(ded4a3e0a) v0.9.0.7
This commit is contained in:
@@ -0,0 +1,41 @@
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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using System.Reflection;
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namespace MonoGame.Utilities
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{
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internal static class AssemblyHelper
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{
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public static string GetDefaultWindowTitle()
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{
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// Set the window title.
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string windowTitle = string.Empty;
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// When running unit tests this can return null.
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var assembly = Assembly.GetEntryAssembly();
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if (assembly != null)
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{
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// Use the Title attribute of the Assembly if possible.
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try
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||||
{
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var assemblyTitleAtt = ((AssemblyTitleAttribute)Attribute.GetCustomAttribute(assembly, typeof(AssemblyTitleAttribute)));
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if (assemblyTitleAtt != null)
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windowTitle = assemblyTitleAtt.Title;
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}
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catch
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{
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// Nope, wasn't possible :/
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}
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// Otherwise, fallback to the Name of the assembly.
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if (string.IsNullOrEmpty(windowTitle))
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windowTitle = assembly.GetName().Name;
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}
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return windowTitle;
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}
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}
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}
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@@ -0,0 +1,88 @@
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using System.Collections.Generic;
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namespace MonoGame.Utilities
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{
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internal class ByteBufferPool
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{
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public int FreeAmount
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{
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get { return _freeBuffers.Count; }
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||||
}
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||||
private readonly List<byte[]> _freeBuffers;
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||||
public ByteBufferPool()
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{
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_freeBuffers = new List<byte[]>();
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}
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||||
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||||
/// <summary>
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||||
/// Get a buffer that is at least as big as size.
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/// </summary>
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||||
public byte[] Get(int size)
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||||
{
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byte[] result;
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||||
lock (_freeBuffers)
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||||
{
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||||
var index = FirstLargerThan(size);
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if (index == -1)
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{
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result = new byte[size];
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}
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else
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||||
{
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result = _freeBuffers[index];
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_freeBuffers.RemoveAt(index);
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}
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}
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return result;
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}
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/// <summary>
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/// Return the given buffer to the pool.
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/// </summary>
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||||
/// <param name="buffer"></param>
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public void Return(byte[] buffer)
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||||
{
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lock (_freeBuffers)
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{
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var index = FirstLargerThan(buffer.Length);
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if (index == -1)
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_freeBuffers.Add(buffer);
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else
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_freeBuffers.Insert(index, buffer);
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}
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}
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// Find the smallest buffer that is larger than or equally large as size or -1 if none exist
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private int FirstLargerThan(int size)
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||||
{
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||||
if (_freeBuffers.Count == 0) return -1;
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||||
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||||
var l = 0;
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||||
var r = _freeBuffers.Count - 1;
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||||
|
||||
while (l <= r)
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||||
{
|
||||
var m = (l + r)/2;
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||||
var buffer = _freeBuffers[m];
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||||
if (buffer.Length < size)
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||||
{
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||||
l = m + 1;
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||||
}
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||||
else if (buffer.Length > size)
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||||
{
|
||||
r = m;
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if (l == r) return l;
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||||
}
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else
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{
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return m;
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||||
}
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}
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return -1;
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}
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}
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}
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@@ -0,0 +1,86 @@
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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||||
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||||
using System.Runtime.InteropServices;
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using System;
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namespace MonoGame.Utilities
|
||||
{
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internal enum OS
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||||
{
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||||
Windows,
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Linux,
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MacOSX,
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Unknown
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||||
}
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internal static class CurrentPlatform
|
||||
{
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||||
private static bool init = false;
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||||
private static OS os;
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||||
|
||||
[DllImport ("libc")]
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static extern int uname (IntPtr buf);
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|
||||
private static void Init()
|
||||
{
|
||||
if (!init)
|
||||
{
|
||||
PlatformID pid = Environment.OSVersion.Platform;
|
||||
|
||||
switch (pid)
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||||
{
|
||||
case PlatformID.Win32NT:
|
||||
case PlatformID.Win32S:
|
||||
case PlatformID.Win32Windows:
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case PlatformID.WinCE:
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os = OS.Windows;
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break;
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case PlatformID.MacOSX:
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os = OS.MacOSX;
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break;
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case PlatformID.Unix:
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|
||||
// Mac can return a value of Unix sometimes, We need to double check it.
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||||
IntPtr buf = IntPtr.Zero;
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||||
try
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||||
{
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buf = Marshal.AllocHGlobal (8192);
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||||
if (uname (buf) == 0) {
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||||
string sos = Marshal.PtrToStringAnsi (buf);
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||||
if (sos == "Darwin")
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||||
{
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os = OS.MacOSX;
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return;
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||||
}
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||||
}
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||||
} catch {
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} finally {
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if (buf != IntPtr.Zero)
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Marshal.FreeHGlobal (buf);
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}
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os = OS.Linux;
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break;
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||||
default:
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||||
os = OS.Unknown;
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break;
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||||
}
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||||
|
||||
init = true;
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||||
}
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||||
}
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||||
|
||||
public static OS OS
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||||
{
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||||
get
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||||
{
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||||
Init();
|
||||
return os;
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||||
}
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||||
}
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||||
}
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||||
}
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||||
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@@ -0,0 +1,808 @@
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||||
// CRC32.cs
|
||||
// ------------------------------------------------------------------
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||||
//
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||||
// Copyright (c) 2011 Dino Chiesa.
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||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
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||||
//
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||||
// ------------------------------------------------------------------
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||||
//
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||||
// Last Saved: <2011-August-02 18:25:54>
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||||
//
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||||
// ------------------------------------------------------------------
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||||
//
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||||
// This module defines the CRC32 class, which can do the CRC32 algorithm, using
|
||||
// arbitrary starting polynomials, and bit reversal. The bit reversal is what
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||||
// distinguishes this CRC-32 used in BZip2 from the CRC-32 that is used in PKZIP
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||||
// files, or GZIP files. This class does both.
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||||
//
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||||
// ------------------------------------------------------------------
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||||
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||||
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||||
using System;
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||||
namespace MonoGame.Utilities.Deflate
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||||
{
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/// <summary>
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||||
/// Computes a CRC-32. The CRC-32 algorithm is parameterized - you
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/// can set the polynomial and enable or disable bit
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/// reversal. This can be used for GZIP, BZip2, or ZIP.
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/// </summary>
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||||
/// <remarks>
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/// This type is used internally by DotNetZip; it is generally not used
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/// directly by applications wishing to create, read, or manipulate zip
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/// archive files.
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/// </remarks>
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||||
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||||
public class CRC32
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||||
{
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/// <summary>
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/// Indicates the total number of bytes applied to the CRC.
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/// </summary>
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public Int64 TotalBytesRead
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||||
{
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||||
get
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{
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return _TotalBytesRead;
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||||
}
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||||
}
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||||
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||||
/// <summary>
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/// Indicates the current CRC for all blocks slurped in.
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/// </summary>
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||||
public Int32 Crc32Result
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{
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get
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||||
{
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||||
return unchecked((Int32)(~_register));
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}
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}
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||||
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/// <summary>
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/// Returns the CRC32 for the specified stream.
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/// </summary>
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||||
/// <param name="input">The stream over which to calculate the CRC32</param>
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/// <returns>the CRC32 calculation</returns>
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public Int32 GetCrc32(System.IO.Stream input)
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{
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return GetCrc32AndCopy(input, null);
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}
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||||
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||||
/// <summary>
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||||
/// Returns the CRC32 for the specified stream, and writes the input into the
|
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/// output stream.
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/// </summary>
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||||
/// <param name="input">The stream over which to calculate the CRC32</param>
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||||
/// <param name="output">The stream into which to deflate the input</param>
|
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/// <returns>the CRC32 calculation</returns>
|
||||
public Int32 GetCrc32AndCopy(System.IO.Stream input, System.IO.Stream output)
|
||||
{
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||||
if (input == null)
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||||
throw new Exception("The input stream must not be null.");
|
||||
|
||||
unchecked
|
||||
{
|
||||
byte[] buffer = new byte[BUFFER_SIZE];
|
||||
int readSize = BUFFER_SIZE;
|
||||
|
||||
_TotalBytesRead = 0;
|
||||
int count = input.Read(buffer, 0, readSize);
|
||||
if (output != null) output.Write(buffer, 0, count);
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||||
_TotalBytesRead += count;
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||||
while (count > 0)
|
||||
{
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||||
SlurpBlock(buffer, 0, count);
|
||||
count = input.Read(buffer, 0, readSize);
|
||||
if (output != null) output.Write(buffer, 0, count);
|
||||
_TotalBytesRead += count;
|
||||
}
|
||||
|
||||
return (Int32)(~_register);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Get the CRC32 for the given (word,byte) combo. This is a
|
||||
/// computation defined by PKzip for PKZIP 2.0 (weak) encryption.
|
||||
/// </summary>
|
||||
/// <param name="W">The word to start with.</param>
|
||||
/// <param name="B">The byte to combine it with.</param>
|
||||
/// <returns>The CRC-ized result.</returns>
|
||||
public Int32 ComputeCrc32(Int32 W, byte B)
|
||||
{
|
||||
return _InternalComputeCrc32((UInt32)W, B);
|
||||
}
|
||||
|
||||
internal Int32 _InternalComputeCrc32(UInt32 W, byte B)
|
||||
{
|
||||
return (Int32)(crc32Table[(W ^ B) & 0xFF] ^ (W >> 8));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Update the value for the running CRC32 using the given block of bytes.
|
||||
/// This is useful when using the CRC32() class in a Stream.
|
||||
/// </summary>
|
||||
/// <param name="block">block of bytes to slurp</param>
|
||||
/// <param name="offset">starting point in the block</param>
|
||||
/// <param name="count">how many bytes within the block to slurp</param>
|
||||
public void SlurpBlock(byte[] block, int offset, int count)
|
||||
{
|
||||
if (block == null)
|
||||
throw new Exception("The data buffer must not be null.");
|
||||
|
||||
// bzip algorithm
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int x = offset + i;
|
||||
byte b = block[x];
|
||||
if (this.reverseBits)
|
||||
{
|
||||
UInt32 temp = (_register >> 24) ^ b;
|
||||
_register = (_register << 8) ^ crc32Table[temp];
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 temp = (_register & 0x000000FF) ^ b;
|
||||
_register = (_register >> 8) ^ crc32Table[temp];
|
||||
}
|
||||
}
|
||||
_TotalBytesRead += count;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Process one byte in the CRC.
|
||||
/// </summary>
|
||||
/// <param name = "b">the byte to include into the CRC . </param>
|
||||
public void UpdateCRC(byte b)
|
||||
{
|
||||
if (this.reverseBits)
|
||||
{
|
||||
UInt32 temp = (_register >> 24) ^ b;
|
||||
_register = (_register << 8) ^ crc32Table[temp];
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 temp = (_register & 0x000000FF) ^ b;
|
||||
_register = (_register >> 8) ^ crc32Table[temp];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process a run of N identical bytes into the CRC.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This method serves as an optimization for updating the CRC when a
|
||||
/// run of identical bytes is found. Rather than passing in a buffer of
|
||||
/// length n, containing all identical bytes b, this method accepts the
|
||||
/// byte value and the length of the (virtual) buffer - the length of
|
||||
/// the run.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name = "b">the byte to include into the CRC. </param>
|
||||
/// <param name = "n">the number of times that byte should be repeated. </param>
|
||||
public void UpdateCRC(byte b, int n)
|
||||
{
|
||||
while (n-- > 0)
|
||||
{
|
||||
if (this.reverseBits)
|
||||
{
|
||||
uint temp = (_register >> 24) ^ b;
|
||||
_register = (_register << 8) ^ crc32Table[(temp >= 0)
|
||||
? temp
|
||||
: (temp + 256)];
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 temp = (_register & 0x000000FF) ^ b;
|
||||
_register = (_register >> 8) ^ crc32Table[(temp >= 0)
|
||||
? temp
|
||||
: (temp + 256)];
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static uint ReverseBits(uint data)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
uint ret = data;
|
||||
ret = (ret & 0x55555555) << 1 | (ret >> 1) & 0x55555555;
|
||||
ret = (ret & 0x33333333) << 2 | (ret >> 2) & 0x33333333;
|
||||
ret = (ret & 0x0F0F0F0F) << 4 | (ret >> 4) & 0x0F0F0F0F;
|
||||
ret = (ret << 24) | ((ret & 0xFF00) << 8) | ((ret >> 8) & 0xFF00) | (ret >> 24);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
private static byte ReverseBits(byte data)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
uint u = (uint)data * 0x00020202;
|
||||
uint m = 0x01044010;
|
||||
uint s = u & m;
|
||||
uint t = (u << 2) & (m << 1);
|
||||
return (byte)((0x01001001 * (s + t)) >> 24);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void GenerateLookupTable()
|
||||
{
|
||||
crc32Table = new UInt32[256];
|
||||
unchecked
|
||||
{
|
||||
UInt32 dwCrc;
|
||||
byte i = 0;
|
||||
do
|
||||
{
|
||||
dwCrc = i;
|
||||
for (byte j = 8; j > 0; j--)
|
||||
{
|
||||
if ((dwCrc & 1) == 1)
|
||||
{
|
||||
dwCrc = (dwCrc >> 1) ^ dwPolynomial;
|
||||
}
|
||||
else
|
||||
{
|
||||
dwCrc >>= 1;
|
||||
}
|
||||
}
|
||||
if (reverseBits)
|
||||
{
|
||||
crc32Table[ReverseBits(i)] = ReverseBits(dwCrc);
|
||||
}
|
||||
else
|
||||
{
|
||||
crc32Table[i] = dwCrc;
|
||||
}
|
||||
i++;
|
||||
} while (i!=0);
|
||||
}
|
||||
|
||||
#if VERBOSE
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("private static readonly UInt32[] crc32Table = {");
|
||||
for (int i = 0; i < crc32Table.Length; i+=4)
|
||||
{
|
||||
Console.Write(" ");
|
||||
for (int j=0; j < 4; j++)
|
||||
{
|
||||
Console.Write(" 0x{0:X8}U,", crc32Table[i+j]);
|
||||
}
|
||||
Console.WriteLine();
|
||||
}
|
||||
Console.WriteLine("};");
|
||||
Console.WriteLine();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
private uint gf2_matrix_times(uint[] matrix, uint vec)
|
||||
{
|
||||
uint sum = 0;
|
||||
int i=0;
|
||||
while (vec != 0)
|
||||
{
|
||||
if ((vec & 0x01)== 0x01)
|
||||
sum ^= matrix[i];
|
||||
vec >>= 1;
|
||||
i++;
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
private void gf2_matrix_square(uint[] square, uint[] mat)
|
||||
{
|
||||
for (int i = 0; i < 32; i++)
|
||||
square[i] = gf2_matrix_times(mat, mat[i]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Combines the given CRC32 value with the current running total.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is useful when using a divide-and-conquer approach to
|
||||
/// calculating a CRC. Multiple threads can each calculate a
|
||||
/// CRC32 on a segment of the data, and then combine the
|
||||
/// individual CRC32 values at the end.
|
||||
/// </remarks>
|
||||
/// <param name="crc">the crc value to be combined with this one</param>
|
||||
/// <param name="length">the length of data the CRC value was calculated on</param>
|
||||
public void Combine(int crc, int length)
|
||||
{
|
||||
uint[] even = new uint[32]; // even-power-of-two zeros operator
|
||||
uint[] odd = new uint[32]; // odd-power-of-two zeros operator
|
||||
|
||||
if (length == 0)
|
||||
return;
|
||||
|
||||
uint crc1= ~_register;
|
||||
uint crc2= (uint) crc;
|
||||
|
||||
// put operator for one zero bit in odd
|
||||
odd[0] = this.dwPolynomial; // the CRC-32 polynomial
|
||||
uint row = 1;
|
||||
for (int i = 1; i < 32; i++)
|
||||
{
|
||||
odd[i] = row;
|
||||
row <<= 1;
|
||||
}
|
||||
|
||||
// put operator for two zero bits in even
|
||||
gf2_matrix_square(even, odd);
|
||||
|
||||
// put operator for four zero bits in odd
|
||||
gf2_matrix_square(odd, even);
|
||||
|
||||
uint len2 = (uint) length;
|
||||
|
||||
// apply len2 zeros to crc1 (first square will put the operator for one
|
||||
// zero byte, eight zero bits, in even)
|
||||
do {
|
||||
// apply zeros operator for this bit of len2
|
||||
gf2_matrix_square(even, odd);
|
||||
|
||||
if ((len2 & 1)== 1)
|
||||
crc1 = gf2_matrix_times(even, crc1);
|
||||
len2 >>= 1;
|
||||
|
||||
if (len2 == 0)
|
||||
break;
|
||||
|
||||
// another iteration of the loop with odd and even swapped
|
||||
gf2_matrix_square(odd, even);
|
||||
if ((len2 & 1)==1)
|
||||
crc1 = gf2_matrix_times(odd, crc1);
|
||||
len2 >>= 1;
|
||||
|
||||
|
||||
} while (len2 != 0);
|
||||
|
||||
crc1 ^= crc2;
|
||||
|
||||
_register= ~crc1;
|
||||
|
||||
//return (int) crc1;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of the CRC32 class using the default settings: no
|
||||
/// bit reversal, and a polynomial of 0xEDB88320.
|
||||
/// </summary>
|
||||
public CRC32() : this(false)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of the CRC32 class, specifying whether to reverse
|
||||
/// data bits or not.
|
||||
/// </summary>
|
||||
/// <param name='reverseBits'>
|
||||
/// specify true if the instance should reverse data bits.
|
||||
/// </param>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// In the CRC-32 used by BZip2, the bits are reversed. Therefore if you
|
||||
/// want a CRC32 with compatibility with BZip2, you should pass true
|
||||
/// here. In the CRC-32 used by GZIP and PKZIP, the bits are not
|
||||
/// reversed; Therefore if you want a CRC32 with compatibility with
|
||||
/// those, you should pass false.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public CRC32(bool reverseBits) :
|
||||
this( unchecked((int)0xEDB88320), reverseBits)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of the CRC32 class, specifying the polynomial and
|
||||
/// whether to reverse data bits or not.
|
||||
/// </summary>
|
||||
/// <param name='polynomial'>
|
||||
/// The polynomial to use for the CRC, expressed in the reversed (LSB)
|
||||
/// format: the highest ordered bit in the polynomial value is the
|
||||
/// coefficient of the 0th power; the second-highest order bit is the
|
||||
/// coefficient of the 1 power, and so on. Expressed this way, the
|
||||
/// polynomial for the CRC-32C used in IEEE 802.3, is 0xEDB88320.
|
||||
/// </param>
|
||||
/// <param name='reverseBits'>
|
||||
/// specify true if the instance should reverse data bits.
|
||||
/// </param>
|
||||
///
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// In the CRC-32 used by BZip2, the bits are reversed. Therefore if you
|
||||
/// want a CRC32 with compatibility with BZip2, you should pass true
|
||||
/// here for the <c>reverseBits</c> parameter. In the CRC-32 used by
|
||||
/// GZIP and PKZIP, the bits are not reversed; Therefore if you want a
|
||||
/// CRC32 with compatibility with those, you should pass false for the
|
||||
/// <c>reverseBits</c> parameter.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public CRC32(int polynomial, bool reverseBits)
|
||||
{
|
||||
this.reverseBits = reverseBits;
|
||||
this.dwPolynomial = (uint) polynomial;
|
||||
this.GenerateLookupTable();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset the CRC-32 class - clear the CRC "remainder register."
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Use this when employing a single instance of this class to compute
|
||||
/// multiple, distinct CRCs on multiple, distinct data blocks.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public void Reset()
|
||||
{
|
||||
_register = 0xFFFFFFFFU;
|
||||
}
|
||||
|
||||
// private member vars
|
||||
private UInt32 dwPolynomial;
|
||||
private Int64 _TotalBytesRead;
|
||||
private bool reverseBits;
|
||||
private UInt32[] crc32Table;
|
||||
private const int BUFFER_SIZE = 8192;
|
||||
private UInt32 _register = 0xFFFFFFFFU;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A Stream that calculates a CRC32 (a checksum) on all bytes read,
|
||||
/// or on all bytes written.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This class can be used to verify the CRC of a ZipEntry when
|
||||
/// reading from a stream, or to calculate a CRC when writing to a
|
||||
/// stream. The stream should be used to either read, or write, but
|
||||
/// not both. If you intermix reads and writes, the results are not
|
||||
/// defined.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This class is intended primarily for use internally by the
|
||||
/// DotNetZip library.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class CrcCalculatorStream : System.IO.Stream, System.IDisposable
|
||||
{
|
||||
private static readonly Int64 UnsetLengthLimit = -99;
|
||||
|
||||
internal System.IO.Stream _innerStream;
|
||||
private CRC32 _Crc32;
|
||||
private Int64 _lengthLimit = -99;
|
||||
private bool _leaveOpen;
|
||||
|
||||
/// <summary>
|
||||
/// The default constructor.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Instances returned from this constructor will leave the underlying
|
||||
/// stream open upon Close(). The stream uses the default CRC32
|
||||
/// algorithm, which implies a polynomial of 0xEDB88320.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream)
|
||||
: this(true, CrcCalculatorStream.UnsetLengthLimit, stream, null)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The constructor allows the caller to specify how to handle the
|
||||
/// underlying stream at close.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The stream uses the default CRC32 algorithm, which implies a
|
||||
/// polynomial of 0xEDB88320.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
/// <param name="leaveOpen">true to leave the underlying stream
|
||||
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream, bool leaveOpen)
|
||||
: this(leaveOpen, CrcCalculatorStream.UnsetLengthLimit, stream, null)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A constructor allowing the specification of the length of the stream
|
||||
/// to read.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The stream uses the default CRC32 algorithm, which implies a
|
||||
/// polynomial of 0xEDB88320.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Instances returned from this constructor will leave the underlying
|
||||
/// stream open upon Close().
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
/// <param name="length">The length of the stream to slurp</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream, Int64 length)
|
||||
: this(true, length, stream, null)
|
||||
{
|
||||
if (length < 0)
|
||||
throw new ArgumentException("length");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A constructor allowing the specification of the length of the stream
|
||||
/// to read, as well as whether to keep the underlying stream open upon
|
||||
/// Close().
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The stream uses the default CRC32 algorithm, which implies a
|
||||
/// polynomial of 0xEDB88320.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
/// <param name="length">The length of the stream to slurp</param>
|
||||
/// <param name="leaveOpen">true to leave the underlying stream
|
||||
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen)
|
||||
: this(leaveOpen, length, stream, null)
|
||||
{
|
||||
if (length < 0)
|
||||
throw new ArgumentException("length");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A constructor allowing the specification of the length of the stream
|
||||
/// to read, as well as whether to keep the underlying stream open upon
|
||||
/// Close(), and the CRC32 instance to use.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The stream uses the specified CRC32 instance, which allows the
|
||||
/// application to specify how the CRC gets calculated.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
/// <param name="length">The length of the stream to slurp</param>
|
||||
/// <param name="leaveOpen">true to leave the underlying stream
|
||||
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
|
||||
/// <param name="crc32">the CRC32 instance to use to calculate the CRC32</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen,
|
||||
CRC32 crc32)
|
||||
: this(leaveOpen, length, stream, crc32)
|
||||
{
|
||||
if (length < 0)
|
||||
throw new ArgumentException("length");
|
||||
}
|
||||
|
||||
|
||||
// This ctor is private - no validation is done here. This is to allow the use
|
||||
// of a (specific) negative value for the _lengthLimit, to indicate that there
|
||||
// is no length set. So we validate the length limit in those ctors that use an
|
||||
// explicit param, otherwise we don't validate, because it could be our special
|
||||
// value.
|
||||
private CrcCalculatorStream
|
||||
(bool leaveOpen, Int64 length, System.IO.Stream stream, CRC32 crc32)
|
||||
: base()
|
||||
{
|
||||
_innerStream = stream;
|
||||
_Crc32 = crc32 ?? new CRC32();
|
||||
_lengthLimit = length;
|
||||
_leaveOpen = leaveOpen;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total number of bytes run through the CRC32 calculator.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// This is either the total number of bytes read, or the total number of
|
||||
/// bytes written, depending on the direction of this stream.
|
||||
/// </remarks>
|
||||
public Int64 TotalBytesSlurped
|
||||
{
|
||||
get { return _Crc32.TotalBytesRead; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides the current CRC for all blocks slurped in.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The running total of the CRC is kept as data is written or read
|
||||
/// through the stream. read this property after all reads or writes to
|
||||
/// get an accurate CRC for the entire stream.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public Int32 Crc
|
||||
{
|
||||
get { return _Crc32.Crc32Result; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the underlying stream will be left open when the
|
||||
/// <c>CrcCalculatorStream</c> is Closed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Set this at any point before calling <see cref="Close()"/>.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public bool LeaveOpen
|
||||
{
|
||||
get { return _leaveOpen; }
|
||||
set { _leaveOpen = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read from the stream
|
||||
/// </summary>
|
||||
/// <param name="buffer">the buffer to read</param>
|
||||
/// <param name="offset">the offset at which to start</param>
|
||||
/// <param name="count">the number of bytes to read</param>
|
||||
/// <returns>the number of bytes actually read</returns>
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
int bytesToRead = count;
|
||||
|
||||
// Need to limit the # of bytes returned, if the stream is intended to have
|
||||
// a definite length. This is especially useful when returning a stream for
|
||||
// the uncompressed data directly to the application. The app won't
|
||||
// necessarily read only the UncompressedSize number of bytes. For example
|
||||
// wrapping the stream returned from OpenReader() into a StreadReader() and
|
||||
// calling ReadToEnd() on it, We can "over-read" the zip data and get a
|
||||
// corrupt string. The length limits that, prevents that problem.
|
||||
|
||||
if (_lengthLimit != CrcCalculatorStream.UnsetLengthLimit)
|
||||
{
|
||||
if (_Crc32.TotalBytesRead >= _lengthLimit) return 0; // EOF
|
||||
Int64 bytesRemaining = _lengthLimit - _Crc32.TotalBytesRead;
|
||||
if (bytesRemaining < count) bytesToRead = (int)bytesRemaining;
|
||||
}
|
||||
int n = _innerStream.Read(buffer, offset, bytesToRead);
|
||||
if (n > 0) _Crc32.SlurpBlock(buffer, offset, n);
|
||||
return n;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write to the stream.
|
||||
/// </summary>
|
||||
/// <param name="buffer">the buffer from which to write</param>
|
||||
/// <param name="offset">the offset at which to start writing</param>
|
||||
/// <param name="count">the number of bytes to write</param>
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (count > 0) _Crc32.SlurpBlock(buffer, offset, count);
|
||||
_innerStream.Write(buffer, offset, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports reading.
|
||||
/// </summary>
|
||||
public override bool CanRead
|
||||
{
|
||||
get { return _innerStream.CanRead; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports seeking.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Always returns false.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports writing.
|
||||
/// </summary>
|
||||
public override bool CanWrite
|
||||
{
|
||||
get { return _innerStream.CanWrite; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush the stream.
|
||||
/// </summary>
|
||||
public override void Flush()
|
||||
{
|
||||
_innerStream.Flush();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the length of the underlying stream.
|
||||
/// </summary>
|
||||
public override long Length
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_lengthLimit == CrcCalculatorStream.UnsetLengthLimit)
|
||||
return _innerStream.Length;
|
||||
else return _lengthLimit;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The getter for this property returns the total bytes read.
|
||||
/// If you use the setter, it will throw
|
||||
/// <see cref="NotSupportedException"/>.
|
||||
/// </summary>
|
||||
public override long Position
|
||||
{
|
||||
get { return _Crc32.TotalBytesRead; }
|
||||
set { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Seeking is not supported on this stream. This method always throws
|
||||
/// <see cref="NotSupportedException"/>
|
||||
/// </summary>
|
||||
/// <param name="offset">N/A</param>
|
||||
/// <param name="origin">N/A</param>
|
||||
/// <returns>N/A</returns>
|
||||
public override long Seek(long offset, System.IO.SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method always throws
|
||||
/// <see cref="NotSupportedException"/>
|
||||
/// </summary>
|
||||
/// <param name="value">N/A</param>
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
|
||||
void IDisposable.Dispose()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes the stream.
|
||||
/// </summary>
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
if (!_leaveOpen)
|
||||
_innerStream.Close();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
+740
@@ -0,0 +1,740 @@
|
||||
// DeflateStream.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2010 Dino Chiesa.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2011-July-31 14:48:11>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the DeflateStream class, which can be used as a replacement for
|
||||
// the System.IO.Compression.DeflateStream class in the .NET BCL.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
|
||||
namespace MonoGame.Utilities.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// A class for compressing and decompressing streams using the Deflate algorithm.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// The DeflateStream is a <see
|
||||
/// href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a <see
|
||||
/// cref="System.IO.Stream"/>. It adds DEFLATE compression or decompression to any
|
||||
/// stream.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Using this stream, applications can compress or decompress data via stream
|
||||
/// <c>Read</c> and <c>Write</c> operations. Either compresssion or decompression
|
||||
/// can occur through either reading or writing. The compression format used is
|
||||
/// DEFLATE, which is documented in <see
|
||||
/// href="http://www.ietf.org/rfc/rfc1951.txt">IETF RFC 1951</see>, "DEFLATE
|
||||
/// Compressed Data Format Specification version 1.3.".
