(ded4a3e0a) v0.9.0.7
This commit is contained in:
@@ -0,0 +1,182 @@
|
||||
.TH MGCB 1 "October 2017" "MonoGame 3.7"
|
||||
|
||||
.SH NAME
|
||||
mgcb \- builds optimized game content for MonoGame projects
|
||||
|
||||
.SH SYNOPSIS
|
||||
.B mgcb
|
||||
[\fR\fIOPTIONS\fR]
|
||||
.\".IR file ...
|
||||
|
||||
.SH DESCRIPTION
|
||||
.B mgcb
|
||||
is a command line tool for building XNB content on Windows, Mac, and Linux desktop systems.
|
||||
|
||||
Typically it is executed by the Pipeline GUI tool when editing content or indirectly from Visual Studio or MonoDevelop during the build process of a MonoGame project. Alternatively you can use it yourself from the command line for specialized build pipelines or for debugging content processing.
|
||||
|
||||
.TP
|
||||
.BR \fIFILENAME\fR
|
||||
Automatically selects either --build or --@ option, depending on the file extension. See below for more detail on what these options are.
|
||||
|
||||
.TP
|
||||
.BR \-@ ", " \-\-@ =\fIRESPONSEFILE\fR
|
||||
Read a text response file with additional command line options and switches.
|
||||
|
||||
.TP
|
||||
.BR \-b ", " \-\-build =\fISOURCEFILE\fR;\fIDESTINATIONFILE\fR
|
||||
Build the content source file using the previously set switches and options. Optional destination path may be specified if you want to change the output filepath.
|
||||
|
||||
.TP
|
||||
.BR \-c ", " \-\-clean
|
||||
Delete all previously built content and intermediate files.
|
||||
|
||||
.TP
|
||||
.BR \-\-compress
|
||||
Compress the XNB files for smaller file sizes.
|
||||
|
||||
.TP
|
||||
.BR \-\-config =\fISTRING\fR
|
||||
The optional build config string from the build system.
|
||||
|
||||
.TP
|
||||
.BR \-\-copy =\fISOURCEFILE\fR
|
||||
Copy the content source file verbatim to the output directory.
|
||||
|
||||
.TP
|
||||
.BR \-h ", " \-\-help
|
||||
Displays help menu.
|
||||
|
||||
.TP
|
||||
.BR \-i ", " \-\-importer =\fICLASSNAME\fR
|
||||
Defines the class name of the content importer for reading source content.
|
||||
|
||||
.TP
|
||||
.BR \-I ", " \-\-incremental
|
||||
Skip cleaning files not included in the current build.
|
||||
|
||||
.TP
|
||||
.BR \-n ", " \-\-intermediateDir =\fIPATH\fR
|
||||
The directory where all intermediate files are written. See below for path macros.
|
||||
|
||||
.TP
|
||||
.BR \-d ", " \-\-launchdebugger
|
||||
Wait for debugger to attach before building content.
|
||||
|
||||
.TP
|
||||
.BR \-o ", " \-\-outputDir =\fIPATH\fR
|
||||
The directory where all content is written. See below for path macros.
|
||||
|
||||
.TP
|
||||
.BR \-t ", " \-\-platform =\fITARGETPLATFORM\fR
|
||||
Set the target platform for this build. Defaults to Windows desktop DirectX.
|
||||
|
||||
The following is the list of available target platforms:
|
||||
.RS
|
||||
.TP 20
|
||||
.BR Windows
|
||||
Windows DirectX desktop platform.
|
||||
.TP 20
|
||||
.BR Xbox360
|
||||
Xbox 360 platform.
|
||||
.TP 20
|
||||
.BR iOS
|
||||
iOS platform.
|
||||
.TP 20
|
||||
.BR Android
|
||||
Android platform.
|
||||
.TP 20
|
||||
.BR DesktopGL
|
||||
OpenGL desktop platform.
|
||||
.TP 20
|
||||
.BR MacOSX
|
||||
MacOSX platform
|
||||
.TP 20
|
||||
.BR WindowsStoreApp
|
||||
UWP platform.
|
||||
.TP 20
|
||||
.BR NativeClient
|
||||
Web native client platform.
|
||||
.TP 20
|
||||
.BR PlayStationMobile
|
||||
PlayStation mobile platform.
|
||||
.TP 20
|
||||
.BR WindowsPhone8
|
||||
Windows Phone 8 platform.
|
||||
.TP 20
|
||||
.BR RaspberryPi
|
||||
Raspberry Pi platform.
|
||||
.TP 20
|
||||
.BR PlayStation4
|
||||
PlayStation 4 platform.
|
||||
.TP 20
|
||||
.BR PSVita
|
||||
PlayStation Vita platform.
|
||||
.TP 20
|
||||
.BR XboxOne
|
||||
Xbox One platform.
|
||||
.TP 20
|
||||
.BR Switch
|
||||
Nintendo Switch platform.
|
||||
.RE
|
||||
|
||||
.TP
|
||||
.BR \-p ", " \-\-processor =\fICLASSNAME\fR
|
||||
Defines the class name of the content processor for processing imported content.
|
||||
|
||||
.TP
|
||||
.BR \-P ", " \-\-processorParam =\fINAME:VALUE\fR
|
||||
Defines a parameter name and value to set on a content processor.
|
||||
|
||||
.TP
|
||||
.BR \-g ", " \-\-profile =\fIGRAPHICSPROFILE\fR
|
||||
Set the target graphics profile for this build. Defaults to HiDef.
|
||||
|
||||
The following is the list of available graphics profiles:
|
||||
.RS
|
||||
.TP 8
|
||||
.BR Reach
|
||||
Use a limited set of graphic features and capabilities, allowing the game to support the widest variety of devices.
|
||||
.TP 8
|
||||
.BR HiDef
|
||||
Use the largest available set of graphic features and capabilities to target devices, that have more enhanced graphic capabilities.
|
||||
.RE
|
||||
|
||||
.TP
|
||||
.BR \-q ", " \-\-quiet
|
||||
Only output content build errors.
|
||||
|
||||
.TP
|
||||
.BR \-r ", " \-\-rebuild
|
||||
Forces a full rebuild of all content.
|
||||
|
||||
.TP
|
||||
.BR \-f ", " \-\-reference =\fIASSEMBLY\fR
|
||||
Adds an assembly reference for resolving content importers, processors, and writers.
|
||||
|
||||
.TP
|
||||
.BR \-w ", " \-\-workingDir =\fIDIRECTORYPATH\fR
|
||||
The working directory where all source content is located.
|
||||
|
||||
.TP
|
||||
All command can be also called using / instead of \-\- or \-, this is to ensure compatibility between executing the command from Windows and Unix.
|
||||
|
||||
.SH PATH MACROS
|
||||
The following is a list of custom path macros:
|
||||
|
||||
.TP
|
||||
.BR $(Platform)
|
||||
Gets replaced by the target platform.
|
||||
|
||||
.TP
|
||||
.BR $(Configuration)\ /\ $(Config)
|
||||
Gets replaced by the current config string.
|
||||
|
||||
.TP
|
||||
.BR $(Profile)
|
||||
Gets replaced by the current graphics profile.
