(ded4a3e0a) v0.9.0.7
This commit is contained in:
+29
@@ -0,0 +1,29 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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#if __ANDROID__
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using Android.App;
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#endif
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("${ProjectName}")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("${AuthorCompany}")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("${AuthorCopyright}")]
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[assembly: AssemblyTrademark("${AuthorTrademark}")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.0")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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+12
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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+80
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace ${Namespace}
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{
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/// <summary>
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/// This is the main type for your game.
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/// </summary>
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public class Game1 : Game
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{
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GraphicsDeviceManager graphics;
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SpriteBatch spriteBatch;
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public Game1()
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{
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graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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}
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/// <summary>
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/// Allows the game to perform any initialization it needs to before starting to run.
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/// This is where it can query for any required services and load any non-graphic
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/// related content. Calling base.Initialize will enumerate through any components
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/// and initialize them as well.
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/// </summary>
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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base.Initialize();
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}
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/// <summary>
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/// LoadContent will be called once per game and is the place to load
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/// all of your content.
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/// </summary>
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protected override void LoadContent()
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{
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// Create a new SpriteBatch, which can be used to draw textures.
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spriteBatch = new SpriteBatch(GraphicsDevice);
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//TODO: use this.Content to load your game content here
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}
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/// <summary>
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/// Allows the game to run logic such as updating the world,
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/// checking for collisions, gathering input, and playing audio.
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/// </summary>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Update(GameTime gameTime)
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{
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// For Mobile devices, this logic will close the Game when the Back button is pressed
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// Exit() is obsolete on iOS
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#if !__IOS__ && !__TVOS__
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if (GamePad.GetState (PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit ();
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#endif
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// TODO: Add your update logic here
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base.Update(gameTime);
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}
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/// <summary>
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/// This is called when the game should draw itself.
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/// </summary>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Draw(GameTime gameTime)
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{
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graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
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//TODO: Add your drawing code here
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base.Draw(gameTime);
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}
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}
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}
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BIN
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After Width: | Height: | Size: 3.5 KiB |
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+22
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
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using TImport = System.String;
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namespace ${Namespace}
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{
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[ContentImporter(".txt", DisplayName = "Importer1", DefaultProcessor = "Processor1")]
