(ded4a3e0a) v0.9.0.7
This commit is contained in:
@@ -191,13 +191,13 @@ namespace SteamNative
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bool /*bool*/ ISteamGameServer_WasRestartRequested();
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void /*void*/ ISteamGameServer_SetMaxPlayerCount( int /*int*/ cPlayersMax );
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void /*void*/ ISteamGameServer_SetBotPlayerCount( int /*int*/ cBotplayers );
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void /*void*/ ISteamGameServer_SetServerName( string /*const char **/ pszServerName );
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void /*void*/ ISteamGameServer_SetMapName( string /*const char **/ pszMapName );
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void /*void*/ ISteamGameServer_SetServerName( IntPtr /*const char **/ pszServerName );
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void /*void*/ ISteamGameServer_SetMapName( IntPtr /*const char **/ pszMapName );
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void /*void*/ ISteamGameServer_SetPasswordProtected( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bPasswordProtected );
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void /*void*/ ISteamGameServer_SetSpectatorPort( ushort /*uint16*/ unSpectatorPort );
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void /*void*/ ISteamGameServer_SetSpectatorServerName( string /*const char **/ pszSpectatorServerName );
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void /*void*/ ISteamGameServer_ClearAllKeyValues();
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void /*void*/ ISteamGameServer_SetKeyValue( string /*const char **/ pKey, string /*const char **/ pValue );
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void /*void*/ ISteamGameServer_SetKeyValue( IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue );
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void /*void*/ ISteamGameServer_SetGameTags( string /*const char **/ pchGameTags );
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void /*void*/ ISteamGameServer_SetGameData( string /*const char **/ pchGameData );
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void /*void*/ ISteamGameServer_SetRegion( string /*const char **/ pszRegion );
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@@ -3951,13 +3951,13 @@ namespace SteamNative
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Native.SteamAPI_ISteamGameServer_SetBotPlayerCount(_ptr, cBotplayers);
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}
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public virtual void /*void*/ ISteamGameServer_SetServerName( string /*const char **/ pszServerName )
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public virtual void /*void*/ ISteamGameServer_SetServerName( IntPtr /*const char **/ pszServerName )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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Native.SteamAPI_ISteamGameServer_SetServerName(_ptr, pszServerName);
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}
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public virtual void /*void*/ ISteamGameServer_SetMapName( string /*const char **/ pszMapName )
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public virtual void /*void*/ ISteamGameServer_SetMapName( IntPtr /*const char **/ pszMapName )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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@@ -3987,7 +3987,7 @@ namespace SteamNative
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Native.SteamAPI_ISteamGameServer_ClearAllKeyValues(_ptr);
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}
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public virtual void /*void*/ ISteamGameServer_SetKeyValue( string /*const char **/ pKey, string /*const char **/ pValue )
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public virtual void /*void*/ ISteamGameServer_SetKeyValue( IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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@@ -4992,13 +4992,13 @@ namespace SteamNative
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern bool /*bool*/ SteamAPI_ISteamGameServer_WasRestartRequested( IntPtr ISteamGameServer );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMaxPlayerCount( IntPtr ISteamGameServer, int /*int*/ cPlayersMax );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetBotPlayerCount( IntPtr ISteamGameServer, int /*int*/ cBotplayers );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetServerName( IntPtr ISteamGameServer, string /*const char **/ pszServerName );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMapName( IntPtr ISteamGameServer, string /*const char **/ pszMapName );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetServerName( IntPtr ISteamGameServer, IntPtr /*const char **/ pszServerName );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMapName( IntPtr ISteamGameServer, IntPtr /*const char **/ pszMapName );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetPasswordProtected( IntPtr ISteamGameServer, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bPasswordProtected );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetSpectatorPort( IntPtr ISteamGameServer, ushort /*uint16*/ unSpectatorPort );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetSpectatorServerName( IntPtr ISteamGameServer, string /*const char **/ pszSpectatorServerName );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_ClearAllKeyValues( IntPtr ISteamGameServer );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetKeyValue( IntPtr ISteamGameServer, string /*const char **/ pKey, string /*const char **/ pValue );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetKeyValue( IntPtr ISteamGameServer, IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetGameTags( IntPtr ISteamGameServer, string /*const char **/ pchGameTags );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetGameData( IntPtr ISteamGameServer, string /*const char **/ pchGameData );