|
||||
|
||||
.SH SEE ALSO
|
||||
.TP
|
||||
More documentation is available at: <http://www.monogame.net/documentation/?page=MGCB>
|
||||
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
# MGCB autocomplete for bash
|
||||
|
||||
function _mgcbcomplete()
|
||||
{
|
||||
local cur prev
|
||||
_get_comp_words_by_ref -n = cur prev
|
||||
|
||||
case "$cur" in
|
||||
"--platform="* | "-t="* | "/platform="* | "/t="*)
|
||||
COMPREPLY=($(compgen -W "Windows Xbox360 iOS Android DesktopGL \
|
||||
MacOSX WindowsStoreApp NativeClient \
|
||||
PlayStationMobile WindowsPhone8 RaspberryPi \
|
||||
PlayStation4 PSVita XboxOne Switch" -- ${cur#*=}))
|
||||
compopt +o nospace
|
||||
return 0;
|
||||
;;
|
||||
"--profile="* | "-p="* | "/profile="* | "/p="*)
|
||||
COMPREPLY=($(compgen -W "Reach HiDef" -- ${cur#*=}))
|
||||
compopt +o nospace
|
||||
return 0;
|
||||
;;
|
||||
"--build="* | "--outputDir="* | "--intermediateDir="* | \
|
||||
"--workingDir="* | "--copy="* | "--reference"* | "--@="* | \
|
||||
"-b="* | "-o="* | "-n="* | "-w="* | "-f="* | "-@="* | \
|
||||
"/build="* | "/outputDir="* | "/intermediateDir="* | \
|
||||
"/workingDir="* | "/copy="* | "/reference"* | \
|
||||
"/b="* | "/o="* | "/n="* | "/w="* | "/f="* | "/@="*)
|
||||
COMPREPLY=()
|
||||
return 0
|
||||
;;
|
||||
"--config=" | "/config=")
|
||||
return 0;
|
||||
;;
|
||||
"--processor=" | "--importer=" | "--processorParam=" | \
|
||||
"/processor=" | "/importer=" | "/processorParam=")
|
||||
# TODO
|
||||
return 0;
|
||||
;;
|
||||
"-b" | "-o" | "-n" | "-w" | "-f" | "-@" | \
|
||||
"-q" | "-t" | "-p" | "-P" | "-i" | \
|
||||
"/b" | "/o" | "/n" | "/w" | "/f" | "/@" | \
|
||||
"/q" | "/t" | "/p" | "/P" | "/i")
|
||||
COMPREPLY=("$cur=")
|
||||
return 0;
|
||||
;;
|
||||
"-c" | "-h" | "-I" | "-d" | "-q" | "-r" | \
|
||||
"/c" | "/h" | "/I" | "/d" | "/q" | "/r")
|
||||
COMPREPLY=("$cur")
|
||||
compopt +o nospace
|
||||
return 0;
|
||||
;;
|
||||
esac
|
||||
|
||||
if [[ "$cur" == "--"* ]]
|
||||
then
|
||||
COMPREPLY=($(compgen -W "--@= --build= --clean --compress --config= --copy= \
|
||||
--help --importer= --incremental --intermediateDir= \
|
||||
--launchdebugger --outputDir= --platform= --processor= \
|
||||
--processorParam= --profile= --quiet --rebuild \
|
||||
--reference= --workingDir=" -- $cur))
|
||||
if [[ ${COMPREPLY[0]} != *"=" ]]
|
||||
then
|
||||
compopt +o nospace
|
||||
fi
|
||||
|
||||
return 0;
|
||||
fi
|
||||
|
||||
if [[ "$cur" == "/"* ]]
|
||||
then
|
||||
COMPREPLY=($(compgen -W "/@= /build= /clean /compress /config= /copy= \
|
||||
/help /importer= /incremental /intermediateDir= \
|
||||
/launchdebugger /outputDir= /platform= /processor= \
|
||||
/processorParam= /profile= /quiet /rebuild \
|
||||
/reference= /workingDir=" -- $cur))
|
||||
if [[ ${COMPREPLY[0]} != *"=" ]]
|
||||
then
|
||||
compopt +o nospace
|
||||
fi
|
||||
|
||||
return 0;
|
||||
fi
|
||||
}
|
||||
|
||||
complete -o nospace -o default -F _mgcbcomplete mgcb
|
||||
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
version="1.0"
|
||||
width="512.000000pt"
|
||||
height="512.000000pt"
|
||||
viewBox="0 0 512.000000 512.000000"
|
||||
preserveAspectRatio="xMidYMid meet"
|
||||
id="svg4186"
|
||||
inkscape:version="0.91 r"
|
||||
sodipodi:docname="LogoOnly_512px (1).svg">
|
||||
<defs
|
||||
id="defs4196" />
|
||||
<sodipodi:namedview
|
||||
pagecolor="#ffffff"
|
||||
bordercolor="#666666"
|
||||
borderopacity="1"
|
||||
objecttolerance="10"
|
||||
gridtolerance="10"
|
||||
guidetolerance="10"
|
||||
inkscape:pageopacity="0"
|
||||
inkscape:pageshadow="2"
|
||||
inkscape:window-width="1920"
|
||||
inkscape:window-height="1016"
|
||||
id="namedview4194"
|
||||
showgrid="false"
|
||||
inkscape:zoom="0.64375"
|
||||
inkscape:cx="229.78683"
|
||||
inkscape:cy="330.02803"
|
||||
inkscape:window-x="0"
|
||||
inkscape:window-y="27"
|
||||
inkscape:window-maximized="1"
|
||||
inkscape:current-layer="svg4186" />
|
||||
<metadata
|
||||
id="metadata4188">
|
||||
Created by potrace 1.11, written by Peter Selinger 2001-2013
|
||||
<rdf:RDF>
|
||||
<cc:Work
|
||||
rdf:about="">
|
||||
<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type
|
||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||
</cc:Work>
|
||||
</rdf:RDF>
|
||||
</metadata>
|
||||
<g
|
||||
transform="translate(0.000000,512.000000) scale(0.100000,-0.100000)"
|
||||
fill="#000000"
|
||||
stroke="none"
|
||||
id="g4190"
|
||||
style="fill:#e73c00;fill-opacity:1">
|
||||
<path
|
||||
d="M1300 5106 c-438 -68 -809 -304 -1049 -667 -106 -159 -179 -336 -224 -538 -20 -94 -21 -119 -24 -1291 -3 -1040 -2 -1209 12 -1301 50 -344 189 -624 430 -864 238 -239 524 -382 860 -430 148 -22 2362 -22 2510 0 465 67 858 331 1101 738 57 96 125 261 153 372 47 182 51 247 51 843 l0 562 -1510 0 -1510 0 0 -465 0 -465 1046 0 1047 0 -5 -112 c-4 -90 -11 -127 -31 -180 -69 -181 -218 -315 -402 -363 -52 -13 -203 -15 -1195 -15 -992 0 -1143 2 -1195 15 -183 48 -330 180 -403 363 l-27 67 -3 1159 c-3 1279 -6 1209 61 1345 21 45 56 90 107 141 119 119 244 170 417 170 253 0 473 -162 555 -410 21 -61 22 -87 26 -467 l3 -403 459 0 459 0 3 403 c4 380 5 406 26 467 116 349 500 510 828 349 121 -60 227 -179 282 -317 l27 -67 3 -417 3 -418 465 0 465 0 -4 448 c-4 493 -8 528 -77 732 -212 636 -827 1057 -1495 1027 -340 -15 -652 -137 -912 -356 l-73 -61 -72 61 c-197 165 -425 276 -678 329 -132 27 -384 36 -510 16z"
|
||||
id="path4192"
|
||||
style="fill:#e73c00;fill-opacity:1" />
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 2.6 KiB |
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0"?>
|
||||
<mime-info xmlns='http://www.freedesktop.org/standards/shared-mime-info'>
|
||||
<mime-type type="text/x-mgcb">
|
||||
<comment>MonoGame Pipeline Project</comment>
|
||||
<generic-icon name="monogame"/>
|
||||
<icon name="monogame"/>
|
||||
<glob pattern="*.mgcb"/>
|
||||
</mime-type>
|
||||
</mime-info>
|
||||
@@ -0,0 +1,143 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Functions
|
||||
echodep()
|
||||
{
|
||||
line=" - $1"
|
||||
|
||||
while [ ${#line} -lt 50 ]
|
||||
do
|
||||
line="$line."
|
||||
done
|
||||
|
||||
echo -ne "$line"
|
||||
|
||||
if eval "$2"
|
||||
then
|
||||
echo -e "\e[32m[Found]\e[0m"
|
||||
else
|
||||
echo -e "\e[31m[Not Found]\e[0m"
|
||||
fi
|
||||
}
|
||||
|
||||
# Check installation priviledge
|
||||
if [ "$(id -u)" != "0" ]; then
|
||||
echo "Please make sure you are running this installer with sudo or as root." 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
DIR=$(pwd)
|
||||
IDIR="/usr/lib/mono/xbuild/MonoGame/v3.0"
|
||||
|
||||
# Show dependency list
|
||||
echo "Dependencies:"
|
||||
echodep "mono-runtime" "type 'mono' > /dev/null 2>&1"
|
||||
echo ""
|
||||
read -p "Continue (Y, n): " choice2
|
||||
case "$choice2" in
|
||||
n|N ) exit ;;
|
||||
*) ;;
|
||||
esac
|
||||
|
||||
# Check previous versions
|
||||
if type "mgcb" > /dev/null 2>&1
|
||||
then
|
||||
echo "Previous version detected, trying to uninstall..."
|
||||
|
||||
# Try and uninstall previus versions
|
||||
if [ -f /opt/monogame/uninstall.sh ]
|
||||
then
|
||||
sudo bash /opt/monogame/uninstall.sh
|
||||
elif [ -f /opt/MonoGameSDK/uninstall.sh ]
|
||||
then
|
||||
sudo bash /opt/MonoGameSDK/uninstall.sh
|
||||
else
|
||||
echo "Could not uninstall, please uninstall any previous version of MonoGame SDK manually." 1>&2
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
# MonoGame SDK installation
|
||||
echo "Installing MonoGame SDK..."
|
||||
|
||||
rm -rf "$IDIR"
|
||||
mkdir -p "$IDIR"
|
||||
cp -rf "$DIR/MonoGameSDK/." "$IDIR" -R
|
||||
rm -rf "/opt/MonoGameSDK"
|
||||
ln -s "$IDIR" "/opt/MonoGameSDK"
|
||||
|
||||
# Fix Permissions
|
||||
chmod +x "$IDIR/Tools/ffmpeg"
|
||||
chmod +x "$IDIR/Tools/ffprobe"
|
||||
|
||||
# Monogame Pipeline terminal commands
|
||||
echo "Creating launcher items..."
