(ded4a3e0a) v0.9.0.7
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@@ -3951,13 +3951,13 @@ namespace SteamNative
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Native.SteamAPI_ISteamGameServer_SetBotPlayerCount(_ptr, cBotplayers);
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}
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public virtual void /*void*/ ISteamGameServer_SetServerName( string /*const char **/ pszServerName )
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public virtual void /*void*/ ISteamGameServer_SetServerName( IntPtr /*const char **/ pszServerName )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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Native.SteamAPI_ISteamGameServer_SetServerName(_ptr, pszServerName);
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}
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public virtual void /*void*/ ISteamGameServer_SetMapName( string /*const char **/ pszMapName )
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public virtual void /*void*/ ISteamGameServer_SetMapName( IntPtr /*const char **/ pszMapName )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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@@ -3987,7 +3987,7 @@ namespace SteamNative
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Native.SteamAPI_ISteamGameServer_ClearAllKeyValues(_ptr);
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}
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public virtual void /*void*/ ISteamGameServer_SetKeyValue( string /*const char **/ pKey, string /*const char **/ pValue )
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public virtual void /*void*/ ISteamGameServer_SetKeyValue( IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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@@ -4992,13 +4992,13 @@ namespace SteamNative
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[DllImport( "libsteam_api64.so" )] internal static extern bool /*bool*/ SteamAPI_ISteamGameServer_WasRestartRequested( IntPtr ISteamGameServer );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMaxPlayerCount( IntPtr ISteamGameServer, int /*int*/ cPlayersMax );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetBotPlayerCount( IntPtr ISteamGameServer, int /*int*/ cBotplayers );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetServerName( IntPtr ISteamGameServer, string /*const char **/ pszServerName );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMapName( IntPtr ISteamGameServer, string /*const char **/ pszMapName );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetServerName( IntPtr ISteamGameServer, IntPtr /*const char **/ pszServerName );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMapName( IntPtr ISteamGameServer, IntPtr /*const char **/ pszMapName );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetPasswordProtected( IntPtr ISteamGameServer, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bPasswordProtected );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetSpectatorPort( IntPtr ISteamGameServer, ushort /*uint16*/ unSpectatorPort );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetSpectatorServerName( IntPtr ISteamGameServer, string /*const char **/ pszSpectatorServerName );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_ClearAllKeyValues( IntPtr ISteamGameServer );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetKeyValue( IntPtr ISteamGameServer, string /*const char **/ pKey, string /*const char **/ pValue );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetKeyValue( IntPtr ISteamGameServer, IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetGameTags( IntPtr ISteamGameServer, string /*const char **/ pchGameTags );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetGameData( IntPtr ISteamGameServer, string /*const char **/ pchGameData );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetRegion( IntPtr ISteamGameServer, string /*const char **/ pszRegion );
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