"Elements count in CurveKeyCollection is inncorect!");
try
{
// Parse all CurveKeys
for (int i = 0; i < elements.Length; i += 5)
{
// Order: Position, Value, TangentIn, TangentOut and Continuity
var curveKey = new CurveKey
(XmlConvert.ToSingle(elements[i]),
XmlConvert.ToSingle(elements[i + 1]),
XmlConvert.ToSingle(elements[i + 2]),
XmlConvert.ToSingle(elements[i + 3]),
(CurveContinuity)Enum.Parse(
typeof(CurveContinuity),
elements[i + 4],
true));
result.Add(curveKey);
}
}
catch (Exception e)
{
throw new InvalidContentException
("Error parsing CurveKey", e);
}
}
}
return result;
}
protected internal override void Serialize(
IntermediateWriter output,
CurveKeyCollection value,
ContentSerializerAttribute format)
{
var elements = new List<string>();
foreach (var curveKey in value)
{
// Order: Position, Value, TangentIn, TangentOut and Continuity
elements.Add(XmlConvert.ToString(curveKey.Position));
elements.Add(XmlConvert.ToString(curveKey.Value));
elements.Add(XmlConvert.ToString(curveKey.TangentIn));
elements.Add(XmlConvert.ToString(curveKey.TangentOut));
elements.Add(curveKey.Continuity.ToString());
}
var str = PackedElementsHelper.JoinElements(elements);
output.Xml.WriteString(str);
}
}
}
@@ -0,0 +1,92 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class DictionarySerializer<TKey,TValue> : ContentTypeSerializer<Dictionary<TKey,TValue>>
{
private ContentTypeSerializer _keySerializer;
private ContentTypeSerializer _valueSerializer;
private ContentSerializerAttribute _keyFormat;
private ContentSerializerAttribute _valueFormat;
public DictionarySerializer() :
base("dictionary")
{
}
public override bool CanDeserializeIntoExistingObject
{
get { return true; }
}
protected internal override void Initialize(IntermediateSerializer serializer)
{
_keySerializer = serializer.GetTypeSerializer(typeof(TKey));
_valueSerializer = serializer.GetTypeSerializer(typeof(TValue));
_keyFormat = new ContentSerializerAttribute
{
ElementName = "Key",
AllowNull = false
};
_valueFormat = new ContentSerializerAttribute()
{
ElementName = "Value",
AllowNull = typeof(TValue).IsValueType
};
}
public override bool ObjectIsEmpty(Dictionary<TKey, TValue> value)
{
return value.Count == 0;
}
protected internal override void ScanChildren(IntermediateSerializer serializer, ChildCallback callback, Dictionary<TKey, TValue> value)
{
foreach (var kvp in value)
{
callback(_keySerializer, kvp.Key);
callback(_valueSerializer, kvp.Value);
}
}
protected internal override Dictionary<TKey, TValue> Deserialize(IntermediateReader input, ContentSerializerAttribute format, Dictionary<TKey, TValue> existingInstance)
{
var result = existingInstance ?? new Dictionary<TKey, TValue>();
while (input.MoveToElement(format.CollectionItemName))
{
input.Xml.ReadStartElement();
var key = input.ReadObject<TKey>(_keyFormat, _keySerializer);
var value = input.ReadObject<TValue>(_valueFormat, _valueSerializer);
result.Add(key,value);
input.Xml.ReadEndElement();
}
return result;
}
protected internal override void Serialize(IntermediateWriter output, Dictionary<TKey, TValue> value, ContentSerializerAttribute format)
{
foreach (var kvp in value)
{
output.Xml.WriteStartElement(format.CollectionItemName);
output.WriteObject(kvp.Key, _keyFormat, _keySerializer);
output.WriteObject(kvp.Value, _valueFormat, _valueSerializer);
output.Xml.WriteEndElement();
}
}
}
}
@@ -0,0 +1,28 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class DoubleSerializer : ElementSerializer<double>
{
public DoubleSerializer() :
base("double", 1)
{
}
protected internal override double Deserialize(string[] inputs, ref int index)
{
return XmlConvert.ToDouble(inputs[index++]);
}
protected internal override void Serialize(double value, List<string> results)
{
results.Add(XmlConvert.ToString(value));
}
}
}
@@ -0,0 +1,75 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
abstract class ElementSerializer<T> : ContentTypeSerializer<T>
{
private readonly int _elementCount;
protected ElementSerializer(string xmlTypeName, int elementCount) :
base(xmlTypeName)
{
_elementCount = elementCount;
}
protected void ThrowElementCountException()
{
throw new InvalidContentException("Not have enough entries in space-separated list!");
}
protected internal abstract T Deserialize(string [] inputs, ref int index);
protected internal abstract void Serialize(T value, List<string> results);
protected internal void Deserialize(IntermediateReader input, List<T> results)
{
var elements = PackedElementsHelper.ReadElements(input);
for (var index = 0; index < elements.Length;)
{
if (elements.Length - index < _elementCount)
ThrowElementCountException();
var elem = Deserialize(elements, ref index);
results.Add(elem);
}
}
protected internal override T Deserialize(IntermediateReader input, ContentSerializerAttribute format, T existingInstance)
{
var elements = PackedElementsHelper.ReadElements(input);
if (elements.Length < _elementCount)
ThrowElementCountException();
var index = 0;
return Deserialize(elements, ref index);
}
protected internal void Serialize(IntermediateWriter output, List<T> values)
{
var elements = new List<string>();
for (var i = 0; i < values.Count; i++)
Serialize(values[i], elements);
var str = PackedElementsHelper.JoinElements(elements);
output.Xml.WriteString(str);
}
protected internal override void Serialize(IntermediateWriter output, T value, ContentSerializerAttribute format)
{
var elements = new List<string>();
Serialize(value, elements);
var str = PackedElementsHelper.JoinElements(elements);
output.Xml.WriteString(str);
}
}
}
@@ -0,0 +1,36 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Diagnostics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
class EnumSerializer : ContentTypeSerializer
{
public EnumSerializer(Type targetType) :
base(targetType, targetType.Name)
{
}
protected internal override object Deserialize(IntermediateReader input, ContentSerializerAttribute format, object existingInstance)
{
var str = input.Xml.ReadString();
try
{
return Enum.Parse(TargetType, str, true);
}
catch (Exception ex)
{
throw input.NewInvalidContentException(ex, "Invalid enum value '{0}' for type '{1}'", str, TargetType.Name);
}
}
protected internal override void Serialize(IntermediateWriter output, object value, ContentSerializerAttribute format)
{
Debug.Assert(value.GetType() == TargetType, "Got invalid value type!");
output.Xml.WriteString(value.ToString());
}
}
}
@@ -0,0 +1,29 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class ExternalReferenceSerializer<T> : ContentTypeSerializer<ExternalReference<T>>
{
public ExternalReferenceSerializer() :
base("ExternalReference")
{
}
protected internal override ExternalReference<T> Deserialize(IntermediateReader input, ContentSerializerAttribute format, ExternalReference<T> existingInstance)
{
var result = existingInstance ?? new ExternalReference<T>();
input.ReadExternalReference(result);
return result;
}
protected internal override void Serialize(IntermediateWriter output, ExternalReference<T> value, ContentSerializerAttribute format)
{
output.WriteExternalReference(value);
}
}
}
@@ -0,0 +1,28 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class FloatSerializer : ElementSerializer<float>
{
public FloatSerializer() :
base("float", 1)
{
}
protected internal override float Deserialize(string[] inputs, ref int index)
{
return XmlConvert.ToSingle(inputs[index++]);