|
||||
|
||||
cat > /usr/bin/monogame-pipeline-tool <<'endmsg'
|
||||
#!/bin/bash
|
||||
mono /usr/lib/mono/xbuild/MonoGame/v3.0/Tools/Pipeline.exe "$@"
|
||||
endmsg
|
||||
chmod +x /usr/bin/monogame-pipeline-tool
|
||||
|
||||
cat > /usr/bin/mgcb <<'endmsg'
|
||||
#!/bin/bash
|
||||
mono /usr/lib/mono/xbuild/MonoGame/v3.0/Tools/MGCB.exe "$@"
|
||||
endmsg
|
||||
chmod +x /usr/bin/mgcb
|
||||
cp "$DIR/Main/mgcbcomplete" "/etc/bash_completion.d/mgcb"
|
||||
|
||||
# MonoGame icon
|
||||
mkdir -p /usr/share/icons/hicolor/scalable/mimetypes
|
||||
cp $DIR/Main/monogame.svg /usr/share/icons/hicolor/scalable/mimetypes/monogame.svg
|
||||
gtk-update-icon-cache /usr/share/icons/hicolor/ -f &> /dev/null
|
||||
|
||||
# Application launcher
|
||||
cat > /usr/share/applications/MonogamePipeline.desktop <<'endmsg'
|
||||
[Desktop Entry]
|
||||
Version=1.0
|
||||
Encoding=UTF-8
|
||||
Name=MonoGame Pipeline Tool
|
||||
GenericName=MonoGame Pipeline Tool
|
||||
Comment=Creates platform specific content files.
|
||||
Exec=monogame-pipeline-tool %F
|
||||
TryExec=monogame-pipeline-tool
|
||||
Icon=monogame
|
||||
StartupNotify=true
|
||||
Terminal=false
|
||||
Type=Application
|
||||
MimeType=text/x-mgcb;
|
||||
Categories=Development;
|
||||
StartupWMClass=Pipeline
|
||||
endmsg
|
||||
|
||||
# Man pages
|
||||
echo "Installing man pages..."
|
||||
IFS=':' read -r -a ARRAY <<< "$(manpath)"
|
||||
for MANPATH in "${ARRAY[@]}"
|
||||
do
|
||||
if [ -d "$MANPATH/man1" ]
|
||||
then
|
||||
cp -f "$DIR/Main/mgcb.1" "$MANPATH/man1/mgcb.1"
|
||||
gzip -f "$MANPATH/man1/mgcb.1"
|
||||
break
|
||||
fi
|
||||
done
|
||||
|
||||
# Mimetype
|
||||
echo "Adding mimetype..."
|
||||
touch mgcb.xml
|
||||
xdg-mime uninstall mgcb.xml
|
||||
xdg-mime install $DIR/Main/x-mgcb.xml > /dev/null
|
||||
xdg-mime default "MonogamePipeline.desktop" text/mgcb
|
||||
|
||||
# Uninstall script
|
||||
chmod +x $IDIR/uninstall.sh
|
||||
ln -s $IDIR/uninstall.sh /usr/bin/monogame-uninstall
|
||||
|
||||
echo "Installation complete"
|
||||
echo ""
|
||||
echo " - To uninstall MonoGame SDK you can run 'monogame-uninstall' from terminal."
|
||||
echo " - To install templates for MonoDevelop, go Tools > Extensions > Gallery > Game Development > MonoGame Extensions, and install it."
|
||||
echo " - To install templates for Rider simply run 'dotnet new --install MonoGame.Templates.CSharp'"
|
||||
echo ""
|
||||
echo ""
|
||||
@@ -0,0 +1,34 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Check removale priviledge
|
||||
if [ "$(id -u)" != "0" ]; then
|
||||
echo "Please make sure you are running this uninstaller with sudo or as root." 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Remove terminal commands for mgcb and pipeline tool
|
||||
rm -f /usr/bin/monogame-pipeline-tool
|
||||
rm -f /usr/bin/monogame-uninstall
|
||||
rm -f /usr/bin/mgcb
|
||||
rm -f /etc/bash_completion.d/mgcb
|
||||
|
||||
# Remove application icon
|
||||
rm -rf /usr/share/icons/gnome/scalable/mimetypes/monogame.svg
|
||||
|
||||
# Remove pipeline tool application launcher
|
||||
rm -rf /usr/share/applications/Monogame\ Pipeline.desktop
|
||||
|
||||
# Remove mgcb mimetype
|
||||
touch /opt/MonoGameSDK/x-mgcb.xml
|
||||
xdg-mime uninstall /opt/MonoGameSDK/x-mgcb.xml
|
||||
|
||||
# Remove MonoGame SDK
|
||||
rm -rf /usr/lib/mono/xbuild/MonoGame
|
||||
rm -rf /opt/MonoGameSDK
|
||||
|
||||
# Remove man pages
|
||||
IFS=':' read -r -a ARRAY <<< "$(manpath)"
|
||||
for MANPATH in "${ARRAY[@]}"
|
||||
do
|
||||
rm -rf "$MANPATH/man1/mgcb.1.gz"
|
||||
done
|
||||
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 7.2 KiB |
@@ -0,0 +1,19 @@
|
||||
#!/bin/bash
|
||||
if [ -d "/Applications/Xamarin Studio.app" ]
|
||||
then
|
||||
CONSOLE_USER=$(stat -f '%Su' /dev/console)
|
||||
sudo -u $CONSOLE_USER /Applications/Xamarin\ Studio.app/Contents/MacOS/mdtool setup install /tmp/MonoDevelop.MonoGame_*.mpack -y
|
||||
fi
|
||||
if [ -d "/Applications/Visual Studio.app" ]
|
||||
then
|
||||
CONSOLE_USER=$(stat -f '%Su' /dev/console)
|
||||
sudo -u $CONSOLE_USER /Applications/Visual\ Studio.app/Contents/MacOS/vstool setup install /tmp/MonoDevelop.MonoGame_IDE_VisualStudioForMac_*.mpack -y
|
||||
fi
|
||||
if [ -f "/tmp/MonoDevelop.MonoGame_*.mpack" ]
|
||||
then
|
||||
sudo rm /tmp/MonoDevelop.MonoGame_*.mpack
|
||||
fi
|
||||
if [ -f "/tmp/MonoDevelop.MonoGame_IDE_VisualStudioForMac_*.mpack" ]
|
||||
then
|
||||
sudo rm /tmp/MonoDevelop.MonoGame_IDE_VisualStudioForMac_*.mpack
|
||||
fi
|
||||
@@ -0,0 +1,2 @@
|
||||
#!/bin/bash
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
#!/bin/bash
|
||||
|
||||
#fix permissions
|
||||
chmod +x /Applications/Pipeline.app/Contents/MacOS/Pipeline
|
||||
chmod +x /Applications/Pipeline.app/Contents/MonoBundle/ffmpeg
|
||||
chmod +x /Applications/Pipeline.app/Contents/MonoBundle/ffprobe
|
||||
chmod +x /Applications/Pipeline.app/Contents/MonoBundle/mono
|
||||
/System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f /Applications/Pipeline.app
|
||||
|
||||
#mgcb terminal command
|
||||
if [ ! -d /usr/local/bin ]
|
||||
then
|
||||
if [ ! -d /usr/local ]
|
||||
then
|
||||
mkdir /usr/local
|
||||
fi
|
||||
chgrp -R admin /usr/local
|
||||
chmod -R 755 /usr/local
|
||||
mkdir /usr/local/bin
|
||||
fi
|
||||
if [ -f /usr/local/bin/mgcb ]
|
||||
then
|
||||
rm /usr/local//bin/mgcb
|
||||
fi
|
||||
echo "#!/bin/bash
|
||||
mono /Applications/Pipeline.app/Contents/MonoBundle/MGCB.exe \"\$@\"" >> /usr/local/bin/mgcb
|
||||
chmod u+x /usr/local/bin/mgcb
|
||||
#write an uninstaller
|
||||
if [ -f /usr/local/bin/monogame-uninstall ]
|
||||
then
|
||||
rm /usr/local/bin/monogame-uninstall
|
||||
fi
|
||||
echo "#!/bin/bash
|
||||
|
||||
sudo rm -Rf '/Applicatons/Pipeline.app/'
|
||||
sudo pkgutil --forget com.monogame.pipeline
|
||||
if [ -d '/Applications/Xamarin Studio.app' ]
|
||||
then
|
||||
/Applications/Xamarin\ Studio.app/Contents/MacOS/mdtool setup uninstall MonoDevelop.MonoGame -y
|
||||
fi
|
||||
if [ ! -d '/Library/Frameworks/Mono.framework/Versions/4.6.2' ]
|
||||
