- The emission rate of ParticleEmitters can be set as particles per second (instead of particles per frame).
- Particles that are outside the sub aren't visible inside hulls even if they overlap with the sub. - ParticleManager takes the movement of the particles into account when determining which particles to cull. For example, a particle that will move upwards can be emitted even if it's below the camera view.
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@@ -270,8 +270,8 @@
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<StatusEffect type="OnUse" target="This" IsOn="true"/>
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<StatusEffect type="OnActive" target="This" Condition="-1.0">
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<ParticleEmitter particle="flare"/>
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<ParticleEmitter particle="bubbles"/>
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<ParticleEmitter particle="flare" particlespersecond="30"/>
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<ParticleEmitter particle="bubbles" particlespersecond="30"/>
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</StatusEffect>
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<StatusEffect type="OnBroken" target="This" IsOn="false"/>
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