}
protected internal override void Serialize(float value, List<string> results)
{
results.Add(XmlConvert.ToString(value));
}
}
}
@@ -0,0 +1,83 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
internal class GenericCollectionHelper
{
public static bool IsGenericCollectionType(Type type, bool checkAncestors)
{
return GetCollectionElementType(type, checkAncestors) != null;
}
private static Type GetCollectionElementType(Type type, bool checkAncestors)
{
if (!checkAncestors && type.BaseType != null && FindCollectionInterface(type.BaseType) != null)
return null;
var collectionInterface = FindCollectionInterface(type);
if (collectionInterface == null)
return null;
return collectionInterface.GetGenericArguments()[0];
}
private static Type FindCollectionInterface(Type type)
{
var interfaces = type.FindInterfaces((t, o) =>
{
if (t.IsGenericType)
return t.GetGenericTypeDefinition() == typeof(ICollection<>);
return false;
}, null);
return (interfaces.Length == 1)
? interfaces[0]
: null;
}
private readonly ContentTypeSerializer _contentSerializer;
private readonly PropertyInfo _countProperty;
private readonly MethodInfo _addMethod;
public GenericCollectionHelper(IntermediateSerializer serializer, Type type)
{
var collectionElementType = GetCollectionElementType(type, false);
_contentSerializer = serializer.GetTypeSerializer(collectionElementType);
var collectionType = typeof(ICollection<>).MakeGenericType(collectionElementType);
_countProperty = collectionType.GetProperty("Count");
_addMethod = collectionType.GetMethod("Add", new[] { collectionElementType });
}
public bool ObjectIsEmpty(object list)
{
return (int) _countProperty.GetValue(list, null) == 0;
}
public void ScanChildren(ContentTypeSerializer.ChildCallback callback, object collection)
{
foreach (var item in (IEnumerable) collection)
if (item != null)
callback(_contentSerializer, item);
}
public void Serialize(IntermediateWriter output, object collection, ContentSerializerAttribute format)
{
var itemFormat = new ContentSerializerAttribute();
itemFormat.ElementName = format.CollectionItemName;
foreach (var item in (IEnumerable) collection)
output.WriteObject(item, itemFormat, _contentSerializer);
}
public void Deserialize(IntermediateReader input, object collection, ContentSerializerAttribute format)
{
var itemFormat = new ContentSerializerAttribute();
itemFormat.ElementName = format.CollectionItemName;
while (input.MoveToElement(format.CollectionItemName))
_addMethod.Invoke(collection, new[] { input.ReadObject<object>(itemFormat, _contentSerializer) });
}
}
}
@@ -0,0 +1,28 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class IntSerializer : ElementSerializer<int>
{
public IntSerializer() :
base("int", 1)
{
}
protected internal override int Deserialize(string[] inputs, ref int index)
{
return XmlConvert.ToInt32(inputs[index++]);
}
protected internal override void Serialize(int value, List<string> results)
{
results.Add(XmlConvert.ToString(value));
}
}
}
@@ -0,0 +1,261 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
public sealed class IntermediateReader
{
private readonly string _filePath;
private readonly Dictionary<string, Action<object>> _resourceFixups;
private readonly Dictionary<string, List<Action<Type, string>>> _externalReferences;
public XmlReader Xml { get; private set; }
public IntermediateSerializer Serializer { get; private set; }
internal IntermediateReader(IntermediateSerializer serializer, XmlReader xmlReader, string filePath)
{
Serializer = serializer;
Xml = xmlReader;
_filePath = filePath;
_resourceFixups = new Dictionary<string, Action<object>>();
_externalReferences = new Dictionary<string, List<Action<Type, string>>>();
}
public bool MoveToElement(string elementName)
{
var nodeType = Xml.MoveToContent();
return nodeType == XmlNodeType.Element &&
Xml.Name == elementName;
}
public T ReadObject<T>(ContentSerializerAttribute format)
{
return ReadObject(format, Serializer.GetTypeSerializer(typeof(T)), default(T));
}
public T ReadObject<T>(ContentSerializerAttribute format, ContentTypeSerializer typeSerializer)
{
return ReadObject(format, typeSerializer, default(T));
}
public T ReadObject<T>(ContentSerializerAttribute format, ContentTypeSerializer typeSerializer, T existingInstance)
{
if (!format.FlattenContent)
{
if (!MoveToElement(format.ElementName))
throw NewInvalidContentException(null, "Element '{0}' was not found.", format.ElementName);
// Is the object null?
var isNull = Xml.GetAttribute("Null");
if (isNull != null && XmlConvert.ToBoolean(isNull))
{
if (!format.AllowNull)
throw NewInvalidContentException(null, "Element '{0}' cannot be null.", format.ElementName);
Xml.Skip();
return default(T);
}
// Is the object overloading the serialized type?
if (Xml.MoveToAttribute("Type"))
{
var type = ReadTypeName();
if (type == null)
throw NewInvalidContentException(null, "Could not resolve type '{0}'.", Xml.ReadContentAsString());
if (!typeSerializer.TargetType.IsAssignableFrom(type))
throw NewInvalidContentException(null, "Type '{0}' is not assignable to '{1}'.", type.FullName, typeSerializer.TargetType.FullName);
typeSerializer = Serializer.GetTypeSerializer(type);
Xml.MoveToElement();
}
}
return ReadRawObject(format, typeSerializer, existingInstance);
}
public T ReadObject<T>(ContentSerializerAttribute format, T existingInstance)
{
return ReadObject(format, Serializer.GetTypeSerializer(typeof(T)), existingInstance);
}
public T ReadRawObject<T>(ContentSerializerAttribute format)
{
return ReadRawObject(format, Serializer.GetTypeSerializer(typeof(T)), default(T));
}
public T ReadRawObject<T>(ContentSerializerAttribute format, ContentTypeSerializer typeSerializer)
{
return ReadRawObject(format, typeSerializer, default(T));
}
public T ReadRawObject<T>(ContentSerializerAttribute format, ContentTypeSerializer typeSerializer, T existingInstance)
{
if (format.FlattenContent)
{
Xml.MoveToContent();
return (T)typeSerializer.Deserialize(this, format, existingInstance);
}
if (!MoveToElement(format.ElementName))
throw NewInvalidContentException(null, "Element '{0}' was not found.", format.ElementName);
var isEmpty = Xml.IsEmptyElement;
if (!isEmpty)
Xml.ReadStartElement();
var result = typeSerializer.Deserialize(this, format, existingInstance);
if (isEmpty)
Xml.Skip();
if (!isEmpty)
Xml.ReadEndElement();
return (T)result;
}
public T ReadRawObject<T>(ContentSerializerAttribute format, T existingInstance)
{
return ReadRawObject(format, Serializer.GetTypeSerializer(typeof(T)), existingInstance);
}
public void ReadSharedResource<T>(ContentSerializerAttribute format, Action<T> fixup)
{
string str;
if (format.FlattenContent)
str = Xml.ReadContentAsString();
else
{
if (!MoveToElement(format.ElementName))
throw NewInvalidContentException(null, "Element '{0}' was not found.", format.ElementName);
str = Xml.ReadElementContentAsString();
}
if (string.IsNullOrEmpty(str))
return;
// Do we already have one for this?
Action<object> prevFixup;
if (!_resourceFixups.TryGetValue(str, out prevFixup))
_resourceFixups.Add(str, (o) => fixup((T)o));
else
{
_resourceFixups[str] = (o) =>
{
prevFixup(o);
fixup((T)o);
};
}
}
internal void ReadSharedResources()
{
if (!MoveToElement("Resources"))
return;
var resources = new Dictionary<string, object>();
var resourceFormat = new ContentSerializerAttribute { ElementName = "Resource" };
// Read all the resources.