ln -s /Library/Frameworks/Mono.framework/Versions/Current /Library/Frameworks/Mono.framework/Versions/4.6.2
|
||||
fi
|
||||
sudo rm /usr/local/bin/mgcb
|
||||
sudo rm /usr/local/bin/monogame-uninstall
|
||||
" >> /usr/local/bin/monogame-uninstall
|
||||
chmod +x /usr/local/bin/monogame-uninstall
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<installer-gui-script minSpecVersion="1">
|
||||
<title>MonoGame 0.0.0.0</title>
|
||||
<background file="background.png" mime-type="image/png" />
|
||||
<license file="LICENSE.html" mime-type="text/html"/>
|
||||
<pkg-ref id="com.monogame.pipeline"/>
|
||||
<pkg-ref id="com.monogame.xsaddin"/>
|
||||
<pkg-ref id="com.monogame.framework"/>
|
||||
<options customize="never" require-scripts="false"/>
|
||||
<choices-outline>
|
||||
<line choice="default">
|
||||
<line choice="com.monogame.pipeline"/>
|
||||
<line choice="com.monogame.xsaddin"/>
|
||||
<line choice="com.monogame.framework"/>
|
||||
</line>
|
||||
</choices-outline>
|
||||
<choice id="default"/>
|
||||
<choice id="com.monogame.pipeline" visible="false">
|
||||
<pkg-ref id="com.monogame.pipeline"/>
|
||||
</choice>
|
||||
<pkg-ref id="com.monogame.pipeline" version="1" onConclusion="none">Pipeline.MacOS.pkg</pkg-ref>
|
||||
<choice id="com.monogame.xsaddin" visible="false">
|
||||
<pkg-ref id="com.monogame.xsaddin"/>
|
||||
</choice>
|
||||
<pkg-ref id="com.monogame.xsaddin" version="1" onConclusion="none">MonoGame.XamarinStudio.Addin.pkg</pkg-ref>
|
||||
<choice id="com.monogame.framework" visible="false">
|
||||
<pkg-ref id="com.monogame.framework"/>
|
||||
</choice>
|
||||
<pkg-ref id="com.monogame.framework" version="1" onConclusion="none">MonoGame.framework.pkg</pkg-ref>
|
||||
</installer-gui-script>
|
||||
@@ -0,0 +1,396 @@
|
||||
SetCompressor /SOLID /FINAL lzma
|
||||
|
||||
!include "header.nsh"
|
||||
!define APPNAME "MonoGame"
|
||||
|
||||
;Include Modern UI
|
||||
|
||||
!include "Sections.nsh"
|
||||
!include "MUI2.nsh"
|
||||
!include "InstallOptions.nsh"
|
||||
|
||||
!define MUI_ICON "${FrameworkPath}\monogame.ico"
|
||||
|
||||
!define MUI_UNICON "${FrameworkPath}\monogame.ico"
|
||||
|
||||
Name '${APPNAME} SDK ${INSTALLERVERSION}'
|
||||
OutFile 'MonoGameSetup.exe'
|
||||
InstallDir '$PROGRAMFILES\${APPNAME}\v${VERSION}'
|
||||
!define MSBuildInstallDir '$PROGRAMFILES32\MSBuild\${APPNAME}\v${VERSION}'
|
||||
VIProductVersion "${INSTALLERVERSION}"
|
||||
VIAddVersionKey /LANG=${LANG_ENGLISH} "ProductName" "${APPNAME} SDK"
|
||||
VIAddVersionKey /LANG=${LANG_ENGLISH} "CompanyName" "The MonoGame Team"
|
||||
VIAddVersionKey /LANG=${LANG_ENGLISH} "FileVersion" "${INSTALLERVERSION}"
|
||||
VIAddVersionKey /LANG=${LANG_ENGLISH} "ProductVersion" "${INSTALLERVERSION}"
|
||||
VIAddVersionKey /LANG=${LANG_ENGLISH} "FileDescription" "${APPNAME} SDK Installer"
|
||||
VIAddVersionKey /LANG=${LANG_ENGLISH} "LegalCopyright" "Copyright © The MonoGame Team"
|
||||
|
||||
; Request application privileges for Windows Vista
|
||||
RequestExecutionLevel admin
|
||||
|
||||
;Interface Configuration
|
||||
|
||||
!define MUI_HEADERIMAGE
|
||||
!define MUI_HEADERIMAGE_BITMAP "${FrameworkPath}\monogame.bmp"
|
||||
!define MUI_ABORTWARNING
|
||||
|
||||
!define MUI_WELCOMEFINISHPAGE_BITMAP "${FrameworkPath}\panel.bmp"
|
||||
;Languages
|
||||
|
||||
!insertmacro MUI_PAGE_WELCOME
|
||||
|
||||
!insertmacro MUI_PAGE_LICENSE "..\..\License.txt"
|
||||
|
||||
!insertmacro MUI_PAGE_COMPONENTS
|
||||
!insertmacro MUI_PAGE_INSTFILES
|
||||
|
||||
!insertmacro MUI_PAGE_FINISH
|
||||
!insertmacro MUI_UNPAGE_CONFIRM
|
||||
!insertmacro MUI_UNPAGE_INSTFILES
|
||||
|
||||
|
||||
!macro VS_ASSOCIATE_EDITOR TOOLNAME VSVERSION EXT TOOLPATH
|
||||
WriteRegStr HKCU 'Software\Microsoft\VisualStudio\${VSVERSION}\Default Editors\${EXT}' 'Custom' '${TOOLNAME}'
|
||||
WriteRegDWORD HKCU 'Software\Microsoft\VisualStudio\${VSVERSION}\Default Editors\${EXT}' 'Type' 0x00000002
|
||||
WriteRegStr HKCU 'Software\Microsoft\VisualStudio\${VSVERSION}\Default Editors\${EXT}\${TOOLNAME}' '' '${TOOLPATH}'
|
||||
WriteRegStr HKCU 'Software\Microsoft\VisualStudio\${VSVERSION}\Default Editors\${EXT}\${TOOLNAME}' 'Arguments' ''
|
||||
!macroend
|
||||
|
||||
!macro APP_ASSOCIATE EXT FILECLASS DESCRIPTION ICON COMMANDTEXT COMMAND
|
||||
WriteRegStr HKCR ".${EXT}" "" "${FILECLASS}"
|
||||
WriteRegStr HKCR "${FILECLASS}" "" `${DESCRIPTION}`
|
||||
WriteRegStr HKCR "${FILECLASS}\DefaultIcon" "" `${ICON}`
|
||||
WriteRegStr HKCR "${FILECLASS}\shell" "" "open"
|
||||
WriteRegStr HKCR "${FILECLASS}\shell\open" "" `${COMMANDTEXT}`
|
||||
WriteRegStr HKCR "${FILECLASS}\shell\open\command" "" `${COMMAND}`
|
||||
!macroend
|
||||
|
||||
;--------------------------------
|
||||
;Languages
|
||||
|
||||
!insertmacro MUI_LANGUAGE "English"
|
||||
|
||||
;--------------------------------
|
||||
|
||||
; The stuff to install
|
||||
Section "MonoGame Core Components" CoreComponents ;No components page, name is not important
|
||||
SectionIn RO
|
||||
|
||||
; Install the VS support files.
|
||||
SetOutPath ${MSBuildInstallDir}
|
||||
File '..\..\MonoGame.Framework.Content.Pipeline\MonoGame.Content.Builder.targets'
|
||||
File '..\..\MonoGame.Framework.Content.Pipeline\MonoGame.Common.props'
|
||||
File '..\..\Tools\Pipeline\bin\Windows\AnyCPU\Release\MonoGame.Build.Tasks.dll'
|
||||
|
||||
; Install the MonoGame tools to a single shared folder.
|
||||
SetOutPath ${MSBuildInstallDir}\Tools
|
||||
File /r '..\..\Tools\2MGFX\bin\Windows\AnyCPU\Release\*.exe'
|
||||
File /r '..\..\Tools\2MGFX\bin\Windows\AnyCPU\Release\*.dll'
|
||||
File /r '..\..\Tools\MGCB\bin\Windows\AnyCPU\Release\*.exe'
|
||||
File /r '..\..\Tools\MGCB\bin\Windows\AnyCPU\Release\*.dll'
|
||||
File /r '..\..\Tools\Pipeline\bin\Windows\AnyCPU\Release\*.exe'
|
||||
File /r '..\..\Tools\Pipeline\bin\Windows\AnyCPU\Release\*.dll'
|
||||
File /r '..\..\Tools\Pipeline\bin\Windows\AnyCPU\Release\*.xml'
|
||||
File /r '..\..\Tools\Pipeline\bin\Windows\AnyCPU\Release\Templates'
|
||||
|
||||
; Associate .mgcb files open in the Pipeline tool.