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[DllImport( "libsteam_api.so", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetRegion( IntPtr ISteamGameServer, string /*const char **/ pszRegion );
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@@ -3951,13 +3951,13 @@ namespace SteamNative
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Native.SteamAPI_ISteamGameServer_SetBotPlayerCount(_ptr, cBotplayers);
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}
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public virtual void /*void*/ ISteamGameServer_SetServerName( string /*const char **/ pszServerName )
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public virtual void /*void*/ ISteamGameServer_SetServerName( IntPtr /*const char **/ pszServerName )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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Native.SteamAPI_ISteamGameServer_SetServerName(_ptr, pszServerName);
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}
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public virtual void /*void*/ ISteamGameServer_SetMapName( string /*const char **/ pszMapName )
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public virtual void /*void*/ ISteamGameServer_SetMapName( IntPtr /*const char **/ pszMapName )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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@@ -3987,7 +3987,7 @@ namespace SteamNative
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Native.SteamAPI_ISteamGameServer_ClearAllKeyValues(_ptr);
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}
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public virtual void /*void*/ ISteamGameServer_SetKeyValue( string /*const char **/ pKey, string /*const char **/ pValue )
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public virtual void /*void*/ ISteamGameServer_SetKeyValue( IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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@@ -4992,13 +4992,13 @@ namespace SteamNative
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[DllImport( "libsteam_api64.so" )] internal static extern bool /*bool*/ SteamAPI_ISteamGameServer_WasRestartRequested( IntPtr ISteamGameServer );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMaxPlayerCount( IntPtr ISteamGameServer, int /*int*/ cPlayersMax );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetBotPlayerCount( IntPtr ISteamGameServer, int /*int*/ cBotplayers );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetServerName( IntPtr ISteamGameServer, string /*const char **/ pszServerName );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMapName( IntPtr ISteamGameServer, string /*const char **/ pszMapName );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetServerName( IntPtr ISteamGameServer, IntPtr /*const char **/ pszServerName );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMapName( IntPtr ISteamGameServer, IntPtr /*const char **/ pszMapName );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetPasswordProtected( IntPtr ISteamGameServer, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bPasswordProtected );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetSpectatorPort( IntPtr ISteamGameServer, ushort /*uint16*/ unSpectatorPort );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetSpectatorServerName( IntPtr ISteamGameServer, string /*const char **/ pszSpectatorServerName );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_ClearAllKeyValues( IntPtr ISteamGameServer );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetKeyValue( IntPtr ISteamGameServer, string /*const char **/ pKey, string /*const char **/ pValue );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetKeyValue( IntPtr ISteamGameServer, IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetGameTags( IntPtr ISteamGameServer, string /*const char **/ pchGameTags );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetGameData( IntPtr ISteamGameServer, string /*const char **/ pchGameData );
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[DllImport( "libsteam_api64.so" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetRegion( IntPtr ISteamGameServer, string /*const char **/ pszRegion );
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@@ -3951,13 +3951,13 @@ namespace SteamNative
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Native.SteamAPI_ISteamGameServer_SetBotPlayerCount(_ptr, cBotplayers);
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}
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public virtual void /*void*/ ISteamGameServer_SetServerName( string /*const char **/ pszServerName )
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public virtual void /*void*/ ISteamGameServer_SetServerName( IntPtr /*const char **/ pszServerName )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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Native.SteamAPI_ISteamGameServer_SetServerName(_ptr, pszServerName);
