(ded4a3e0a) v0.9.0.7
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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namespace Microsoft.Xna.Framework.Content.Pipeline.Graphics
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{
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/// <summary>
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/// Provides properties for managing a bone weight.
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/// </summary>
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public struct BoneWeight
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{
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string boneName;
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float weight;
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/// <summary>
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/// Gets the name of the bone.
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/// </summary>
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public string BoneName
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{
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get
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{
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return boneName;
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}
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}
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/// <summary>
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/// Gets the amount of bone influence, ranging from zero to one. The complete set of weights in a BoneWeightCollection should sum to one.
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/// </summary>
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public float Weight
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{
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get
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{
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return weight;
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}
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internal set
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{
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weight = value;
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}
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}
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/// <summary>
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/// Initializes a new instance of BoneWeight with the specified name and weight.
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/// </summary>
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/// <param name="boneName">Name of the bone.</param>
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/// <param name="weight">Amount of influence, ranging from zero to one.</param>
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public BoneWeight(string boneName, float weight)
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{
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this.boneName = boneName;
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this.weight = weight;
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}
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}
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}
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