- The emission rate of ParticleEmitters can be set as particles per second (instead of particles per frame).

- Particles that are outside the sub aren't visible inside hulls even if they overlap with the sub.
- ParticleManager takes the movement of the particles into account when determining which particles to cull. For example, a particle that will move upwards can be emitted even if it's below the camera view.
This commit is contained in:
Joonas Rikkonen
2017-08-20 19:05:25 +03:00
parent 3c0f099448
commit 4a460ff150
9 changed files with 94 additions and 38 deletions
@@ -73,6 +73,11 @@ namespace Barotrauma.Particles
get { return velocity; }
set { velocity = value; }
}
public Hull CurrentHull
{
get { return currentHull; }
}
public void Init(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation, Hull hullGuess = null)
{