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}
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public virtual void /*void*/ ISteamGameServer_SetMapName( string /*const char **/ pszMapName )
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public virtual void /*void*/ ISteamGameServer_SetMapName( IntPtr /*const char **/ pszMapName )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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@@ -3987,7 +3987,7 @@ namespace SteamNative
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Native.SteamAPI_ISteamGameServer_ClearAllKeyValues(_ptr);
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}
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public virtual void /*void*/ ISteamGameServer_SetKeyValue( string /*const char **/ pKey, string /*const char **/ pValue )
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public virtual void /*void*/ ISteamGameServer_SetKeyValue( IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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@@ -4992,13 +4992,13 @@ namespace SteamNative
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[DllImport( "libsteam_api.dylib" )] internal static extern bool /*bool*/ SteamAPI_ISteamGameServer_WasRestartRequested( IntPtr ISteamGameServer );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMaxPlayerCount( IntPtr ISteamGameServer, int /*int*/ cPlayersMax );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetBotPlayerCount( IntPtr ISteamGameServer, int /*int*/ cBotplayers );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetServerName( IntPtr ISteamGameServer, string /*const char **/ pszServerName );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMapName( IntPtr ISteamGameServer, string /*const char **/ pszMapName );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetServerName( IntPtr ISteamGameServer, IntPtr /*const char **/ pszServerName );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMapName( IntPtr ISteamGameServer, IntPtr /*const char **/ pszMapName );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetPasswordProtected( IntPtr ISteamGameServer, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bPasswordProtected );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetSpectatorPort( IntPtr ISteamGameServer, ushort /*uint16*/ unSpectatorPort );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetSpectatorServerName( IntPtr ISteamGameServer, string /*const char **/ pszSpectatorServerName );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_ClearAllKeyValues( IntPtr ISteamGameServer );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetKeyValue( IntPtr ISteamGameServer, string /*const char **/ pKey, string /*const char **/ pValue );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetKeyValue( IntPtr ISteamGameServer, IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetGameTags( IntPtr ISteamGameServer, string /*const char **/ pchGameTags );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetGameData( IntPtr ISteamGameServer, string /*const char **/ pchGameData );
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[DllImport( "libsteam_api.dylib" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetRegion( IntPtr ISteamGameServer, string /*const char **/ pszRegion );
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@@ -3917,13 +3917,13 @@ namespace SteamNative
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Native.SteamAPI_ISteamGameServer_SetBotPlayerCount(_ptr, cBotplayers);
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}
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public virtual void /*void*/ ISteamGameServer_SetServerName( string /*const char **/ pszServerName )
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public virtual void /*void*/ ISteamGameServer_SetServerName( IntPtr /*const char **/ pszServerName )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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Native.SteamAPI_ISteamGameServer_SetServerName(_ptr, pszServerName);
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}
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public virtual void /*void*/ ISteamGameServer_SetMapName( string /*const char **/ pszMapName )
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public virtual void /*void*/ ISteamGameServer_SetMapName( IntPtr /*const char **/ pszMapName )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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@@ -3953,7 +3953,7 @@ namespace SteamNative
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Native.SteamAPI_ISteamGameServer_ClearAllKeyValues(_ptr);
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}
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public virtual void /*void*/ ISteamGameServer_SetKeyValue( string /*const char **/ pKey, string /*const char **/ pValue )
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public virtual void /*void*/ ISteamGameServer_SetKeyValue( IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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@@ -4958,13 +4958,13 @@ namespace SteamNative
