(ded4a3e0a) v0.9.0.7
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Microsoft.Xna.Framework.Content.Pipeline
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{
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/// <summary>
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/// Provides methods for reporting informational messages or warnings from content importers and processors.
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/// Do not use this class to report errors. Instead, report errors by throwing a PipelineException or InvalidContentException.
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/// </summary>
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public abstract class ContentBuildLogger
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{
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Stack<string> filenames = new Stack<string>();
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private int indentCount = 0;
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protected string IndentString { get { return String.Empty.PadLeft(Math.Max(0, indentCount), '\t'); } }
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/// <summary>
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/// Gets or sets the base reference path used when reporting errors during the content build process.
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/// </summary>
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public string LoggerRootDirectory { get; set; }
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/// <summary>
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/// Initializes a new instance of ContentBuildLogger.
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/// </summary>
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protected ContentBuildLogger ()
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{
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}
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/// <summary>
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/// Returns the relative path to the filename from the root directory.
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/// </summary>
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/// <param name="filename">The target filename.</param>
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/// <param name="rootDirectory">The root directory. If not specified, the current directory is used.</param>
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/// <returns>The relative path.</returns>
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string GetRelativePath(string filename, string rootDirectory)
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{
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rootDirectory = Path.GetFullPath(string.IsNullOrEmpty(rootDirectory) ? "." : rootDirectory);
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filename = Path.GetFullPath(filename);
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if (filename.StartsWith(rootDirectory))
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return filename.Substring(rootDirectory.Length);
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return filename;
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}
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/// <summary>
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/// Gets the filename currently being processed, for use in warning and error messages.
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/// </summary>
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/// <param name="contentIdentity">Identity of a content item. If specified, GetCurrentFilename uses this value to refine the search. If no value is specified, the current PushFile state is used.</param>
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/// <returns>Name of the file being processed.</returns>
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protected string GetCurrentFilename(
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ContentIdentity contentIdentity
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)
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{
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if ((contentIdentity != null) && !string.IsNullOrEmpty(contentIdentity.SourceFilename))
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return GetRelativePath(contentIdentity.SourceFilename, LoggerRootDirectory);
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if (filenames.Count > 0)
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return GetRelativePath(filenames.Peek(), LoggerRootDirectory);
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return null;
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}
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/// <summary>
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/// Outputs a high-priority status message from a content importer or processor.
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/// </summary>
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/// <param name="message">Message being reported.</param>
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/// <param name="messageArgs">Arguments for the reported message.</param>
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public abstract void LogImportantMessage(
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string message,
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params Object[] messageArgs
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);
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/// <summary>
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/// Outputs a low priority status message from a content importer or processor.
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/// </summary>
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/// <param name="message">Message being reported.</param>
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/// <param name="messageArgs">Arguments for the reported message.</param>
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public abstract void LogMessage(
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string message,
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params Object[] messageArgs
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);
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/// <summary>
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/// Outputs a warning message from a content importer or processor.
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/// </summary>
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/// <param name="helpLink">Link to an existing online help topic containing related information.</param>
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/// <param name="contentIdentity">Identity of the content item that generated the message.</param>
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/// <param name="message">Message being reported.</param>
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/// <param name="messageArgs">Arguments for the reported message.</param>
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public abstract void LogWarning(
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string helpLink,
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ContentIdentity contentIdentity,
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string message,
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params Object[] messageArgs
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);
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/// <summary>
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/// Outputs a message indicating that a content asset has completed processing.
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/// </summary>
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public void PopFile()
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{
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filenames.Pop();
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}
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/// <summary>
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/// Outputs a message indicating that a content asset has begun processing.
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/// All logger warnings or error exceptions from this time forward to the next PopFile call refer to this file.
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/// </summary>
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/// <param name="filename">Name of the file containing future messages.</param>
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public void PushFile(string filename)
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{
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filenames.Push(filename);
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}
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public void Indent()
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{
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indentCount++;
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}
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public void Unindent()
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{
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indentCount--;
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}
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}
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}
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