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This class is similar to <see cref="ZlibStream"/>, except that
|
||||
/// <c>ZlibStream</c> adds the <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
|
||||
/// 1950 - ZLIB</see> framing bytes to a compressed stream when compressing, or
|
||||
/// expects the RFC1950 framing bytes when decompressing. The <c>DeflateStream</c>
|
||||
/// does not.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <seealso cref="ZlibStream" />
|
||||
/// <seealso cref="GZipStream" />
|
||||
public class DeflateStream : System.IO.Stream
|
||||
{
|
||||
internal ZlibBaseStream _baseStream;
|
||||
internal System.IO.Stream _innerStream;
|
||||
bool _disposed;
|
||||
|
||||
/// <summary>
|
||||
/// Create a DeflateStream using the specified CompressionMode.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// When mode is <c>CompressionMode.Compress</c>, the DeflateStream will use
|
||||
/// the default compression level. The "captive" stream will be closed when
|
||||
/// the DeflateStream is closed.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <example>
|
||||
/// This example uses a DeflateStream to compress data from a file, and writes
|
||||
/// the compressed data to another file.
|
||||
/// <code>
|
||||
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
|
||||
/// {
|
||||
/// using (var raw = System.IO.File.Create(fileToCompress + ".deflated"))
|
||||
/// {
|
||||
/// using (Stream compressor = new DeflateStream(raw, CompressionMode.Compress))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
|
||||
/// int n;
|
||||
/// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
|
||||
/// {
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// </code>
|
||||
///
|
||||
/// <code lang="VB">
|
||||
/// Using input As Stream = File.OpenRead(fileToCompress)
|
||||
/// Using raw As FileStream = File.Create(fileToCompress & ".deflated")
|
||||
/// Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress)
|
||||
/// Dim buffer As Byte() = New Byte(4096) {}
|
||||
/// Dim n As Integer = -1
|
||||
/// Do While (n <> 0)
|
||||
/// If (n > 0) Then
|
||||
/// compressor.Write(buffer, 0, n)
|
||||
/// End If
|
||||
/// n = input.Read(buffer, 0, buffer.Length)
|
||||
/// Loop
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <param name="stream">The stream which will be read or written.</param>
|
||||
/// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param>
|
||||
public DeflateStream(System.IO.Stream stream, CompressionMode mode)
|
||||
: this(stream, mode, CompressionLevel.Default, false)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a DeflateStream using the specified CompressionMode and the specified CompressionLevel.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// When mode is <c>CompressionMode.Decompress</c>, the level parameter is
|
||||
/// ignored. The "captive" stream will be closed when the DeflateStream is
|
||||
/// closed.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <example>
|
||||
///
|
||||
/// This example uses a DeflateStream to compress data from a file, and writes
|
||||
/// the compressed data to another file.
|
||||
///
|
||||
/// <code>
|
||||
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
|
||||
/// {
|
||||
/// using (var raw = System.IO.File.Create(fileToCompress + ".deflated"))
|
||||
/// {
|
||||
/// using (Stream compressor = new DeflateStream(raw,
|
||||
/// CompressionMode.Compress,
|
||||
/// CompressionLevel.BestCompression))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
|
||||
/// int n= -1;
|
||||
/// while (n != 0)
|
||||
/// {
|
||||
/// if (n > 0)
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// n= input.Read(buffer, 0, buffer.Length);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// </code>
|
||||
///
|
||||
/// <code lang="VB">
|
||||
/// Using input As Stream = File.OpenRead(fileToCompress)
|
||||
/// Using raw As FileStream = File.Create(fileToCompress & ".deflated")
|
||||
/// Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
|
||||
/// Dim buffer As Byte() = New Byte(4096) {}
|
||||
/// Dim n As Integer = -1
|
||||
/// Do While (n <> 0)
|
||||
/// If (n > 0) Then
|
||||
/// compressor.Write(buffer, 0, n)
|
||||
/// End If
|
||||
/// n = input.Read(buffer, 0, buffer.Length)
|
||||
/// Loop
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <param name="stream">The stream to be read or written while deflating or inflating.</param>
|
||||
/// <param name="mode">Indicates whether the <c>DeflateStream</c> will compress or decompress.</param>
|
||||
/// <param name="level">A tuning knob to trade speed for effectiveness.</param>
|
||||
public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level)
|
||||
: this(stream, mode, level, false)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a <c>DeflateStream</c> using the specified
|
||||
/// <c>CompressionMode</c>, and explicitly specify whether the
|
||||
/// stream should be left open after Deflation or Inflation.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// This constructor allows the application to request that the captive stream
|
||||
/// remain open after the deflation or inflation occurs. By default, after
|
||||
/// <c>Close()</c> is called on the stream, the captive stream is also
|
||||
/// closed. In some cases this is not desired, for example if the stream is a
|
||||
/// memory stream that will be re-read after compression. Specify true for
|
||||
/// the <paramref name="leaveOpen"/> parameter to leave the stream open.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// The <c>DeflateStream</c> will use the default compression level.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// See the other overloads of this constructor for example code.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="stream">
|
||||
/// The stream which will be read or written. This is called the
|
||||
/// "captive" stream in other places in this documentation.
|
||||
/// </param>
|
||||
///
|
||||
/// <param name="mode">
|
||||
/// Indicates whether the <c>DeflateStream</c> will compress or decompress.
|
||||
/// </param>
|
||||
///
|
||||
/// <param name="leaveOpen">true if the application would like the stream to
|
||||
/// remain open after inflation/deflation.</param>
|
||||
public DeflateStream(System.IO.Stream stream, CompressionMode mode, bool leaveOpen)
|
||||
: this(stream, mode, CompressionLevel.Default, leaveOpen)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a <c>DeflateStream</c> using the specified <c>CompressionMode</c>
|
||||
/// and the specified <c>CompressionLevel</c>, and explicitly specify whether
|
||||
/// the stream should be left open after Deflation or Inflation.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This constructor allows the application to request that the captive stream
|
||||
/// remain open after the deflation or inflation occurs. By default, after
|
||||
/// <c>Close()</c> is called on the stream, the captive stream is also
|
||||
/// closed. In some cases this is not desired, for example if the stream is a
|
||||
/// <see cref="System.IO.MemoryStream"/> that will be re-read after
|
||||
/// compression. Specify true for the <paramref name="leaveOpen"/> parameter
|
||||
/// to leave the stream open.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <example>
|
||||
///
|
||||
/// This example shows how to use a <c>DeflateStream</c> to compress data from
|
||||
/// a file, and store the compressed data into another file.
|
||||
///
|
||||
/// <code>
|
||||
/// using (var output = System.IO.File.Create(fileToCompress + ".deflated"))
|
||||
/// {
|
||||
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
|
||||
/// {
|
||||
/// using (Stream compressor = new DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
|
||||
/// int n= -1;
|
||||
/// while (n != 0)
|
||||
/// {
|
||||
/// if (n > 0)
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// n= input.Read(buffer, 0, buffer.Length);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// // can write additional data to the output stream here
|
||||
/// }
|
||||
/// </code>
|
||||
///
|
||||
/// <code lang="VB">
|
||||
/// Using output As FileStream = File.Create(fileToCompress & ".deflated")
|
||||
/// Using input As Stream = File.OpenRead(fileToCompress)
|
||||
/// Using compressor As Stream = New DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True)
|
||||
/// Dim buffer As Byte() = New Byte(4096) {}
|
||||
/// Dim n As Integer = -1
|
||||
/// Do While (n <> 0)
|
||||
/// If (n > 0) Then
|
||||
/// compressor.Write(buffer, 0, n)
|
||||
/// End If
|
||||
/// n = input.Read(buffer, 0, buffer.Length)
|
||||
/// Loop
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// ' can write additional data to the output stream here.
|
||||
/// End Using
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <param name="stream">The stream which will be read or written.</param>
|
||||
/// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param>
|
||||
/// <param name="leaveOpen">true if the application would like the stream to remain open after inflation/deflation.</param>
|
||||
/// <param name="level">A tuning knob to trade speed for effectiveness.</param>
|
||||
public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
|
||||
{
|
||||
_innerStream = stream;
|
||||
_baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.DEFLATE, leaveOpen);
|
||||
}
|
||||
|
||||
#region Zlib properties
|
||||
|
||||
/// <summary>
|
||||
/// This property sets the flush behavior on the stream.
|
||||
/// </summary>
|
||||
/// <remarks> See the ZLIB documentation for the meaning of the flush behavior.
|
||||
/// </remarks>
|
||||
virtual public FlushType FlushMode
|
||||
{
|
||||
get { return (this._baseStream._flushMode); }
|
||||
set
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
this._baseStream._flushMode = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The size of the working buffer for the compression codec.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The working buffer is used for all stream operations. The default size is
|
||||
/// 1024 bytes. The minimum size is 128 bytes. You may get better performance
|
||||
/// with a larger buffer. Then again, you might not. You would have to test
|
||||
/// it.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Set this before the first call to <c>Read()</c> or <c>Write()</c> on the
|
||||
/// stream. If you try to set it afterwards, it will throw.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public int BufferSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._baseStream._bufferSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
if (this._baseStream._workingBuffer != null)
|
||||
throw new ZlibException("The working buffer is already set.");
|
||||
if (value < ZlibConstants.WorkingBufferSizeMin)
|
||||
throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin));
|
||||
this._baseStream._bufferSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The ZLIB strategy to be used during compression.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// By tweaking this parameter, you may be able to optimize the compression for
|
||||
/// data with particular characteristics.
|
||||
/// </remarks>
|
||||
public CompressionStrategy Strategy
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._baseStream.Strategy;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
this._baseStream.Strategy = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Returns the total number of bytes input so far.</summary>
|
||||
virtual public long TotalIn
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._baseStream._z.TotalBytesIn;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Returns the total number of bytes output so far.</summary>
|
||||
virtual public long TotalOut
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._baseStream._z.TotalBytesOut;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region System.IO.Stream methods
|
||||
/// <summary>
|
||||
/// Dispose the stream.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This may or may not result in a <c>Close()</c> call on the captive
|
||||
/// stream. See the constructors that have a <c>leaveOpen</c> parameter
|
||||
/// for more information.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Application code won't call this code directly. This method may be
|
||||
/// invoked in two distinct scenarios. If disposing == true, the method
|
||||
/// has been called directly or indirectly by a user's code, for example
|
||||
/// via the public Dispose() method. In this case, both managed and
|
||||
/// unmanaged resources can be referenced and disposed. If disposing ==
|
||||
/// false, the method has been called by the runtime from inside the
|
||||
/// object finalizer and this method should not reference other objects;
|
||||
/// in that case only unmanaged resources must be referenced or
|
||||
/// disposed.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="disposing">
|
||||
/// true if the Dispose method was invoked by user code.
|
||||
/// </param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
if (disposing && (this._baseStream != null))
|
||||
this._baseStream.Close();
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream can be read.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The return value depends on whether the captive stream supports reading.
|
||||
/// </remarks>
|
||||
public override bool CanRead
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
return _baseStream._stream.CanRead;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports Seek operations.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Always returns false.
|
||||
/// </remarks>
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream can be written.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The return value depends on whether the captive stream supports writing.
|
||||
/// </remarks>
|
||||
public override bool CanWrite
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
return _baseStream._stream.CanWrite;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush the stream.
|
||||
/// </summary>
|
||||
public override void Flush()
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
_baseStream.Flush();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reading this property always throws a <see cref="NotImplementedException"/>.
|
||||
/// </summary>
|
||||
public override long Length
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The position of the stream pointer.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Setting this property always throws a <see
|
||||
/// cref="NotImplementedException"/>. Reading will return the total bytes
|
||||
/// written out, if used in writing, or the total bytes read in, if used in
|
||||
/// reading. The count may refer to compressed bytes or uncompressed bytes,
|
||||
/// depending on how you've used the stream.
|
||||
/// </remarks>
|
||||
public override long Position
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this._baseStream._streamMode == MonoGame.Utilities.Deflate.ZlibBaseStream.StreamMode.Writer)
|
||||
return this._baseStream._z.TotalBytesOut;
|
||||
if (this._baseStream._streamMode == MonoGame.Utilities.Deflate.ZlibBaseStream.StreamMode.Reader)
|
||||
return this._baseStream._z.TotalBytesIn;
|
||||
return 0;
|
||||
}
|
||||
set { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read data from the stream.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// If you wish to use the <c>DeflateStream</c> to compress data while
|
||||
/// reading, you can create a <c>DeflateStream</c> with
|
||||
/// <c>CompressionMode.Compress</c>, providing an uncompressed data stream.
|
||||
/// Then call Read() on that <c>DeflateStream</c>, and the data read will be
|
||||
/// compressed as you read. If you wish to use the <c>DeflateStream</c> to
|
||||
/// decompress data while reading, you can create a <c>DeflateStream</c> with
|
||||
/// <c>CompressionMode.Decompress</c>, providing a readable compressed data
|
||||
/// stream. Then call Read() on that <c>DeflateStream</c>, and the data read
|
||||
/// will be decompressed as you read.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// A <c>DeflateStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not both.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
/// <param name="buffer">The buffer into which the read data should be placed.</param>
|
||||
/// <param name="offset">the offset within that data array to put the first byte read.</param>
|
||||
/// <param name="count">the number of bytes to read.</param>
|
||||
/// <returns>the number of bytes actually read</returns>
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
return _baseStream.Read(buffer, offset, count);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Calling this method always throws a <see cref="NotImplementedException"/>.
|
||||
/// </summary>
|
||||
/// <param name="offset">this is irrelevant, since it will always throw!</param>
|
||||
/// <param name="origin">this is irrelevant, since it will always throw!</param>
|
||||
/// <returns>irrelevant!</returns>
|
||||
public override long Seek(long offset, System.IO.SeekOrigin origin)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calling this method always throws a <see cref="NotImplementedException"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">this is irrelevant, since it will always throw!</param>
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write data to the stream.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// If you wish to use the <c>DeflateStream</c> to compress data while
|
||||
/// writing, you can create a <c>DeflateStream</c> with
|
||||
/// <c>CompressionMode.Compress</c>, and a writable output stream. Then call
|
||||
/// <c>Write()</c> on that <c>DeflateStream</c>, providing uncompressed data
|
||||
/// as input. The data sent to the output stream will be the compressed form
|
||||
/// of the data written. If you wish to use the <c>DeflateStream</c> to
|
||||
/// decompress data while writing, you can create a <c>DeflateStream</c> with
|
||||
/// <c>CompressionMode.Decompress</c>, and a writable output stream. Then
|
||||
/// call <c>Write()</c> on that stream, providing previously compressed
|
||||
/// data. The data sent to the output stream will be the decompressed form of
|
||||
/// the data written.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// A <c>DeflateStream</c> can be used for <c>Read()</c> or <c>Write()</c>,
|
||||
/// but not both.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="buffer">The buffer holding data to write to the stream.</param>
|
||||
/// <param name="offset">the offset within that data array to find the first byte to write.</param>
|
||||
/// <param name="count">the number of bytes to write.</param>
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
_baseStream.Write(buffer, offset, count);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Compress a string into a byte array using DEFLATE (RFC 1951).
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Uncompress it with <see cref="DeflateStream.UncompressString(byte[])"/>.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <seealso cref="DeflateStream.UncompressString(byte[])">DeflateStream.UncompressString(byte[])</seealso>
|
||||
/// <seealso cref="DeflateStream.CompressBuffer(byte[])">DeflateStream.CompressBuffer(byte[])</seealso>
|
||||
/// <seealso cref="GZipStream.CompressString(string)">GZipStream.CompressString(string)</seealso>
|
||||
/// <seealso cref="ZlibStream.CompressString(string)">ZlibStream.CompressString(string)</seealso>
|
||||
///
|
||||
/// <param name="s">
|
||||
/// A string to compress. The string will first be encoded
|
||||
/// using UTF8, then compressed.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The string in compressed form</returns>
|
||||
public static byte[] CompressString(String s)
|
||||
{
|
||||
using (var ms = new System.IO.MemoryStream())
|
||||
{
|
||||
System.IO.Stream compressor =
|
||||
new DeflateStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression);
|
||||
ZlibBaseStream.CompressString(s, compressor);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Compress a byte array into a new byte array using DEFLATE.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Uncompress it with <see cref="DeflateStream.UncompressBuffer(byte[])"/>.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <seealso cref="DeflateStream.CompressString(string)">DeflateStream.CompressString(string)</seealso>
|
||||
/// <seealso cref="DeflateStream.UncompressBuffer(byte[])">DeflateStream.UncompressBuffer(byte[])</seealso>
|
||||
/// <seealso cref="GZipStream.CompressBuffer(byte[])">GZipStream.CompressBuffer(byte[])</seealso>
|
||||
/// <seealso cref="ZlibStream.CompressBuffer(byte[])">ZlibStream.CompressBuffer(byte[])</seealso>
|
||||
///
|
||||
/// <param name="b">
|
||||
/// A buffer to compress.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The data in compressed form</returns>
|
||||
public static byte[] CompressBuffer(byte[] b)
|
||||
{
|
||||
using (var ms = new System.IO.MemoryStream())
|
||||
{
|
||||
System.IO.Stream compressor =
|
||||
new DeflateStream( ms, CompressionMode.Compress, CompressionLevel.BestCompression );
|
||||
|
||||
ZlibBaseStream.CompressBuffer(b, compressor);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Uncompress a DEFLATE'd byte array into a single string.
|
||||
/// </summary>
|
||||
///
|
||||
/// <seealso cref="DeflateStream.CompressString(String)">DeflateStream.CompressString(String)</seealso>
|
||||
/// <seealso cref="DeflateStream.UncompressBuffer(byte[])">DeflateStream.UncompressBuffer(byte[])</seealso>
|
||||
/// <seealso cref="GZipStream.UncompressString(byte[])">GZipStream.UncompressString(byte[])</seealso>
|
||||
/// <seealso cref="ZlibStream.UncompressString(byte[])">ZlibStream.UncompressString(byte[])</seealso>
|
||||
///
|
||||
/// <param name="compressed">
|
||||
/// A buffer containing DEFLATE-compressed data.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The uncompressed string</returns>
|
||||
public static String UncompressString(byte[] compressed)
|
||||
{
|
||||
using (var input = new System.IO.MemoryStream(compressed))
|
||||
{
|
||||
System.IO.Stream decompressor =
|
||||
new DeflateStream(input, CompressionMode.Decompress);
|
||||
|
||||
return ZlibBaseStream.UncompressString(compressed, decompressor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Uncompress a DEFLATE'd byte array into a byte array.
|
||||
/// </summary>
|
||||
///
|
||||
/// <seealso cref="DeflateStream.CompressBuffer(byte[])">DeflateStream.CompressBuffer(byte[])</seealso>
|
||||
/// <seealso cref="DeflateStream.UncompressString(byte[])">DeflateStream.UncompressString(byte[])</seealso>
|
||||
/// <seealso cref="GZipStream.UncompressBuffer(byte[])">GZipStream.UncompressBuffer(byte[])</seealso>
|
||||
/// <seealso cref="ZlibStream.UncompressBuffer(byte[])">ZlibStream.UncompressBuffer(byte[])</seealso>
|
||||
///
|
||||
/// <param name="compressed">
|
||||
/// A buffer containing data that has been compressed with DEFLATE.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The data in uncompressed form</returns>
|
||||
public static byte[] UncompressBuffer(byte[] compressed)
|
||||
{
|
||||
using (var input = new System.IO.MemoryStream(compressed))
|
||||
{
|
||||
System.IO.Stream decompressor =
|
||||
new DeflateStream( input, CompressionMode.Decompress );
|
||||
|
||||
return ZlibBaseStream.UncompressBuffer(compressed, decompressor);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,436 @@
|
||||
// Inftree.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2009-October-28 12:43:54>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes used in decompression. This code is derived
|
||||
// from the jzlib implementation of zlib. In keeping with the license for jzlib,
|
||||
// the copyright to that code is below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
using System;
|
||||
namespace MonoGame.Utilities.Deflate
|
||||
{
|
||||
|
||||
sealed class InfTree
|
||||
{
|
||||
|
||||
private const int MANY = 1440;
|
||||
|
||||
private const int Z_OK = 0;
|
||||
private const int Z_STREAM_END = 1;
|
||||
private const int Z_NEED_DICT = 2;
|
||||
private const int Z_ERRNO = - 1;
|
||||
private const int Z_STREAM_ERROR = - 2;
|
||||
private const int Z_DATA_ERROR = - 3;
|
||||
private const int Z_MEM_ERROR = - 4;
|
||||
private const int Z_BUF_ERROR = - 5;
|
||||
private const int Z_VERSION_ERROR = - 6;
|
||||
|
||||
internal const int fixed_bl = 9;
|
||||
internal const int fixed_bd = 5;
|
||||
|
||||
//UPGRADE_NOTE: Final was removed from the declaration of 'fixed_tl'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
|
||||
internal static readonly int[] fixed_tl = new int[]{96, 7, 256, 0, 8, 80, 0, 8, 16, 84, 8, 115, 82, 7, 31, 0, 8, 112, 0, 8, 48, 0, 9, 192, 80, 7, 10, 0, 8, 96, 0, 8, 32, 0, 9, 160, 0, 8, 0, 0, 8, 128, 0, 8, 64, 0, 9, 224, 80, 7, 6, 0, 8, 88, 0, 8, 24, 0, 9, 144, 83, 7, 59, 0, 8, 120, 0, 8, 56, 0, 9, 208, 81, 7, 17, 0, 8, 104, 0, 8, 40, 0, 9, 176, 0, 8, 8, 0, 8, 136, 0, 8, 72, 0, 9, 240, 80, 7, 4, 0, 8, 84, 0, 8, 20, 85, 8, 227, 83, 7, 43, 0, 8, 116, 0, 8, 52, 0, 9, 200, 81, 7, 13, 0, 8, 100, 0, 8, 36, 0, 9, 168, 0, 8, 4, 0, 8, 132, 0, 8, 68, 0, 9, 232, 80, 7, 8, 0, 8, 92, 0, 8, 28, 0, 9, 152, 84, 7, 83, 0, 8, 124, 0, 8, 60, 0, 9, 216, 82, 7, 23, 0, 8, 108, 0, 8, 44, 0, 9, 184, 0, 8, 12, 0, 8, 140, 0, 8, 76, 0, 9, 248, 80, 7, 3, 0, 8, 82, 0, 8, 18, 85, 8, 163, 83, 7, 35, 0, 8, 114, 0, 8, 50, 0, 9, 196, 81, 7, 11, 0, 8, 98, 0, 8, 34, 0, 9, 164, 0, 8, 2, 0, 8, 130, 0, 8, 66, 0, 9, 228, 80, 7, 7, 0, 8, 90, 0, 8, 26, 0, 9, 148, 84, 7, 67, 0, 8, 122, 0, 8, 58, 0, 9, 212, 82, 7, 19, 0, 8, 106, 0, 8, 42, 0, 9, 180, 0, 8, 10, 0, 8, 138, 0, 8, 74, 0, 9, 244, 80, 7, 5, 0, 8, 86, 0, 8, 22, 192, 8, 0, 83, 7, 51, 0, 8, 118, 0, 8, 54, 0, 9, 204, 81, 7, 15, 0, 8, 102, 0, 8, 38, 0, 9, 172, 0, 8, 6, 0, 8, 134, 0, 8, 70, 0, 9, 236, 80, 7, 9, 0, 8, 94, 0, 8, 30, 0, 9, 156, 84, 7, 99, 0, 8, 126, 0, 8, 62, 0, 9, 220, 82, 7, 27, 0, 8, 110, 0, 8, 46, 0, 9, 188, 0, 8, 14, 0, 8, 142, 0, 8, 78, 0, 9, 252, 96, 7, 256, 0, 8, 81, 0, 8, 17, 85, 8, 131, 82, 7, 31, 0, 8, 113, 0, 8, 49, 0, 9, 194, 80, 7, 10, 0, 8, 97, 0, 8, 33, 0, 9, 162, 0, 8, 1, 0, 8, 129, 0, 8, 65, 0, 9, 226, 80, 7, 6, 0, 8, 89, 0, 8, 25, 0, 9, 146, 83, 7, 59, 0, 8, 121, 0, 8, 57, 0, 9, 210, 81, 7, 17, 0, 8, 105, 0, 8, 41, 0, 9, 178, 0, 8, 9, 0, 8, 137, 0, 8, 73, 0, 9, 242, 80, 7, 4, 0, 8, 85, 0, 8, 21, 80, 8, 258, 83, 7, 43, 0, 8, 117, 0, 8, 53, 0, 9, 202, 81, 7, 13, 0, 8, 101, 0, 8, 37, 0, 9, 170, 0, 8, 5, 0, 8, 133, 0, 8, 69, 0, 9, 234, 80, 7, 8, 0, 8, 93, 0, 8, 29, 0, 9, 154, 84, 7, 83, 0, 8, 125, 0, 8, 61, 0, 9, 218, 82, 7, 23, 0, 8, 109, 0, 8, 45, 0, 9, 186,
|
||||
0, 8, 13, 0, 8, 141, 0, 8, 77, 0, 9, 250, 80, 7, 3, 0, 8, 83, 0, 8, 19, 85, 8, 195, 83, 7, 35, 0, 8, 115, 0, 8, 51, 0, 9, 198, 81, 7, 11, 0, 8, 99, 0, 8, 35, 0, 9, 166, 0, 8, 3, 0, 8, 131, 0, 8, 67, 0, 9, 230, 80, 7, 7, 0, 8, 91, 0, 8, 27, 0, 9, 150, 84, 7, 67, 0, 8, 123, 0, 8, 59, 0, 9, 214, 82, 7, 19, 0, 8, 107, 0, 8, 43, 0, 9, 182, 0, 8, 11, 0, 8, 139, 0, 8, 75, 0, 9, 246, 80, 7, 5, 0, 8, 87, 0, 8, 23, 192, 8, 0, 83, 7, 51, 0, 8, 119, 0, 8, 55, 0, 9, 206, 81, 7, 15, 0, 8, 103, 0, 8, 39, 0, 9, 174, 0, 8, 7, 0, 8, 135, 0, 8, 71, 0, 9, 238, 80, 7, 9, 0, 8, 95, 0, 8, 31, 0, 9, 158, 84, 7, 99, 0, 8, 127, 0, 8, 63, 0, 9, 222, 82, 7, 27, 0, 8, 111, 0, 8, 47, 0, 9, 190, 0, 8, 15, 0, 8, 143, 0, 8, 79, 0, 9, 254, 96, 7, 256, 0, 8, 80, 0, 8, 16, 84, 8, 115, 82, 7, 31, 0, 8, 112, 0, 8, 48, 0, 9, 193, 80, 7, 10, 0, 8, 96, 0, 8, 32, 0, 9, 161, 0, 8, 0, 0, 8, 128, 0, 8, 64, 0, 9, 225, 80, 7, 6, 0, 8, 88, 0, 8, 24, 0, 9, 145, 83, 7, 59, 0, 8, 120, 0, 8, 56, 0, 9, 209, 81, 7, 17, 0, 8, 104, 0, 8, 40, 0, 9, 177, 0, 8, 8, 0, 8, 136, 0, 8, 72, 0, 9, 241, 80, 7, 4, 0, 8, 84, 0, 8, 20, 85, 8, 227, 83, 7, 43, 0, 8, 116, 0, 8, 52, 0, 9, 201, 81, 7, 13, 0, 8, 100, 0, 8, 36, 0, 9, 169, 0, 8, 4, 0, 8, 132, 0, 8, 68, 0, 9, 233, 80, 7, 8, 0, 8, 92, 0, 8, 28, 0, 9, 153, 84, 7, 83, 0, 8, 124, 0, 8, 60, 0, 9, 217, 82, 7, 23, 0, 8, 108, 0, 8, 44, 0, 9, 185, 0, 8, 12, 0, 8, 140, 0, 8, 76, 0, 9, 249, 80, 7, 3, 0, 8, 82, 0, 8, 18, 85, 8, 163, 83, 7, 35, 0, 8, 114, 0, 8, 50, 0, 9, 197, 81, 7, 11, 0, 8, 98, 0, 8, 34, 0, 9, 165, 0, 8, 2, 0, 8, 130, 0, 8, 66, 0, 9, 229, 80, 7, 7, 0, 8, 90, 0, 8, 26, 0, 9, 149, 84, 7, 67, 0, 8, 122, 0, 8, 58, 0, 9, 213, 82, 7, 19, 0, 8, 106, 0, 8, 42, 0, 9, 181, 0, 8, 10, 0, 8, 138, 0, 8, 74, 0, 9, 245, 80, 7, 5, 0, 8, 86, 0, 8, 22, 192, 8, 0, 83, 7, 51, 0, 8, 118, 0, 8, 54, 0, 9, 205, 81, 7, 15, 0, 8, 102, 0, 8, 38, 0, 9, 173, 0, 8, 6, 0, 8, 134, 0, 8, 70, 0, 9, 237, 80, 7, 9, 0, 8, 94, 0, 8, 30, 0, 9, 157, 84, 7, 99, 0, 8, 126, 0, 8, 62, 0, 9, 221, 82, 7, 27, 0, 8, 110, 0, 8, 46, 0, 9, 189, 0, 8,
|
||||
14, 0, 8, 142, 0, 8, 78, 0, 9, 253, 96, 7, 256, 0, 8, 81, 0, 8, 17, 85, 8, 131, 82, 7, 31, 0, 8, 113, 0, 8, 49, 0, 9, 195, 80, 7, 10, 0, 8, 97, 0, 8, 33, 0, 9, 163, 0, 8, 1, 0, 8, 129, 0, 8, 65, 0, 9, 227, 80, 7, 6, 0, 8, 89, 0, 8, 25, 0, 9, 147, 83, 7, 59, 0, 8, 121, 0, 8, 57, 0, 9, 211, 81, 7, 17, 0, 8, 105, 0, 8, 41, 0, 9, 179, 0, 8, 9, 0, 8, 137, 0, 8, 73, 0, 9, 243, 80, 7, 4, 0, 8, 85, 0, 8, 21, 80, 8, 258, 83, 7, 43, 0, 8, 117, 0, 8, 53, 0, 9, 203, 81, 7, 13, 0, 8, 101, 0, 8, 37, 0, 9, 171, 0, 8, 5, 0, 8, 133, 0, 8, 69, 0, 9, 235, 80, 7, 8, 0, 8, 93, 0, 8, 29, 0, 9, 155, 84, 7, 83, 0, 8, 125, 0, 8, 61, 0, 9, 219, 82, 7, 23, 0, 8, 109, 0, 8, 45, 0, 9, 187, 0, 8, 13, 0, 8, 141, 0, 8, 77, 0, 9, 251, 80, 7, 3, 0, 8, 83, 0, 8, 19, 85, 8, 195, 83, 7, 35, 0, 8, 115, 0, 8, 51, 0, 9, 199, 81, 7, 11, 0, 8, 99, 0, 8, 35, 0, 9, 167, 0, 8, 3, 0, 8, 131, 0, 8, 67, 0, 9, 231, 80, 7, 7, 0, 8, 91, 0, 8, 27, 0, 9, 151, 84, 7, 67, 0, 8, 123, 0, 8, 59, 0, 9, 215, 82, 7, 19, 0, 8, 107, 0, 8, 43, 0, 9, 183, 0, 8, 11, 0, 8, 139, 0, 8, 75, 0, 9, 247, 80, 7, 5, 0, 8, 87, 0, 8, 23, 192, 8, 0, 83, 7, 51, 0, 8, 119, 0, 8, 55, 0, 9, 207, 81, 7, 15, 0, 8, 103, 0, 8, 39, 0, 9, 175, 0, 8, 7, 0, 8, 135, 0, 8, 71, 0, 9, 239, 80, 7, 9, 0, 8, 95, 0, 8, 31, 0, 9, 159, 84, 7, 99, 0, 8, 127, 0, 8, 63, 0, 9, 223, 82, 7, 27, 0, 8, 111, 0, 8, 47, 0, 9, 191, 0, 8, 15, 0, 8, 143, 0, 8, 79, 0, 9, 255};
|
||||
//UPGRADE_NOTE: Final was removed from the declaration of 'fixed_td'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
|
||||
internal static readonly int[] fixed_td = new int[]{80, 5, 1, 87, 5, 257, 83, 5, 17, 91, 5, 4097, 81, 5, 5, 89, 5, 1025, 85, 5, 65, 93, 5, 16385, 80, 5, 3, 88, 5, 513, 84, 5, 33, 92, 5, 8193, 82, 5, 9, 90, 5, 2049, 86, 5, 129, 192, 5, 24577, 80, 5, 2, 87, 5, 385, 83, 5, 25, 91, 5, 6145, 81, 5, 7, 89, 5, 1537, 85, 5, 97, 93, 5, 24577, 80, 5, 4, 88, 5, 769, 84, 5, 49, 92, 5, 12289, 82, 5, 13, 90, 5, 3073, 86, 5, 193, 192, 5, 24577};
|
||||
|
||||
// Tables for deflate from PKZIP's appnote.txt.
|
||||
//UPGRADE_NOTE: Final was removed from the declaration of 'cplens'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
|
||||
internal static readonly int[] cplens = new int[]{3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0};
|
||||
|
||||
// see note #13 above about 258
|
||||
//UPGRADE_NOTE: Final was removed from the declaration of 'cplext'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
|
||||
internal static readonly int[] cplext = new int[]{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 112, 112};
|
||||
|
||||
//UPGRADE_NOTE: Final was removed from the declaration of 'cpdist'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
|
||||
internal static readonly int[] cpdist = new int[]{1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577};
|
||||
|
||||
//UPGRADE_NOTE: Final was removed from the declaration of 'cpdext'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
|
||||
internal static readonly int[] cpdext = new int[]{0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13};
|
||||
|
||||
// If BMAX needs to be larger than 16, then h and x[] should be uLong.
|
||||
internal const int BMAX = 15; // maximum bit length of any code
|
||||
|
||||
internal int[] hn = null; // hufts used in space
|
||||
internal int[] v = null; // work area for huft_build
|
||||
internal int[] c = null; // bit length count table
|
||||
internal int[] r = null; // table entry for structure assignment
|
||||
internal int[] u = null; // table stack
|
||||
internal int[] x = null; // bit offsets, then code stack
|
||||
|
||||
private int huft_build(int[] b, int bindex, int n, int s, int[] d, int[] e, int[] t, int[] m, int[] hp, int[] hn, int[] v)
|
||||
{
|
||||
// Given a list of code lengths and a maximum table size, make a set of
|
||||
// tables to decode that set of codes. Return Z_OK on success, Z_BUF_ERROR
|
||||
// if the given code set is incomplete (the tables are still built in this
|
||||
// case), Z_DATA_ERROR if the input is invalid (an over-subscribed set of
|
||||
// lengths), or Z_MEM_ERROR if not enough memory.
