(ded4a3e0a) v0.9.0.7
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using Microsoft.Xna.Framework.Graphics;
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namespace Microsoft.Xna.Framework
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{
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/// <summary>
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/// The settings used in creation of the graphics device.
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/// See <see cref="GraphicsDeviceManager.PreparingDeviceSettings"/>.
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/// </summary>
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public class GraphicsDeviceInformation
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{
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/// <summary>
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/// The graphics adapter on which the graphics device will be created.
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/// </summary>
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/// <remarks>
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/// This is only valid on desktop systems where multiple graphics
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/// adapters are possible. Defaults to <see cref="GraphicsAdapter.DefaultAdapter"/>.
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/// </remarks>
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public GraphicsAdapter Adapter { get; set; }
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/// <summary>
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/// The requested graphics device feature set.
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/// </summary>
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public GraphicsProfile GraphicsProfile { get; set; }
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/// <summary>
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/// The settings that define how graphics will be presented to the display.
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/// </summary>
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public PresentationParameters PresentationParameters { get; set; }
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}
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}
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