Xml.ReadStartElement();
while (MoveToElement("Resource"))
{
var id = Xml.GetAttribute("ID");
var resource = ReadObject<object>(resourceFormat);
resources.Add(id, resource);
}
Xml.ReadEndElement();
// Execute the fixups.
foreach (var fixup in _resourceFixups)
{
object resource;
if (!resources.TryGetValue(fixup.Key, out resource))
throw new InvalidContentException("Missing shared resource \"" + fixup.Key + "\".");
fixup.Value(resource);
}
}
public void ReadExternalReference<T>(ExternalReference<T> existingInstance)
{
if (!MoveToElement("Reference"))
return;
var str = Xml.ReadElementContentAsString();
Action<Type, string> fixup = (type, filename) =>
{
if (type != typeof(T))
throw NewInvalidContentException(null, "Invalid external reference type");
existingInstance.Filename = filename;
};
List<Action<Type, string>> fixups;
if (!_externalReferences.TryGetValue(str, out fixups))
_externalReferences.Add(str, fixups = new List<Action<Type, string>>());
fixups.Add(fixup);
}
internal void ReadExternalReferences()
{
if (!MoveToElement("ExternalReferences"))
return;
var currentDir = Path.GetDirectoryName(_filePath);
// Read all the external references.
Xml.ReadStartElement();
while (MoveToElement("ExternalReference"))
{
List<Action<Type, string>> fixups;
var id = Xml.GetAttribute("ID");
if (!_externalReferences.TryGetValue(id, out fixups))
throw NewInvalidContentException(null, "Unknown external reference id '{0}'!", id);
Xml.MoveToAttribute("TargetType");
var targetType = ReadTypeName();
if (targetType == null)
throw NewInvalidContentException(null, "Could not resolve type '{0}'.", Xml.ReadContentAsString());
Xml.MoveToElement();
var filename = Xml.ReadElementString();
filename = Path.Combine(currentDir, filename);
// Apply the fixups.
foreach (var fixup in fixups)
fixup(targetType, filename);
}
Xml.ReadEndElement();
}
internal InvalidContentException NewInvalidContentException(Exception innerException, string message, params object[] args)
{
var xmlInfo = (IXmlLineInfo)Xml;
var lineAndColumn = string.Format("{0},{1}", xmlInfo.LineNumber, xmlInfo.LinePosition);
var identity = new ContentIdentity(_filePath, string.Empty, lineAndColumn);
return new InvalidContentException(string.Format(message, args), identity, innerException);
}
/// <summary>
/// Reads the next type in the
/// </summary>
/// <returns></returns>
public Type ReadTypeName()
{
var typeName = Xml.ReadContentAsString();
return Serializer.FindType(typeName);
}
}
}
@@ -0,0 +1,361 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
// The intermediate serializer implementation is based on testing XNA behavior and the following sources:
//
// http://msdn.microsoft.com/en-us/library/Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate.aspx
// http://blogs.msdn.com/b/shawnhar/archive/2008/08/12/everything-you-ever-wanted-to-know-about-intermediateserializer.aspx
// http://blogs.msdn.com/b/shawnhar/archive/2008/08/26/customizing-intermediateserializer-part-1.aspx
// http://blogs.msdn.com/b/shawnhar/archive/2008/08/26/customizing-intermediateserializer-part-2.aspx
// http://blogs.msdn.com/b/shawnhar/archive/2008/08/27/why-intermediateserializer-control-attributes-are-not-part-of-the-content-pipeline.aspx
//
public class IntermediateSerializer
{
/// <summary>
/// According to the examples on Sean Hargreaves' blog, explicit types
/// can also specify the type aliases from C#. This maps those names
/// to the actual .NET framework types for parsing.
/// </summary>
private static readonly Dictionary<string, Type> _typeAliases = new Dictionary<string, Type>
{
{ "bool", typeof(bool) },
{ "byte", typeof(byte) },
{ "sbyte", typeof(sbyte) },
{ "char", typeof(char) },
{ "decimal",typeof(decimal) },
{ "double", typeof(double) },
{ "float", typeof(float) },
{ "int", typeof(int) },
{ "uint", typeof(uint) },
{ "long", typeof(long) },
{ "ulong", typeof(ulong) },
{ "object", typeof(object) },
{ "short", typeof(short) },
{ "ushort", typeof(ushort) },
{ "string", typeof(string) }
};
private static readonly Dictionary<Type, string> _typeAliasesReverse;
static IntermediateSerializer()
{
_typeAliasesReverse = _typeAliases.ToDictionary(x => x.Value, x => x.Key);
}
private IntermediateSerializer()
{
_scannedObjects = new List<object>();
_namespaceAliasHelper = new NamespaceAliasHelper(this);
}
/// <summary>
/// Maps "ShortName:" -> "My.Namespace.LongName." for type lookups.
/// </summary>
private Dictionary<string, string> _namespaceLookup;
private Dictionary<Type, ContentTypeSerializer> _serializers;
private Dictionary<Type, GenericCollectionHelper> _collectionHelpers;
private Dictionary<Type, Type> _genericSerializerTypes;
private readonly NamespaceAliasHelper _namespaceAliasHelper;
private readonly List<object> _scannedObjects;
public static T Deserialize<T>(XmlReader input, string referenceRelocationPath)
{
var serializer = new IntermediateSerializer();
var reader = new IntermediateReader(serializer, input, referenceRelocationPath);
var asset = default(T);
try
{
if (!reader.MoveToElement("XnaContent"))
throw new InvalidContentException(string.Format("Could not find XnaContent element in '{0}'.",
referenceRelocationPath));
// Initialize the namespace lookups from
// the attributes on the XnaContent element.
serializer.CreateNamespaceLookup(input);
// Move past the XnaContent.
input.ReadStartElement();
// Read the asset.
var format = new ContentSerializerAttribute {ElementName = "Asset"};
asset = reader.ReadObject<T>(format);
// Process the shared resources and external references.
reader.ReadSharedResources();
reader.ReadExternalReferences();
// Move past the closing XnaContent element.
input.ReadEndElement();
}
catch (XmlException xmlException)
{
throw reader.NewInvalidContentException(xmlException, "An error occured parsing.");
}
return asset;
}
public ContentTypeSerializer GetTypeSerializer(Type type)
{
// Create the known serializers if we haven't already.
if (_serializers == null)
{
_serializers = new Dictionary<Type, ContentTypeSerializer>();
_genericSerializerTypes = new Dictionary<Type, Type>();
var types = ContentTypeSerializerAttribute.GetTypes();
foreach (var t in types)
{
if (t.IsGenericType)
{
var genericType = t.BaseType.GetGenericArguments()[0];
_genericSerializerTypes.Add(genericType.GetGenericTypeDefinition(), t);
}
else
{
var cts = Activator.CreateInstance(t) as ContentTypeSerializer;
cts.Initialize(this);
_serializers.Add(cts.TargetType, cts);
}
}
}
// Look it up.
