(ded4a3e0a) v0.9.0.7
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@@ -5658,8 +5658,8 @@ namespace SteamNative
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internal bool DoNotRefresh; // m_bDoNotRefresh _Bool
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
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internal string GameDir; // m_szGameDir char [32]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
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internal string Map; // m_szMap char [32]
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
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internal byte[] Map; // m_szMap char [32]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
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internal string GameDescription; // m_szGameDescription char [64]
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internal uint AppID; // m_nAppID uint32
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@@ -5672,8 +5672,8 @@ namespace SteamNative
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internal bool Secure; // m_bSecure _Bool
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internal uint TimeLastPlayed; // m_ulTimeLastPlayed uint32
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internal int ServerVersion; // m_nServerVersion int
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
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internal string ServerName; // m_szServerName char [64]
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
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internal byte[] ServerName; // m_szServerName char [64]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
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internal string GameTags; // m_szGameTags char [128]
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internal ulong SteamID; // m_steamID class CSteamID
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@@ -5707,8 +5707,8 @@ namespace SteamNative
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internal bool DoNotRefresh; // m_bDoNotRefresh _Bool
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
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internal string GameDir; // m_szGameDir char [32]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
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internal string Map; // m_szMap char [32]
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
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internal byte[] Map; // m_szMap char [32]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
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internal string GameDescription; // m_szGameDescription char [64]
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internal uint AppID; // m_nAppID uint32
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@@ -5721,8 +5721,8 @@ namespace SteamNative
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internal bool Secure; // m_bSecure _Bool
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internal uint TimeLastPlayed; // m_ulTimeLastPlayed uint32
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internal int ServerVersion; // m_nServerVersion int
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
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internal string ServerName; // m_szServerName char [64]
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
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internal byte[] ServerName; // m_szServerName char [64]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
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internal string GameTags; // m_szGameTags char [128]
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internal ulong SteamID; // m_steamID class CSteamID
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@@ -5739,7 +5739,7 @@ namespace SteamNative
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HadSuccessfulResponse = d.HadSuccessfulResponse,
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DoNotRefresh = d.DoNotRefresh,
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GameDir = d.GameDir,
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Map = d.Map,
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Map = (byte[])d.Map.Clone(),
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GameDescription = d.GameDescription,
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AppID = d.AppID,
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Players = d.Players,
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@@ -5749,7 +5749,7 @@ namespace SteamNative
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Secure = d.Secure,
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TimeLastPlayed = d.TimeLastPlayed,
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ServerVersion = d.ServerVersion,
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ServerName = d.ServerName,
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ServerName = (byte[])d.ServerName.Clone(),
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GameTags = d.GameTags,
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SteamID = d.SteamID,
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};
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