(ded4a3e0a) v0.9.0.7

This commit is contained in:
Joonas Rikkonen
2019-06-25 16:00:44 +03:00
parent e5ae622c77
commit 4a51db77b5
1777 changed files with 421528 additions and 917 deletions
@@ -37,6 +37,8 @@ namespace Barotrauma.Items.Components
private Item focusTarget;
private float targetRotation;
private bool state;
public Vector2 UserPos
{
get { return userPos; }
@@ -48,6 +50,13 @@ namespace Barotrauma.Items.Components
get { return user; }
}
[Serialize(false, false), Editable(ToolTip = "When enabled, the item will continuously send out a 0/1 signal and interacting with it will flip the signal (making the item behave like a switch). When disabled, the item will simply send out 1 when interacted with.")]
public bool IsToggle
{
get;
set;
}
public Controller(Item item, XElement element)
: base(item, element)
{
@@ -55,7 +64,7 @@ namespace Barotrauma.Items.Components
userPos = element.GetAttributeVector2("UserPos", Vector2.Zero);
Enum.TryParse<Direction>(element.GetAttributeString("direction", "None"), out dir);
Enum.TryParse(element.GetAttributeString("direction", "None"), out dir);
foreach (XElement el in element.Elements())
{
@@ -83,7 +92,12 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
this.cam = cam;
if (IsToggle)
{
item.SendSignal(0, state ? "1" : "0", "signal_out", sender: null);
}
if (user == null
|| user.Removed
|| user.SelectedConstruction != item
@@ -94,7 +108,7 @@ namespace Barotrauma.Items.Components
CancelUsing(user);
user = null;
}
IsActive = false;
if (!IsToggle) { IsActive = false; }
return;
}
@@ -169,7 +183,7 @@ namespace Barotrauma.Items.Components
}
item.SendSignal(0, "1", "trigger_out", user);
ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
return true;
@@ -254,7 +268,14 @@ namespace Barotrauma.Items.Components
public override bool Pick(Character picker)
{
item.SendSignal(0, "1", "signal_out", picker);
if (IsToggle)
{
state = !state;
}
else
{
item.SendSignal(0, "1", "signal_out", picker);
}
#if CLIENT
PlaySound(ActionType.OnUse, item.WorldPosition, picker);