Added wrapper methods that check if user statistics are enabled to GameAnalyticsManager
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@@ -214,12 +214,9 @@ namespace Barotrauma
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if (GameMain.GameSession != null)
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{
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if (GameSettings.SendUserStatistics)
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{
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Mission mission = GameMain.GameSession.Mission;
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GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("QuitRound:" + (save ? "Save" : "NoSave"));
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GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("EndRound:" + (mission == null ? "NoMission" : (mission.Completed ? "MissionCompleted" : "MissionFailed")));
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}
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Mission mission = GameMain.GameSession.Mission;
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GameAnalyticsManager.AddDesignEvent("QuitRound:" + (save ? "Save" : "NoSave"));
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GameAnalyticsManager.AddDesignEvent("EndRound:" + (mission == null ? "NoMission" : (mission.Completed ? "MissionCompleted" : "MissionFailed")));
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GameMain.GameSession = null;
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}
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