Added wrapper methods that check if user statistics are enabled to GameAnalyticsManager
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@@ -209,7 +209,7 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen.RandomizeSettings();
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started = true;
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if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:Start");
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GameAnalyticsManager.AddDesignEvent("GameServer:Start");
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yield return CoroutineStatus.Success;
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}
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@@ -1370,7 +1370,7 @@ namespace Barotrauma.Networking
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}
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}
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if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Traitors:" + (TraitorManager == null ? "Disabled" : "Enabled"));
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GameAnalyticsManager.AddDesignEvent("Traitors:" + (TraitorManager == null ? "Disabled" : "Enabled"));
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SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.GameMode.Preset, connectedClients);
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@@ -2249,11 +2249,8 @@ namespace Barotrauma.Networking
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Log("Shutting down the server...", ServerLog.MessageType.ServerMessage);
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log.Save();
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}
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if (GameSettings.SendUserStatistics)
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{
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GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:ShutDown");
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}
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GameAnalyticsManager.AddDesignEvent("GameServer:ShutDown");
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server.Shutdown("The server has been shut down");
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}
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}
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