|
||||
|
||||
int a; // counter for codes of length k
|
||||
int f; // i repeats in table every f entries
|
||||
int g; // maximum code length
|
||||
int h; // table level
|
||||
int i; // counter, current code
|
||||
int j; // counter
|
||||
int k; // number of bits in current code
|
||||
int l; // bits per table (returned in m)
|
||||
int mask; // (1 << w) - 1, to avoid cc -O bug on HP
|
||||
int p; // pointer into c[], b[], or v[]
|
||||
int q; // points to current table
|
||||
int w; // bits before this table == (l * h)
|
||||
int xp; // pointer into x
|
||||
int y; // number of dummy codes added
|
||||
int z; // number of entries in current table
|
||||
|
||||
// Generate counts for each bit length
|
||||
|
||||
p = 0; i = n;
|
||||
do
|
||||
{
|
||||
c[b[bindex + p]]++; p++; i--; // assume all entries <= BMAX
|
||||
}
|
||||
while (i != 0);
|
||||
|
||||
if (c[0] == n)
|
||||
{
|
||||
// null input--all zero length codes
|
||||
t[0] = - 1;
|
||||
m[0] = 0;
|
||||
return Z_OK;
|
||||
}
|
||||
|
||||
// Find minimum and maximum length, bound *m by those
|
||||
l = m[0];
|
||||
for (j = 1; j <= BMAX; j++)
|
||||
if (c[j] != 0)
|
||||
break;
|
||||
k = j; // minimum code length
|
||||
if (l < j)
|
||||
{
|
||||
l = j;
|
||||
}
|
||||
for (i = BMAX; i != 0; i--)
|
||||
{
|
||||
if (c[i] != 0)
|
||||
break;
|
||||
}
|
||||
g = i; // maximum code length
|
||||
if (l > i)
|
||||
{
|
||||
l = i;
|
||||
}
|
||||
m[0] = l;
|
||||
|
||||
// Adjust last length count to fill out codes, if needed
|
||||
for (y = 1 << j; j < i; j++, y <<= 1)
|
||||
{
|
||||
if ((y -= c[j]) < 0)
|
||||
{
|
||||
return Z_DATA_ERROR;
|
||||
}
|
||||
}
|
||||
if ((y -= c[i]) < 0)
|
||||
{
|
||||
return Z_DATA_ERROR;
|
||||
}
|
||||
c[i] += y;
|
||||
|
||||
// Generate starting offsets into the value table for each length
|
||||
x[1] = j = 0;
|
||||
p = 1; xp = 2;
|
||||
while (--i != 0)
|
||||
{
|
||||
// note that i == g from above
|
||||
x[xp] = (j += c[p]);
|
||||
xp++;
|
||||
p++;
|
||||
}
|
||||
|
||||
// Make a table of values in order of bit lengths
|
||||
i = 0; p = 0;
|
||||
do
|
||||
{
|
||||
if ((j = b[bindex + p]) != 0)
|
||||
{
|
||||
v[x[j]++] = i;
|
||||
}
|
||||
p++;
|
||||
}
|
||||
while (++i < n);
|
||||
n = x[g]; // set n to length of v
|
||||
|
||||
// Generate the Huffman codes and for each, make the table entries
|
||||
x[0] = i = 0; // first Huffman code is zero
|
||||
p = 0; // grab values in bit order
|
||||
h = - 1; // no tables yet--level -1
|
||||
w = - l; // bits decoded == (l * h)
|
||||
u[0] = 0; // just to keep compilers happy
|
||||
q = 0; // ditto
|
||||
z = 0; // ditto
|
||||
|
||||
// go through the bit lengths (k already is bits in shortest code)
|
||||
for (; k <= g; k++)
|
||||
{
|
||||
a = c[k];
|
||||
while (a-- != 0)
|
||||
{
|
||||
// here i is the Huffman code of length k bits for value *p
|
||||
// make tables up to required level
|
||||
while (k > w + l)
|
||||
{
|
||||
h++;
|
||||
w += l; // previous table always l bits
|
||||
// compute minimum size table less than or equal to l bits
|
||||
z = g - w;
|
||||
z = (z > l)?l:z; // table size upper limit
|
||||
if ((f = 1 << (j = k - w)) > a + 1)
|
||||
{
|
||||
// try a k-w bit table
|
||||
// too few codes for k-w bit table
|
||||
f -= (a + 1); // deduct codes from patterns left
|
||||
xp = k;
|
||||
if (j < z)
|
||||
{
|
||||
while (++j < z)
|
||||
{
|
||||
// try smaller tables up to z bits
|
||||
if ((f <<= 1) <= c[++xp])
|
||||
break; // enough codes to use up j bits
|
||||
f -= c[xp]; // else deduct codes from patterns
|
||||
}
|
||||
}
|
||||
}
|
||||
z = 1 << j; // table entries for j-bit table
|
||||
|
||||
// allocate new table
|
||||
if (hn[0] + z > MANY)
|
||||
{
|
||||
// (note: doesn't matter for fixed)
|
||||
return Z_DATA_ERROR; // overflow of MANY
|
||||
}
|
||||
u[h] = q = hn[0]; // DEBUG
|
||||
hn[0] += z;
|
||||
|
||||
// connect to last table, if there is one
|
||||
if (h != 0)
|
||||
{
|
||||
x[h] = i; // save pattern for backing up
|
||||
r[0] = (sbyte) j; // bits in this table
|
||||
r[1] = (sbyte) l; // bits to dump before this table
|
||||
j = SharedUtils.URShift(i, (w - l));
|
||||
r[2] = (int) (q - u[h - 1] - j); // offset to this table
|
||||
Array.Copy(r, 0, hp, (u[h - 1] + j) * 3, 3); // connect to last table
|
||||
}
|
||||
else
|
||||
{
|
||||
t[0] = q; // first table is returned result
|
||||
}
|
||||
}
|
||||
|
||||
// set up table entry in r
|
||||
r[1] = (sbyte) (k - w);
|
||||
if (p >= n)
|
||||
{
|
||||
r[0] = 128 + 64; // out of values--invalid code
|
||||
}
|
||||
else if (v[p] < s)
|
||||
{
|
||||
r[0] = (sbyte) (v[p] < 256?0:32 + 64); // 256 is end-of-block
|
||||
r[2] = v[p++]; // simple code is just the value
|
||||
}
|
||||
else
|
||||
{
|
||||
r[0] = (sbyte) (e[v[p] - s] + 16 + 64); // non-simple--look up in lists
|
||||
r[2] = d[v[p++] - s];
|
||||
}
|
||||
|
||||
// fill code-like entries with r
|
||||
f = 1 << (k - w);
|
||||
for (j = SharedUtils.URShift(i, w); j < z; j += f)
|
||||
{
|
||||
Array.Copy(r, 0, hp, (q + j) * 3, 3);
|
||||
}
|
||||
|
||||
// backwards increment the k-bit code i
|
||||
for (j = 1 << (k - 1); (i & j) != 0; j = SharedUtils.URShift(j, 1))
|
||||
{
|
||||
i ^= j;
|
||||
}
|
||||
i ^= j;
|
||||
|
||||
// backup over finished tables
|
||||
mask = (1 << w) - 1; // needed on HP, cc -O bug
|
||||
while ((i & mask) != x[h])
|
||||
{
|
||||
h--; // don't need to update q
|
||||
w -= l;
|
||||
mask = (1 << w) - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Return Z_BUF_ERROR if we were given an incomplete table
|
||||
return y != 0 && g != 1?Z_BUF_ERROR:Z_OK;
|
||||
}
|
||||
|
||||
internal int inflate_trees_bits(int[] c, int[] bb, int[] tb, int[] hp, ZlibCodec z)
|
||||
{
|
||||
int result;
|
||||
initWorkArea(19);
|
||||
hn[0] = 0;
|
||||
result = huft_build(c, 0, 19, 19, null, null, tb, bb, hp, hn, v);
|
||||
|
||||
if (result == Z_DATA_ERROR)
|
||||
{
|
||||
z.Message = "oversubscribed dynamic bit lengths tree";
|
||||
}
|
||||
else if (result == Z_BUF_ERROR || bb[0] == 0)
|
||||
{
|
||||
z.Message = "incomplete dynamic bit lengths tree";
|
||||
result = Z_DATA_ERROR;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
internal int inflate_trees_dynamic(int nl, int nd, int[] c, int[] bl, int[] bd, int[] tl, int[] td, int[] hp, ZlibCodec z)
|
||||
{
|
||||
int result;
|
||||
|
||||
// build literal/length tree
|
||||
initWorkArea(288);
|
||||
hn[0] = 0;
|
||||
result = huft_build(c, 0, nl, 257, cplens, cplext, tl, bl, hp, hn, v);
|
||||
if (result != Z_OK || bl[0] == 0)
|
||||
{
|
||||
if (result == Z_DATA_ERROR)
|
||||
{
|
||||
z.Message = "oversubscribed literal/length tree";
|
||||
}
|
||||
else if (result != Z_MEM_ERROR)
|
||||
{
|
||||
z.Message = "incomplete literal/length tree";
|
||||
result = Z_DATA_ERROR;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// build distance tree
|
||||
initWorkArea(288);
|
||||
result = huft_build(c, nl, nd, 0, cpdist, cpdext, td, bd, hp, hn, v);
|
||||
|
||||
if (result != Z_OK || (bd[0] == 0 && nl > 257))
|
||||
{
|
||||
if (result == Z_DATA_ERROR)
|
||||
{
|
||||
z.Message = "oversubscribed distance tree";
|
||||
}
|
||||
else if (result == Z_BUF_ERROR)
|
||||
{
|
||||
z.Message = "incomplete distance tree";
|
||||
result = Z_DATA_ERROR;
|
||||
}
|
||||
else if (result != Z_MEM_ERROR)
|
||||
{
|
||||
z.Message = "empty distance tree with lengths";
|
||||
result = Z_DATA_ERROR;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
return Z_OK;
|
||||
}
|
||||
|
||||
internal static int inflate_trees_fixed(int[] bl, int[] bd, int[][] tl, int[][] td, ZlibCodec z)
|
||||
{
|
||||
bl[0] = fixed_bl;
|
||||
bd[0] = fixed_bd;
|
||||
tl[0] = fixed_tl;
|
||||
td[0] = fixed_td;
|
||||
return Z_OK;
|
||||
}
|
||||
|
||||
private void initWorkArea(int vsize)
|
||||
{
|
||||
if (hn == null)
|
||||
{
|
||||
hn = new int[1];
|
||||
v = new int[vsize];
|
||||
c = new int[BMAX + 1];
|
||||
r = new int[3];
|
||||
u = new int[BMAX];
|
||||
x = new int[BMAX + 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (v.Length < vsize)
|
||||
{
|
||||
v = new int[vsize];
|
||||
}
|
||||
Array.Clear(v,0,vsize);
|
||||
Array.Clear(c,0,BMAX+1);
|
||||
r[0]=0; r[1]=0; r[2]=0;
|
||||
// for(int i=0; i<BMAX; i++){u[i]=0;}
|
||||
//Array.Copy(c, 0, u, 0, BMAX);
|
||||
Array.Clear(u,0,BMAX);
|
||||
// for(int i=0; i<BMAX+1; i++){x[i]=0;}
|
||||
//Array.Copy(c, 0, x, 0, BMAX + 1);
|
||||
Array.Clear(x,0,BMAX+1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,423 @@
|
||||
// Tree.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2009-October-28 13:29:50>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for zlib compression and
|
||||
// decompression. This code is derived from the jzlib implementation of
|
||||
// zlib. In keeping with the license for jzlib, the copyright to that
|
||||
// code is below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
|
||||
namespace MonoGame.Utilities.Deflate
|
||||
{
|
||||
sealed class Tree
|
||||
{
|
||||
private static readonly int HEAP_SIZE = (2 * InternalConstants.L_CODES + 1);
|
||||
|
||||
// extra bits for each length code
|
||||
internal static readonly int[] ExtraLengthBits = new int[]
|
||||
{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
|
||||
3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0
|
||||
};
|
||||
|
||||
// extra bits for each distance code
|
||||
internal static readonly int[] ExtraDistanceBits = new int[]
|
||||
{
|
||||
0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
|
||||
7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13
|
||||
};
|
||||
|
||||
// extra bits for each bit length code
|
||||
internal static readonly int[] extra_blbits = new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7};
|
||||
|
||||
internal static readonly sbyte[] bl_order = new sbyte[]{16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
|
||||
|
||||
|
||||
// The lengths of the bit length codes are sent in order of decreasing
|
||||
// probability, to avoid transmitting the lengths for unused bit
|
||||
// length codes.
|
||||
|
||||
internal const int Buf_size = 8 * 2;
|
||||
|
||||
// see definition of array dist_code below
|
||||
//internal const int DIST_CODE_LEN = 512;
|
||||
|
||||
private static readonly sbyte[] _dist_code = new sbyte[]
|
||||
{
|
||||
0, 1, 2, 3, 4, 4, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
|
||||
8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9,
|
||||
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
|
||||
11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
|
||||
12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
|
||||
12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
|
||||
13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
|
||||
13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
|
||||
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
|
||||
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
|
||||
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
|
||||
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
|
||||
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
||||
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
||||
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
||||
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
||||
0, 0, 16, 17, 18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21,
|
||||
22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
||||
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
||||
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
||||
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
||||
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
|
||||
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
|
||||
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
|
||||
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29
|
||||
};
|
||||
|
||||
internal static readonly sbyte[] LengthCode = new sbyte[]
|
||||
{
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11,
|
||||
12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15,
|
||||
16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17,
|
||||
18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
|
||||
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
|
||||
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
|
||||
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28
|
||||
};
|
||||
|
||||
|
||||
internal static readonly int[] LengthBase = new int[]
|
||||
{
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 24, 28,
|
||||
32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 0
|
||||
};
|
||||
|
||||
|
||||
internal static readonly int[] DistanceBase = new int[]
|
||||
{
|
||||
0, 1, 2, 3, 4, 6, 8, 12, 16, 24, 32, 48, 64, 96, 128, 192,
|
||||
256, 384, 512, 768, 1024, 1536, 2048, 3072, 4096, 6144, 8192, 12288, 16384, 24576
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Map from a distance to a distance code.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// No side effects. _dist_code[256] and _dist_code[257] are never used.
|
||||
/// </remarks>
|
||||
internal static int DistanceCode(int dist)
|
||||
{
|
||||
return (dist < 256)
|
||||
? _dist_code[dist]
|
||||
: _dist_code[256 + SharedUtils.URShift(dist, 7)];
|
||||
}
|
||||
|
||||
internal short[] dyn_tree; // the dynamic tree
|
||||
internal int max_code; // largest code with non zero frequency
|
||||
internal StaticTree staticTree; // the corresponding static tree
|
||||
|
||||
// Compute the optimal bit lengths for a tree and update the total bit length
|
||||
// for the current block.
|
||||
// IN assertion: the fields freq and dad are set, heap[heap_max] and
|
||||
// above are the tree nodes sorted by increasing frequency.
|
||||
// OUT assertions: the field len is set to the optimal bit length, the
|
||||
// array bl_count contains the frequencies for each bit length.
|
||||
// The length opt_len is updated; static_len is also updated if stree is
|
||||
// not null.
|
||||
internal void gen_bitlen(DeflateManager s)
|
||||
{
|
||||
short[] tree = dyn_tree;
|
||||
short[] stree = staticTree.treeCodes;
|
||||
int[] extra = staticTree.extraBits;
|
||||
int base_Renamed = staticTree.extraBase;
|
||||
int max_length = staticTree.maxLength;
|
||||
int h; // heap index
|
||||
int n, m; // iterate over the tree elements
|
||||
int bits; // bit length
|
||||
int xbits; // extra bits
|
||||
short f; // frequency
|
||||
int overflow = 0; // number of elements with bit length too large
|
||||
|
||||
for (bits = 0; bits <= InternalConstants.MAX_BITS; bits++)
|
||||
s.bl_count[bits] = 0;
|
||||
|
||||
// In a first pass, compute the optimal bit lengths (which may
|
||||
// overflow in the case of the bit length tree).
|
||||
tree[s.heap[s.heap_max] * 2 + 1] = 0; // root of the heap
|
||||
|
||||
for (h = s.heap_max + 1; h < HEAP_SIZE; h++)
|
||||
{
|
||||
n = s.heap[h];
|
||||
bits = tree[tree[n * 2 + 1] * 2 + 1] + 1;
|
||||
if (bits > max_length)
|
||||
{
|
||||
bits = max_length; overflow++;
|
||||
}
|
||||
tree[n * 2 + 1] = (short) bits;
|
||||
// We overwrite tree[n*2+1] which is no longer needed
|
||||
|
||||
if (n > max_code)
|
||||
continue; // not a leaf node
|
||||
|
||||
s.bl_count[bits]++;
|
||||
xbits = 0;
|
||||
if (n >= base_Renamed)
|
||||
xbits = extra[n - base_Renamed];
|
||||
f = tree[n * 2];
|
||||
s.opt_len += f * (bits + xbits);
|
||||
if (stree != null)
|
||||
s.static_len += f * (stree[n * 2 + 1] + xbits);
|
||||
}
|
||||
if (overflow == 0)
|
||||
return ;
|
||||
|
||||
// This happens for example on obj2 and pic of the Calgary corpus
|
||||
// Find the first bit length which could increase:
|
||||
do
|
||||
{
|
||||
bits = max_length - 1;
|
||||
while (s.bl_count[bits] == 0)
|
||||
bits--;
|
||||
s.bl_count[bits]--; // move one leaf down the tree
|
||||
s.bl_count[bits + 1] = (short) (s.bl_count[bits + 1] + 2); // move one overflow item as its brother
|
||||
s.bl_count[max_length]--;
|
||||
// The brother of the overflow item also moves one step up,
|
||||
// but this does not affect bl_count[max_length]
|
||||
overflow -= 2;
|
||||
}
|
||||
while (overflow > 0);
|
||||
|
||||
for (bits = max_length; bits != 0; bits--)
|
||||
{
|
||||
n = s.bl_count[bits];
|
||||
while (n != 0)
|
||||
{
|
||||
m = s.heap[--h];
|
||||
if (m > max_code)
|
||||
continue;
|
||||
if (tree[m * 2 + 1] != bits)
|
||||
{
|
||||
s.opt_len = (int) (s.opt_len + ((long) bits - (long) tree[m * 2 + 1]) * (long) tree[m * 2]);
|
||||
tree[m * 2 + 1] = (short) bits;
|
||||
}
|
||||
n--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Construct one Huffman tree and assigns the code bit strings and lengths.
|
||||
// Update the total bit length for the current block.
|
||||
// IN assertion: the field freq is set for all tree elements.
|
||||
// OUT assertions: the fields len and code are set to the optimal bit length
|
||||
// and corresponding code. The length opt_len is updated; static_len is
|
||||
// also updated if stree is not null. The field max_code is set.
|
||||
internal void build_tree(DeflateManager s)
|
||||
{
|
||||
short[] tree = dyn_tree;
|
||||
short[] stree = staticTree.treeCodes;
|
||||
int elems = staticTree.elems;
|
||||
int n, m; // iterate over heap elements
|
||||
int max_code = -1; // largest code with non zero frequency
|
||||
int node; // new node being created
|
||||
|
||||
// Construct the initial heap, with least frequent element in
|
||||
// heap[1]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
|
||||
// heap[0] is not used.
|
||||
s.heap_len = 0;
|
||||
s.heap_max = HEAP_SIZE;
|
||||
|
||||
for (n = 0; n < elems; n++)
|
||||
{
|
||||
if (tree[n * 2] != 0)
|
||||
{
|
||||
s.heap[++s.heap_len] = max_code = n;
|
||||
s.depth[n] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
tree[n * 2 + 1] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// The pkzip format requires that at least one distance code exists,
|
||||
// and that at least one bit should be sent even if there is only one
|
||||
// possible code. So to avoid special checks later on we force at least
|
||||
// two codes of non zero frequency.
|
||||
while (s.heap_len < 2)
|
||||
{
|
||||
node = s.heap[++s.heap_len] = (max_code < 2?++max_code:0);
|
||||
tree[node * 2] = 1;
|
||||
s.depth[node] = 0;
|
||||
s.opt_len--;
|
||||
if (stree != null)
|
||||
s.static_len -= stree[node * 2 + 1];
|
||||
// node is 0 or 1 so it does not have extra bits
|
||||
}
|
||||
this.max_code = max_code;
|
||||
|
||||
// The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
|
||||
// establish sub-heaps of increasing lengths:
|
||||
|
||||
for (n = s.heap_len / 2; n >= 1; n--)
|
||||
s.pqdownheap(tree, n);
|
||||
|
||||
// Construct the Huffman tree by repeatedly combining the least two
|
||||
// frequent nodes.
|
||||
|
||||
node = elems; // next internal node of the tree
|
||||
do
|
||||
{
|
||||
// n = node of least frequency
|
||||
n = s.heap[1];
|
||||
s.heap[1] = s.heap[s.heap_len--];
|
||||
s.pqdownheap(tree, 1);
|
||||
m = s.heap[1]; // m = node of next least frequency
|
||||
|
||||
s.heap[--s.heap_max] = n; // keep the nodes sorted by frequency
|
||||
s.heap[--s.heap_max] = m;
|
||||
|
||||
// Create a new node father of n and m
|
||||
tree[node * 2] = unchecked((short) (tree[n * 2] + tree[m * 2]));
|
||||
s.depth[node] = (sbyte) (System.Math.Max((byte) s.depth[n], (byte) s.depth[m]) + 1);
|
||||
tree[n * 2 + 1] = tree[m * 2 + 1] = (short) node;
|
||||
|
||||
// and insert the new node in the heap
|
||||
s.heap[1] = node++;
|
||||
s.pqdownheap(tree, 1);
|
||||
}
|
||||
while (s.heap_len >= 2);
|
||||
|
||||
s.heap[--s.heap_max] = s.heap[1];
|
||||
|
||||
// At this point, the fields freq and dad are set. We can now
|
||||
// generate the bit lengths.
|
||||
|
||||
gen_bitlen(s);
|
||||
|
||||
// The field len is now set, we can generate the bit codes
|
||||
gen_codes(tree, max_code, s.bl_count);
|
||||
}
|
||||
|
||||
// Generate the codes for a given tree and bit counts (which need not be
|
||||
// optimal).
|
||||
// IN assertion: the array bl_count contains the bit length statistics for
|
||||
// the given tree and the field len is set for all tree elements.
|
||||
// OUT assertion: the field code is set for all tree elements of non
|
||||
// zero code length.
|
||||
internal static void gen_codes(short[] tree, int max_code, short[] bl_count)
|
||||
{
|
||||
short[] next_code = new short[InternalConstants.MAX_BITS + 1]; // next code value for each bit length
|
||||
short code = 0; // running code value
|
||||
int bits; // bit index
|
||||
int n; // code index
|
||||
|
||||
// The distribution counts are first used to generate the code values
|
||||
// without bit reversal.
|
||||
for (bits = 1; bits <= InternalConstants.MAX_BITS; bits++)
|
||||
unchecked {
|
||||
next_code[bits] = code = (short) ((code + bl_count[bits - 1]) << 1);
|
||||
}
|
||||
|
||||
// Check that the bit counts in bl_count are consistent. The last code
|
||||
// must be all ones.
|
||||
//Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,
|
||||
// "inconsistent bit counts");
|
||||
//Tracev((stderr,"\ngen_codes: max_code %d ", max_code));
|
||||
|
||||
for (n = 0; n <= max_code; n++)
|
||||
{
|
||||
int len = tree[n * 2 + 1];
|
||||
if (len == 0)
|
||||
continue;
|
||||
// Now reverse the bits
|
||||
tree[n * 2] = unchecked((short) (bi_reverse(next_code[len]++, len)));
|
||||
}
|
||||
}
|
||||
|
||||
// Reverse the first len bits of a code, using straightforward code (a faster
|
||||
// method would use a table)
|
||||
// IN assertion: 1 <= len <= 15
|
||||
internal static int bi_reverse(int code, int len)
|
||||
{
|
||||
int res = 0;
|
||||
do
|
||||
{
|
||||
res |= code & 1;
|
||||
code >>= 1; //SharedUtils.URShift(code, 1);
|
||||
res <<= 1;
|
||||
}
|
||||
while (--len > 0);
|
||||
return res >> 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,546 @@
|
||||
// Zlib.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-03 19:52:28>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for ZLIB compression and
|
||||
// decompression. This code is derived from the jzlib implementation of
|
||||
// zlib, but significantly modified. The object model is not the same,
|
||||
// and many of the behaviors are new or different. Nonetheless, in
|
||||
// keeping with the license for jzlib, the copyright to that code is
|
||||
// included below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// The following notice applies to jzlib:
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// jzlib is based on zlib-1.1.3.
|
||||
//
|
||||
// The following notice applies to zlib:
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
|
||||
//
|
||||
// The ZLIB software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
// Jean-loup Gailly jloup@gzip.org
|
||||
// Mark Adler madler@alumni.caltech.edu
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
using System;
|
||||
using Interop=System.Runtime.InteropServices;
|
||||
|
||||
namespace MonoGame.Utilities.Deflate
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Describes how to flush the current deflate operation.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The different FlushType values are useful when using a Deflate in a streaming application.
|
||||
/// </remarks>
|
||||
public enum FlushType
|
||||
{
|
||||
/// <summary>No flush at all.</summary>
|
||||
None = 0,
|
||||
|
||||
/// <summary>Closes the current block, but doesn't flush it to
|
||||
/// the output. Used internally only in hypothetical
|
||||
/// scenarios. This was supposed to be removed by Zlib, but it is
|
||||
/// still in use in some edge cases.
|
||||
/// </summary>
|
||||
Partial,
|
||||
|
||||
/// <summary>
|
||||
/// Use this during compression to specify that all pending output should be
|
||||
/// flushed to the output buffer and the output should be aligned on a byte
|
||||
/// boundary. You might use this in a streaming communication scenario, so that
|
||||
/// the decompressor can get all input data available so far. When using this
|
||||
/// with a ZlibCodec, <c>AvailableBytesIn</c> will be zero after the call if
|
||||
/// enough output space has been provided before the call. Flushing will
|
||||
/// degrade compression and so it should be used only when necessary.
|
||||
/// </summary>
|
||||
Sync,
|
||||
|
||||
/// <summary>
|
||||
/// Use this during compression to specify that all output should be flushed, as
|
||||
/// with <c>FlushType.Sync</c>, but also, the compression state should be reset
|
||||
/// so that decompression can restart from this point if previous compressed
|
||||
/// data has been damaged or if random access is desired. Using
|
||||
/// <c>FlushType.Full</c> too often can significantly degrade the compression.
|
||||
/// </summary>
|
||||
Full,
|
||||
|
||||
/// <summary>Signals the end of the compression/decompression stream.</summary>
|
||||
Finish,
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The compression level to be used when using a DeflateStream or ZlibStream with CompressionMode.Compress.
|
||||
/// </summary>
|
||||
public enum CompressionLevel
|
||||
{
|
||||
/// <summary>
|
||||
/// None means that the data will be simply stored, with no change at all.
|
||||
/// If you are producing ZIPs for use on Mac OSX, be aware that archives produced with CompressionLevel.None
|
||||
/// cannot be opened with the default zip reader. Use a different CompressionLevel.
|
||||
/// </summary>
|
||||
None= 0,
|
||||
/// <summary>
|
||||
/// Same as None.
|
||||
/// </summary>
|
||||
Level0 = 0,
|
||||
|
||||
/// <summary>
|
||||
/// The fastest but least effective compression.
|
||||
/// </summary>
|
||||
BestSpeed = 1,
|
||||
|
||||
/// <summary>
|
||||
/// A synonym for BestSpeed.
|
||||
/// </summary>
|
||||
Level1 = 1,
|
||||
|
||||
/// <summary>
|
||||
/// A little slower, but better, than level 1.
|
||||
/// </summary>
|
||||
Level2 = 2,
|
||||
|
||||
/// <summary>
|
||||
/// A little slower, but better, than level 2.
|
||||
/// </summary>
|
||||
Level3 = 3,
|
||||
|
||||
/// <summary>
|
||||
/// A little slower, but better, than level 3.
|
||||
/// </summary>
|
||||
Level4 = 4,
|
||||
|
||||
/// <summary>
|
||||
/// A little slower than level 4, but with better compression.
|
||||
/// </summary>
|
||||
Level5 = 5,
|
||||
|
||||
/// <summary>
|
||||
/// The default compression level, with a good balance of speed and compression efficiency.
|
||||
/// </summary>
|
||||
Default = 6,
|
||||
/// <summary>
|
||||
/// A synonym for Default.
|
||||
/// </summary>
|
||||
Level6 = 6,
|
||||
|
||||
/// <summary>
|
||||
/// Pretty good compression!
|
||||
/// </summary>
|
||||
Level7 = 7,
|
||||
|
||||
/// <summary>
|
||||
/// Better compression than Level7!
|
||||
/// </summary>
|
||||
Level8 = 8,
|
||||
|
||||
/// <summary>
|
||||
/// The "best" compression, where best means greatest reduction in size of the input data stream.
|
||||
/// This is also the slowest compression.
|
||||
/// </summary>
|
||||
BestCompression = 9,
|
||||
|
||||
/// <summary>
|
||||
/// A synonym for BestCompression.
|
||||
/// </summary>
|
||||
Level9 = 9,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Describes options for how the compression algorithm is executed. Different strategies
|
||||
/// work better on different sorts of data. The strategy parameter can affect the compression
|
||||
/// ratio and the speed of compression but not the correctness of the compresssion.
|
||||
/// </summary>
|
||||
public enum CompressionStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// The default strategy is probably the best for normal data.
|
||||
/// </summary>
|
||||
Default = 0,
|
||||
|
||||
/// <summary>
|
||||
/// The <c>Filtered</c> strategy is intended to be used most effectively with data produced by a
|
||||
/// filter or predictor. By this definition, filtered data consists mostly of small
|
||||
/// values with a somewhat random distribution. In this case, the compression algorithm
|
||||
/// is tuned to compress them better. The effect of <c>Filtered</c> is to force more Huffman
|
||||
/// coding and less string matching; it is a half-step between <c>Default</c> and <c>HuffmanOnly</c>.
|
||||
/// </summary>
|
||||
Filtered = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Using <c>HuffmanOnly</c> will force the compressor to do Huffman encoding only, with no
|
||||
/// string matching.
|
||||
/// </summary>
|
||||
HuffmanOnly = 2,
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// An enum to specify the direction of transcoding - whether to compress or decompress.
|
||||
/// </summary>
|
||||
public enum CompressionMode
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to specify that the stream should compress the data.
|
||||
/// </summary>
|
||||
Compress= 0,
|
||||
/// <summary>
|
||||
/// Used to specify that the stream should decompress the data.
|
||||
/// </summary>
|
||||
Decompress = 1,
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A general purpose exception class for exceptions in the Zlib library.
|
||||
/// </summary>
|
||||
[Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000E")]
|
||||
public class ZlibException : System.Exception
|
||||
{
|
||||
/// <summary>
|
||||
/// The ZlibException class captures exception information generated
|
||||
/// by the Zlib library.
|
||||
/// </summary>
|
||||
public ZlibException()
|
||||
: base()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This ctor collects a message attached to the exception.
|
||||
/// </summary>
|
||||
/// <param name="s">the message for the exception.</param>
|
||||
public ZlibException(System.String s)
|
||||
: base(s)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal class SharedUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Performs an unsigned bitwise right shift with the specified number
|
||||
/// </summary>
|
||||
/// <param name="number">Number to operate on</param>
|
||||
/// <param name="bits">Ammount of bits to shift</param>
|
||||
/// <returns>The resulting number from the shift operation</returns>
|
||||
public static int URShift(int number, int bits)
|
||||
{
|
||||
return (int)((uint)number >> bits);
|
||||
}
|
||||
|
||||
#if NOT
|
||||
/// <summary>
|
||||
/// Performs an unsigned bitwise right shift with the specified number
|
||||
/// </summary>
|
||||
/// <param name="number">Number to operate on</param>
|
||||
/// <param name="bits">Ammount of bits to shift</param>
|
||||
/// <returns>The resulting number from the shift operation</returns>
|
||||
public static long URShift(long number, int bits)
|
||||
{
|
||||
return (long) ((UInt64)number >> bits);
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Reads a number of characters from the current source TextReader and writes
|
||||
/// the data to the target array at the specified index.
