v0.18.15.0
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@@ -742,7 +742,7 @@ namespace Barotrauma.Items.Components
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limb.body?.ApplyLinearImpulse(item.body.LinearVelocity * item.body.Mass * 0.1f, item.SimPosition);
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return false;
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}
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if (!FriendlyFire && User != null && limb.character.IsFriendly(User))
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if (!FriendlyFire && User != null && limb.character.IsFriendly(User) && HumanAIController.IsOnFriendlyTeam(limb.character, User))
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{
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return false;
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}
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