(ded4a3e0a) v0.9.0.7
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@@ -20,8 +20,8 @@ namespace Barotrauma
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/// </summary>
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const float CharacterWaitOnSwitch = 10.0f;
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private List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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private List<Character> characters = new List<Character>();
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private readonly List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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private readonly List<Character> characters = new List<Character>();
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private Point screenResolution;
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@@ -1318,7 +1318,7 @@ namespace Barotrauma
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GUIComponent existingPreview = crewFrame.FindChild("SelectedCharacter");
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if (existingPreview != null) crewFrame.RemoveChild(existingPreview);
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var previewPlayer = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.8f), crewFrame.RectTransform, Anchor.CenterRight) { RelativeOffset = new Vector2(0.05f, 0.0f) }, style: "InnerFrame")
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var previewPlayer = new GUIFrame(new RectTransform(new Vector2(0.45f, 0.9f), crewFrame.RectTransform, Anchor.CenterRight) { RelativeOffset = new Vector2(0.05f, 0.0f) }, style: "InnerFrame")
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{
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UserData = "SelectedCharacter"
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};
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