(ded4a3e0a) v0.9.0.7
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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using System.IO;
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using Microsoft.Xna.Framework.Content.Pipeline.Audio;
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namespace Microsoft.Xna.Framework.Content.Pipeline
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{
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/// <summary>
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/// Provides methods for reading MP3 audio files for use in the Content Pipeline.
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/// </summary>
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[ContentImporter(".mp3", DisplayName = "Mp3 Importer - MonoGame", DefaultProcessor = "SongProcessor")]
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public class Mp3Importer : ContentImporter<AudioContent>
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{
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/// <summary>
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/// Initializes a new instance of Mp3Importer.
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/// </summary>
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public Mp3Importer()
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{
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}
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/// <summary>
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/// Called by the XNA Framework when importing an MP3 audio file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
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/// </summary>
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/// <param name="filename">Name of a game asset file.</param>
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/// <param name="context">Contains information for importing a game asset, such as a logger interface.</param>
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/// <returns>Resulting game asset.</returns>
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public override AudioContent Import(string filename, ContentImporterContext context)
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{
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if (string.IsNullOrEmpty(filename))
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throw new ArgumentNullException("filename");
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if (context == null)
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throw new ArgumentNullException("context");
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if (!File.Exists(filename))
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throw new FileNotFoundException(string.Format("Could not locate audio file {0}.", Path.GetFileName(filename)));
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var content = new AudioContent(filename, AudioFileType.Mp3);
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return content;
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}
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}
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}
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