ContentTypeSerializer serializer;
if (_serializers.TryGetValue(type, out serializer))
return serializer;
Type serializerType;
if (type.IsArray)
{
if (type.GetArrayRank() != 1)
throw new RankException("We only support single dimension arrays.");
var arrayType = typeof(ArraySerializer<>).MakeGenericType(new[] { type.GetElementType() });
serializer = (ContentTypeSerializer)Activator.CreateInstance(arrayType);
}
else if (type.IsGenericType && _genericSerializerTypes.TryGetValue(type.GetGenericTypeDefinition(), out serializerType))
{
serializerType = serializerType.MakeGenericType(type.GetGenericArguments());
serializer = (ContentTypeSerializer)Activator.CreateInstance(serializerType);
}
else if (type.IsEnum)
{
serializer = new EnumSerializer(type);
}
else if (typeof(IList).IsAssignableFrom(type) && !GenericCollectionHelper.IsGenericCollectionType(type, true))
{
// Special handling for non-generic IList types. By the time we get here,
// generic collection types will already have been handled by one of the known serializers.
serializer = new NonGenericIListSerializer(type);
}
else
{
// The reflective serializer is not for primitive types!
if (type.IsPrimitive)
throw new NotImplementedException(string.Format("Unhandled primitive type `{0}`!", type.FullName));
// We still don't have a serializer then we
// fallback to the reflection based serializer.
serializer = new ReflectiveSerializer(type);
}
Debug.Assert(serializer.TargetType == type, "Target type mismatch!");
// We cache the serializer before we initialize it to
// avoid a stack overflow on recursive types.
_serializers.Add(type, serializer);
serializer.Initialize(this);
return serializer;
}
internal GenericCollectionHelper GetCollectionHelper(Type type)
{
if (_collectionHelpers == null)
_collectionHelpers = new Dictionary<Type, GenericCollectionHelper>();
GenericCollectionHelper result;
if (!_collectionHelpers.TryGetValue(type, out result))
{
result = new GenericCollectionHelper(this, type);
_collectionHelpers.Add(type, result);
}
return result;
}
public static void Serialize<T>(XmlWriter output, T value, string referenceRelocationPath)
{
var serializer = new IntermediateSerializer();
var writer = new IntermediateWriter(serializer, output, referenceRelocationPath);
output.WriteStartElement("XnaContent");
serializer._namespaceAliasHelper.WriteNamespaces(output, value);
// Write the asset.
var format = new ContentSerializerAttribute { ElementName = "Asset" };
writer.WriteObject<object>(value, format);
// Process the shared resources and external references.
writer.WriteSharedResources();
writer.WriteExternalReferences();
// Close the XnaContent element.
output.WriteEndElement();
}
/// <summary>
/// Builds a lookup table from a short name to the full namespace.
/// </summary>
private void CreateNamespaceLookup(XmlReader reader)
{
_namespaceLookup = new Dictionary<string, string>();
for (var i=0; i < reader.AttributeCount; i++)
{
reader.MoveToAttribute(i);
if (reader.Prefix != "xmlns")
continue;
_namespaceLookup.Add(reader.LocalName + ":", reader.Value + ".");
}
}
/// <summary>
/// Finds the type in any assembly loaded into the AppDomain.
/// </summary>
internal Type FindType(string typeName)
{
Type foundType;
typeName = typeName.Trim();
// Shortcut for friendly C# names
if (_typeAliases.TryGetValue(typeName, out foundType))
return foundType;
// If this is an array then handle it separately.
if (typeName.EndsWith("[]"))
{
var arrayType = typeName.Substring(0, typeName.Length - 2);
foundType = FindType(arrayType);
return foundType == null ? null : foundType.MakeArrayType();
}
// Expand any namespaces in the asset type
foreach (var pair in _namespaceLookup)
typeName = typeName.Replace(pair.Key, pair.Value);
var expandedName = typeName;
// If this a generic type, handle it separately.
if (typeName.EndsWith("]"))
{
var openBracketIndex = typeName.IndexOf("[");
var typeNameWithoutArguments = typeName.Substring(0, openBracketIndex);
var genericArgumentsString = typeName.Substring(openBracketIndex + 1, typeName.Length - openBracketIndex - 2);
var genericArgumentsArray = genericArgumentsString.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
var genericArguments = genericArgumentsArray.Select(FindType).ToArray();
foundType = FindType(typeNameWithoutArguments + "`" + genericArguments.Length);
return (foundType == null) ? null : foundType.MakeGenericType(genericArguments);
}
foundType = (from assembly in AppDomain.CurrentDomain.GetAssemblies()
from type in assembly.GetTypes()
where type.FullName == typeName || type.Name == typeName
select type).FirstOrDefault();
if (foundType == null)
foundType = Type.GetType(expandedName, false, true);
return foundType;
}
/// <summary>
/// Gets the (potentially) aliased name for any type.
/// </summary>
internal string GetFullTypeName(Type type)
{
string typeName;
// Shortcut for friendly C# names
if (_typeAliasesReverse.TryGetValue(type, out typeName))
return typeName;
// Look for aliased namespace.
if (_namespaceAliasHelper.TryGetAliasedTypeName(type, out typeName))
return typeName;
// Fallback to full type name.
var typeNamespace = type.Namespace;
if (!string.IsNullOrEmpty(typeNamespace))
typeName = typeNamespace + ".";
typeName += GetTypeName(type);
return typeName;
}
/// <summary>
/// Returns the name of the type, without the namespace.
/// For generic types, we add the type parameters in square brackets.
/// i.e. List&lt;int&gt; becomes List[int]
/// </summary>
internal string GetTypeName(Type type)
{
if (type.IsGenericType)
{
var typeName = type.Name;
int genericBacktickIndex = typeName.IndexOf("`");
if (genericBacktickIndex >= 0)
typeName = typeName.Substring(0, genericBacktickIndex);
var result = typeName + "[";
result += string.Join(",", type.GetGenericArguments().Select(GetFullTypeName));
result += "]";
return result;
}
if (type.IsArray)
return GetTypeName(type.GetElementType()) + "[]";
if (type.IsNested)
return type.DeclaringType.Name + "+" + type.Name;
return type.Name;
}
internal bool AlreadyScanned(object value)
{
if (_scannedObjects.Contains(value))
return true;
_scannedObjects.Add(value);
return false;
}
internal bool HasTypeAlias(Type type)
{
return _typeAliasesReverse.ContainsKey(type);
}
}
}
@@ -0,0 +1,222 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
public sealed class IntermediateWriter
{
private readonly Stack<object> _currentObjectStack;
private readonly Dictionary<object, string> _sharedResources;
private readonly Dictionary<object, ExternalReference> _externalReferences;
private readonly string _filePath;
internal IntermediateWriter(IntermediateSerializer serializer, XmlWriter xmlWriter, string filePath)
{
Serializer = serializer;
Xml = xmlWriter;
_filePath = filePath;
_currentObjectStack = new Stack<object>();
_sharedResources = new Dictionary<object, string>();
_externalReferences = new Dictionary<object, ExternalReference>();
}
