(ded4a3e0a) v0.9.0.7
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@@ -1022,12 +1022,12 @@ namespace Barotrauma.RuinGeneration
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{
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targetEntity = ruinEntities.GetRandom(e =>
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e.Room == targetRoom &&
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e.Entity.prefab?.Identifier == connection.TargetEntityIdentifier)?.Entity;
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e.Entity.prefab?.Identifier == connection.TargetEntityIdentifier, Rand.RandSync.Server)?.Entity;
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}
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}
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else
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{
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targetEntity = ruinEntities.GetRandom(e => e.Entity.prefab?.Identifier == connection.TargetEntityIdentifier)?.Entity;
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targetEntity = ruinEntities.GetRandom(e => e.Entity.prefab?.Identifier == connection.TargetEntityIdentifier, Rand.RandSync.Server)?.Entity;
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}
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if (targetEntity == null) continue;
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