(ded4a3e0a) v0.9.0.7
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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using Microsoft.Xna.Framework.Content.Pipeline;
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namespace MonoGame.Framework.Content.Pipeline.Builder
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{
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public class PipelineBuildLogger : ContentBuildLogger
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{
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public override void LogMessage(string message, params object[] messageArgs)
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{
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System.Diagnostics.Trace.WriteLine(string.Format(message, messageArgs));
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}
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public override void LogImportantMessage(string message, params object[] messageArgs)
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{
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// TODO: How do i make it high importance?
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System.Diagnostics.Trace.WriteLine(string.Format(message, messageArgs));
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}
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public override void LogWarning(string helpLink, ContentIdentity contentIdentity, string message, params object[] messageArgs)
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{
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var msg = string.Format(message, messageArgs);
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var fileName = GetCurrentFilename(contentIdentity);
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System.Diagnostics.Trace.WriteLine(string.Format("{0}: {1}", fileName, msg));
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}
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}
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}
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