public XmlWriter Xml { get; private set; }
public IntermediateSerializer Serializer { get; private set; }
public void WriteExternalReference<T>(ExternalReference<T> value)
{
ExternalReference externalReference;
if (!_externalReferences.TryGetValue(value, out externalReference))
_externalReferences.Add(value, externalReference = new ExternalReference
{
ID = "#External" + (_externalReferences.Count + 1),
TargetType = typeof(T).FullName,
FileName = MakeRelativePath(value.Filename)
});
Xml.WriteElementString("Reference", externalReference.ID);
}
private string MakeRelativePath(string path)
{
var fullReferencePath = Path.GetFullPath(Path.GetDirectoryName(_filePath)) + Path.DirectorySeparatorChar;
var fullPath = Path.GetFullPath(path);
return new Uri(fullReferencePath).MakeRelativeUri(new Uri(fullPath)).ToString();
}
private class ExternalReference
{
public string ID;
public string TargetType;
public string FileName;
}
public void WriteObject<T>(T value, ContentSerializerAttribute format)
{
WriteObject(value, format, Serializer.GetTypeSerializer(typeof(T)));
}
public void WriteObject<T>(T value, ContentSerializerAttribute format, ContentTypeSerializer typeSerializer)
{
WriteObjectInternal(value, format, typeSerializer, typeof(T));
}
internal void WriteObjectInternal(object value, ContentSerializerAttribute format, ContentTypeSerializer typeSerializer, Type declaredType)
{
if (format.Optional && (value == null || typeSerializer.ObjectIsEmpty(value)))
return;
var isReferenceObject = false;
if (value != null && !typeSerializer.TargetType.IsValueType)
{
if (_currentObjectStack.Contains(value))
throw new InvalidOperationException("Cyclic reference found during serialization. You may be missing a [ContentSerializer(SharedResource=true)] attribute.");
_currentObjectStack.Push(value);
isReferenceObject = true;
}
if (!format.FlattenContent)
{
Xml.WriteStartElement(format.ElementName);
if (value == null)
{
if (!format.AllowNull)
throw new InvalidOperationException(string.Format("Element {0} cannot be null.", format.ElementName));
Xml.WriteAttributeString("Null", "true");
}
else if (value.GetType() != typeSerializer.TargetType && !IsNullableType(declaredType))
{
Xml.WriteStartAttribute("Type");
WriteTypeName(value.GetType());
Xml.WriteEndAttribute();
typeSerializer = Serializer.GetTypeSerializer(value.GetType());
}
}
if (value != null && !typeSerializer.ObjectIsEmpty(value))
typeSerializer.Serialize(this, value, format);
if (!format.FlattenContent)
Xml.WriteEndElement();
if (isReferenceObject)
_currentObjectStack.Pop();
}
private static bool IsNullableType(Type type)
{
return Nullable.GetUnderlyingType(type) != null;
}
public void WriteRawObject<T>(T value, ContentSerializerAttribute format)
{
WriteRawObject(value, format, Serializer.GetTypeSerializer(typeof(T)));
}
public void WriteRawObject<T>(T value, ContentSerializerAttribute format, ContentTypeSerializer typeSerializer)
{
if (!format.FlattenContent)
Xml.WriteStartElement(format.ElementName);
typeSerializer.Serialize(this, value, format);
if (!format.FlattenContent)
Xml.WriteEndElement();
}
public void WriteSharedResource<T>(T value, ContentSerializerAttribute format)
{
var sharedResourceID = GetSharedResourceID(value);
if (format.FlattenContent)
Xml.WriteValue(sharedResourceID);
else
Xml.WriteElementString(format.ElementName, sharedResourceID);
}
private string GetSharedResourceID(object value)
{
if (value == null)
return null;
string id;
if (!_sharedResources.TryGetValue(value, out id))
_sharedResources.Add(value, id = "#Resource" + (_sharedResources.Count + 1));
return id;
}
internal void WriteSharedResources()
{
if (!_sharedResources.Any())
return;
Xml.WriteStartElement("Resources");
// Loop like this because we might create more shared resources while we're serializing.
var writtenSharedResources = new List<string>();
while (_sharedResources.Any(x => !writtenSharedResources.Contains(x.Value)))
{
var sharedResource = _sharedResources.First(x => !writtenSharedResources.Contains(x.Value));
writtenSharedResources.Add(sharedResource.Value);
WriteSharedResource(sharedResource.Value, sharedResource.Key);
}
Xml.WriteEndElement();
}
private void WriteSharedResource(string id, object sharedResource)
{
Xml.WriteStartElement("Resource");
Xml.WriteAttributeString("ID", id);
Xml.WriteStartAttribute("Type");
WriteTypeName(sharedResource.GetType());
Xml.WriteEndAttribute();
Serializer.GetTypeSerializer(sharedResource.GetType()).Serialize(this, sharedResource, new ContentSerializerAttribute());
Xml.WriteEndElement();
}
internal void WriteExternalReferences()
{
if (!_externalReferences.Any())
return;
Xml.WriteStartElement("ExternalReferences");
foreach (var externalReference in _externalReferences.Values)
{
Xml.WriteStartElement("ExternalReference");
Xml.WriteAttributeString("ID", externalReference.ID);
Xml.WriteAttributeString("TargetType", externalReference.TargetType);
Xml.WriteValue(externalReference.FileName);
Xml.WriteEndElement();
}
Xml.WriteEndElement();
}
public void WriteTypeName(Type type)
{
Xml.WriteString(Serializer.GetFullTypeName(type));
}
}
}
@@ -0,0 +1,82 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class ListSerializer<T> : ContentTypeSerializer<List<T>>
{
private ContentTypeSerializer _itemSerializer;
public ListSerializer() :
base("list")
{
}
public override bool CanDeserializeIntoExistingObject
{
get { return true; }
}
protected internal override void Initialize(IntermediateSerializer serializer)
{
_itemSerializer = serializer.GetTypeSerializer(typeof(T));
}
public override bool ObjectIsEmpty(List<T> value)
{
return value.Count == 0;
}
protected internal override void ScanChildren(IntermediateSerializer serializer, ChildCallback callback, List<T> value)
{
foreach (var item in value)
callback(_itemSerializer, item);
}
protected internal override List<T> Deserialize(IntermediateReader input, ContentSerializerAttribute format, List<T> existingInstance)
{
var result = existingInstance ?? new List<T>();
var elementSerializer = _itemSerializer as ElementSerializer<T>;
if (elementSerializer != null)
elementSerializer.Deserialize(input, result);
else
{
// Create the item serializer attribute.
var itemFormat = new ContentSerializerAttribute();
itemFormat.ElementName = format.CollectionItemName;
// Read all the items.
while (input.MoveToElement(itemFormat.ElementName))
{
var value = input.ReadObject<T>(itemFormat, _itemSerializer);
result.Add(value);
}
}
return result;
}
protected internal override void Serialize(IntermediateWriter output, List<T> value, ContentSerializerAttribute format)
{
var elementSerializer = _itemSerializer as ElementSerializer<T>;
if (elementSerializer != null)
elementSerializer.Serialize(output, value);
else
{
// Create the item serializer attribute.
var itemFormat = new ContentSerializerAttribute();
itemFormat.ElementName = format.CollectionItemName;
// Read all the items.