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern bool /*bool*/ SteamAPI_ISteamGameServer_WasRestartRequested( IntPtr ISteamGameServer );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMaxPlayerCount( IntPtr ISteamGameServer, int /*int*/ cPlayersMax );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetBotPlayerCount( IntPtr ISteamGameServer, int /*int*/ cBotplayers );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetServerName( IntPtr ISteamGameServer, string /*const char **/ pszServerName );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMapName( IntPtr ISteamGameServer, string /*const char **/ pszMapName );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetServerName( IntPtr ISteamGameServer, IntPtr /*const char **/ pszServerName );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMapName( IntPtr ISteamGameServer, IntPtr /*const char **/ pszMapName );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetPasswordProtected( IntPtr ISteamGameServer, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bPasswordProtected );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetSpectatorPort( IntPtr ISteamGameServer, ushort /*uint16*/ unSpectatorPort );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetSpectatorServerName( IntPtr ISteamGameServer, string /*const char **/ pszSpectatorServerName );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_ClearAllKeyValues( IntPtr ISteamGameServer );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetKeyValue( IntPtr ISteamGameServer, string /*const char **/ pKey, string /*const char **/ pValue );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetKeyValue( IntPtr ISteamGameServer, IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetGameTags( IntPtr ISteamGameServer, string /*const char **/ pchGameTags );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetGameData( IntPtr ISteamGameServer, string /*const char **/ pchGameData );
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[DllImport( "steam_api.dll", CallingConvention = CallingConvention.Cdecl )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetRegion( IntPtr ISteamGameServer, string /*const char **/ pszRegion );
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@@ -3917,13 +3917,13 @@ namespace SteamNative
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Native.SteamAPI_ISteamGameServer_SetBotPlayerCount(_ptr, cBotplayers);
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}
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public virtual void /*void*/ ISteamGameServer_SetServerName( string /*const char **/ pszServerName )
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public virtual void /*void*/ ISteamGameServer_SetServerName( IntPtr /*const char **/ pszServerName )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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Native.SteamAPI_ISteamGameServer_SetServerName(_ptr, pszServerName);
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}
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public virtual void /*void*/ ISteamGameServer_SetMapName( string /*const char **/ pszMapName )
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public virtual void /*void*/ ISteamGameServer_SetMapName( IntPtr /*const char **/ pszMapName )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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@@ -3953,7 +3953,7 @@ namespace SteamNative
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Native.SteamAPI_ISteamGameServer_ClearAllKeyValues(_ptr);
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}
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public virtual void /*void*/ ISteamGameServer_SetKeyValue( string /*const char **/ pKey, string /*const char **/ pValue )
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public virtual void /*void*/ ISteamGameServer_SetKeyValue( IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue )
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{
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if ( _ptr == IntPtr.Zero ) throw new System.Exception( "ISteamGameServer _ptr is null!" );
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@@ -4958,13 +4958,13 @@ namespace SteamNative
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[DllImport( "steam_api64.dll" )] internal static extern bool /*bool*/ SteamAPI_ISteamGameServer_WasRestartRequested( IntPtr ISteamGameServer );
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[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMaxPlayerCount( IntPtr ISteamGameServer, int /*int*/ cPlayersMax );
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[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetBotPlayerCount( IntPtr ISteamGameServer, int /*int*/ cBotplayers );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetServerName( IntPtr ISteamGameServer, string /*const char **/ pszServerName );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMapName( IntPtr ISteamGameServer, string /*const char **/ pszMapName );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetServerName( IntPtr ISteamGameServer, IntPtr /*const char **/ pszServerName );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetMapName( IntPtr ISteamGameServer, IntPtr /*const char **/ pszMapName );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetPasswordProtected( IntPtr ISteamGameServer, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bPasswordProtected );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetSpectatorPort( IntPtr ISteamGameServer, ushort /*uint16*/ unSpectatorPort );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetSpectatorServerName( IntPtr ISteamGameServer, string /*const char **/ pszSpectatorServerName );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_ClearAllKeyValues( IntPtr ISteamGameServer );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetKeyValue( IntPtr ISteamGameServer, string /*const char **/ pKey, string /*const char **/ pValue );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetKeyValue( IntPtr ISteamGameServer, IntPtr /*const char **/ pKey, IntPtr /*const char **/ pValue );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetGameTags( IntPtr ISteamGameServer, string /*const char **/ pchGameTags );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetGameData( IntPtr ISteamGameServer, string /*const char **/ pchGameData );