|
||||
!insertmacro VS_ASSOCIATE_EDITOR 'MonoGame Pipeline' '10.0' 'mgcb' '${MSBuildInstallDir}\Tools\Pipeline.exe'
|
||||
!insertmacro VS_ASSOCIATE_EDITOR 'MonoGame Pipeline' '11.0' 'mgcb' '${MSBuildInstallDir}\Tools\Pipeline.exe'
|
||||
!insertmacro VS_ASSOCIATE_EDITOR 'MonoGame Pipeline' '12.0' 'mgcb' '${MSBuildInstallDir}\Tools\Pipeline.exe'
|
||||
!insertmacro VS_ASSOCIATE_EDITOR 'MonoGame Pipeline' '14.0' 'mgcb' '${MSBuildInstallDir}\Tools\Pipeline.exe'
|
||||
!insertmacro VS_ASSOCIATE_EDITOR 'MonoGame Pipeline' '15.0' 'mgcb' '${MSBuildInstallDir}\Tools\Pipeline.exe'
|
||||
!insertmacro APP_ASSOCIATE 'mgcb' 'MonoGame.ContentBuilderFile' 'A MonoGame content builder project.' '${MSBuildInstallDir}\Tools\Pipeline.exe,0' 'Open with Pipeline' '${MSBuildInstallDir}\Tools\Pipeline.exe "%1"'
|
||||
|
||||
; Install the assemblies for all the platforms we can
|
||||
; target from a Windows desktop system.
|
||||
|
||||
; Install Android Assemblies
|
||||
SetOutPath '$INSTDIR\Assemblies\Android'
|
||||
File '..\..\MonoGame.Framework\bin\Android\AnyCPU\Release\*.dll'
|
||||
File '..\..\MonoGame.Framework\bin\Android\AnyCPU\Release\*.xml'
|
||||
|
||||
; Install DesktopGL Assemblies
|
||||
SetOutPath '$INSTDIR\Assemblies\DesktopGL'
|
||||
File /nonfatal '..\..\MonoGame.Framework\bin\WindowsGL\AnyCPU\Release\*.dll'
|
||||
File /nonfatal ' ..\..\MonoGame.Framework\bin\WindowsGL\AnyCPU\Release\*.xml'
|
||||
File '..\..\ThirdParty\Dependencies\SDL\MacOS\Universal\libSDL2-2.0.0.dylib'
|
||||
File '..\..\ThirdParty\Dependencies\openal-soft\MacOS\Universal\libopenal.1.dylib'
|
||||
File '..\..\ThirdParty\Dependencies\MonoGame.Framework.dll.config'
|
||||
|
||||
; Install x86 DesktopGL Dependencies
|
||||
SetOutPath '$INSTDIR\Assemblies\DesktopGL\x86'
|
||||
File '..\..\ThirdParty\Dependencies\SDL\Windows\x86\SDL2.dll'
|
||||
File '..\..\ThirdParty\Dependencies\openal-soft\Windows\x86\soft_oal.dll'
|
||||
File '..\..\ThirdParty\Dependencies\SDL\Linux\x86\libSDL2-2.0.so.0'
|
||||
File '..\..\ThirdParty\Dependencies\openal-soft\Linux\x86\libopenal.so.1'
|
||||
|
||||
; Install x64 DesktopGL Dependencies
|
||||
SetOutPath '$INSTDIR\Assemblies\DesktopGL\x64'
|
||||
File '..\..\ThirdParty\Dependencies\SDL\Windows\x64\SDL2.dll'
|
||||
File '..\..\ThirdParty\Dependencies\openal-soft\Windows\x64\soft_oal.dll'
|
||||
File '..\..\ThirdParty\Dependencies\SDL\Linux\x64\libSDL2-2.0.so.0'
|
||||
File '..\..\ThirdParty\Dependencies\openal-soft\Linux\x64\libopenal.so.1'
|
||||
|
||||
; Install Windows Desktop DirectX Assemblies
|
||||
SetOutPath '$INSTDIR\Assemblies\Windows'
|
||||
File '..\..\MonoGame.Framework\bin\Windows\AnyCPU\Release\*.dll'
|
||||
File '..\..\MonoGame.Framework\bin\Windows\AnyCPU\Release\*.xml'
|
||||
|
||||
; Install Windows 10 UAP Assemblies
|
||||
SetOutPath '$INSTDIR\Assemblies\WindowsUniversal'
|
||||
File '..\..\MonoGame.Framework\bin\WindowsUniversal\AnyCPU\Release\*.dll'
|
||||
File '..\..\MonoGame.Framework\bin\WindowsUniversal\AnyCPU\Release\*.xml'
|
||||
|
||||
; Install iOS Assemblies
|
||||
IfFileExists `$PROGRAMFILES\MSBuild\Xamarin\iOS\*.*` InstalliOSAssemblies SkipiOSAssemblies
|
||||
InstalliOSAssemblies:
|
||||
SetOutPath '$INSTDIR\Assemblies\iOS'
|
||||
File '..\..\MonoGame.Framework\bin\iOS\iPhoneSimulator\Release\*.dll'
|
||||
File '..\..\MonoGame.Framework\bin\iOS\iPhoneSimulator\Release\*.xml'
|
||||
SetOutPath '$INSTDIR\Assemblies\tvOS'
|
||||
File '..\..\MonoGame.Framework\bin\tvOS\iPhoneSimulator\Release\*.dll'
|
||||
File '..\..\MonoGame.Framework\bin\tvOS\iPhoneSimulator\Release\*.xml'
|
||||
SkipiOSAssemblies:
|
||||
|
||||
WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Desktop OpenGL' '' '$INSTDIR\Assemblies\DesktopGL'
|
||||
WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows' '' '$INSTDIR\Assemblies\Windows'
|
||||
WriteRegStr HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows 10 Universal' '' '$INSTDIR\Assemblies\WindowsUniversal'
|
||||
WriteRegStr HKLM 'SOFTWARE\Microsoft\MonoAndroid\v2.3\AssemblyFoldersEx\${APPNAME} for Android' '' '$INSTDIR\Assemblies\Android'
|
||||
WriteRegStr HKLM 'SOFTWARE\Microsoft\MonoTouch\v1.0\AssemblyFoldersEx\${APPNAME} for iOS' '' '$INSTDIR\Assemblies\iOS'
|
||||
|
||||
IfFileExists $WINDIR\SYSWOW64\*.* Is64bit Is32bit
|
||||
Is32bit:
|
||||
GOTO End32Bitvs64BitCheck
|
||||
Is64bit:
|
||||
WriteRegStr HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Desktop OpenGL' '' '$INSTDIR\Assemblies\DesktopGL'
|
||||
WriteRegStr HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows' '' '$INSTDIR\Assemblies\Windows'
|
||||
WriteRegStr HKLM 'SOFTWARE\Wow6432Node\Microsoft\MonoTouch\v1.0\AssemblyFoldersEx\${APPNAME} for iOS' '' '$INSTDIR\Assemblies\iOS'
|
||||
WriteRegStr HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows 10 Universal' '' '$INSTDIR\Assemblies\WindowsUniversal'
|
||||
|
||||
End32Bitvs64BitCheck:
|
||||
; Add remote programs
|
||||
WriteRegStr HKLM 'Software\Microsoft\Windows\CurrentVersion\Uninstall\${APPNAME}' 'DisplayName' '${APPNAME} SDK'
|
||||
WriteRegStr HKLM 'Software\Microsoft\Windows\CurrentVersion\Uninstall\${APPNAME}' 'DisplayVersion' '${INSTALLERVERSION}'
|
||||
WriteRegStr HKLM 'Software\Microsoft\Windows\CurrentVersion\Uninstall\${APPNAME}' 'DisplayIcon' '$INSTDIR\monogame.ico'
|
||||
WriteRegStr HKLM 'Software\Microsoft\Windows\CurrentVersion\Uninstall\${APPNAME}' 'InstallLocation' '$INSTDIR\'
|
||||
WriteRegStr HKLM 'Software\Microsoft\Windows\CurrentVersion\Uninstall\${APPNAME}' 'Publisher' 'The MonoGame Team'
|
||||
WriteRegStr HKLM 'Software\Microsoft\Windows\CurrentVersion\Uninstall\${APPNAME}' 'UninstallString' '$INSTDIR\uninstall.exe'
|
||||
|
||||
|
||||
SetOutPath '$INSTDIR'
|
||||
File '..\monogame.ico'
|
||||
|
||||
; Uninstaller
|
||||
WriteUninstaller "uninstall.exe"
|
||||
|
||||
|
||||
SectionEnd
|
||||
|
||||
Section "Visual Studio 2010 Templates" VS2010
|
||||
|
||||
IfFileExists `$DOCUMENTS\Visual Studio 2010\Templates\ProjectTemplates\*.*` InstallTemplates CannotInstallTemplates
|
||||
InstallTemplates:
|
||||
SetOutPath "$DOCUMENTS\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\MonoGame"
|
||||
File /r '..\..\ProjectTemplates\VisualStudio2010\*.zip'
|
||||
GOTO EndTemplates
|
||||
CannotInstallTemplates:
|
||||
DetailPrint "Visual Studio 2010 not found"
|
||||
EndTemplates:
|
||||
|
||||
SectionEnd
|
||||
|
||||
Section "Visual Studio 2013 Templates" VS2013
|
||||
|
||||
IfFileExists `$DOCUMENTS\Visual Studio 2013\Templates\ProjectTemplates\*.*` InstallTemplates CannotInstallTemplates
|
||||
InstallTemplates:
|
||||
SetOutPath "$DOCUMENTS\Visual Studio 2013\Templates\ProjectTemplates\Visual C#\MonoGame"
|
||||
File /r '..\..\ProjectTemplates\VisualStudio2013\*.zip'
|
||||
File /r '..\..\ProjectTemplates\VisualStudio2010\*.zip'
|
||||
GOTO EndTemplates
|
||||
CannotInstallTemplates:
|
||||
DetailPrint "Visual Studio 2013 not found"
|
||||
EndTemplates:
|
||||
|
||||
SectionEnd
|
||||
|
||||
Section "Visual Studio 2015 Templates" VS2015
|
||||
|
||||