foreach (var item in value)
output.WriteObject(item, itemFormat, _itemSerializer);
}
}
}
}
@@ -0,0 +1,28 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class LongSerializer : ElementSerializer<long>
{
public LongSerializer() :
base("long", 1)
{
}
protected internal override long Deserialize(string[] inputs, ref int index)
{
return XmlConvert.ToInt64(inputs[index++]);
}
protected internal override void Serialize(long value, List<string> results)
{
results.Add(XmlConvert.ToString(value));
}
}
}
@@ -0,0 +1,58 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class MatrixSerializer : ElementSerializer<Matrix>
{
public MatrixSerializer() :
base("Matrix", 16)
{
}
protected internal override Matrix Deserialize(string[] inputs, ref int index)
{
return new Matrix(XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]));
}
protected internal override void Serialize(Matrix value, List<string> results)
{
results.Add(XmlConvert.ToString(value.M11));
results.Add(XmlConvert.ToString(value.M12));
results.Add(XmlConvert.ToString(value.M13));
results.Add(XmlConvert.ToString(value.M14));
results.Add(XmlConvert.ToString(value.M21));
results.Add(XmlConvert.ToString(value.M22));
results.Add(XmlConvert.ToString(value.M23));
results.Add(XmlConvert.ToString(value.M24));
results.Add(XmlConvert.ToString(value.M31));
results.Add(XmlConvert.ToString(value.M32));
results.Add(XmlConvert.ToString(value.M33));
results.Add(XmlConvert.ToString(value.M34));
results.Add(XmlConvert.ToString(value.M41));
results.Add(XmlConvert.ToString(value.M42));
results.Add(XmlConvert.ToString(value.M43));
results.Add(XmlConvert.ToString(value.M44));
}
}
}
@@ -0,0 +1,88 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class NamedValueDictionarySerializer<T> : ContentTypeSerializer<NamedValueDictionary<T>>
{
private ContentTypeSerializer _keySerializer;
private ContentSerializerAttribute _keyFormat;
private ContentSerializerAttribute _valueFormat;
public NamedValueDictionarySerializer() :
base("namedValueDictionary")
{
}
public override bool CanDeserializeIntoExistingObject
{
get { return true; }
}
protected internal override void Initialize(IntermediateSerializer serializer)
{
_keySerializer = serializer.GetTypeSerializer(typeof(string));
_keyFormat = new ContentSerializerAttribute
{
ElementName = "Key",
AllowNull = false
};
_valueFormat = new ContentSerializerAttribute
{
ElementName = "Value",
AllowNull = typeof(T).IsValueType
};
}
public override bool ObjectIsEmpty(NamedValueDictionary<T> value)
{
return value.Count == 0;
}
protected internal override void ScanChildren(IntermediateSerializer serializer, ChildCallback callback, NamedValueDictionary<T> value)
{
foreach (var kvp in value)
callback(serializer.GetTypeSerializer(typeof(T)), kvp.Value);
}
protected internal override NamedValueDictionary<T> Deserialize(IntermediateReader input, ContentSerializerAttribute format, NamedValueDictionary<T> existingInstance)
{
var result = existingInstance ?? new NamedValueDictionary<T>();
var valueSerializer = input.Serializer.GetTypeSerializer(result.DefaultSerializerType);
while (input.MoveToElement(format.CollectionItemName))
{
input.Xml.ReadStartElement();
var key = input.ReadObject<string>(_keyFormat, _keySerializer);
var value = input.ReadObject<T>(_valueFormat, valueSerializer);
result.Add(key,value);
input.Xml.ReadEndElement();
}
return result;
}
protected internal override void Serialize(IntermediateWriter output, NamedValueDictionary<T> value, ContentSerializerAttribute format)
{
var valueSerializer = output.Serializer.GetTypeSerializer(value.DefaultSerializerType);
foreach (var kvp in value)
{
output.Xml.WriteStartElement(format.CollectionItemName);
output.WriteObject(kvp.Key, _keyFormat, _keySerializer);
output.WriteObject(kvp.Value, _valueFormat, valueSerializer);
output.Xml.WriteEndElement();
}
}
}
}
@@ -0,0 +1,165 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
internal class NamespaceAliasHelper
{
private readonly IntermediateSerializer _serializer;
/// <summary>
/// Maps "My.Namespace.LongName" -> "ShortName" for type lookups.
/// </summary>
private Dictionary<string, AliasedNamespace> _namespaceLookupReverse;
private class AliasedNamespace
{
public string Alias;
public string TypePrefix;
}
public NamespaceAliasHelper(IntermediateSerializer serializer)
{
_serializer = serializer;
}
public void WriteNamespaces<T>(XmlWriter writer, T value)
{
// Maps "My.Namespace.LongName" -> "ShortName" for type lookups.
_namespaceLookupReverse = new Dictionary<string, AliasedNamespace>();
// Get all namespaces of types used by "value" or its children.
var childNamespaces = GetAllUsedNamespaces(value).Distinct().ToList();
// Do first pass to determine what our aliases are. We do this on a sorted
// list of namespaces so that more-nested namespaces will be processed last,
// by which time we will have already created the aliases for parent namespaces.
var sortedChildNamespaces = new List<string>(childNamespaces);
sortedChildNamespaces.Sort();
var tempAliases = new Dictionary<string, AliasedNamespace>();
foreach (var childNamespace in sortedChildNamespaces)
{
var alias = FindAlias(tempAliases, childNamespace);
if (alias != null)
tempAliases.Add(childNamespace, alias);
}
// Do second pass on the namespaces as they were originally ordered, to match XNA.
foreach (var childNamespace in childNamespaces)
{
AliasedNamespace alias;
if (tempAliases.TryGetValue(childNamespace, out alias))
_namespaceLookupReverse.Add(childNamespace, alias);
}
foreach (var kvp in _namespaceLookupReverse)
{
if (!string.IsNullOrEmpty(kvp.Value.TypePrefix))
continue;
writer.WriteAttributeString("xmlns", kvp.Value.Alias, null, kvp.Key);
}
}
private IEnumerable<string> GetAllUsedNamespaces<T>(T value)
{
var result = new List<string>();
ContentTypeSerializer.ChildCallback onScanChild = (contentTypeSerializer, child) =>
{
if (child == null)
return;
var childType = child.GetType();
if (contentTypeSerializer.TargetType == childType)
return;
if (contentTypeSerializer.TargetType.IsGenericType
&& contentTypeSerializer.TargetType.GetGenericTypeDefinition() == typeof(Nullable<>)
&& contentTypeSerializer.TargetType.GetGenericArguments()[0] == childType)
return;
if (_serializer.HasTypeAlias(childType))
return;
var childNamespace = childType.Namespace;
if (string.IsNullOrEmpty(childNamespace))
return;
result.Add(childNamespace);
};
// Force top-level object type to be included.
onScanChild(_serializer.GetTypeSerializer(typeof(object)), value);
// Scan child objects.
var serializer = _serializer.GetTypeSerializer(typeof(T));
serializer.ScanChildren(_serializer, onScanChild, value);
return result;
}
private static AliasedNamespace FindAlias(Dictionary<string, AliasedNamespace> aliases, string childNamespace)
{
if (string.IsNullOrEmpty(childNamespace))
return null;
// If there isn't yet an alias for the last part of the namespace, use that.
var alias = childNamespace.Substring(childNamespace.LastIndexOf('.') + 1);
if (aliases.All(x => x.Value.Alias != alias))
return new AliasedNamespace
{
Alias = alias,
TypePrefix = string.Empty
};
// Otherwise, find the longest parent namespace, and use that, with a TypePrefix to make
// this namespace relative to that one.
if (aliases.Any(x => childNamespace.StartsWith(x.Key)))
{
string longestParentNamespace = string.Empty;
foreach (var kvp in aliases.Where(x => string.IsNullOrEmpty(x.Value.TypePrefix)))
{
if (childNamespace.StartsWith(kvp.Key) && kvp.Key.Length > longestParentNamespace.Length)
longestParentNamespace = kvp.Key;
}
return new AliasedNamespace
{
Alias = aliases[longestParentNamespace].Alias,
TypePrefix = GetRelativeNamespace(longestParentNamespace, childNamespace) + "."
};
}
return null;
}
/// <summary>
/// Returns just the portion <paramref name="namespace"/> relative to <paramref name="namespaceParent"/>.
/// For example, given namespaceParent=Foo.Bar and @namespace=Foo.Bar.Baz, will return Baz.
