(ded4a3e0a) v0.9.0.7
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// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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namespace Microsoft.Xna.Framework.Graphics
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{
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/// <summary>
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/// Defines if the previous content in a render target is preserved when it set on the graphics device.
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/// </summary>
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public enum RenderTargetUsage
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{
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/// <summary>
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/// The render target content will not be preserved.
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/// </summary>
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DiscardContents,
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/// <summary>
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/// The render target content will be preserved even if it is slow or requires extra memory.
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/// </summary>
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PreserveContents,
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/// <summary>
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/// The render target content might be preserved if the platform can do so without a penalty in performance or memory usage.
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/// </summary>
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PlatformContents
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}
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}
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