|
||||
[DllImport( "steam_api64.dll" )] internal static extern void /*void*/ SteamAPI_ISteamGameServer_SetRegion( IntPtr ISteamGameServer, string /*const char **/ pszRegion );
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace SteamNative
|
||||
{
|
||||
@@ -256,13 +257,21 @@ namespace SteamNative
|
||||
// void
|
||||
public void SetKeyValue( string pKey /*const char **/, string pValue /*const char **/ )
|
||||
{
|
||||
platform.ISteamGameServer_SetKeyValue( pKey, pValue );
|
||||
byte[] bytesKey = Encoding.UTF8.GetBytes(pKey + "\0");
|
||||
GCHandle handleKey = GCHandle.Alloc(bytesKey, GCHandleType.Pinned);
|
||||
byte[] bytesValue = Encoding.UTF8.GetBytes(pValue + "\0");
|
||||
GCHandle handleValue = GCHandle.Alloc(bytesValue, GCHandleType.Pinned);
|
||||
platform.ISteamGameServer_SetKeyValue( handleKey.AddrOfPinnedObject(), handleValue.AddrOfPinnedObject() );
|
||||
handleKey.Free(); handleValue.Free();
|
||||
}
|
||||
|
||||
// void
|
||||
public void SetMapName( string pszMapName /*const char **/ )
|
||||
{
|
||||
platform.ISteamGameServer_SetMapName( pszMapName );
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(pszMapName + "\0");
|
||||
GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
|
||||
platform.ISteamGameServer_SetMapName( handle.AddrOfPinnedObject() );
|
||||
handle.Free();
|
||||
}
|
||||
|
||||
// void
|
||||
@@ -298,7 +307,10 @@ namespace SteamNative
|
||||
// void
|
||||
public void SetServerName( string pszServerName /*const char **/ )
|
||||
{
|
||||
platform.ISteamGameServer_SetServerName( pszServerName );
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(pszServerName + "\0");
|
||||
GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
|
||||
platform.ISteamGameServer_SetServerName( handle.AddrOfPinnedObject() );
|
||||
handle.Free();
|
||||
}
|
||||
|
||||
// void
|
||||
|
||||
@@ -5658,8 +5658,8 @@ namespace SteamNative
|
||||
internal bool DoNotRefresh; // m_bDoNotRefresh _Bool
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
|
||||
internal string GameDir; // m_szGameDir char [32]
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
|
||||
internal string Map; // m_szMap char [32]
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
|
||||
internal byte[] Map; // m_szMap char [32]
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
|
||||
internal string GameDescription; // m_szGameDescription char [64]
|
||||
internal uint AppID; // m_nAppID uint32
|
||||
@@ -5672,8 +5672,8 @@ namespace SteamNative
|
||||
internal bool Secure; // m_bSecure _Bool
|
||||
internal uint TimeLastPlayed; // m_ulTimeLastPlayed uint32
|
||||
internal int ServerVersion; // m_nServerVersion int
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
|
||||
internal string ServerName; // m_szServerName char [64]
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
|
||||
internal byte[] ServerName; // m_szServerName char [64]
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
|
||||
internal string GameTags; // m_szGameTags char [128]
|
||||
internal ulong SteamID; // m_steamID class CSteamID
|
||||
@@ -5707,8 +5707,8 @@ namespace SteamNative
|
||||
internal bool DoNotRefresh; // m_bDoNotRefresh _Bool
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
|
||||
internal string GameDir; // m_szGameDir char [32]
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
|
||||
internal string Map; // m_szMap char [32]
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
|
||||
internal byte[] Map; // m_szMap char [32]
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
|
||||
internal string GameDescription; // m_szGameDescription char [64]
|
||||
internal uint AppID; // m_nAppID uint32
|
||||
@@ -5721,8 +5721,8 @@ namespace SteamNative
|
||||
internal bool Secure; // m_bSecure _Bool
|
||||
internal uint TimeLastPlayed; // m_ulTimeLastPlayed uint32
|
||||
internal int ServerVersion; // m_nServerVersion int
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
|
||||
internal string ServerName; // m_szServerName char [64]
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
|
||||
internal byte[] ServerName; // m_szServerName char [64]
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
|
||||
internal string GameTags; // m_szGameTags char [128]
|
||||
internal ulong SteamID; // m_steamID class CSteamID
|
||||
@@ -5739,7 +5739,7 @@ namespace SteamNative
|
||||
HadSuccessfulResponse = d.HadSuccessfulResponse,
|
||||
DoNotRefresh = d.DoNotRefresh,
|
||||
GameDir = d.GameDir,
|
||||
Map = d.Map,
|
||||
Map = (byte[])d.Map.Clone(),
|
||||
GameDescription = d.GameDescription,
|
||||
AppID = d.AppID,
|
||||
Players = d.Players,
|
||||
@@ -5749,7 +5749,7 @@ namespace SteamNative
|
||||
Secure = d.Secure,
|
||||
TimeLastPlayed = d.TimeLastPlayed,
|
||||
ServerVersion = d.ServerVersion,
|
||||
ServerName = d.ServerName,
|
||||
ServerName = (byte[])d.ServerName.Clone(),
|
||||
GameTags = d.GameTags,
|
||||
SteamID = d.SteamID,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user