/// </summary>
private static string GetRelativeNamespace(string namespaceParent, string @namespace)
{
if (@namespace.StartsWith(namespaceParent))
return @namespace.Substring(namespaceParent.Length + 1);
throw new InvalidOperationException();
}
public bool TryGetAliasedTypeName(Type type, out string typeName)
{
if (!string.IsNullOrEmpty(type.Namespace))
{
AliasedNamespace namespaceAlias;
if (_namespaceLookupReverse.TryGetValue(type.Namespace, out namespaceAlias))
{
typeName = namespaceAlias.Alias + ":" + namespaceAlias.TypePrefix + _serializer.GetTypeName(type);
return true;
}
}
typeName = null;
return false;
}
}
}
@@ -0,0 +1,56 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
class NonGenericIListSerializer : ContentTypeSerializer
{
public NonGenericIListSerializer(Type targetType) :
base(targetType, targetType.Name)
{
}
public override bool CanDeserializeIntoExistingObject
{
get { return true; }
}
public override bool ObjectIsEmpty(object value)
{
return ((IList) value).Count == 0;
}
protected internal override object Deserialize(IntermediateReader input, ContentSerializerAttribute format, object existingInstance)
{
var result = (IList) (existingInstance ?? Activator.CreateInstance(TargetType));
// Create the item serializer attribute.
var itemFormat = new ContentSerializerAttribute();
itemFormat.ElementName = format.CollectionItemName;
// Read all the items.
while (input.MoveToElement(itemFormat.ElementName))
{
var value = input.ReadObject<object>(itemFormat);
result.Add(value);
}
return result;
}
protected internal override void Serialize(IntermediateWriter output, object value, ContentSerializerAttribute format)
{
// Create the item serializer attribute.
var itemFormat = new ContentSerializerAttribute();
itemFormat.ElementName = format.CollectionItemName;
// Read all the items.
foreach (var item in (IList) value)
output.WriteObject(item, itemFormat);
}
}
}
@@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class NullableSerializer<T> : ContentTypeSerializer<T?> where T : struct
{
private ContentTypeSerializer _serializer;
private ContentSerializerAttribute _format;
protected internal override void Initialize(IntermediateSerializer serializer)
{
_serializer = serializer.GetTypeSerializer(typeof(T));
_format = new ContentSerializerAttribute
{
FlattenContent = true
};
}
protected internal override T? Deserialize(IntermediateReader input, ContentSerializerAttribute format, T? existingInstance)
{
return input.ReadRawObject<T>(_format, _serializer);
}
protected internal override void Serialize(IntermediateWriter output, T? value, ContentSerializerAttribute format)
{
output.WriteRawObject<T>(value.Value, _format, _serializer);
}
}
}
@@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
internal static class PackedElementsHelper
{
private static readonly char[] _seperators = { ' ', '\t', '\n' };
private const string _writeSeperator = " ";
internal static string[] ReadElements(IntermediateReader input)
{
if (input.Xml.IsEmptyElement)
return new string[0];
string str = string.Empty;
while (input.Xml.NodeType != XmlNodeType.EndElement)
{
if (input.Xml.NodeType == XmlNodeType.Comment)
input.Xml.Read();
else
str += input.Xml.ReadString();
}
// Special case for char ' '
if (str.Length > 0 && str.Trim() == string.Empty)
return new string[] { str };
var elements = str.Split(_seperators, StringSplitOptions.RemoveEmptyEntries);
if (elements.Length == 1 && string.IsNullOrEmpty(elements[0]))
return new string[0];
return elements;
}
public static string JoinElements(IEnumerable<string> elements)
{
return string.Join(_writeSeperator, elements);
}
}
}
@@ -0,0 +1,34 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class PlaneSerializer : ElementSerializer<Plane>
{
public PlaneSerializer() :
base("Plane", 4)
{
}
protected internal override Plane Deserialize(string[] inputs, ref int index)
{
return new Plane( XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]));
}
protected internal override void Serialize(Plane value, List<string> results)
{
results.Add(XmlConvert.ToString(value.Normal.X));
results.Add(XmlConvert.ToString(value.Normal.Y));
results.Add(XmlConvert.ToString(value.Normal.Z));
results.Add(XmlConvert.ToString(value.D));
}
}
}
@@ -0,0 +1,30 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class PointSerializer : ElementSerializer<Point>
{
public PointSerializer() :
base("Point", 2)
{
}
protected internal override Point Deserialize(string[] inputs, ref int index)
{
return new Point( XmlConvert.ToInt32(inputs[index++]),
XmlConvert.ToInt32(inputs[index++]));
}
protected internal override void Serialize(Point value, List<string> results)
{
results.Add(XmlConvert.ToString(value.X));
results.Add(XmlConvert.ToString(value.Y));
}
}
}
@@ -0,0 +1,34 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class QuaternionSerializer : ElementSerializer<Quaternion>
{
public QuaternionSerializer() :
base("Quaternion", 4)
{
}
protected internal override Quaternion Deserialize(string[] inputs, ref int index)
{
return new Quaternion( XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]));
}
protected internal override void Serialize(Quaternion value, List<string> results)
{
results.Add(XmlConvert.ToString(value.X));
results.Add(XmlConvert.ToString(value.Y));
results.Add(XmlConvert.ToString(value.Z));
results.Add(XmlConvert.ToString(value.W));
}
}
}
@@ -0,0 +1,34 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class RectangleSerializer : ElementSerializer<Rectangle>
{
public RectangleSerializer() :
base("Rectangle", 4)
{
}
protected internal override Rectangle Deserialize(string[] inputs, ref int index)
{
return new Rectangle( XmlConvert.ToInt32(inputs[index++]),
XmlConvert.ToInt32(inputs[index++]),
XmlConvert.ToInt32(inputs[index++]),
XmlConvert.ToInt32(inputs[index++]));
}
protected internal override void Serialize(Rectangle value, List<string> results)
{
results.Add(XmlConvert.ToString(value.X));
results.Add(XmlConvert.ToString(value.Y));
results.Add(XmlConvert.ToString(value.Width));
results.Add(XmlConvert.ToString(value.Height));
}
}
}
@@ -0,0 +1,262 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Xml;
using MonoGame.Utilities;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
internal class ReflectiveSerializer : ContentTypeSerializer
{
const BindingFlags _bindingFlags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly;
private struct ElementInfo
{
public ContentSerializerAttribute Attribute;
public ContentTypeSerializer Serializer;
public Action<object, object> Setter;
public Func<object, object> Getter;
};
private readonly List<ElementInfo> _elements = new List<ElementInfo>();
private ContentTypeSerializer _baseSerializer;
private GenericCollectionHelper _collectionHelper;
private bool GetElementInfo(IntermediateSerializer serializer, MemberInfo member, out ElementInfo info)
{
info = new ElementInfo();
// Are we ignoring this property?
if (ReflectionHelpers.GetCustomAttribute<ContentSerializerIgnoreAttribute>(member) != null)
return false;
var prop = member as PropertyInfo;
var field = member as FieldInfo;
var attrib = ReflectionHelpers.GetCustomAttribute<ContentSerializerAttribute>(member);
if (attrib != null)
{
// Store the attribute for later use.
info.Attribute = attrib.Clone();
// Default the to member name as the element name.
if (string.IsNullOrEmpty(attrib.ElementName))
info.Attribute.ElementName = member.Name;
}
else
{
// We don't have a serializer attribute, so we can
// only access this member thru a public field/property.
if (prop != null)
{
// If we don't have at least a public getter then this
// property can't be serialized or deserialized in any way.