IfFileExists `$DOCUMENTS\Visual Studio 2015\Templates\ProjectTemplates\*.*` InstallTemplates CannotInstallTemplates
|
||||
InstallTemplates:
|
||||
SetOutPath "$DOCUMENTS\Visual Studio 2015\Templates\ProjectTemplates\Visual C#\MonoGame"
|
||||
File /r '..\..\ProjectTemplates\VisualStudio2010\*.zip'
|
||||
File /r '..\..\ProjectTemplates\VisualStudio2015\*.zip'
|
||||
GOTO EndTemplates
|
||||
CannotInstallTemplates:
|
||||
DetailPrint "Visual Studio 2015 not found"
|
||||
EndTemplates:
|
||||
|
||||
SectionEnd
|
||||
|
||||
Section "Visual Studio 2017 Templates" VS2017
|
||||
|
||||
IfFileExists `$DOCUMENTS\Visual Studio 2017\Templates\ProjectTemplates\*.*` InstallTemplates CannotInstallTemplates
|
||||
InstallTemplates:
|
||||
SetOutPath "$DOCUMENTS\Visual Studio 2017\Templates\ProjectTemplates\Visual C#\MonoGame"
|
||||
File /r '..\..\ProjectTemplates\VisualStudio2010\*.zip'
|
||||
File /r '..\..\ProjectTemplates\VisualStudio2013\MonoGameShared.zip'
|
||||
File /r '..\..\ProjectTemplates\VisualStudio2015\WindowsUniversal10.VB.zip'
|
||||
File /r '..\..\ProjectTemplates\VisualStudio2017\*.zip'
|
||||
GOTO EndTemplates
|
||||
CannotInstallTemplates:
|
||||
DetailPrint "Visual Studio 2017 not found"
|
||||
EndTemplates:
|
||||
|
||||
SectionEnd
|
||||
|
||||
; Optional section (can be disabled by the user)
|
||||
Section "Start Menu Shortcuts" Menu
|
||||
CreateDirectory $SMPROGRAMS\${APPNAME}
|
||||
SetOutPath "$INSTDIR"
|
||||
CreateShortCut "$SMPROGRAMS\${APPNAME}\Uninstall MonoGame.lnk" "$INSTDIR\uninstall.exe" "" "$INSTDIR\uninstall.exe" 0
|
||||
SetOutPath "${MSBuildInstallDir}\Tools"
|
||||
CreateShortCut "$SMPROGRAMS\${APPNAME}\MonoGame Pipeline.lnk" "${MSBuildInstallDir}\Tools\Pipeline.exe" "" "${MSBuildInstallDir}\Tools\Pipeline.exe" 0
|
||||
WriteINIStr "$SMPROGRAMS\${APPNAME}\MonoGame Website.url" "InternetShortcut" "URL" "http://www.monogame.net"
|
||||
WriteINIStr "$SMPROGRAMS\${APPNAME}\MonoGame Website.url" "InternetShortcut" "IconFile" "$INSTDIR\monogame.ico"
|
||||
WriteINIStr "$SMPROGRAMS\${APPNAME}\MonoGame Website.url" "InternetShortcut" "IconIndex" "0"
|
||||
WriteINIStr "$SMPROGRAMS\${APPNAME}\MonoGame Documentation.url" "InternetShortcut" "URL" "http://www.monogame.net/documentation"
|
||||
WriteINIStr "$SMPROGRAMS\${APPNAME}\MonoGame Documentation.url" "InternetShortcut" "IconFile" "$INSTDIR\monogame.ico"
|
||||
WriteINIStr "$SMPROGRAMS\${APPNAME}\MonoGame Documentation.url" "InternetShortcut" "IconIndex" "0"
|
||||
WriteINIStr "$SMPROGRAMS\${APPNAME}\MonoGame Support.url" "InternetShortcut" "URL" "http://community.monogame.net/"
|
||||
WriteINIStr "$SMPROGRAMS\${APPNAME}\MonoGame Support.url" "InternetShortcut" "IconFile" "$INSTDIR\monogame.ico"
|
||||
WriteINIStr "$SMPROGRAMS\${APPNAME}\MonoGame Support.url" "InternetShortcut" "IconIndex" "0"
|
||||
WriteINIStr "$SMPROGRAMS\${APPNAME}\MonoGame Bug Reports.url" "InternetShortcut" "URL" "https://github.com/mono/MonoGame/issues"
|
||||
WriteINIStr "$SMPROGRAMS\${APPNAME}\MonoGame Bug Reports.url" "InternetShortcut" "IconFile" "$INSTDIR\monogame.ico"
|
||||
WriteINIStr "$SMPROGRAMS\${APPNAME}\MonoGame Bug Reports.url" "InternetShortcut" "IconIndex" "0"
|
||||
|
||||
SectionEnd
|
||||
|
||||
LangString CoreComponentsDesc ${LANG_ENGLISH} "Install the Runtimes and the MSBuild extensions for MonoGame"
|
||||
LangString MonoDevelopDesc ${LANG_ENGLISH} "Install the project templates for MonoDevelop"
|
||||
LangString VS2010Desc ${LANG_ENGLISH} "Install the project templates for Visual Studio 2010"
|
||||
LangString VS2012Desc ${LANG_ENGLISH} "Install the project templates for Visual Studio 2012"
|
||||
LangString VS2013Desc ${LANG_ENGLISH} "Install the project templates for Visual Studio 2013"
|
||||
LangString VS2015Desc ${LANG_ENGLISH} "Install the project templates for Visual Studio 2015"
|
||||
LangString VS2017Desc ${LANG_ENGLISH} "Install the project templates for Visual Studio 2017"
|
||||
LangString MenuDesc ${LANG_ENGLISH} "Add a link to the MonoGame website to your start menu"
|
||||
|
||||
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${CoreComponents} $(CoreComponentsDesc)
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${MonoDevelop} $(MonoDevelopDesc)
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${VS2010} $(VS2010Desc)
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${VS2012} $(VS2012Desc)
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${VS2013} $(VS2013Desc)
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${VS2015} $(VS2015Desc)
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${VS2017} $(VS2017Desc)
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${Menu} $(MenuDesc)
|
||||
!insertmacro MUI_FUNCTION_DESCRIPTION_END
|
||||
|
||||
Function checkVS2010
|
||||
IfFileExists `$DOCUMENTS\Visual Studio 2010\Templates\ProjectTemplates\*.*` end disable
|
||||
disable:
|
||||
SectionSetFlags ${VS2010} $0
|
||||
end:
|
||||
FunctionEnd
|
||||
|
||||
Function checkVS2012
|
||||
IfFileExists `$DOCUMENTS\Visual Studio 2012\Templates\ProjectTemplates\*.*` end disable
|
||||
disable:
|
||||
SectionSetFlags ${VS2012} $0
|
||||
end:
|
||||
FunctionEnd
|
||||
|
||||
Function checkVS2013
|
||||
IfFileExists `$DOCUMENTS\Visual Studio 2013\Templates\ProjectTemplates\*.*` end disable
|
||||
disable:
|
||||
SectionSetFlags ${VS2013} $0
|
||||
end:
|
||||
FunctionEnd
|
||||
|
||||
Function checkVS2015
|
||||
IfFileExists `$DOCUMENTS\Visual Studio 2015\Templates\ProjectTemplates\*.*` end disable
|
||||
disable:
|
||||
SectionSetFlags ${VS2015} $0
|
||||
end:
|
||||
FunctionEnd
|
||||
|
||||
Function checkVS2017
|
||||
IfFileExists `$DOCUMENTS\Visual Studio 2017\Templates\ProjectTemplates\*.*` end disable
|
||||
disable:
|
||||
SectionSetFlags ${VS2017} $0
|
||||
end:
|
||||
FunctionEnd
|
||||
|
||||
Function .onInit
|
||||
IntOp $0 $0 | ${SF_RO}
|
||||
Call checkVS2010
|
||||
Call checkVS2012
|
||||
Call checkVS2013
|
||||
Call checkVS2015
|
||||
Call checkVS2017
|
||||
IntOp $0 ${SF_SELECTED} | ${SF_RO}
|
||||
SectionSetFlags ${core_id} $0
|
||||
FunctionEnd
|
||||
|
||||
;--------------------------------
|
||||
;Uninstaller Section
|
||||
|
||||
Section "Uninstall"
|
||||
|
||||
DeleteRegKey HKLM 'Software\Microsoft\Windows\CurrentVersion\Uninstall\${APPNAME}'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Desktop OpenGL'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME}'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.5.50709\AssemblyFoldersEx\${APPNAME} for Windows Store'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.5.50709\AssemblyFoldersEx\${APPNAME} for Windows Phone 8.1'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows Phone ARM'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows Phone x86'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Microsoft\.NETFramework\v4.5.50709\AssemblyFoldersEx\${APPNAME} for Windows 10 UAP'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Microsoft\MonoAndroid\v2.3\AssemblyFoldersEx\${APPNAME} for Android'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Microsoft\MonoTouch\v1.0\AssemblyFoldersEx\${APPNAME} for iOS'
|