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="sourceTextReader">The source TextReader to read from</param>
|
||||
/// <param name="target">Contains the array of characteres read from the source TextReader.</param>
|
||||
/// <param name="start">The starting index of the target array.</param>
|
||||
/// <param name="count">The maximum number of characters to read from the source TextReader.</param>
|
||||
///
|
||||
/// <returns>
|
||||
/// The number of characters read. The number will be less than or equal to
|
||||
/// count depending on the data available in the source TextReader. Returns -1
|
||||
/// if the end of the stream is reached.
|
||||
/// </returns>
|
||||
public static System.Int32 ReadInput(System.IO.TextReader sourceTextReader, byte[] target, int start, int count)
|
||||
{
|
||||
// Returns 0 bytes if not enough space in target
|
||||
if (target.Length == 0) return 0;
|
||||
|
||||
char[] charArray = new char[target.Length];
|
||||
int bytesRead = sourceTextReader.Read(charArray, start, count);
|
||||
|
||||
// Returns -1 if EOF
|
||||
if (bytesRead == 0) return -1;
|
||||
|
||||
for (int index = start; index < start + bytesRead; index++)
|
||||
target[index] = (byte)charArray[index];
|
||||
|
||||
return bytesRead;
|
||||
}
|
||||
|
||||
|
||||
internal static byte[] ToByteArray(System.String sourceString)
|
||||
{
|
||||
return System.Text.UTF8Encoding.UTF8.GetBytes(sourceString);
|
||||
}
|
||||
|
||||
|
||||
internal static char[] ToCharArray(byte[] byteArray)
|
||||
{
|
||||
return System.Text.UTF8Encoding.UTF8.GetChars(byteArray);
|
||||
}
|
||||
}
|
||||
|
||||
internal static class InternalConstants
|
||||
{
|
||||
internal static readonly int MAX_BITS = 15;
|
||||
internal static readonly int BL_CODES = 19;
|
||||
internal static readonly int D_CODES = 30;
|
||||
internal static readonly int LITERALS = 256;
|
||||
internal static readonly int LENGTH_CODES = 29;
|
||||
internal static readonly int L_CODES = (LITERALS + 1 + LENGTH_CODES);
|
||||
|
||||
// Bit length codes must not exceed MAX_BL_BITS bits
|
||||
internal static readonly int MAX_BL_BITS = 7;
|
||||
|
||||
// repeat previous bit length 3-6 times (2 bits of repeat count)
|
||||
internal static readonly int REP_3_6 = 16;
|
||||
|
||||
// repeat a zero length 3-10 times (3 bits of repeat count)
|
||||
internal static readonly int REPZ_3_10 = 17;
|
||||
|
||||
// repeat a zero length 11-138 times (7 bits of repeat count)
|
||||
internal static readonly int REPZ_11_138 = 18;
|
||||
|
||||
}
|
||||
|
||||
internal sealed class StaticTree
|
||||
{
|
||||
internal static readonly short[] lengthAndLiteralsTreeCodes = new short[] {
|
||||
12, 8, 140, 8, 76, 8, 204, 8, 44, 8, 172, 8, 108, 8, 236, 8,
|
||||
28, 8, 156, 8, 92, 8, 220, 8, 60, 8, 188, 8, 124, 8, 252, 8,
|
||||
2, 8, 130, 8, 66, 8, 194, 8, 34, 8, 162, 8, 98, 8, 226, 8,
|
||||
18, 8, 146, 8, 82, 8, 210, 8, 50, 8, 178, 8, 114, 8, 242, 8,
|
||||
10, 8, 138, 8, 74, 8, 202, 8, 42, 8, 170, 8, 106, 8, 234, 8,
|
||||
26, 8, 154, 8, 90, 8, 218, 8, 58, 8, 186, 8, 122, 8, 250, 8,
|
||||
6, 8, 134, 8, 70, 8, 198, 8, 38, 8, 166, 8, 102, 8, 230, 8,
|
||||
22, 8, 150, 8, 86, 8, 214, 8, 54, 8, 182, 8, 118, 8, 246, 8,
|
||||
14, 8, 142, 8, 78, 8, 206, 8, 46, 8, 174, 8, 110, 8, 238, 8,
|
||||
30, 8, 158, 8, 94, 8, 222, 8, 62, 8, 190, 8, 126, 8, 254, 8,
|
||||
1, 8, 129, 8, 65, 8, 193, 8, 33, 8, 161, 8, 97, 8, 225, 8,
|
||||
17, 8, 145, 8, 81, 8, 209, 8, 49, 8, 177, 8, 113, 8, 241, 8,
|
||||
9, 8, 137, 8, 73, 8, 201, 8, 41, 8, 169, 8, 105, 8, 233, 8,
|
||||
25, 8, 153, 8, 89, 8, 217, 8, 57, 8, 185, 8, 121, 8, 249, 8,
|
||||
5, 8, 133, 8, 69, 8, 197, 8, 37, 8, 165, 8, 101, 8, 229, 8,
|
||||
21, 8, 149, 8, 85, 8, 213, 8, 53, 8, 181, 8, 117, 8, 245, 8,
|
||||
13, 8, 141, 8, 77, 8, 205, 8, 45, 8, 173, 8, 109, 8, 237, 8,
|
||||
29, 8, 157, 8, 93, 8, 221, 8, 61, 8, 189, 8, 125, 8, 253, 8,
|
||||
19, 9, 275, 9, 147, 9, 403, 9, 83, 9, 339, 9, 211, 9, 467, 9,
|
||||
51, 9, 307, 9, 179, 9, 435, 9, 115, 9, 371, 9, 243, 9, 499, 9,
|
||||
11, 9, 267, 9, 139, 9, 395, 9, 75, 9, 331, 9, 203, 9, 459, 9,
|
||||
43, 9, 299, 9, 171, 9, 427, 9, 107, 9, 363, 9, 235, 9, 491, 9,
|
||||
27, 9, 283, 9, 155, 9, 411, 9, 91, 9, 347, 9, 219, 9, 475, 9,
|
||||
59, 9, 315, 9, 187, 9, 443, 9, 123, 9, 379, 9, 251, 9, 507, 9,
|
||||
7, 9, 263, 9, 135, 9, 391, 9, 71, 9, 327, 9, 199, 9, 455, 9,
|
||||
39, 9, 295, 9, 167, 9, 423, 9, 103, 9, 359, 9, 231, 9, 487, 9,
|
||||
23, 9, 279, 9, 151, 9, 407, 9, 87, 9, 343, 9, 215, 9, 471, 9,
|
||||
55, 9, 311, 9, 183, 9, 439, 9, 119, 9, 375, 9, 247, 9, 503, 9,
|
||||
15, 9, 271, 9, 143, 9, 399, 9, 79, 9, 335, 9, 207, 9, 463, 9,
|
||||
47, 9, 303, 9, 175, 9, 431, 9, 111, 9, 367, 9, 239, 9, 495, 9,
|
||||
31, 9, 287, 9, 159, 9, 415, 9, 95, 9, 351, 9, 223, 9, 479, 9,
|
||||
63, 9, 319, 9, 191, 9, 447, 9, 127, 9, 383, 9, 255, 9, 511, 9,
|
||||
0, 7, 64, 7, 32, 7, 96, 7, 16, 7, 80, 7, 48, 7, 112, 7,
|
||||
8, 7, 72, 7, 40, 7, 104, 7, 24, 7, 88, 7, 56, 7, 120, 7,
|
||||
4, 7, 68, 7, 36, 7, 100, 7, 20, 7, 84, 7, 52, 7, 116, 7,
|
||||
3, 8, 131, 8, 67, 8, 195, 8, 35, 8, 163, 8, 99, 8, 227, 8
|
||||
};
|
||||
|
||||
internal static readonly short[] distTreeCodes = new short[] {
|
||||
0, 5, 16, 5, 8, 5, 24, 5, 4, 5, 20, 5, 12, 5, 28, 5,
|
||||
2, 5, 18, 5, 10, 5, 26, 5, 6, 5, 22, 5, 14, 5, 30, 5,
|
||||
1, 5, 17, 5, 9, 5, 25, 5, 5, 5, 21, 5, 13, 5, 29, 5,
|
||||
3, 5, 19, 5, 11, 5, 27, 5, 7, 5, 23, 5 };
|
||||
|
||||
internal static readonly StaticTree Literals;
|
||||
internal static readonly StaticTree Distances;
|
||||
internal static readonly StaticTree BitLengths;
|
||||
|
||||
internal short[] treeCodes; // static tree or null
|
||||
internal int[] extraBits; // extra bits for each code or null
|
||||
internal int extraBase; // base index for extra_bits
|
||||
internal int elems; // max number of elements in the tree
|
||||
internal int maxLength; // max bit length for the codes
|
||||
|
||||
private StaticTree(short[] treeCodes, int[] extraBits, int extraBase, int elems, int maxLength)
|
||||
{
|
||||
this.treeCodes = treeCodes;
|
||||
this.extraBits = extraBits;
|
||||
this.extraBase = extraBase;
|
||||
this.elems = elems;
|
||||
this.maxLength = maxLength;
|
||||
}
|
||||
static StaticTree()
|
||||
{
|
||||
Literals = new StaticTree(lengthAndLiteralsTreeCodes, Tree.ExtraLengthBits, InternalConstants.LITERALS + 1, InternalConstants.L_CODES, InternalConstants.MAX_BITS);
|
||||
Distances = new StaticTree(distTreeCodes, Tree.ExtraDistanceBits, 0, InternalConstants.D_CODES, InternalConstants.MAX_BITS);
|
||||
BitLengths = new StaticTree(null, Tree.extra_blbits, 0, InternalConstants.BL_CODES, InternalConstants.MAX_BL_BITS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Computes an Adler-32 checksum.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The Adler checksum is similar to a CRC checksum, but faster to compute, though less
|
||||
/// reliable. It is used in producing RFC1950 compressed streams. The Adler checksum
|
||||
/// is a required part of the "ZLIB" standard. Applications will almost never need to
|
||||
/// use this class directly.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <exclude/>
|
||||
public sealed class Adler
|
||||
{
|
||||
// largest prime smaller than 65536
|
||||
private static readonly uint BASE = 65521;
|
||||
// NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
|
||||
private static readonly int NMAX = 5552;
|
||||
|
||||
|
||||
#pragma warning disable 3001
|
||||
#pragma warning disable 3002
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the Adler32 checksum.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is used within ZLIB. You probably don't need to use this directly.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// To compute an Adler32 checksum on a byte array:
|
||||
/// <code>
|
||||
/// var adler = Adler.Adler32(0, null, 0, 0);
|
||||
/// adler = Adler.Adler32(adler, buffer, index, length);
|
||||
/// </code>
|
||||
/// </example>
|
||||
public static uint Adler32(uint adler, byte[] buf, int index, int len)
|
||||
{
|
||||
if (buf == null)
|
||||
return 1;
|
||||
|
||||
uint s1 = (uint) (adler & 0xffff);
|
||||
uint s2 = (uint) ((adler >> 16) & 0xffff);
|
||||
|
||||
while (len > 0)
|
||||
{
|
||||
int k = len < NMAX ? len : NMAX;
|
||||
len -= k;
|
||||
while (k >= 16)
|
||||
{
|
||||
//s1 += (buf[index++] & 0xff); s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
k -= 16;
|
||||
}
|
||||
if (k != 0)
|
||||
{
|
||||
do
|
||||
{
|
||||
s1 += buf[index++];
|
||||
s2 += s1;
|
||||
}
|
||||
while (--k != 0);
|
||||
}
|
||||
s1 %= BASE;
|
||||
s2 %= BASE;
|
||||
}
|
||||
return (uint)((s2 << 16) | s1);
|
||||
}
|
||||
#pragma warning restore 3001
|
||||
#pragma warning restore 3002
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
+627
@@ -0,0 +1,627 @@
|
||||
// ZlibBaseStream.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2011-August-06 21:22:38>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the ZlibBaseStream class, which is an intnernal
|
||||
// base class for DeflateStream, ZlibStream and GZipStream.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace MonoGame.Utilities.Deflate
|
||||
{
|
||||
|
||||
internal enum ZlibStreamFlavor { ZLIB = 1950, DEFLATE = 1951, GZIP = 1952 }
|
||||
|
||||
internal class ZlibBaseStream : System.IO.Stream
|
||||
{
|
||||
protected internal ZlibCodec _z = null; // deferred init... new ZlibCodec();
|
||||
|
||||
protected internal StreamMode _streamMode = StreamMode.Undefined;
|
||||
protected internal FlushType _flushMode;
|
||||
protected internal ZlibStreamFlavor _flavor;
|
||||
protected internal CompressionMode _compressionMode;
|
||||
protected internal CompressionLevel _level;
|
||||
protected internal bool _leaveOpen;
|
||||
protected internal byte[] _workingBuffer;
|
||||
protected internal int _bufferSize = ZlibConstants.WorkingBufferSizeDefault;
|
||||
protected internal byte[] _buf1 = new byte[1];
|
||||
|
||||
protected internal System.IO.Stream _stream;
|
||||
protected internal CompressionStrategy Strategy = CompressionStrategy.Default;
|
||||
|
||||
// workitem 7159
|
||||
CRC32 crc;
|
||||
protected internal string _GzipFileName;
|
||||
protected internal string _GzipComment;
|
||||
protected internal DateTime _GzipMtime;
|
||||
protected internal int _gzipHeaderByteCount;
|
||||
|
||||
internal int Crc32 { get { if (crc == null) return 0; return crc.Crc32Result; } }
|
||||
|
||||
public ZlibBaseStream(System.IO.Stream stream,
|
||||
CompressionMode compressionMode,
|
||||
CompressionLevel level,
|
||||
ZlibStreamFlavor flavor,
|
||||
bool leaveOpen)
|
||||
: base()
|
||||
{
|
||||
this._flushMode = FlushType.None;
|
||||
//this._workingBuffer = new byte[WORKING_BUFFER_SIZE_DEFAULT];
|
||||
this._stream = stream;
|
||||
this._leaveOpen = leaveOpen;
|
||||
this._compressionMode = compressionMode;
|
||||
this._flavor = flavor;
|
||||
this._level = level;
|
||||
// workitem 7159
|
||||
if (flavor == ZlibStreamFlavor.GZIP)
|
||||
{
|
||||
this.crc = new CRC32();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected internal bool _wantCompress
|
||||
{
|
||||
get
|
||||
{
|
||||
return (this._compressionMode == CompressionMode.Compress);
|
||||
}
|
||||
}
|
||||
|
||||
private ZlibCodec z
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_z == null)
|
||||
{
|
||||
bool wantRfc1950Header = (this._flavor == ZlibStreamFlavor.ZLIB);
|
||||
_z = new ZlibCodec();
|
||||
if (this._compressionMode == CompressionMode.Decompress)
|
||||
{
|
||||
_z.InitializeInflate(wantRfc1950Header);
|
||||
}
|
||||
else
|
||||
{
|
||||
_z.Strategy = Strategy;
|
||||
_z.InitializeDeflate(this._level, wantRfc1950Header);
|
||||
}
|
||||
}
|
||||
return _z;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private byte[] workingBuffer
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_workingBuffer == null)
|
||||
_workingBuffer = new byte[_bufferSize];
|
||||
return _workingBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Write(System.Byte[] buffer, int offset, int count)
|
||||
{
|
||||
// workitem 7159
|
||||
// calculate the CRC on the unccompressed data (before writing)
|
||||
if (crc != null)
|
||||
crc.SlurpBlock(buffer, offset, count);
|
||||
|
||||
if (_streamMode == StreamMode.Undefined)
|
||||
_streamMode = StreamMode.Writer;
|
||||
else if (_streamMode != StreamMode.Writer)
|
||||
throw new ZlibException("Cannot Write after Reading.");
|
||||
|
||||
if (count == 0)
|
||||
return;
|
||||
|
||||
// first reference of z property will initialize the private var _z
|
||||
z.InputBuffer = buffer;
|
||||
_z.NextIn = offset;
|
||||
_z.AvailableBytesIn = count;
|
||||
bool done = false;
|
||||
do
|
||||
{
|
||||
_z.OutputBuffer = workingBuffer;
|
||||
_z.NextOut = 0;
|
||||
_z.AvailableBytesOut = _workingBuffer.Length;
|
||||
int rc = (_wantCompress)
|
||||
? _z.Deflate(_flushMode)
|
||||
: _z.Inflate(_flushMode);
|
||||
if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
|
||||
throw new ZlibException((_wantCompress ? "de" : "in") + "flating: " + _z.Message);
|
||||
|
||||
//if (_workingBuffer.Length - _z.AvailableBytesOut > 0)
|
||||
_stream.Write(_workingBuffer, 0, _workingBuffer.Length - _z.AvailableBytesOut);
|
||||
|
||||
done = _z.AvailableBytesIn == 0 && _z.AvailableBytesOut != 0;
|
||||
|
||||
// If GZIP and de-compress, we're done when 8 bytes remain.
|
||||
if (_flavor == ZlibStreamFlavor.GZIP && !_wantCompress)
|
||||
done = (_z.AvailableBytesIn == 8 && _z.AvailableBytesOut != 0);
|
||||
|
||||
}
|
||||
while (!done);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void finish()
|
||||
{
|
||||
if (_z == null) return;
|
||||
|
||||
if (_streamMode == StreamMode.Writer)
|
||||
{
|
||||
bool done = false;
|
||||
do
|
||||
{
|
||||
_z.OutputBuffer = workingBuffer;
|
||||
_z.NextOut = 0;
|
||||
_z.AvailableBytesOut = _workingBuffer.Length;
|
||||
int rc = (_wantCompress)
|
||||
? _z.Deflate(FlushType.Finish)
|
||||
: _z.Inflate(FlushType.Finish);
|
||||
|
||||
if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
|
||||
{
|
||||
string verb = (_wantCompress ? "de" : "in") + "flating";
|
||||
if (_z.Message == null)
|
||||
throw new ZlibException(String.Format("{0}: (rc = {1})", verb, rc));
|
||||
else
|
||||
throw new ZlibException(verb + ": " + _z.Message);
|
||||
}
|
||||
|
||||
if (_workingBuffer.Length - _z.AvailableBytesOut > 0)
|
||||
{
|
||||
_stream.Write(_workingBuffer, 0, _workingBuffer.Length - _z.AvailableBytesOut);
|
||||
}
|
||||
|
||||
done = _z.AvailableBytesIn == 0 && _z.AvailableBytesOut != 0;
|
||||
// If GZIP and de-compress, we're done when 8 bytes remain.
|
||||
if (_flavor == ZlibStreamFlavor.GZIP && !_wantCompress)
|
||||
done = (_z.AvailableBytesIn == 8 && _z.AvailableBytesOut != 0);
|
||||
|
||||
}
|
||||
while (!done);
|
||||
|
||||
Flush();
|
||||
|
||||
// workitem 7159
|
||||
if (_flavor == ZlibStreamFlavor.GZIP)
|
||||
{
|
||||
if (_wantCompress)
|
||||
{
|
||||
// Emit the GZIP trailer: CRC32 and size mod 2^32
|
||||
int c1 = crc.Crc32Result;
|
||||
_stream.Write(BitConverter.GetBytes(c1), 0, 4);
|
||||
int c2 = (Int32)(crc.TotalBytesRead & 0x00000000FFFFFFFF);
|
||||
_stream.Write(BitConverter.GetBytes(c2), 0, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ZlibException("Writing with decompression is not supported.");
|
||||
}
|
||||
}
|
||||
}
|
||||
// workitem 7159
|
||||
else if (_streamMode == StreamMode.Reader)
|
||||
{
|
||||
if (_flavor == ZlibStreamFlavor.GZIP)
|
||||
{
|
||||
if (!_wantCompress)
|
||||
{
|
||||
// workitem 8501: handle edge case (decompress empty stream)
|
||||
if (_z.TotalBytesOut == 0L)
|
||||
return;
|
||||
|
||||
// Read and potentially verify the GZIP trailer:
|
||||
// CRC32 and size mod 2^32
|
||||
byte[] trailer = new byte[8];
|
||||
|
||||
// workitems 8679 & 12554
|
||||
if (_z.AvailableBytesIn < 8)
|
||||
{
|
||||
// Make sure we have read to the end of the stream
|
||||
Array.Copy(_z.InputBuffer, _z.NextIn, trailer, 0, _z.AvailableBytesIn);
|
||||
int bytesNeeded = 8 - _z.AvailableBytesIn;
|
||||
int bytesRead = _stream.Read(trailer,
|
||||
_z.AvailableBytesIn,
|
||||
bytesNeeded);
|
||||
if (bytesNeeded != bytesRead)
|
||||
{
|
||||
throw new ZlibException(String.Format("Missing or incomplete GZIP trailer. Expected 8 bytes, got {0}.",
|
||||
_z.AvailableBytesIn + bytesRead));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Array.Copy(_z.InputBuffer, _z.NextIn, trailer, 0, trailer.Length);
|
||||
}
|
||||
|
||||
Int32 crc32_expected = BitConverter.ToInt32(trailer, 0);
|
||||
Int32 crc32_actual = crc.Crc32Result;
|
||||
Int32 isize_expected = BitConverter.ToInt32(trailer, 4);
|
||||
Int32 isize_actual = (Int32)(_z.TotalBytesOut & 0x00000000FFFFFFFF);
|
||||
|
||||
if (crc32_actual != crc32_expected)
|
||||
throw new ZlibException(String.Format("Bad CRC32 in GZIP trailer. (actual({0:X8})!=expected({1:X8}))", crc32_actual, crc32_expected));
|
||||
|
||||
if (isize_actual != isize_expected)
|
||||
throw new ZlibException(String.Format("Bad size in GZIP trailer. (actual({0})!=expected({1}))", isize_actual, isize_expected));
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ZlibException("Reading with compression is not supported.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void end()
|
||||
{
|
||||
if (z == null)
|
||||
return;
|
||||
if (_wantCompress)
|
||||
{
|
||||
_z.EndDeflate();
|
||||
}
|
||||
else
|
||||
{
|
||||
_z.EndInflate();
|
||||
}
|
||||
_z = null;
|
||||
}
|
||||
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
if (_stream == null) return;
|
||||
try
|
||||
{
|
||||
finish();
|
||||
}
|
||||
finally
|
||||
{
|
||||
end();
|
||||
if (!_leaveOpen) _stream.Close();
|
||||
_stream = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
_stream.Flush();
|
||||
}
|
||||
|
||||
public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
//_outStream.Seek(offset, origin);
|
||||
}
|
||||
public override void SetLength(System.Int64 value)
|
||||
{
|
||||
_stream.SetLength(value);
|
||||
}
|
||||
|
||||
|
||||
#if NOT
|
||||
public int Read()
|
||||
{
|
||||
if (Read(_buf1, 0, 1) == 0)
|
||||
return 0;
|
||||
// calculate CRC after reading
|
||||
if (crc!=null)
|
||||
crc.SlurpBlock(_buf1,0,1);
|
||||
return (_buf1[0] & 0xFF);
|
||||
}
|
||||
#endif
|
||||
|
||||
private bool nomoreinput = false;
|
||||
|
||||
|
||||
|
||||
private string ReadZeroTerminatedString()
|
||||
{
|
||||
var list = new System.Collections.Generic.List<byte>();
|
||||
bool done = false;
|
||||
do
|
||||
{
|
||||
// workitem 7740
|
||||
int n = _stream.Read(_buf1, 0, 1);
|
||||
if (n != 1)
|
||||
throw new ZlibException("Unexpected EOF reading GZIP header.");
|
||||
else
|
||||
{
|
||||
if (_buf1[0] == 0)
|
||||
done = true;
|
||||
else
|
||||
list.Add(_buf1[0]);
|
||||
}
|
||||
} while (!done);
|
||||
byte[] a = list.ToArray();
|
||||
return GZipStream.iso8859dash1.GetString(a, 0, a.Length);
|
||||
}
|
||||
|
||||
|
||||
private int _ReadAndValidateGzipHeader()
|
||||
{
|
||||
int totalBytesRead = 0;
|
||||
// read the header on the first read
|
||||
byte[] header = new byte[10];
|
||||
int n = _stream.Read(header, 0, header.Length);
|
||||
|
||||
// workitem 8501: handle edge case (decompress empty stream)
|
||||
if (n == 0)
|
||||
return 0;
|
||||
|
||||
if (n != 10)
|
||||
throw new ZlibException("Not a valid GZIP stream.");
|
||||
|
||||
if (header[0] != 0x1F || header[1] != 0x8B || header[2] != 8)
|
||||
throw new ZlibException("Bad GZIP header.");
|
||||
|
||||
Int32 timet = BitConverter.ToInt32(header, 4);
|
||||
_GzipMtime = GZipStream._unixEpoch.AddSeconds(timet);
|
||||
totalBytesRead += n;
|
||||
if ((header[3] & 0x04) == 0x04)
|
||||
{
|
||||
// read and discard extra field
|
||||
n = _stream.Read(header, 0, 2); // 2-byte length field
|
||||
totalBytesRead += n;
|
||||
|
||||
Int16 extraLength = (Int16)(header[0] + header[1] * 256);
|
||||
byte[] extra = new byte[extraLength];
|
||||
n = _stream.Read(extra, 0, extra.Length);
|
||||
if (n != extraLength)
|
||||
throw new ZlibException("Unexpected end-of-file reading GZIP header.");
|
||||
totalBytesRead += n;
|
||||
}
|
||||
if ((header[3] & 0x08) == 0x08)
|
||||
_GzipFileName = ReadZeroTerminatedString();
|
||||
if ((header[3] & 0x10) == 0x010)
|
||||
_GzipComment = ReadZeroTerminatedString();
|
||||
if ((header[3] & 0x02) == 0x02)
|
||||
Read(_buf1, 0, 1); // CRC16, ignore
|
||||
|
||||
return totalBytesRead;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count)
|
||||
{
|
||||
// According to MS documentation, any implementation of the IO.Stream.Read function must:
|
||||
// (a) throw an exception if offset & count reference an invalid part of the buffer,
|
||||
// or if count < 0, or if buffer is null
|
||||
// (b) return 0 only upon EOF, or if count = 0
|
||||
// (c) if not EOF, then return at least 1 byte, up to <count> bytes
|
||||
|
||||
if (_streamMode == StreamMode.Undefined)
|
||||
{
|
||||
if (!this._stream.CanRead) throw new ZlibException("The stream is not readable.");
|
||||
// for the first read, set up some controls.
|
||||
_streamMode = StreamMode.Reader;
|
||||
// (The first reference to _z goes through the private accessor which
|
||||
// may initialize it.)
|
||||
z.AvailableBytesIn = 0;
|
||||
if (_flavor == ZlibStreamFlavor.GZIP)
|
||||
{
|
||||
_gzipHeaderByteCount = _ReadAndValidateGzipHeader();
|
||||
// workitem 8501: handle edge case (decompress empty stream)
|
||||
if (_gzipHeaderByteCount == 0)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (_streamMode != StreamMode.Reader)
|
||||
throw new ZlibException("Cannot Read after Writing.");
|
||||
|
||||
if (count == 0) return 0;
|
||||
if (nomoreinput && _wantCompress) return 0; // workitem 8557
|
||||
if (buffer == null) throw new ArgumentNullException("buffer");
|
||||
if (count < 0) throw new ArgumentOutOfRangeException("count");
|
||||
if (offset < buffer.GetLowerBound(0)) throw new ArgumentOutOfRangeException("offset");
|
||||
if ((offset + count) > buffer.GetLength(0)) throw new ArgumentOutOfRangeException("count");
|
||||
|
||||
int rc = 0;
|
||||
|
||||
// set up the output of the deflate/inflate codec:
|
||||
_z.OutputBuffer = buffer;
|
||||
_z.NextOut = offset;
|
||||
_z.AvailableBytesOut = count;
|
||||
|
||||
// This is necessary in case _workingBuffer has been resized. (new byte[])
|
||||
// (The first reference to _workingBuffer goes through the private accessor which
|
||||
// may initialize it.)
|
||||
_z.InputBuffer = workingBuffer;
|
||||
|
||||
do
|
||||
{
|
||||
// need data in _workingBuffer in order to deflate/inflate. Here, we check if we have any.
|
||||
if ((_z.AvailableBytesIn == 0) && (!nomoreinput))
|
||||
{
|
||||
// No data available, so try to Read data from the captive stream.
|
||||
_z.NextIn = 0;
|
||||
_z.AvailableBytesIn = _stream.Read(_workingBuffer, 0, _workingBuffer.Length);
|
||||
if (_z.AvailableBytesIn == 0)
|
||||
nomoreinput = true;
|
||||
|
||||
}
|
||||
// we have data in InputBuffer; now compress or decompress as appropriate
|
||||
rc = (_wantCompress)
|
||||
? _z.Deflate(_flushMode)
|
||||
: _z.Inflate(_flushMode);
|
||||
|
||||
if (nomoreinput && (rc == ZlibConstants.Z_BUF_ERROR))
|
||||
return 0;
|
||||
|
||||
if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
|
||||
throw new ZlibException(String.Format("{0}flating: rc={1} msg={2}", (_wantCompress ? "de" : "in"), rc, _z.Message));
|
||||
|
||||
if ((nomoreinput || rc == ZlibConstants.Z_STREAM_END) && (_z.AvailableBytesOut == count))
|
||||
break; // nothing more to read
|
||||
}
|
||||
//while (_z.AvailableBytesOut == count && rc == ZlibConstants.Z_OK);
|
||||
while (_z.AvailableBytesOut > 0 && !nomoreinput && rc == ZlibConstants.Z_OK);
|
||||
|
||||
|
||||
// workitem 8557
|
||||
// is there more room in output?
|
||||
if (_z.AvailableBytesOut > 0)
|
||||
{
|
||||
if (rc == ZlibConstants.Z_OK && _z.AvailableBytesIn == 0)
|
||||
{
|
||||
// deferred
|
||||
}
|
||||
|
||||
// are we completely done reading?
|
||||
if (nomoreinput)
|
||||
{
|
||||
// and in compression?
|
||||
if (_wantCompress)
|
||||
{
|
||||
// no more input data available; therefore we flush to
|
||||
// try to complete the read
|
||||
rc = _z.Deflate(FlushType.Finish);
|
||||
|
||||
if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
|
||||
throw new ZlibException(String.Format("Deflating: rc={0} msg={1}", rc, _z.Message));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
rc = (count - _z.AvailableBytesOut);
|
||||
|
||||
// calculate CRC after reading
|
||||
if (crc != null)
|
||||
crc.SlurpBlock(buffer, offset, rc);
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override System.Boolean CanRead
|
||||
{
|
||||
get { return this._stream.CanRead; }
|
||||
}
|
||||
|
||||
public override System.Boolean CanSeek
|
||||
{
|
||||
get { return this._stream.CanSeek; }
|
||||
}
|
||||
|
||||
public override System.Boolean CanWrite
|
||||
{
|
||||
get { return this._stream.CanWrite; }
|
||||
}
|
||||
|
||||
public override System.Int64 Length
|
||||
{
|
||||
get { return _stream.Length; }
|
||||
}
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
set { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
internal enum StreamMode
|
||||
{
|
||||
Writer,
|
||||
Reader,
|
||||
Undefined,
|
||||
}
|
||||
|
||||
|
||||
public static void CompressString(String s, Stream compressor)
|
||||
{
|
||||
byte[] uncompressed = System.Text.Encoding.UTF8.GetBytes(s);
|
||||
using (compressor)
|
||||
{
|
||||
compressor.Write(uncompressed, 0, uncompressed.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CompressBuffer(byte[] b, Stream compressor)
|
||||
{
|
||||
// workitem 8460
|
||||
using (compressor)
|
||||
{
|
||||
compressor.Write(b, 0, b.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public static String UncompressString(byte[] compressed, Stream decompressor)
|
||||
{
|
||||
// workitem 8460
|
||||
byte[] working = new byte[1024];
|
||||
var encoding = System.Text.Encoding.UTF8;
|
||||
using (var output = new MemoryStream())
|
||||
{
|
||||
using (decompressor)
|
||||
{
|
||||
int n;
|
||||
while ((n = decompressor.Read(working, 0, working.Length)) != 0)
|
||||
{
|
||||
output.Write(working, 0, n);
|
||||
}
|
||||
}
|
||||
|
||||
// reset to allow read from start
|
||||
output.Seek(0, SeekOrigin.Begin);
|
||||
var sr = new StreamReader(output, encoding);
|
||||
return sr.ReadToEnd();
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] UncompressBuffer(byte[] compressed, Stream decompressor)
|
||||
{
|
||||
// workitem 8460
|
||||
byte[] working = new byte[1024];
|
||||
using (var output = new MemoryStream())
|
||||
{
|
||||
using (decompressor)
|
||||
{
|
||||
int n;
|
||||
while ((n = decompressor.Read(working, 0, working.Length)) != 0)
|
||||
{
|
||||
output.Write(working, 0, n);
|
||||
}
|
||||
}
|
||||
return output.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,712 @@
|
||||
// ZlibCodec.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2009-November-03 15:40:51>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines a Codec for ZLIB compression and
|
||||
// decompression. This code extends code that was based the jzlib
|
||||
// implementation of zlib, but this code is completely novel. The codec
|
||||
// class is new, and encapsulates some behaviors that are new, and some
|
||||
// that were present in other classes in the jzlib code base. In
|
||||
// keeping with the license for jzlib, the copyright to the jzlib code
|
||||
// is included below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
|
||||
namespace MonoGame.Utilities.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// Encoder and Decoder for ZLIB and DEFLATE (IETF RFC1950 and RFC1951).
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// This class compresses and decompresses data according to the Deflate algorithm
|
||||
/// and optionally, the ZLIB format, as documented in <see
|
||||
/// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950 - ZLIB</see> and <see
|
||||
/// href="http://www.ietf.org/rfc/rfc1951.txt">RFC 1951 - DEFLATE</see>.
|
||||
/// </remarks>
|
||||
|
||||
sealed public class ZlibCodec
|
||||
{
|
||||
/// <summary>
|
||||
/// The buffer from which data is taken.
|
||||
/// </summary>
|
||||
public byte[] InputBuffer;
|
||||
|
||||
/// <summary>
|
||||
/// An index into the InputBuffer array, indicating where to start reading.
|
||||
/// </summary>
|
||||
public int NextIn;
|
||||
|
||||
/// <summary>
|
||||
/// The number of bytes available in the InputBuffer, starting at NextIn.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Generally you should set this to InputBuffer.Length before the first Inflate() or Deflate() call.
|
||||
/// The class will update this number as calls to Inflate/Deflate are made.
|
||||
/// </remarks>
|
||||
public int AvailableBytesIn;
|
||||
|
||||
/// <summary>
|
||||
/// Total number of bytes read so far, through all calls to Inflate()/Deflate().
|
||||
/// </summary>
|
||||
public long TotalBytesIn;
|
||||
|
||||
/// <summary>
|
||||
/// Buffer to store output data.
|
||||
/// </summary>
|
||||
public byte[] OutputBuffer;
|
||||
|
||||
/// <summary>
|
||||
/// An index into the OutputBuffer array, indicating where to start writing.
|
||||
/// </summary>
|
||||
public int NextOut;
|
||||
|
||||
/// <summary>
|
||||
/// The number of bytes available in the OutputBuffer, starting at NextOut.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Generally you should set this to OutputBuffer.Length before the first Inflate() or Deflate() call.
|
||||
/// The class will update this number as calls to Inflate/Deflate are made.
|
||||
/// </remarks>
|
||||
public int AvailableBytesOut;
|
||||
|
||||
/// <summary>
|
||||
/// Total number of bytes written to the output so far, through all calls to Inflate()/Deflate().
|
||||
/// </summary>
|
||||
public long TotalBytesOut;
|
||||
|
||||
/// <summary>
|
||||
/// used for diagnostics, when something goes wrong!
|
||||
/// </summary>
|
||||
public System.String Message;
|
||||
|
||||
internal DeflateManager dstate;
|
||||
internal InflateManager istate;
|
||||
|
||||
internal uint _Adler32;
|
||||
|
||||
/// <summary>
|
||||
/// The compression level to use in this codec. Useful only in compression mode.
|
||||
/// </summary>
|
||||
public CompressionLevel CompressLevel = CompressionLevel.Default;
|
||||
|
||||
/// <summary>
|
||||
/// The number of Window Bits to use.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gauges the size of the sliding window, and hence the
|
||||
/// compression effectiveness as well as memory consumption. It's best to just leave this
|
||||
/// setting alone if you don't know what it is. The maximum value is 15 bits, which implies
|
||||
/// a 32k window.
|
||||
/// </remarks>
|
||||
public int WindowBits = ZlibConstants.WindowBitsDefault;
|
||||
|
||||
/// <summary>
|
||||
/// The compression strategy to use.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is only effective in compression. The theory offered by ZLIB is that different
|
||||
/// strategies could potentially produce significant differences in compression behavior
|
||||
/// for different data sets. Unfortunately I don't have any good recommendations for how
|
||||
/// to set it differently. When I tested changing the strategy I got minimally different
|
||||
/// compression performance. It's best to leave this property alone if you don't have a
|
||||
/// good feel for it. Or, you may want to produce a test harness that runs through the
|
||||
/// different strategy options and evaluates them on different file types. If you do that,
|
||||
/// let me know your results.
|
||||
/// </remarks>
|
||||
public CompressionStrategy Strategy = CompressionStrategy.Default;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The Adler32 checksum on the data transferred through the codec so far. You probably don't need to look at this.
|
||||
/// </summary>
|
||||
public int Adler32 { get { return (int)_Adler32; } }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create a ZlibCodec.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If you use this default constructor, you will later have to explicitly call
|
||||
/// InitializeInflate() or InitializeDeflate() before using the ZlibCodec to compress
|
||||
/// or decompress.
|
||||
/// </remarks>
|
||||
public ZlibCodec() { }
|
||||
|
||||
/// <summary>
|
||||
/// Create a ZlibCodec that either compresses or decompresses.
|
||||
/// </summary>
|
||||
/// <param name="mode">
|
||||
/// Indicates whether the codec should compress (deflate) or decompress (inflate).
|
||||
/// </param>
|
||||
public ZlibCodec(CompressionMode mode)
|
||||
{
|
||||
if (mode == CompressionMode.Compress)
|
||||
{
|
||||
int rc = InitializeDeflate();
|
||||
if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for deflate.");
|
||||
}
|
||||
else if (mode == CompressionMode.Decompress)
|
||||
{
|
||||
int rc = InitializeInflate();
|
||||
if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for inflate.");
|
||||
}
|
||||
else throw new ZlibException("Invalid ZlibStreamFlavor.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the inflation state.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// It is not necessary to call this before using the ZlibCodec to inflate data;
|
||||
/// It is implicitly called when you call the constructor.
|
||||
/// </remarks>
|
||||
/// <returns>Z_OK if everything goes well.</returns>
|
||||
public int InitializeInflate()
|
||||
{
|
||||
return InitializeInflate(this.WindowBits);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the inflation state with an explicit flag to
|
||||
/// govern the handling of RFC1950 header bytes.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// By default, the ZLIB header defined in <see
|
||||
/// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950</see> is expected. If
|
||||
/// you want to read a zlib stream you should specify true for
|
||||
/// expectRfc1950Header. If you have a deflate stream, you will want to specify
|
||||
/// false. It is only necessary to invoke this initializer explicitly if you
|
||||
/// want to specify false.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte
|
||||
/// pair when reading the stream of data to be inflated.</param>
|
||||
///
|
||||
/// <returns>Z_OK if everything goes well.</returns>
|
||||
public int InitializeInflate(bool expectRfc1950Header)
|
||||
{
|
||||
return InitializeInflate(this.WindowBits, expectRfc1950Header);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the ZlibCodec for inflation, with the specified number of window bits.
|
||||
/// </summary>
|
||||
/// <param name="windowBits">The number of window bits to use. If you need to ask what that is,
|
||||
/// then you shouldn't be calling this initializer.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int InitializeInflate(int windowBits)
|
||||
{
|
||||
this.WindowBits = windowBits;
|
||||
return InitializeInflate(windowBits, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the inflation state with an explicit flag to govern the handling of
|
||||
/// RFC1950 header bytes.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// If you want to read a zlib stream you should specify true for
|
||||
/// expectRfc1950Header. In this case, the library will expect to find a ZLIB
|
||||
/// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
|
||||
/// 1950</see>, in the compressed stream. If you will be reading a DEFLATE or
|
||||
/// GZIP stream, which does not have such a header, you will want to specify
|
||||
/// false.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte pair when reading
|
||||
/// the stream of data to be inflated.</param>
|
||||
/// <param name="windowBits">The number of window bits to use. If you need to ask what that is,
|
||||
/// then you shouldn't be calling this initializer.</param>
|
||||
/// <returns>Z_OK if everything goes well.</returns>
|
||||
public int InitializeInflate(int windowBits, bool expectRfc1950Header)
|
||||
{
|
||||
this.WindowBits = windowBits;
|
||||
if (dstate != null) throw new ZlibException("You may not call InitializeInflate() after calling InitializeDeflate().");
|
||||
istate = new InflateManager(expectRfc1950Header);
|
||||
return istate.Initialize(this, windowBits);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inflate the data in the InputBuffer, placing the result in the OutputBuffer.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// You must have set InputBuffer and OutputBuffer, NextIn and NextOut, and AvailableBytesIn and
|
||||
/// AvailableBytesOut before calling this method.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// private void InflateBuffer()
|
||||
/// {
|
||||
/// int bufferSize = 1024;
|
||||
/// byte[] buffer = new byte[bufferSize];
|
||||
/// ZlibCodec decompressor = new ZlibCodec();
|
||||
///
|
||||
/// Console.WriteLine("\n============================================");
|
||||
/// Console.WriteLine("Size of Buffer to Inflate: {0} bytes.", CompressedBytes.Length);
|
||||
/// MemoryStream ms = new MemoryStream(DecompressedBytes);
|
||||
///
|
||||
/// int rc = decompressor.InitializeInflate();
|
||||
///
|
||||
/// decompressor.InputBuffer = CompressedBytes;
|
||||
/// decompressor.NextIn = 0;
|
||||
/// decompressor.AvailableBytesIn = CompressedBytes.Length;
|
||||
///
|
||||
/// decompressor.OutputBuffer = buffer;
|
||||
///
|
||||
/// // pass 1: inflate
|
||||
/// do
|
||||
/// {
|
||||
/// decompressor.NextOut = 0;
|
||||
/// decompressor.AvailableBytesOut = buffer.Length;
|
||||
/// rc = decompressor.Inflate(FlushType.None);
|
||||
///
|
||||
/// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
|
||||
/// throw new Exception("inflating: " + decompressor.Message);
|
||||
///
|
||||
/// ms.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut);
|
||||
/// }
|
||||
/// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0);
|
||||
///
|
||||
/// // pass 2: finish and flush
|
||||
/// do
|
||||
/// {
|
||||
/// decompressor.NextOut = 0;
|
||||
/// decompressor.AvailableBytesOut = buffer.Length;
|
||||
/// rc = decompressor.Inflate(FlushType.Finish);
|
||||
///
|
||||
/// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
|
||||
/// throw new Exception("inflating: " + decompressor.Message);
|
||||
///
|
||||
/// if (buffer.Length - decompressor.AvailableBytesOut > 0)
|
||||
/// ms.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut);
|
||||
/// }
|
||||
/// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0);
|
||||
///
|
||||
/// decompressor.EndInflate();
|
||||
/// }
|
||||
///
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <param name="flush">The flush to use when inflating.</param>
|
||||
/// <returns>Z_OK if everything goes well.</returns>
|
||||
public int Inflate(FlushType flush)
|
||||
{
|
||||
if (istate == null)
|
||||
throw new ZlibException("No Inflate State!");
|
||||
return istate.Inflate(flush);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Ends an inflation session.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Call this after successively calling Inflate(). This will cause all buffers to be flushed.
|
||||
/// After calling this you cannot call Inflate() without a intervening call to one of the
|
||||
/// InitializeInflate() overloads.
|
||||
/// </remarks>
|
||||
/// <returns>Z_OK if everything goes well.</returns>
|
||||
public int EndInflate()
|
||||
{
|
||||
if (istate == null)
|
||||
throw new ZlibException("No Inflate State!");
|
||||
int ret = istate.End();
|
||||
istate = null;
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// I don't know what this does!
|
||||
/// </summary>
|
||||
/// <returns>Z_OK if everything goes well.</returns>
|
||||
public int SyncInflate()
|
||||
{
|
||||
if (istate == null)
|
||||
throw new ZlibException("No Inflate State!");
|
||||
return istate.Sync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the ZlibCodec for deflation operation.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The codec will use the MAX window bits and the default level of compression.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// int bufferSize = 40000;
|
||||
/// byte[] CompressedBytes = new byte[bufferSize];
|
||||
/// byte[] DecompressedBytes = new byte[bufferSize];
|
||||
///
|
||||
/// ZlibCodec compressor = new ZlibCodec();
|
||||
///
|
||||
/// compressor.InitializeDeflate(CompressionLevel.Default);
|
||||
///
|
||||
/// compressor.InputBuffer = System.Text.ASCIIEncoding.ASCII.GetBytes(TextToCompress);
|
||||
/// compressor.NextIn = 0;
|
||||
/// compressor.AvailableBytesIn = compressor.InputBuffer.Length;
|
||||
///
|
||||
/// compressor.OutputBuffer = CompressedBytes;
|
||||
/// compressor.NextOut = 0;
|
||||
/// compressor.AvailableBytesOut = CompressedBytes.Length;
|
||||
///
|
||||
/// while (compressor.TotalBytesIn != TextToCompress.Length && compressor.TotalBytesOut < bufferSize)
|
||||
/// {
|
||||
/// compressor.Deflate(FlushType.None);
|
||||
/// }
|
||||
///
|
||||
/// while (true)
|
||||
/// {
|
||||
/// int rc= compressor.Deflate(FlushType.Finish);
|
||||
/// if (rc == ZlibConstants.Z_STREAM_END) break;
|
||||
/// }
|
||||
///
|
||||
/// compressor.EndDeflate();
|
||||
///
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <returns>Z_OK if all goes well. You generally don't need to check the return code.</returns>
|
||||
public int InitializeDeflate()
|
||||
{
|
||||
return _InternalInitializeDeflate(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The codec will use the maximum window bits (15) and the specified
|
||||
/// CompressionLevel. It will emit a ZLIB stream as it compresses.
|
||||
/// </remarks>
|
||||
/// <param name="level">The compression level for the codec.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int InitializeDeflate(CompressionLevel level)
|
||||
{
|
||||
this.CompressLevel = level;
|
||||
return _InternalInitializeDeflate(true);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,
|
||||
/// and the explicit flag governing whether to emit an RFC1950 header byte pair.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The codec will use the maximum window bits (15) and the specified CompressionLevel.
|
||||
/// If you want to generate a zlib stream, you should specify true for
|
||||
/// wantRfc1950Header. In this case, the library will emit a ZLIB
|
||||
/// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
|
||||
/// 1950</see>, in the compressed stream.
|
||||
/// </remarks>
|
||||
/// <param name="level">The compression level for the codec.</param>
|
||||
/// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int InitializeDeflate(CompressionLevel level, bool wantRfc1950Header)
|
||||
{
|
||||
this.CompressLevel = level;
|
||||
return _InternalInitializeDeflate(wantRfc1950Header);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,
|
||||
/// and the specified number of window bits.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The codec will use the specified number of window bits and the specified CompressionLevel.
|
||||
/// </remarks>
|
||||
/// <param name="level">The compression level for the codec.</param>
|
||||
/// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int InitializeDeflate(CompressionLevel level, int bits)
|
||||
{
|
||||
this.CompressLevel = level;
|
||||
this.WindowBits = bits;
|
||||
return _InternalInitializeDeflate(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the ZlibCodec for deflation operation, using the specified
|
||||
/// CompressionLevel, the specified number of window bits, and the explicit flag
|
||||
/// governing whether to emit an RFC1950 header byte pair.
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="level">The compression level for the codec.</param>
|
||||
/// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param>
|
||||
/// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int InitializeDeflate(CompressionLevel level, int bits, bool wantRfc1950Header)
|
||||
{
|
||||
this.CompressLevel = level;
|
||||
this.WindowBits = bits;
|
||||
return _InternalInitializeDeflate(wantRfc1950Header);
|
||||
}
|
||||
|
||||
private int _InternalInitializeDeflate(bool wantRfc1950Header)
|
||||
{
|
||||
if (istate != null) throw new ZlibException("You may not call InitializeDeflate() after calling InitializeInflate().");
|
||||
dstate = new DeflateManager();
|
||||
dstate.WantRfc1950HeaderBytes = wantRfc1950Header;
|
||||
|
||||
return dstate.Initialize(this, this.CompressLevel, this.WindowBits, this.Strategy);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deflate one batch of data.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// You must have set InputBuffer and OutputBuffer before calling this method.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// private void DeflateBuffer(CompressionLevel level)
|
||||
/// {
|
||||
/// int bufferSize = 1024;
|
||||
/// byte[] buffer = new byte[bufferSize];
|
||||
/// ZlibCodec compressor = new ZlibCodec();
|
||||
///
|
||||
/// Console.WriteLine("\n============================================");
|
||||
/// Console.WriteLine("Size of Buffer to Deflate: {0} bytes.", UncompressedBytes.Length);
|
||||
/// MemoryStream ms = new MemoryStream();
|
||||
///
|
||||
/// int rc = compressor.InitializeDeflate(level);
|
||||
///
|
||||
/// compressor.InputBuffer = UncompressedBytes;
|
||||
/// compressor.NextIn = 0;
|
||||
/// compressor.AvailableBytesIn = UncompressedBytes.Length;
|
||||
///
|
||||
/// compressor.OutputBuffer = buffer;
|
||||
///
|
||||
/// // pass 1: deflate
|
||||
/// do
|
||||
/// {
|
||||
/// compressor.NextOut = 0;
|
||||
/// compressor.AvailableBytesOut = buffer.Length;
|
||||
/// rc = compressor.Deflate(FlushType.None);
|
||||
///
|
||||
/// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
|
||||
/// throw new Exception("deflating: " + compressor.Message);
|
||||
///
|
||||
/// ms.Write(compressor.OutputBuffer, 0, buffer.Length - compressor.AvailableBytesOut);
|
||||
/// }
|
||||
/// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0);
|
||||
///
|
||||
/// // pass 2: finish and flush
|
||||
/// do
|
||||
/// {
|
||||
/// compressor.NextOut = 0;
|
||||
/// compressor.AvailableBytesOut = buffer.Length;
|
||||
/// rc = compressor.Deflate(FlushType.Finish);
|
||||
///
|
||||
/// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
|
||||
/// throw new Exception("deflating: " + compressor.Message);
|
||||
///
|
||||
/// if (buffer.Length - compressor.AvailableBytesOut > 0)
|
||||
/// ms.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut);
|
||||
/// }
|
||||
/// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0);
|
||||
///
|
||||
/// compressor.EndDeflate();
|
||||
///
|
||||
/// ms.Seek(0, SeekOrigin.Begin);
|
||||
/// CompressedBytes = new byte[compressor.TotalBytesOut];
|
||||
/// ms.Read(CompressedBytes, 0, CompressedBytes.Length);
|
||||
/// }
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <param name="flush">whether to flush all data as you deflate. Generally you will want to
|
||||
/// use Z_NO_FLUSH here, in a series of calls to Deflate(), and then call EndDeflate() to
|
||||
/// flush everything.
|
||||
/// </param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int Deflate(FlushType flush)
|
||||
{
|
||||
if (dstate == null)
|
||||
throw new ZlibException("No Deflate State!");
|
||||
return dstate.Deflate(flush);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// End a deflation session.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Call this after making a series of one or more calls to Deflate(). All buffers are flushed.
|
||||
/// </remarks>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int EndDeflate()
|
||||
{
|
||||
if (dstate == null)
|
||||
throw new ZlibException("No Deflate State!");
|
||||
// TODO: dinoch Tue, 03 Nov 2009 15:39 (test this)
|
||||
//int ret = dstate.End();
|
||||
dstate = null;
|
||||
return ZlibConstants.Z_OK; //ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset a codec for another deflation session.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Call this to reset the deflation state. For example if a thread is deflating
|
||||
/// non-consecutive blocks, you can call Reset() after the Deflate(Sync) of the first
|
||||
/// block and before the next Deflate(None) of the second block.
|
||||
/// </remarks>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public void ResetDeflate()
|
||||
{
|
||||
if (dstate == null)
|
||||
throw new ZlibException("No Deflate State!");
|
||||
dstate.Reset();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Set the CompressionStrategy and CompressionLevel for a deflation session.
|
||||
/// </summary>
|
||||
/// <param name="level">the level of compression to use.</param>
|
||||
/// <param name="strategy">the strategy to use for compression.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int SetDeflateParams(CompressionLevel level, CompressionStrategy strategy)
|
||||
{
|
||||
if (dstate == null)
|
||||
throw new ZlibException("No Deflate State!");
|
||||
return dstate.SetParams(level, strategy);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Set the dictionary to be used for either Inflation or Deflation.
|
||||
/// </summary>
|
||||
/// <param name="dictionary">The dictionary bytes to use.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int SetDictionary(byte[] dictionary)
|
||||
{
|
||||
if (istate != null)
|
||||
return istate.SetDictionary(dictionary);
|
||||
|
||||
if (dstate != null)
|
||||
return dstate.SetDictionary(dictionary);
|
||||
|
||||
throw new ZlibException("No Inflate or Deflate state!");
|
||||
}
|
||||
|
||||
// Flush as much pending output as possible. All deflate() output goes
|
||||
// through this function so some applications may wish to modify it
|
||||
// to avoid allocating a large strm->next_out buffer and copying into it.
|
||||
// (See also read_buf()).
|
||||
internal void flush_pending()
|
||||
{
|
||||
int len = dstate.pendingCount;
|
||||
|
||||
if (len > AvailableBytesOut)
|
||||
len = AvailableBytesOut;
|
||||
if (len == 0)
|
||||
return;
|
||||
|
||||
if (dstate.pending.Length <= dstate.nextPending ||
|
||||
OutputBuffer.Length <= NextOut ||
|
||||
dstate.pending.Length < (dstate.nextPending + len) ||
|
||||
OutputBuffer.Length < (NextOut + len))
|
||||
{
|
||||
throw new ZlibException(String.Format("Invalid State. (pending.Length={0}, pendingCount={1})",
|
||||
dstate.pending.Length, dstate.pendingCount));
|
||||
}
|
||||
|
||||
Array.Copy(dstate.pending, dstate.nextPending, OutputBuffer, NextOut, len);
|
||||
|
||||
NextOut += len;
|
||||
dstate.nextPending += len;
|
||||
TotalBytesOut += len;
|
||||
AvailableBytesOut -= len;
|
||||
dstate.pendingCount -= len;
|
||||
if (dstate.pendingCount == 0)
|
||||
{
|
||||
dstate.nextPending = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Read a new buffer from the current input stream, update the adler32
|
||||
// and total number of bytes read. All deflate() input goes through
|
||||
// this function so some applications may wish to modify it to avoid
|
||||
// allocating a large strm->next_in buffer and copying from it.
|
||||
// (See also flush_pending()).
|
||||
internal int read_buf(byte[] buf, int start, int size)
|
||||
{
|
||||
int len = AvailableBytesIn;
|
||||
|
||||
if (len > size)
|
||||
len = size;
|
||||
if (len == 0)
|
||||
return 0;
|
||||
|
||||
AvailableBytesIn -= len;
|
||||
|
||||
if (dstate.WantRfc1950HeaderBytes)
|
||||
{
|
||||
_Adler32 = Adler.Adler32(_Adler32, InputBuffer, NextIn, len);
|
||||
}
|
||||
Array.Copy(InputBuffer, NextIn, buf, start, len);
|
||||
NextIn += len;
|
||||
TotalBytesIn += len;
|
||||
return len;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
+128
@@ -0,0 +1,128 @@
|
||||
// ZlibConstants.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2009-November-03 18:50:19>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines constants used by the zlib class library. This
|
||||
// code is derived from the jzlib implementation of zlib, but
|
||||
// significantly modified. In keeping with the license for jzlib, the
|
||||
// copyright to that code is included here.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
|
||||
namespace MonoGame.Utilities.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// A bunch of constants used in the Zlib interface.
|
||||
/// </summary>
|
||||
public static class ZlibConstants
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum number of window bits for the Deflate algorithm.
|
||||
/// </summary>
|
||||
public const int WindowBitsMax = 15; // 32K LZ77 window
|
||||
|
||||
/// <summary>
|
||||
/// The default number of window bits for the Deflate algorithm.
|
||||
/// </summary>
|
||||
public const int WindowBitsDefault = WindowBitsMax;
|
||||
|
||||
/// <summary>
|
||||
/// indicates everything is A-OK
|
||||
/// </summary>
|
||||
public const int Z_OK = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the last operation reached the end of the stream.
|
||||
/// </summary>
|
||||
public const int Z_STREAM_END = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The operation ended in need of a dictionary.
|
||||
/// </summary>
|
||||
public const int Z_NEED_DICT = 2;
|
||||
|
||||
/// <summary>
|
||||
/// There was an error with the stream - not enough data, not open and readable, etc.
|
||||
/// </summary>
|
||||
public const int Z_STREAM_ERROR = -2;
|
||||
|
||||
/// <summary>
|
||||
/// There was an error with the data - not enough data, bad data, etc.
|
||||
/// </summary>
|
||||
public const int Z_DATA_ERROR = -3;
|
||||
|
||||
/// <summary>
|
||||
/// There was an error with the working buffer.
|
||||
/// </summary>
|
||||
public const int Z_BUF_ERROR = -5;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the working buffer used in the ZlibCodec class. Defaults to 8192 bytes.
|
||||
/// </summary>
|
||||
#if NETCF
|
||||
public const int WorkingBufferSizeDefault = 8192;
|
||||
#else
|
||||
public const int WorkingBufferSizeDefault = 16384;
|
||||
#endif
|
||||
/// <summary>
|
||||
/// The minimum size of the working buffer used in the ZlibCodec class. Currently it is 128 bytes.
|
||||
/// </summary>
|
||||
public const int WorkingBufferSizeMin = 1024;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,725 @@
|
||||
// ZlibStream.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2011-July-31 14:53:33>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the ZlibStream class, which is similar in idea to
|
||||
// the System.IO.Compression.DeflateStream and
|
||||
// System.IO.Compression.GZipStream classes in the .NET BCL.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace MonoGame.Utilities.Deflate
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Represents a Zlib stream for compression or decompression.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// The ZlibStream is a <see
|
||||
/// href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a <see
|
||||
/// cref="System.IO.Stream"/>. It adds ZLIB compression or decompression to any
|
||||
/// stream.
|
||||
/// </para>
|
||||
///
|
||||
/// <para> Using this stream, applications can compress or decompress data via
|
||||
/// stream <c>Read()</c> and <c>Write()</c> operations. Either compression or
|
||||
/// decompression can occur through either reading or writing. The compression
|
||||
/// format used is ZLIB, which is documented in <see
|
||||
/// href="http://www.ietf.org/rfc/rfc1950.txt">IETF RFC 1950</see>, "ZLIB Compressed
|
||||
/// Data Format Specification version 3.3". This implementation of ZLIB always uses
|
||||
/// DEFLATE as the compression method. (see <see
|
||||
/// href="http://www.ietf.org/rfc/rfc1951.txt">IETF RFC 1951</see>, "DEFLATE
|
||||
/// Compressed Data Format Specification version 1.3.") </para>
|
||||
///
|
||||
/// <para>
|
||||
/// The ZLIB format allows for varying compression methods, window sizes, and dictionaries.
|
||||
/// This implementation always uses the DEFLATE compression method, a preset dictionary,
|
||||
/// and 15 window bits by default.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This class is similar to <see cref="DeflateStream"/>, except that it adds the
|
||||
/// RFC1950 header and trailer bytes to a compressed stream when compressing, or expects
|
||||
/// the RFC1950 header and trailer bytes when decompressing. It is also similar to the
|
||||
/// <see cref="GZipStream"/>.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <seealso cref="DeflateStream" />
|
||||
/// <seealso cref="GZipStream" />
|
||||
public class ZlibStream : System.IO.Stream
|
||||
{
|
||||
internal ZlibBaseStream _baseStream;
|
||||
bool _disposed;
|
||||
|
||||
/// <summary>
|
||||
/// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// When mode is <c>CompressionMode.Compress</c>, the <c>ZlibStream</c>
|
||||
/// will use the default compression level. The "captive" stream will be
|
||||
/// closed when the <c>ZlibStream</c> is closed.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <example>
|
||||
/// This example uses a <c>ZlibStream</c> to compress a file, and writes the
|
||||
/// compressed data to another file.
|
||||
/// <code>
|
||||
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
|
||||
/// {
|
||||
/// using (var raw = System.IO.File.Create(fileToCompress + ".zlib"))
|
||||
/// {
|
||||
/// using (Stream compressor = new ZlibStream(raw, CompressionMode.Compress))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
|
||||
/// int n;
|
||||
/// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
|
||||
/// {
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// </code>
|
||||
/// <code lang="VB">
|
||||
/// Using input As Stream = File.OpenRead(fileToCompress)
|
||||
/// Using raw As FileStream = File.Create(fileToCompress & ".zlib")
|
||||
/// Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress)
|
||||
/// Dim buffer As Byte() = New Byte(4096) {}
|
||||
/// Dim n As Integer = -1
|
||||
/// Do While (n <> 0)
|
||||
/// If (n > 0) Then
|
||||
/// compressor.Write(buffer, 0, n)
|
||||
/// End If
|
||||
/// n = input.Read(buffer, 0, buffer.Length)
|
||||
/// Loop
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// </code>
|
||||
/// </example>
|
||||
///
|
||||
/// <param name="stream">The stream which will be read or written.</param>
|
||||
/// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
|
||||
public ZlibStream(System.IO.Stream stream, CompressionMode mode)
|
||||
: this(stream, mode, CompressionLevel.Default, false)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c> and
|
||||
/// the specified <c>CompressionLevel</c>.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored.
|
||||
/// The "captive" stream will be closed when the <c>ZlibStream</c> is closed.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <example>
|
||||
/// This example uses a <c>ZlibStream</c> to compress data from a file, and writes the
|
||||
/// compressed data to another file.
|
||||
///
|
||||
/// <code>
|
||||
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
|
||||
/// {
|
||||
/// using (var raw = System.IO.File.Create(fileToCompress + ".zlib"))
|
||||
/// {
|
||||
/// using (Stream compressor = new ZlibStream(raw,
|
||||
/// CompressionMode.Compress,
|
||||
/// CompressionLevel.BestCompression))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
|
||||
/// int n;
|
||||
/// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
|
||||
/// {
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// </code>
|
||||
///
|
||||
/// <code lang="VB">
|
||||
/// Using input As Stream = File.OpenRead(fileToCompress)
|
||||
/// Using raw As FileStream = File.Create(fileToCompress & ".zlib")
|
||||
/// Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
|
||||
/// Dim buffer As Byte() = New Byte(4096) {}
|
||||
/// Dim n As Integer = -1
|
||||
/// Do While (n <> 0)
|
||||
/// If (n > 0) Then
|
||||
/// compressor.Write(buffer, 0, n)
|
||||
/// End If
|
||||
/// n = input.Read(buffer, 0, buffer.Length)
|
||||
/// Loop
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// </code>
|
||||
/// </example>
|
||||
///
|
||||
/// <param name="stream">The stream to be read or written while deflating or inflating.</param>
|
||||
/// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
|
||||
/// <param name="level">A tuning knob to trade speed for effectiveness.</param>
|
||||
public ZlibStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level)
|
||||
: this(stream, mode, level, false)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c>, and
|
||||
/// explicitly specify whether the captive stream should be left open after
|
||||
/// Deflation or Inflation.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// When mode is <c>CompressionMode.Compress</c>, the <c>ZlibStream</c> will use
|
||||
/// the default compression level.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This constructor allows the application to request that the captive stream
|
||||
/// remain open after the deflation or inflation occurs. By default, after
|
||||
/// <c>Close()</c> is called on the stream, the captive stream is also
|
||||
/// closed. In some cases this is not desired, for example if the stream is a
|
||||
/// <see cref="System.IO.MemoryStream"/> that will be re-read after
|
||||
/// compression. Specify true for the <paramref name="leaveOpen"/> parameter to leave the stream
|
||||
/// open.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// See the other overloads of this constructor for example code.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="stream">The stream which will be read or written. This is called the
|
||||
/// "captive" stream in other places in this documentation.</param>
|
||||
/// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
|
||||
/// <param name="leaveOpen">true if the application would like the stream to remain
|
||||
/// open after inflation/deflation.</param>
|
||||
public ZlibStream(System.IO.Stream stream, CompressionMode mode, bool leaveOpen)
|
||||
: this(stream, mode, CompressionLevel.Default, leaveOpen)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c>
|
||||
/// and the specified <c>CompressionLevel</c>, and explicitly specify
|
||||
/// whether the stream should be left open after Deflation or Inflation.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// This constructor allows the application to request that the captive
|
||||
/// stream remain open after the deflation or inflation occurs. By
|
||||
/// default, after <c>Close()</c> is called on the stream, the captive
|
||||
/// stream is also closed. In some cases this is not desired, for example
|
||||
/// if the stream is a <see cref="System.IO.MemoryStream"/> that will be
|
||||
/// re-read after compression. Specify true for the <paramref
|
||||
/// name="leaveOpen"/> parameter to leave the stream open.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// When mode is <c>CompressionMode.Decompress</c>, the level parameter is
|
||||
/// ignored.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <example>
|
||||
///
|
||||
/// This example shows how to use a ZlibStream to compress the data from a file,
|
||||
/// and store the result into another file. The filestream remains open to allow
|
||||
/// additional data to be written to it.
|
||||
///
|
||||
/// <code>
|
||||
/// using (var output = System.IO.File.Create(fileToCompress + ".zlib"))
|
||||
/// {
|
||||
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
|
||||
/// {
|
||||
/// using (Stream compressor = new ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
|
||||
/// int n;
|
||||
/// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
|
||||
/// {
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// // can write additional data to the output stream here
|
||||
/// }
|
||||
/// </code>
|
||||
/// <code lang="VB">
|
||||
/// Using output As FileStream = File.Create(fileToCompress & ".zlib")
|
||||
/// Using input As Stream = File.OpenRead(fileToCompress)
|
||||
/// Using compressor As Stream = New ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True)
|
||||
/// Dim buffer As Byte() = New Byte(4096) {}
|
||||
/// Dim n As Integer = -1
|
||||
/// Do While (n <> 0)
|
||||
/// If (n > 0) Then
|
||||
/// compressor.Write(buffer, 0, n)
|
||||
/// End If
|
||||
/// n = input.Read(buffer, 0, buffer.Length)
|
||||
/// Loop
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// ' can write additional data to the output stream here.
|
||||
/// End Using
|
||||
/// </code>
|
||||
/// </example>
|
||||
///
|
||||
/// <param name="stream">The stream which will be read or written.</param>
|
||||
///
|
||||
/// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
|
||||
///
|
||||
/// <param name="leaveOpen">
|
||||
/// true if the application would like the stream to remain open after
|
||||
/// inflation/deflation.
|
||||
/// </param>
|
||||
///
|
||||
/// <param name="level">
|
||||
/// A tuning knob to trade speed for effectiveness. This parameter is
|
||||
/// effective only when mode is <c>CompressionMode.Compress</c>.
|
||||
/// </param>
|
||||
public ZlibStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
|
||||
{
|
||||
_baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.ZLIB, leaveOpen);
|
||||
}
|
||||
|
||||
#region Zlib properties
|
||||
|
||||
/// <summary>
|
||||
/// This property sets the flush behavior on the stream.
|
||||
/// Sorry, though, not sure exactly how to describe all the various settings.
|
||||
/// </summary>
|
||||
virtual public FlushType FlushMode
|
||||
{
|
||||
get { return (this._baseStream._flushMode); }
|
||||
set
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
this._baseStream._flushMode = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The size of the working buffer for the compression codec.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The working buffer is used for all stream operations. The default size is
|
||||
/// 1024 bytes. The minimum size is 128 bytes. You may get better performance
|
||||
/// with a larger buffer. Then again, you might not. You would have to test
|
||||
/// it.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Set this before the first call to <c>Read()</c> or <c>Write()</c> on the
|
||||
/// stream. If you try to set it afterwards, it will throw.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public int BufferSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._baseStream._bufferSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
if (this._baseStream._workingBuffer != null)
|
||||
throw new ZlibException("The working buffer is already set.");
|
||||
if (value < ZlibConstants.WorkingBufferSizeMin)
|
||||
throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin));
|
||||
this._baseStream._bufferSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Returns the total number of bytes input so far.</summary>
|
||||
virtual public long TotalIn
|
||||
{
|
||||
get { return this._baseStream._z.TotalBytesIn; }
|
||||
}
|
||||
|
||||
/// <summary> Returns the total number of bytes output so far.</summary>
|
||||
virtual public long TotalOut
|
||||
{
|
||||
get { return this._baseStream._z.TotalBytesOut; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region System.IO.Stream methods
|
||||
|
||||
/// <summary>
|
||||
/// Dispose the stream.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This may or may not result in a <c>Close()</c> call on the captive
|
||||
/// stream. See the constructors that have a <c>leaveOpen</c> parameter
|
||||
/// for more information.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This method may be invoked in two distinct scenarios. If disposing
|
||||
/// == true, the method has been called directly or indirectly by a
|
||||
/// user's code, for example via the public Dispose() method. In this
|
||||
/// case, both managed and unmanaged resources can be referenced and
|
||||
/// disposed. If disposing == false, the method has been called by the
|
||||
/// runtime from inside the object finalizer and this method should not
|
||||
/// reference other objects; in that case only unmanaged resources must
|
||||
/// be referenced or disposed.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="disposing">
|
||||
/// indicates whether the Dispose method was invoked by user code.
|
||||
/// </param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
if (disposing && (this._baseStream != null))
|
||||
this._baseStream.Close();
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream can be read.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The return value depends on whether the captive stream supports reading.
|
||||
/// </remarks>
|
||||
public override bool CanRead
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
return _baseStream._stream.CanRead;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports Seek operations.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Always returns false.
|
||||
/// </remarks>
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream can be written.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The return value depends on whether the captive stream supports writing.
|
||||
/// </remarks>
|
||||
public override bool CanWrite
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
return _baseStream._stream.CanWrite;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush the stream.
|
||||
/// </summary>
|
||||
public override void Flush()
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
_baseStream.Flush();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reading this property always throws a <see cref="NotSupportedException"/>.
|
||||
/// </summary>
|
||||
public override long Length
|
||||
{
|
||||
get { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The position of the stream pointer.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Setting this property always throws a <see
|
||||
/// cref="NotSupportedException"/>. Reading will return the total bytes
|
||||
/// written out, if used in writing, or the total bytes read in, if used in
|
||||
/// reading. The count may refer to compressed bytes or uncompressed bytes,
|
||||
/// depending on how you've used the stream.
|
||||
/// </remarks>
|
||||
public override long Position
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this._baseStream._streamMode == MonoGame.Utilities.Deflate.ZlibBaseStream.StreamMode.Writer)
|
||||
return this._baseStream._z.TotalBytesOut;
|
||||
if (this._baseStream._streamMode == MonoGame.Utilities.Deflate.ZlibBaseStream.StreamMode.Reader)
|
||||
return this._baseStream._z.TotalBytesIn;
|
||||
return 0;
|
||||
}
|
||||
|
||||
set { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read data from the stream.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// If you wish to use the <c>ZlibStream</c> to compress data while reading,
|
||||
/// you can create a <c>ZlibStream</c> with <c>CompressionMode.Compress</c>,
|
||||
/// providing an uncompressed data stream. Then call <c>Read()</c> on that
|
||||
/// <c>ZlibStream</c>, and the data read will be compressed. If you wish to
|
||||
/// use the <c>ZlibStream</c> to decompress data while reading, you can create
|
||||
/// a <c>ZlibStream</c> with <c>CompressionMode.Decompress</c>, providing a
|
||||
/// readable compressed data stream. Then call <c>Read()</c> on that
|
||||
/// <c>ZlibStream</c>, and the data will be decompressed as it is read.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// A <c>ZlibStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but
|
||||
/// not both.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="buffer">
|
||||
/// The buffer into which the read data should be placed.</param>
|
||||
///
|
||||
/// <param name="offset">
|
||||
/// the offset within that data array to put the first byte read.</param>
|
||||
///
|
||||
/// <param name="count">the number of bytes to read.</param>
|
||||
///
|
||||
/// <returns>the number of bytes read</returns>
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
return _baseStream.Read(buffer, offset, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calling this method always throws a <see cref="NotSupportedException"/>.
|
||||
/// </summary>
|
||||
/// <param name="offset">
|
||||
/// The offset to seek to....
|
||||
/// IF THIS METHOD ACTUALLY DID ANYTHING.
|
||||
/// </param>
|
||||
/// <param name="origin">
|
||||
/// The reference specifying how to apply the offset.... IF
|
||||
/// THIS METHOD ACTUALLY DID ANYTHING.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>nothing. This method always throws.</returns>
|
||||
public override long Seek(long offset, System.IO.SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calling this method always throws a <see cref="NotSupportedException"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">
|
||||
/// The new value for the stream length.... IF
|
||||
/// THIS METHOD ACTUALLY DID ANYTHING.
|
||||
/// </param>
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write data to the stream.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// If you wish to use the <c>ZlibStream</c> to compress data while writing,
|
||||
/// you can create a <c>ZlibStream</c> with <c>CompressionMode.Compress</c>,
|
||||
/// and a writable output stream. Then call <c>Write()</c> on that
|
||||
/// <c>ZlibStream</c>, providing uncompressed data as input. The data sent to
|
||||
/// the output stream will be the compressed form of the data written. If you
|
||||
/// wish to use the <c>ZlibStream</c> to decompress data while writing, you
|
||||
/// can create a <c>ZlibStream</c> with <c>CompressionMode.Decompress</c>, and a
|
||||
/// writable output stream. Then call <c>Write()</c> on that stream,
|
||||
/// providing previously compressed data. The data sent to the output stream
|
||||
/// will be the decompressed form of the data written.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// A <c>ZlibStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not both.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="buffer">The buffer holding data to write to the stream.</param>
|
||||
/// <param name="offset">the offset within that data array to find the first byte to write.</param>
|
||||
/// <param name="count">the number of bytes to write.</param>
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
_baseStream.Write(buffer, offset, count);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Compress a string into a byte array using ZLIB.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Uncompress it with <see cref="ZlibStream.UncompressString(byte[])"/>.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <seealso cref="ZlibStream.UncompressString(byte[])"/>
|
||||
/// <seealso cref="ZlibStream.CompressBuffer(byte[])"/>
|
||||
/// <seealso cref="GZipStream.CompressString(string)"/>
|
||||
///
|
||||
/// <param name="s">
|
||||
/// A string to compress. The string will first be encoded
|
||||
/// using UTF8, then compressed.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The string in compressed form</returns>
|
||||
public static byte[] CompressString(String s)
|
||||
{
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
Stream compressor =
|
||||
new ZlibStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression);
|
||||
ZlibBaseStream.CompressString(s, compressor);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Compress a byte array into a new byte array using ZLIB.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Uncompress it with <see cref="ZlibStream.UncompressBuffer(byte[])"/>.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <seealso cref="ZlibStream.CompressString(string)"/>
|
||||
/// <seealso cref="ZlibStream.UncompressBuffer(byte[])"/>
|
||||
///
|
||||
/// <param name="b">
|
||||
/// A buffer to compress.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The data in compressed form</returns>
|
||||
public static byte[] CompressBuffer(byte[] b)
|
||||
{
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
Stream compressor =
|
||||
new ZlibStream( ms, CompressionMode.Compress, CompressionLevel.BestCompression );
|
||||
|
||||
ZlibBaseStream.CompressBuffer(b, compressor);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Uncompress a ZLIB-compressed byte array into a single string.
|
||||
/// </summary>
|
||||
///
|
||||
/// <seealso cref="ZlibStream.CompressString(String)"/>
|
||||
/// <seealso cref="ZlibStream.UncompressBuffer(byte[])"/>
|
||||
///
|
||||
/// <param name="compressed">
|
||||
/// A buffer containing ZLIB-compressed data.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The uncompressed string</returns>
|
||||
public static String UncompressString(byte[] compressed)
|
||||
{
|
||||
using (var input = new MemoryStream(compressed))
|
||||
{
|
||||
Stream decompressor =
|
||||
new ZlibStream(input, CompressionMode.Decompress);
|
||||
|
||||
return ZlibBaseStream.UncompressString(compressed, decompressor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Uncompress a ZLIB-compressed byte array into a byte array.
|
||||
/// </summary>
|
||||
///
|
||||
/// <seealso cref="ZlibStream.CompressBuffer(byte[])"/>
|
||||
/// <seealso cref="ZlibStream.UncompressString(byte[])"/>
|
||||
///
|
||||
/// <param name="compressed">
|
||||
/// A buffer containing ZLIB-compressed data.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The data in uncompressed form</returns>
|
||||
public static byte[] UncompressBuffer(byte[] compressed)
|
||||
{
|
||||
using (var input = new MemoryStream(compressed))
|
||||
{
|
||||
Stream decompressor =
|
||||
new ZlibStream( input, CompressionMode.Decompress );
|
||||
|
||||
return ZlibBaseStream.UncompressBuffer(compressed, decompressor);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal static class FileHelpers
|
||||
{
|
||||
private static readonly char[] UrlSafeChars = new[] { '.', '_', '-', ';', '/', '?', '\\', ':' };
|
||||
|
||||
public static readonly char ForwardSlash = '/';
|
||||
public static readonly string ForwardSlashString = new string(ForwardSlash, 1);
|
||||
public static readonly char BackwardSlash = '\\';
|
||||
|
||||
#if WINDOWS_UAP
|
||||
public static readonly char NotSeparator = ForwardSlash;
|
||||
public static readonly char Separator = BackwardSlash;
|
||||
#else
|
||||
public static readonly char NotSeparator = Path.DirectorySeparatorChar == BackwardSlash ? ForwardSlash : BackwardSlash;
|
||||
public static readonly char Separator = Path.DirectorySeparatorChar;
|
||||
#endif
|
||||
|
||||
public static string NormalizeFilePathSeparators(string name)
|
||||
{
|
||||
return name.Replace(NotSeparator, Separator);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Combines the filePath and relativeFile based on relativeFile being a file in the same location as filePath.
|
||||
/// Relative directory operators (..) are also resolved
|
||||
/// </summary>
|
||||
/// <example>"A\B\C.txt","D.txt" becomes "A\B\D.txt"</example>
|
||||
/// <example>"A\B\C.txt","..\D.txt" becomes "A\D.txt"</example>
|
||||
/// <param name="filePath">Path to the file we are starting from</param>
|
||||
/// <param name="relativeFile">Relative location of another file to resolve the path to</param>
|
||||
public static string ResolveRelativePath(string filePath, string relativeFile)
|
||||
{
|
||||
// Uri accepts forward slashes
|
||||
filePath = filePath.Replace(BackwardSlash, ForwardSlash);
|
||||
|
||||
bool hasForwardSlash = filePath.StartsWith(ForwardSlashString);
|
||||
if (!hasForwardSlash)
|
||||
filePath = ForwardSlashString + filePath;
|
||||
|
||||
// Get a uri for filePath using the file:// schema and no host.
|
||||
var src = new Uri("file://" + UrlEncode(filePath));
|
||||
|
||||
var dst = new Uri(src, UrlEncode(relativeFile));
|
||||
|
||||
// The uri now contains the path to the relativeFile with
|
||||
// relative addresses resolved... get the local path.
|
||||
var localPath = dst.LocalPath;
|
||||
|
||||
if (!hasForwardSlash && localPath.StartsWith("/"))
|
||||
localPath = localPath.Substring(1);
|
||||
|
||||
// Convert the directory separator characters to the
|
||||
// correct platform specific separator.
|
||||
return NormalizeFilePathSeparators(localPath);
|
||||
}
|
||||
|
||||
private static string UrlEncode(string url)
|
||||
{
|
||||
var encoder = new UTF8Encoding();
|
||||
var safeline = new StringBuilder(encoder.GetByteCount(url) * 3);
|
||||
|
||||
foreach (var c in url)
|
||||
{
|
||||
if ((c >= 48 && c <= 57) || (c >= 65 && c <= 90) || (c >= 97 && c <= 122) || Array.IndexOf(UrlSafeChars, c) != -1)
|
||||
safeline.Append(c);
|
||||
else
|
||||
{
|
||||
var bytes = encoder.GetBytes(c.ToString());
|
||||
|
||||
foreach (var num in bytes)
|
||||
{
|
||||
safeline.Append("%");
|
||||
safeline.Append(num.ToString("X"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return safeline.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal class FuncLoader
|
||||
{
|
||||
[DllImport("dl")]
|
||||
public static extern IntPtr dlopen(string path, int flags);
|
||||
|
||||
[DllImport("dl")]
|
||||
public static extern IntPtr dlsym(IntPtr handle, string symbol);
|
||||
|
||||
private const int RTLD_LAZY = 0x0001;
|
||||
|
||||
public static IntPtr LoadLibrary(string libname)
|
||||
{
|
||||
return dlopen(libname, RTLD_LAZY);
|
||||
}
|
||||
|
||||
public static T LoadFunction<T>(IntPtr library, string function, bool throwIfNotFound = false)
|
||||
{
|
||||
var ret = dlsym(library, function);
|
||||
|
||||
if (ret == IntPtr.Zero)
|
||||
{
|
||||
if (throwIfNotFound)
|
||||
throw new EntryPointNotFoundException(function);
|
||||
|
||||
return default(T);
|
||||
}
|
||||
|
||||
// TODO: Use the function bellow once Protobuild gets axed
|
||||
// requires .NET Framework 4.5.1 and its useful for corert
|
||||
// return Marshal.GetDelegateForFunctionPointer<T>(ret);
|
||||
|
||||
return (T)(object)Marshal.GetDelegateForFunctionPointer(ret, typeof(T));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal class FuncLoader
|
||||
{
|
||||
private class Windows
|
||||
{
|
||||
[DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
|
||||
public static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
|
||||
|
||||
[DllImport("kernel32", SetLastError = true, CharSet = CharSet.Unicode)]
|
||||
public static extern IntPtr LoadLibraryW(string lpszLib);
|
||||
}
|
||||
|
||||
private class Linux
|
||||
{
|
||||
[DllImport("libdl.so.2")]
|
||||
public static extern IntPtr dlopen(string path, int flags);
|
||||
|
||||
[DllImport("libdl.so.2")]
|
||||
public static extern IntPtr dlsym(IntPtr handle, string symbol);
|
||||
}
|
||||
|
||||
private class OSX
|
||||
{
|
||||
[DllImport("/usr/lib/libSystem.dylib")]
|
||||
public static extern IntPtr dlopen(string path, int flags);
|
||||
|
||||
[DllImport("/usr/lib/libSystem.dylib")]
|
||||
public static extern IntPtr dlsym(IntPtr handle, string symbol);
|
||||
}
|
||||
|
||||
private const int RTLD_LAZY = 0x0001;
|
||||
|
||||
public static IntPtr LoadLibrary(string libname)
|
||||
{
|
||||
if (CurrentPlatform.OS == OS.Windows)
|
||||
return Windows.LoadLibraryW(libname);
|
||||
|
||||
if (CurrentPlatform.OS == OS.MacOSX)
|
||||
return OSX.dlopen(libname, RTLD_LAZY);
|
||||
|
||||
return Linux.dlopen(libname, RTLD_LAZY);
|
||||
}
|
||||
|
||||
public static T LoadFunction<T>(IntPtr library, string function, bool throwIfNotFound = false)
|
||||
{
|
||||
var ret = IntPtr.Zero;
|
||||
|
||||
if (CurrentPlatform.OS == OS.Windows)
|
||||
ret = Windows.GetProcAddress(library, function);
|
||||
else if (CurrentPlatform.OS == OS.MacOSX)
|
||||
ret = OSX.dlsym(library, function);
|
||||
else
|
||||
ret = Linux.dlsym(library, function);
|
||||
|
||||
if (ret == IntPtr.Zero)
|
||||
{
|
||||
if (throwIfNotFound)
|
||||
throw new EntryPointNotFoundException(function);
|
||||
|
||||
return default(T);
|
||||
}
|
||||
|
||||
#if NETSTANDARD
|
||||
return Marshal.GetDelegateForFunctionPointer<T>(ret);
|
||||
#else
|
||||
return (T)(object)Marshal.GetDelegateForFunctionPointer(ret, typeof(T));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using ObjCRuntime;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal class FuncLoader
|
||||
{
|
||||
public static IntPtr LoadLibrary(string libname)
|
||||
{
|
||||
return Dlfcn.dlopen(libname, 0);
|
||||
}
|
||||
|
||||
public static T LoadFunction<T>(IntPtr library, string function, bool throwIfNotFound = false)
|
||||
{
|
||||
var ret = Dlfcn.dlsym(library, function);
|
||||
|
||||
if (ret == IntPtr.Zero)
|
||||
{
|
||||
if (throwIfNotFound)
|
||||
throw new EntryPointNotFoundException(function);
|
||||
|
||||
return default(T);
|
||||
}
|
||||
|
||||
// TODO: Use the function bellow once Protobuild gets axed
|
||||
// requires .NET Framework 4.5.1 and its useful for corert
|
||||
// return Marshal.GetDelegateForFunctionPointer<T>(ret);
|
||||
|
||||
return (T)(object)Marshal.GetDelegateForFunctionPointer(ret, typeof(T));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System.IO;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal static class Hash
|
||||
{
|
||||
/// <summary>
|
||||
/// Compute a hash from a byte array.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Modified FNV Hash in C#
|
||||
/// http://stackoverflow.com/a/468084
|
||||
/// </remarks>
|
||||
internal static int ComputeHash(params byte[] data)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
const int p = 16777619;
|
||||
var hash = (int)2166136261;
|
||||
|
||||
for (var i = 0; i < data.Length; i++)
|
||||
hash = (hash ^ data[i]) * p;
|
||||
|
||||
hash += hash << 13;
|
||||
hash ^= hash >> 7;
|
||||
hash += hash << 3;
|
||||
hash ^= hash >> 17;
|
||||
hash += hash << 5;
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compute a hash from the content of a stream and restore the position.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Modified FNV Hash in C#
|
||||
/// http://stackoverflow.com/a/468084
|
||||
/// </remarks>
|
||||
internal static int ComputeHash(Stream stream)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(stream.CanSeek);
|
||||
|
||||
unchecked
|
||||
{
|
||||
const int p = 16777619;
|
||||
var hash = (int)2166136261;
|
||||
|
||||
var prevPosition = stream.Position;
|
||||
stream.Position = 0;
|
||||
|
||||
var data = new byte[1024];
|
||||
int length;
|
||||
while((length = stream.Read(data, 0, data.Length)) != 0)
|
||||
{
|
||||
for (var i = 0; i < length; i++)
|
||||
hash = (hash ^ data[i]) * p;
|
||||
}
|
||||
|
||||
// Restore stream position.
|
||||
stream.Position = prevPosition;
|
||||
|
||||
hash += hash << 13;
|
||||
hash ^= hash >> 7;
|
||||
hash += hash << 3;
|
||||
hash ^= hash >> 17;
|
||||
hash += hash << 5;
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal static unsafe class ImageReader
|
||||
{
|
||||
public static byte[] Read(Stream stream, out int x, out int y, out int comp, int req_comp)
|
||||
{
|
||||
byte[] bytes, data = null;
|
||||
|
||||
// Rewind stream if it is at end
|
||||
if (stream.CanSeek && stream.Length == stream.Position)
|
||||
{
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
stream.CopyTo(ms);
|
||||
bytes = ms.ToArray();
|
||||
}
|
||||
|
||||
int xx, yy, ccomp;
|
||||
byte* result = null;
|
||||
try
|
||||
{
|
||||
fixed (byte* b = bytes)
|
||||
{
|
||||
result = Imaging.stbi_load_from_memory(b, bytes.Length, &xx, &yy, &ccomp, req_comp);
|
||||
}
|
||||
|
||||
x = xx;
|
||||
y = yy;
|
||||
comp = ccomp;
|
||||
|
||||
if (result == null)
|
||||
{
|
||||
throw new InvalidOperationException(Imaging.LastError);
|
||||
}
|
||||
|
||||
// Convert to array
|
||||
var c = req_comp != 0 ? req_comp : comp;
|
||||
data = new byte[x * y * c];
|
||||
Marshal.Copy(new IntPtr(result), data, 0, data.Length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (result != null)
|
||||
{
|
||||
Operations.Free(result);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal enum ImageWriterFormat
|
||||
{
|
||||
Bmp,
|
||||
Tga,
|
||||
Png,
|
||||
Jpg,
|
||||
}
|
||||
|
||||
internal unsafe class ImageWriter
|
||||
{
|
||||
private Stream _stream;
|
||||
private byte[] _buffer = new byte[1024];
|
||||
|
||||
private int WriteCallback(void* context, void* data, int size)
|
||||
{
|
||||
if (data == null || size <= 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (_buffer.Length < size)
|
||||
{
|
||||
_buffer = new byte[size*2];
|
||||
}
|
||||
|
||||
var bptr = (byte*) data;
|
||||
|
||||
Marshal.Copy(new IntPtr(bptr), _buffer, 0, size);
|
||||
|
||||
_stream.Write(_buffer, 0, size);
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
public void Write(byte[] bytes, int x, int y, int comp, ImageWriterFormat format, Stream dest)
|
||||
{
|
||||
try
|
||||
{
|
||||
_stream = dest;
|
||||
fixed (byte* b = &bytes[0])
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case ImageWriterFormat.Bmp:
|
||||
Imaging.stbi_write_bmp_to_func(WriteCallback, null, x, y, comp, b);
|
||||
break;
|
||||
case ImageWriterFormat.Tga:
|
||||
Imaging.stbi_write_tga_to_func(WriteCallback, null, x, y, comp, b);
|
||||
break;
|
||||
case ImageWriterFormat.Jpg:
|
||||
Imaging.stbi_write_jpg_to_func(WriteCallback, null, x, y, comp, b, 90);
|
||||
break;
|
||||
|
||||
case ImageWriterFormat.Png:
|
||||
Imaging.stbi_write_png_to_func(WriteCallback, null, x, y, comp, b, x*comp);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException("format", format, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_stream = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal static unsafe class Operations
|
||||
{
|
||||
internal static ConcurrentDictionary<long, Pointer> _pointers = new ConcurrentDictionary<long, Pointer>();
|
||||
|
||||
public static long AllocatedTotal
|
||||
{
|
||||
get { return Pointer.AllocatedTotal; }
|
||||
}
|
||||
|
||||
public static void* Malloc(long size)
|
||||
{
|
||||
var result = new PinnedArray<byte>(size);
|
||||
_pointers[(long) result.Ptr] = result;
|
||||
|
||||
return result.Ptr;
|
||||
}
|
||||
|
||||
public static void Memcpy(void* a, void* b, long size)
|
||||
{
|
||||
var ap = (byte*) a;
|
||||
var bp = (byte*) b;
|
||||
for (long i = 0; i < size; ++i)
|
||||
{
|
||||
*ap++ = *bp++;
|
||||
}
|
||||
}
|
||||
|
||||
public static void MemMove(void* a, void* b, long size)
|
||||
{
|
||||
using (var temp = new PinnedArray<byte>(size))
|
||||
{
|
||||
Memcpy(temp.Ptr, b, size);
|
||||
Memcpy(a, temp.Ptr, size);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Free(void* a)
|
||||
{
|
||||
Pointer pointer;
|
||||
if (!_pointers.TryRemove((long) a, out pointer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pointer.Dispose();
|
||||
}
|
||||
|
||||
public static void* Realloc(void* a, long newSize)
|
||||
{
|
||||
Pointer pointer;
|
||||
if (!_pointers.TryGetValue((long) a, out pointer))
|
||||
{
|
||||
// Allocate new
|
||||
return Malloc(newSize);
|
||||
}
|
||||
|
||||
if (newSize <= pointer.Size)
|
||||
{
|
||||
// Realloc not required
|
||||
return a;
|
||||
}
|
||||
|
||||
var result = Malloc(newSize);
|
||||
Memcpy(result, a, pointer.Size);
|
||||
|
||||
_pointers.TryRemove((long) pointer.Ptr, out pointer);
|
||||
pointer.Dispose();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static int Memcmp(void* a, void* b, long size)
|
||||
{
|
||||
var result = 0;
|
||||
var ap = (byte*) a;
|
||||
var bp = (byte*) b;
|
||||
for (long i = 0; i < size; ++i)
|
||||
{
|
||||
if (*ap != *bp)
|
||||
{
|
||||
result += 1;
|
||||
}
|
||||
ap++;
|
||||
bp++;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,143 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal abstract unsafe class Pointer : IDisposable
|
||||
{
|
||||
protected static long _allocatedTotal;
|
||||
protected static object _lock = new object();
|
||||
|
||||
public abstract long Size { get; }
|
||||
public abstract void* Ptr { get; }
|
||||
|
||||
public static long AllocatedTotal
|
||||
{
|
||||
get { return _allocatedTotal; }
|
||||
}
|
||||
|
||||
public abstract void Dispose();
|
||||
|
||||
public static implicit operator void*(Pointer ptr)
|
||||
{
|
||||
return ptr.Ptr;
|
||||
}
|
||||
|
||||
public static implicit operator byte*(Pointer ptr)
|
||||
{
|
||||
return (byte*) ptr.Ptr;
|
||||
}
|
||||
|
||||
public static implicit operator short*(Pointer ptr)
|
||||
{
|
||||
return (short*) ptr.Ptr;
|
||||
}
|
||||
}
|
||||
|
||||
internal unsafe class PinnedArray<T> : Pointer
|
||||
{
|
||||
private GCHandle _handle;
|
||||
private bool _disposed;
|
||||
private void* _ptr;
|
||||
private long _size;
|
||||
|
||||
public GCHandle Handle
|
||||
{
|
||||
get { return _handle; }
|
||||
}
|
||||
|
||||
public override void* Ptr
|
||||
{
|
||||
get { return _ptr; }
|
||||
}
|
||||
|
||||
public T[] Data { get; private set; }
|
||||
|
||||
public T this[long index]
|
||||
{
|
||||
get { return Data[index]; }
|
||||
set { Data[index] = value; }
|
||||
}
|
||||
|
||||
public long Count { get; private set; }
|
||||
|
||||
public override long Size
|
||||
{
|
||||
get { return _size; }
|
||||
}
|
||||
|
||||
public long ElementSize { get; private set; }
|
||||
|
||||
public PinnedArray(long size)
|
||||
: this(new T[size])
|
||||
{
|
||||
}
|
||||
|
||||
public PinnedArray(T[] data)
|
||||
{
|
||||
Data = data;
|
||||
|
||||
_ptr = null;
|
||||
if (data != null)
|
||||
{
|
||||
_handle = GCHandle.Alloc(data, GCHandleType.Pinned);
|
||||
var addr = _handle.AddrOfPinnedObject();
|
||||
_ptr = addr.ToPointer();
|
||||
ElementSize = Marshal.SizeOf(typeof (T));
|
||||
Count = data.Length;
|
||||
_size = ElementSize*data.Length;
|
||||
}
|
||||
else
|
||||
{
|
||||
ElementSize = 0;
|
||||
Count = 0;
|
||||
_size = 0;
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
_allocatedTotal += _size;
|
||||
}
|
||||
}
|
||||
|
||||
~PinnedArray()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
|
||||
// This object will be cleaned up by the Dispose method.
|
||||
// Therefore, you should call GC.SupressFinalize to
|
||||
// take this object off the finalization queue
|
||||
// and prevent finalization code for this object
|
||||
// from executing a second time.
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (_disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
_allocatedTotal -= Size;
|
||||
}
|
||||
|
||||
if (Data != null)
|
||||
{
|
||||
_handle.Free();
|
||||
_ptr = null;
|
||||
Data = null;
|
||||
_size = 0;
|
||||
}
|
||||
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
+4790
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,318 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal unsafe partial class Imaging
|
||||
{
|
||||
public static string LastError;
|
||||
|
||||
public const int STBI__ZFAST_BITS = 9;
|
||||
|
||||
public delegate int ReadCallback(void* user, sbyte* data, int size);
|
||||
|
||||
public delegate int SkipCallback(void* user, int n);
|
||||
|
||||
public delegate int EofCallback(void* user);
|
||||
|
||||
public delegate void idct_block_kernel(byte* output, int out_stride, short* data);
|
||||
|
||||
public delegate void YCbCr_to_RGB_kernel(
|
||||
byte* output, byte* y, byte* pcb, byte* pcr, int count, int step);
|
||||
|
||||
public delegate byte* Resampler(byte* a, byte* b, byte* c, int d, int e);
|
||||
|
||||
public static string stbi__g_failure_reason;
|
||||
public static int stbi__vertically_flip_on_load;
|
||||
|
||||
public class stbi_io_callbacks
|
||||
{
|
||||
public ReadCallback read;
|
||||
public SkipCallback skip;
|
||||
public EofCallback eof;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct img_comp
|
||||
{
|
||||
public int id;
|
||||
public int h, v;
|
||||
public int tq;
|
||||
public int hd, ha;
|
||||
public int dc_pred;
|
||||
|
||||
public int x, y, w2, h2;
|
||||
public byte* data;
|
||||
public void* raw_data;
|
||||
public void* raw_coeff;
|
||||
public byte* linebuf;
|
||||
public short* coeff; // progressive only
|
||||
public int coeff_w, coeff_h; // number of 8x8 coefficient blocks
|
||||
}
|
||||
|
||||
public class stbi__jpeg
|
||||
{
|
||||
public stbi__context s;
|
||||
public readonly PinnedArray<stbi__huffman> huff_dc = new PinnedArray<stbi__huffman>(4);
|
||||
public readonly PinnedArray<stbi__huffman> huff_ac = new PinnedArray<stbi__huffman>(4);
|
||||
public readonly PinnedArray<ushort>[] dequant;
|
||||
|
||||
public readonly PinnedArray<short>[] fast_ac;
|
||||
|
||||
// sizes for components, interleaved MCUs
|
||||
public int img_h_max, img_v_max;
|
||||
public int img_mcu_x, img_mcu_y;
|
||||
public int img_mcu_w, img_mcu_h;
|
||||
|
||||
// definition of jpeg image component
|
||||
public img_comp[] img_comp = new img_comp[4];
|
||||
|
||||
public uint code_buffer; // jpeg entropy-coded buffer
|
||||
public int code_bits; // number of valid bits
|
||||
public byte marker; // marker seen while filling entropy buffer
|
||||
public int nomore; // flag if we saw a marker so must stop
|
||||
|
||||
public int progressive;
|
||||
public int spec_start;
|
||||
public int spec_end;
|
||||
public int succ_high;
|
||||
public int succ_low;
|
||||
public int eob_run;
|
||||
public int jfif;
|
||||
public int app14_color_transform; // Adobe APP14 tag
|
||||
public int rgb;
|
||||
|
||||
public int scan_n;
|
||||
public PinnedArray<int> order = new PinnedArray<int>(4);
|
||||
public int restart_interval, todo;
|
||||
|
||||
// kernels
|
||||
public idct_block_kernel idct_block_kernel;
|
||||
public YCbCr_to_RGB_kernel YCbCr_to_RGB_kernel;
|
||||
public Resampler resample_row_hv_2_kernel;
|
||||
|
||||
public stbi__jpeg()
|
||||
{
|
||||
for (var i = 0; i < 4; ++i)
|
||||
{
|
||||
huff_ac[i] = new stbi__huffman();
|
||||
huff_dc[i] = new stbi__huffman();
|
||||
}
|
||||
|
||||
for (var i = 0; i < img_comp.Length; ++i)
|
||||
{
|
||||
img_comp[i] = new img_comp();
|
||||
}
|
||||
|
||||
fast_ac = new PinnedArray<short>[4];
|
||||
for (var i = 0; i < fast_ac.Length; ++i)
|
||||
{
|
||||
fast_ac[i] = new PinnedArray<short>(1 << STBI__ZFAST_BITS);
|
||||
}
|
||||
|
||||
dequant = new PinnedArray<ushort>[4];
|
||||
for (var i = 0; i < dequant.Length; ++i)
|
||||
{
|
||||
dequant[i] = new PinnedArray<ushort>(64);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public class stbi__resample
|
||||
{
|
||||
public Resampler resample;
|
||||
public byte* line0;
|
||||
public byte* line1;
|
||||
public int hs;
|
||||
public int vs;
|
||||
public int w_lores;
|
||||
public int ystep;
|
||||
public int ypos;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct stbi__gif_lzw
|
||||
{
|
||||
public short prefix;
|
||||
public byte first;
|
||||
public byte suffix;
|
||||
}
|
||||
|
||||
public class stbi__gif
|
||||
{
|
||||
public int w;
|
||||
public int h;
|
||||
public byte* _out_;
|
||||
public byte* old_out;
|
||||
public int flags;
|
||||
public int bgindex;
|
||||
public int ratio;
|
||||
public int transparent;
|
||||
public int eflags;
|
||||
public int delay;
|
||||
public PinnedArray<byte> pal;
|
||||
public PinnedArray<byte> lpal;
|
||||
public PinnedArray<stbi__gif_lzw> codes;
|
||||
public byte* color_table;
|
||||
public int parse;
|
||||
public int step;
|
||||
public int lflags;
|
||||
public int start_x;
|
||||
public int start_y;
|
||||
public int max_x;
|
||||
public int max_y;
|
||||
public int cur_x;
|
||||
public int cur_y;
|
||||
public int line_size;
|
||||
|
||||
public stbi__gif()
|
||||
{
|
||||
codes = new PinnedArray<stbi__gif_lzw>(4096);
|
||||
pal = new PinnedArray<byte>(256*4);
|
||||
lpal = new PinnedArray<byte>(256*4);
|
||||
}
|
||||
}
|
||||
|
||||
private static void* stbi__malloc(int size)
|
||||
{
|
||||
return Operations.Malloc(size);
|
||||
}
|
||||
|
||||
private static void* stbi__malloc(ulong size)
|
||||
{
|
||||
return stbi__malloc((int) size);
|
||||
}
|
||||
|
||||
private static void* malloc(ulong size)
|
||||
{
|
||||
return stbi__malloc(size);
|
||||
}
|
||||
|
||||
private static int stbi__err(string str)
|
||||
{
|
||||
LastError = str;
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static void memcpy(void* a, void* b, long size)
|
||||
{
|
||||
Operations.Memcpy(a, b, size);
|
||||
}
|
||||
|
||||
private static void memcpy(void* a, void* b, ulong size)
|
||||
{
|
||||
memcpy(a, b, (long) size);
|
||||
}
|
||||
|
||||
private static void memmove(void* a, void* b, long size)
|
||||
{
|
||||
Operations.MemMove(a, b, size);
|
||||
}
|
||||
|
||||
private static void memmove(void* a, void* b, ulong size)
|
||||
{
|
||||
memmove(a, b, (long) size);
|
||||
}
|
||||
|
||||
private static int memcmp(void* a, void* b, long size)
|
||||
{
|
||||
return Operations.Memcmp(a, b, size);
|
||||
}
|
||||
|
||||
private static int memcmp(void* a, void* b, ulong size)
|
||||
{
|
||||
return memcmp(a, b, (long) size);
|
||||
}
|
||||
|
||||
private static void free(void* a)
|
||||
{
|
||||
Operations.Free(a);
|
||||
}
|
||||
|
||||
private static void memset(void* ptr, int value, long size)
|
||||
{
|
||||
byte* bptr = (byte*) ptr;
|
||||
var bval = (byte) value;
|
||||
for (long i = 0; i < size; ++i)
|
||||
{
|
||||
*bptr++ = bval;
|
||||
}
|
||||
}
|
||||
|
||||
private static void memset(void* ptr, int value, ulong size)
|
||||
{
|
||||
memset(ptr, value, (long) size);
|
||||
}
|
||||
|
||||
private static uint _lrotl(uint x, int y)
|
||||
{
|
||||
return (x << y) | (x >> (32 - y));
|
||||
}
|
||||
|
||||
private static void* realloc(void* ptr, long newSize)
|
||||
{
|
||||
return Operations.Realloc(ptr, newSize);
|
||||
}
|
||||
|
||||
private static void* realloc(void* ptr, ulong newSize)
|
||||
{
|
||||
return realloc(ptr, (long) newSize);
|
||||
}
|
||||
|
||||
private static int abs(int v)
|
||||
{
|
||||
return Math.Abs(v);
|
||||
}
|
||||
|
||||
public static void stbi__gif_parse_colortable(stbi__context s, byte* pal, int num_entries, int transp)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; (i) < (num_entries); ++i)
|
||||
{
|
||||
pal[i*4 + 2] = stbi__get8(s);
|
||||
pal[i*4 + 1] = stbi__get8(s);
|
||||
pal[i*4] = stbi__get8(s);
|
||||
pal[i*4 + 3] = (byte) (transp == i ? 0 : 255);
|
||||
}
|
||||
}
|
||||
|
||||
public const long DBL_EXP_MASK = 0x7ff0000000000000L;
|
||||
public const int DBL_MANT_BITS = 52;
|
||||
public const long DBL_SGN_MASK = -1 - 0x7fffffffffffffffL;
|
||||
public const long DBL_MANT_MASK = 0x000fffffffffffffL;
|
||||
public const long DBL_EXP_CLR_MASK = DBL_SGN_MASK | DBL_MANT_MASK;
|
||||
|
||||
/// <summary>
|
||||
/// This code had been borrowed from here: https://github.com/MachineCognitis/C.math.NET
|
||||
/// </summary>
|
||||
/// <param name="number"></param>
|
||||
/// <param name="exponent"></param>
|
||||
/// <returns></returns>
|
||||
private static double frexp(double number, int* exponent)
|
||||
{
|
||||
var bits = BitConverter.DoubleToInt64Bits(number);
|
||||
var exp = (int) ((bits & DBL_EXP_MASK) >> DBL_MANT_BITS);
|
||||
*exponent = 0;
|
||||
|
||||
if (exp == 0x7ff || number == 0D)
|
||||
number += number;
|
||||
else
|
||||
{
|
||||
// Not zero and finite.
|
||||
*exponent = exp - 1022;
|
||||
if (exp == 0)
|
||||
{
|
||||
// Subnormal, scale number so that it is in [1, 2).
|
||||
number *= BitConverter.Int64BitsToDouble(0x4350000000000000L); // 2^54
|
||||
bits = BitConverter.DoubleToInt64Bits(number);
|
||||
exp = (int) ((bits & DBL_EXP_MASK) >> DBL_MANT_BITS);
|
||||
*exponent = exp - 1022 - 54;
|
||||
}
|
||||
// Set exponent to -1 so that number is in [0.5, 1).
|
||||
number = BitConverter.Int64BitsToDouble((bits & DBL_EXP_CLR_MASK) | 0x3fe0000000000000L);
|
||||
}
|
||||
|
||||
return number;
|
||||
}
|
||||
}
|
||||
}
|
||||
+1398
File diff suppressed because it is too large
Load Diff
+138
@@ -0,0 +1,138 @@
|
||||
using System.Text;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
unsafe partial class Imaging
|
||||
{
|
||||
public static int stbi_write_tga_with_rle = 1;
|
||||
|
||||
public delegate int WriteCallback(void* context, void* data, int size);
|
||||
|
||||
public class stbi__write_context
|
||||
{
|
||||
public WriteCallback func;
|
||||
public void* context;
|
||||
}
|
||||
|
||||
public static void stbi__start_write_callbacks(stbi__write_context s, WriteCallback c, void* context)
|
||||
{
|
||||
s.func = c;
|
||||
s.context = context;
|
||||
}
|
||||
|
||||
public static void stbiw__writefv(stbi__write_context s, string fmt, params object[] v)
|
||||
{
|
||||
var vindex = 0;
|
||||
for (var i = 0; i < fmt.Length; ++i)
|
||||
{
|
||||
var c = fmt[i];
|
||||
switch (c)
|
||||
{
|
||||
case ' ':
|
||||
break;
|
||||
case '1':
|
||||
{
|
||||
var x = (byte) ((int) v[vindex++] & 0xff);
|
||||
s.func(s.context, &x, 1);
|
||||
break;
|
||||
}
|
||||
case '2':
|
||||
{
|
||||
var x = (int) v[vindex++];
|
||||
var b = stackalloc byte[2];
|
||||
b[0] = (byte) (x & 0xff);
|
||||
b[1] = (byte) ((x >> 8) & 0xff);
|
||||
s.func(s.context, b, 2);
|
||||
break;
|
||||
}
|
||||
case '4':
|
||||
{
|
||||
var x = (int) v[vindex++];
|
||||
var b = stackalloc byte[4];
|
||||
b[0] = (byte) (x & 0xff);
|
||||
b[1] = (byte) ((x >> 8) & 0xff);
|
||||
b[2] = (byte) ((x >> 16) & 0xff);
|
||||
b[3] = (byte) ((x >> 24) & 0xff);
|
||||
s.func(s.context, b, 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void stbiw__writef(stbi__write_context s, string fmt, params object[] v)
|
||||
{
|
||||
stbiw__writefv(s, fmt, v);
|
||||
}
|
||||
|
||||
public static int stbiw__outfile(stbi__write_context s, int rgb_dir, int vdir, int x, int y, int comp,
|
||||
int expand_mono, void* data, int alpha, int pad, string fmt, params object[] v)
|
||||
{
|
||||
if ((y < 0) || (x < 0))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
stbiw__writefv(s, fmt, v);
|
||||
stbiw__write_pixels(s, rgb_dir, vdir, x, y, comp, data, alpha, pad, expand_mono);
|
||||
return 1;
|
||||
}
|
||||
|
||||
public static int stbi_write_bmp_to_func(WriteCallback func,
|
||||
void* context,
|
||||
int x,
|
||||
int y,
|
||||
int comp,
|
||||
void* data
|
||||
)
|
||||
{
|
||||
var s = new stbi__write_context();
|
||||
stbi__start_write_callbacks(s, func, context);
|
||||
return stbi_write_bmp_core(s, x, y, comp, data);
|
||||
}
|
||||
|
||||
public static int stbi_write_tga_to_func(WriteCallback func,
|
||||
void* context,
|
||||
int x,
|
||||
int y,
|
||||
int comp,
|
||||
void* data
|
||||
)
|
||||
{
|
||||
var s = new stbi__write_context();
|
||||
stbi__start_write_callbacks(s, func, context);
|
||||
return stbi_write_tga_core(s, x, y, comp, data);
|
||||
}
|
||||
|
||||
public static int stbi_write_png_to_func(WriteCallback func,
|
||||
void* context,
|
||||
int x,
|
||||
int y,
|
||||
int comp,
|
||||
void* data,
|
||||
int stride_bytes
|
||||
)
|
||||
{
|
||||
int len;
|
||||
var png = stbi_write_png_to_mem((byte*) (data), stride_bytes, x, y, comp, &len);
|
||||
if (png == null) return 0;
|
||||
func(context, png, len);
|
||||
free(png);
|
||||
return 1;
|
||||
}
|
||||
|
||||
public static int stbi_write_jpg_to_func(WriteCallback func,
|
||||
void* context,
|
||||
int x,
|
||||
int y,
|
||||
int comp,
|
||||
void* data,
|
||||
int quality
|
||||
)
|
||||
{
|
||||
stbi__write_context s = new stbi__write_context();
|
||||
stbi__start_write_callbacks(s, func, context);
|
||||
return stbi_write_jpg_core(s, x, y, comp, data, quality);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal static class InteropHelpers
|
||||
{
|
||||
/// <summary>
|
||||
/// Convert a pointer to a Utf8 null-terminated string to a .NET System.String
|
||||
/// </summary>
|
||||
public static unsafe string Utf8ToString(IntPtr handle)
|
||||
{
|
||||
if (handle == IntPtr.Zero)
|
||||
return string.Empty;
|
||||
|
||||
var ptr = (byte*) handle;
|
||||
while (*ptr != 0)
|
||||
ptr++;
|
||||
|
||||
var len = ptr - (byte*) handle;
|
||||
if (len == 0)
|
||||
return string.Empty;
|
||||
|
||||
var bytes = new byte[len];
|
||||
Marshal.Copy(handle, bytes, 0, bytes.Length);
|
||||
|
||||
return Encoding.UTF8.GetString(bytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
+549
@@ -0,0 +1,549 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
#define CHECK_ARGS
|
||||
#define CHECK_EOF
|
||||
//#define LOCAL_SHADOW
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal class Lz4DecoderStream : Stream
|
||||
{
|
||||
public Lz4DecoderStream()
|
||||
{
|
||||
}
|
||||
|
||||
public Lz4DecoderStream( Stream input, long inputLength = long.MaxValue )
|
||||
{
|
||||
Reset( input, inputLength );
|
||||
}
|
||||
|
||||
public void Reset( Stream input, long inputLength = long.MaxValue )
|
||||
{
|
||||
this.inputLength = inputLength;
|
||||
this.input = input;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
|
||||
decodeBufferPos = 0;
|
||||
|
||||
litLen = 0;
|
||||
matLen = 0;
|
||||
matDst = 0;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
this.input = null;
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
private long inputLength;
|
||||
private Stream input;
|
||||
|
||||
//because we might not be able to match back across invocations,
|
||||
//we have to keep the last window's worth of bytes around for reuse
|
||||
//we use a circular buffer for this - every time we write into this
|
||||
//buffer, we also write the same into our output buffer
|
||||
|
||||
private const int DecBufLen = 0x10000;
|
||||
private const int DecBufMask = 0xFFFF;
|
||||
|
||||
private const int InBufLen = 128;
|
||||
|
||||
private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
|
||||
private int decodeBufferPos, inBufPos, inBufEnd;
|
||||
|
||||
//we keep track of which phase we're in so that we can jump right back
|
||||
//into the correct part of decoding
|
||||
|
||||
private DecodePhase phase;
|
||||
|
||||
private enum DecodePhase
|
||||
{
|
||||
ReadToken,
|
||||
ReadExLiteralLength,
|
||||
CopyLiteral,
|
||||
ReadOffset,
|
||||
ReadExMatchLength,
|
||||
CopyMatch,
|
||||
}
|
||||
|
||||
//state within interruptable phases and across phase boundaries is
|
||||
//kept here - again, so that we can punt out and restart freely
|
||||
|
||||
private int litLen, matLen, matDst;
|
||||
|
||||
public override int Read( byte[] buffer, int offset, int count )
|
||||
{
|
||||
#if CHECK_ARGS
|
||||
if( buffer == null )
|
||||
throw new ArgumentNullException( "buffer" );
|
||||
if( offset < 0 || count < 0 || buffer.Length - count < offset )
|
||||
throw new ArgumentOutOfRangeException();
|
||||
|
||||
if( input == null )
|
||||
throw new InvalidOperationException();
|
||||
#endif
|
||||
int nRead, nToRead = count;
|
||||
|
||||
var decBuf = decodeBuffer;
|
||||
|
||||
//the stringy gotos are obnoxious, but their purpose is to
|
||||
//make it *blindingly* obvious how the state machine transitions
|
||||
//back and forth as it reads - remember, we can yield out of
|
||||
//this routine in several places, and we must be able to re-enter
|
||||
//and pick up where we left off!
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
var phase = this.phase;
|
||||
var inBufPos = this.inBufPos;
|
||||
var inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
switch( phase )
|
||||
{
|
||||
case DecodePhase.ReadToken:
|
||||
goto readToken;
|
||||
|
||||
case DecodePhase.ReadExLiteralLength:
|
||||
goto readExLiteralLength;
|
||||
|
||||
case DecodePhase.CopyLiteral:
|
||||
goto copyLiteral;
|
||||
|
||||
case DecodePhase.ReadOffset:
|
||||
goto readOffset;
|
||||
|
||||
case DecodePhase.ReadExMatchLength:
|
||||
goto readExMatchLength;
|
||||
|
||||
case DecodePhase.CopyMatch:
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readToken:
|
||||
int tok;
|
||||
if( inBufPos < inBufEnd )
|
||||
{
|
||||
tok = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
|
||||
tok = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if( tok == -1 )
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen = tok >> 4;
|
||||
matLen = (tok & 0xF) + 4;
|
||||
|
||||
switch( litLen )
|
||||
{
|
||||
case 0:
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
case 0xF:
|
||||
phase = DecodePhase.ReadExLiteralLength;
|
||||
goto readExLiteralLength;
|
||||
|
||||
default:
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
readExLiteralLength:
|
||||
int exLitLen;
|
||||
if( inBufPos < inBufEnd )
|
||||
{
|
||||
exLitLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exLitLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
|
||||
#if CHECK_EOF
|
||||
if( exLitLen == -1 )
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen += exLitLen;
|
||||
if( exLitLen == 255 )
|
||||
goto readExLiteralLength;
|
||||
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
|
||||
copyLiteral:
|
||||
int nReadLit = litLen < nToRead ? litLen : nToRead;
|
||||
if( nReadLit != 0 )
|
||||
{
|
||||
if( inBufPos + nReadLit <= inBufEnd )
|
||||
{
|
||||
int ofs = offset;
|
||||
|
||||
for( int c = nReadLit; c-- != 0; )
|
||||
buffer[ofs++] = decBuf[inBufPos++];
|
||||
|
||||
nRead = nReadLit;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
nRead = ReadCore( buffer, offset, nReadLit );
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if( nRead == 0 )
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
offset += nRead;
|
||||
nToRead -= nRead;
|
||||
|
||||
litLen -= nRead;
|
||||
|
||||
if( litLen != 0 )
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
if( nToRead == 0 )
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
readOffset:
|
||||
if( inBufPos + 1 < inBufEnd )
|
||||
{
|
||||
matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
|
||||
inBufPos += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
matDst = ReadOffsetCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if( matDst == -1 )
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
if( matLen == 15 + 4 )
|
||||
{
|
||||
phase = DecodePhase.ReadExMatchLength;
|
||||
goto readExMatchLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readExMatchLength:
|
||||
int exMatLen;
|
||||
if( inBufPos < inBufEnd )
|
||||
{
|
||||
exMatLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exMatLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if( exMatLen == -1 )
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
matLen += exMatLen;
|
||||
if( exMatLen == 255 )
|
||||
goto readExMatchLength;
|
||||
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
|
||||
copyMatch:
|
||||
int nCpyMat = matLen < nToRead ? matLen : nToRead;
|
||||
if( nCpyMat != 0 )
|
||||
{
|
||||
nRead = count - nToRead;
|
||||
|
||||
int bufDst = matDst - nRead;
|
||||
if( bufDst > 0 )
|
||||
{
|
||||
//offset is fairly far back, we need to pull from the buffer
|
||||
|
||||
int bufSrc = decodeBufferPos - bufDst;
|
||||
if( bufSrc < 0 )
|
||||
bufSrc += DecBufLen;
|
||||
int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
|
||||
|
||||
for( int c = bufCnt; c-- != 0; )
|
||||
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
|
||||
}
|
||||
else
|
||||
{
|
||||
bufDst = 0;
|
||||
}
|
||||
|
||||
int sOfs = offset - matDst;
|
||||
for( int i = bufDst; i < nCpyMat; i++ )
|
||||
buffer[offset++] = buffer[sOfs++];
|
||||
|
||||
nToRead -= nCpyMat;
|
||||
matLen -= nCpyMat;
|
||||
}
|
||||
|
||||
if( nToRead == 0 )
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
goto readToken;
|
||||
|
||||
finish:
|
||||
nRead = count - nToRead;
|
||||
|
||||
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
|
||||
int repPos = offset - nToBuf;
|
||||
|
||||
if( nToBuf == DecBufLen )
|
||||
{
|
||||
Buffer.BlockCopy( buffer, repPos, decBuf, 0, DecBufLen );
|
||||
decodeBufferPos = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int decPos = decodeBufferPos;
|
||||
|
||||
while( nToBuf-- != 0 )
|
||||
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
|
||||
|
||||
decodeBufferPos = decPos & DecBufMask;
|
||||
}
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
this.phase = phase;
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
return nRead;
|
||||
}
|
||||
|
||||
private int ReadByteCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if( inBufPos == inBufEnd )
|
||||
{
|
||||
int nRead = input.Read( buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength );
|
||||
|
||||
#if CHECK_EOF
|
||||
if( nRead == 0 )
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
return buf[inBufPos++];
|
||||
}
|
||||
|
||||
private int ReadOffsetCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if( inBufPos == inBufEnd )
|
||||
{
|
||||
int nRead = input.Read( buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength );
|
||||
|
||||
#if CHECK_EOF
|
||||
if( nRead == 0 )
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
if( inBufEnd - inBufPos == 1 )
|
||||
{
|
||||
buf[DecBufLen] = buf[inBufPos];
|
||||
|
||||
int nRead = input.Read( buf, DecBufLen + 1,
|
||||
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength );
|
||||
|
||||
#if CHECK_EOF
|
||||
if( nRead == 0 )
|
||||
{
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + 1;
|
||||
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead + 1;
|
||||
}
|
||||
|
||||
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
|
||||
inBufPos += 2;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private int ReadCore( byte[] buffer, int offset, int count )
|
||||
{
|
||||
int nToRead = count;
|
||||
|
||||
var buf = decodeBuffer;
|
||||
int inBufLen = inBufEnd - inBufPos;
|
||||
|
||||
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
|
||||
if( fromBuf != 0 )
|
||||
{
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for( int c = fromBuf; c-- != 0; )
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
if( nToRead != 0 )
|
||||
{
|
||||
int nRead;
|
||||
|
||||
if( nToRead >= InBufLen )
|
||||
{
|
||||
nRead = input.Read( buffer, offset,
|
||||
nToRead < inputLength ? nToRead : (int)inputLength );
|
||||
nToRead -= nRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
nRead = input.Read( buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength );
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
|
||||
fromBuf = nToRead < nRead ? nToRead : nRead;
|
||||
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for( int c = fromBuf; c-- != 0; )
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
inputLength -= nRead;
|
||||
}
|
||||
|
||||
return count - nToRead;
|
||||
}
|
||||
|
||||
#region Stream internals
|
||||
|
||||
public override bool CanRead
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override bool CanWrite
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override long Length
|
||||
{
|
||||
get { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get { throw new NotSupportedException(); }
|
||||
set { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
public override long Seek( long offset, SeekOrigin origin )
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void SetLength( long value )
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Write( byte[] buffer, int offset, int count )
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
+148
@@ -0,0 +1,148 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal class LzxDecoderStream : Stream
|
||||
{
|
||||
LzxDecoder dec;
|
||||
MemoryStream decompressedStream;
|
||||
|
||||
public LzxDecoderStream(Stream input, int decompressedSize, int compressedSize)
|
||||
{
|
||||
dec = new LzxDecoder(16);
|
||||
|
||||
// TODO: Rewrite using block decompression like Lz4DecoderStream
|
||||
Decompress(input, decompressedSize, compressedSize);
|
||||
}
|
||||
|
||||
// Decompress into MemoryStream
|
||||
private void Decompress(Stream stream, int decompressedSize, int compressedSize)
|
||||
{
|
||||
//thanks to ShinAli (https://bitbucket.org/alisci01/xnbdecompressor)
|
||||
// default window size for XNB encoded files is 64Kb (need 16 bits to represent it)
|
||||
decompressedStream = new MemoryStream(decompressedSize);
|
||||
long startPos = stream.Position;
|
||||
long pos = startPos;
|
||||
|
||||
while (pos - startPos < compressedSize)
|
||||
{
|
||||
// the compressed stream is seperated into blocks that will decompress
|
||||
// into 32Kb or some other size if specified.
|
||||
// normal, 32Kb output blocks will have a short indicating the size
|
||||
// of the block before the block starts
|
||||
// blocks that have a defined output will be preceded by a byte of value
|
||||
// 0xFF (255), then a short indicating the output size and another
|
||||
// for the block size
|
||||
// all shorts for these cases are encoded in big endian order
|
||||
int hi = stream.ReadByte();
|
||||
int lo = stream.ReadByte();
|
||||
int block_size = (hi << 8) | lo;
|
||||
int frame_size = 0x8000; // frame size is 32Kb by default
|
||||
// does this block define a frame size?
|
||||
if (hi == 0xFF)
|
||||
{
|
||||
hi = lo;
|
||||
lo = (byte)stream.ReadByte();
|
||||
frame_size = (hi << 8) | lo;
|
||||
hi = (byte)stream.ReadByte();
|
||||
lo = (byte)stream.ReadByte();
|
||||
block_size = (hi << 8) | lo;
|
||||
pos += 5;
|
||||
}
|
||||
else
|
||||
pos += 2;
|
||||
|
||||
// either says there is nothing to decode
|
||||
if (block_size == 0 || frame_size == 0)
|
||||
break;
|
||||
|
||||
dec.Decompress(stream, block_size, decompressedStream, frame_size);
|
||||
pos += block_size;
|
||||
|
||||
// reset the position of the input just incase the bit buffer
|
||||
// read in some unused bytes
|
||||
stream.Seek(pos, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
if (decompressedStream.Position != decompressedSize)
|
||||
{
|
||||
throw new ContentLoadException("Decompression failed.");
|
||||
}
|
||||
|
||||
decompressedStream.Seek(0, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
if(disposing)
|
||||
{
|
||||
decompressedStream.Dispose();
|
||||
}
|
||||
dec = null;
|
||||
decompressedStream = null;
|
||||
}
|
||||
|
||||
#region Stream internals
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
return decompressedStream.Read(buffer, offset, count);
|
||||
}
|
||||
|
||||
public override bool CanRead
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override bool CanWrite
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override long Length
|
||||
{
|
||||
get { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get { throw new NotSupportedException(); }
|
||||
set { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,667 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace MonoGame.Utilities.Png
|
||||
{
|
||||
internal class Palette
|
||||
{
|
||||
private IList<Color> colors;
|
||||
|
||||
internal Palette()
|
||||
{
|
||||
colors = new List<Color>();
|
||||
}
|
||||
|
||||
internal Color this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
return colors[index];
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddColor(Color color)
|
||||
{
|
||||
colors.Add(color);
|
||||
}
|
||||
|
||||
internal void AddAlphaToColorAtIndex(int colorIndex, byte alpha)
|
||||
{
|
||||
var oldColor = colors[colorIndex];
|
||||
|
||||
colors[colorIndex] = new Color(oldColor.R, oldColor.G, oldColor.B, alpha);
|
||||
}
|
||||
|
||||
internal void AddAlphaToColors(IList<byte> alphas)
|
||||
{
|
||||
for (int i = 0; i < alphas.Count; i++)
|
||||
{
|
||||
AddAlphaToColorAtIndex(i, alphas[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Chunks
|
||||
|
||||
internal class PngChunk
|
||||
{
|
||||
internal PngChunk()
|
||||
{
|
||||
this.Data = new byte[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Length of Data field
|
||||
/// </summary>
|
||||
internal uint Length
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
internal string Type
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
private bool Ancillary
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
private bool Private
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
private bool Reserved
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
private bool SafeToCopy
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
internal byte[] Data
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CRC of both Type and Data fields, but not Length field
|
||||
/// </summary>
|
||||
internal uint Crc
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
internal virtual void Decode(byte[] chunkBytes)
|
||||
{
|
||||
var chunkBytesList = chunkBytes.ToList();
|
||||
|
||||
this.Length = chunkBytesList.GetRange(0, 4).ToArray().ToUInt();
|
||||
DecodeType(chunkBytesList.GetRange(4, 4).ToArray());
|
||||
this.Data = chunkBytesList.GetRange(8, (int)this.Length).ToArray();
|
||||
this.Crc = chunkBytesList.GetRange((int)(8 + this.Length), 4).ToArray().ToUInt();
|
||||
|
||||
if (CrcCheck() == false)
|
||||
{
|
||||
throw new Exception("CRC check failed.");
|
||||
}
|
||||
}
|
||||
|
||||
internal virtual byte[] Encode()
|
||||
{
|
||||
var result = new List<byte>();
|
||||
|
||||
uint dataLength = (uint)this.Data.Length;
|
||||
uint dataCrc = PngCrc.Calculate(InputToCrcCheck());
|
||||
|
||||
result.AddRange(dataLength.ToByteArray());
|
||||
result.AddRange(GetChunkTypeBytes(this.Type));
|
||||
result.AddRange(this.Data);
|
||||
result.AddRange(dataCrc.ToByteArray());
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
private void DecodeType(byte[] typeBytes)
|
||||
{
|
||||
this.Type = PngChunk.GetChunkTypeString(typeBytes);
|
||||
|
||||
var bitArray = new BitArray(typeBytes);
|
||||
|
||||
this.Ancillary = bitArray[4];
|
||||
this.Private = bitArray[9];
|
||||
this.Reserved = bitArray[14];
|
||||
this.SafeToCopy = bitArray[19];
|
||||
}
|
||||
|
||||
private bool CrcCheck()
|
||||
{
|
||||
var crcInputBytes = InputToCrcCheck();
|
||||
|
||||
return (PngCrc.Calculate(crcInputBytes) == this.Crc);
|
||||
}
|
||||
|
||||
private byte[] InputToCrcCheck()
|
||||
{
|
||||
byte[] chunkTypeBytes = GetChunkTypeBytes(this.Type);
|
||||
return chunkTypeBytes.Concat(this.Data).ToArray();
|
||||
}
|
||||
|
||||
internal static string GetChunkTypeString(byte[] chunkTypeBytes)
|
||||
{
|
||||
return Encoding.UTF8.GetString(chunkTypeBytes, 0, chunkTypeBytes.Length);
|
||||
}
|
||||
|
||||
private static byte[] GetChunkTypeBytes(string chunkTypeString)
|
||||
{
|
||||
return Encoding.UTF8.GetBytes(chunkTypeString);
|
||||
}
|
||||
}
|
||||
|
||||
internal class HeaderChunk : PngChunk
|
||||
{
|
||||
private static byte[] pngSignature = new byte[] { 137, 80, 78, 71, 13, 10, 26, 10 };
|
||||
|
||||
internal HeaderChunk()
|
||||
{
|
||||
base.Type = "IHDR";
|
||||
}
|
||||
|
||||
internal uint Width
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
internal uint Height
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
internal byte BitDepth
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
internal ColorType ColorType
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
internal byte CompressionMethod
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
internal byte FilterMethod
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
internal byte InterlaceMethod
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
internal static byte[] PngSignature
|
||||
{
|
||||
get { return pngSignature; }
|
||||
}
|
||||
|
||||
internal override void Decode(byte[] chunkBytes)
|
||||
{
|
||||
base.Decode(chunkBytes);
|
||||
var chunkData = base.Data;
|
||||
|
||||
this.Width = chunkData.Take(4).ToArray().ToUInt();
|
||||
this.Height = chunkData.Skip(4).Take(4).ToArray().ToUInt();
|
||||
this.BitDepth = chunkData.Skip(8).First();
|
||||
this.ColorType = (ColorType)chunkData.Skip(9).First();
|
||||
this.CompressionMethod = chunkData.Skip(10).First();
|
||||
this.FilterMethod = chunkData.Skip(11).First();
|
||||
this.InterlaceMethod = chunkData.Skip(12).First();
|
||||
|
||||
if (this.BitDepth < 8)
|
||||
{
|
||||
throw new Exception(String.Format("Bit depth less than 8 bits per sample is unsupported. Image bit depth is {0} bits per sample.", this.BitDepth));
|
||||
}
|
||||
}
|
||||
|
||||
internal override byte[] Encode()
|
||||
{
|
||||
var chunkData = new List<byte>();
|
||||
|
||||
chunkData.AddRange(this.Width.ToByteArray().ToList());
|
||||
chunkData.AddRange(this.Height.ToByteArray().ToList());
|
||||
chunkData.Add(this.BitDepth);
|
||||
chunkData.Add((byte)this.ColorType);
|
||||
chunkData.Add(this.CompressionMethod);
|
||||
chunkData.Add(this.FilterMethod);
|
||||
chunkData.Add(this.InterlaceMethod);
|
||||
|
||||
base.Data = chunkData.ToArray();
|
||||
|
||||
return base.Encode();
|
||||
}
|
||||
}
|
||||
|
||||
internal class PaletteChunk : PngChunk
|
||||
{
|
||||
internal PaletteChunk()
|
||||
{
|
||||
base.Type = "PLTE";
|
||||
this.Palette = new Palette();
|
||||
}
|
||||
|
||||
internal Palette Palette
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
internal override void Decode(byte[] chunkBytes)
|
||||
{
|
||||
base.Decode(chunkBytes);
|
||||
var chunkData = base.Data;
|
||||
|
||||
if (chunkData.Length % 3 != 0)
|
||||
{
|
||||
throw new Exception("Malformed palette chunk - length not multiple of 3.");
|
||||
}
|
||||
|
||||
for (int i = 0; i < chunkData.Length / 3; i++)
|
||||
{
|
||||
byte red = chunkData.Skip(3 * i).Take(1).First();
|
||||
byte green = chunkData.Skip((3 * i) + 1).Take(1).First();
|
||||
byte blue = chunkData.Skip((3 * i) + 2).Take(1).First();
|
||||
|
||||
this.Palette.AddColor(new Color(red, green, blue));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class TransparencyChunk : PngChunk
|
||||
{
|
||||
internal TransparencyChunk()
|
||||
{
|
||||
base.Type = "tRNS";
|
||||
this.PaletteTransparencies = new List<byte>();
|
||||
}
|
||||
|
||||
internal IList<byte> PaletteTransparencies
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
internal override void Decode(byte[] chunkBytes)
|
||||
{
|
||||
base.Decode(chunkBytes);
|
||||
var chunkData = base.Data;
|
||||
|
||||
this.PaletteTransparencies = chunkData.ToArray();
|
||||
}
|
||||
|
||||
internal override byte[] Encode()
|
||||
{
|
||||
var chunkData = new List<byte>();
|
||||
|
||||
|
||||
base.Data = chunkData.ToArray();
|
||||
|
||||
return base.Encode();
|
||||
}
|
||||
}
|
||||
|
||||
internal class DataChunk : PngChunk
|
||||
{
|
||||
internal DataChunk()
|
||||
{
|
||||
base.Type = "IDAT";
|
||||
}
|
||||
}
|
||||
|
||||
internal class EndChunk : PngChunk
|
||||
{
|
||||
internal EndChunk()
|
||||
{
|
||||
base.Type = "IEND";
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Enumerations
|
||||
|
||||
internal enum ColorType
|
||||
{
|
||||
Grayscale = 0,
|
||||
Rgb = 2,
|
||||
Palette = 3,
|
||||
GrayscaleWithAlpha = 4,
|
||||
RgbWithAlpha = 6
|
||||
}
|
||||
|
||||
internal enum FilterType
|
||||
{
|
||||
None = 0,
|
||||
Sub = 1,
|
||||
Up = 2,
|
||||
Average = 3,
|
||||
Paeth = 4
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Filters
|
||||
|
||||
internal static class NoneFilter
|
||||
{
|
||||
internal static byte[] Decode(byte[] scanline)
|
||||
{
|
||||
return scanline;
|
||||
}
|
||||
|
||||
internal static byte[] Encode(byte[] scanline)
|
||||
{
|
||||
var encodedScanline = new byte[scanline.Length + 1];
|
||||
|
||||
encodedScanline[0] = (byte)FilterType.None;
|
||||
scanline.CopyTo(encodedScanline, 1);
|
||||
|
||||
return encodedScanline;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class SubFilter
|
||||
{
|
||||
internal static byte[] Decode(byte[] scanline, int bytesPerPixel)
|
||||
{
|
||||
byte[] result = new byte[scanline.Length];
|
||||
|
||||
for (int x = 1; x < scanline.Length; x++)
|
||||
{
|
||||
byte priorRawByte = (x - bytesPerPixel < 1) ? (byte)0 : result[x - bytesPerPixel];
|
||||
|
||||
result[x] = (byte)((scanline[x] + priorRawByte) % 256);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
internal static byte[] Encode(byte[] scanline, int bytesPerPixel)
|
||||
{
|
||||
var encodedScanline = new byte[scanline.Length + 1];
|
||||
|
||||
encodedScanline[0] = (byte)FilterType.Sub;
|
||||
|
||||
for (int x = 0; x < scanline.Length; x++)
|
||||
{
|
||||
byte priorRawByte = (x - bytesPerPixel < 0) ? (byte)0 : scanline[x - bytesPerPixel];
|
||||
|
||||
encodedScanline[x + 1] = (byte)((scanline[x] - priorRawByte) % 256);
|
||||
}
|
||||
|
||||
return encodedScanline;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class UpFilter
|
||||
{
|
||||
internal static byte[] Decode(byte[] scanline, byte[] previousScanline)
|
||||
{
|
||||
byte[] result = new byte[scanline.Length];
|
||||
|
||||
for (int x = 1; x < scanline.Length; x++)
|
||||
{
|
||||
byte above = previousScanline[x];
|
||||
|
||||
result[x] = (byte)((scanline[x] + above) % 256);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
internal static byte[] Encode(byte[] scanline, byte[] previousScanline)
|
||||
{
|
||||
var encodedScanline = new byte[scanline.Length + 1];
|
||||
|
||||
encodedScanline[0] = (byte)FilterType.Up;
|
||||
|
||||
for (int x = 0; x < scanline.Length; x++)
|
||||
{
|
||||
byte above = previousScanline[x];
|
||||
|
||||
encodedScanline[x + 1] = (byte)((scanline[x] - above) % 256);
|
||||
}
|
||||
|
||||
return encodedScanline;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class AverageFilter
|
||||
{
|
||||
internal static byte[] Decode(byte[] scanline, byte[] previousScanline, int bytesPerPixel)
|
||||
{
|
||||
byte[] result = new byte[scanline.Length];
|
||||
|
||||
for (int x = 1; x < scanline.Length; x++)
|
||||
{
|
||||
byte left = (x - bytesPerPixel < 1) ? (byte)0 : result[x - bytesPerPixel];
|
||||
byte above = previousScanline[x];
|
||||
|
||||
result[x] = (byte)((scanline[x] + Average(left, above)) % 256);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
internal static byte[] Encode(byte[] scanline, byte[] previousScanline, int bytesPerPixel)
|
||||
{
|
||||
var encodedScanline = new byte[scanline.Length + 1];
|
||||
|
||||
encodedScanline[0] = (byte)FilterType.Average;
|
||||
|
||||
for (int x = 0; x < scanline.Length; x++)
|
||||
{
|
||||
byte left = (x - bytesPerPixel < 0) ? (byte)0 : scanline[x - bytesPerPixel];
|
||||
byte above = previousScanline[x];
|
||||
|
||||
encodedScanline[x + 1] = (byte)((scanline[x] - Average(left, above)) % 256);
|
||||
}
|
||||
|
||||
return encodedScanline;
|
||||
}
|
||||
|
||||
private static int Average(byte left, byte above)
|
||||
{
|
||||
return Convert.ToInt32(Math.Floor((left + above) / 2.0));
|
||||
}
|
||||
}
|
||||
|
||||
internal static class PaethFilter
|
||||
{
|
||||
internal static byte[] Decode(byte[] scanline, byte[] previousScanline, int bytesPerPixel)
|
||||
{
|
||||
byte[] result = new byte[scanline.Length];
|
||||
|
||||
for (int x = 1; x < scanline.Length; x++)
|
||||
{
|
||||
byte left = (x - bytesPerPixel < 1) ? (byte)0 : result[x - bytesPerPixel];
|
||||
byte above = previousScanline[x];
|
||||
byte upperLeft = (x - bytesPerPixel < 1) ? (byte)0 : previousScanline[x - bytesPerPixel];
|
||||
|
||||
result[x] = (byte)((scanline[x] + PaethPredictor(left, above, upperLeft)) % 256);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
internal static byte[] Encode(byte[] scanline, byte[] previousScanline, int bytesPerPixel)
|
||||
{
|
||||
var encodedScanline = new byte[scanline.Length + 1];
|
||||
|
||||
encodedScanline[0] = (byte)FilterType.Paeth;
|
||||
|
||||
for (int x = 0; x < scanline.Length; x++)
|
||||
{
|
||||
byte left = (x - bytesPerPixel < 0) ? (byte)0 : scanline[x - bytesPerPixel];
|
||||
byte above = previousScanline[x];
|
||||
byte upperLeft = (x - bytesPerPixel < 0) ? (byte)0 : previousScanline[x - bytesPerPixel];
|
||||
|
||||
encodedScanline[x + 1] = (byte)((scanline[x] - PaethPredictor(left, above, upperLeft)) % 256);
|
||||
}
|
||||
|
||||
return encodedScanline;
|
||||
}
|
||||
|
||||
private static int PaethPredictor(int a, int b, int c)
|
||||
{
|
||||
int p = a + b - c;
|
||||
int pa = Math.Abs(p - a);
|
||||
int pb = Math.Abs(p - b);
|
||||
int pc = Math.Abs(p - c);
|
||||
|
||||
if ((pa <= pb) && (pa <= pc))
|
||||
{
|
||||
return a;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pb <= pc)
|
||||
{
|
||||
return b;
|
||||
}
|
||||
else
|
||||
{
|
||||
return c;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
internal static class PngCrc
|
||||
{
|
||||
// table of CRCs of all 8-bit messages
|
||||
private static uint[] crcTable = null;
|
||||
|
||||
static PngCrc()
|
||||
{
|
||||
BuildCrcTable();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Build CRC lookup table for performance (once-off)
|
||||
/// </summary>
|
||||
private static void BuildCrcTable()
|
||||
{
|
||||
crcTable = new uint[256];
|
||||
|
||||
uint c, n, k;
|
||||
|
||||
for (n = 0; n < 256; n++)
|
||||
{
|
||||
c = n;
|
||||
|
||||
for (k = 0; k < 8; k++)
|
||||
{
|
||||
if ((c & 1) > 0)
|
||||
{
|
||||
c = 0xedb88320 ^ (c >> 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
c = c >> 1;
|
||||
}
|
||||
}
|
||||
|
||||
crcTable[n] = c;
|
||||
}
|
||||
}
|
||||
|
||||
internal static uint Calculate(byte[] bytes)
|
||||
{
|
||||
uint c = 0xffffffff;
|
||||
|
||||
int n;
|
||||
|
||||
if (crcTable == null)
|
||||
{
|
||||
BuildCrcTable();
|
||||
}
|
||||
|
||||
for (n = 0; n < bytes.Length; n++)
|
||||
{
|
||||
c = crcTable[(c ^ bytes[n]) & 0xff] ^ (c >> 8);
|
||||
}
|
||||
|
||||
return c ^ 0xffffffff;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class Extensions
|
||||
{
|
||||
internal static uint ToUInt(this byte[] bytes)
|
||||
{
|
||||
byte[] input;
|
||||
|
||||
if (BitConverter.IsLittleEndian)
|
||||
{
|
||||
input = ReverseByteArray(bytes);
|
||||
}
|
||||
else
|
||||
{
|
||||
input = bytes;
|
||||
}
|
||||
|
||||
return BitConverter.ToUInt32(input, 0);
|
||||
}
|
||||
|
||||
internal static byte[] ToByteArray(this uint integer)
|
||||
{
|
||||
byte[] output = BitConverter.GetBytes(integer);
|
||||
|
||||
if (BitConverter.IsLittleEndian)
|
||||
{
|
||||
return ReverseByteArray(output);
|
||||
}
|
||||
else
|
||||
{
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
private static byte[] ReverseByteArray(byte[] byteArray)
|
||||
{
|
||||
return (byte[])byteArray.Reverse().ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,347 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MonoGame.Utilities;
|
||||
|
||||
namespace MonoGame.Utilities.Png
|
||||
{
|
||||
public class PngReader
|
||||
{
|
||||
private int width;
|
||||
private int height;
|
||||
private int bitsPerSample;
|
||||
private int bytesPerSample;
|
||||
private int bytesPerPixel;
|
||||
private int bytesPerScanline;
|
||||
private IList<PngChunk> chunks;
|
||||
private IList<PngChunk> dataChunks;
|
||||
private ColorType colorType;
|
||||
private Palette palette;
|
||||
private Texture2D texture;
|
||||
private Color[] data;
|
||||
|
||||
public PngReader()
|
||||
{
|
||||
chunks = new List<PngChunk>();
|
||||
dataChunks = new List<PngChunk>();
|
||||
}
|
||||
|
||||
public Texture2D Read(Stream inputStream, GraphicsDevice graphicsDevice)
|
||||
{
|
||||
if (IsPngImage(inputStream) == false)
|
||||
{
|
||||
throw new Exception("File does not have PNG signature.");
|
||||
}
|
||||
|
||||
inputStream.Position = 8;
|
||||
|
||||
while (inputStream.Position != inputStream.Length)
|
||||
{
|
||||
byte[] chunkDataLengthBytes = new byte[4];
|
||||
inputStream.Read(chunkDataLengthBytes, 0, 4);
|
||||
uint chunkDataLength = chunkDataLengthBytes.ToUInt();
|
||||
|
||||
inputStream.Position -= 4;
|
||||
|
||||
byte[] chunkBytes = new byte[12 + chunkDataLength];
|
||||
inputStream.Read(chunkBytes, 0, (int)(12 + chunkDataLength));
|
||||
|
||||
ProcessChunk(chunkBytes);
|
||||
}
|
||||
|
||||
UnpackDataChunks();
|
||||
|
||||
texture = new Texture2D(graphicsDevice, width, height, false, SurfaceFormat.Color);
|
||||
texture.SetData<Color>(data);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public static bool IsPngImage(Stream stream)
|
||||
{
|
||||
stream.Position = 0;
|
||||
|
||||
byte[] signature = new byte[8];
|
||||
stream.Read(signature, 0, 8);
|
||||
|
||||
bool result = signature.SequenceEqual(HeaderChunk.PngSignature);
|
||||
|
||||
stream.Position = 0;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void ProcessChunk(byte[] chunkBytes)
|
||||
{
|
||||
string chunkType = PngChunk.GetChunkTypeString(chunkBytes.Skip(4).Take(4).ToArray());
|
||||
|
||||
switch (chunkType)
|
||||
{
|
||||
case "IHDR":
|
||||
|
||||
var headerChunk = new HeaderChunk();
|
||||
headerChunk.Decode(chunkBytes);
|
||||
width = (int)headerChunk.Width;
|
||||
height = (int)headerChunk.Height;
|
||||
bitsPerSample = (int)headerChunk.BitDepth;
|
||||
colorType = headerChunk.ColorType;
|
||||
chunks.Add(headerChunk);
|
||||
|
||||
break;
|
||||
|
||||
case "PLTE":
|
||||
|
||||
var paletteChunk = new PaletteChunk();
|
||||
paletteChunk.Decode(chunkBytes);
|
||||
palette = paletteChunk.Palette;
|
||||
chunks.Add(paletteChunk);
|
||||
|
||||
break;
|
||||
|
||||
case "tRNS":
|
||||
|
||||
var transparencyChunk = new TransparencyChunk();
|
||||
transparencyChunk.Decode(chunkBytes);
|
||||
palette.AddAlphaToColors(transparencyChunk.PaletteTransparencies);
|
||||
break;
|
||||
|
||||
case "IDAT":
|
||||
|
||||
var dataChunk = new DataChunk();
|
||||
dataChunk.Decode(chunkBytes);
|
||||
dataChunks.Add(dataChunk);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void UnpackDataChunks()
|
||||
{
|
||||
var dataByteList = new List<byte>();
|
||||
|
||||
foreach (var dataChunk in dataChunks)
|
||||
{
|
||||
if (dataChunk.Type == "IDAT")
|
||||
{
|
||||
dataByteList.AddRange(dataChunk.Data);
|
||||
}
|
||||
}
|
||||
|
||||
var compressedStream = new MemoryStream(dataByteList.ToArray());
|
||||
var decompressedStream = new MemoryStream();
|
||||
|
||||
try
|
||||
{
|
||||
using (var deflateStream = new ZlibStream(compressedStream, CompressionMode.Decompress))
|
||||
{
|
||||
deflateStream.CopyTo(decompressedStream);
|
||||
}
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
throw new Exception("An error occurred during DEFLATE decompression.", exception);
|
||||
}
|
||||
|
||||
var decompressedBytes = decompressedStream.ToArray();
|
||||
var pixelData = DeserializePixelData(decompressedBytes);
|
||||
|
||||
DecodePixelData(pixelData);
|
||||
}
|
||||
|
||||
private byte[][] DeserializePixelData(byte[] pixelData)
|
||||
{
|
||||
bytesPerPixel = CalculateBytesPerPixel();
|
||||
bytesPerSample = bitsPerSample / 8;
|
||||
bytesPerScanline = (bytesPerPixel * width) + 1;
|
||||
int scanlineCount = pixelData.Length / bytesPerScanline;
|
||||
|
||||
if (pixelData.Length % bytesPerScanline != 0)
|
||||
{
|
||||
throw new Exception("Malformed pixel data - total length of pixel data not multiple of ((bytesPerPixel * width) + 1)");
|
||||
}
|
||||
|
||||
var result = new byte[scanlineCount][];
|
||||
|
||||
for (int y = 0; y < scanlineCount; y++)
|
||||
{
|
||||
result[y] = new byte[bytesPerScanline];
|
||||
|
||||
for (int x = 0; x < bytesPerScanline; x++)
|
||||
{
|
||||
result[y][x] = pixelData[y * bytesPerScanline + x];
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void DecodePixelData(byte[][] pixelData)
|
||||
{
|
||||
data = new Color[width * height];
|
||||
|
||||
byte[] previousScanline = new byte[bytesPerScanline];
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
var scanline = pixelData[y];
|
||||
|
||||
FilterType filterType = (FilterType)scanline[0];
|
||||
byte[] defilteredScanline;
|
||||
|
||||
switch (filterType)
|
||||
{
|
||||
case FilterType.None:
|
||||
|
||||
defilteredScanline = NoneFilter.Decode(scanline);
|
||||
|
||||
break;
|
||||
|
||||
case FilterType.Sub:
|
||||
|
||||
defilteredScanline = SubFilter.Decode(scanline, bytesPerPixel);
|
||||
|
||||
break;
|
||||
|
||||
case FilterType.Up:
|
||||
|
||||
defilteredScanline = UpFilter.Decode(scanline, previousScanline);
|
||||
|
||||
break;
|
||||
|
||||
case FilterType.Average:
|
||||
|
||||
defilteredScanline = AverageFilter.Decode(scanline, previousScanline, bytesPerPixel);
|
||||
|
||||
break;
|
||||
|
||||
case FilterType.Paeth:
|
||||
|
||||
defilteredScanline = PaethFilter.Decode(scanline, previousScanline, bytesPerPixel);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new Exception("Unknown filter type.");
|
||||
}
|
||||
|
||||
previousScanline = defilteredScanline;
|
||||
ProcessDefilteredScanline(defilteredScanline, y);
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessDefilteredScanline(byte[] defilteredScanline, int y)
|
||||
{
|
||||
switch (colorType)
|
||||
{
|
||||
case ColorType.Grayscale:
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
int offset = 1 + (x * bytesPerPixel);
|
||||
|
||||
byte intensity = defilteredScanline[offset];
|
||||
|
||||
data[(y * width) + x] = new Color(intensity, intensity, intensity);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ColorType.GrayscaleWithAlpha:
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
int offset = 1 + (x * bytesPerPixel);
|
||||
|
||||
byte intensity = defilteredScanline[offset];
|
||||
byte alpha = defilteredScanline[offset + bytesPerSample];
|
||||
|
||||
data[(y * width) + x] = new Color(intensity, intensity, intensity, alpha);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ColorType.Palette:
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
var pixelColor = palette[defilteredScanline[x + 1]];
|
||||
|
||||
data[(y * width) + x] = pixelColor;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ColorType.Rgb:
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
int offset = 1 + (x * bytesPerPixel);
|
||||
|
||||
int red = defilteredScanline[offset];
|
||||
int green = defilteredScanline[offset + bytesPerSample];
|
||||
int blue = defilteredScanline[offset + 2 * bytesPerSample];
|
||||
|
||||
data[(y * width) + x] = new Color(red, green, blue);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ColorType.RgbWithAlpha:
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
int offset = 1 + (x * bytesPerPixel);
|
||||
|
||||
int red = defilteredScanline[offset];
|
||||
int green = defilteredScanline[offset + bytesPerSample];
|
||||
int blue = defilteredScanline[offset + 2 * bytesPerSample];
|
||||
int alpha = defilteredScanline[offset + 3 * bytesPerSample];
|
||||
|
||||
data[(y * width) + x] = new Color(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private int CalculateBytesPerPixel()
|
||||
{
|
||||
switch (colorType)
|
||||
{
|
||||
case ColorType.Grayscale:
|
||||
return bitsPerSample / 8;
|
||||
|
||||
case ColorType.GrayscaleWithAlpha:
|
||||
return (2 * bitsPerSample) / 8;
|
||||
|
||||
case ColorType.Palette:
|
||||
return bitsPerSample / 8;
|
||||
|
||||
case ColorType.Rgb:
|
||||
return (3 * bitsPerSample) / 8;
|
||||
|
||||
case ColorType.RgbWithAlpha:
|
||||
return (4 * bitsPerSample) / 8;
|
||||
|
||||
default:
|
||||
throw new Exception("Unknown color type.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,369 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MonoGame.Utilities;
|
||||
using Microsoft.Xna.Framework.Graphics.PackedVector;
|
||||
|
||||
namespace MonoGame.Utilities.Png
|
||||
{
|
||||
public class PngWriter
|
||||
{
|
||||
private const int bitsPerSample = 8;
|
||||
private ColorType colorType;
|
||||
private Color[] colorData;
|
||||
private int width;
|
||||
private int height;
|
||||
|
||||
public PngWriter()
|
||||
{
|
||||
colorType = ColorType.RgbWithAlpha;
|
||||
}
|
||||
|
||||
public void Write(Texture2D texture2D, Stream outputStream)
|
||||
{
|
||||
width = texture2D.Width;
|
||||
height = texture2D.Height;
|
||||
|
||||
GetColorData(texture2D);
|
||||
|
||||
// write PNG signature
|
||||
outputStream.Write(HeaderChunk.PngSignature, 0, HeaderChunk.PngSignature.Length);
|
||||
|
||||
// write header chunk
|
||||
var headerChunk = new HeaderChunk();
|
||||
headerChunk.Width = (uint)texture2D.Width;
|
||||
headerChunk.Height = (uint)texture2D.Height;
|
||||
headerChunk.BitDepth = 8;
|
||||
headerChunk.ColorType = colorType;
|
||||
headerChunk.CompressionMethod = 0;
|
||||
headerChunk.FilterMethod = 0;
|
||||
headerChunk.InterlaceMethod = 0;
|
||||
|
||||
var headerChunkBytes = headerChunk.Encode();
|
||||
outputStream.Write(headerChunkBytes, 0, headerChunkBytes.Length);
|
||||
|
||||
// write data chunks
|
||||
var encodedPixelData = EncodePixelData(texture2D);
|
||||
var compressedPixelData = new MemoryStream();
|
||||
|
||||
ZlibStream deflateStream = null;
|
||||
try
|
||||
{
|
||||
deflateStream = new ZlibStream(compressedPixelData, CompressionMode.Compress);
|
||||
deflateStream.Write(encodedPixelData, 0, encodedPixelData.Length);
|
||||
deflateStream.Finish();
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
throw new Exception("An error occurred during DEFLATE compression.", exception);
|
||||
}
|
||||
|
||||
var dataChunk = new DataChunk();
|
||||
dataChunk.Data = compressedPixelData.ToArray();
|
||||
var dataChunkBytes = dataChunk.Encode();
|
||||
outputStream.Write(dataChunkBytes, 0, dataChunkBytes.Length);
|
||||
|
||||
deflateStream.Dispose();
|
||||
compressedPixelData.Dispose();
|
||||
|
||||
// write end chunk
|
||||
var endChunk = new EndChunk();
|
||||
var endChunkBytes = endChunk.Encode();
|
||||
outputStream.Write(endChunkBytes, 0, endChunkBytes.Length);
|
||||
}
|
||||
|
||||
private byte[] EncodePixelData(Texture2D texture2D)
|
||||
{
|
||||
List<byte[]> filteredScanlines = new List<byte[]>();
|
||||
|
||||
int bytesPerPixel = CalculateBytesPerPixel();
|
||||
byte[] previousScanline = new byte[width * bytesPerPixel];
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
var rawScanline = GetRawScanline(y);
|
||||
|
||||
var filteredScanline = GetOptimalFilteredScanline(rawScanline, previousScanline, bytesPerPixel);
|
||||
|
||||
filteredScanlines.Add(filteredScanline);
|
||||
|
||||
previousScanline = rawScanline;
|
||||
}
|
||||
|
||||
List<byte> result = new List<byte>();
|
||||
|
||||
foreach (var encodedScanline in filteredScanlines)
|
||||
{
|
||||
result.AddRange(encodedScanline);
|
||||
}
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies all PNG filters to the given scanline and returns the filtered scanline that is deemed
|
||||
/// to be most compressible, using lowest total variation as proxy for compressibility.
|
||||
/// </summary>
|
||||
/// <param name="rawScanline"></param>
|
||||
/// <param name="previousScanline"></param>
|
||||
/// <param name="bytesPerPixel"></param>
|
||||
/// <returns></returns>
|
||||
private byte[] GetOptimalFilteredScanline(byte[] rawScanline, byte[] previousScanline, int bytesPerPixel)
|
||||
{
|
||||
var candidates = new List<Tuple<byte[], int>>();
|
||||
|
||||
var sub = SubFilter.Encode(rawScanline, bytesPerPixel);
|
||||
candidates.Add(new Tuple<byte[], int>(sub, CalculateTotalVariation(sub)));
|
||||
|
||||
var up = UpFilter.Encode(rawScanline, previousScanline);
|
||||
candidates.Add(new Tuple<byte[], int>(up, CalculateTotalVariation(up)));
|
||||
|
||||
var average = AverageFilter.Encode(rawScanline, previousScanline, bytesPerPixel);
|
||||
candidates.Add(new Tuple<byte[], int>(average, CalculateTotalVariation(average)));
|
||||
|
||||
var paeth = PaethFilter.Encode(rawScanline, previousScanline, bytesPerPixel);
|
||||
candidates.Add(new Tuple<byte[], int>(paeth, CalculateTotalVariation(paeth)));
|
||||
|
||||
int lowestTotalVariation = Int32.MaxValue;
|
||||
int lowestTotalVariationIndex = 0;
|
||||
|
||||
for (int i = 0; i < candidates.Count; i++)
|
||||
{
|
||||
if (candidates[i].Item2 < lowestTotalVariation)
|
||||
{
|
||||
lowestTotalVariationIndex = i;
|
||||
lowestTotalVariation = candidates[i].Item2;
|
||||
}
|
||||
}
|
||||
|
||||
return candidates[lowestTotalVariationIndex].Item1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the total variation of given byte array. Total variation is the sum of the absolute values of
|
||||
/// neighbour differences.
|
||||
/// </summary>
|
||||
/// <param name="input"></param>
|
||||
/// <returns></returns>
|
||||
private int CalculateTotalVariation(byte[] input)
|
||||
{
|
||||
int totalVariation = 0;
|
||||
|
||||
for (int i = 1; i < input.Length; i++)
|
||||
{
|
||||
totalVariation += Math.Abs(input[i] - input[i - 1]);
|
||||
}
|
||||
|
||||
return totalVariation;
|
||||
}
|
||||
|
||||
private byte[] GetRawScanline(int y)
|
||||
{
|
||||
var rawScanline = new byte[4 * width];
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
var color = colorData[(y * width) + x];
|
||||
|
||||
rawScanline[4 * x] = color.R;
|
||||
rawScanline[(4 * x) + 1] = color.G;
|
||||
rawScanline[(4 * x) + 2] = color.B;
|
||||
rawScanline[(4 * x) + 3] = color.A;
|
||||
}
|
||||
|
||||
return rawScanline;
|
||||
}
|
||||
|
||||
private int CalculateBytesPerPixel()
|
||||
{
|
||||
switch (colorType)
|
||||
{
|
||||
case ColorType.Grayscale:
|
||||
return bitsPerSample / 8;
|
||||
|
||||
case ColorType.GrayscaleWithAlpha:
|
||||
return (2 * bitsPerSample) / 8;
|
||||
|
||||
case ColorType.Palette:
|
||||
return bitsPerSample / 8;
|
||||
|
||||
case ColorType.Rgb:
|
||||
return (3 * bitsPerSample) / 8;
|
||||
|
||||
case ColorType.RgbWithAlpha:
|
||||
return (4 * bitsPerSample) / 8;
|
||||
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
private void GetColorData(Texture2D texture2D)
|
||||
{
|
||||
int colorDataLength = texture2D.Width * texture2D.Height;
|
||||
colorData = new Color[colorDataLength];
|
||||
|
||||
switch (texture2D.Format)
|
||||
{
|
||||
case SurfaceFormat.Single:
|
||||
var floatData = new float[colorDataLength];
|
||||
texture2D.GetData<float>(floatData);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
float brightness = floatData[i];
|
||||
// Export as a greyscale image.
|
||||
colorData[i] = new Color(brightness, brightness, brightness);
|
||||
}
|
||||
break;
|
||||
|
||||
case SurfaceFormat.Color:
|
||||
texture2D.GetData<Color>(colorData);
|
||||
break;
|
||||
|
||||
case SurfaceFormat.Alpha8:
|
||||
var alpha8Data = new Alpha8[colorDataLength];
|
||||
texture2D.GetData<Alpha8>(alpha8Data);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
colorData[i] = new Color(((IPackedVector)alpha8Data[i]).ToVector4());
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SurfaceFormat.Bgr565:
|
||||
var bgr565Data = new Bgr565[colorDataLength];
|
||||
texture2D.GetData<Bgr565>(bgr565Data);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
colorData[i] = new Color(((IPackedVector)bgr565Data[i]).ToVector4());
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SurfaceFormat.Bgra4444:
|
||||
var bgra4444Data = new Bgra4444[colorDataLength];
|
||||
texture2D.GetData<Bgra4444>(bgra4444Data);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
colorData[i] = new Color(((IPackedVector)bgra4444Data[i]).ToVector4());
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SurfaceFormat.Bgra5551:
|
||||
var bgra5551Data = new Bgra5551[colorDataLength];
|
||||
texture2D.GetData<Bgra5551>(bgra5551Data);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
colorData[i] = new Color(((IPackedVector)bgra5551Data[i]).ToVector4());
|
||||
}
|
||||
break;
|
||||
|
||||
case SurfaceFormat.HalfSingle:
|
||||
var halfSingleData = new HalfSingle[colorDataLength];
|
||||
texture2D.GetData<HalfSingle>(halfSingleData);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
colorData[i] = new Color(((IPackedVector)halfSingleData[i]).ToVector4());
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SurfaceFormat.HalfVector2:
|
||||
var halfVector2Data = new HalfVector2[colorDataLength];
|
||||
texture2D.GetData<HalfVector2>(halfVector2Data);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
colorData[i] = new Color(((IPackedVector)halfVector2Data[i]).ToVector4());
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SurfaceFormat.HalfVector4:
|
||||
var halfVector4Data = new HalfVector4[colorDataLength];
|
||||
texture2D.GetData<HalfVector4>(halfVector4Data);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
colorData[i] = new Color(((IPackedVector)halfVector4Data[i]).ToVector4());
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SurfaceFormat.NormalizedByte2:
|
||||
var normalizedByte2Data = new NormalizedByte2[colorDataLength];
|
||||
texture2D.GetData<NormalizedByte2>(normalizedByte2Data);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
colorData[i] = new Color(((IPackedVector)normalizedByte2Data[i]).ToVector4());
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SurfaceFormat.NormalizedByte4:
|
||||
var normalizedByte4Data = new NormalizedByte4[colorDataLength];
|
||||
texture2D.GetData<NormalizedByte4>(normalizedByte4Data);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
colorData[i] = new Color(((IPackedVector)normalizedByte4Data[i]).ToVector4());
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SurfaceFormat.Rg32:
|
||||
var rg32Data = new Rg32[colorDataLength];
|
||||
texture2D.GetData<Rg32>(rg32Data);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
colorData[i] = new Color(((IPackedVector)rg32Data[i]).ToVector4());
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SurfaceFormat.Rgba64:
|
||||
var rgba64Data = new Rgba64[colorDataLength];
|
||||
texture2D.GetData<Rgba64>(rgba64Data);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
colorData[i] = new Color(((IPackedVector)rgba64Data[i]).ToVector4());
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SurfaceFormat.Rgba1010102:
|
||||
var rgba1010102Data = new Rgba1010102[colorDataLength];
|
||||
texture2D.GetData<Rgba1010102>(rgba1010102Data);
|
||||
|
||||
for (int i = 0; i < colorDataLength; i++)
|
||||
{
|
||||
colorData[i] = new Color(((IPackedVector)rgba1010102Data[i]).ToVector4());
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new Exception("Texture surface format not supported");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal static partial class ReflectionHelpers
|
||||
{
|
||||
/// <summary>
|
||||
/// Generics handler for Marshal.SizeOf
|
||||
/// </summary>
|
||||
internal static class SizeOf<T>
|
||||
{
|
||||
static int _sizeOf;
|
||||
|
||||
static SizeOf()
|
||||
{
|
||||
_sizeOf = Marshal.SizeOf<T>();
|
||||
}
|
||||
|
||||
static public int Get()
|
||||
{
|
||||
return _sizeOf;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fallback handler for Marshal.SizeOf(type)
|
||||
/// </summary>
|
||||
internal static int ManagedSizeOf(Type type)
|
||||
{
|
||||
return Marshal.SizeOf(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal static partial class ReflectionHelpers
|
||||
{
|
||||
/// <summary>
|
||||
/// Generics handler for Marshal.SizeOf
|
||||
/// </summary>
|
||||
internal static class SizeOf<T>
|
||||
{
|
||||
static int _sizeOf;
|
||||
|
||||
static SizeOf()
|
||||
{
|
||||
var type = typeof(T);
|
||||
_sizeOf = Marshal.SizeOf(type);
|
||||
}
|
||||
|
||||
static public int Get()
|
||||
{
|
||||
return _sizeOf;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fallback handler for Marshal.SizeOf(type)
|
||||
/// </summary>
|
||||
internal static int ManagedSizeOf(Type type)
|
||||
{
|
||||
return Marshal.SizeOf(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace MonoGame.Utilities
|
||||
{
|
||||
internal static partial class ReflectionHelpers
|
||||
{
|
||||
public static bool IsValueType(Type targetType)
|
||||
{
|
||||
if (targetType == null)
|
||||
{
|
||||
throw new NullReferenceException("Must supply the targetType parameter");
|
||||
}
|
||||
#if NET45
|
||||
return targetType.GetTypeInfo().IsValueType;
|
||||
#else
|
||||
return targetType.IsValueType;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static Type GetBaseType(Type targetType)
|
||||
{
|
||||
if (targetType == null)
|
||||
{
|
||||
throw new NullReferenceException("Must supply the targetType parameter");
|
||||
}
|
||||
#if NET45
|
||||
return targetType.GetTypeInfo().BaseType;
|
||||
#else
|
||||
return targetType.BaseType;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Assembly of a Type
|
||||
/// </summary>
|
||||
public static Assembly GetAssembly(Type targetType)
|
||||
{
|
||||
if (targetType == null)
|
||||
{
|
||||
throw new NullReferenceException("Must supply the targetType parameter");
|
||||
}
|
||||
#if NET45
|
||||
return targetType.GetTypeInfo().Assembly;
|
||||
#else
|
||||
return targetType.Assembly;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the given type represents a non-object type that is not abstract.
|
||||
/// </summary>
|
||||
public static bool IsConcreteClass(Type t)
|
||||
{
|
||||
if (t == null)
|
||||
{
|
||||
throw new NullReferenceException("Must supply the t (type) parameter");
|
||||
}
|
||||
|
||||
if (t == typeof(object))
|
||||
return false;
|
||||
#if NET45
|
||||
var ti = t.GetTypeInfo();
|
||||
if (ti.IsClass && !ti.IsAbstract)
|
||||
return true;
|
||||
#else
|
||||
if (t.IsClass && !t.IsAbstract)
|
||||
return true;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
public static MethodInfo GetMethodInfo(Type type, string methodName)
|
||||
{
|
||||
#if NET45
|
||||
return type.GetTypeInfo().GetDeclaredMethod(methodName);
|
||||
#else
|
||||
return type.GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static MethodInfo GetPropertyGetMethod(PropertyInfo property)
|
||||
{
|
||||
if (property == null)
|
||||
{
|
||||
throw new NullReferenceException("Must supply the property parameter");
|
||||
}
|
||||
|
||||
#if NET45
|
||||
return property.GetMethod;
|
||||
#else
|
||||
return property.GetGetMethod();
|
||||
#endif
|
||||
}
|
||||
|
||||
public static MethodInfo GetPropertySetMethod(PropertyInfo property)
|
||||
{
|
||||
if (property == null)
|
||||
{
|
||||
throw new NullReferenceException("Must supply the property parameter");
|
||||
}
|
||||
|
||||
#if NET45
|
||||
return property.SetMethod;
|
||||
#else
|
||||
return property.GetSetMethod();
|
||||
#endif
|
||||
}
|
||||
|
||||
public static T GetCustomAttribute<T>(MemberInfo member) where T : Attribute
|
||||
{
|
||||
if (member == null)
|
||||
throw new NullReferenceException("Must supply the member parameter");
|
||||
|
||||
#if NET45
|
||||
return member.GetCustomAttribute(typeof(T)) as T;
|
||||
#else
|
||||
return Attribute.GetCustomAttribute(member, typeof(T)) as T;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the get method of the given property exist and are public.
|
||||
/// Note that we allow a getter-only property to be serialized (and deserialized),
|
||||
/// *if* CanDeserializeIntoExistingObject is true for the property type.
|
||||
/// </summary>
|
||||
public static bool PropertyIsPublic(PropertyInfo property)
|
||||
{
|
||||
if (property == null)
|
||||
{
|
||||
throw new NullReferenceException("Must supply the property parameter");
|
||||
}
|
||||
|
||||
var getMethod = GetPropertyGetMethod(property);
|
||||
|
||||
if (getMethod == null || !getMethod.IsPublic)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the given type can be assigned the given value
|
||||
/// </summary>
|
||||
public static bool IsAssignableFrom(Type type, object value)
|
||||
{
|
||||
if (type == null)
|
||||
throw new ArgumentNullException("type");
|
||||
if (value == null)
|
||||
throw new ArgumentNullException("value");
|
||||
|
||||
return IsAssignableFromType(type, value.GetType());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the given type can be assigned a value with the given object type
|
||||
/// </summary>
|
||||
public static bool IsAssignableFromType(Type type, Type objectType)
|
||||
{
|
||||
if (type == null)
|
||||
throw new ArgumentNullException("type");
|
||||
if (objectType == null)
|
||||
throw new ArgumentNullException("objectType");
|
||||
#if NET45
|
||||
if (type.GetTypeInfo().IsAssignableFrom(objectType.GetTypeInfo()))
|
||||
return true;
|
||||
#else
|
||||
if (type.IsAssignableFrom(objectType))
|
||||
return true;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
// MonoGame - Copyright (C) The MonoGame Team
|
||||
// This file is subject to the terms and conditions defined in
|
||||
// file 'LICENSE.txt', which is part of this source code package.
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Microsoft.Xna.Framework.Utilities
|
||||
{
|
||||
internal static class TimerHelper
|
||||
{
|
||||
[DllImport("ntdll.dll", SetLastError = true)]
|
||||
private static extern int NtQueryTimerResolution(out uint MinimumResolution, out uint MaximumResolution, out uint CurrentResolution);
|
||||
|
||||
private static readonly double LowestSleepThreshold;
|
||||
|
||||
static TimerHelper()
|
||||
{
|
||||
uint min, max, current;
|
||||
NtQueryTimerResolution(out min, out max, out current);
|
||||
LowestSleepThreshold = 1.0 + (max / 10000.0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current timer resolution in milliseconds
|
||||
/// </summary>
|
||||
public static double GetCurrentResolution()
|
||||
{
|
||||
uint min, max, current;
|
||||
NtQueryTimerResolution(out min, out max, out current);
|
||||
return current / 10000.0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sleeps as long as possible without exceeding the specified period
|
||||
/// </summary>
|
||||
public static void SleepForNoMoreThan(double milliseconds)
|
||||
{
|
||||
// Assumption is that Thread.Sleep(t) will sleep for at least (t), and at most (t + timerResolution)
|
||||
if (milliseconds < LowestSleepThreshold)
|
||||
return;
|
||||
var sleepTime = (int)(milliseconds - GetCurrentResolution());
|
||||
if (sleepTime > 0)
|
||||
Thread.Sleep(sleepTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
+9319
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user