if (prop.GetGetMethod() == null)
return false;
// If there is a setter, but it's private, then don't include this element
// (although technically we could, as long as we have a serializer with
// CanDeserializeIntoExistingObject=true for this property type)
var setter = prop.GetSetMethod(true);
if (setter != null && !setter.IsPublic)
return false;
// If there is no setter, and we don't have a type serializer
// that can deserialize into an existing object, then we have no way
// for it to be deserialized.
if (setter == null && !serializer.GetTypeSerializer(prop.PropertyType).CanDeserializeIntoExistingObject)
return false;
// Don't serialize or deserialize indexers.
if (prop.GetIndexParameters().Any())
return false;
}
else if (field != null)
{
if (!field.IsPublic)
return false;
}
info.Attribute = new ContentSerializerAttribute();
info.Attribute.ElementName = member.Name;
}
if (prop != null)
{
info.Serializer = serializer.GetTypeSerializer(prop.PropertyType);
if (prop.CanWrite)
info.Setter = (o, v) => prop.SetValue(o, v, null);
info.Getter = o => prop.GetValue(o, null);
}
else if (field != null)
{
info.Serializer = serializer.GetTypeSerializer(field.FieldType);
info.Setter = field.SetValue;
info.Getter = field.GetValue;
}
return true;
}
public ReflectiveSerializer(Type targetType) :
base(targetType, string.Empty)
{
}
protected internal override void Initialize(IntermediateSerializer serializer)
{
// If we have a base type then we need to deserialize it first.
if (TargetType.BaseType != null)
_baseSerializer = serializer.GetTypeSerializer(TargetType.BaseType);
// Cache all our serializable properties.
var properties = TargetType.GetProperties(_bindingFlags);
foreach (var prop in properties)
{
ElementInfo info;
if (GetElementInfo(serializer, prop, out info))
_elements.Add(info);
}
// Cache all our serializable fields.
var fields = TargetType.GetFields(_bindingFlags);
foreach (var field in fields)
{
ElementInfo info;
if (GetElementInfo(serializer, field, out info))
_elements.Add(info);
}
if (GenericCollectionHelper.IsGenericCollectionType(TargetType, false))
_collectionHelper = serializer.GetCollectionHelper(TargetType);
}
public override bool CanDeserializeIntoExistingObject
{
get { return TargetType.IsClass && TargetType.BaseType != null; }
}
protected internal override object Deserialize(IntermediateReader input, ContentSerializerAttribute format, object existingInstance)
{
var result = existingInstance;
if (result == null)
{
try
{
result = Activator.CreateInstance(TargetType, true);
}
catch (MissingMethodException e)
{
throw new Exception(string.Format("Couldn't create object of type {0}: {1}", TargetType.Name, e.Message), e);
}
}
// First deserialize the base type.
if (_baseSerializer != null)
_baseSerializer.Deserialize(input, format, result);
// Now deserialize our own elements.
foreach (var info in _elements)
{
if (!info.Attribute.FlattenContent)
{
if (!input.MoveToElement(info.Attribute.ElementName))
{
// If the the element was optional then we can
// safely skip it and continue.
if (info.Attribute.Optional)
continue;
// We failed to find a required element.
throw new InvalidContentException(string.Format("The Xml element `{0}` is required, but element `{1}` was found at line {2}:{3}. Try changing the element order or adding missing elements.", info.Attribute.ElementName, input.Xml.Name, ((IXmlLineInfo)input.Xml).LineNumber, ((IXmlLineInfo)input.Xml).LinePosition));
}
}
if (info.Attribute.SharedResource)
{
Action<object> fixup = (o) => info.Setter(result, o);
input.ReadSharedResource(info.Attribute, fixup);
}
else if (info.Setter == null)
{
var value = info.Getter(result);
input.ReadObject(info.Attribute, info.Serializer, value);
}
else
{
var value = input.ReadObject<object>(info.Attribute, info.Serializer);
info.Setter(result, value);
}
}
if (_collectionHelper != null)
_collectionHelper.Deserialize(input, result, format);
return result;
}
public override bool ObjectIsEmpty(object value)
{
if (_baseSerializer != null)
return _baseSerializer.ObjectIsEmpty(value);
if (_collectionHelper != null)
return _collectionHelper.ObjectIsEmpty(value);
return false;
}
protected internal override void ScanChildren(IntermediateSerializer serializer, ChildCallback callback, object value)
{
if (serializer.AlreadyScanned(value))
return;
// First scan the base type.
if (_baseSerializer != null)
_baseSerializer.ScanChildren(serializer, callback, value);
// Now scan our own elements.
foreach (var info in _elements)
{
var elementValue = info.Getter(value);
callback(info.Serializer, elementValue);
var elementSerializer = info.Serializer;
if (elementValue != null)
elementSerializer = serializer.GetTypeSerializer(elementValue.GetType());
elementSerializer.ScanChildren(serializer, callback, elementValue);
}
if (_collectionHelper != null)
_collectionHelper.ScanChildren(callback, value);
}
protected internal override void Serialize(IntermediateWriter output, object value, ContentSerializerAttribute format)
{
// First serialize the base type.
if (_baseSerializer != null)
_baseSerializer.Serialize(output, value, format);
// Now serialize our own elements.
foreach (var info in _elements)
{
var elementValue = info.Getter(value);
if (info.Attribute.SharedResource)
output.WriteSharedResource(elementValue, info.Attribute);
else
output.WriteObjectInternal(elementValue, info.Attribute, info.Serializer, info.Serializer.TargetType);
}
if (_collectionHelper != null)
_collectionHelper.Serialize(output, value, format);
}
}
}
@@ -0,0 +1,28 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class SByteSerializer : ElementSerializer<sbyte>
{
public SByteSerializer() :
base("sbyte", 1)
{
}
protected internal override sbyte Deserialize(string[] inputs, ref int index)
{
return XmlConvert.ToSByte(inputs[index++]);
}
protected internal override void Serialize(sbyte value, List<string> results)
{
results.Add(XmlConvert.ToString(value));
}
}
}
@@ -0,0 +1,28 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class ShortSerializer : ElementSerializer<short>
{
public ShortSerializer() :
base("short", 1)
{
}
protected internal override short Deserialize(string[] inputs, ref int index)
{
return XmlConvert.ToInt16(inputs[index++]);
}
protected internal override void Serialize(short value, List<string> results)
{
results.Add(XmlConvert.ToString(value));
}
}
}
@@ -0,0 +1,25 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class StringSerializer : ContentTypeSerializer<string>
{
public StringSerializer() :
base("string")
{
}
protected internal override string Deserialize(IntermediateReader input, ContentSerializerAttribute format, string existingInstance)
{
return input.Xml.ReadString();
}
protected internal override void Serialize(IntermediateWriter output, string value, ContentSerializerAttribute format)
{
output.Xml.WriteString(value);
}
}
}
@@ -0,0 +1,29 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class TimeSpanSerializer : ElementSerializer<TimeSpan>
{
public TimeSpanSerializer() :
base("TimeSpan", 1)
{
}
protected internal override TimeSpan Deserialize(string[] inputs, ref int index)
{
return XmlConvert.ToTimeSpan(inputs[index++]);
}
protected internal override void Serialize(TimeSpan value, List<string> results)
{
results.Add(XmlConvert.ToString(value));
}
}
}
@@ -0,0 +1,28 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class UIntSerializer : ElementSerializer<uint>
{
public UIntSerializer() :
base("int", 1)
{
}
protected internal override uint Deserialize(string[] inputs, ref int index)
{
return XmlConvert.ToUInt32(inputs[index++]);
}
protected internal override void Serialize(uint value, List<string> results)
{
results.Add(XmlConvert.ToString(value));
}
}
}

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