Added wrapper methods that check if user statistics are enabled to GameAnalyticsManager

This commit is contained in:
Joonas Rikkonen
2018-07-20 12:05:13 +03:00
parent 8e03ac9284
commit 49c6b177e3
9 changed files with 50 additions and 29 deletions
@@ -214,12 +214,9 @@ namespace Barotrauma
if (GameMain.GameSession != null) if (GameMain.GameSession != null)
{ {
if (GameSettings.SendUserStatistics) Mission mission = GameMain.GameSession.Mission;
{ GameAnalyticsManager.AddDesignEvent("QuitRound:" + (save ? "Save" : "NoSave"));
Mission mission = GameMain.GameSession.Mission; GameAnalyticsManager.AddDesignEvent("EndRound:" + (mission == null ? "NoMission" : (mission.Completed ? "MissionCompleted" : "MissionFailed")));
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("QuitRound:" + (save ? "Save" : "NoSave"));
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("EndRound:" + (mission == null ? "NoMission" : (mission.Completed ? "MissionCompleted" : "MissionFailed")));
}
GameMain.GameSession = null; GameMain.GameSession = null;
} }
@@ -88,7 +88,7 @@ namespace Barotrauma
campaignUI.OnLocationSelected = SelectLocation; campaignUI.OnLocationSelected = SelectLocation;
campaignUI.UpdateCharacterLists(); campaignUI.UpdateCharacterLists();
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("singleplayer"); GameAnalyticsManager.SetCustomDimension01("singleplayer");
} }
public override void AddToGUIUpdateList() public override void AddToGUIUpdateList()
@@ -143,7 +143,7 @@ namespace Barotrauma
SelectTab(null, 0); SelectTab(null, 0);
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01(""); GameAnalyticsManager.SetCustomDimension01("");
} }
public bool SelectTab(GUIButton button, object obj) public bool SelectTab(GUIButton button, object obj)
@@ -501,7 +501,7 @@ namespace Barotrauma
} }
} }
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("multiplayer"); GameAnalyticsManager.SetCustomDimension01("multiplayer");
if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(0); if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(0);
@@ -349,7 +349,7 @@ namespace Barotrauma
cam.UpdateTransform(); cam.UpdateTransform();
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("editor"); GameAnalyticsManager.SetCustomDimension01("editor");
} }
public override void Deselect() public override void Deselect()
@@ -1960,7 +1960,7 @@ namespace Barotrauma
characterType = "Enemy"; characterType = "Enemy";
else if (AIController is HumanAIController) else if (AIController is HumanAIController)
characterType = "AICrew"; characterType = "AICrew";
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Kill:" + characterType + ":" + SpeciesName + ":" + causeOfDeath); GameAnalyticsManager.AddDesignEvent("Kill:" + characterType + ":" + SpeciesName + ":" + causeOfDeath);
} }
if (OnDeath != null) OnDeath(this, causeOfDeath); if (OnDeath != null) OnDeath(this, causeOfDeath);
@@ -62,5 +62,35 @@ namespace Barotrauma
GameAnalytics.AddErrorEvent(errorSeverity, message); GameAnalytics.AddErrorEvent(errorSeverity, message);
sentEventIdentifiers.Add(identifier); sentEventIdentifiers.Add(identifier);
} }
public static void AddDesignEvent(string eventID)
{
if (!GameSettings.SendUserStatistics) return;
GameAnalytics.AddDesignEvent(eventID);
}
public static void AddDesignEvent(string eventID, double value)
{
if (!GameSettings.SendUserStatistics) return;
GameAnalytics.AddDesignEvent(eventID, value);
}
public static void AddProgressionEvent(EGAProgressionStatus progressionStatus, string progression01)
{
if (!GameSettings.SendUserStatistics) return;
GameAnalytics.AddProgressionEvent(progressionStatus, progression01);
}
public static void AddProgressionEvent(EGAProgressionStatus progressionStatus, string progression01, string progression02)
{
if (!GameSettings.SendUserStatistics) return;
GameAnalytics.AddProgressionEvent(progressionStatus, progression01, progression02);
}
public static void SetCustomDimension01(string dimension)
{
if (!GameSettings.SendUserStatistics) return;
GameAnalytics.SetCustomDimension01(dimension);
}
} }
} }
@@ -234,13 +234,11 @@ namespace Barotrauma
campaign.CargoManager.CreateItems(); campaign.CargoManager.CreateItems();
} }
} }
if (GameSettings.SendUserStatistics) GameAnalyticsManager.AddDesignEvent("Submarine:" + submarine.Name);
{ GameAnalyticsManager.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start,
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Submarine:" + submarine.Name);
GameAnalyticsSDK.Net.GameAnalytics.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start,
GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString())); GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));
}
#if CLIENT #if CLIENT
roundSummary = new RoundSummary(this); roundSummary = new RoundSummary(this);
@@ -253,11 +251,10 @@ namespace Barotrauma
public void EndRound(string endMessage) public void EndRound(string endMessage)
{ {
if (Mission != null) Mission.End(); if (Mission != null) Mission.End();
if (GameSettings.SendUserStatistics) GameAnalyticsManager.AddProgressionEvent(
{ (Mission == null || Mission.Completed) ? GameAnalyticsSDK.Net.EGAProgressionStatus.Complete : GameAnalyticsSDK.Net.EGAProgressionStatus.Fail,
GameAnalyticsSDK.Net.GameAnalytics.AddProgressionEvent((Mission == null || Mission.Completed) ? GameAnalyticsSDK.Net.EGAProgressionStatus.Complete : GameAnalyticsSDK.Net.EGAProgressionStatus.Fail, GameMode.Name,
GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString())); (Mission == null ? "None" : Mission.GetType().ToString()));
}
#if CLIENT #if CLIENT
if (roundSummary != null) if (roundSummary != null)
@@ -209,7 +209,7 @@ namespace Barotrauma.Networking
GameMain.NetLobbyScreen.RandomizeSettings(); GameMain.NetLobbyScreen.RandomizeSettings();
started = true; started = true;
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:Start"); GameAnalyticsManager.AddDesignEvent("GameServer:Start");
yield return CoroutineStatus.Success; yield return CoroutineStatus.Success;
} }
@@ -1370,7 +1370,7 @@ namespace Barotrauma.Networking
} }
} }
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Traitors:" + (TraitorManager == null ? "Disabled" : "Enabled")); GameAnalyticsManager.AddDesignEvent("Traitors:" + (TraitorManager == null ? "Disabled" : "Enabled"));
SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.GameMode.Preset, connectedClients); SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.GameMode.Preset, connectedClients);
@@ -2249,11 +2249,8 @@ namespace Barotrauma.Networking
Log("Shutting down the server...", ServerLog.MessageType.ServerMessage); Log("Shutting down the server...", ServerLog.MessageType.ServerMessage);
log.Save(); log.Save();
} }
if (GameSettings.SendUserStatistics) GameAnalyticsManager.AddDesignEvent("GameServer:ShutDown");
{
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:ShutDown");
}
server.Shutdown("The server has been shut down"); server.Shutdown("The server has been shut down");
} }
} }