[WIP] Overhauled project to make Linux build work out of the box

TODO: fix the Windows build, fix the Debug builds, make OSX
configurations, work around a bug in MonoDevelop where copied content
files don't respect the original directory structure
This commit is contained in:
juanjp600
2017-12-15 08:31:07 -03:00
parent e17b5a195c
commit 4997ebf20d
19 changed files with 246 additions and 543 deletions

View File

@@ -12,6 +12,7 @@
<AssemblyName>SharpFont</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ReleaseVersion>0.7.0.1</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>

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@@ -2,6 +2,7 @@
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>2e4773b7-961a-4328-9d77-9749f9071ca2</ProjectGuid>
<ReleaseVersion>0.7.0.1</ReleaseVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />