(ded4a3e0a) v0.9.0.7
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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using System.IO;
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using MonoGame.Utilities;
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namespace Microsoft.Xna.Framework
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{
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partial class TitleContainer
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{
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static partial void PlatformInit()
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{
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#if WINDOWS || DESKTOPGL
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#if DESKTOPGL
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// Check for the package Resources Folder first. This is where the assets
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// will be bundled.
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if (CurrentPlatform.OS == OS.MacOSX)
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Location = Path.Combine (AppDomain.CurrentDomain.BaseDirectory, "..", "Resources");
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if (!Directory.Exists (Location))
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#endif
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Location = AppDomain.CurrentDomain.BaseDirectory;
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#endif
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}
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private static Stream PlatformOpenStream(string safeName)
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{
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var absolutePath = Path.Combine(Location, safeName);
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return File.OpenRead(absolutePath);
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}
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}
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}
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