(ded4a3e0a) v0.9.0.7
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@@ -53,12 +53,6 @@ namespace Barotrauma.Items.Components
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set;
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}
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/// <summary>
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/// How useful the weapon is in combat? Used by AI to sort the used weapon. For the sake of clarity, use a value between 0 and 100 (not enforced).
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/// </summary>
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[Serialize(0f, false)]
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public float CombatPriority { get; private set; }
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public MeleeWeapon(Item item, XElement element)
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: base(item, element)
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{
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