||||
|
||||
DeleteRegKey HKCU 'Software\Microsoft\VisualStudio\10.0\Default Editors\mgcb'
|
||||
DeleteRegKey HKCU 'Software\Microsoft\VisualStudio\11.0\Default Editors\mgcb'
|
||||
DeleteRegKey HKCU 'Software\Microsoft\VisualStudio\12.0\Default Editors\mgcb'
|
||||
|
||||
DeleteRegKey HKCR '.mgcb'
|
||||
DeleteRegKey HKCR 'MonoGame.ContentBuilderFile'
|
||||
|
||||
IfFileExists $WINDIR\SYSWOW64\*.* Is64bit Is32bit
|
||||
Is32bit:
|
||||
GOTO End32Bitvs64BitCheck
|
||||
Is64bit:
|
||||
DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Desktop OpenGL'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.5.50709\AssemblyFoldersEx\${APPNAME} for Windows Store'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.5.50709\AssemblyFoldersEx\${APPNAME} for Windows Phone 8.1'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows Phone ARM'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows Phone x86'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319\AssemblyFoldersEx\${APPNAME} for Windows 10 UAP'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\MonoAndroid\v2.3\AssemblyFoldersEx\${APPNAME} for Android'
|
||||
DeleteRegKey HKLM 'SOFTWARE\Wow6432Node\Microsoft\MonoTouch\v1.0\AssemblyFoldersEx\${APPNAME} for iOS'
|
||||
|
||||
|
||||
End32Bitvs64BitCheck:
|
||||
|
||||
ReadRegStr $0 HKLM 'SOFTWARE\Wow6432Node\Xamarin\MonoDevelop' "Path"
|
||||
${If} $0 == "" ; check on 32 bit machines just in case
|
||||
ReadRegStr $0 HKLM 'SOFTWARE\Xamarin\MonoDevelop' "Path"
|
||||
${EndIf}
|
||||
|
||||
${If} $0 == ""
|
||||
${Else}
|
||||
RMDir /r "$0\AddIns\MonoDevelop.MonoGame"
|
||||
${EndIf}
|
||||
|
||||
RMDir /r "$DOCUMENTS\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\MonoGame"
|
||||
RMDir /r "$DOCUMENTS\Visual Studio 2013\Templates\ProjectTemplates\Visual C#\MonoGame"
|
||||
RMDir /r "$DOCUMENTS\Visual Studio 2015\Templates\ProjectTemplates\Visual C#\MonoGame"
|
||||
RMDir /r "$DOCUMENTS\Visual Studio 2017\Templates\ProjectTemplates\Visual C#\MonoGame"
|
||||
RMDir /r "${MSBuildInstallDir}"
|
||||
RMDir /r "$SMPROGRAMS\${APPNAME}"
|
||||
|
||||
Delete "$INSTDIR\Uninstall.exe"
|
||||
RMDir /r "$INSTDIR"
|
||||
|
||||
SectionEnd
|
||||
|
||||
@@ -0,0 +1,216 @@
|
||||
<?xml version="1.0"?>
|
||||
<project name="Installer Build Script" default="build" basedir=".">
|
||||
<description>Default Installer Automated Build script</description>
|
||||
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
|
||||
|
||||
<!-- The build version number we can get from the environment variable -->
|
||||
<property name="buildNumber" value="0.0.0.0"/>
|
||||
<if test="${environment::variable-exists('BUILD_NUMBER')}">
|
||||
<property name="buildNumber" value="${environment::get-variable('BUILD_NUMBER')}"/>
|
||||
</if>
|
||||
|
||||
<target name="_checkos">
|
||||
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}"/>
|
||||
<if test="${os == 'Unix'}">
|
||||
<if test="${directory::exists('/Applications') and directory::exists('/Library')}">
|
||||
<property name="os" value="MacOS"/>
|
||||
</if>
|
||||
</if>
|
||||
<echo message="Detected : ${os}"/>
|
||||
</target>
|
||||
|
||||
|
||||
<target name="build" description="Build Installers" depends="_checkos">
|
||||
|
||||
|
||||
<!-- Windows Installer -->
|
||||
<if test="${os == 'Win32NT'}">
|
||||
<if test="${file::exists('C:\Program Files (x86)\NSIS\makensis.exe')}">
|
||||
<echo append="false" file="Windows/header.nsh">
|
||||
!define FrameworkPath "${project::get-base-directory()}"
|
||||
!define VERSION "3.0"
|
||||
!define INSTALLERVERSION "${buildNumber}"
|
||||
</echo>
|
||||
<exec program="makensis" workingdir="Windows" basedir="C:\Program Files (x86)\NSIS">
|
||||
<arg value="MonoGame.nsi"/>
|
||||
</exec>
|
||||
</if>
|
||||
</if>
|
||||
|
||||
|
||||
<!-- Mac Installers -->
|
||||
<if test="${os == 'MacOS'}">
|
||||
|
||||
<!-- Build Pipeline.Installer.pkg -->
|
||||
<delete failonerror="false">
|
||||
<fileset>
|
||||
<include name="${project::get-base-directory()}\*.pkg"/>
|
||||
<include name="${project::get-base-directory()}\..\Tools\Pipeline\bin\MacOS\AnyCPU\Release\*.pkg" />
|
||||
</fileset>
|
||||
</delete>
|
||||
<mkdir dir="root/tmp" />
|
||||
<!-- Build Addin .pkg -->
|
||||
<copy file="../IDE/MonoDevelop/MonoDevelop.MonoGame_${buildNumber}.mpack" tofile="./root/tmp/MonoDevelop.MonoGame_${buildNumber}.mpack" overwrite="true"/>
|
||||
<copy file="../IDE/VisualStudioForMac/bin/Debug/net461/MonoDevelop.MonoGame_IDE_VisualStudioForMac_${buildNumber}.mpack" tofile="./root/tmp/MonoDevelop.MonoGame_IDE_VisualStudioForMac_${buildNumber}.mpack" overwrite="true"/>
|
||||
<copy todir="../Tools/Pipeline/bin/MacOS/AnyCPU/Release/Pipeline.app/Contents/MonoBundle">
|
||||
<fileset basedir="../Tools/Pipeline/bin/MacOS/AnyCPU/Release">
|
||||
<include name="ff*"/>
|
||||
<include name="*.dylib"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<!-- Correct the id of the dylibs -->
|
||||
<foreach item="File" property="dylibname">
|
||||
<in>
|
||||
<items basedir="../Tools/Pipeline/bin/MacOS/AnyCPU/Release/Pipeline.app/Contents/MonoBundle/">
|
||||
<include name="*.dylib" />
|
||||
</items>
|
||||
</in>
|
||||
<do>
|
||||
<echo message="${path::get-file-name(dylibname)}" />
|
||||
<exec program="install_name_tool" workingdir="../Tools/Pipeline/bin/MacOS/AnyCPU/Release/Pipeline.app/Contents/MonoBundle" commandline=' -id "@executable_path/../MonoBundle/${path::get-file-name(dylibname)}" ${path::get-file-name(dylibname)}' />
|
||||
</do>
|
||||
</foreach>
|
||||
<exec program="pkgbuild" workingdir="../Tools/Pipeline/bin/MacOS/AnyCPU/Release" commandline=" --component ./Pipeline.app --identifier com.monogame.pipeline --version ${buildNumber} --scripts ${project::get-base-directory()}/MacOS/Scripts/Pipeline --install-location /Applications ${project::get-base-directory()}/Pipeline.MacOS.pkg" />
|
||||
<exec program="pkgbuild" workingdir="." commandline=" --root ./root --identifier com.monogame.xsaddin --version ${buildNumber} --scripts ${project::get-base-directory()}/MacOS/Scripts/Addin ${project::get-base-directory()}/MonoGame.XamarinStudio.Addin.pkg" />
|
||||
<!-- Build Framework .pkg -->
|
||||
<delete dir="./root/tmp" />
|
||||
<mkdir dir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Tools" />
|
||||
<mkdir dir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/iOS" />
|
||||
<mkdir dir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/tvOS" />
|
||||
<mkdir dir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/Android" />
|
||||
<mkdir dir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/MacOSX" />
|
||||
<mkdir dir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/Linux" />
|
||||
<mkdir dir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/DesktopGL" />
|
||||
<mkdir dir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/DesktopGL/x86" />
|
||||
<mkdir dir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/DesktopGL/x64" />
|
||||
<!-- Copy the Files over for the framework -->
|
||||
<copy todir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Tools">
