(ded4a3e0a) v0.9.0.7
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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namespace Microsoft.Xna.Framework.Content.Pipeline
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{
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/// <summary>
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/// Provides properties that define logging behavior for the importer.
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/// </summary>
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public abstract class ContentImporterContext
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{
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/// <summary>
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/// The absolute path to the root of the build intermediate (object) directory.
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/// </summary>
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public abstract string IntermediateDirectory { get; }
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/// <summary>
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/// Gets the logger for an importer.
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/// </summary>
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public abstract ContentBuildLogger Logger { get; }
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/// <summary>
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/// The absolute path to the root of the build output (binaries) directory.
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/// </summary>
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public abstract string OutputDirectory { get; }
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/// <summary>
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/// Initializes a new instance of ContentImporterContext.
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/// </summary>
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public ContentImporterContext()
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{
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}
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/// <summary>
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/// Adds a dependency to the specified file. This causes a rebuild of the file, when modified, on subsequent incremental builds.
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/// </summary>
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/// <param name="filename">Name of an asset file.</param>
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public abstract void AddDependency(string filename);
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}
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}
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