Added wrapper methods that check if user statistics are enabled to GameAnalyticsManager
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@@ -234,13 +234,11 @@ namespace Barotrauma
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campaign.CargoManager.CreateItems();
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}
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}
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if (GameSettings.SendUserStatistics)
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{
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GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Submarine:" + submarine.Name);
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GameAnalyticsSDK.Net.GameAnalytics.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start,
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GameAnalyticsManager.AddDesignEvent("Submarine:" + submarine.Name);
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GameAnalyticsManager.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start,
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GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));
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}
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#if CLIENT
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roundSummary = new RoundSummary(this);
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@@ -253,11 +251,10 @@ namespace Barotrauma
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public void EndRound(string endMessage)
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{
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if (Mission != null) Mission.End();
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if (GameSettings.SendUserStatistics)
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{
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GameAnalyticsSDK.Net.GameAnalytics.AddProgressionEvent((Mission == null || Mission.Completed) ? GameAnalyticsSDK.Net.EGAProgressionStatus.Complete : GameAnalyticsSDK.Net.EGAProgressionStatus.Fail,
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GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));
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}
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GameAnalyticsManager.AddProgressionEvent(
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(Mission == null || Mission.Completed) ? GameAnalyticsSDK.Net.EGAProgressionStatus.Complete : GameAnalyticsSDK.Net.EGAProgressionStatus.Fail,
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GameMode.Name,
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(Mission == null ? "None" : Mission.GetType().ToString()));
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#if CLIENT
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if (roundSummary != null)
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