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public class Importer1 : ContentImporter<TImport>
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||||
{
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||||
public override TImport Import(string filename, ContentImporterContext context)
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||||
{
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||||
return default(TImport);
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}
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||||
}
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}
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+23
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
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using TInput = System.String;
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using TOutput = System.String;
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namespace ${Namespace}
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{
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[ContentProcessor(DisplayName = "Processor1")]
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class Processor1 : ContentProcessor<TInput, TOutput>
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{
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public override TOutput Process(TInput input, ContentProcessorContext context)
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{
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return default(TOutput);
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}
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}
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}
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+84
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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#if MONOMAC
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using MonoMac.AppKit;
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using MonoMac.Foundation;
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#elif __IOS__ || __TVOS__
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using Foundation;
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using UIKit;
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#endif
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#endregion
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namespace ${Namespace}
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{
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#if __IOS__ || __TVOS__
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[Register("AppDelegate")]
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class Program : UIApplicationDelegate
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#else
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static class Program
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#endif
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{
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private static Game1 game;
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internal static void RunGame()
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{
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game = new Game1();
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game.Run();
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#if !__IOS__ && !__TVOS__
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game.Dispose ();
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#endif
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}
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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#if !MONOMAC && !__IOS__ && !__TVOS__
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[STAThread]
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#endif
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static void Main(string[] args)
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||||
{
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||||
#if MONOMAC
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NSApplication.Init ();
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using (var p = new NSAutoreleasePool ()) {
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NSApplication.SharedApplication.Delegate = new AppDelegate();
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NSApplication.Main(args);
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}
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#elif __IOS__ || __TVOS__
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UIApplication.Main(args, null, "AppDelegate");
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#else
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RunGame();
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#endif
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}
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#if __IOS__ || __TVOS__
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public override void FinishedLaunching(UIApplication app)
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{
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RunGame();
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}
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#endif
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}
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#if MONOMAC
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class AppDelegate : NSApplicationDelegate
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||||
{
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public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
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{
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AppDomain.CurrentDomain.AssemblyResolve += (object sender, ResolveEventArgs a) => {
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if (a.Name.StartsWith("MonoMac")) {
