Added wrapper methods that check if user statistics are enabled to GameAnalyticsManager

This commit is contained in:
Joonas Rikkonen
2018-07-20 12:05:13 +03:00
parent 8e03ac9284
commit 49c6b177e3
9 changed files with 50 additions and 29 deletions
@@ -214,12 +214,9 @@ namespace Barotrauma
if (GameMain.GameSession != null)
{
if (GameSettings.SendUserStatistics)
{
Mission mission = GameMain.GameSession.Mission;
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("QuitRound:" + (save ? "Save" : "NoSave"));
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("EndRound:" + (mission == null ? "NoMission" : (mission.Completed ? "MissionCompleted" : "MissionFailed")));
}
Mission mission = GameMain.GameSession.Mission;
GameAnalyticsManager.AddDesignEvent("QuitRound:" + (save ? "Save" : "NoSave"));
GameAnalyticsManager.AddDesignEvent("EndRound:" + (mission == null ? "NoMission" : (mission.Completed ? "MissionCompleted" : "MissionFailed")));
GameMain.GameSession = null;
}