(ded4a3e0a) v0.9.0.7
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@@ -196,7 +196,7 @@ namespace Barotrauma
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if (ignoredHulls != null && ignoredHulls.Contains(hull)) { continue; }
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if (unreachable.Contains(hull)) { continue; }
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float hullSafety = 0;
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if (character.CurrentHull != null)
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if (character.CurrentHull != null && character.Submarine != null)
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{
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// Inside
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if (!character.Submarine.IsConnectedTo(hull.Submarine)) { continue; }
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@@ -1101,7 +1101,7 @@ namespace Barotrauma
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//prevent the hands from going above the top of the ladders
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handPos.Y = Math.Min(-0.5f, handPos.Y);
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if (!PlayerInput.KeyDown(InputType.Aim) || Math.Abs(movement.Y) > 0.01f)
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if (!character.IsKeyDown(InputType.Aim) || Math.Abs(movement.Y) > 0.01f)
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{
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MoveLimb(leftHand,
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new Vector2(handPos.X,
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@@ -836,13 +836,21 @@ namespace Barotrauma
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private static string humanConfigFile;
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public static string HumanConfigFile
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{
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get
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get
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{
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if (string.IsNullOrEmpty(humanConfigFile))
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{
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humanConfigFile = GetConfigFile("Human");
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humanConfigFile = GameMain.Instance.GetFilesOfType(ContentType.Character)?
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.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == "human.xml");
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if (humanConfigFile == null)
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{
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DebugConsole.ThrowError($"Couldn't find a human config file from the selected content packages!");
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DebugConsole.ThrowError($"(The config file must end with \"human.xml\")");
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return string.Empty;
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}
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}
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return humanConfigFile;
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return humanConfigFile;
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}
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}
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@@ -859,12 +867,16 @@ namespace Barotrauma
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}
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}
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/// <summary>
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/// Searches for a character config file from all currently selected content packages,
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/// or from a specific package if the contentPackage parameter is given.
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/// </summary>
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public static string GetConfigFile(string speciesName, ContentPackage contentPackage = null)
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{
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string configFile = null;
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if (contentPackage == null)
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{
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configFile = GameMain.Instance.GetFilesOfType(ContentType.Character, searchAllContentPackages: true)
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configFile = GameMain.Instance.GetFilesOfType(ContentType.Character)
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.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
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}
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else
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@@ -1519,10 +1531,9 @@ namespace Barotrauma
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if (inventory.Owner is Item)
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{
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var owner = (Item)inventory.Owner;
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if (!CanInteractWith(owner))
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{
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return false;
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}
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if (!CanInteractWith(owner)) { return false; }
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ItemContainer container = owner.GetComponents<ItemContainer>().FirstOrDefault(ic => ic.Inventory == inventory);
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if (container != null && !container.HasRequiredItems(this, addMessage: false)) { return false; }
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}
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return true;
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}
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@@ -747,7 +747,7 @@ namespace Barotrauma
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public void IncreaseSkillLevel(string skillIdentifier, float increase, Vector2 worldPos)
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{
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if (Job == null || (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient)) return;
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if (Job == null || (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) || Character == null) { return; }
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float prevLevel = Job.GetSkillLevel(skillIdentifier);
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Job.IncreaseSkillLevel(skillIdentifier, increase);
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@@ -444,6 +444,8 @@ namespace Barotrauma
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public bool SectorHit(Vector2 armorSector, Vector2 simPosition)
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{
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if (armorSector == Vector2.Zero) { return false; }
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//sector 360 degrees or more -> always hits
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if (Math.Abs(armorSector.Y - armorSector.X) >= MathHelper.TwoPi) { return true; }
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float rotation = body.TransformedRotation;
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float offset = (MathHelper.PiOver2 - GetArmorSectorRotationOffset(armorSector)) * Dir;
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float hitAngle = VectorExtensions.Angle(VectorExtensions.Forward(rotation + offset), SimPosition - simPosition);
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@@ -460,9 +462,7 @@ namespace Barotrauma
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protected float GetArmorSectorSize(Vector2 armorSector)
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{
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float min = Math.Min(armorSector.X, armorSector.Y);
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float max = Math.Max(armorSector.X, armorSector.Y);
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return max - min;
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return Math.Abs(armorSector.X - armorSector.Y);
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}
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public void Update(float deltaTime)
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