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return typeof(MonoMac.AppKit.AppKitFramework).Assembly;
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}
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return null;
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};
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Program.RunGame();
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}
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||||
public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender)
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{
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return true;
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}
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}
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||||
#endif
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||||
}
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+42
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<?xml version="1.0" encoding="utf-8"?>
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||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="${ProjectName}"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of the Windows versions that this application has been tested on and is
|
||||
is designed to work with. Uncomment the appropriate elements and Windows will
|
||||
automatically selected the most compatible environment. -->
|
||||
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
|
||||
</assembly>
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||||
+14
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||||
<?xml version="1.0"?>
|
||||
<Template>
|
||||
<TemplateConfiguration>
|
||||
<_Name>MonoGame Content Builder File</_Name>
|
||||
<Icon>monogame-project</Icon>
|
||||
<_Category>MonoGame</_Category>
|
||||
<LanguageName>C#</LanguageName>
|
||||
<_Description>Creates a basic MonoGame Content Builder control file.</_Description>
|
||||
</TemplateConfiguration>
|
||||
|
||||
<TemplateFiles>
|
||||
<File name="${Name}.mgcb" src="Common/Content.mgcb" BuildAction="MonoGameContentReference" />
|
||||
</TemplateFiles>
|
||||
</Template>
|
||||
+16
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|
||||
<?xml version="1.0"?>
|
||||
<Template>
|
||||
<TemplateConfiguration>
|
||||
<_Name>MonoGame Content Importer</_Name>
|
||||
<Icon>monogame-project</Icon>
|
||||
<_Category>MonoGame</_Category>
|
||||
<LanguageName>C#</LanguageName>
|
||||
<_Description>Creates a basic MonoGame Content Importer which can be used to extend the Pipeline tool.</_Description>
|
||||
</TemplateConfiguration>
|
||||
|
||||
<TemplateFiles>
|
||||
<File name="${Name}.cs" src="Common/Importer1.cs" />
|
||||
</TemplateFiles>
|
||||
</Template>
|
||||
|
||||
|
||||
+15
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|
||||
<?xml version="1.0"?>
|
||||
<Template>
|
||||
<TemplateConfiguration>
|
||||
<_Name>MonoGame Content Processor</_Name>
|
||||
<Icon>monogame-project</Icon>
|
||||
<_Category>MonoGame</_Category>
|
||||
<LanguageName>C#</LanguageName>
|
||||
<_Description>Creates a basic MonoGame Content Processor which can be used to extend the Pipeline tool.</_Description>
|
||||
</TemplateConfiguration>
|
||||
|
||||
<TemplateFiles>
|
||||
<File name="${Name}.cs" src="Common/Processor1.cs" />
|
||||
</TemplateFiles>
|
||||
</Template>
|
||||
|
||||
+30
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|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<Template>
|
||||
<TemplateConfiguration>
|
||||
<_Name>MonoGame Portable Library</_Name>
|
||||
<Category>monogame/library/crossplat</Category>
|
||||
<Icon>monogame-project</Icon>
|
||||
<LanguageName>C#</LanguageName>
|
||||
<_Description>Creates a MonoGame Portable Library (PCL). This can be used to share most of your games code.</_Description>
|
||||
</TemplateConfiguration>
|
||||
|
||||
<Actions>
|
||||
<Open filename = "Game1.cs"/>
|
||||
</Actions>
|
||||
|
||||
<Combine name = "${ProjectName}" directory = ".">
|
||||
<Actions>
|
||||
<Open filename = "Game1.cs"/>
|
||||
</Actions>
|
||||
|
||||
<Project name = "${ProjectName}" directory = "." type = "PortableDotNet">
|
||||
<Options Target = "Library" TargetFrameworkVersion = ".NETPortable,Version=v4.0,Profile=Profile158"/>
|
||||
<Packages>
|
||||
<Package id="MonoGame.Framework.Portable" version="3.2.99.1-Beta" targetFramework="portable-net45+sl50+win+wp80+MonoAndroid10+xamarinios10+MonoTouch10"/>
|
||||
</Packages>
|
||||
<Files>
|
||||
<File name="Game1.cs" AddStandardHeader="True" src="Common/Game1.cs" />
|
||||
</Files>
|
||||
</Project>
|
||||
</Combine>
|
||||
</Template>
|
||||
+28
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<Template>
|
||||
<TemplateConfiguration>
|
||||
<_Name>MonoGame Pipeline Library</_Name>
|
||||
<Category>monogame/library/pipeline</Category>
|
||||
<Icon>monogame-project</Icon>
|
||||
<LanguageName>C#</LanguageName>
|
||||
<_Description>Creates a MonoGame Pipeline Extenson so you can extend the Content Pipeline.</_Description>
|
||||
</TemplateConfiguration>
|
||||
|
||||
<Combine name = "${ProjectName}" directory = ".">
|
||||
<Actions>
|
||||
<Open filename = "Importer1.cs"/>
|
||||
</Actions>
|
||||
|
||||
<Project name = "${ProjectName}" directory = ".">
|
||||
<Options Target = "Library"/>
|
||||
<Packages>
|
||||
<Package id="MonoGame.Framework.Portable" version="3.2.99.1-Beta" targetFramework="portable-net45+sl50+win+wp80+MonoAndroid10+xamarinios10+MonoTouch10"/>
|
||||
<Package id="MonoGame.Framework.Content.Pipeline.Portable" version="3.2.99.1-Beta" targetFramework="portable-net45+sl50+win+wp80+MonoAndroid10+xamarinios10+MonoTouch10"/>
|
||||
</Packages>
|
||||
<Files>
|
||||
<File name="Importer1.cs" AddStandardHeader="True" src="Common/Importer1.cs" />
|
||||
<File name="Processor1.cs" AddStandardHeader="True" src="Common/Processor1.cs" />
|
||||
</Files>
|
||||
</Project>
|
||||
</Combine>
|
||||
</Template>
|
||||
+80
@@ -0,0 +1,80 @@
|
||||
<?xml version="1.0"?>
|
||||
<Template>
|
||||
<TemplateConfiguration>
|
||||
<_Name>MonoGame Cross Platform Desktop Project</_Name>
|
||||
