Added wrapper methods that check if user statistics are enabled to GameAnalyticsManager
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@@ -88,7 +88,7 @@ namespace Barotrauma
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campaignUI.OnLocationSelected = SelectLocation;
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campaignUI.UpdateCharacterLists();
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if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("singleplayer");
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GameAnalyticsManager.SetCustomDimension01("singleplayer");
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}
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public override void AddToGUIUpdateList()
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@@ -143,7 +143,7 @@ namespace Barotrauma
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SelectTab(null, 0);
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if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("");
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GameAnalyticsManager.SetCustomDimension01("");
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}
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public bool SelectTab(GUIButton button, object obj)
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@@ -501,7 +501,7 @@ namespace Barotrauma
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}
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}
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if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("multiplayer");
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GameAnalyticsManager.SetCustomDimension01("multiplayer");
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if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(0);
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@@ -349,7 +349,7 @@ namespace Barotrauma
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cam.UpdateTransform();
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if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("editor");
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GameAnalyticsManager.SetCustomDimension01("editor");
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}
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public override void Deselect()
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