|
||||
<fileset basedir="../Tools/Pipeline/bin/MacOS/AnyCPU/Release">
|
||||
<include name="*"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy todir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}">
|
||||
<fileset basedir="../MonoGame.Framework.Content.Pipeline">
|
||||
<include name="MonoGame.Content.Builder.targets"/>
|
||||
<include name="MonoGame.Common.props"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy todir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}">
|
||||
<fileset basedir="../Tools/Pipeline/bin/MacOS/AnyCPU/Release">
|
||||
<include name="MonoGame.Build.Tasks.dll"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy todir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/iOS">
|
||||
<fileset basedir="../MonoGame.Framework/bin/iOS/iPhoneSimulator/Release">
|
||||
<include name="*.*"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy todir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/tvOS">
|
||||
<fileset basedir="../MonoGame.Framework/bin/tvOS/iPhoneSimulator/Release">
|
||||
<include name="*.*"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy todir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/Android">
|
||||
<fileset basedir="../MonoGame.Framework/bin/Android/AnyCPU/Release">
|
||||
<include name="*.*"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy todir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/MacOSX">
|
||||
<fileset basedir="../MonoGame.Framework/bin/MacOS/AnyCPU/Release">
|
||||
<include name="*.*"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy todir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/Linux">
|
||||
<fileset basedir="../MonoGame.Framework/bin/Linux/AnyCPU/Release">
|
||||
<include name="*.*"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy todir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/DesktopGL">
|
||||
<fileset basedir="../MonoGame.Framework/bin/Linux/AnyCPU/Release">
|
||||
<include name="*.*"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy todir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/DesktopGL/x86">
|
||||
<fileset basedir="../MonoGame.Framework/bin/Linux/AnyCPU/Release/x86">
|
||||
<include name="*.*"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy todir="root/Library/Frameworks/MonoGame.framework/v${buildNumber}/Assemblies/DesktopGL/x64">
|
||||
<fileset basedir="../MonoGame.Framework/bin/Linux/AnyCPU/Release/x64">
|
||||
<include name="*.*"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy file="./MacOS/Scripts/Framework/postinstall.in" tofile="./MacOS/Scripts/Framework/postinstall" />
|
||||
<echo append="true" file="./MacOS/Scripts/Framework/postinstall">
|
||||
if [ -d '/Library/Frameworks/MonoGame.framework/v3.0' ]
|
||||
then
|
||||
rm /Library/Frameworks/MonoGame.framework/v3.0
|
||||
fi
|
||||
if [ -d '/Library/Frameworks/MonoGame.framework/Current' ]
|
||||
then
|
||||
rm /Library/Frameworks/MonoGame.framework/Current
|
||||
fi
|
||||
ln -sf /Library/Frameworks/MonoGame.framework/v${buildNumber} /Library/Frameworks/MonoGame.framework/v3.0
|
||||
ln -sf /Library/Frameworks/MonoGame.framework/v${buildNumber} /Library/Frameworks/MonoGame.framework/Current
|
||||
#fix permissions
|
||||
chmod +x /Library/Frameworks/MonoGame.framework/Current/Tools/ffmpeg
|
||||
chmod +x /Library/Frameworks/MonoGame.framework/Current/Tools/ffprobe
|
||||
mkdir -p /Library/Frameworks/Mono.framework/External/xbuild
|
||||
if [ -d '/Library/Frameworks/Mono.framework/External/xbuild' ]
|
||||
then
|
||||
ln -sf /Library/Frameworks/MonoGame.framework /Library/Frameworks/Mono.framework/External/xbuild/MonoGame
|
||||
fi
|
||||
</echo>
|
||||
<exec program="pkgbuild" workingdir="." commandline=" --root ./root --identifier com.monogame.framework --version ${buildNumber} --scripts ${project::get-base-directory()}/MacOS/Scripts/Framework ${project::get-base-directory()}/MonoGame.framework.pkg" />
|
||||
|
||||
<copy tofile="./distribution.xml" file="./MacOS/distribution.xml" />
|
||||
<copy tofile="./MacOS/Resources/LICENSE.html" file="./../LICENSE.txt" />
|
||||
<xmlpoke file="./distribution.xml" xpath="/installer-gui-script/title" value="MonoGame ${buildNumber}" />
|
||||
<exec program="productbuild" workingdir="${project::get-base-directory()}" commandline=" --distribution ./distribution.xml --resources ./MacOS/Resources --package-path ./ MonoGame.pkg" />
|
||||
<delete dir="./root"/>
|
||||
<delete file="./distribution.xml"/>
|
||||
<delete file="./MacOS/Resources/LICENSE.html"/>
|
||||
</if>
|
||||
|
||||
|
||||
<!-- Linux Installer -->
|
||||
<if test="${(os == 'Unix' or os == 'MacOS') and directory::exists('../Tools/Pipeline/bin/Linux/AnyCPU/Release')}">
|
||||
<delete dir="Linux/tmp_run" failonerror="false"/>
|
||||
<mkdir dir="Linux/tmp_run"/>
|
||||
<copy todir="Linux/tmp_run/Main/">
|
||||
<fileset basedir="Linux/Main"/>
|
||||
</copy>
|
||||
<copy file="../IDE/MonoDevelop/MonoDevelop.MonoGame_${buildNumber}.mpack" tofile="Linux/tmp_run/Main/MonoDevelop.MonoGame.mpack" overwrite="true"/>
|
||||
<copy file="../IDE/VisualStudioForMac/bin/Debug/net461/MonoDevelop.MonoGame_IDE_VisualStudioForMac_${buildNumber}.mpack" tofile="Linux/tmp_run/Main/MonoDevelop.MonoGame_IDE_VisualStudioForMac.mpack" overwrite="true"/>
|
||||
<copy file="../MonoGame.Framework.Content.Pipeline/MonoGame.Content.Builder.targets" tofile="Linux/tmp_run/MonoGameSDK/MonoGame.Content.Builder.targets"/>
|
||||
<copy file="../MonoGame.Framework.Content.Pipeline/MonoGame.Common.props" tofile="Linux/tmp_run/MonoGameSDK/MonoGame.Common.props"/>
|
||||
<copy file="../Tools/Pipeline/bin/Linux/AnyCPU/Release/MonoGame.Build.Tasks.dll" tofile="Linux/tmp_run/MonoGameSDK/MonoGame.Build.Tasks.dll"/>
|
||||
<copy todir="Linux/tmp_run/MonoGameSDK/Tools">
|
||||
<fileset basedir="../Tools/Pipeline/bin/Linux/AnyCPU/Release"/>
|
||||
</copy>
|
||||
<copy todir="Linux/tmp_run/MonoGameSDK/Assemblies/DesktopGL">
|
||||
<fileset basedir="../MonoGame.Framework/bin/Linux/AnyCPU/Release">
|
||||
<include name="*.*"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy todir="Linux/tmp_run/MonoGameSDK/Assemblies/Android">
|
||||
<fileset basedir="../MonoGame.Framework/bin/Android/AnyCPU/Release">
|
||||
<include name="*.*"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<copy todir="Linux/tmp_run">
|
||||
<fileset basedir="Linux/RUN"/>
|
||||
</copy>
|
||||
<move file="Linux/tmp_run/uninstall.sh" tofile="Linux/tmp_run/MonoGameSDK/uninstall.sh" />
|
||||
<exec program="../ThirdParty/Dependencies/makeself/makeself.sh" workingdir="Linux/">
|
||||
<arg value="tmp_run/"/>
|
||||
<arg value="monogame-sdk.run"/>
|
||||
<arg value="Monogame Pipeline Installer"/>
|
||||
<arg value="./postinstall.sh"/>
|
||||
</exec>
|
||||
<delete dir="Linux/tmp_run" failonerror="false"/>
|
||||
</if>
|
||||
|
||||
</target>
|
||||
|
||||
</project>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 34 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 144 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 201 KiB |
Reference in New Issue
Block a user