<Category>monogame/app/games</Category>
|
||||
<Icon>monogame-project</Icon>
|
||||
<LanguageName>C#</LanguageName>
|
||||
<_Description>A MonoGame game project for Windows, Mac and Linux using OpenGL.</_Description>
|
||||
</TemplateConfiguration>
|
||||
|
||||
<Actions>
|
||||
<Open filename = "Game1.cs"/>
|
||||
</Actions>
|
||||
|
||||
<Combine name = "${ProjectName}" directory = ".">
|
||||
<Options>
|
||||
<StartupProject>${ProjectName}</StartupProject>
|
||||
</Options>
|
||||
|
||||
<Project name = "${ProjectName}" directory = ".">
|
||||
<Options />
|
||||
<References>
|
||||
<Reference type="Gac" refto="System" />
|
||||
<Reference type="Gac" refto="System.Xml" />
|
||||
<Reference type="Gac" refto="System.Core" />
|
||||
<Reference type="Package" refto="MonoGame.Framework" />
|
||||
</References>
|
||||
<Files>
|
||||
<File name="Game1.cs" src="Common/Game1.cs" />
|
||||
<File name="Program.cs" src="Common/Program.cs" />
|
||||
<File name="app.manifest" src="Common/app.manifest" />
|
||||
<RawFile name="Icon.png" src="Common/Icon-md.png"/>
|
||||
<RawFile name="Icon.ico" src="Common/Icon.ico" BuildAction="EmbeddedResource"/>
|
||||
<Directory name="Properties">
|
||||
<File name="AssemblyInfo.cs" src="Common/AssemblyInfo.cs" />
|
||||
</Directory>
|
||||
<Directory name="Content">
|
||||
<File name="Content.mgcb" src="Common/Content.mgcb" BuildAction="MonoGameContentReference" />
|
||||
</Directory>
|
||||
<Directory name="x64">
|
||||
<ContentFile>
|
||||
<RawFile name="libopenal.so.1" src="libs/x64/libopenal.so.1" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ContentFile>
|
||||
<ContentFile>
|
||||
<RawFile name="soft_oal.dll" src="libs/x64/soft_oal.dll" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ContentFile>
|
||||
<ContentFile>
|
||||
<RawFile name="libSDL2-2.0.so.0" src="libs/x64/libSDL2-2.0.so.0" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ContentFile>
|
||||
<ContentFile>
|
||||
<RawFile name="SDL2.dll" src="libs/x64/SDL2.dll" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ContentFile>
|
||||
</Directory>
|
||||
<Directory name="x86">
|
||||
<ContentFile>
|
||||
<RawFile name="libopenal.so.1" src="libs/x86/libopenal.so.1" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ContentFile>
|
||||
<ContentFile>
|
||||
<RawFile name="soft_oal.dll" src="libs/x86/soft_oal.dll" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ContentFile>
|
||||
<ContentFile>
|
||||
<RawFile name="libSDL2-2.0.so.0" src="libs/x86/libSDL2-2.0.so.0" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ContentFile>
|
||||
<ContentFile>
|
||||
<RawFile name="SDL2.dll" src="libs/x86/SDL2.dll" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ContentFile>
|
||||
</Directory>
|
||||
<ContentFile>
|
||||
<File name="MonoGame.Framework.dll.config" src="Common/MonoGame.Framework.dll.config" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ContentFile>
|
||||
<ContentFile>
|
||||
<RawFile name="libopenal.1.dylib" src="libs/libopenal.1.dylib" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ContentFile>
|
||||
<ContentFile>
|
||||
<RawFile name="libSDL2-2.0.0.dylib" src="libs/libSDL2-2.0.0.dylib" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ContentFile>
|
||||
</Files>
|
||||
</Project>
|
||||
</Combine>
|
||||
</Template>
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<Template>
|
||||
<TemplateConfiguration>
|
||||
<_Name>MonoGame Shared Project</_Name>
|
||||
<Category>monogame/library/crossplat</Category>
|
||||
<Icon>monogame-project</Icon>
|
||||
<LanguageName>C#</LanguageName>
|
||||
<_Description>Creates a MonoGame Shared Project to share common code. This can be used to share most of your shared code, but you can also include platform specific code using #defines.
|
||||
Note this is a Shared Project only, it will need to be referenced from another MonoGame project to work.</_Description>
|
||||
</TemplateConfiguration>
|
||||
|
||||
<Actions>
|
||||
<Open filename = "Game1.cs"/>
|
||||
</Actions>
|
||||
|
||||
<Combine name = "${ProjectName}" directory = ".">
|
||||
<Project name = "${ProjectName}" directory = "." type = "SharedAssetsProject">
|
||||
<Files>
|
||||
<File name="Game1.cs" src="Common/Game1.cs" />
|
||||
<Directory name="Content">
|
||||
<File name="Content.mgcb" src="Common/Content.mgcb" BuildAction="MonoGameContentReference"/>
|
||||
</Directory>
|
||||
</Files>
|
||||
</Project>
|
||||
</Combine>
|
||||
</Template>
|
||||
+42
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0"?>
|
||||
<Template>
|
||||
<TemplateConfiguration>
|
||||
<_Name>MonoGame Application (DirectX)</_Name>
|
||||
<Category>monogame/app/games</Category>
|
||||
<Icon>monogame-project</Icon>
|
||||
<LanguageName>C#</LanguageName>
|
||||
<_Description>Creates a new C# MonoGame Windows Application. This application will use the DirectX backend.</_Description>
|
||||
</TemplateConfiguration>
|
||||
|
||||
<Actions>
|
||||
<Open filename = "Game1.cs"/>
|
||||
</Actions>
|
||||
|
||||
<Combine name = "${ProjectName}" directory = ".">
|
||||
<Options>
|
||||
<StartupProject>${ProjectName}</StartupProject>
|
||||
</Options>
|
||||
|
||||
<Project name = "${ProjectName}" directory = ".">
|
||||
<Options />
|
||||
<References>
|
||||
<Reference type="Gac" refto="System" />
|
||||
<Reference type="Gac" refto="System.Xml" />
|
||||
<Reference type="Gac" refto="System.Core" />
|
||||
<Reference type="Package" refto="MonoGame.Framework" />
|
||||
</References>
|
||||
<Files>
|
||||
<File name="Game1.cs" src="Common/Game1.cs" />
|
||||
<File name="Program.cs" src="Common/Program.cs" />
|
||||
<File name="app.manifest" src="Common/app.manifest />
|
||||
<RawFile name="Icon.png" src="Common/Icon-md.png" />
|
||||
<Directory name="Properties">
|
||||
<File name="AssemblyInfo.cs" src="Common/AssemblyInfo.cs" />
|
||||
</Directory>
|
||||
<Directory name="Content">
|
||||
<File name="Content.mgcb" src="Common/Content.mgcb" BuildAction="MonoGameContentReference" />
|
||||
</Directory>
|
||||
</Files>
|
||||
</Project>
|
||||
</Combine>
|
||||
</Template>
|
||||
Reference in New Issue
Block a user